I don’t think Roy is the one working on Necro atm. Go post that in Necromancer forum
Just wanted to discuss on how some weapons are great with the legend of another one.
Hammer has great sinergy with Shiro skills, except 8.
6 is great because is less risky, you can used without a 99% death. 7, 9 and and 0 are great to keep distance. 9 also compensates for the slow hammer.
Staff is better with Jalis then with Ventari, while hammer is the best option given the tablet managing imo. The staff provides some healing that actually seems pretty nice with a tanking legend, also Jalis upkeep is better close range.
Already mentioned Ventari and Hammer.
What else?
Shiro will be so good with hammer. That dodge, quickness plus superspeed, that elite freeze and that healing skill. Seems designed to keep distance except skill 8
I still think that Necros or Guardians can wreck a fragile Revenant like the Hulk with Loki in the first Avengers movie
yeah, but we can just swap legend for 10 seconds to regain 50 energy. Not saying it’s good, but it’s worth a try and some trust
I love it, sorry man
Engineer’s class mechanic isn’t the kits, though – it is the toolbelt – a bar of toned down utilities. Essentially more utilities in exchange of less weapon skills. Sure, there are kits, but they’re optional – and paid with utility slots.
Whereas revenants get an additional bar of normal ones on swap. And now even a second weapon set. All for free.
They’ve just thrown the design of the engineer under the bus, basically. Not that i’m surprised – they have to find some way to sell the expansion to people, after all.
Optional yes, but still has them. 1 kit and toolbelt is far more than what revenants have now, because utility skill swap barely compensates for the lack of customization.
Engi can choose his utility skills making great combinations.
Not even factoring energy cost restriction here
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Except he dies faster
I’ll be back on this topic once I get to try Revenant again. I’ll trust Roy for now.
I agree with you Jekkt, but I want to give it a try.
I like energy and upkeep skills tbh
Soon™
10 chars
Yes, everything besides auto-attacks has an associated energy cost.
Tyvm for the extra clarification. Keep it up, you’re doing great
The point was simply avoid that kind of comparison. What’s next? Necro has knife, then rev should too?
1 ranged weapon is fine. Guardian staff is utility, range is not important on it
Hammer 5 has like 9001 seconds of cast time. And I don’t want 100% swiftness
Staff has 600 range
600 range = melee now, gg
such range
much melee.did I say melee?
It’s mid range. Also nice doge, would you like a report?did you even read my original post?
try again
You said staff is one of two ranged weapon. It’s not. Objectively.
I don’t care about posts I wasn’t replying to
Not really comparable. Pre-elite guard is with 2 mid range and no long range and revenant with one long range and no mid range. Personally I’d rather have one long range and no mid range.
Guardian has 1 1200 range and 1 600 midrange.
Revenant have a smaller weapon selection, but looks fine to me.
I already have a Guardian, I don’t need 2
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Staff has 600 range
600 range = melee now, gg
such range
much melee.
did I say melee?
It’s mid range. Also nice doge, would you like a report?
Still 4 seconds, as I said before
Staff has 600 range
Mace…
Jalis…
did you read my first post in this thread?
And survivability. Guardian is tanky, rev is squishy
As guardian. So?
Give rev conjured weapons and attunement then :P
Oh and customizable utilities then
we even have no swiftnes ooc
Yeah guessed so. It’s bad with upkeep skills and weaponswap. However my main concern is the lack of swifness skills. Even mesmer has 2. How are we supposed to explore?
Impossible Odds gives <Super Speed> which is faster than regular swiftness. Because this is an upkeep skill, when out of combat you will have 10 seconds of super speed before you need to refill your energy.
Upkeep skills can’t be used out of combat because of the way energy regeneration works. When not in combat, energy regeneration pips go to 0 in order to keep the Revenant at a resting 50 energy. Upkeep skills require that the Revenant have pips to get rid of, because they all cost more than the 5 pips that would bring a Revenant from 0 pips to -5.
Okay, then yeah. Revenants need a form of swiftness if they cant really use upkeeps when out of combat.
Thanks
Traveler runes.
Mesmer has pretty bad access to swiftness too unless they trait and equip runes for it.
Mesmer is bad with 2 skills for swiftness. Revenant has 0
Recharge 5 energy per second, so we are both wrong it is 9 seconds.
At least I think that’s how it works if my memory is correct.
Recharge is 0 ooc
At 0 energy you shouldn’t. However thatvpeobably was a dev gimmick
Necro and Guardian still have like 300% more surbivability then revenant. It is like comparing a thief to them
Isn’t Rabid Laceration basically a 10% damage boost?
For 4 seconds ooc. Tooltip says 5 energy plus 10 per second. Am I wrong?
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I agree with Bovan but still low survivability, expecially on Jalis that is supposed to be tank. No protection? No swiftness?
It seems it was just a dev thing. Tooltip has energy cost.
Oh well, we already know what to test next weekend
I was exaggerating on purpose. That wasn’t the point
Now that nobody is using mace anymore and probably even less Jalis, can we start addressing the lack of swiftness for this class? The only one with no swiftness skill at all or even a trait to get 25% movement speed.
- Mesmer: swiftness weaponskill + passive signet, almost perma swiftness for the slowest class in the game + BLINKS. Also Chronomancer getting 25% speed trait, but normal Mesmer is already enough and probably the best class for jumping puzzles and exploration.
- Engineer: perma swiftness with kit swap, plus swiftness skills. No combo needed.
- Guardian: swiftness weaponskill and 2 swiftness shouts. Perma swiftness here too (93-120% swiftness uptime with 1-2 tics from staff symbol), plus a leap with GS.
- Necromancer: +25% speed signet, swiftness utility skill and weaponskill.
- Warrior: +25% speed trait, plus swiftness weaponskill and active signet.
- Thief: +25% speed sigil, spammable blinks and leaps. Some swiftness on steal and dodge.
- Elementalist: like Thief but with even more swiftness.
- Ranger: LOL, spam heal, elite, shout training: enjoy 2min swiftness. Not factoring the +25% speed signet. That’s so reduntant it can be removed from the game. Or give it to Revenant.
Revenant has a combo field and blast finishers, we all know that. While this is something, it’s a far inferior mobility compared to other classes. Can’t be used effectively in jumping puzzle and WvW. Sometimes you also need to stop to avoid missing the slow Jalis road. Also forces you to equip Jalis and a mace (hammer is too slow, seriously, normal speed is better then having to stop to get 5 seconds of swiftness).
Possible solutions:
- Make Jalis #6 to add swiftness baseline. Why not?
EDIT:
It seems that default upkeep ooc will be +5 in the next iteration, so maybe Impossible Odds will be a 9 seconds swiftness ooc, going down at -5 with a 5 energy activation cost.
Waiting for a confirmation from Roy or any dev on this.
It would still be a 47% swiftness uptime however
EDIT2:
nope, over 90% since legendswap has no cd ooc.
(edited by Kidel.2057)
If i got it right you can now basically do this:
swap to shiro legend gives 50 energy -> cast jade wind
swap to jalis legend gives 50 energy -> cast rite of the great dwarf
swap to shiro legend gives 50 energy -> cast jade windrinse and repeat …
dunno what to think about it, but maybe i just missed some important info ?
10 sec cooldown on swap plus huge energy cost for doing pretty much nothing:
- Mallyx elite is upkeep.
- Jalis elite is a 2 sec def boost with 3 sec cast time. Horrible
- Ventari needs tablet and is just a pushbak with little heal.
- Shiro is aoe venom.
Sure, spam them
Yeah, Jalis should have a way to clear condis, or we are forced to run Mallyx on every build. Ventari tablet is too slow (switch, summon, use skill).
Two 7% damage boosts is not enough to compete with other professions that can stack above 20% base damage boost.
There is only one 7% boost and that was to ferocity… even with a control find I could see that. Look again please.
There is also a 7% on a target with vulnerability on, and you deal it attacking (1 stack every 4 attack, with swords attack speed it feels like a solid perma vulnerability).
Is that on this thread anywhere? I can’t find it here. I dont remember it from the livestream but I joined late :p if the OP I quoted from meant from the stream shouldn’t that be posted ina different topic then, as this is about other changes?
It’s in Shiro trait line, the second minor trait (the first one is 25% chance to add vulnerability to attacks, the second one gives a 7% damage boost on targets with vulnerability)
- Energy
Weapon skills still have a energy cost? So in short we still have to make a choice..build up energy by autoattack or use wep skills and be left without energy to do something else.
- Hammer
Phase smash and Drop the Hammer. How i am supposed to land these skills with 240 radius? They are too slow to hit mobile target. Theres no need to even dodge that stuff by any means. Damage buff in this case is completely useless. Hammer on it own still doesnt have any abilities to kite. It will remain as useless weapon.
- Legendary demon stance
Embrace the Darkness: Reduced the pulsing interval from 3 seconds to 1 second. Decreased the self-torment duration from 3 seconds to 1 second per pulse.
Will it copy all stacks on revenant or just 1 as in last beta? If it continue to copy just 1 stack then you might as well delete it.
Pain Absorption: Reduced the casting time from 1 second to 0.5 seconds. The self-applied blindness no longer uses your condition duration, and its duration has been reduced from 8 seconds to 6 seconds.
That skill is still useless in solo settings. Why you didnt added stunbreak here? Stunbreak on Shiro is cool and all but..we need more
- Legendary centaur stance
Still clunky to use. We still have to cast it upon legend invoking.. See ya mr Ventari in trashbin. Well i never liked you either way.
- Legendary dwarf stance
If thats the olny buff you could add then rip.
Nobody in their mind will cast rite of the dwarf.
Nobody will use vengeance hammers as the damage is too low without any extra effect, hammers probably will continue to disappear on obstracles.
Brick road wont pulse stability right away – well sorry, but i am not going to stand in the field and eat a stun so i can get a stability i wont need anymore. Bye Jalis, you looked so fun to use but youre completely useless. Shiro is twice as tanky. I wont miss you <puts Jalis to trashbin> Bye bye.
- Invocation
Still useless. Still doesnt enhance revenant mechanic by any means. Theres in fact little connection
My rate; 3/10.
Revenant will continue to suffer from the lack of sustain. Poor healing, next to 0 condition removal if you dont run clunky Ventari, lack of stunbreaks on Mallyx, Ventari, Jalis. Shiro looks so overpowered to them that its not even funny. I could go on but i think i waste my time.
Ps. If you had marauder amulet in the stream then the damage on swords..is really, really low.
I agree with all you said except the harsh rating. Revenant got a huge buff right now. Still far from perfection, but Roy did a great job in 1 week.
Your first 2 points are the most important to me, but I agree with all of them.
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jalis just… doesn’t feel very defensive atm…
I agree. It needs protection or a more usable elite. Lower activation time and energy cost.
Two 7% damage boosts is not enough to compete with other professions that can stack above 20% base damage boost.
There is only one 7% boost and that was to ferocity… even with a control find I could see that. Look again please.
There is also a 7% on a target with vulnerability on, and you deal it attacking (1 stack every 4 attack, with swords attack speed it feels like a solid perma vulnerability).
It’s already in a good direction. Only things I personally don’t like are the Ventari Tablet micro-managing (commands should work like shouts/virtues, no animation on character) and energy cost on weaponskills (that could be an issue with weaponswap)
Two 7% damage boosts is not enough to compete with other professions that can stack above 20% base damage boost.
We have 7%, another 7%, a lot of might, a lot of vulnerability and a 20% (on a target under 50% hp), plus a 2% for each condi on us.
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cut
just make that skill consume energy faster.
Other toggle skills are not that great. being unable to attack for those is bad.
I assure you, they can just delay things by 1 second. Once a Revenant is down is pretty much dead even in pve.
for once I agree with skowcia.
Revenant has crap survivability however. Feels like a thief with less evade and no invisibility.
Devastation GM trait only works when attacking from flank. Also other 2 GM traits are too good to pick life steal.
Guardian can still wreak Revenant with Retaliation. Just use a virtue when omnislash starts