Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.
(edited by Kaz.5430)
To those of you asking if it will be retrospective, the answer is clearly no.
In the interest of fairness to PvE players, we didn’t want to allow any WvW players who may have been stockpiling liquid world experience to instantly rank up a bunch of times and immediately begin unlocking the new expansion hero challenges the moment the expansion released. To that end, we’re making the following changes to liquid world experience.
Retrospective rewards would create the exact same instant hero challenge unlock scenario as stockpiled Liquid WxP. As they have specifically avoided that scenario by getting rid of liquid WxP, it seems highly unlikely (to the point of being pretty much guaranteed IMO) that they won’t award retrospective proofs for the same reason.
[edit]
IMO, the best chance of getting some quick proofs would be to use up any Liquid WxP the night before the xpac hits, leave the bouncy level-up chests unopened, log out and hope for the best when you log int post-release and open them.
(edited by Kaz.5430)
Your launcher (along with everyone else’s) will automatically start to update your local dat file once it’s released. You’ll have actually downloaded a fair amount already, because large parts of the content have been tested on the live clients during the betas. There will still be a big chunk not yet downloaded though.
I don’t think it’s actually needed to merge Opening Strike and Alpha Training, even though everyone always suggests it.
Personally I feel that it would be better to improve both of them slightly.
For example:
Opening Strike could be changed to “Cause vulnerability with your first strike when entering combat, or swapping weapons”.
Alpha Training could be changed to “Regain Opening Strike when swapping Pets. Pets have Opening Strike.”
Although I guess you could do the same thing through the merger that everyone always asks for
i.e.
Opening Strike: Cause vulnerability with your first strike when entering combat. Pets have Opening Strike.
Alpha Training Replaced: Regain Opening Strike when swapping weapons or swapping pets.
I guess either would work for me ;P
I also don’t think that LoYF should lose the piercing, that’s the main reason I take the trait.
I do however, think that at the very least it needs to stack duration. At the moment if you dodge twice, the second dodge overwrites the remaining duration from the first one.
To compete with condition cleansing, you could also add “Immune to Poison Damage” to poison master.
I really like ProtoMarcus’ suggestion of adding a bit more damage over all, and adding flanking bonuses to the rest of the shortbow.
These would be my suggestions
Crossfire
Damage: 150
Combo Finisher: Projectile (33%)
Range:900
When Flanking: Bleed your target
Bleeding: 3 stacks 3s
Poison Volley
Damage (arrow): 150
Targets (arrow): 1
Poison (arrow): 5 stacks, 4 seconds
Range:900
When Flanking: Creates Poison Field at enemy location
Combo Field: Poison
Duration: 5s
Pulses:5
Targets (field): 5
Damage (Pulse): 150
Poison (Pulse): 1 stack, 4 seconds
Quick Shot
Damage: 150
Dodge Back: ½s Evade [triggers on-dodge traits]
Swiftness: 5s [if hits]
Combo Finisher: Physical Projectile
Range: 900
When Flanking: Cannot be blocked or reflected.
Crippling Shot
Damage: 150
Crippled: 5s
Your pet’s gains ‘Blood Thirst’.
Combo Finisher: Physical Projectile
Range: 900
When Flanking: Ranger also gets `blood thirst`
Blood Thirst
Next three attacks bleed
Bleeding: 3 stacks 5s
Duration: 11s
Concussion Shot
Damage: 150
Daze: 1s
Combo Finisher: Physical Projectile
Range: 900
When Flanking: Confuse and Torment target
Confusion: 1 stack 4s
Torment: 1 stack 4s
oh my.. we just went from one extreme to the other and left it in ground-nerf again?
Why are we complaining? WHaO is still better than it was prior to the balance patch. So, it’s not as good as it ‘could’ have been. But copying boons based on fixed duration, with a maximum of 3 might, is still a hundred times better than not copying boons at all.
Imagining for a second that they were actually prepared to give you a refund, and swap your account to an F2P account, without deleting it and making you start over.
By taking that refund you would instantly lose 3 character slots and the associated character in the slot. In addition, 2 bag slots would be removed from each of your remaining characters.
If either of your two remaining characters are under level 30 they will be unable to use LFG or squad chat, if they are under level 35, they will be unable to access Lions Arch.
You will no longer receive rewards for logging in each day, will lose the ability to trade gold for gems, and will be unable to purchase or sell a lot of loot items on the trading post.
You will be unable to speak in /map chat, and will only be able to send one /whisper every 30 seconds (and only to players who you are mutual friends with). You will also only be able to send in-game mail to those same ‘mutual’ friends.
If you have a guild bank, you will no longer be able to use it, that includes any ‘personal’ guild bank that you might have created for extra storage, meaning you’ll lose anything stored in it.
You’ll also temporarily lose access to WvW (if you’ve not got a character over level 60), and I hope you’re happy with the world you’ve joined, because you’ll be unable to transfer.
Oh yeah, you can’t post here on an F2P account either.
I would hope that the bots don’t count towards the target count at all. If they are sharing the players boons, then it’s the player that should be the target. If the bot(s) also acts as a boon target on the players behalf then the player gets to be in multiple places at once.
I think the most interesting comment from Irenio in that interview was that these drone bots will be effected by the players boons. He didn’t mention that they’d need a trait for it like our pets do.
I made a suggestion along these lines, but a little more advanced.
F1 – Toggle between current functionality of F1 (Go to target) and F3 (Come to me)
F2 – Special Pet Skill
F3 – Toggle between Passive and Aggressive
F4 – Swap Pet
This system could be further improved by adding an on-hold skill to each of the F1-4 skills
Hold F1 – Go There (Ground Targetted)
Hold F2 – Pet will activate skill at current location (rather than running to target or player first)
Hold F3 – Guard (Ground Targetted) – Pet will not move more than a set distance from the targetted spot, and attacks things that come within distance, but wont follow them away.
Hold F4 – Ressurect a currently active, but dead pet
You didn’t get season 2 just for ‘having’ a level 80 character, you had to log in to your account during the release window for each episode.
In fact, being level 80 had nothing to do with whether or not the episode was unlocked for the account.
This thread is supposed to be a bit of fun, rather than a thread debating the pro’s and con’s of the suggested changes, we’ve got enough of them in the forum.
So here’s the game.
If you could change 5 Ranger traits, which 5 traits would you change, and how would your change them?
The rules are as follows.
I’ll start us off with an example.
Perhaps new free players just finding out about the forums? Either way, grats!
Yeah, the surge is probably the new batch of F2P accounts. What will be more interesting is how long the surge lasts, and what the reader numbers settle on.
The new map(s) will be available on October the 23rd when HoT is released. The date for the final beta test has not yet been announced, but it’s unlikely that we’ll get to test another new map, we might be lucky and get a new section of Verdant Brink, but we wont get a whole map, nor will we get a different one.
The other two elite specs will either be testable in the final BWE, or wont be testable at all. BWE ‘is’ testing before release, they won’t be publically testable outside of the beta.
At release the dat file was ~15GB with a minimum space requirement of 25GB, minimum requirement for HoT is 35GB so – based on the ration at release – I doubt it’ll go “that much” higher than the current ~25GB.
The dat file could actually be reduced in size from it’s current level, once the various components that allow for the Beta to run alongside Live are removed.
However, the size of the dat file is only related to the amount that needs to be downloaded when you are downloading the entire thing from scratch.
When updating, the difference between current dat size, and final dat size is irrelevant. You might well end up needing to re-download the majority of the file, due to changes occurring in parts of the dat that you already have.
TBH, it could quite easily involve a 10-15GB download.
The addition of a guaranteed route could well reduce the number of people gambling with the mystic forge, which could have an effect of reducing the production of exotics being sold by people throwing rares into the forge, thus reducing supply and increasing price of exotics in general.
I mean like this. http://i.imgur.com/ol9kfMx.jpg
Which is the same as this https://wiki.guildwars2.com/images/thumb/4/49/Login_rewards.jpg/705px-Login_rewards.jpg
Luck is an equivalent to logging in each day.
When you have enough luck you fill a bar and get +1% MF, the 28 days on the login UI are the ‘bar’. When you fill it, you get +2% GF.
You mean something like:
https://wiki.guildwars2.com/wiki/Essence_of_Gold
That gives you a +2% increase in gold find every 28 days just from logging in?No not like that. That adds to your total like achievement chests do.
huh? Both increase the total.
The only difference is that magic find from luck is capped at 300% (other than what is added via achievement rewards), whereas the +gold from logging in doesn’t seem to be capped. Although I guess it might be, but it’ll take 150 months to find out.
TBH, I doubt there will be any new professions added to GW2 from here on out. Just new specialisations.
I was personally hoping that there would be something special, like a short sequence of missions, or a storyline instance, that needs to be completed in order to unlock a specification.
F2P account should be unable to whisper you in fractals unless they are in the fractal with you, or you’re mutual friends
Whisper chat : Free Account
“Except for mutual friends, can only whisper in the same map, one new person every 30 seconds”
https://help.guildwars2.com/entries/95982157?_ga=1.22434939.1798733622.1429633405
You realise that threads like this, just bring attention to the fact that bouncy chests from core, can be used to exploit the mastery system. I’d be surprised if this still works at launch.
I don’t need to go back and read what someone else said ‘after you’, in order to respond to what you said.
Not all players are interested in running dungeons as quickly and efficiently as possible. Being one of those players does not make you selfish. Heck, if you’re going to go to that sort of position, then playing Ranger is always selfish, because you could just swap to a different profession that brings more to the table.
Also, wanting to play a longbow ranger instead of a melee ranger is not the same as kicking the ball out of bounds or back toward the own goal, that’s an extreme analogy, and so is Fluffballs dance example.
The dance example is much more like an ballroom dancer being partnered up with a street crew. Sure, they ‘could’ go out and learn how to street dance, or they could just go and find some ballroom dancers to dance with. You might not win a dance off, but maybe you don’t care about that and just want to enjoy dancing for dancing’s sake.
If you going to use football as an example, then it’s more like an overweight kid going to the park, and the other kids not wanting to play with them because they are not fit enough or not fast enough to keep up.
If the other kids just care about efficiency then they are being elitist by not wanting to play with the fat kid. That’s their choice, but that still doesn’t mean that the fat kid should just go home and starve himself until he’s not fat any more. Instead the fat kid could just go and play with the other group at the park, who are just having a fun and friendly knock about. He’d have more fun, and would not be expected to change just to suit others.
Of course, switching to a different build to please others, might not even have the efficiency boost that you’re after. If I’m no good at playing with that alternative build, then I’m hindering the group by switching to it far more than I would be hindering the group by playing with the tactics and skills that I am experienced with.
All that said, you’re not wrong, but neither am I. We’re just coming from a different group with different opinions on what makes this game fun. If a group is all about efficiency rather than casual fun, then if you want casual fun, that’s the wrong group to play with.
Sure, if you want to play with the highly competitive elitist speed runners, then you should be playing “meta”, but the great thing about playing an MMO is that they are not the only group out there to play with.
There is nothing at all wrong with using a bow and a bear if that’s what you enjoy playing. If anyone has a problem, then it’s ‘their’ problem, and they probably were not worth playing with anyway.
This is the worst kind of attitude. You are being extremely selfish and trying to make it sound like you’re somehow the victim in that scenario.
As are you. Not trying to be combative here, and am using ‘you’ and ‘I’ for the purposes of description rather than accusation, but why are you suddenly a victim because I want to enjoy myself?
Why exactly should my play time be all about your enjoyment and your benefit? ‘That’ is a selfish attitude.
It’s not selfish to want to play a game how I enjoy playing. I’d personally argue that being selfish is expecting me to play a game in a way that I don’t enjoy, because it’s more beneficial to you, and then accusing me of being selfish because I don’t want to.
Now I’m not saying that playing Bearbow is how I’d personally chose to play for enjoyment, I actually dislike the longbow and the brown bear, but this is a casual friendly game that is supposed to provide a method of relaxing from the stresses of the real world. You can complete any content with a brown bear and a longbow, and if that’s what the OP wants to do, then he should just find non-elitist groups to play with. Plenty of them out there.
(edited by Kaz.5430)
The Enchanted Map leads to the Enchanted Key. It’s an exotic accessory that is required to complete the Treasure Hunter collection and get the Enchanted Treasure Chest.
https://wiki.guildwars2.com/wiki/Enchanted_Key
https://wiki.guildwars2.com/wiki/Treasure_Hunter
https://wiki.guildwars2.com/wiki/Enchanted_Treasure_Chest
There is nothing at all wrong with using a bow and a bear if that’s what you enjoy playing. If anyone has a problem, then it’s ‘their’ problem, and they probably were not worth playing with anyway.
One thing that would have been nice, would have been a single ‘elite’ trait added to each of the existing core lines, that you only get if you pick that core line as an ‘elite line’.
That way a player would pick two core trait lines in slots 1 and 2, and then slot 3 would be where they pick a new elite specification, or pick the third core line, and get the special new elite trait from that line.
This would mean that players that pick the same 3 core trait lines would have a variation depending on which of the 3 core lines they selected as the ‘elite’ line.
If they were going to unlock special glider skin collections for people based on which back item that they own (something I personally find unlikely TBH), then there would also need to be gliders for people with Holographic Dragon Wings Holographic Shattered Dragon Wings & Wings of the Sunless. Probably for Molten Jetpack, Tempered Spinal Blades & Light of Dwayna too.
I don’t think that they should be tied to dungeons though, none of these skins (with exception of the molten jetpack) have anything to do with dungeons. Although, I’m not really sure why they would give people that purchased BLC back items a route to a ‘free’ glider item, rather than put the glider version for sale in the BLC.
I prepurchased HoT based off of the guaranteed 4 PVE maps; with that being said where’s my new title, and where’s my confirmation email?
guaranteed 4 PVE maps??
You guys realise that when events that ‘were’ working reach a point where they stop working, that’s exactly the sort of thing that beta testing is supposed to find out.
There are all sorts of things that can cause events to stop working when you have thousands of players interacting with them, such as triggers that fail under heavy load (start event, start event, start event, start event, start event), mobs that spawn in a location that allows them to be killed but not recorded for the event, causing it to register too few kills to complete (spawn, die oops). Not to mention finding novel ways to exploit an event that wasn’t anticipated and therefore causes it to break… and so on.
These sort of things require large numbers of players to find them. Sure ANet want feedback, but what they ‘really’ want is to identify places where the live community can break events that don’t break under internal testing.
It’s an elite specialisation rather than just another trait line.
Personally I think that they should have made it so that instead of picking three normal specs or 1 elite and 2 normal, that you should always pick 1 elite and 2 normal.
Each of the original trait lines could then get a special elite trait that only gets used if you’ve picked that line as the ‘elite specialisation’. The new elite specs having access to a unique weapon and utility skills would then make more sense IMO as it would be the ‘elite’ trait for the line.
The only thing I think that might get effected is personal story. We might have an option (at least I hope it’s an option?) To fight with the dragon, or stay good.
Either way we know the dragon dies so if you fight with dragon your gonna lose
When you say “know” do you mean “think” or have you read something somewhere that I’ve not? As far as I know we have no information on the HoT storyline beyond what happens in the first storyline instance.
Guardian can also only equip the Longbow if they take the Dragon Hunter trait-line.
Whether or not that’s a good thing is debatable, but every profession is in the same place where it has to take a specific new trait-line in order to use the new weapon.
Personally I think that having pet dodge on player dodge would be a much better scenario than pet not dodging at all, or pet having to be dodge micro-managed forcing me to press two keys if I want both of us to dodge.
Giving pet an AI dodge mechanic ‘might’ be pretty good, but to be honest I’d still probably prefer the dodge to be bound to my dodge, simply because I’m unsure how good that AI dodge mechanic actually is.
For those of you pointing out that giving the pet a non-interrupting evade boon could be abused, why not give the pet 0.75s of Signet of Stone (active) when the player dodges. That would allow the pet to attack, give it immunity to damage during the dodge duration, but still leave the pet susceptible to conditions and control effects.
An alternative might be to give pets a condition cap of 1 stack. Then the pet would still have to deal with the conditions it receives, but not to a degree that could kill it.
You could maybe combine this with a natural immunity to one condition per pet, and maybe even a weakness to one specific condition per pet.
Thank you.. and may I just say, “wow…….”
So, out of (15) Minor and (45) Major assignable traits… there is only (1) that pertains to traps?
Why would there be more than 1?
There is only 1 trait for shouts, 1 for signets, 1 for spirits and 1 for survival skills.
There is also 1 for longbow/harpoon, 1 for sword, 1 for shortbow, 1 for torch/dagger, 1 for warhorn, 1 for greatsword/spear and 1 for axe.
What makes traps special?
(edited by Kaz.5430)
IMO you don’t need to merge Opening Strike and Alpha Training in improve the OS minors. Personally I think these would make more sense.
Opening Strike : Cause vulnerability with your first strike when entering combat or swapping weapons
Alpha Training : Regain Opening Strike when swapping Pets. Pets have Opening Strike.
Likewise, MoC could be improved with an additional effect rather than a major rewrite.
Moment of Clarity : Gain an attack of opportunity for you and your pet on interrupting a foe. Opening Strike interrupts. Daze and stun durations you inflict last longer.
I also think that LoYF is almost good enough as it is, it just needs to stack duration so a second dodge is not wasted. If the duration was also raised to 5 seconds, then that would be equal to the time it takes to recharge a dodge’s worth of endurance while under the effects of vigor., providing some synergy with Natural Vigor
Light on your Feet : Damage and condition duration is increased by 10% for 5s after dodging [stacks duration]. Short bow skills recharge faster and your arrows pierce.
Why are you guys talking about the loss of +5 power?
You can already get an infusion with +5 power that can be used in a defensive slot, it just doesn’t have a WvW effect on it. It’s actually just +1% damage to Lords and Supervisors that’s being lost, not +5 power.
I would not be against spirits not having an active skill as they have now. I think they could remove it and make it a teleport to spirit skill that also kills the spirit. That would kill two birds with one stone, imo. You get more mobility (for the ranger), and the ability to reset the spirit. If the range was good, this would be the best option imo, but them staying exactly as they are now would be fine too, if they added a -33% CD to Nature’s Vengeance.
While that sounds interesting, it would be incredibly unbalanced and I doubt they would give Ranger access to pretty much on-demand self portaling. Essentially it would give us up to 5 skills on the bar at once that function like the chronomancer’s new elite, but with AoE effects surrounding the portal exit and a much lower recharge. Imagine how much easier jumping puzzles would be with on-demand ‘resets’.
Not to mention that it wouldn’t actually solve the issue. If you’ve moved out of range of the spirit, you don’t generally want to teleport back to it. e.g. If I’ve placed a spirit down at the outer gate, I don’t want to teleport back to it when the zerg is at the inner gate, I want to summon a new one by the inner gate.
If that was the way to kill the spirit and initiate the recharge, then you’d have to wait the full spirit lifetime plus the cooldown before you can summon a new one. From the point of view of the OP wanting mobile spirits, giving them an active effect that portals the Ranger back to the spirit would make them worse.
It would be a cool F2 skill for a new HoT pet though.
(edited by Kaz.5430)
My personal theory is that it originally led to the Tengu starter zone, before that race was scrapped. That area of the map already has 3 starter areas and two 15-25 areas all close together. imo it would be a logical place to put it.
You mean this? I think I saw this on reddit awhile back.
That’s the Temple of Tolerance Map from that_shaman’s 2014 very well executed April Fools joke. I’m pretty sure he had ANet help to do it.
http://thatshaman.blogspot.co.uk/2014/04/rise-of-tengu-mini-expansion.html
Currently no, But when seasonal things come around, (queens Jubilee, Wintersday, Year of (insert animal). they are held there.
Just to follow up on this as everyone else seems to be talking about the Royal Terrace, rather than the Crown Pavilion.
https://wiki.guildwars2.com/wiki/The_Crown_Pavilion_
The Crown Pavilion is open only on special occasions, there is a PVE area downstairs, and a series of 1v1 NPC battle arenas upstairs.
Spirits in GW2 could never work like spirits in GW1 unless they take away the active. Having an active skill is half the problem, because it prevents the skill recharging until after the spirit has died.
If you moved out of the range of the spirit in GW1 then you just cast a new spirit. In GW2 you first need to waste the active to kill the spirit and then wait for the recharge to occur.
But, at least in the current incarnation you can kill the spirit with the active, because previously, if you didn’t trait for mobile spirits, then you would have to wait the entire life-span of the spirit plus the cool-down before summoning a new one.
Taking away the active (or rolling it into an on-cast effect) would completely change spirits into something a lot more like GW1. IMO we don’t actually ‘need’ mobility, recastability would work just as well.
The fact that four specialisations don’t have the same weapon doesn’t change the chances of other professions possibly getting the same weapon. It’s just a pattern.
Maybe adding weapon “sets” for everyone would work better.
No hot key to change weapon set, no changing set in combat, but giving everyone a non-inventory-based place to store an alternative non-active weapon set or two.
- State changes on the Ranger ‘stow’ the pet, triggering on-swap traits, and putting the traits onto ICD (often at times that are out of the Ranger’s control). State changes that trigger on-swap traits include all transformations (Moa Signet, Tonics, Event-based), entering or leaving water, and various boss mechanics (Legendary Archdiviner’s stun, Mordrem Mangler’s captivate ability).
Seems to work the same way weapon swap activation does? I’m pretty sure I’ve had various weapon swap traits trigger upon being moa’d
I didn’t actually test this bug myself, it was reported by someone else in the Ranger forum. However, I could imagine that some state changes also trigger weapon-swap traits too, at least the ones that state-change your weapon skills would. That’s more a generic bug in the system that would effect everyone (not just Ranger).
Either way, other players (or bosses) should not be able to trigger a players on-swap traits, whether it’s pet swap or weapon. Pet swap issues belong in this thread, weapon-swap maybe not.
The achievement is for buying Globs not Dabs.
Couple of bugs that I had on a list elsewhere, that are not on this list.
I honestly think that spirits would be better if the `active` click was removed altogether, allowing the spirit to start recharging straight away.
The current `active` would cast immediatley when you’ve place the spirit, triggering the recharge to begin. Then, after what was originally the `active` has completed, the `passive` effects would occur for the remainder of the spirits lifetime. I.E. one click per spirit rather than two.
This would keep the on-demand nature of the `active` skill (just moving it to the first click), and more importantly, would allow us to have multiple copies of the same spirit up at the same time (3 or 4 depending on trait). This would essentially allow us to reposition spirits if we move away from them, no more waiting 20s between spirits, or to stack the benefits.
It would probably require the passive effects to be reduced to a 25% chance, but with three spirits up that would mean 3 rolls of a 1 in 4, rather than 1 roll of a 3 in 4. Mathematically that works out to be slightly reduced odds over all, but with the chance of getting multiple procs of the passive on a single hit, which I think makes up for it.
e.g.
Sun Spirit is currently this
click (summon sun spirit 1)
gain passive effects of sun spirit
wait up to 60s
click
cast solar flare
sun spirit 1 dies
20s cooldown
click (summon sun spirit 2)
gain passive effects of sun spirit
wait up to 60s
click
cast solar flare
sun spirit 2 dies
20s cooldown
instead it would be more like this
click (summon sun spirit 1)
cast solar flare
gain passive effects of sun spirit
20s cooldown
click (summon sun spirit 2)
cast solar flare
gain passive effects of sun spirit
20s cooldown
click (summon sun spirit 3)
cast solar flare
gain passive effects of sun spirit
20s cooldown
sun spirit 1 dies
Make sure that you are purchasing a pre-“purchase” rather than a pre-“order”, and make sure that you are only buying from one of the authorised retailers from the official list.
https://www.guildwars2.com/en/retailers/
You can just use Signet of the Hunt to proc the Attack of Opportunity that is applied by MoC.
So, just use that with dual GSs and skirmishing to be able to swap and gain Opening Strike, then use the signet to get the AoO.
You cannot use SoH, it only affects your pet.
When the NPE was added (September 2014) the old ‘Signet of the Beastmaster’ trait was retired, and the effects made baseline. Since that point, Ranger signets have effected the ranger and pet, not just the pet.
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