Are bera weekends ever going to start?
That isn’t how the math works. Look at the graph in the first post.
90% + 10% step is a bit special, because you get critical at 90% or at 100%, so you don’t get any early reset and you can flat out an average.
80% + 10% step is already way lower, because you can get a reset at 90%, so at the second attack. With 90% + 2% step you have a high chance to reset the bonus.
Your graph is right, but it would be more precise with a peak when you have situations like 98% and 2% or 95% and 5%, where it becomes just an average.
That’s why I’m suggesting to make it proportional to your current crit rate, so higher the crit, higher the bonus.
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If you have 90% crit rate and the bonus is 10% per hit then you have a 5% average bonus.
First hit is 90% crit rate.
Second hit is 100% crit rate and resets.
Average is 95%, so +5% from your initial rate.
At 63% you only need about 6-7% stepping to have a bonus close to 5% average. Any higher bonus would be OP.
That’s why they’re not giving us more then 2% flat. However if you make it not flat…
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Uhm, Chosen? Divination? Prophet?
Shiro, I choose you!
Engineer has no signets simply because it doesn’t rely on magic, and signets are magic skills.
We can agree that currently every fantasy class has signets.
So Roy, my Rev build that I have in mind is a little costly in energy. Mind sharing that command? I could use a little “energy buff” if ya know what I mean. :P But in all seriousness, I’m so pumped for the next chance to test some of my build ideas for rev and see what I can make work. Also thanks for listening to the community’s suggestions on revenant. One of the best things I read in the changes was the cast time reductions on some of the skills, I actually fangirled a little bit over these changes (and I’m a guy so that’s some serious stuff lol)
Sorry it’s only for internal testing
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Glad you are excited. I’m just as excited to get on with all of you and try it out the changes on live, see how it feels, and what adjustments to make for the next iteration.
When? This suspense is killing me.
It’s like you said we are going to be able to tank.
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It is completely wasted. Again, you get less then 3% crit rate from Maniacal Persistence if you have over 50% crit rate already, and way less then 1% if you are over 70%.
1% is meaningless.
Not sure if I agree with you or not, Empty Vessel is a minor trait, so you’ll always get stunbreak when swaping legends, the profession design makes having critical chance uptime really high, if any traitline needs to be picked as baseline in revenant is Invocation because it has a bit of every traitline on it, plus it has potentialy permanent fury on yourself
As I told you in the other trait, you are under the impression that
1) You get fury on stunbreak, always, so also on legendswap.
2) When you get Fury your whole crit chance it 50% higher
Both are wrong.
1) You get fury if you stunbreak while you are stunned. Unless you are stunned 100% of the time, I can’t see how are you supposed to get 100% fury uptime. You don’t usually get stunned a lot, expecially in pve. And this isn’t even really good, since you’re forced out of your legend, maybe going to a legend where you have things on cd, or maybe you can’t even legendswap because it’s on cd.
2) Only our crit rate bonus from fury is 50% stronger, meaning you get +30% crit rate under fury instead of the normal 20%. It’s a 10% difference and Roy confirmed it (it wasn’t clear).
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You don’t say
The only protection we have is a trait to get 3s of protection on cc received, and Jalis elite (unusable). Invulnerability would be a luxury (or something worth spending 50 energy on).
In lieu of Protection boon, Revenant is more similar to Warriors by having multiple ways of healing besides just the obvious 6-skill. It comes from the traits and weapons and Ventari legend.
Yeah, too bad Revenant still explodes, unlike Warriors (also every Revenant healing skill is horrible except Jalis. Shiro’s is nice, but it’s offensive, while Ventari is selfless healing, you don’t heal yourself so much, like 20% of a normal healing skill)
The only way to make this trait good is to give it a bonus crit rate proportional to your current crit rate, meaning that if you have 0% crit rate, the bonus is 2% per hit, if you have 90% crit rate, the bonus is 10% per hit. This way normal builds with 50-80% crit rate, at least can get a 5-6% bonus.
and given that you switch legends each 5 seconds you have permanent fury uptime
How?
You can only get Fury on healing skill (giving up to 1 cleanse on legendswap) and when breaking out of a stun. Making legendswap a stunbreaker doesn’t guarantee also fury, because you need to get stunned before breaking out of a stun.
The only way to have (almost) 100% Fury uptime is by using Superior Rune of Rage/Citadel, or by having 1 Ranger or 2 Guardians constantly buffing you.
if you have 56% base critical chance thats (56 base crit chane + 20 from fury) x 1.5= 115% crit chance while under the effects of fury, and also have 7% extra damage while under the effects of fury
You are COMPLETELY wrong about the effect of the trait that gives you 50% crit rate bonus to Fury.
Roy confirmed that it’s a buff to the normal 20%, meaning that you get 30% crit chance from Fury instead of 20%.
So given your stats and Fury+trait you can have (56 base crit chane + 30 from fury)=86%. And only uder Fury (and you DON’T have 100% uptime).
And Maniacal Persistence is objectively and statistically bad on any build over 30% crit rate. Gives an insignifant bonus.
https://forum-en.gw2archive.eu/forum/professions/revenant/Let-s-talk-about-Maniacal-Persistence/first
Even Roy said it needs a buff.
If you have 86% crit rate, then Maniacal Persistence will give you less then 1% more crit rate overall (since you land crits 86% of the time, so the trait doesn’t trigger).
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We don’t even know if Jalis is dead or not
You don’t say
The only protection we have is a trait to get 3s of protection on cc received, and Jalis elite (unusable). Invulnerability would be a luxury (or something worth spending 50 energy on).
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Do every condi class have 2 condi sets?
Since when this is a requirement?
There are more important problems atm, like 3 useless legends
Protection and retaliation fit Jalis like a glove, yet, there’s so little of either of them. It seems to me that they are trying to find alternative, more visually-striking mechanics to replace boons with the Revenant. So, in a way, transforming allies into stone is their own version of protection and vengeful hammers is their own version of retaliation (likewise, staff #2 is another variation of retaliation’s flavor).
Sure, there’s always retribution’s traits, but they feel kind of underwhelming. Protection is tied to incoming disables, retaliation only lasts for 2 seconds and the grandmaster retaliation trait has almost nothing to synergy with.
They should rework retribution’s trait line much the same way they reworked invocation’s fury traits.
3s Protection on disable with 5s cooldown is amazing – I play Engi and we have the same trait. I’m not trying to defend anything else about Jalis though…like the horribly long cast time on the elite…
I see them being somewhat a small mitigation in pvp, but those traits are worthless in pve.
When it’s ready™
There is no need for a second condi set. You are not forced to swap.
plus you can have torment and vuln on every weapon if traited, and also a lot from sigil.
Having condi on swords will only lower the base damage.
Condi builds are horrible anyway
It has to be changed more radically then that. Youbcurrently die from enemy condis on mallyx, not to mention absorbed ones and yours.
you also get no benefit from having multiple stacks of condi or long duration ones.
Thing is that, i don’t see the synergy within the limited number of weapons.
If you go condition, you have mace/axe, then what, what will be your secondary set?
and hammer is the most boring ranged weapon i’ve ever played and has even greater telegraphed skills then warrior hammer..i feel like even warrior rifle will be more viable then hammer, until i’m proved other wise in game.
Sword is amazing with condi because you get tons of vulnerability, that now increases condi damage.
Guard has also a lot of protection, and ele is getting 40% protection on overcharge… has 4 of them. And ele has like 2 times the dps of a shiro revenant. Necro has shroud, protection and siphons.
Revenant has less siphons and jalis elite
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=(
Hopefully perception will be a bit different next iteration.
Don’t be sad, we know you’re putting effort into this.
I can totally see DPS Revenant being a thing, even if theoretical dps is still way lower then Warrior/Guardian/Elementalist.
The problem is that Revenant is not going to have much more survivability. It’s going to be kill before getting killed.
Tank Revenant won’t be possible if things don’t change.
Good thing that things can change.
I understand the class is WIP and you’re working kitten it. Thank you for your effort and patience.
I was talking about announced changes and last iteration. I have no doubt things will be good before HoT.
Waste an utility slot is better then wasting a legend slot. Jalis is pretty useless aside for the healing skill.
The elite needs to be buffed in duration and a shorter cast time
Shiro looks good, but other legends need a revamp too. Increasing weapon damage won’t make Jalis able to tank, Mallyx able to not die from conditions and Ventari useful.
Thay don’t have to be dead, just legends. The mists can also contain the future. It’s a different time dimension.
The swiftness we are talking here is not meant to be used to be a wvw roamer.
In fact that if IO ends up being usable to run faster is ok should make you understand it.
But I won’t bother with you anymore, since many of us already told you that multiple times and you just don’t get it, or don’t care.
Some tanking legend. We lack one atm. Something to give protection to allies, you know.
Oh and a healing legend with no need to summon and move a thing to do stuff.
Legends should have passive effects. Like Jalis making you immune to crits is a nice idea, or Mallyx can stack an effect for each condition obtained and power up with those stacks instead of actual conditions (so if it get cleansed by allies you don’t waste everything). This way you can also add condi cleanse on Mallyx.
Shiro could get some life siphon baseline instead of the trait, and Ventari auto-tablet summon on invoking and a boost to healing power.
Yet Jalis has the only condi cleanse in the class, so atm EVERY BUILD is forced to use Jalis.
Even Mallyx builds.
I seriously hope Elite Legend has some condi cleanse, or we won’t be able to use Shiro+Elite.
So it’s precisely like swiftness if you don’t have any cripple. And well Revenant has the worst condi cleanse in the game atm.
Revenant has no way to outdamage a Guardian atm, even with Shiro.
Plus I’m pretty sure that Guardian has still more mobility in combat.
And yeah, Revenants die pretty easily. Only 1 condi cleanse with 30s cooldown.
Fun fact. Mallyx legend is pretty much destroyed by conditions.
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Hahaha well Guardians will be arguably better at pew pewing than rangers, so its full circle I suppose!
I don’t think so.
so just 6.4% faster
Tempest will have better virtues (come on, 40% protection on all of them), better shouts and Ele already is the best class in the game, even with no Tempest.
ANy reason to play Guardian anymore?
Lol 40% aoe Protect on each overcharge, plus aoe support shouts.
Not to mention that Elementalist is already the best class in the game (watch WP 1vs30 video).
Any reason to play Guardian or any other class? Isn’t it going too far with this class?
So the Elementalist is getting 40% protection on basically each attunement overcharge. Why the only source of protection for Revenant is Jalis elite, that costs a whoopping 50 energy and has a huge casting time?
Tempest is just an example. A lot of classes have very easy access to defensive boons.
Like Guardian (well, we can say Tempest is the new Guardian)
Why Revenant is so fragine? Is it on purpose? Class design?
Superspeed is currently the same as swiftness in combat. Bug?
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Legendswap is instant now, and superspeed is the same as swiftness
He’s talking about how they currently work…
Traits?
However Revenant imo is still pretty bad as tank/support.
Having hallies remove conditions may be bad, but having to rely on Jalis to remove our 2 hours of cripple is even worse. Allows no customization and makes mallyx useless except fro glass cannon builds.
Aren’t you forgetting mace with fire field and blast?
Stop treating legend swap like attunement. Having 3 legends equipped would still require weaponswap.
Those icons really look like signets to me, lol. Just a little bit more “ancient” or “not refined”
- Lack of reliable condition removal for DPS weapons/legends/trait lines.
- Lack of any tanking capability (Jalis elite is the only protective ability is too slow, too short and costs too much)
- Mallyx legendary skills are a mess in group play.
- No group support aside from Ventari, but…
- Ventari is near to useless because managing the table prevents you from actually being able to help with dps.
Aside from that, I’m excited to try the sword, and the dps builds, even if frail, look fun to play.
Thief is not an Assassin. They do share traits, but Shiro never had any stealth (nor poison or traps).
Atm Revenant gets 1 thing from thief, 1 thing fron necro, 1 thing from guardian (meh, that useless jalis elite), and ventari tablet. Mainly because Revenant gets his powers from legends with different classes.
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