A: And I’m trying to determine whether you do anything other than playing apologetics for the charr and dismissing people’s lore complaints, particularly about the state of humanity, here on the lore forums.
I present an opposing viewpoint, as somebody who played all of GW1.
B: Who cares about how good they had it in GW1? What matters is GW2, the actual living game that we are playing now! Let’s talk about the state of humans now. Not back in GW1, but now. It’s about as relevant as discussing the current state of a sports team by reminiscing on how good they had it decades ago during a dynasty. It’s a moot point. A complete topical red herring. What matters is current racial lore development and sufficiently equal treatment of the races. I hope you would be able to grasp that much.
Current state of humanity is declined from it’s power and spread of GW1, which is ENTIRELY FREAKING EXPECTED. Orr was destroyed, Ascalon was doomed, and Kryta was the only place left in Tyria. Cantha sealed it’s borders and was cut off by Zhaitan, and Elonia conquered by Joko (which is also ENTIRELY predictable). With the weakened power that is expected from above, Kryta is having issues. ESPECIALLY since we all know the ministry (particularly Caudacus, though some ministers are fine with her) clash with Jennah, at times purposefully weakening Seraph field strength to make her look bad.
C: Where is the evidence in-game that humans are getting any fight back or showing signs of a remerging ascendance? Please, I’m sincerely asking you. Where is any sign of this? Doing the map heart quests would have suggested that humans are regaining the advantage UNTIL the mid-Season 2 council of racial leaders at the Pale Tree in which Queen Jennah asserts that the centaur are still a serious military threat that continues to attack their doorstep, such that humanity can only contribute non-combatants to the war effort.
Centaur war was presented as a back and forth. Kryta’s military strength got boosted heavily when Caudacus was basically placed in house arrest under Jennah, preventing him from doing his kitten to weaken the nation and make Jennah look bad. The hearts (if you take complete state as being how they’d be in the world after Personal story) imply the Centaurs are at least driven back or weakened. Not forever, but for a time. As with all the factions, they are rightfully concerned that diverting too much of their forces would leave them open to assault.
D: That’s a bit of a false equivalence. Other races can have backstory without them constantly kittening on humanity, and that’s the issue at stake. But little chance of that when Jeff Grubb loves his asura (just reskinned versions of his Dragonlance gnomes) and Ree Soesbee loves her sylvari.
Like two Asura who openly and explicitly don’t believe in the human gods, and like Asura, are a bit of a jerk? It’s noted in the lore that Asura think the human gods and norn spirits of the wild are PART of the Eternal Alchemy.
I’m sorry that I see humanity’s weakened state as of GW2 to be expected compared to GW1’s ending. Two nations destroyed, three enslaved, and the last one (Cause they forced Kurzicks and Luxons to merge with the empire) isolated.
Isn’t the lessened influence of humanity and Kryta’s struggle to stay relevant a major point of the game’s lore? I see it more as a demonstration of perseverance. Humanity does not have a dominant influence but Kryta is fighting against what unfortunately looked to be an arrogant march into irrelevance. Any prominence is a good thing on the road to increasing relevance.
They took many roads in design to get away from some fantasy tropes, and having the world not revolve around humanity is one of them, I think.
Indeed. Instead of most settings which are “HUMANITY kitten YEAH!” and Humans shoving everybody else out, now Humans were struggling just to stay on the map. End of Personal story they are better off in several ways, but still not as strong as they once were.
The fact people think humanity should still be one of the most major, driving forces in a world where (as stated above), basically ONE nation is left active and with open borders… I don’t understand it.
We know that the creation of the pact ships are in the capability of charr and asura to make. The airships look mostly like charr Iron Legion tech. And indeed, the prototype airships were of charr design. We have a saturation of evidence regarding charr and asura tech levels. We have seen nothing from humans to suggest that they would be capable of making such a design on their own. So what about the airships would lead anyone to believe that they contributed to those designs apart from a minor blurb? Let’s put it this way, if we did not have that blurb about who designed the airships, which of the five races would you have guessed made it?
Actually, I would think humans had a hand. It’s similar to Charr tech, but IMO, it’s not enough to instantly go “Charr built that thing entirely.”
Have you gotten that strawman out of your system? Ready to get to the discussion at hand? Good. Fact of the matter is that it’s the head of the Durmand Priory. If you are playing a human member of the Priory then it’s your boss who is utterly kittening on your faith. Pokka, the asura from the Cathedral of Silence mission, displays a similarly dismissive attitude towards the human gods as well. It’s demeaning for human players. Has the shoe ever been on the other foot? Not really as far as the GW2 experience is concerned.
Re Cathedral of Silence: AGAIN, it’s asuran tech that has to be used to help humans perform this ritual. And it’s an asura who is constantly being dismissive of human religion in the midst of the quest.
Priestess Rhie: We’ve done it! Praise Grenth.
Pokka: Praise the Eternal Alchemy, you mean. It was my device that summoned that creepy guy in the first place.
From the idol of balthazar "Gixx: To each their own. No matter what power imbues this little trinket, its sufficiency is enough for me! " He doesn’t believe in the gods. He is clear on that. Above line says to me he may not be a fan, but others can believe what they want.
Yes, my point was the Asuran Tech was needed because the ritual was completely lost and unknown. Looking at dialogue, same thing as before. He simply doesn’t believe in the human gods. Not at all shocking for an ASURA. Hell, Trahearne calls the temple Sacred, and the dialogue implies that if the Grenth Priestess wasn’t there, the reaper wouldn’t have responded. So… yeah, the Asura was just being an kitten .. Like most genius Asura. Rhia was explicitly required to be there. His tech allowed them to repeat the ritual, but Rhia was the one who actually summoned the reaper.
The Seventh Reaper: Who dares summon me? A true priest! Is there such a thing in this fallen land?
Trehaerne is a scholar who ArenaNet turned into a “military mastermind.” The only that kept Destiny’s Edge from leading the Orr Offensive was ArenaNet. Both Logan and Rytlock have leadership and combat experience with troops. Eir was the tactical mastermind of Destiny’s Edge. Destiny’s Edge could have easily led the Pact.
Re Sylvari: Yep, so the storyline did give sylvari privilege in the Orr storyline and relegate humans to a marginally negligible role when it came to Orr and the holy city of Arah? Good to know.
We just found out that sylvari and the Pale Tree are technically minions of Mordremoth and you are skeptical about how prominent the sylvari will be in this storyline and in the defeat of Mordremoth? Oh, come on. You can’t honestly buy your own bullkitten, do you?
A: Trahearne actually doesn’t turn into a military mastermind. He consults the commander and others frequently.
B: If you did the Priory or OoW paths, the Pale Reavers never appear.
C: I’m skeptical if we’ll see the Sylvari magically leading the charge and being the primary fighting force against the Modrem, as they apparently were in Orr (Despite the fact I never once saw the Pale Reavers in my Priory and Order of Whispers characters playthroughs in Orr. I know of them from wiki and doing ONE of the vigil missions with a friend). I also noticed plenty of non-sylvari Pact NPCS in events and at the temples, and in the story missions too even.
Just saying, when I played Orr, I didn’t feel like the Sylvari were dominating that arc. Humans maybe didn’t get as much attention as they should, but the Sylvari didn’t overshadow everybody.
Who knows, maybe we’ll see the humans leading the charge. Or the Norn this time.
Another problem is that if all the changes we caused were staying, the world of Tyria would lose a lot of threats. The majority of the centaur wars would be over. Krait castles would be destroyed! The Crucible of Eternity would be a ruin á la Thaumanova! And much more.
Yeah. If you went with “All hearts done” a LOT of threats are clear out. The Centaurs are pushed back/land more stable in Kryta. Pretty much, the world is a better place overall besides maybe Ascalon, but that’s because the ghosts respawn.
Which is something that sadly isn’t played with much in the story. Adelbern would eventually come back (forcing that Priory team out). Barridan as well until Rytlock did his little thing in that crypt.
I only run dungeons with friends really… so we all know from the start if I or anybody else is swapping at endboss.
Asura, IIRC, have some sort of camera-hologram system. But it’s not widespread* or used for pictures and such.
- Meaning we see it used mainly in big lab complexes and such as far as I recall, and one teleconference in living story.
That’s like video though, not picture cameras if that is what you mean.
A pilot wheel? Really? That’s your big evidence? Congratulations, humans, on your ability to stick a wheel on a high tech ship. Such a great technological contribution.
May I ask what makes it so distinctly Charr or Asura? Because honestly thinking about it, I don’t see it kitten heavily looking like it belongs to either.
Apart from disparaging the human gods. And yes, that asura is the head of the Durmand Priory.
Hey, ONE ASURA, made a comment about ONE human god. Obviously the entire race treats kittening humanity like kitten right? Yeah, head of the Priory, but that doesn’t mean the entire priory makes fun of the human gods. Guess what, we have Asura making fun of the Norn or charr, is that treating the entire race badly? Nah.
Again, same as the above, with asura doing human religion better than humans.
AGAIN, It’s a ritual that has been lost for over 250 years, EXPLICITLY AND COMPLETELY UNIQUE TO THAT TEMPLE, and REQUIRED for the mission goal. The asura simply had a device that could see what the priests had done there. He wasn’t doing human religion better, he simply was showing them what the dead had done there. That’s. It. It wasn’t bashing humans in any way.
I would accept the norn. They too need lore love. They may be worse off than humans. I probably would have preferred a human or if it had been Destiny’s Edge themselves leading the effort. As opposed to the dungeons being about uniting the band just so they can make a cameo in the Orr Offensive.
Destiny’s Edge is an adventuring group. They are not military masterminds. Rytlock and Logan have some experience in that area, but the rest do not.
So here we are in Orr. The holiest of holy countries surrounding the holiest of holy cities for humans where the gods came. The reclamation of Orr should be of incredible import to humanity regardless of when they last were there or its current state. But who is the expert on all things Orr? Not a human, but a sylvari. Who leads the fight against Zhaitan and Orr? Not a human, but this same sylvari. The sylvari are treated as the special snowflakes who can’t be turned into Risen and a big deal is made that the sylvari are the “chosen ones” who feel its their destiny to fight Zhaitan. And now with Mordremoth being all about the sylvari (again), humans will likely be put on the back burner to the sylvari when it comes to the dragons.
Besides the fact no humans dared go back to Orr after Zhaitan awoke? So just because the expert on Orr as it is today is Traehearne, that means humans are in the kittenhouse? They aren’t made to be special snowflakes as much as you say. Only TWO Sylvari have dreams related directly to Orr/Zhaitan. A number may feel a calling to fight the dragons, but it’s not as big. The fact they can’t be made into undead/zombies is a pretty huge deal WHEN YOU ARE CHARGING AN UNDEAD STRONGHOLD. Rationally, I’d use them for certain tasks as well because if they die, the enemy does not get stronger or gains intel.
With Modremoth, the Sylvari may or may not be touched on again. We don’t know. The fact the primary force against the Modrem while the Pact and field forces try to recover from the fleet being destroyed are random guilds(as far as we see so far, besides the remnants of the Pale Reavers trying to hold the line), I don’t think any one group WILL come out as super important. We’ll see though. That is unclear.
So, Kalavier, do you ever tire of playing apologetics? Do you honestly think that humans are in a good state when it comes to lore development, particularly when it comes to the transition between GW1 and GW2? Do you not think that some races seem to be favored by ArenaNet’s story department?
A: I’ve seen lots of kitten about Trahearne and ‘lack of credit’ around here previously that all boiled down to “They never paid a single shred of attention to the game” So I’m trying to understand if you are bringing up actual issues or simply inventing them, such as the Grenth ritual one.
B: Are they in a good state? Maybe not. But by comparison they already had all of GW1 developments under their belt.
C: GW1 to GW2, in terms of the Tyria area, is simply showing how the three kingdoms have become one. Ascalon was doomed, and Orr Destroyed. Humanity has been weakened and pushed back, but in GW2 are starting to regain some of that fight and move away from reliance on the gods. Doing the map hearts point toward the Centaur war shifting into a “human advantage” phase, though it’s described as going back and forth.
D: Some races may be favored. But every group will favor one side over another at times. Just because they aren’t heaping tons of lore on humans doesn’t shove that group into second class spot. Perhaps they chose to focus more on other races because humanity already has backstory?
Yes, context does matter. He says they recovered from the Charr conflict, not a Charr conflict.
Where’s the ambiguity?
The source. That’s the question. Considering it’s written from an IN UNIVERSE perspective, it may be flawed. It definitely is considering the treaties bit, so what says the conflict bit factually 100% is true?
Which actually don’t tell us ingame that the war is won. It simply says the Titan threat is over, but Ascalon’s armies and defenses were weakened and withered and basically Adelbern’s stubbornness was the only thing ‘keeping’ Ascalon alive at that point.
So the Charr army was weakened and withered after Orr and Kryta, as the Ascalons were, yet it is without a doubt an eventuality that Ascalon falls to the Charr.
You haven’t made a convincing argument for that.
The one army in Kryta may be weakened. But they weren’t trying to defend a ruined kingdom (Now a wasteland) with weakened armies, ruined defenses, and an ISOLATIONIST king.
See, the fact Adelbern hates the Krytans so much is what dooms Ascalon. If he had accepted help or not be so hateful, in my opinion, Ascalon could’ve lasted longer. But he turned Ascalon toward Isolation and refusal to accept the situation (which was bad).
They explicitly, utterly state human, asura, and charr engineering made the Airships fly.
I know but that doesn’t answer my question I asked you: “Would you even be able to tell that human tech was involved in those airships? What about those ships strike you as ‘human’ and not ‘charr’ or ‘asura’?”
For one, the pilot wheel. Second, the cannons strike me more toward human then Charr. Frankly, there is little there besides the windows that strike one as “asura”
The Asura who called Balthazar the god of murder was an older one, who often was grumpy in some sort IIRC. One Asura does not make the entire race.
A prominent asura during a storyline that everyone in the Priory plays.
Who was generally, IIRC, grouchy, but otherwise perfectly fine with humans.
The Asura had tech that allowed them to see the ritual’s details (which were lost because Orr sank). They needed the Orr specific rituals in order to summon the Avatar of Grenth/Reaper of Grenth… which nobody knew.
Yep. Asura saves the day for the humans regarding their gods and religions.
Ignoring that the problem in question was they required a VERY, VERY SPECIFIC RITUAL, performed correctly, to do the task. An Asura had a device which would detect the faint magic from the rituals in the past and allow them to see it. This isn’t bashing humans, it’s simply lost knowledge.
I don’t really recall Asura or Charr being super dismissive about humanity or the human gods during the Orr offensive. I recall the Orr offensive actually had a good bit of human lore, in Malchor’s Leap there is a camp filled with history scrolls so people could better know the surroundings. Sylvari, I don’t remember it happening much in Orr either. Now elsewhere I’ve seen some shake their heads at humans about the gods, but that is more of a “We didn’t see what the gods did… so we aren’t 100% believers.”
Yes, humanity isn’t as well off as it was before, in MANY ways.
There’s human lore but humans are treated as second-class citizens when it came to Orr. The Orr Offensive was led by a sylvari, the commander commissioned in a vision by the Pale Tree, and with a special elite legion of sylvari.
Um… how are they treated like second class citizens? Would you say that if it had been a Norn? An Asura?
Also said legion is only in ONE of the story arcs. If you do the others they don’t even APPEAR.
And they were pure Sylvari for the only reason because of the fact they CAN’T become Risen. That’s IT. Again, failing to see how this makes humans second class citizens SO badly.
My biggest annoyance with the lore is the Living Story, and much of what it brings. Not only is lore malleable to make room for a terrible quality story, but the LS tries to make game mechanics into lore, eg: Waypoints.
Waypoints actually existing in lore now is probably my biggest beef with the lore at this time. Instant transportation like that invalidate a great deal of what is done in a fantasy setting, including in GW2 along side Waypoints. What is the purpose of merchant ships, merchant caravans, and the like if we can simply toss the goods to be transported though a Waypoint? Additionally for the transportation of people, soldiers and the like, the existence of Waypoints invalidates a lot of the logistical aspects there, including bringing reinforcements to front lines of conflicts.
This is actually rather similar to how the Personal Story kind of wrote the story into a corner. Anet wanted us to be an individual in some very powerful role of the largest military force in the land… however that was at complete odds with any other story they wanted to go with, so in the LS we found that we were inexplicably out of a job as second in command of the largest military force of the land… not only that our position of trust and people’s respect for the main character suddenly vanished without explanation, since even though we knew of Scarlets planned LA attacks and all that. No one would listen to us and we needed to group up with some misfits where it is still not explained WHY we are even hanging around them.
Um, Waypoints were used by NPCs within Orr. In one event chain after you claim a base, reinforcements come through. EVERY npc I’ve seen using the waypoints have gone directly under it, and came out from under it. IMO, you have to use the waypoints that way in lore.
Cost is an issue. I doubt you can carry cargo through the waypoints either. Just like Asura Gates are VERY expensive (And thus many prefer to simply overland instead of paying the fee).
As for the last point, you don’t LOSE that reputation. You simply took a vacation as it’s presented. You don’t suddenly become a nobody.
Are you even sure you were kicked because of necro? Maybe you were kicked because low AP, not being 80, or play/act like a noob, and you just happen to be a necro.
I honestly have not seen any necro being kicked just for being necro, exclude those with obvious bad builds for dungeon(hint: MM necro).
AP points are NOT a way to judge skill and frankly I laugh at that.
I think a friend uses it purely to guess how long they’ve been playing. :P
Did you join a zerker only LFG? Are you a power necro or a condi necro? A lot of this stuff matters. Also Ralanost, just because you don’t want the dungeon to take longer than it needs to doesn’t mean you’re an elitist.
Rushing past everything sometimes isn’t fun.
Though I’ve not done Arah since trait change, before I ran it quite well with Necro. Sucking all conditions from team to me and then dealing with them worked wonderfully.
Two completely unique dragons who as far as we know, actually at that time had no ‘peers’ in terms of dragons. There wasn’t THAT much in terms of widespread dragon stuff.
Drakes are dragons too.
I’ll look it but, but I recall that Drakes are actually not related to dragons such as Glint or the elder dragons. Remember, GW doesn’t follow typical fantasy creatures exactly. Incubuses are bat like beings. Bats are more like big lizards. What says Drakes are explicitly tied to dragons?
Which seems more like a “They dumped magic on the world” thing. Given how basically EVERYBODY, Dwarves, Charr, humans, Forgotton, Naga, etc used magic widely. I’m talking what did the gods do in the first three campaigns directly in that timeframe.
That’s not what you asked, you asked if they were present that much. Pre-Exodus, physically no, but indirectly through magic they were everywhere. Not to mention the FoW and the UW were all “godly” places.
That’s not what I asked either. “Magic being around” is not a direct act of the gods during that period. Sure, it was released by them perhaps, but it’s not like to cast lightning I HAVE to pray to Dwayna. Balthazar doesn’t personally spawn every fireball thrown. The way I took your statement was as if GW2 literally kicked the gods to the curb and in GW1 they were actively involved in the world. Which they really weren’t. FoW and UW is about the most, and that’s simply spawning a portal.
Grenth is half-human, if you want to be specific. The point is, if sounds like you are saying the gods were VERY involved in the events of GW1 (they weren’t), and were kicked to the curb for GW2.
Yes, half human. He usurped Dhumm on Tyria sometime between humanities arrival and the Exodus. Dhumm, along with Abaddon and the rest, came from the Mists and there’s no mention of them actually being human, only that they brought humans to Tyria.
You are arguing semantics. When I say “Human gods” I OBVIOUSLY refer to the SIX GODS, who directly tie to HUMANITY. Not that they ARE HUMAN. But they are the GODS OF THE HUMANS.
How would you have it in GW2 if the gods were still very much, and very heavily involved in human life? Norn have the spirits of the wild, but what do Charr, Asura, or Sylvari have?
Seriously? I would never have had Norn or Asura or Sylvari at all. Why not Dwarves and Tengu and Centaurs?? They were already set up to take the playable-race role, why pass them over?(granted the Charr they kept). To me that just screams I don’t want to merely add to someone else narrative, I want to make my own. Oh but I’m still going to use his stuff as a foundation because it already has a fanbase!
Where does it say that new playable races have to have their own gods when they were using the Six’ magic all along? Because they favor humans perhaps?? One of the major themes of Proph is of humanities punishment for their arrogance and pride, it’s rather easy to see that the gods no longer “favored” humans over the other races.
Again, your point came across, to me, as if the gods were actively involved in the world as of GW1, affecting humanity and other events. Which they weren’t.
If you meant something else, then I mistook you.
It’s in ED. The “present day” is post-Charr conflict. The word “recovering” could mean many things, sure. I suppose the definition of it suffices though: return to a normal state of health, mind, or strength. “Normal” for Ascalon wasn’t just pre-Searing, but pre-Charr invasion of the north.
So “recovering”, but already “return”? That’s not how things work. If someone punched you in your face hard, but you managed to get up, that doesn’t mean “wohoo, fight is over and I won!”.
And if someone is recovering from a car accident, that does mean the accident is over. I’m sure that when Manny was “recovering” from his loss to Mayweather, he didn’t think it was just between rounds…
Context matters.
Like, “The army recovered from the defeat at this battle, and started a counter-attack”
Good example in GW1 is the great northern wall mission. The charr pushed the human forces out, then they RECOVERED and counter attacked successfully, regaining the ruined wall defense points.
In a sense, fits the line from that factions thing perfectly. Ascalon recovered from a charr assault. War still was going on though. Conflict doesn’t have to mean the entire war. Still, it’s written by a guy who is in Cantha, lives in Kryta, and is REALLY doubtful to be in the inner circle of Adelbern. As I’ve tried pointing out to you repeatedly, the “Making new treaties with Kryta and Elonia for trade” Doesn’t hold up AT ALL. We know Adelbern refuses to accept aid from Kryta, and Kryta is, at end of Prophecies, leaderless essentially.
“During the Charr invasion after King Jadon fled the throne, Saul and the White Mantle managed to turn the tide of the war against the Charr, sneaking into their camp in the dead of night and assassinating their leaders.
According to official Mantle records, Saul was killed in an ambush during the Charr retreat."
I’d take that as a “The army wasn’t utterly destroyed” From the GW1 wiki white mantle page.
That doesn’t say they went back to Ascalon. And Saul didn’t die then, he was carried off by the Mantle never to be seen again. Yes, the Charr weren’t wiped out, but they were soundly defeated, who’s to say how many survived?
I know this. I did the special missions in GW1. I was quoting the wiki page. The Charr leadership was killed in an ambush/sneak attack. At least some of that army survived since it doesn’t state they were wiped out. Only the leadership driving that group forward.
No, it’s actually pretty explicit Adelbern didn’t trust KRYTANS, and never got over the last Guild Wars. They didn’t have to do much of ANYTHING to ‘turn Adelbern crazy’. He already was stubborn to that point as shown by his ‘banishing’ Rurik.
…because he wanted to flee anyway, Adelbern was giving him what he wanted.
Oh, so that giant rant from Adelbern and screaming at Rurik in public was his way of going “Go ahead son, take a chunk of the population and go to Kryta. I don’t mind really!”
So the Charr forces north of the wall were a very clear and present threat. But they weren’t a big enough threat in the long run to possibly doom Ascalon?
Oh, possibly very much so. Anything is possible. I’m just going off of what the same writer gives us after that.
Which actually don’t tell us ingame that the war is won. It simply says the Titan threat is over, but Ascalon’s armies and defenses were weakened and withered and basically Adelbern’s stubbornness was the only thing ‘keeping’ Ascalon alive at that point.
If the gods are actively influencing events and stuff around humanity… it’d stand races ‘without’ gods would be at a weaker point. IE, Charr were originally driven out because they didn’t have a god standing behind them as I recall.
Honestly, that ties into how humanity is starting to come out of relying on the gods. Human engineering was required to make the airships fly though, so they aren’t really behind.
Would you even be able to tell that human tech was involved in those airships? What about those ships strike you as ‘human’ and not ‘charr’ or ‘asura’?
Have we been playing the same game? The game where a lot of the lore on the Orr offensive was about sylvari with a lot of charr and asura tech with these civilizations being incredibly dismissive to humans and their gods? What with an asura referring to Balthazar as the “god of murder” and an asura who was required for a human priest of Grenth to perform a ritual in Orr?
They explicitly, utterly state human, asura, and charr engineering made the Airships fly.
The Asura who called Balthazar the god of murder was an older one, who often was grumpy in some sort IIRC. One Asura does not make the entire race.
The Asura had tech that allowed them to see the ritual’s details (which were lost because Orr sank). They needed the Orr specific rituals in order to summon the Avatar of Grenth/Reaper of Grenth… which nobody knew.
I don’t really recall Asura or Charr being super dismissive about humanity or the human gods during the Orr offensive. I recall the Orr offensive actually had a good bit of human lore, in Malchor’s Leap there is a camp filled with history scrolls so people could better know the surroundings. Sylvari, I don’t remember it happening much in Orr either. Now elsewhere I’ve seen some shake their heads at humans about the gods, but that is more of a “We didn’t see what the gods did… so we aren’t 100% believers.”
Yes, humanity isn’t as well off as it was before, in MANY ways.
How would you have it in GW2 if the gods were still very much, and very heavily involved in human life? Norn have the spirits of the wild, but what do Charr, Asura, or Sylvari have?
Doesn’t that follow the presumption that they need to have something? Not that it matters, since the Charr, Asura, and Sylvari have far more story in GW2 than the humans. Anything humans can do, they can do better.
If the gods are actively influencing events and stuff around humanity… it’d stand races ‘without’ gods would be at a weaker point. IE, Charr were originally driven out because they didn’t have a god standing behind them as I recall.
Honestly, that ties into how humanity is starting to come out of relying on the gods. Human engineering was required to make the airships fly though, so they aren’t really behind.
The Charr-Ascalonian conflict happened over 250 years ago. For Americans and United Kingdomers, this is further removed from now than the American Revolution. There are a lot of legitimate reasons to be mad about the Charr-Ascalonian conflict, but I think that Tyrians realize that all the people involved are long dead. I side with the Charr more than the humans, in this case. They claimed the land 250 years ago, and no matter whether it was moral or not, it’s theirs.
No, the Charr-Ascalonian conflict did not happen two-hundred-and-fifty years ago; it has been transpiring for two-hundred-and-fifty years. Dwell on that.
For 250 years, it’s been transpiring around a single city. IMO, the real war ended with the Foefire. Hell, the way I recall the character wording in the Iron Legion charr intro sounded like the same thing. “Ascalon has paid for what they did in blood.”
Not “They still need to pay.” but “Paid.” past tense. Like they (at least Iron Legion) consider it dealt with mostly.
Dragons, even in GW1, were very limited. You had bone dragons and then the Saltspray and turtle dragons… and that was it.
Glint and Kuunavang don’t count here??
Two completely unique dragons who as far as we know, actually at that time had no ‘peers’ in terms of dragons. There wasn’t THAT much in terms of widespread dragon stuff.
Even in GW1 the Gods weren’t really present for much, so it’s not like they were forced out. They simply went from appearing randomly to hardly appearing at all.
…and being responsible for 99% of all magic usage on the planet. Even the Charr used their magic.
Which seems more like a “They dumped magic on the world” thing. Given how basically EVERYBODY, Dwarves, Charr, humans, Forgotton, Naga, etc used magic widely. I’m talking what did the gods do in the first three campaigns directly in that timeframe.
Also, how would you keep the gods being major influential figures in a multi-race RPG? Because only two races have something like that. Norn and Humans. Charr, Sylvari, and Asura don’t have that.
As far as we know, only Kormir is a human god. Are the others human? I’ve never heard that. Since when can a multi-race RPG not have gods???
Grenth is half-human, if you want to be specific. The point is, if sounds like you are saying the gods were VERY involved in the events of GW1 (they weren’t), and were kicked to the curb for GW2.
How would you have it in GW2 if the gods were still very much, and very heavily involved in human life? Norn have the spirits of the wild, but what do Charr, Asura, or Sylvari have?
Also, the way I recall it, the offensive into Kryta was repulsed and went back to Ascalon, it was not wiped out.
Where did it say that?
“During the Charr invasion after King Jadon fled the throne, Saul and the White Mantle managed to turn the tide of the war against the Charr, sneaking into their camp in the dead of night and assassinating their leaders.
According to official Mantle records, Saul was killed in an ambush during the Charr retreat."
I’d take that as a “The army wasn’t utterly destroyed” From the GW1 wiki white mantle page.
I’m saying, Adelbern did what he was planning to do to the first Ambassador, to the second. The second simply didn’t have Rurik standing between them. Are you arguing that Adelbern did not have intent of having the first killed? “Treason” usually holds a death penalty. And both had such evil intentions… offering Aid to Ascalon. Evennia simply asked if Ebon Vanguard could help out Kryta in return.
Perhaps Adelbern distrusted Mantle? One of the major plot devices of Proph is the PC slowly figuring out these guys were not the good guys. Evennia wouldn’t have even been needed to go to Ascalon to aid in the Charr fight had the story followed the orginal intended narrative. That was GW2 writers starting to set up Adelbern as crazy even back then.
No, it’s actually pretty explicit Adelbern didn’t trust KRYTANS, and never got over the last Guild Wars. They didn’t have to do much of ANYTHING to ‘turn Adelbern crazy’. He already was stubborn to that point as shown by his ‘banishing’ Rurik.
So your argument is “Because the plot wasn’t situated in Ascalon or even FOCUSED on Ascalon, that is the only reason those two fought and there wasn’t a shred of implication that the Charr were massing forces north of the wall again.”?
No, the Charr forces massing north of the wall again was for the same reason. Why would Rurik want to pull the PC over the Shivs if there was no clear threat?
So the Charr forces north of the wall were a very clear and present threat. But they weren’t a big enough threat in the long run to possibly doom Ascalon?
You can recover from an attack but still have the war going on.
Can you recover from a war and still have the war going on? If you look up 20th century conflicts in the world all you get is a list of wars…
How many wars have been ‘over’ yet fighting still continued?
Apologies then. I’d assumed that the only NPCs in Lion’s arch who had the title “Captain” visibly displayed were council members. I must have missed the garden variety captains – at least those with the word “Captain” visibly shown.
I’d add to the title of the forum that my assumption was incorrect but I don’t think I have enough characters left to do so.
At the docks there is a “Lionguard Captain” npc.
Frankly, Evon couldn’t have done a better job then Ellen, and was far shadier. Not surprising more people voted against him :P.
A day or two in Silverwastes will net you the money to purchase a T3 Culture armor set.
Sure, maybe if you know the farming methods and exactly how to do them.
I personally, do not and thus don’t see myself making that much gold :P.
In the pre-release Factions lore doc An Empire Divided, Vizu issaid to have shadow stepped continuously from the Harvest Temple to the shores of the Jade Sea, out running the Jade Wind which would likely be moving at the speed of sound until running out of energy at said shores. Depending on which shore, she could have traversed via teleportation across roughly 1/3rd of Cantha on water.
In the Factions trailer, she is seen shadow stepping from the bottom to the highest floor (which looked to be at least 10 or sofloors) in a single leap.
While famous post-mortem due to her dealings with Shrio, she was a run of the mill assassin in life.
If assassins can do that 450 years prior to GW2, then I see no reason why modern mesmers (who seem to use magic similar to assassins/thieves) couldn’t.
I’m guessing Kasmeer just isn’t that focused on teleportation magic. After all, she summoned five clones during Scarlet’s End, and was casting near continuous TimeWarps at Fort Salman (the latter makes me think she’ll be the first chronomancer).
IIRC, Vizu was turned to a statue on the shores of the Kurzick side of the Jade Sea somewhere.
Also, the way I see waypoints (and the way others apparently do as well), is they are direct point A to point B in lore, not accessible anywhere.
It seems like long range teleportation is either by waypoints or gates, or special magical devices.
That, and the Durmand Priory sits right outside the other entrance. It’s still not an ideal fortification, but it means the only way to assault through that route is to divert some of the force to attack the Priory as well.
Not to mention the possibility of the tunnel having been rigged to collapse.
Actually, you can get to that tunnel without dealing with the Priory at all from the south. I mean, sure they could attack you, but it wouldn’t be hard to defend against them and continue on.
Though the latter may be true as well.
this is sort of a quick question, but in the LW S2, kasmeer can’t do a teleport over a longer cliff, in which marjory had to create a bridge made out of bones.
is there a sort of limit of mesmer teleportation (beyond game mechanics) or has farther teleportation not been something that’s been explored within mesmer magic for some reason or other?
Or maybe she isn’t as skilled with portals compared to other Mesmers?
Might as well slap the tour guide from new LA on there.
She’s using Anise’s shoulder, with other light armor pieces I don’t recognize. Also Ellen Kiel in her armor look has unique shoulders.
There are several prominent gay couples in the game’s story and an ENTIRE race that seems to be bisexual by default. Though Sylvari have no sexual organs, so the “sexual” part of that is kind of a misnomer. Their genders are purely aesthetic.
Just going to say… that’s false.
Sylvari have sexual organs, they simply are unable to have kids.
edit: In regard to that twitter post and the one long reply chain about the guy quitting because it’s too much. The stuff in the picture would only happen if PLAYERS did it as of right now.
It’s no different from two gay guys having a loving kiss randomly in public.
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The Consortium currently renovating the ark of the lion, will they take the reins of the lion of the board?
Ark of the Lion?
Lion’s Arch is named “Arc de Léon” in French localization. This poster must be French and either translated the name literally, or used a translation tool to post in English.
Ah, fair enough. Threw me off for a bit. :P
The Consortium currently renovating the ark of the lion, will they take the reins of the lion of the board?
Ark of the Lion?
The Zepplins seem increasingly be used by groups other than the pact, are difficult to obtain? how it spends the sale of this invention, used before by the asura Tixx, and the pact that seems to have invented? Does The Consortium plans to buy?
The Airships seem to have been finalized/made working by the Pact. After that they seem decently widespread. A Seraph mentions forces and airships heading toward Maguuma, but the way it’s phrased sounds like the Seraph personally have some Airships.
We know LA has a least a few, as you see some in the Aetherblade path. During battle of LA IIRC, there were three you could find in the areas around LA, then Ellen Kiel’s airship.
So a single battle/pair of battles magically just made the entire Charr offensive stop and Ascalon won and wasn’t threatened by the Charr, their home being a wasteland now, their armies and defensives severely weakened…
The main offensive ran through Ascalon to Orr and Kryta, remember? The Charr left behind were meant to mop up the Ascalon hold-outs. If the Charr had “an army of many thousands” waiting to finish off Ascalon, as Rurik stated, how many did Ascalon have left? Does anyone know, or are we all assuming it’s a couple of hundred or so?
We know by the end of Prophecies, which was under a year (As factions happens AFTER prophecies, and both start in the same year), Ascalon’s armies and defenses had withered and weakened considerably. Also, the way I recall it, the offensive into Kryta was repulsed and went back to Ascalon, it was not wiped out.
Obviously, Ascalon did not have the military strength to hold out against such a force for long or with real hope of victory, otherwise Rurik wouldn’t have brought up such concerns.
Again, the way his character acted in GW beyond, and the lore after that was FITTING OF HIM. It wasn’t a shocking rewrite that went against every single showing of him before, it was a natural progression. He simply became more and more stubborn.
Becoming a nihilistic murderer is a far cry from being more stubborn.
I’m saying, Adelbern did what he was planning to do to the first Ambassador, to the second. The second simply didn’t have Rurik standing between them. Are you arguing that Adelbern did not have intent of having the first killed? “Treason” usually holds a death penalty. And both had such evil intentions… offering Aid to Ascalon. Evennia simply asked if Ebon Vanguard could help out Kryta in return.
Would dip more into the crazy pot, possibly murder a Krytan Ambassador asking for (and offering) help, banish and remove any who spoke out against his tactics, and become enraged when he sees what little followers he has left fleeing an overwhelming force.
Hate to tell you this, but the reason for Ruriks fight with his dad was to get the PC over the Shivs in the first place. It gives the PC the narrative excuse to leave his home and resume the storyline. Otherwise, there is no legitimate reason why an Ascalon hero would be running away at that time.
So your argument is “Because the plot wasn’t situated in Ascalon or even FOCUSED on Ascalon, that is the only reason those two fought and there wasn’t a shred of implication that the Charr were massing forces north of the wall again.”?
Did you create Adelbern and Rurik? No? It was clear before that point the two were clashing on things. Especially the subject of Kryta. Rurik wasn’t running away, he was LEADING survivors away to the hope and chance of a better life that didn’t involve threat of being killed by Charr Daily.
Before he went North of the Wall, he didn’t think that. Then he saw the Charr armies and what happened to Rin.
All we know of Ermenred’s timeline is that he left Ascalon after the Flameseeker Prophecies were completed and the Charr “conflict” was over in Ascalon.
Source on that. And no, “recovering” does not mean “it’s over”.
You can recover from an attack but still have the war going on.
Also, yeah. All we know of the guy is he lives in Kryta, and was in Cantha before and/or during Factions. That’s it.
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The way I remember it was less at canthan district and more of they preferred a more unified look across the city.
At least, that is one explanation I had read.
A dev outright stated that the Canthan district was removed due to negative feedback from the Asian audience – they hated hows Anet had mixed in different cultures from across Asia together.
Which to me makes no sense, but hey, prideful people are prideful people and I am not such.
Why was this not a big deal then in GW1?
I also heard it was because the “Asian” district was inside a “white” city. Like it was offensive to be a mere neighborhood surrounded by Westerners or something. If that’s the case, that’s their own fault for excluding Cantha from the GW2 narrative.
Because in GW1, you didn’t have the several groups all living together? Kaineng, the Forest, and the Jade Sea were all distinctly apart?
Because GW1 already had dragons??
“Dragons of all shapes, sizes, and origin have called Cantha home for thousands of years, since long before the tribes of old joined to form the empire that took them as its symbol.
— The Guild Wars Factions Manuscripts”“Dragons are a large theme throughout Cantha and somewhat throughout Tyria and the Mists, resulting in many draconic statues and decorations.”
Given that they didn’t even have to get rid of the gods in the first place(that was yet another decision based on personal narrative preferences and marketing demographics), why make them huge dragons at all when Tyria already had a small but rich draconic theme(much of it loosely based off of Eastern myth)? Why not make them something else not already relentlessly overplayed as the top of the food chain in the fantasy genre? They were given a blank slate to invent something to replace the gods as the arbiters of power in Tyria and what do they come up with? Big dragons.
Give me a solid reason why that isn’t anything but a lazy play for a wider audience?
Dragons, even in GW1, were very limited. You had bone dragons and then the Saltspray and turtle dragons… and that was it.
Even in GW1 the Gods weren’t really present for much, so it’s not like they were forced out. They simply went from appearing randomly to hardly appearing at all.
Also, how would you keep the gods being major influential figures in a multi-race RPG? Because only two races have something like that. Norn and Humans. Charr, Sylvari, and Asura don’t have that.
Think about it. What major influence did the gods personally do in all of the first three campaigns? Ascension perhaps in Proph. Nothing in Factions (That was the envoys), and Nightfall their avatars arrived to basically tell you “We aren’t getting involved, sorry. You can do this kitten on your own though!”
It’s a hell of a lot easier to defend now then the old one.
In the OoW battle of LA against the Risen, IIRC, it basically states that even with the Priory and Vigil holding the beaches just fine against the undead… the Undead were STILL going all throughout the city without much difficulty.
As for Gates/forcefields… Asura Forcefields would not be that hard to disguise. Hell, even gates could be hidden by a hologram for daily life. (Like the Aetherblade hideouts).
Also, fairly sure those cannons can rotate just fine.
Entrance to LA from Icegate Waypoint in Genndaran Fields doesn’t exist.
Whoa, now that you mentioned it.
They not only closed it off, they just palced a new mountain there, as if it never existed.
To top it off they put a full grown tree there.The main question is why, though. I mean they are completly fine with a tunnel to the outer parts of the city from Lonars Pass.
That happened with the Escape from Lion’s Arch patch.
I guess it was because it seemed silly to have two passages between LA and Gendarran so they removed the less used one?
In lore, the second passage was destroyed by Captain Smash while escaping LA. To stop Miasma or hostile forces from spreading and following the Refugees.
As for the Tunnel, it replaces the Asura Gate. My issue with that is how there is no defenses there at all…
Well, he isn’t gone for good, he just isn’t in LA.
According to this thread: https://forum-en.gw2archive.eu/forum/game/lore/Lore-concerns-with-the-new-Lions-Arch
And Dougal? = ( Did he die?
Dougal is fine. He just doesn’t happen to be in the city at the moment.
Which Is what I assumed. Tyria is big folks, just because they aren’t in LA doesn’t mean they are dead.
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The way I remember it was less at canthan district and more of they preferred a more unified look across the city.
At least, that is one explanation I had read.
A dev outright stated that the Canthan district was removed due to negative feedback from the Asian audience – they hated hows Anet had mixed in different cultures from across Asia together.
Which to me makes no sense, but hey, prideful people are prideful people and I am not such.
Ah, that was it. Less entire city, more of the District itself.
On the ruins of the old palace…
It’s possible that they still exist despite having a new street going over the top, like the Seattle Underground. As long as the Priory has some hidden means of getting in, they may actually prefer this than having the ruins remain in the open air where they can be subject to, say, Aetherblade bombardment.
I think Anet bugged the historical markers.
At the one for the old Commandore Manor, you can see a line after the first page which says “The Priory relocated all the relics from the ruined keep before the reconstruction of the city.”
Kalavier means the stack of crates in front of the asura gate. Where in the building is that? I looked myself but couldn’t find it.
Well, I did find this…
Looking at map, there is a huge room as well as another one that we can’t even access yet.
The overly pale skins of humans in Kryta.
Sorry, but it does bother me.
Krytans in GW1 were darker skinned, with tattoos aplenty, and sometimes even tight-braided hair.
Elonians reflect various sahelian African cultures. (and superbly, oh MAN superbly)
Canthans reflect both heavily bodypainted central Asians and a more Eastern vibe.Given the admixture, and the chronology of the various waves of migration, it just always bothers me how pale-skinned modern Krytans are. If I have my timeline right, it’s Kryta + Ascalon, to which Cantha’s refugees get added, and then waves of Elonian migrants arrive as Joko conquers each state, ending perhaps fifty years ago.
This doesn’t bother you at all? That a game is playing heavily into a cultural vibe that they get wrong. Because from what I understand Gw2 was getting enough negative feedback from their Asian fanbase that they removed the Canthan district entirely. Why can’t black people be ninjas? Is it really that hard to invent a ninja-esque culture and have them not be Asian?
Beyond that, anyone overly pale may just be in a royal line or some other closed off breeding line.
The way I remember it was less at canthan district and more of they preferred a more unified look across the city.
At least, that is one explanation I had read.
- Evon seems to be smuggling both from the Vault and at the docks, so the doppelganger could handle his dealings on the other side of LA
How do you get there? I assume it’s beyond the locked door in the vaults.
The Deverol Garden does look a lot like a wedding chapel though, and the flowers are bouquets that scatter rose petals, like a flower girl would, so perhaps it’s that kind of chapel?
I’m more confused because they mentioned that they were going to airlift the new building in.
Yet there is no building :P
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Originally it was the capital of Kryta. And besides, it may have STARTED as a bunch of pirates, but it left that in it’s past and moved on. Honestly I feel it looks more like a city now then it did at GW2 launch sometimes.
While the new LA is very pretty, some it doesn’t seem… Super well thought out, from a lore standpoint.
1. Why did they literally pave over the priceless ruins of the old royal palace with some random street? It was still intact. Wouldn’t the priory care? What happened to their excavation?
They mention for the commandore’s manor, (I’d have to check the palace one) that the priory was allowed to and DID remove all relics before reconstruction of at LEAST the manor site. Maybe elsewhere.
As for being Intact… not entirely. Especially after the breachmaker exploded.
2. What happened to Kerryn Deverol? In the previous patch she was sitting around on her island saying a chapel was going to be airlifted in there (which was sort of confusing in of itself) but now it’s a garden instead and, despite it being named after her, she’s nowhere to be found.
Or she is inside a building, or off in a trip. Like Dougal Keane is apparently not in LA. Doesn’t mean he’s dead.
3. What happened to Evon Gnashblades partner? I forget her name – The Sylvari. She’s not in the new building. Did she die? She was in Edge of Destiny, so that seems kinda notable.
It’s unknown.
4. Where did the Zaishen go? The little half-fort they hung out in is gone, as well. Have they been retconned?
It’s not a retcon if from original LA to new LA, the Zaishen simply moved on perhaps.
5. Why are multiple Krytan royal banners flying over the entrance to the Eastern Ward? Isn’t LA pretty big on not acknowledging royal authority?
They don’t flaunt it, but they are independent yes.
7. Where is the Lionguards headquarters, now? It’s not in Fort Marriner anymore.
And how do you know this? There is the huge airbase behind the fort.
8. Why did they destroy the, like… Actual “Lions Arch”? The big archway with the Lion statues? Now the name doesn’t really make any sense.
I recall those weren’t around in GW1. But it was still Lion’s Arch. :P
I’m more concerned about why the Orders of Whispers meeting place is so open. Their old sewer base behind the Captains’ ship was one of the greatest small touches of Old Lion’s Arch.
The OoW has always had some open bases. If the person is in full OoW gear in public, they likely aren’t trying to be stealthy. Besides, I’ve read dialogue (haven’t seen it ingame or read it ingame) that imply the OoW was doing a fairly hefty recall of people since the events of Living Story. Probably explains all the OoW npcs walking around through the city.
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Actually. I’ll maybe come back and try to answer other ones. but as I recall, LA wasn’t suddenly poor.
It was that all their trade connections and the city had been destroyed.
You’re missing my point. The Elder Dragons were in no way, shape, or form a necessary eventuality in Tyria. They were specifically invented for the GW2 narrative. So most of what you said up there is irrelevant. While the written lore for them is not bad, the reason for them even being here in the first place is wrong. It’s the same reason they have mad scientist Asura, drunk viking Norn, elvish Sylvari, steampunk Charr, and vanilla fantasy humans…because Dragonz are kewl!! It’s a simple popular fantasy flavor thrown into the Tyrian narrative to feed the masses.
It’s putting marketing ideals above narrative continuity. ANet wanted to appeal to as many players as possible and they knew that if they threw in all these ridiculous fantasy tropes it would work better. That’s what’s wrong with the initial GW2 writing.
I’m curious, but where do you get your facts? What source do you have that definitively proves that Anet only created the Elder Dragons to appeal to a crowd and not because that’s the sort of story they wanted to explore with their next installment of the franchise?
At any rate this is a futile discussion. You’re clearly set in your belief so there isn’t anything to discuss.
I fail to see the reason he states for the dragons being introduced that is so wrong.
Anet expanded the story of Tyria. :P
Each to their own. I don’t find them insanely boring personally.
I don’t know if it changed with today’s update (loading it up now), but he has always been located not-to-far from the dungeon vendors; always.
There’s only 2 guys now for the dungeon vendors which is why I’m afraid…
Where is the dungeon vendors by the way?
I’d have to re-read it, but as I recall, it was more of Joko’s forces suddenly and fiercely put a stranglehold on Elonia by causing massive drought in Vabbi and Kourna, and those two nations simply surrounded fast to avoid starvation wiping them out. Istani I think lasted slightly longer, but was taken quickly.
There were only TWO periods where people fled it. First during his invasion (and it’s worded as “Those who could” which makes me think overall not many actually got away), and then fifty years or so before gw2, another wave of refugees arrived and then all contact/travel to Elona was lost.
Canthan and Elonian numbers wouldn’t be that great though. I mean, Cantha didn’t have refugees really, it just closed the borders (but still traded), and then was cut off because of Zhaitan.
As I recall, Anet officially stated those ‘mounted enemies’ are simply one enemy. It’s not some guy mounting a beast.
In other terms, they simply slapped a bad guy model ontop of a beast and made it a new enemy, there isn’t any ‘mounting’ animations or such.
I wish they’d release the PVP only skins that you cannot get at all in the game now.
Other skins like weapons or armor or backpacks from events, I don’t mind if they bring them back randomly. IE, Halloween comes around, you can get those skins again now.
Meaning AI actions/gameplay or something else?