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In the Shiro Tagachi stream he was able to use weapon swap. Is this one of their new changes to the class or is it Shiro Tagachi only?
https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-Changes/first
General
These are a few broader changes made to the profession. There was a lot of feedback on the lack of speed and versatility of the profession, and these are intended to help address those concerns.
- Weapon swap has been added.
If speculation is confirmed by Roy, then we may get 9 seconds of superspeed OOC every 10 seconds.
It’s not the best of the best, but it doesn’t suck.
In combat revenant seems to have some blinks.
A link i posted up..Briliant
If not signets then wtf is that? Spectra, survival or physical skills?
In that same imgur gallery there are also a couple of icons for shield skills.
Who says the shield will be melee? I think she will Chronomancer, and since we have little idea what their skills are, then it would be difficult to assume the shield will be only melee. I mean the hammer isn’t melee.
In fact the one from the data mine is not melee. Gives protection and healing at 900 range.
I just hope we finally get a shield where I’d actually use the 4 and 5 skill. I’ve been wanting a sword shield class sense release. Warriors sword sucks in pve so don’t use it, and guardians shield is kinda useless in open world pve as well
If data mined skills are confirmed, I’m probably going to use it. Revenant lacks survivability and group support, and 2k aoe healing+protection, plus another 3k aoe healing is much appreciated.
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Recharge 5 energy per second, so we are both wrong it is 9 seconds.
At least I think that’s how it works if my memory is correct.
Recharge is 0 ooc
Recharge is 5 OOC see Roys Post
Doesn’t it still bring the upkeep to -10? Or it’s 5-10=-5?
If that’s -5 then yes, it’s 9 seconds and it probably solves the issue. /thread.
90% superspeed uptime is not bad.
EDIT: it’s 47%, so still an issue.
EDIT2: nope, over 90% since legendswap has no cd ooc.
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Let’s discuss a good rune for Revenant.
Maybe Scholar is an easy winner for many of you, but let’s see if we can find something more creative.
- Superior Rune of the Scholar
+175 Power
+100 Ferocity
+10% damage while your health is above 90%
On paper the best one out there. 100 Ferocity can be a 6.7% damage boost, with 175 more power and 10% more damage when at max HP. Given Shiro’s healing skill, this can be pretty awesome, expecially in a group that can provide fury.
- Superior Rune of the Ogre
+175 Power
+35 Ferocity
25% chance when struck to summon a rock dog. (Cooldown: 90s)
+4% damage
Another nice option, usually the most common and cheap alternative to Scholar (that’s why I’m listing it) and the one used by Roy in the stream. Same Power and a 2.3% damage boost with Ferocity, plus 4% flat multiplier (no hp involved) and the rock dog as an extra target and also an extra source of damage.
- Superior Rune of Rage
+175 Ferocity
+30% Fury Duration
25% chance when struck to gain Fury for 15 seconds. (Cooldown: 30s)
+5% damage while under the effect of Fury.
This one can shine on Revenant.
Same Ferocity of the Scholar one, so 6.7% damage boost if Precision is high enough, but comes with 19,5 seconds of Fury every 30 seconds and a +5% flat damage under Fury (that is an average of +3.25% damage just from the Fury provided by the rune).
However since it gives no Power, it may seem the inferior one.
Well it’s not that simple.
Revenant at the moment has a trait called Ferocious Aggression that gives 7% increased damage while under the effects of Fury. This damage boos can be obtained by using Incensed Response or Fierce Infusion. The first one is not very reliable and gives fury on a stun break, the second one instead is pretty good and gives 8 seconds of Fury when using a healing skill. Unfortunately it’s not nearly enough for a good Fury uptime (it’s good to burst tho) and it shares the Adept slot with Cleansing Channel, that may be the best condition cleanse source that Revenants have.
If those Fury traits are used, they all benefit from the rune, and they cold mean 100% Fury uptime, allowing (with Roiling Mists) to stop before 70% critical chance and spec into Power. If they are not used, then the Rune of Rage is the only source of Fury, and the only way to access that 7% damage boost.
So given that Superior Rune of the Scholar is good only when HP are over 90%, it may not be that simple. Assuming 175 Power as a 6.3% damage boost:
- Scholar:
13% under 90% hp, 23% over 90% hp.
From 20 to 30% if Fury is constantly provided by a group member.
Hands down the best one in an organized group. - Ogre:
12.6% flat boost, plus the rock dog.
19.7% in an organized group.
Maybe a little bit above the minimum that Scholar provides. Good if you’re constantly under 90% health (corruption builds). - Rage:
18.7% total, almost flat, including 7% from trait. Even alone.
Same value in an organized group, since Fury uptime is self provided.
This also allows to spec more Power and use Cleansing Channel for conditions.
My opinion is that it depends on what you play and on your group. If you always play with 2 Guardians that can rotate “Feel My Wrath!” then Scholar is the best option, going from a minimum of 20% to 30% depending on your HP. Damage peak with Shiro’s healing skill can be insane, also because it should be enough to stay over 90% health.
In pug groups or if your group has not so many Fury sources, Superior Rune of Rage wins all over. Almost 19% flat is way better then 13%, and even better then the 23% if the HP are over 90%, since you’ll get a lot of damage fighting in melee range.
Superior Rune of Strength is another common alternative to Scholar, but I don’t see it fitting well on Revenant, like Superior Rune of the Flame Legion fitting mainly Guardians.
What I also like is that Superior Rune of Rage is actually very cheap (only 20 silver coins), and also has a way cheaper (and, yeah, inferior) alternative in the Superior Rune of the Citadel (5 silver coins each), that is basically the same rune with a bomb every 15s instead of the +5% boost.
What’s your opinion on the matter?
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Along Shiro and sword skill icons, that were confirmed in the last POI, there were a dragon skill icon, 5 signets and 2 shield-like skill icons.
Also 2 shield skills with healing effects were mined as well (and I hope those are true, expecially if they add condi cleanse, it would make a great combination with sword main hand).
If that wasn’t enough, a shield was datamined with the elite spec weapons (dragonhunter bow, reaper greatsword and so on) that is shaped like a crystal wing.
Everything can change from here to the reveal, we learned that with staff, but atm that seems confirmed.
For Glint I seriously hope in a +25% movement speed signet. No heavy armored class has it, it’s about time.
Ahwww man… A shield??? I mean I don’t want to sound ungrateful but we already have a bumload of melee stuff, I mean even the staff is melee. We only get 1 ranged weapon?!
Imo a good OH weapon is what we lack. 1 ranged weapon is enough, why do you even need 2?
If shield is confirmed like the mine, then it will provide great support and survivability. Something Revenant really lacks. Sword MH already does its best dps with skill 1 and 3, we don’t need damaging skills on offhand.
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Guardian here. Glad to see another class with mobility as bad as us. Welcome brothers. Also please don’t ever say we have more swiftness options than you. Seriously. Thank you.
Main Guardian for 3 years. We have staff with aoe swiftness, shout with aoe swiftness and another shout with swiftness too. I usually stack 100% swiftness uptime in wvw or in jumping puzzles.
Revenant has 0 skills that give swiftness, how can you say it’s the same as Guardian? Come on…
Only ONE of the 3 options that Guardian has would be great on Revenant.
Guardian has great mobility and is a monster in WvW. One of the best classes in dps, survivability, pve, pvp, wvw. Not comparable to Revenant.
The slowest class is Mesmer, and has 2 swiftness skills and 98% swiftness uptime.
Revenant, needs to rely on combo field+blast. It’s so simple. Make that field give swiftness instead of lightning field.
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For starters, I’d like Embrace the Darkness to give you very short Resistance when you copy a condition and Shiro’s Jade Dagger heal to have lowered damage, but each Dagger cleansing a condition.
Revenant has already poor healing abilities as it is. No need to reduce it even more.
I agree with skowcia
Have you ever played a Mesmer? Our condi removal sucks too. Every class needs its weakness.
What? Mesmer have a skill to remove conditions from allies in an area, also pulsing.
I’d kill to have that on Revenant.
Also superspeed ooc is the same as swiftness. Best case scenario Rev will have a 40% swiftness uptime with no combo.
Inspiring Reinforcement needs Swiftness to be baseline.
It’s already the reason it’s used 90% of the time.
A suggestion in this thread from Coldtart might be the way to go and would result in Revenant oddly being the fastest profession.
Impossible Odds for 9 seconds. Rev Swap in and out of Shiro (sets energy back to 50). Rinse and repeat.
I don’t know if you’re suggesting to change IO or you’re saying that you can do this.
Atm, as mentioned in a post above, you can’t have 9 seconds of IO out of combat. You get 4 at best and every 10 seconds (current recharge for legend swap).
Ooc you have a 50 energy cap, and IO consumes 5 energy to activate and 10 upkeep.
Also that’s only possibile if they’re still going to make the change to the upkeep, because in the last beta you couln’t use upkeep kills ooc at all.
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Shiro skills? Probably.
Shiro traits? 100% sure.
Swords? Same.
So, how are on swap sigils going to work now, will they get proc’d with legend swap, weapon swap, or both?
Swap sigils never proc’ed with legend swap.
Yes they do, I tested it last weekend and the proc’d every 9 secs on legend swap.
I can confirm this. It was prior to weaponswap however
The skill itself would be better
About Mesmer
https://wiki.guildwars2.com/wiki/Temporal_Curtain
12 seconds every 25
https://wiki.guildwars2.com/wiki/Signet_of_Inspiration
5 seconds every 10.
Can stack 24.5s of swiftness every 25 seconds. 98%.
No traits and both focus and signet can be swapped and are actually pretty good unlike mace.
No combo involved, no jumps, no need to stop.
Gl using mace combo in jumping puzzles.
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Gl using that in jumping puzzles
It’s to avoid targets from running away I suppose.
Similar to many other weapons with cripple
150 ferocity is a flat 10% more damage if you have 100% crit rate. Even if axe was useful, and it isn’t, I would still take double swords for that boost.
If having racial skills is unacceptable. As an appeasement I will be willing to accept a Mistfire wolf mini pet. =)
Shut up and take my gold!
Don’t forget if you run axe OH you don’t get the bonus fero from the duel weild trait.
Yep.
Plus Axe skills are pretty useless. You want to open with sword 3, then just use 1 over and over (best dps skill and no energy cost).
Temporal rift is a waste of energy, while Grasping Shadow may be useful to grab an enemy and do Unrelenting Assault full damage on it.
Talking about pve.
Enemies that are immune to Grasping Shadow are also immune to Temporal rift.
And the block is always useful.
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What about having resistance applied by Mallyx#6 based on a % of the highest duration of a condition on revenant?
If I get a 1 hour weakness (by transfering it from allies) I only get 2s of resistance from it. Skills that stack in duration destroy Mallyx.
Mallyx doesn’t send anything back and has no life syphon, deat shroud, minions and whatsoever. Has nothing to do with necro.
They only share a similar skill type with Corruption skills (as thief shares traps with ranger).
What you are describing are corruption skills. It’s a skill cathegory, like shouts.
This doesn’t make revenant better then necro, they have many differences.
And let me point out that Mallyx doesn’t heal from conditions and doesn’t transfer them. Conditions are only copied and for a limited time. The mechanic here is resistance to conditions. Also no active transfer like Necro, that actually moves all its conditions to the foes.
Plus Mallyx has a lot of problems atm. If I get a 2 hour cripple I can’t heal it, and I only get 2 seconds of resistance or COPY that on a foe for 2 seconds. Lol.
Necro can transfer that entirely. 2 hours of cripple to an enemy.
Read skill tooltips again.
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I agree with you Fade, however I think I’ll end up using Devastation-Corruption-Invocation and Shiro+Jalis.
Corruption has a very useful condi cleanse trait. While I like Jalis skills, Retribution traits are kind of meh. What are you planning to use?
However I’ll give a try to Sword+Mallyx for that elite skill.
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There are 1-2 traits for sword/shiro in devastation. They’re almost all generic. It’s fine
This is true. I’d also call Jalis, for the most part, a pretty good general-use tree.
Mallyx tree is rather shoehorned into a Mallyx build however. This is not the fault of Mallyx so much as it is a problem with the power/condi split in this game. We’ll see this alleviated somewhat with condi-based elite specs in the future.
Ventari tree is very much shoehorned into the Ventari legend, because of the overemphasis on allied heal %, including a minor for it. If/when we see more heal (or at least support) legends, this will be alleviated.
Ventari legend and trait line is useless in the current meta.
Also I’m going to use Mallyx traits but no Demon stance.
They’re also generic. Damage multiplier, even if weaker, is still there, but also that trait line is required to heal conditions (GM), and has some free torment on crit. It’s decent regardless of the stance (however I agree that the damage boost is better if you use Mallyx corruption skills)
This is unneeded and a lazy way to attempt to solve a problem of diversity.
Ele’s and Engi’s who have a mechanic to get more skills do not get weaponswap, because they have another way to get those extra skills.
In the same way Revenant had another way, rather than swapping weapons they swapped utility skills. Either way they get their extra skills on a swap.The problem was that utility skills as a result were not customizable, unlike utility skills for other professions. Leaving Revenants with two types of skills that are static, Weapon (like everyone else) and utility (unlike everyone else).
What Revenant really needed was simply more utility skills. To allow the player to choose which of the X number of utility skills available under each Legend he/she would socket.
But that would mean more effort as new utility skills had to be designed and made. Weaponswap is just a cheap bandaid, Revenants should not have it. They get to many skills for cheap now while maintaining their professions mechanic of energy rather than cooldowns for utility skills. But at the same time they are stuck with static skills that they cannot customize.
Even with customizable skills you still don’t have range change as every other class, plus you don’t get more weaponskill cooldowns to use.
Elementalists has 20 weaponskill cooldowns only with attunement, allowing infinite rotations with no wait time. Not even factoring conjured weapons (Ice Bow, seriously).
So the burst dps while using Impossible Odds or with a source of quickness is actually higher, right?
Yes. Your burst with IO up would be higher. You’d be pulling about 15.6k while IO was active.
That seems good on paper, but in any realistic situation I don’t see Revenant’s damage higher then GS Guardian’s atm. Guardian gets many damage modifiers “free” with almost no condition required and has more cleave.
We’ll see.
They wont do this cus we have rite…
Rite is unusable because of the cast time.
The 12.5k DPS number is what you can do using Impossible Odds as much as possible (roughly 40% of the time)
Mallyx will obviously increase that number, but it is hard to say how much.
So the burst dps while using Impossible Odds or with a source of quickness is actually higher, right?
How much does Mallyx add? Is it 15% of all attributes (so DPS wise power + crit chance and crit damage) or only “internal” (some excluding might) or only base attribute? The first one would be more than 30% DPS increase but at a lower upkeep cost.
Mallyx upkeep lasts longer then Shiro’s (-8 vs -10 upkeep)
And yes, you get 15% on attack, crit rate and crit damage, so it’s pretty good.
You get self torment however.
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So, again, assuming full vuln, fury, might and so on, factoring all traits, without factoring group damage, mace guardian is 13k dps and sword revenant with no shiro upkeep is 12,5k, right?
Or you did count upkeep because you also factored quickness?
Mallyx upkeep is probably stronger however, even with no other sources of quickness.
np man
And sure, can’t wait for the next beta weekend.
Against lore. Dwarfs are slow. Reason why we have slow useless hammer and slow useless dwarf legend.
Roads are built to go faster.
Plus that road, even if not directly, is currently the only source of swiftness.
It’s not a dwarf physical ability, you spawn a road. Makes sense that it allows you to go faster and get stability. Dwarfs are good manufactorers. Lol.
Not even Hammer 3 makes you invulnerable.
All of those numbers referenced above were assuming a full stack of 25 Vulnerability, 25 might, 100% fury uptime, 45% of time under 50% health, and all the relevant traits factored in. The crit chance and crit damage is calculated into the total as well. They also include food buffs, sigil effects etc.
You mean the 12.5k dps?
That’s low then. Average would probably be way lower. Also factoring low cleave and low party buffs that may be a problem.[/quote]
[edit]
I’d say given the fact that they are applying a decent bit of Vulnerability and providing 150 ferocity to the group, the overall number should be somewhere around 14-14.5k. You might get close to that depending on how you value the Mallyx DPS contribution, but I didn’t have time to really play with how sustainable the Mallyx ult is during the last beta.
Uhm, but you said you factored 25 vuln and the whole crit damage. Plus i doubt fury uptime can be 100%, depending on the group.
It’s going to be lower then 12k.
Edit: oh, I see, you’re adding the support provided by the Revenant to the group as Revenant dps.
Did you do the same with Guardian?
You also get 3 stacks of vulnerability on each sword hit, so damage is higher
From traits you can get:
25% chance to add vulnerability on hit
7% damage on vulnerable enemies
300 Ferocity (= 20% critical damage, so a flat 20% damage if you have 100% crit rate or 70% crit rate + fury + trait)
20% damage on target with 50% life or less
7% damage when in Fury
10% more critical chance under Fury
3% damage for each condition on yourself
So, with 1 stack of vulnerability and 0 conditions, it’s a 75% more damage under fury and considering 70% crit rate and 200% crit damage if I’m not mistaken.
With more vulnerability or condition it may go over 100% damage modifier, plus 200% crit damage.
I’m pretty sure that average dps won’t benefit from all this stuff, but can still be pretty high.
The bare minimum from traits after 1 AA is 8% buff. No Fury and foe at 100%. Being able to range from 8% to 100% just from traits is not bad at all.
the real problem is the fury uptime
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Thank you Knox
Sorry for the missing info on AA, I actually computed them but forgot to write them. I didn’t realize the 2nd hit did hit twice though. Ok, so AA is about 10k DPS, and now we can use full quickness since there is nothing else to do so final DPS about 12.5 k ???
Including Rampant Vex Procs and Focused Siphoning Procs but without any Impossible Odds uptime or any Mallyx useage I’m coming up with 10.4k DPS. If you factor in 40% IO uptime, that number jumps up to 12.5k
Dropping into Mallyx and using the elite for the stat increase will obviously be a damage increase, but how much you can tolerate extra incoming damage will be a pretty big factor in how much damage you can do.
Just curious, how are those numbers on a dps guardian, including quickness shout and save yourself?
Or if you don’t have guardian, at least something else to do a comparison.
Thanks.
https://wiki.guildwars2.com/wiki/Damage_calculation
With Ascended sword, without modifiers
Damage = random(950, 1050) * 2900 * Modifier / Armor
Modifier for AA is 0.75 (first attack) – 0.5*2=1 (second attack) – 0.9+0.3=1.2 (third attack).
Giving a 1 average every attack
Damage = random(950, 1050) * 2900 * 1 / Armor
Average armor is around 1000, and average weapon damage too, so
Damage = 1000* 2900 * 1 / 1000 = 2900 average damage on every hit. Without crits and modifiers.
To be more precise it would be an average 2175 on first hit, 2900 total on second hit (2*0.5), and a total of 3480 on third hit. Assuming average weapon damage and 1000 armor on opponent.
With skill#3 you get 1595*7 = 11165 with no modifiers and critical hits. It’s solid.
If you crit with 200% critical damage and a full 30% damage modifier from traits, you reach 7540 with every hit. Am I wrong?
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That 10% extra crit damage needs 80% crit rate and fury up all the time to be a flat 10% damage. Not happening a lot.
Not a bad trait, but shouln’t compete with other GMWhat extra 10% crit damage? The trait gives an extra 10% crit chance.
Yeah, sorry, I got confused. However it doesn’t change that much.
“That 10% extra crit rate needs +50% crit damage and fury up all the time to be a flat 10% damage. Not happening a lot.
Not a bad trait, but shouln’t compete with other GM”
second set probably be mace mainhand to have the constant fire field etc if for some reason there no ele. Allows might stacking before the fight pretty easily.
Mace for dungeons, Hammer for some world bosses. Yeah, many reasonable options for weapons.
How do you guys see Superior Sigil of Fire on OH Sword? (instead of frailty)
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Sword AA and 3 have pretty much the same damage output. Sword 3 is better for gap closing, might and on a single target. Sword 1 is better with only 1 target in the area and if you are already close.
6>9>3>1>1>1 is the best rotation imo.
Sword 3 hits 7 times for a Coefficient of 0.55 for each attack spread out over 3 seconds. That gives it a 1.28 Coefficient per second damage potential. It provides procs at 7 attacks per 3 seconds or 2.333 attacks per second.
Sword AA hits for 0.75, 0.5 + 0.5, and 0.9 + 0.3 over 2.1 seconds. That gives it a total of 1.4 Coefficient per second damage potential. It provides procs at 5 attacks per 2.1 seconds or 2.38 attacks per second.
So, unless you need might, you don’t want to hit sword 3 for DPS.
As I wrote, I know it does less damage. Read my post again, I gave you other reasons.
sword 3 attack speed is faster, so it will build up skill speed and vulnerability faster, and also gives might and gap closing, that you should factor in time calculation.I never said it does more damage then AA. It is just needed to build might, vuln and skillspeed
I just got done explaining that it is NOT faster. It hits fewer times per second than the Auto attack does. It will build up vulnerability MUCH Slower since the AA actually applies Vulnerability by itself without the trait. It will Proc Focused Siphoning less often. It also stacks Rapid Lacerations Slower than the auto-attack.
You press the 3 skill when you
a) want to gap close
b) want might
c) want to look like a boss
d) are bad at math
2.333 damage per second and 2.38 are pretty much the same thing and I’d trade that 0.05 damage modifier all day for 7 stacks of might (210 power), even if I have 18 already.
Plus if you factor gap close from 450 with probably no swiftness, this means you may gain from 0.5 to 1 second, meaning that in some situations 3 is the best sword skill.
It’s a good skill to start the rotation. It can be 6>9>3>1>1>1>1>1>1> legend swap>0>1>1>1>1>1>1> legend swap> repeat
(implying Mallyx as second legend. If Jalis then rotating hammers instead of elite)
But I can totally se another 3 now and then to do more damage on a moving target and gain some extra might, since the damage output is almost the same. Of course, if there is only 1 target.
Also you should add
e) 3 is better then 1 on a moving enemy
And of course
f) 1 is better then 3 if more then 1 enemy is around.
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You regenerate your full bar in 20s. In most cases, that means you can use all your utilities + elite in a row every 20-30s. That is quite good! One may argue that some of the utilities are “weaker” than usual utilities, but I am not so sure. So I don’t think the price should be lowered. And paying a small price in terms of weapon skill seems interesting to me, it is a bit more thinking than sometimes just spamming your DPS skills as soon as they are off-CD.
I don’t follow your math.
First of all, even 100 energy is not enough to allow you to use all legendary skills and weaponskills (even without factoring upkeep skills). Plus you get 50 energy on legend swap, so you should calculate this again. It’s more complicated then that, and the reasoning should be “X skills without the upkeep” or “Y skills while the upkeep is active”, both without legend swap and from 50 or 100 energy. If you also add positive pips, that will become more complicated.
Skills like Shiro #9 will consume 5 energy +10 upkeep, giving you some negative pips, so you won’t be able to do anything beside the elite skill probably, being forced to swap legend to do weaponskills again.
I’ll use sword/sword (unless shield is better) and hammer for blast (oh well…) and range.
Plus 5 new cooldowns since sword won’t use much energy (best skills are AA and maybe 3).
It would be nice if they buffed OH sword a bit more so you’d have reason to use it for damage.
Plus I’d still like to know if you can move while using the block.
You do. Sword 3 is awful in a group, you need sword 4 and 5 to isolate. Plus the 2s block (no hit limit) is huge if you l2p
Sword 3 hits 7 times for a Coefficient of 0.55 for each attack spread out over 3 seconds. That gives it a 1.28 Coefficient per second damage potential. It provides procs at 7 attacks per 3 seconds or 2.333 attacks per second.
Sword AA hits for 0.75, 0.5 + 0.5, and 0.9 + 0.3 over 2.1 seconds. That gives it a total of 1.4 Coefficient per second damage potential. It provides procs at 5 attacks per 2.1 seconds or 2.38 attacks per second.
So, unless you need might, you don’t want to hit sword 3 for DPS.
As I wrote, I know it does less damage. Read my post again, I gave you other reasons.
sword 3 attack speed is faster, so it will build up skill speed and vulnerability faster, and also gives might and gap closing, that you should factor in time calculation.
I never said it does more damage then AA. It is just needed to build might, vuln and skillspeed
Sword and shiro are 2 different things. You can use mace if you want
Neither offhand will add DPS to the sword. The Autoattack has very high ratios for the cast time and doesn’t really require you to press any buttons other than 1 currently.
As I said in another thread, sword 3 is a good gap closer that gives, in the shortest time, 9 might, 8-9 vulnerability, torment and 10% skill speed. OH sword is better then axe just because it has support for sword 3, giving the opportunity for a better peak on a single target.
Precision strike is there only to slow down enemies
It gives 7 stacks might (or more depending on traits) and more then 7 stacks of vulnerability (8-9 average) and torment, plus gap close. It’s pretty good in pve. Weaker hits but many and fast can trigger many effects, as give you +10% skill speed. Look at the traits.
It will increase the dps of your next attacks a lot just with 7 might, 8 vuln and 10% speed. How much? 25% more?
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