Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Because no class is defined by a weapon set. To suggest rangers must be the king of range or that bows must be our best weapon is to really not understand what rangers are. A lot of new/returning Rangers think rangers are define by the bow so we get countless threads about this in one form or another.
While I agree that all classes should be more than a single weapon. The problem with this argument, is that Rangers are defined officially as “Unparalleled archers”. That’s not something that a player has mistakenly added to the wiki, that’s the start of the second sentence of the official Ranger description. Therefore we ‘should’ be the king of the bow according to that description. This is further reinforced by every bit of Ranger concept art showing a character with a bow, and every ranger NPC using one.
It’s also totally fair to make the assumption – based on playing GW1 or reading the official profession description – that bows ‘should’ be our best weapons. It would hardly make sense to describe Rangers as unparalleled archers, who are better with swords than bows. That’s just illogical.
The fact that bows are not our best weapon is not a misunderstanding of what it means to be a Ranger, it’s down to a discrepancy between “description” and “implementation”. New players to the profession (or existing ones who feel that our ranged abilities should be better), will not stop making this association unless the description of the class is changed.
Although, I’d argue, that if it’s any kind of “misunderstanding” at at, it’s more of a misunderstanding that there is a place in GW2 for ranged combat.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
Sorry to slightly derail the thread, but why is it, that an increasingly large group of Rangers from this forum, go on the offensive every time someone brings up the idea of a ranged Ranger? One example is the classic “not another RANGEr thread” remark that is becoming more frequent.
I’m asking this in the most objective, non-aggressive voice possible, so, if you happen to be one of the people I referred to , please don’t feel that you need to ‘defend your honour’. I’d love to hear an objective response back from you.
When it comes to the association between Rangers and bows, the official description for the profession, the fact that bow was the `preferred weapon` for the class in GW1, the existence of the `Marksmanship` line, and the design goal for what Ranger is supposed to be best at (long-ranged single-target DPS), all point towards Ranger being a ranged class “by design”.
That doesn’t mean that Rangers should not also be a melee class. After all, the core idea of GW2 is that any class should be able to fit any role. Also the same description suggests that the Rangers are supposed to be good at making the transition between ranged and melee combat seamlessly, which they are. But that doesn’t take away from the fact that bows have always been central to the Guild Wars concept of a Ranger.
The fact that our melee skills are in general better than our ranged skills isn’t because of the dictionary definition of the word Ranger, it’s just the way GW2 seems to be with regards to melee vs ranged combat in general. It all comes down to the fact that stacking in melee range in order to maximise support is most efficient.
IMO. the problem is not that Rangers are not a ranged class, and that people should stop expecting them to be one. The problem is that ranged combat sucks in GW2.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Those three milestones provide the ability to “use” traits, but not the traits themselves. While it might seem less impressive to not get one new trait slot every few levels, having a trait slot unlocked is irrelevant if you don’t have any traits to go in it.
Level 11 you get 5 Hero Points and can now start doing Hero Challenges. That’s only enough points initially to unlock the a couple of tier 1 traits. It’s going to take the combination of Hero Challenges and levelling up to actually unlock the tier 2 and 3 traits.
When you get your next Trait tree unlock at level 40, you’ve already unlocked all your Utility slots, and so you’ve probably spent some hero points unlocking skills. But assuming you had not, by this point the game has only given you 106 Hero Points from levelling, and you’ve probably achieved another 20 or so from Hero Challenges. As it costs 60 Hero Points to unlock an entire trait line, that’s probably only two unlocked at this point, again with nothing unlocked in your skills.
Your ‘smooth progress’ comes through the new training screen.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
Think of it like the Elite specialization getting an extra minor trait at 0 points. For the Reaper that extra trait is “Wield Greatsword”.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I seem to recall a post a while ago, where it was mentioned that Rangers primary strength (i.e. the thing that we’re best at) was supposed to be sustained ranged DPS / single target ranged DPS. We’re also very good at constantly moving around the battle, flanking and kiting. While this on the surface is a good thing to be “best” at, it’s only really useful when roaming around in PvE solo.
In a game where the vast majority of support occurs within a small radius of the issuing player, be good at providing sustained DPS at range or being good at flanking, is useless. This is simply because your not getting any of the boons provided by other classes (meaning you do less damage than you could do), and you’re not able to provide support (meaning your allies do less damage than they could do).
This essentially means that the Ranger is forced into melee range, and once there, we’re no longer best at anything. It also means that we can provide better DPS up close (with ally boons) than we can at range (without them), which obviously makes a bit of a mockery of our primary strength.
However, we ‘do’ have the pet too, and because of that, a couple of changes could make the Ranger more useful, while allowing them to actually do the one thing they excel at.
1. When Pets get boons, the Ranger gets them too. – Essentially would be the opposite of Fortifying Bond, although with the actual stacks and durations the pet got, rather than a generic duration for each boon transferred. There would have to be careful checks that prevent never-ending-circular-boosts when combined with Fortifying Bond, and that might make it technically hard to actually code. But it would mean that the Ranger can receive ally boons via a melee pet, while staying at range, kiting or flanking. This would be especially useful for Shortbow Rangers, who really need to be in a flanking position, rather than stacked in melee range.
2. Ranger Boon AoE are centred around the Ranger AND the pet – The majority of skill, trait or utilities that provide support are centred around the Ranger (like with every other profession). The problem with this, is that it once again forces the Ranger to ignore the primary strengths, give up on any flanking bonuses and move to the stack, or be selfish. However, if all of these utilities had two casting locations, one centred around the Ranger and the other around the Pet, the Ranger could provide support to the group from via a melee pet, without being ‘in’ the cluster.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Tutorial has always been for multiple players. It just worked on the old instance-per-world system so you needed to have another player doing the tutorial on the same world in order to see them. There were loads of players in the tutorial at the same time as me back at launch and it worked fine.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
All of those images were uploaded to the wiki in September 2010, two years before release.
I suspect that all it means is that the original trait system GUI was going to use icons, but was then scrapped, until it was reintroduced for the new GUI.
If you look carefully, all of the hexagonal icons you’ve pointed to have a different, lower quality border than the new hexagonal icons, and there are no star shaped icons in the new system, just squares and hexagons.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
No, nothing will be deleted. Your old account does not ‘require’ HoT in order to continue to play original content, just to play HoT content.
What will happen with your original account depends on what you did with the pre-purchase code. If you used it to create a brand new account, then you will have two accounts; your old account without HoT access, and the new one with HoT access.
If you’ve not used the HoT code yet, you can apply it to your existing account, and then you will just have the old account, and it will have HoT access on it.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Oddly enough, getting hold of the recipes probably wont help you. I believe all the jubilee recipes required clockwork sprockets – the true source of the insane cost.
Farm enough clockwork sprockets to craft one of those recipes, sell them, and you’ll probably be several gold pieces off purchasing your sigils straight off the market.
Watchwork Mining Pick, Crown Pavilion and home instance Sprocket Generator can all be used to farm sprockets.
The pick will no doubt become available again, the generator can be purchased with laurels, and the pavilion will need to be open to purchase from pavilion mechants any way.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
While I can sort of see your point, I quite like now that needing to spec for condition damage actually means something. If everyone had 1000 condition damage, then incidental conditions applied by non-condition players would be more powerful. Unless of course the first 1000 points made no difference, which would negate the point.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I obviously can’t say for certain, but I would expect them to become available next time the Crown Pavilion is opened up, whenever that happens to be. It’s been opened twice now, and there is no reason to suspect it wont open again.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
in order to upgrade, you’ll also need to purchase Heart of Thorns
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Why do so many people seem to over exaggerate time-scales. It’s not been 6 months since Jan 24th, nor has it been 8 weeks since May the 14th.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
The Euro has been falling against the dollar for at least the last year, but if you’re going to look at the graphs and pick an average, something between 1.17 and 1.2 seems about right. The european VAT rates also fluctuate between 17% and 27% depending on where you are in europe.
Arenanet still have to pay the full VAT on each digital sale, but I would imagine that in order to simplify things, and avoid having to have a different Euro price for each european country, that Anet decided to pick an average VAT rate of 20%, or maybe they just went with the lowest at 17%.
Either way, as the exchange rate difference is also at 17% to 20%, it is logical to use the same price brackets for EUR as USD.
$49.99 / 1.2 = €41.66 * 1.2 = €49.99
$74.99 / 1.2 = €62.49 * 1.2 = €74.99
$99.99 / 1.2 = €83.33 * 1.2 = €99.99
The UK/USD “average” exchange rate has been around 1.5 for quite some time.
$49.99 / 1.5 = £33.33 * 1.2 = £39.99
$74.99 / 1.5 = £49.99 * 1.2 = £59.99
$99.99 / 1.5 = £66.66 * 1.2 = £79.99
Once you take VAT into consideration, it actually seems that the Standard Edition for UK players has been discounted for some reason.
So yes, using the current exchange rate (as of today) ‘some’ Europeans are getting a better deal that the UK players. However exchange rates change constantly and it is not reasonable to expect product prices to change along with them.
When you look at average rates and VAT rates, it all seems to work out pretty logically TBH, well, other than the strange UK discount on the standard edition.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
I want another melee pet with an F2 field, preferably something other than poison.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Instead of spirits having an active effect that is triggered during the lifespan killing the spirit, maybe spirits should cast the active effect immediately, and then cast the passive effect for the remainder of the lifespan of the spirit.
That way, the active effect is still ‘on demand’ and the cool-down can start immediately, giving rangers the ability to summon multiple spirits, or re-summon a spirit that they’ve moved away from.
Also, in order to give better traited boons, they could be applied by a pulsing combo field that occurs when the spirit dies. There would be less up-time of these boons, but having the cooldowns allowing for multiple spirits would compensate.
E.G.
Water spirit casts Aqua Surge when summoned, then provides passive effect during remainder of lifespan. On death, (if traited) creates 5s water field that pulses Resistance. Duration 60s, recharge 20s (15s traited)
Frost spirit casts Cold Snap when summoned, then provides passive effect during remainder of lifespan. On death, (if traited) creates 5s ice field that pulses Fury. Duration 60s, recharge 20s (15s traited)
Stone spirit casts Quicksand when summoned, then provides passive effect during remainder of lifespan. On death, (if traited) creates 5s smoke field that pulses Stability. Duration 60s, recharge 20s (15s traited)
Storm spirit casts Call Lightning when summoned, then provides passive effect during remainder of lifespan. On death, (if traited) creates 5s lightning field that pulses Quickness. Duration 60s, recharge 20s (15s traited)
Sun spirit casts Solar Flare when summoned, then provides passive effect during remainder of lifespan. On death, (if traited) creates 5s fire field that pulses Retaliation. Duration 60s, recharge 20s (15s traited)
Spirit of Nature casts Natures Renewal when summoned, then provides passive effect during remainder of lifespan. On death, (if traited) creates 10s ethereal field that pulses Aegis. Duration 60s, recharge 120s (90s traited)
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Looking at the posting history, Sevans hasn’t been on the boards for the last 10 days.
I sent him a PM a few days ago about the guild invite, but didn’t get a reply yet. I assume that based on him saying that he couldn’t send invites until he gets home, that he’s probably on holiday or away on business or something along those lines.
I would assume that Locomeister, Vermil, Eggyyokeo and Vendetta also might also still need an invite.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Kaz Longbow
Gate of Madness
Mostly open world PvE, occasional WvW (although happy on GoM)
SB/GS
Up to date on invites.
Are you sure?? I’ve not received an invite
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
you can set up a pretty good point holder/brawler using remorseless, this way you can use + toughness + vitality gear in the current meta. Things will change again once the bugs have been fixed and OP classes brought back down to earth.(maybe)
Maybe not. It does not appear that broken classes or OP trait combos will be fixed anytime soon. Patch has been out now for what, two weeks and things are still wonky.
That’s a short two weeks lol, it’s only been a week and a day since the 23rd
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I think that Pale Trees are either Dragons in their own right, similar to how the Shadow of the Dragon was originally depicted in the Sylvari opening instance (i.e. a Dragon with a Tree on it’s back) or that if they are separate entities, that there is a symbiotic relationship between a specific Pale Tree and a specific mordrem Dragon.
Based on these lines, I suspect that the `Avatar of the Pale Tree` and `Shadow of the Dragon` are either two halves of the same entity, or two halves of a symbiotic pairing of Tree and Dragon that have essentially been at war since Avatar arrived and messed things up for Shadow.
This explains why they both have the same format to their name (XXXX of the YYYYY), and why ‘Shadow’ has the power to appear inside the Dream that Avatar created, specifically to train her Sylvari to be ‘anti-dragon’, and ward them from the influence of Mordremoth. I think the nightmare is actually Shadow fighting to regain access to his mordrem seed creating systems.
You might wonder how they could be the same entity and yet we fight Shadow in the real world, but first it’s worth pointing out that you can separate a plant into two parts and both continue to grow, and you can also attach one plant to another to make a single plant.
It’s also interesting that when we fought Shadow outside of the dream, it no longer had a tree attached to it’s back.
What I think will be ‘really’ interesting, is what happens to Avatar in the next instalment. We just killed Shadow, and if Shadow was her ‘dragon half’ what kind of effect will it have on her?
Anyway, back to Malyk’s Tree.
I don’t think it was grown from the same batch of seeds that was used to grow Avatar/Shadows Pale Tree. I think it will turn out to be much older and much bigger, and the source of those seeds in the cave.
I think being older and bigger would allow that tree to create larger offspring the size of Teragriffs and Thrashers and to send out huge vine-like roots over large distances.
My theory, Malyk’s tree ‘IS’ Mordremoth.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I personally think that you’ll get the slot after launch too.
Everything in the recent post is referring to the pre-purchase edition of the game, we have zero information at all about what will be in the release edition, which probably has not even been decided. I have a feeling that when they start designing what comes in the post-release box, that they will learn from past mistakes.
But I could be wrong, so it’s a gamble. You wont get any info about the contents of the release-edition until just before release though.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
That wouldn’t make a lot of sense from a retail point of view.
The stores that sell GW2 purchase boxes at a trade discount rate. From a retail point of view, if you buy stock that you can’t sell before it become obsolete (or goes out of date), then you bought to much stock and take the loss.
To flip it around to a similar sort of equivalent. If a farmer sells a load of cheese and eggs to a supermarket, and the supermarket fails to sell them before they go off, should the farmer have to replace them free of charge?
Those local game shops have failed to sell GW2 ‘before it went off’. Swapping those paid for, but now out of date GW2’s to HoT’s for free makes no sense from a sales point of view. Essentially it takes the risks away from the stockist, while still giving them a full price discount for maximum profit.
The stockist ‘really’ should take the loss and pull GW2 versions that are no longer being sold from the shelves, but many wont, and will instead try to make the money back from foolish customer.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
they sold the game on “no sub” and “once you buy, free forever”.
Actually they specifically reserved the rights to change to a subscription model in the future, and left the ‘no subscription, free for ever’ stuff that was always on the GW1 boxes, off the box. However, they seem to have added the promise back to the box for HoT so that’s cool
They already developed a two tier subscribe-if-you want system, when they were rolling the game out to China. It’s called the VIP system, and it’s similar to the subscription systems in other B2P/F2P game like ESO, SWTOR etc.
However, when the game launched in China, these boards were full to the brim of threads saying that the VIP system must not come to NA/EU under any circumstances, so I doubt it would. But the code to implement one is written if they ever wanted to do it.
Here’s an example of what happened when an image referring to the chinese subscription system (but in english) was datamined https://forum-en.gw2archive.eu/forum/game/gw2/VIP-Membership/first
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
With exception of requiring service pack 3 on Windows XP (rather than service pack 2), and requiring 35GB of space instead of 25GB, the minimum requirements for HoT are identical to those of GW2 when it was released.
GW2 minimum requirements have always carried the warning that they might change over time, but they have not done so yet, and so I’d not worry, at least for now.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I’d say Elite specializations sound more like a modified version of the secondary profession system from GW1. So we’ve got 1 new profession, and 9 new secondary professions.
Except, rather than picking a secondary profession from the same list as the primary professions (like was the case in GW1), you pick a secondary profession from a unique list of options only available to the primary.
Fast forward 3 or 4 elite profession releases into the future, and we’ll probably be referring to them (at least unofficially) as secondary professions.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
The game occasionally does ask for opinions on content. However, I imagine that a large portion of players just ignore it.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
If you bought gw2 from a third party, then ANet cannot refund you anyway. ANet can only refund players who purchased gw2 directly from them.
ANet won’t refund players who do not ask to be refunded.
If you cannot pre-purchase HoT before 31 July 2015 then you will not be able to take part in any Beta tests that occur between now and then. Also, if they release HoT before that date, you will be unable to play HoT content until you buy it.
HoT is not a requirement to keep playing GW2, players that do not buy HoT will be able to continue playing the base game. You only need HoT to play the new content introduced with the expansion.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Nightfall required 3GB of HDD space, HoT requires an increased minimum HDD space of 10GB (from 25GB to 35GB). There is clearly more ‘content’ in HoT than Nightfall.
That irrefutable fact should end the comparison right there. But ignoring that HoT expansion requires more than times more HDD space than the entire Nightfall stand-alone game, which is clearly ‘more’.
However, you’re also not comparing like with like.
One convenient fact that all these GW1/GW2 comparisons gloss over, is that GW1 had ZERO open world content, outside of towns and outposts. All this comparing GW1 maps to GW2 maps is utter nonsense. Every single GW1 ‘map’ was actually an 8 player instance, and is therefore much more comparable to a GW2 storyline or LS episode.
So… Istan had 12 explorable areas and 3 missions, Kourna had 11 explorables and 8 missions, Vabbi had 11 explorables and 5 missions, The Desolation had 8 explorables and 3 missions and the Realm of Torment 12 explorables and 5 missions. That’s a grand total of 78 instances, zero open world maps & zero world bosses from Nightfalls ‘map’ content.
Now we don’t know at this point how many instances come with HoT, and we wont until it’s released, but there were 33 instances with Living Story Season 2, and I think it’s pretty safe to assume that HoT is going to have more instanced content than season 2 did. Will it reach 78 instances, we simply don’t know yet.
Then on top of the directly comparable instanced content, you’ve got all the open world content, the Dynamic events, the mission challenge things, hero challenges, jumping puzzles and so on that GW1 never had.
Then there’s the challenging content, which we know nothing about, other than the fact it’s something different to the open world maps and world bosses that have been announced so far.
These comparisons are a joke TBH.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
Hidden Barbs synergises really well with crossfire, so I personally wouldn’t want Hidden Barbs moved up to GM, because then it competes with LoYF. That said, I wouldn’t mind seeing `Keen Edge` attached.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Interesting, I don’t think I’ve ever tried to finish someone underwater, so didn’t realise it wasn’t an option. IMO, that sounds more like a bug with finishers than with Ranger though.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I might be wrong, but I get the impression that if you purchased the game before June 16, 2015, and don’t ask for a refund (for people that bought after January 23, 2015) you’ll also get the free slot. I might be reading between the lines though.
“If you purchased the core game from a third party, we are unable to provide a refund. However, if you registered the core game between January 23, 2015 and June 16, 2015 and upgrade it by prepurchasing any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account. "
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I get the impression that some replies are confused by your thread title. I think you might have got better responses with a thread titled something like “there should be more choices for luck”
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
You realise that being underwater or not makes no difference right? If the skill is up, then a Ranger can resurrect a dead pet (or call over a living one) to help revive regardless of our location with regards to water. It’s not a bug, it’s the skill working exactly as described.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Based on your first post on the forums occurring a year ago, yes, you’ll get 2 slots.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Eval, are you saying that based on actually ‘testing’ the effect in the live game? Or making an assumption based on what you think will happen based on previous knowledge?
I’m actually pretty sure that the opposite is true, and if you had OS then these runes would utilise it on the damage from the dodge, creating a critical hitting dodge with cripple and vulnerability. I’m also pretty sure that, as the cripple + damage is described as occurring at the end of the dodge roll, that it would use the Opening Strike that it generated, and not leave you with an Opening Strike to use.
[edit based on subsequent post] lol I guess we’re saying the same thing after all
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
I wouldn’t say that the build I posted is much like the other GS/SB build at all TBH.
Whatever amulet you use, needs to have condition damage and precision on it. A celestial amulet would nerf critical chance and condition damage in order to turn the build into a more standard greatsword power build, which I wasn’t trying to suggest. If you do that you might as well change everything (which is actually pretty much the case lol).
If you want the power it needs to come at the expense of survivability, you could swap the amulet from Rabid to Rampagers. You take a slight nerf to condition damage and a huge nerf to toughness, but boost the crit rate and power. It would be a lot more glassy but would hit harder. Sinister would probably work better outside of PvP.
But even without adding power to it there’s some pretty intensive burst options in this build.
For example you’re fighting close range with the GS and Murellow. You fire off “Strength of the Pack” and apply AoE bleeding, torment and poison as well as getting a load of boons. You follow up with your murellow F2, applying taunt instantly, and use that to land a OS Maul adding 8 stacks of vulnerability (along with 60% chance of bleed, 66% chance of bleed and 50% chance of more vulnerability). Swap weapons to SB (getting a new Fury from the swap) and fire off a close range OS poison volly with 5-25 more vulnerability stacks attached (and up to 5 rolls of the torment/earth crit sigil and the bleed trait). At this point the poison field is pumping out ticks that are giving you might (murellow F2 and rao synergise really well for might stacking).
At this point you’ve “just” used the elite and f2, you’ve got 3 more fury applications to come from the elite, and have an interrupt on hand, along with a lot of projectile finishers, heal, signets and sic ‘em if the scenario dictates it. You’ve also got stability, swiftness and regen, and you and you’re pet are most likely approaching 25 stacks of might (depending on how many people are in the attack zone).
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
“grabs a thread repair hammer”
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Well this thread says “All Welcome” and as I never really do anything “Meta”, here’s my current PvP build. It’s a Bleed/Vulnerability condition build that also includes a bit of poison and torment (on F2, crit and elite). It would be interesting to know how it holds up if used by a more competant PvPer than myself.
IMO it contains a lot of synergy, and enables you to put down condition bursts in chunks in order to deal with the high cleanse meta, or all at once if you chose. Along with providing constant condition pressure too. Condition cleanse is poor, but it does have a high uptime on regeneration and swiftness.
Taunt synergises well with the Murellow’s F2. That way you keep them in the poison field for longer, and can position yourself to the flank ready to swap to shortbow to fire off a resmorsless poison volley (with high chance of additional conditions from the sigils), and then a fire of a load of high crit chance projectile finishers through the field to extend the amount of poison.
http://intothemists.com/calc/?build=-Jg-V;1sE-u-g2ZDV-0;9F6I;1YZb;0237057246;4KRG430;0fgm9fgm92A
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
If you pay me money to work on a video game, then sure I’d do it.
Lets not forget these guys are getting paid to do something they likely find really rewarding and/or fun. Criticism is a part of the job and they can handle it, especially since they don’t have to work at some retail store or outdoors doing construction work.
No need to treat them with kid gloves if you disagree with changes.
You couldn’t be more wrong if you tried.
Being a game developer doesn’t make you any more or less immune to criticism than in any other job.
Developers might start in the industry because they think it’s going to be rewarding and fun, but being a developer quickly stops being rewarding and fun when the work that you’ve spent days, months or years working on is heavily criticised or written off as a simple five minute change that doesn’t even count as content.
When all you seem to see is criticism, that’s when developers (just like people in any other sort of creative role) start to get get stressed and burnt out. The developer will probably first stop reading message boards, then stop listening to any source of feedback at all, and then quit and find a different game to work on.
Game development is great “pre-release”, but these days, “post-release” it’s a stressful and depressing nightmare.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I think that OS could actually make a really good additional profession mechanic for Rangers, simply by including OS effects in other trait-lines, and renaming the mechanic to `Prepared Strike`. I suggest the rename simply because it’s only an ‘Opening’ strike if you have the Marksmanship trait.
With more proc sources and more effects, there would obviously need to be nerfs to the power of the effects compared to the current OS, but it could make a really interesting additional way of using the Ranger.
For example.
Marksmanship
- Prepared Strike Applies Vulnerability
- Gain Prepared Strike when Entering Combat
- Gain Prepared Strike when you get Fury
- Prepared Strikes have more damage
Skirmishing
- Prepared Strike Applies Stun
- Gain Prepared Strike when Swapping Weapons
- Gain Prepared Strike when Traps are Triggered
- Prepared Strikes have increased Crit chance
Wilderness Survival
- Prepared Strike Applies Poison
- Gain Prepared Strike when using a Survival Skill
- Gain Prepared Strike when Disabled
- Prepared Strikes have more condition damage
Nature Magic
- Prepared Strike Applies Weakness
- Gain Prepared Strike when spirits die
- Gain Prepared Strike when Evading an attack
- Prepared Strikes cleanse a condition
Beastmastery
- Prepared Strike Applies Blindness
- Pet gets Prepared Strike. Get Prepared Strike on Pet Swap
- Gain Prepared Strike when using F2
- Prepared Strikes grant stability
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Edited my opening post with a few more trait/notes discrepancies.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I superimposed the two radii on top of each other.
That’s the size of the water field not the radius of the heal effects, and it’s way more than 180 or 240. It’s more like 440 untraited and 540 traited. Interesting that the trapper trait increases the size of the field though, because that’s not a listed effect.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
I’d need someone stood next to me to experiment with effect radius, but at a glance I can’t see any difference with HS regardless of whether or not traps are traited.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Just lazyness, they copied the last version of the patch notes. Ton of stuff also hasnt mentioned.
The point is to note down the discrepancies so there’s something to actually refer to (and something to point to anet to correct the notes)
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
There seem to be some discrepancies between the release notes and the actual game. I thought it might be good to put together a thread to collect them together.
General
All ranger pets now gain an additional 150 power, vitality, toughness, and precision at level 80.
In Game : Doesn’t seem to be the case.
Hidden Barbs
Bleeding you cause deals 33% more damage.
In Game : +20% bleed damage
Light on Your Feet
After dodging, your damage and condition duration is increased by 5% for the next 4 seconds. Short-bow skills recharge 20% faster and pierce.
In Game : +10% Damage & +10% Condition Duration
Instinctive Reaction
When your health drops below 50%, gain 3 seconds of quickness. Gain 7% of your healing power as power.
In Game : No threshold listed
Windborn Notes
Call of the Wild also grants 10 seconds of regeneration. Your warhorn skills recharge 20% faster.
In Game : 12s of regen
Companion’s Might
Your critical hits grant 5 seconds of might to your pet. Critical strikes from your pet’s basic attack cause 6 seconds of bleeding.
In Game : 8.25s Bleeding
Honed Axes
Gain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite now inflicts its effects in an area at your target’s location.
In Game : Axe Skills recharge 20% faster
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
That radius is supposed to be baseline, radius isn’t listed on the traps trait (at least not according to the notes), or am I being blind?
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
It’s a little nerfed, the radius is super small now.
HS radius used to be 240 according to the wiki, and all traps are supposed to have an effect radius of 240 according to the notes.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
You could ‘probably’ get a refund on the $49.99 package, and then purchase the $99.99 one.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
Just to answer you point about not seeing the logic.
Imagine that they did offer two different versions on the Gem store. Deluxe costs 2000 gems and includes the deluxe edition items, Ultimate, costs 4000 gems and includes the deluxe edition items and 4000 gems.
That makes no sense, as it essentially means that anyone who buys 4000 gems (regardless of whether or not they wanted a HoT upgrade) can get the deluxe edition items for free, and then buy whatever they were originally after.
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.