I dig the why, thanks to farmers failing on purpose. It does not change than we get veterans with the HP of silvers (why the lie? Make them silver instead of fake veterans) and no loot for an event with high chance of failure that we can do once every two hours does not render the event magically attractive.
I would like to do it, but I can’t. Two attempts on the marionette. Sitting here twiddling my thumbs. I’d go do something like sPvP or dungeons, but if I do I will miss the next world boss event since there are no timers or warning that it has begun. The same if I leave the map, so I can’t go hang out to DR or something.
So if I want to do this patch I need to sit tight and do nothing until it begins.
Meh, sorry. 8/10 for the effort.
The new red circles (orange circles) were spiffy. Can we have those as a replacement for the old red circles (current red circles)?
Timers. We need a timer that says when the event will begin again. Standing there waiting for it? Not good. At least tell me it will start again in half an hour or an hour.
A rank one giving opinions on how to fix things does not make a lot of sense. A rank fourty+? Sure.
Wait, engineers actually do damage?
Good (piano keyboard player) engi barely outdamages thief auto with occasional skills.
That is why I went for support engi.
If anything, engi needs a drastic damage increase (don’t forget grenades were already nerfed by 30%)
The same thief that dies if the boss sneezes on him? I kinda wave my hand at all these claims, from warriors proud of their 100b DPA to super duper thieves who can ‘autoattack with occasional skills’. On paper and in anecdotes these are great. Without a DPS meter that is all we get, paper math and anecdotes. Paper math does not include that dodge that just robbed two seconds of DPS, or that melee that had to stop to go hide and heal up. Let us not even go into downed people.
Don’t forget us non min-maxers who actually run grenades with Elixir R and Elixir S!
\o/
I’ve tried to like the Might stacking (not that I’d consider wasting my heal for 3 Might and then find myself without a heal when I need it) but as a random pugger ranged raise and stealth/invuln/stunbreak is too nice to have.
You’re looking at things in a vacuum in different classes that play differently. That makes….. no sense.
As mentioned the whole problem is design. In City of Heroes no one skipped. Mobs were killed quickly because they were meant to. The rewards in XP, cash and drops were the reward from the mission with the XP and cash from the actual reward only a small part.
But killing the enemies was the source of cash and loot.
Then we have The Secret World. TSW dungeons were a thing of beauty. One, two, perhaps three trash packs between each boss, but no more. And more often just one pack. We went into TSW instances for a chance of loot from the bosses, not to fight the trash, and the designers accommodated that.
Then we have WoW. Skipping in WoW is almost unheard of thanks to the claustrophobic design of the instances. There are no (very few) wide areas, we travel through narrow corridors, when we meet enemies we have no way to sneak past them and the few classes who might (thief with stealth, ranger with agro drop skills) cannot beat the last boss without their healer and tank, who they have no such tools.
The only and real problem here are the rewards. Look at how champions were shunned and suddenly even Kholer is killed. For a green item and some crafting materials plus some silver. Turn all silvers mobs into veterans and people will not be skipping them so hard.
If they were all possibles ores, rich nodes, I might see it for 800 gems.
My guild’s reaction:
‘I really do think they sat around at christmas, drunk, and went
“You know what would be great, guys? Low level ore in your home instance.”
“That’s amazing. Put that kitten up for 800 gems on the gemstore."
collective cackling
“kitten Jenkins, you’re a genius! Give this man a raise!”
For 20 gems I would consider it. As it is not even food at 30s for one hour would be worth to extend for 12 hours.
(edited by Kanto.1659)
Well… Months of wait between content which is going to be eaten in a week anyway?
Thumbs down. What kept GW2 different was the stream of new content. Maybe not great content, but new, something different every two weeks.
‘Confusion’ smells like ‘too much trouble to keep on doing it’.
After having done the run a few times with Elrey I have to ay his way works well. There is no need to design one person for the Strikers if all know what they are meant to do. This means if the Striker is closer to any of those in the team and the boss enters buff phase they will try to lure it to the boss.
What i have seen that works is not kiting the boss to the Striker or kiting the Striker to the boss but both. Those who have boss agro are moving towards the Striker, those who are nearest to the Striker are moving towards the boss (pretty fragile things, Strikers, I remember trying to knock them back to make them move and it would kill them).
In the end we need to narrow it down. If someone in the party is being a spaz, either because they don’t understand English or don’t have the coordination, then leave them dead so they will not interfere because it’s one of those cases where one person can wipe the team instead of just dying when they mess up.
Why aren’t immobilizes removed by stunbreakers?
Around 2k crits. Decent, when coupled with the rest, but nothing to write home about. Good for burst though.
It will proc once and then go on CD for 2 seconds. So if you hit five people and proc once you will bleed one person out of five.
My problem with some of these are the lack of rewards. Cliffside, first boss. No loot. Wut? We just went through a boss fight and received no loot. Why?
Then we go up. Endless number of mobs. Again, no loot. Sure, makes sense, otherwise farming, but where is the point in killing waves and waves of HP sacks for no reward? They don’t even trigger stacking sigils. Again, wut? This applies to other fractals too a la Snow one.
At least the dredge drop loot but it is long and it is annoying:
- Endless respawns who eat through our dodges since they never stop attacking.
- Protection spamming buffers (because nothing says fun like endless mobs who take 33% longer to kill).
- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.
That said I have City of Heroes leftoevers and do like lots of mobs to kill instead of 2-4 kittenes. The Dredge one rewards that with loot, it never feels useless to be killing the little Protection covered bastiches.
(edited by Kanto.1659)
It is true though. One dungeon run should be one token and one token should be one piece of armor/weapon. Instead we need to run all three paths in one day to afford one piece of armor. For a game who touted non grinding this is a contradiction.
As it is I much prefer the gem store approach since I can just buy the skins that I find cool instead of running the same instance over and over with the hope that what I want will drop. Even then I am thankful I won’t have to fight with my group over the drops a la WoW and pretty much any other game out there.
Don’t listen too hard to the hardcore elite WoW raiders… um, necro person I am too lazy to scroll up and look the name of. Unless doing high level fractals GW2 is, by definition, a casual game. They want to squeeze their every second and feel pro at the expense of fun, the thing we play the game for.
In theory.
Disregarding the fact only a few like to play in melee or that everything in the game is doable (even playing naked, and I mean our characters). Despite being a full berserker-geared-no-matter-the-class-I-play person I wouldn’t knock on other people’s choices. As long as people dodge out every challenge in the game can be passed.
That said, conditions are weak in PvE and support roles do slow needlessly the game and heals will not save someone who does not dodge, so killing the boss is a better avenue (that said I keep two utility skills with elixirs so I can raise people from a distance or do it from stealth) but I say this in the spirit of the quote ‘I disagree strongly with what you say, but I will defend to the death your right to say it’. Or play it.
P.S. The insults were completely stupid and needless. I would use a harsher word but the modding in these forums consists in ignoring veiled insults and pouncing on ‘bad words’ only. Seriously, was the ‘shelf stocking’ even needed to feel more pro about winning a casual game?
Make your own group. Be it fractals or any sort of dungeons I just post ‘Path X’. That’s it. No classes, no AP, nothing. Just ‘Path X’ and within seconds my party is filled and I’m playing.
Try it.
P.S. Which, as the others pointed, is why you don’t see those LFGs much. They literally fill in seconds and have done so ever since the new LFG has come out.
Because Spiritwatch is a stupid map that’s completely broken mechanic wise.
Necro/thief Run signets. raise speed to normal runspeed.
Ranger/Warrior can Run the orb way too efficiently.
Guardian can sanctuary/block pickup the orb 99% of the time.Spirit watch is literally worse then skyhammer in my eyes..
Lets not forget the Engineer whose 25% running trait also works and using Slick Shoes’ Super-speed also lets them zoom.
I’ve played Rifle/SD for a good while now and I can offer my point of view.
Rifle/SD is great against new/bad players and medium ones. Unleash everything, melt them, and if you didn’t melt them you have enough CC to whittle them down pretty fast.
But it relies on that CC to stay alive. Cripples, knockbacks, immobilizes. Face enemies who can ignore it (spirit ranger and MM necro with a living wall to absorb your hits, block spaming guardian, stances using warrior, frequent teleport/stealth thief/mesmer) and you’re just a very fragile sack of HP.
SD also has a big flaw in which your utilities are decided. You’ll want the rifle turret because there is not much point in playing SD without being able to to shoot it every 7 seconds. You’ll want the Toolbox (or the Battering Ram, I prefer the Battering ram for the extra cripple and knockback but others swear by the pull and the block) and your third utility must be a stun breaker. That means your SD has been reduced to two skills and you won’t want to, heaven’s forbid, diminish the SD even further by taking out one of those two and give yourself a condition remover.
Furthermore anything that has a rabid amulet halves your damage. So you traded tankyness for damage? Unload everything and you may have taken a half of their HP and now you’re out of tricks, they’ve healed back to full and the game carries on.
Now, this isn’t a black picture. Rifle/SD is pretty fun. We do a lot of dancing and dodging and it is pretty fun to get all your timings correctly. But rest assured you can play like a virtuoso and you will not even dent most warriors and they will eventually get to you since they can spam stuns and we have but one stun breaker (SD limitations mentioned above) and no toughness to absorb their hits. Since we also have no condition removal but our turret most condition bomb characters will make mince meat out of you (or diseased, radioactive, purulent meat).
The build I was using was 30 in Firearms to get Sitting Duck, 10% damage for rifles and faster rifle recharge. 10 in Alchemy for Protection Injection and 30 in Tools for SD, Speedy Kits and the 50% Endurance regen trait. You can remove 10 from Firearms and trade the 10% rifle damage for 10 in Inventions and get -20% damage taken when stunned.
(edited by Kanto.1659)
Playing Rifle/SD burst engineer with berserker amulet. Tremendous burst, fragile, agile, lots of CC. Loved it. Fight another engineer, down him in three seconds. ‘Reported you little cheater
’
Fight a lowbie guardian (rank 9) ‘Oh mon dieu! Hacker!’
Fight a thief ‘WTF! You just took 17k HP in three seconds!? No one should burst like this!’ I re-state, a thief.
Fight another thief in our point. He bounces, teleports, dodges, evades. Can’t really do much against him as he whittles me down and all my shots go astray since he is all over the place. He wins. I run back, he is still at the point, we start again, half way in a guardian has respawned and is running back, he joins, we kill the thief. I receive a whisper, ‘Do you need help?’ At first I think it was the guardian (I pay zero attention to the names of the enemies or even of my team) and say, ‘Nah, I’m fine thanks’ Angry diatribe from the thief as he rails because someone joined (as if it was my fault or I had any sort of control over the fact the guardian having come to help), tells me to delete and goes on about how bad I am (true, the build is not competitive, but is darn fun) and then proceeds to tell me how he trains with some thief who belongs to some competitive PvP tourney team. In all of this I’m trying to interrupt him, ‘Dude, you won, you’re better than me. Why are you mad?’
Have a hambow warrior bragging how no one kills him in 1 VS 1 (pre-patch). I remind him it is a team game. I see him fighting in the middle against someone of my team, join in, we kill him. He says nothing, does not rage. Next game all he does is follow me. I am, of course, unable to kill him because, hambow, and he just sits there, watching me downed, does not stomp, does not hit, just watches my HP trickle away until dead. Spends the entire match ignoring my team and only chasing me across the map until I have exhausted my bag of tricks, then downing me and watching my HP trickle away.
Way to go Anet. You took a dungeon that was hard enough to find a 5th for (I run it as a guild) and made it even more difficult to complete pushing away the few players that did it. The logic behind that is a bunch of kitten and really needs to be reevaluated. Brb every dungeon in the game is obnoxiously easy….the one that was fun due to its challenge aspect was made ridiculously difficult without warrant. If that’s going to be the mindset for dungeon updates going forwards, I guess I’ll just move onto another game.
https://forum-en.gw2archive.eu/forum/game/dungeons/TA-Aether-path/first#post3382723
The ‘problem’ with Healing Signet is that every single osh- button counts as a heal. Block for four seconds? That’s 4 × 400. Eight seconds invulnerable? 8 × 400.
Then it continues through dodges. Lets say a dodge makes us invulnerable for two seconds. Bam, my dodge just healed me for 2 × 400.
Stuns? Stun for four seconds. If the person survived through that they find their opponent 4 X 400 healed.
Fighting a warrior is very very boring. Especially with their stun&burst. Any time we need to dodge we are giving them 2 × 400. We are kiting because they popped their Stability? 8 × 400.
We just see no headway. I an fight them for almost a minute, exhaust my bag of tricks, and yet have them at half HP if so much, and if I just start kiting because their CDs are back that HP goes back up.
The typical Rifle/SD. Very squishy and has a hard time against elusive enemies (clone&stealthing mesmer, teleporting in and out thieves, stun warriors who can ignore CC for a long time, guardians who spam blocks) but deals a lot of burst damage.
You will find that it is the player, not the class, which kills you. Most of the above I have defeated where other times there was nothing much I could do.
Playing condition damage allows you to pick a Rabid amulet which cuts the squishyness in half but then I am unsure that Firearms supports traits for this. I will let others help since it is not my expertize.
Ran it with Elrey. Yup, it’s a toughie, but he knows what he is doing. Considering it was the first time for a friend and I it went smooth. About an hour and a half, I came out with but two achievements to do (speak with Caithe, of all things, and the electric ground because Elrey said to wait and I went ahead and moved -_-).
I found the dungeon interesting but for a pug it would be nerve wracking. Without his, and his friends, experience I can see how that path would a killer. A lot of puzzles without any warning or clue on how to pass them. If, with a good group who knew (mostly) what to do it took an hour and a half, then for newbies….
Ten minutes spamming grenade #1, huh? I see.
I apologize for derailing your thread as I was answering Krag/Mork’s utility/damage point of view regarding Tools for Firearms. I am not hardcore enough to be in melee wearing paper for armor, and, as I mentioned, nor am I playing with min maxed pros who do Might/Vuln/Fury stacking. I am sure your build rocks for players in either situation.
To me it boiled down to having a rounded character/build. 30 in tools gives me a damage boost (Static Discharge, which might be added to the math done above), perma swiftness and 50% Endurance Regen (takes Vigor’s place without a prob IMO and for practical purposes). The 10% extra damage is icing on the cake.
30 in Firearms ‘only’ added damage, and this is where a rounded character comes in: personally, I only run with pugs. 25 Might? I have heard of this, I am sure it must be great. The same for Vulnerability and perma-Fury.
With this last patch I tried 30/30/0/10/0 with grenades and though I could see that there was a boost I found myself with the usual complaints (grenades not fit for all situations, no perma swiftness and a lack of ‘burst’ for open world situations (was still fiddling with Kessex at the time and some minor world exploration).
So I went for 30/10/0/0/30 and I am pleased. For those bosses/situations where I need to dodge a lot and can’t reliably be aiming grenades while moving out of red circles, I use the Rifle and SD (rifle turret, Battering Ram) which also gives me burst for low HP enemies where grenades slow lob is not as good. When the boss/situation allows it, or I want AoE (a small flaw with Rife/SD if we don’t want to melee and despite the SD’s bouncing) I switch to grenades and can lob them all day long from 1500 distance (or closer and make use of SD when I am reduced to using grenade #1) while my team contribution is stacking Vulnerability.
In the meanwhile, perma swiftness for my moving needs and endurance regeneration has been taken care of. I like it. It’s not min-maxed but for a puguer I got my buck got banged.
Actually, Elrey, a friend and I are interested in running TA to grab all the achievements, but we heard so many horror tales from that instance we haven’t even tried yet.
We would love to team up with you and step foot inside of the Aetherpath. Can you toss me your in-game name so I can say hello later on?
Oooh! The PvE tutorial! Man, don’t post this in the PvP forums -_- Sure, I’m game for skipping the PvE tutorial but it very literally takes two minutes or so.
I thought it was once per account? I know I only had to do it once and ever since I never entered the tutorial, even on fresh level 1 alts.
On the contrary. A Rifle/Static Discharge build does not use toolkits. It stays pretty much 100% of the time in Rifle and just using the toolbelt skills which are the F1 to F4 skills (or in my case, control + 1 to 4).
While Grenades end up doing better and more it is a huge pain in the patootie to aim the grenades while also dodging red circles, checking CDs and all of it involving always sparing a finger to keep on pressing 1 for the auto attack. The strength of a SD build is that we can focus on our survival while keeping on pressing buttons when they come out.
Pretty decent damage too, but mostly in a burst fashion (all comes out in the first 3 seconds of battle, then we need to wait 7-13 seconds to do it again) even if it is mitigated if we stay in melee where we have a few other options than just auto-attacking.
A typical SD build might be: http://gw2skills.net/editor/?fcAQFAUl0pyUX8SyF17IyoHkWntZgekX+1I+pw8B-jgxAUBgkXR0YbDAqFMVJRUt3oIa1A-e
This is the cheapo version, you can do more with runes of the Scholar (expensive though) or Ascended gear (ditto). The last ten points you can do whatever with, I feel it gives more bang for my buck with Empowering Adrenaline boring as the trait may be.
(edited by Kanto.1659)
Static discharge is as simple as you’ll get and it works well even if it leaves you squishy. Two knockbacks, two cripples and an immobilize help a fair bit though.
You forget 300 Precision as well as 300 Condition Damage. So 300 Precision is 14% crit chance + around 10-20% damage from Modified Ammunition + 300 condition damage which we make liberal use of with bleeds and poison (and burn and confusion, depends what we use with the grenades) + 5% damage is the enemy is bleeding + 10% crit when the enemy is under 50% HP.
In exchange we get 30% crit damage and 30% toolbelt recharge with 10% more damage if our endurance is full. But yes, Tools is darn gosh practical. In one trait line we take care of our Swiftness and Endurance needs. There is a lack of a master trait if we’re not going SD though.
(edited by Kanto.1659)
You should test. I know I had a 17 Might grenade build which was very easy to buff (as in, no time taken from DPSing) and of which I was quite proud. It had perma Fury and stacked 20+ bleeds all alone with the Might making them tick for 90+ damage.
To my surprise it took about 40 seconds to kill the veteran giant with it and (roughly) the same time with a non buffing, ruby-orb-instead-of-boon-extension-runes.
The increase in raw damage from the orbs (power, crit chance and crit damage) seems to simply make things a wash.
PvP? PvE? I’m still using a SD build for both since I just like it despite its limitations. 30 in Tools just satisfy a lot of my needs. With SD I have extra damage, with Speedy Kits I have perma Swiftness and with Adrenal Implant I have my Endurance needs taken care of.
The difference ranges from PvE to PvP. In PvE I take Modified Ammunition since dungeons and champions and my last ten points are a toss-up since ‘build diversity’ is supposed to mean ‘no good choices so pick whatever’. Which is what I did. I put ten points in Explosives for 100 Power and picked Empowering Adrenaline ::shrug:: Boring trait, but nothing else really calls me.
In PvP I switched Modified Ammunition for 10% more damage for the Rifle (making it Cripple on Immobilize, 20% faster recharge and 10% more damage). I don’t feel there is enough consistent conditions in PvP to make Modified Ammunition. I also feel it is a toss up between Protection Injection and Cloaking Device. Somedays I take one, some days I take the other. Sometimes I take both and lose the Cripple on Immobilize though as a SDer I live on my CC.
I’m still tempted, I’m just unsure about how useful it would all be. Most things just kill us straight off so small heals over time don’t strike me as achieving much, and in the meanwhile we’ve kitten our damage.
That’s not exactly true. An engineer spamming bombs on himself with 1000 healing power would heal for right around 400/second (because each tick of fire/smoke/glue bomb heals).
Heart of Mists testing says no. Only the first conflagration.
Bummer. Anet and their semantic rigmaroles. Would it hurt so much to follow the usual thing they do of ‘increased from 10% to 15%’ instead of ‘an increase of FIFTY PERCENT!!!’.
So with 2k we’d heal for around 450 HP, is it?
How do we reach 2k healing anyway? I’ve heard of it but I was trying to build it with a online skill calc and only got to around 1800 on full cleric (weapons, jewelry, armor, orbs), 25 stacks of Life and food and 300 from the trait line.
I find it hard to give a kitten about the ascended light armor now that PVE Rubric is becoming a reality.
For the I don’t know how many times I’ve said this again and again : you can find PvE rubric in game. My necro was running around in it while leveling in Fields of Ruins (I threw it away because I didn’t like it).
If you’re going to say ,‘I had it, but I don’t remember where I got it from and it was a few months back’ then sorry but that’s not going to fly. I’ll shelve it along with the ‘Nightmare Tower meta helmet drops from PvP chests, I didn’t see it but a friend of a friend has it and they showed me a screenie’. In the end, the Nightmare Tower meta helm turned out to be a one skin only thing.
So, no. You are the only person in the entirety of GW2 who claims to have had full Rubrik where no one else in 1 year+ of GW2 has more than the chest from the storyline.
Lazyness.
That’s pretty much it. If a game 5 VS 4 for any reason, either someone logged off or someone DCed or the game begun that way, then the opposing team should have the same prompt we get for auto-balance and someone is kicked out to balance the team. This can be done in the same way auto-balancing works being either random or picking from those who volunteered.
Not often no. Perhaps I’m just not that sanguine to win but one of my habits is to be constantly checking the number of players. If we’re not matched I usually just wait and see if someone shows up, otherwise I might leave.
I’m not a saint, hardly, but it’s simply not fun either way. We either have one more and crush the enemy or have one less and are crushed. Neither has any sort of incentive to play. I can deal with the one less as long as I am not being zerged but once it becomes a constant I tend to just leave the server.
Just wait until winning matches actually awards something tangible.
I’ll repeat what I put on another thread:
Accusing Kiel supporters for something they did not know, were not aware of, had no power to make it happen or prevent from happening (other than not voting, but that ties to the previous points. Feel free to ignore the previous points to continue your diatribe) and was sprung as a surprise that many are as much against as Evon supporters are.
/golfclap
That said, the fractal.. was.. well, a fractal. People have expectations of a full dungeon with three paths and unearthed lore out of a 15 minute mini instance. I don’t understand it. Are you that new to GW2 and fractals? Were you/are you not aware that fractals are 15 minute mini-dungeons?
The Thaumanova fractal was just that. I liked the design. It had a very Fallout vibe though it did not convey urgency as well as it could. Fractal was okay, bosses were okay, even Scarlet was minimal. Dessa and Kiel were the actual cherry on the cake though, and as someone else said in another thread, it’s something when a 15 minute instance is glossed over a thirty second NPC conversation.
I admit I got hit in the feels when Dessa re-materializes with no memory of what had happened. A bit trite, but poignant. I looked at the sprawled krewe members in another light, like what they did no longer mattered or they were gripped by ennui.
Accusing Kiel supporters for something they did not know, were not aware of, had no power to make it happen or prevent from happening (other than not voting, but that ties to the previous points. Feel free to ignore the previous points to continue your diatribe) and was sprung as a surprise that many are as much against as Evon supporters are.
/golfclap
First:
For the people blaming Kiel voters about getting Scarlet: If we had known we would not have voted for it. But springing it as a surprise is not our fault. You can’t blame us by Anet wanting to impinge us with this City of Heroes villain character in GW2 and insert her in every single possible instance.
Second:
Stop thinking Abaddon would have been SO good. It’s a 15 minute instance bumped to 1 hour once mobs have enough HP and one hitting damage. Your belief of an epic tale sustains you more than reality would have when confronted with a 15 minute tale. Think of the Searing fractal couple with the Cliff fractal. You would have had Abaddon giant figure fighting in the background with a Mecha wearing Scarlet while you’d be dealing with some random minions. Which leads me to…
Third:
THANK US!!! Thanks to us you can still live thinking of how awesome the Abaddon instance could have been instead of the stark reality of being confronted with Abaddon ‘throwing a tantrum’ while being sissy kitten slapped by Scarlet wearing a Neo Evangelion mecha suit.
yea i dont understand how they could have missed out on like the most important part of the dungeon…. thats unforgivable
You mean, like the Queen’s Jubilee and that Liandri fiasco of orbs with the hitbox under the ground, the dome ceiling making the camera fluctuate wildly and etc?
I… I don’t know what to say…
::rubs nose bridge::
I finally agree with the Evon people. We should have voted for Abaddon.
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But of course Scarlet would have been responsible for that too.