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23, something wrong? Why i would troll? Im honest and asking for a fair fight, but you step back. Back in the old days people had honor..no more it seems. Quite sad if you ask me
23? Then start acting like that please. Honor? Oh come on, listen to yourself.
And sure, a duel between 2 different players is the best way to determine the way to use Revenant, also in PvE.
You dont like the fact that you been proven wrong, once again?
I don’t like flame. Be polite.
But go ahead, report, then i will report you as well.
I did not, yet. You’re free to report me if you find a valid reason.
I actually found your posts offensive and provoking.
Sorry about that, it wasn’t my intention
What the f? Really what the…. You literally applied 1500 stacks of confusion to me. Overkill, im dead.
Why i would even swap to Mallyx after jade wind for it upkeep instead of staying in Shiro stance with impossible odds and bursting someone with unrelenting assault? It doesnt make any sense to me nor to anyone that is active in pvp.
And did i said something about weapon swapping with legend swap? If anything im against weapon swap whatsoever in any form.
You brought Jade Winds up, I’m not going to use that skill in a dps rotation. And Embrace the Darkness does actually more dps (and lasts longer) then Impossible Odds. For 32 seconds you get 15% power, precision and ferocity (plus defensive skills that may give more power/precision with food) vs 19 seconds of quickness. Do your math.
Regardless of this argument (that you brough up) I’ll try to be more clear: your idea of linking weapons to a legend is bad.
What if I want to alternate between Sword + Impossible Odds and Sword + Embrace the Darkness for max dps?
With your idea I can’t, because once I swap legend I also swap weapon. Or I’m forced to use Sword in both sets, giving up to any ranged option, or Mace with fire field for extra Might. Also giving up to customization (2 sets with Swords? It would be like not having weaponswap at all).
That’s just 1 example.
Another one?
I’m fighting ranged with Hammer + Mallyx, then I’m stunned and I need to legendswap. Oh, I suddently have a Sword. Nice, I have to go melee or wait 10 seconds, also wasting my Fury from stunbreak.
Another one?
My energy is over for whatever reason, I have Shiro+Jalis, tied to Sword+Hammer.
I have Shiro, and I want to get energy back to use my weaponskills or to actually heal, but if I do I’m forced to use hammer, lowering my dps, cleave and so on.
Again, 2 sets with Swords? It would be like not having weaponswap at all.
Do you want me to continue?
PS: you can simulate your solution with normal weaponswap if you want. Just take any keybind software and setup so that when you press f1 you also press your weaponswap key automatically.
This should be enough proof that normal weaponswap is objectively better, because it includes your solution, giving more customization options to people with a more open mind.
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simply because otherwise our OOC mobility is terrible, INCLUDING “exploiting” Impossible odds, it’s “exploiting” to manage 90% swiftness uptime… That’s kinda sad lol.
Legendswap to get energy is the main class machanic, it’s not exploiting.
Plus your backwards mobility is terrible. I can see doing it a couple of times, but moving around only relying on that? No.
Plus you’re still forced to double legendswap to get your energy back and keep dashing, no difference with Impossible Odds from the energy point of view.
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What’s the point of this thread?
What I’m trying to say is that Revenants have a similar playstyle to S/D Thieves. Which is pretty interesting for me
If you say so.
Unfortunately Revenant can’t become invisible and spam 6 times the same weaponskill, so I personally don’t see too much similarities.
Thats just lore. Gameplay is different.
Agreed. If you just apply lore, then Revenants shouldn’t even be restricted to teleport at waypoints, byt anywhere they like.
they can travel thru the mists yes, but its not a shadow step its just a travel, its in a difrante time and space zone but it still has distance, no tp just “fast walking”
Are you implying that the mist world is as big as the real world? Or are you implying that traveling in the mist makes you appear in a corresponting point in the real world?
Because both those ideas are not true.
So you admit that you are too afraid to pick up the fight. That sums it up. If my way of playing is wrong then you would beat me without any problems. But its okay, i dont like fighting with low skill players either way.
How old are you?
Or you’re simply trolling maybe. Still bad.
I use my energy on jade wind which cost 50 and i will have back 40 energy before during these 3 seconds?
I said 4 in the other post, but well, that’s not the point.
Oh boyyy..You argue over me about mechanic when you dont even know what you talking about. Jade wind last 3 seconds, thats olny 15 energy back assuming you wont use other skills meanwhile.
It’s almost 4 second if you factor in reaction time and activation time.
Also isn’t the upkeep stronger while in combat? there is more the 1 pip, so it can get stronger somehow. Again, not the point. Third time I say it.
I don’t care about Jade Winds.
Plus if you’re already fighting you get to use Jade winds when you have at least 55 energy.
Tell me how you do that my master?
Are you asking to be reported? I just need to press a button.
However I see no problem in using Jade Winds then swap to Mallyx for its upkeep.
This still proves your whole idea flawed, since with that I’m forced to use Jade Winds with my secondary weapon so I’m able to use Mallyx with Sword.
If weaponswap is tied with Legendswap then I’d have 2 options:
1) equip sword in both sets (so basically no weaponswap)
2) or give up Shiro+Sword or Mallyx+Sword, since swapping legend in your opinion should also swap weapon
Do you get it now?
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I am ok with both, but I do think some of the weapon cooldowns need to be reduced. Staff 5 for example, seems a bit long considering there is an energy cost as well. In my mind the energy cost is there to allow for shorter cooldowns. To have a cost and a long cooldown feels excessive to me.
Energy may not be an issue now that swapping legend is isntant. If you want to do a skill but have no energy, then you just have to learn to swap fast.
Probably.
I’m not sure about this, I want a beta soon to try.
Isn’t that what Elementalist does?
You’re D/D ele, press 1 button and get a ranged ice bow, press 1 button and get fire dps skills, press 1 button and get water healing/support skills, press 1 button and get mobility lightning skills, press 1 button and get earth tanking skills.You’re only pressing a single button before you get straight to action. That’s perfectely normal. My point is, with revenant, there will be many occasions where you will have to press 2 buttons – and sometimes even 3 – before even using a single skill.
I understand your argument, but we should probably wait next beta for this kind of criticism.
With swapping being instant I don’t think it’s going to be a problem.
If the class is strong but just hard to use, then it’s perfectly fine with me. I don’t want Revenants to be overused.
Isn’t that what Elementalist does?
You’re D/D ele, press 1 button and get a ranged ice bow, press 1 button and get fire dps skills, press 1 button and get water healing/support skills, press 1 button and get mobility lightning skills, press 1 button and get earth tanking skills.
Staff ele? The same, but with sword elite. Not really optional.
And aren’t you forgetting gear? You can’t really tank with berserker stuff or dps with celestial.
Plus I’m a Guardian, and even with the zerk build I still have a lot of support and survivability, even with no swaps.
Revenant is crap with no swaps. Energy will prevent you from doing most of that the other classes do.
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So smart, a duel is the right way to test ideas about class mechanics!
Let me yse my elementalist, so if I wean it means that Revenant should get attunements!
Not 2-3 seconds? 4? Who cares, it’s not the point. You don’t need to build up anything to use Jade Winds. You use your 50 energy and you have 40 back before the target can move. The only thing that needs buildup is the upkeep skill, and that is also one of the main legendswap reason.
Thief has access to a 25% movement speed sigil.
Plus many blinks/dashes with no cooldown (just initiative).
Equip a dagger or a shortbow.
Thiefs and Elementalists have the highest mobility in the game.
Just +25% perma speed and blinks.
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on utility skills, the cooldown is mandatory. Otherwise you can just spam jade winds (you refill 35 energy before it’s over).
If you remove cooldown you have to increase energy cost or make skills less impactful. It’s ok the way it is for utility skills.
On the other hand I don’t really get it on weaponskills. However it may be justified to force you to legendswap.
I’ll need to test it.
However, I don’t think it solves your problem, because that gives you at best 47% uptime, not 90%. Once Impossible Odds has drained your energy, you have to wait 10 seconds before the energy bar fills back up to 50. So it’s not 9 seconds of super speed every 10 seconds, it’s 9 seconds of super speed every 19 seconds.
Can’t you just legend swap twice to refill your energy? Legend swap has no cooldown ooc.
Then it’s higher then 90% ooc, regardless of upkeep.
Still waiting for someone to actually confirm here.
Wait a second, do you still get at 50 energy if you swap twice?
You know what class also doesn’t have an easy access to Swiftness? Thief. Use blasts+highway if you want Swiftness.
Thief has a permanent 25% movement speed signet + swiftness on dodge roll and on steal. Considering the short swiftness uptime, it still has an average of +30% movement speed factoring vigor and +30% duration from the same trait lines, but who cares?
You can swap in a signet and get free 25% during exploration. Anytime you want.
Thief is one of the 5 lucky classes (6 with Chronomancer) with the permanent 25% movement speed boost, and one of the 4 that actually just need to equip a skill for that, without changing traits
Plus many blinks/dashes with no cooldown (just initiative).
Equip a dagger or a shortbow.
Seriously, do thiefs need swiftness? Just spam bow 5. Leveling a thief I was always the first to arrive, before all my friends.
Thiefs and Elementalists have the highest mobility in the game.
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It takes 2-3 seconds to reach 100 energy after weaponswap in combat, and you have constant upkeep if you’re not toggling any skill, meaning you can use jade wind right away and be over 50% again before it ends. Skill animation + duration is way more time then the one you need to compensate for the energy cost. Remove the cooldown and you can even spam jade winds, and reach 100 energy while doing it.
Legend swap on cooldown is just the optimal energy management, of course.
But even if you don’t swap every 10 seconds, you still need to swap for stunbreaks, condi cleanse and energy refill after an upkeep skill.
Those are 3 completely different reasons compared to the ones that make you trigger weaponswap (like range change, kiting or getting new cooldowns for more damage).
I don’t want to be forced to swap weaponskills every time I need a weaponswap, sorry
That’s just stupid, deal with it.
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However, I don’t think it solves your problem, because that gives you at best 47% uptime, not 90%. Once Impossible Odds has drained your energy, you have to wait 10 seconds before the energy bar fills back up to 50. So it’s not 9 seconds of super speed every 10 seconds, it’s 9 seconds of super speed every 19 seconds.
Can’t you just legend swap twice to refill your energy? Legend swap has no cooldown ooc.
Then it’s higher then 90% ooc, regardless of upkeep.
Still waiting for someone to actually confirm here.
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Revenant has energy + cooldown on skills, so it will never have the same burst as a thief.
Also you can spot a revenant from distance, has no invisibility (nor escapes)
In fact the olny reason i ever swapped was cause i needed another healing skill otherwise i would camp one legend 24/7.
And that’s the main cause of your initial weird suggestion instead of weaponswap.
You don’t get legendswap at all, or you have adapted it to your own personal playstylke.
You are supposed to legendswap every 10 seconds, or even more frequently if it wasn’t for the cooldown.
You get 50 energy baseline, necessary for upkeep skills and 5 more weaponskills.
If you trait it with the main Revenant trait line (invocation) you also get stunbreak, and so potentially fury, plus 1 condi cleans on each legendswap (did you notice that we basically have no condi cleans except this and Jalis, yes, I’m not counting ventari tablet and staff)
“if you equip a skill”, “if you equip a weapon”, guess what? At least you CAN have awesome swiftness skills if you do that. Revenant can’t even do that.
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Rage will be the go-to rune for Revenant i feel if you have access to permanent fury, which you should if you have a warrior in the group using FGJ on cooldown alongside the Revenants traits that proc fury and such.
Never been a fan of scholar runes, as soon as you dip below 90% hp (which happens quite often) the runes are just suddenly not being utilized at all, they’re effective in a premade group where you can coordinate better, but most people probably run in pugs, but thankfully (as you’ve stated yourself) Rage will pull ahead on damage over scholar runes for the Revenant (Hooray!)
That’s also what I think
Thanks for running the numbers on all of this. I was thinking about Runes of Rage the other day on revenant.
Remember that Runes of Rage increases Fury duration by 30% so instead of an 8 second Fury activation Fierce Infusion should give a 10.4 second Fury duration. When paired with the 19.5 second Fury activation from the Runes you get very close to 100% fury up-time.
Thank you for your comment, and yeah, Rune of Rage is great on Revenant because of all the benefits and synergy. Math also proves is better then scholar in the majority of circumstances. Scholar however is still the best if you seek the highest damage possible, and is pretty good on Revenant because of Shiro’s healing skill.
For WvW, I’ll be using the Rune of Evasion with the Retribution Line and Orrian Truffle meat Stew for +40% endurance regen, Might, Stability, Retaliation, Swiftness and Fury on dodge. Along with the crippling strike. Looks pretty nice to me when combined with the life siphon traits. Something like; Assassin’s Presence, Ferocious Strikes, Assassin’s Annihilation, Close Quarters, Retaliatory Evasion, Rejuvenating Steadfast,
Cruel Repercussion, Invigorating Flow & Shrouding Mists, dual sword with Air/Blood sigils. Looking forward to testing that.
That’s a great idea. Not dps oriented but I’m sure I’ll give a try in wvw for survivability.
I can totally see 3s of Fury being useful with Sword fast attacks and/or quickness, and 3s of Swiftness are REALLY useful in WvW, since we only get 47% superspeed uptime.
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Do you realize that what you said (while being correct, even if I don’t care) has nothing to do with what I said and with the main class mechanic, that is legend swap?
You just seem hurt because they did not end up uing your (flawed) solution. :\
Weaponswap is so much better and gives that little bit of customization that Revenant needs.
Weaponswap has nothing to do with the core machanic (and that’s in fact why it was needed).
Energy management is even more difficult and you still have swappable legendary skills.
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As I said I’m excluding the combo on purpose, also because you have to stop to use it, so basically defeating the whole point of having swiftness.
I’m just waiting for Roy or another dev to confirm or not that we can use Impossible Odds out of combat for 9 seconds.
Roy has already said that out of combat you get the full energy regen in the new build, you don’t need him to come in here and confirm this for you. Instead of dropping to 0 regen at 50 energy ooc, revenants will now have a constant +5 regen at all times and your energy bar simply caps at 50 energy ooc.
However, I don’t think it solves your problem, because that gives you at best 47% uptime, not 90%. Once Impossible Odds has drained your energy, you have to wait 10 seconds before the energy bar fills back up to 50. So it’s not 9 seconds of super speed every 10 seconds, it’s 9 seconds of super speed every 19 seconds.
Yes, you are right
yeah, forgot about wvw.
However that rate is relatively a lot, but a 5% increased damage, as I said, may be inferior compared to 1 extra hit that bypasses a block, at least in pvp.
Sure, let’s change the main mechanic of the class and make it just like a warrior with more skills.
Thats just lore. Gameplay is different.
Agreed. If you just apply lore, then Revenants shouldn’t even be restricted to teleport at waypoints, byt anywhere they like.
What’s the point of this thread?
46+30 is just 76. As I said is fine if you have no alternatives, but Fury uptime on Revenant is terrible and 1 hit in pvp is a huge chunk of hp. Doing 1 extra hit is actually better then doing 5% more damage sometimes, that’s why sigils of air and fire are populare in pvp and terrible in pve (don’t ask me why the price is so high, it makes no sense)
If you mean the jade daggers, I bet not. That would be like having Ventari’s tablet stick around after you swap
Ventari tablet is not an effect. Both skills seem to spawn physical object, but Jade daggers are just a decoration for an effect that will probably stay on the character, while Ventari tablet is a pet with a name and a position on the map.
I’m not saying you’re wrong about the buff staying, but you made the wrong example.
Ferocity is not that great in pvp since you won’t get much critical rate.
Having said that I still agree on the Master trait (even if Jade Echo may be taken into consideration if Revenant has low survivability).
The 2 unblockable attacks however look very good in the Adept slot.
Also the GrandMaster that removes stability may be pretty good on Necromancers, but yeah, 20% more damage is the best.
Siphon is just from side, so you won’t be using it too much in 1vs1.
Hmm I see a staff with Jalis working well, now that you say that. And with weapon swapping now a thing, potentially a Jalis/Glint with Staff/ ? & shield?
We still don’t know anything about Glint skills. I can’t answer that.
Staff and Jalis also work well because of the hammers upkeep, that imo is better with a melee weapon in pve (rotating hammers can get scary only in pvp, normal mosters are not scared at all, so Hammer + Jalis is not amazing in pve, and justified only by a Jalis/Shiro build with Hammer+S/S)
I believe Glint’s offhand shield with quite a heals will be a good option.
Paired with either Mace or Sword MH.
yeah, data mined skills are confirmed. May be changed since they also changed staff to be the healing one.
However staff will still have an extra condi cleanse and projectile block.
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You havent answered anything you want to be rewarded for not playing yor class right. Its like you are playing a mace shield signet guardian complaining that you are too slow. The solutions are right in front of you but you are too stubborn to accept them. ( superspeed is not good enough, blasting lightning is too hard, runes are too expensive etc)
Don’t pretend things I’ve never said please.
Superspeed is more then enough if it’s confirmed to be 9 seconds.
And I’ve NEVER said anything about runes being expensive. Never. Please do not lie or bait.
It’s not about being able to use a class or not. It’s about being on par with other classes (that even if they have lightning field don’t have to bother blasting it, because they have instant swiftness).
If superspeed is 4 seconds ooc, then Revenant has a serious mibility issue. If it’s 9, then it’s bearable.
Being forced to stop to build swiftness every minute is not really smart. You gain no advantage from it on the long run.
Staff is probably the best melee weapon for a tank Dwarf build, as I said in multiple threads.
It comes with healing auto attack, weakness, projectile block, aoe heal and condi cleanse, aoe knockback.
I actually find staff awful with Ventari skills, because managing the tablet prevents you from using weaponskills to the fullest. They just happen to be both a good choice for a healer build. Weaponswap is good here, because you can be a dedicated healer and swap between Hammer+Ventari and Staff+Jalis/Ventari to get the best healing output while being able to land some ranged attacks while using the tablet and some melee attacks while not using it.
So yeah, go with staff if you want to be healer, but also if you want to tank.
However tank Revenant is just a theoretical build. It didn’t seem so tanky in my practical test in the last beta, and not much has changed in that regard.
Ive done every single jp in the game and only a few jumps actually “NEED” swiftness and even fewer dont allow you to stop to stack swiftness.
The thread is about exploration in general and WvW. Jumping puzzles are just a part of it.
Please, read more carefully before adding criticism that has already been answered.
Shiro heal + Mallyx elite. May be interesting. It’s that what you were thinking about?
Let me guess, it was something like “swap weapon when you swap legend”, right?
Or change weaponskills according to current legend (that is basically the same thing with less gear involved)? Like attunements.
Or changing a couple of effects/conditions on skills based on attunement… ops legend.
All horrible choices. Legendswap has to be done every 10 seconds, I may want to keep my melee/ranged skills longer. Those 2 swaps have very different reasons to be done.
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You’re probably the 14th one that says that in this thread. You should probably read more carefully the 15 times that I or other users already replied to that
the particular weapon you have equiped likely does not synergize well with one of them.
This is a huge misconception, and I blame the comunication of the dev team here.
They tried to sell staff as the ventari weapon. That’s not true lol, Staff is awful with Ventari tablet, it’s just happens to be good if you have a full healer setup, so you use staff because it heals, and ventari for the same reason.
Aside from this particular build, staff is actually great with Jalis, and hammer with Ventari.
Jalis is the tank legend and has an upkeep that deals damage in MID RANGE. That upkeep is not useless with the hammer, because pvp enemies will not attack you in melee range willingly, but is useless in pve, where enemies will get close to you regardless, taking damage from rotating hammers but LESS damage from your actual hammer skills, that do more damage when you’re far from the enemy (did somebody say Shiro’s backdodge, block and superspeed?). Also Jalis has a skill that taunts an enemywith a chain, making it come closer.
On the other hand, Ventari tablet is a mess to manage. I found it usable only while attacking with a ranged weapon.
And guess what? Hammer is great with Shiro!
Quickness and superspeed upkeep will compensate for the slow animations, while the dodge skill will remove any CC effect and keep distance from the target (hammer does more damage if the distance is greater).
Swords? Mallyx upkeep is the one with the greatest dps bonus, even better then Shiro’s. Sword is a bursting weapon, and Mallyx provides the best burst.
In my opinion some weapons have MORE synergy with other legends then the one they’re sponsored with.
It’s not true that there is no synergy, is just that you don’t know the skills and the class enough, and you’re basing your argument on a misconception. You can make a lot of combination, you just didn’t think about them.
Feel free to prove me that hammer has no synergy with Shiro and staff has no synergy with Jalis. Both better then the corresponding weapons.
Sword: Shiro, Jalis, Mallyx
Staff: any except Ventari (unless you are going for full healer, but that’s just a side effect)
Hammer: Shiro, Ventari, Jalis (pvp)
Mace: any except Ventari
Weapons are only tied to trait lines, but there is just 0-2 traits in each line that talks about the weapon itself (and in Devastation that traits only says “dual wield”, so it could be mace/axe). Usually not even worth.
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Guard and mesmers have to give up a lot for decent swiftness uptime >.> so either bite the dust with a subpar weapon or use Traveler runes like everyone else.
I can get an exploration setup on Guardian equipping a staff and swapping 2 utility skills. I’m not planning to have 100% swiftness uptime in battle dude, it’s meant for exploration, OoC.
Mesmers have to give up nothing. Focus is arguably the best off hand weapon, and equipping 1 (pretty decent) sigil is not “a lot”. You get 98% swiftness uptime from only those 2 things.
Also with Revenant I’d kill to be able to give up something to get a smooth map exploration.
Traveler runes, lol. You would have to swap an entire armor set for that.
With Revenant the only direct way to get speed is maybe (waiting confirmation) Impossible Odds, and only 90%. EDIT: 47%. EDIT2: nope, over >90% since legendswap has no cd ooc.
Please read the thread however. I’ve already replied to comments like this.
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I don’t see that coming. Legendswap is the intended way to compensate for the lack of customization. The fact that you get no skills to customize but you get 2 sets of them is the revenant class mechanic (with energy in place to avoid spamming).
If you want more customization there are many other classes to choose from. If you want legends and legendswap I’m afraid you have to giveup customization.
However I’d love racial skills and mistfire wolf to be selectable. MISTfire wolf.
You mean this OP?
- Mesmer: swiftness weaponskill + passive signet, almost perma swiftness for the slowest class in the game. Also Chronomancer getting 25% speed trait, but normal Mesmer is already enough and probably the best class for jumping puzzles and exploration.
- Engineer: perma swiftness with kit swap, plus swiftness skills. No combo needed
- Guardian: swiftness weaponskill and 2 swiftness shouts. Perma swiftness here too.
- Necromancer: 25% speed signet, swiftness utility skill and weaponskill.
- Warrior: 25% speed trait, plus swiftness weaponskill and active signet.
- Thief: everything plus blinks.
- Elementalist: as Thief if not better.
- Ranger: LOL, spam heal, elite, shout training: enjoy 2min swiftness. Not factoring the +25% speed signet. That’s so reduntant it can be removed from the game. Or give it to Revenant.
Yes, I did look at other classes, wanna se my lineup?
Leveled all of them with (almost) no tomes.
Do you want me to list all the ways that other classes have to get swiftness or superspeed (directly, no combo)?
We can then compare to Revenant.
Swiftness is not a luxury lol. Even mesmer has 98% swiftness uptime.
Revenant now may have 90% with impossible odds however. Still the slowest class out there, but survivable.
Fury is not a luxury either. Ranger a Guardian get a lot of it, and I’m sure they can get 100% uptime with Superior Rune of Rage (even Revenant can do it with that rune).
Also Engineer, and without the rune.
Fury was hard to get before last patch, now is just a normal boon.
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Let’s hear your suggestion then
faster is not better if it means going backwards. Also I’m pretty sure they’ll add a cooldown on that if people use it this way. I’m sure they don’t want to see that in the game.
Out of combat you can swap legends every 1 second, or what ever it is. You use it twice, double swap, and keep going, rinse and repeat… Resets you to 50 energy every time.
That is, of course, unless they change how swapping OOC works due to the weapon swap change.
I assume they would change it, otherwise we already have the spam problem you refer to in existence with RShadows rather than Phase Traversal, but it also means our Revenant players will be traveling backwards … 0.0
Either way I really hope the devs are working on rev mobility
Rofl I already mentioned that somewhere, I’m just going to be traveling backwards forever because it’s the only successful mobility Revenant has OOC. :P
9 seconds of superspeed every 10 seconds is better.
They need to give revenants other ways of getting fury. Right now the numbers for the GM make it unworthy AND you have to factor in that revs don’t have reliable sources for fury other than a heal skill and breaking out of a stun (and how often does that happen?) Have a look at a remorseless rangers, they have numerous sources of reliable fury (pet swap trait, weapon swap, GS trait, warhorn). If they are going to make this fury GM a “thing” then they need more synergy with other traits and skills.
That’s why I’m considering this: https://forum-en.gw2archive.eu/forum/professions/revenant/Superior-Rune-of-the-Scholar-or/first#post5297097
Rune of Rage can provide almost 100% fury uptime, that means a huge boost on Revenant.
As I said I’m excluding the combo on purpose, also because you have to stop to use it, so basically defeating the whole point of having swiftness.
I’m just waiting for Roy or another dev to confirm or not that we can use Impossible Odds out of combat for 9 seconds.
Interesting that shield has an unblockable ability but it has no damage. Seem like another support weapon.
Yeah, that’s probably implying that it’s under construction stuff. Seriously hoping is still going to be support.
We already have a damage oh and a cc oh.
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
Another note: Glint Legend has 6 skills instead of 5!!!
Could other legends be in the work to get more utilities?
The dragon face is probably the F1 swap skill. Or a secondary icon for the elite skill.