For me it was enough to restart the client, to get the HoM achievements back.
(Completely logging in and out)
Of course, tried that multiple times while also logging into GW1.
No luck.
I had to stay in the GW1 HoM a lot to reset my AP.
Right clicking on a guild bank item makes the “preview” function appear in the menu, even if the item is a material.
Check screenshots.
The problem with the (2?) people hating WS is that they think Roy/devs added it because of the community crying about it.
I honestly doubt that if Revenant had WS from the start they would have come to the forums to say “please remove WS so that Rev is like ele/engi, for simmetry”
If you put it this way, we can say that the mistake was really not having WS from the start.
However saying that Rev got WS for the QQ is not true. It’s simply a lie.
Please check this out at 5:15: https://youtu.be/5goa21iunTw?t=5m15s
Talking about weaponswap: “we were testing this internally but wasn’t ready”
Main reason was to make Revenant able to switch between ranged and melee.
Only legendswap can’t do it without forcing you to change range when swapping legend, but that’s bad. Legendswap is necessary to compensate for the lack of customization on utility/elite skills, you can’t tie range to that. It’s like forcing a melee revenant to have only 1 set of skills.
Also weaponswap on Revenant is pretty different from other classes, since it consumes energy. You can’t spam more skills like ele does.
Revenant is not stronger with WS, it’s jut QoL.
Making legend skills the same as weaponskills, and giving weaponskills utility/healing skills traits, you basically make a thief with rearranged skills, plus with no customization (since you’ll end up having legendswap=weaponswap and nothing similar to utility skill picking, as every other class can do, basically forced to pick from premade sets with 2 combinations instead of 4).
If they were to remove Weaponswap
A good way to “fill the void” would be a redisgn of a legend and the core specs, an example of this would be Mallyx and having his corosponding spec give auto attacks conditions and so on. This gives those wanting to stay back with the hammer the ability to utilise Mallyxs legend and not get punished for using a hammer.
What if I simply want to go melee or ranged according to the situations?
inb4: “make so that legends give you ranged capabilities on melee weapons”
Then what if I want to stay melee and swap legend to regain energy / get fury / get breakstun? The reasons that move weaponswap and legendswap are different. You’re just putting limits to my freedom with those strange mechanics.
You are all free to have your opinion, but all those “suggestions” are just a restricted way to weaponswap, or something that will make revenant a restricted thief (thief can customize healing/utility/elite).
With legendswap and weaponswap as they are, revenant is currently different from any other class.
I don’t get people who say that weaponswap is not original. It’s like saying that Guardian and Thief are the same because they both have weaponswap. It’s a core mechanic in the game, like equipping weapons.
Ele has no weaponswap because already has 20 attunement skills, with weaponswap those would become 40. It’s insane.
(edited by Kidel.2057)
to be honest lighter gave a reason. He said that to him weaponswap is an obstacle to legend skill development. To him weaponswap is just a quick way to solve a problem that should be solved changing radically legendskill so that they can compensate for the lack of weapon types.
As many of us tried to explain him, with no success at all, to achieve that, to achieve the same results as weaponswap with legendswap, you have to give legend skills something like auto attack (like ranged AA if you have a melee weapon equipped) and spammable skills.
This would force deve to move healing to other skills, like weaponskills.
But the result is just an elementalist with 2 attunements on the right half of the screen, and healing skill on the left.
Just a confusing elementalist copy. Or a thief copy.
He often says “thief has 2 weaponskills set and 1 utility set, Revenant has the same number of sets with no weaponswap”.
He makes 2 mistakes here. 1) thief can choose the utility skills. 2) utility skills are nowhere like weaponskilsl (seriously, compare #1 to #6).
Making legend skills the same as weaponskills, and giving weaponskills utility/healing skills traits, you basically make a thief with rearranged skills, plus with no customization (since you’ll end up having legendswap=weaponswap and nothing similar to utility skill picking).
If you are worried about spoilers, just remember that we are getting to try only 25% of Verdant Brink, only Verdant Brink.
I got 1 ascended piece of equip from crafting and over 20 from other stuff.
I’m not creating a new character, e.g. for a key run, until I get confirmation that this bug is fixed. It took me forever to earn GWAMM and that associated AP. Not throwing it away.
I had created the character for the same reason. However I regained my points after a while logging back in GW1.
Logging into another GW2 character wasn’t enough (as shown in the screen I posted earlier), still it wasn’t a permanent situation.
Going to test everything I can, including the new map, in order to provide useful feedback. It’s a beta test, not a demo.
Nobody is comparing revenant to ele nor engi, except OP yourself and this kidel guy.
You do know that thief exist right? it’s basically revenant (without weaponswap) but on the other side of the bar.
Oh wait, so is warrior but with CDs.so your arugment is invalid.
Thief can customize utility skills. Legends are revenant’s way to do the same.
Also please stop comparing skills just in number.
Auto attack = healing skill, sure.
(edited by Kidel.2057)
I don’t remember how many hero points I had before. Now I have 213 on my main with 100%map and all skills unlocked. Is that right?
(edited by Kidel.2057)
Mistfire Wolf is actually imo. a really good looking skill I have some fun memories of using it as a placeholder elite when levelling my first character and it even saved my hide a few times back then (Remember doing the wall jumping puzzle in one Charr areas for map completion and those pesky veterans, that I was too lazy to kill admittedly, downing me but luckily I popped the wolf just before and he ended up rallying me).
I absolutely loved it.
Plus it’s a MISTfire wolf.
I understand that Revenant legend skills are different from common skills (no cd, energy cost), but I’m sure it won’t be a problem to add 1 skill people have paid for. Mistfire wolf on Revenant won’t be gamebreaking, just a good looking thing.
It’s inferior to current elite skills (except Ventari, but you need it).
EDIT: god, I’d love Mistfire Wolf with Ventari tablet. He can attack while I manage the tablet.
This should be sticky so that people stop asking for swap on ele/engi.
(edited by Kidel.2057)
REVS ARE NOT GETTING WEAPON SWAP
That sure is funny now
Sure, lets just ignore that Mallyx has the best and longest upkeep skill of the class with +10% on all stats plus condi copy. No purpose at all, that’s just a flat +30% damage on zerk builds and more life, def and healing.
Not bothering to reply again to the nonsense of not having weaponswap, since most of the community thinks it’s needed and the devs thinks so too.
(edited by Kidel.2057)
If Guardian can make up with F1, then Revenant can make up with 1 set + traits + Mallyx.
Plus you can camp a single weapon with legendswap, so you can have even more condis on your condi set.
You can have conditions all over the place. The problem is Mallyx. Mallyx is supposed to be the condi legend, yet it has pretty low condi damage, regardless of the weapon.
Also Thief as no condi set outside of pistol.
As I said, having 2 condi weapons is not a requirement for condi builds.
Condi can become viable on Revenant if Mallyx gets fixed.
Sword already gives you vulnerability and might, so is good for raw damage but also for condi. Sword+Mallyx can be great if Mallyx gets fixed.
Actually the problem was Legends and Traits only supporting a single weapon in focus.
I like weaponswap too, however this sentence is not true
Isn’t first attack a 3 targets cleave?
Yeah, cool. And when people like lighter or xenon suggest alternative methods
Cool, except you are all suggesting different solutions, so you are just allied against weaponswap, even if you don’t agree with each other.
Or you basically want ws gone so badly that everything else goes? Lol.
You want(ed) weaponswap and legendswap on the same button (I still don’t get why), lighter wants no second weaponset at all but just utility skills as weaponskills (???), while the other one (not sure if xenon tbh, sorry if I’m wrong) wants conjured weapons.
And of all of them, one is an attunement copy, the other is a engi kit copy and yours is a restricted-to-legend weaponswap.
All alternatives that players would hate, but you want them just because you want to be “original” while not being original (yours is still weaponswap, just with a restriction, HOW IS IT MORE ORIGINAL?)
(edited by Kidel.2057)
Also I’m pretty sure you’ll continue this personal crusade even if you realize that Revenant is fine in the next beta.
Your suggestion to replace weaponswap is just a restricted weaponswap tied to the legend, that is already senseless on paper, so I’m sure you just convinced yourself that it’s better and NOTHING will change your mind. Even if you can emulate your restrictive idea with normal weaponswap.
Originally revenant was designed to be swapless profession just like engi and ele but due to his flaws in desing they gave revenant weapon swap to band aid some issues with him that created new ones – olny 1 ranged set, olny 1 condi set, some weapon still doesnt work properly with legends like staff Mallyx. That actually force you to swap 2×. But if you run condi..why you would swap mace/axe? Condi users are left in dust as they dont have second set to swap. “But you can use sword” no, i cant. It doesnt apply any conditions, it wont have any damage either outside of zerk sets.
You convinced yourself of this, but it’s a lie. Revenant wasn’t designed to be swapless, it was probably just planned to be swapless. Its design, because of the swappable utility skills, came up needing weaponswap for many reasons, and they already had a build for it before the beta.
And all you said about the 1 set for each weapon type only shows how much you don’t get Recenant at all.
Why do you need 2 condi sets when you can’t have a full condi revenant? You can’t get 2 Mallyx, you still need to swap to shiro/jalis a lot expecially if you also want to use skills from 2 weapon sets, consuming a lot of energy. Closest thing you get to a condi revenant is mallyx+shiro or mallyx+jalis. And you are still going to swap almost every 10 seconds, expecially with mallyx upkeep.
And how are you going to use skills fron 2 condi weapon sets with mallyx upkeep and other upkeeps?
Weaponswap on revenamt is needed for gearswap situations, not skillspam like ele attunements.
First thing I saw in the morning. I just want to sleep and wake up for the beta. Too bad I have a life…
Any way to permanently remove this red “!” mark? It’s there every time I log in to my main character, even if I have everithing unlocked.
That pre-existed the patch, it’s been annoying since day one of the Hero Points system debut. I don’t think I posted a bug thread about it but I think if you have unspent points it wants to alert you. Even the old system did that.
Anyway, yeah, the ! shouldn’t trigger until you gain new points even if you have some unspent, and preferably it won’t ever trigger if you have nothing left you can buy but you go collecting points against future need.
I didn’t have it pre patch and I also don’t have it on characters with no points to spend.
Yep, loggen with all my characters. Also GW2 account AP in the character selection screen was 7900ish until I relogged into GW1 HoM.
So yeah, basically making a new character and then deleting it made me lose 100+ AP for half an hour.
Going to test free exotic first, then I’ll decide stats accordingly. Probably full zerk however (very original). In the beta at least.
For after HoT it’s not a big deal since I can swap stats.
I’m a bit sad to only have one slot. Now I have to choose whether to test one thing and advance its masteries enough to give feedback on higher tiers, or to smorgasbord the start of multiple things.
I think I’m leaning to testing Chronomancer in as much depth as I can.
You’ll be getting four beta character slots to play with – have fun!
Wait a minute, 4 slots but 5 classes/elite.
Well, I guess 4 is better then 1, but why 4 and not 5? Or you mean 4 EXTRA slots.
Hey guys! We are tracking this. If you log back into an older character with the HOM achieves and back into your new character it should clear up. It does look scary!
Ty Lauren.
Unfortunately it worked the first time it happened, but not the second time.
Here is a screen from my lv 80 character (7910AP, but 8000 AP chest taken).
I had to log into GW1 and stay in the HoM for around 15 minutes to get 8k AP again.
YOU
CAN’T
STOP
THE
HYPE
TRAIN
I didn’t receive any letter, my problem is different. I never had the “GWAMM” title in the first place.
After the update my titles were fine, and they still are. Just when I make a new character all my AP and titles from HoM are removed and I need to relog into GW1 to get them back.
So if you want your legitimate titles, just go to the HoM in GW1.
The problem is that once you make a new GW2 character you may have to do that again.
I have a full ascended set in my back, sitting there since the announcement.
Also all skins already unlocked.
AA is the only thing that is not slow as hell. But still slow.
I’m not saying you’re wrong. I just want to test it in the next beta. A lot of energy-related stuff was outdated according to Roy, and it felt strange because of that. Let’s see, 1 more week to go.
If you want to make good use of condis, weaponswap does not benefit you a lot.
Revenant’s weaponswap is not made so you can spam more cooldowns, because you still have energy. You want energy back? You have to legendswap and give up to Mallyx for a bit.
So there is no need for a second condi weapon unless they add a second condi legend.
Revenant will be made for hybrid sets (like condi+power), since you are always forced to swap Mallyx many times during a fight.
We’ll have power+tank, power+condi, tank+heal, and so on.
If you’re looking for a second weapon set, sword mh puts a lot of vulnerability and might, increasing condi damage, so it’s a good combo with a mace set (not to mention that sword+Mallyx is probably the best power dps combination for a Revenant).
Another good second set in Mallyx builds is probably staff, since you’r going to get a lot of unwanted conditions like cripple, or multiple stacks that are currently useless (you get benefit only from the first stack), so the extra healing and condi cleanse provided by staff is actually useful.
Personally I’m not going to weaponswap a lot, except when I need range. I’ll probably use S/S+Hammer all the time in PvE and WvW, not yet sure about PvP.
(edited by Kidel.2057)
I totally disagree. Unlike initiative on a thief, Revenant weapon and utilities cost energy and they have skills that drain energy unlike Thief initiative points. They nothing alike. Simple as that.
Unlike Thief, Revenant can instantly regenerate 50% of the energy. Plus the energy regeneration is way faster.
I agree they are not alike.
What I said is just that starting at 100 energy could make you burst from the beginning, and it’s not what they want revenant to do, as they said.
Plus yeah, as ron said, you could use elite skill AND spam weaponskills, while elite is something you’re supposed to use later in a fight, or just prior to legendswap.
I also agree with you, ronpierce.
People needs to understand that Energy is not initiative, an utility skill is not like a weapon skill, and legend swap is not attunement swap.
You can’t force another class mechanic on Revenant. It’s a different class.
And I also agree on elites by the way. Maybe there is no need to add cd, since with huge energy cost and upkeep skills you’re not going to spam them, but a shorter activation time on Jalis elite would be great. That legend simply can’t tank atm.
@Lonewolf Kai
Yeah, asked for the same in the past. Waiting for next beta to see if there is any need for that now that we have weaponswap.
However having weaponskills with no cd, just energy, can make you spam them without stopping, even strong or cc ones. You can just swap legend every 10 seconds and spam weaponskills.
Maybe.
That’s something I wanna find out in the beta, as I said. Makes no sense to talk about it now.
(edited by Kidel.2057)
It’s been stated that Rev’s will have the same beginning storyline as the rest of the other classes. Nothing new or changed.
This, /thread
They said that Rytlock has told people how to become a Revenant so it’s common knowledge. You start as a Revenant wannabe and become one while leveling up (with the current system you basically have a couple of weaponskills, and you slowly become a Guardian/Ele/Revenant/etc).
It’s not like you’re born as a Guardian or as a Revenant.
A good question would be “how is this going to make sense when Rytlock in the first half of the story is a Warrior?”
And I seriously don’t know.
Probably the same way as LA story missions work now, with the old LA in sepia tone.
This forum, Reddit, Twitch.
There were far more people and threads asking for a way to weaponswap after the first beta then the only guy (lighter) who is asking for weaponswap removal now. Reason being basically simmetry (1 class for each armor type with no weaponswap), that is bullkitten.
Literally every thread with suggestion on how to fix revenant had “please add weaponswap, engi and ele are different” or “having 2 legends and 1 weapon set makes no sense”. Plus threads dedicated to this matter.
Literally every user on Twitch exploded with joy whan weaponswap was annunced, plus threads here with thanks.
Of course “>9000” is a meme, but I’m pretty sure that people in favor of weaponswap are far more then 2.
Also I think Roy has a brain, and he added weaponswap because he noticed himself that it was useful.
(edited by Kidel.2057)
And still you keep treating utility set and weapon set as if they were the same thing.
2 weapon sets is NOT the same as 2 utility sets. Utility skills and weapon skills are completely different. Not to mention the healing skill.And still you fail to notice that other classes can customize and arrange utility skills.
1 Revenant utility set is NOT 1 Thief utility set. Revenants needs 2 utility sets to be somewhat competitive with a normal utility set.And still you fail to notice that 2 weapon sets on Revenant is not the same as 2 weapon sets on any other class.
Energy dude.Incoming “just make utility skills as weapon skills”. NO.
Still no customization
Still ele/thief cloneNo thanks.
Stop grasping at straws, your whole perception of this class and of this game is flawed.
Let’s continue here: https://forum-en.gw2archive.eu/forum/professions/revenant/Remove-weapon-swap/page/2#post5337647
And? just because the class isn’t balanced at this state, doesn’t mean it needs a weapon swap.
Can you really clear up why you don’t want a weapon swap?
Because the only possible reason I can come up with is that you want an easier to play, more straightforward class.
How is having weapon swap more difficult?
You basically just start with range go in do melee damage and come out range pressure and go in again…double melee is way more difficult then melee/range..
also engi and ele, both classes who have no weapon swap are both classes with the highest skill cap.
what you said is such nonsense…They’re classes that involve more swapping.
and? thief has 2 weapon set with no CD, 1 utility set with CD
Revenant has 2 utility set with no CD and 1 weapon set with low CD.
both use energy.not sure why you guys keep saying it’s ele it’s engi just because it doesn’t have a weaponswap, it’s not.
And still you keep treating utility set and weapon set as if they were the same thing.
2 weapon sets is NOT the same as 2 utility sets. Utility skills and weapon skills are completely different. Not to mention the healing skill.
And still you fail to notice that other classes can customize and arrange utility skills.
1 Revenant utility set is NOT 1 Thief utility set. Revenants needs 2 utility sets to be somewhat competitive with a normal utility set.
And still you fail to notice that 2 weapon sets on Revenant is not the same as 2 weapon sets on any other class.
Energy dude.
Incoming “just make utility skills as weapon skills”. NO.
Still no customization
Still ele/thief clone
No thanks.
Stop grasping at straws, your whole perception of this class and of this game is flawed.
(edited by Kidel.2057)
Just got done playing for 2 hours on Win 10, working fine here.
Same. Only error I get is a short buzz when opening the client (right before character selection screen).
Got a clean install of Win10, no upgrade.
Every time I create a new character, HoM titles, AP and so on are gone from the whole account, and I’m forced to log into GW(1) and go to its HoM to restore them (and it’s not even instant).
I want to know why we start at 50% energy.
If you already tried Revenant and upkeeps you should know the answer.
Revenant is supposed to start a bit slow or just average, and build for the big damage, as Roy said in the last POI.
The purpose is to make it different from Thief. Thief starts at 100% initiative, does its burst and then runs away with invisibility and such. Revenant energy will have to require a more balanced approach for its management.
Revenant energy is something between initiative and adrenaline, being different from both of them.
The machanic you are looking for is already in the game on a different class.
To me the current energy management is perfect, at least on paper. I’ll have to try it in the next beta event to be sure however.
with GW2 being way faster then GW1, I don’t see how this energy management method is better then the one we currently have.
Don’t misunderstand me please, I’m sure it was way better in GW1, but GW2 has a different battle system, very fast and action based.
Revenant, compared to GW1 energy, has passive +5 regen and instant +50 energy on swap. This means you can manage your energy with 1 button and regain it very fast when needed.
To me the current system is better given the environment.
What’s driving your resistance to weapon swapping?
From best I can tell? Forced symmetry.
Don’t remember if it’s him or not, but if I recall he made or partecipate in that thread with suggestions to fix the weaponswap problem, then they didn’t use his idea, the one he was convinced was the best option.
Sure, copying a class main mechanic is more original then using a common mechanic, like “walking”
And in the other thread, when we told you that legendswap can’t replace weaponswap, you suggested to change revenant utility skills to be more like weaponskills. Isn’t it basically elementalist, just with weaponskills on the other side of the bar?
Also you still fail to give 1 valid reason why this is better then normal weaponswap, except “originality” (nope)
cut.
There is literally 2 people complaining and giving restrictive alternatives for whatever reason. Don’t worry, they won’t listen to them (also because there would be >9000 asking for weaponswap again, as they already did)
Also you are under the assumption that Revenant got weaponswap (only) because we asked for it. Roy said multiple times that they already had the build with weaponswap ready. They just wanted to receive feedback to be sure.
Guess what happened next.
(edited by Kidel.2057)
100% agree.
Why people keep suggesting restrictive options?
It’s for the sake of being original for no other reason? Or just eles and engis coming to complain?Being original is the point of having different classes in a game…
Sure, making revenant the same as elementalist is way more original
/irony off
Yep. I don’t feel like playing anything else anymore. Give me revenant now!