Daredevil - hero points/elite spec thoughts
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Daredevil is cool. Just this grindy unlock system is not
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
How many Hero Points are in the new HoT zones?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Unless I am mistaken just to unlock half of the training line, we need 212 hero points?
It’s 400 points total to unlock everything in an elite spec training line – I just can’t remember off hand how many points folks have currently if they have done all the existing ones, but it’s right around 200. The rest you’ll need to earn in jungle to unlock the deeper skills/traits/etc. in the training line.
You only need 60 hero points to begin using your elite spec, the points you spend after that continue to unlock more skills, traits, skins, etc.
Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.
wow I am disappointed. grind.
Going straight to max level. Leveling is a pointless mechanic from older MMO design that is outdated since the masses realize its really just useless grind time sink…
Well it’s about time. Thank that ele for me.
Nah that ele was smoking something from all those burn ticks….
Dan logic
strikes again
Escort low agony players in Fractals. That can be fun
If you want to heal a bunch but still do decent damage then you have to go with Apothecary imo.
Explain please. …
I love how this still comes up. What I love even more is that some people believe the broken functionality of the sword to be a “feature”.
You’re all aware that at one point, this was a bug we were told would be fixed, right?
Immediately after release, it was noticed that the “leap” animation in the AA made it impossible to dodge. We actually provided video proof that this was the case, and were informed it was a bug and would be addressed.
Like every other ranger bug, it persisted for ages, and now has become so entrenched that it’s no longer a bug, but a feature.
Stockholm syndrome.
People simply amaze me.
My point exactly. And for the fact that people are suggesting an Exploit to be used as an solution to fixing this broken mechanic, just shows how low some people really are. Smh.
I say Cleric because you may be a source of aggression, so the toughness helps. Also staff is power weapon so a steady damage is a bit better than a few crits right?
Well of Respite – 120s recharge, Cast time: instant
Create a well that anchors allies to this world. While within the well allies gain stability and are prevented from falling below 10% of their maximum health until they leave the well or until it expires naturally. Allies already below 10% simply cannot have their health lowered any further. Affected allies can still be hit, healed, have conditions applied to them, and boons removed. They will be vulnerable to any effects other than death.
Duration – 5 seconds
Pulses – 6
Stability – 1s x 2 stacks
Allies affected – 5
Combo field – darkJust an idea here. This well would be used when you know the fight could be won easily, if only your team wasn’t pretty much dead. In such a case you would drop this well. Allies within can still be brought to the brink of death, so don’t waste it when it won’t prevent anything! While protected you can focus on wearing the enemy down to your level, or lower. A way for your entire party to cheat death and turn the tides on the enemy. Counterplay would be to simply see that the well is being dropped and not waste important skills. If you have a load of CC or a coordinated team you could attempt to move a foe out of it and root them there long enough to kill. The continual application of stability should make this difficult though. If this well is cast pre-emptively you can always make sure to injure foes inside as much as possible so that they’re easy picking when the well runs out.
something like that would likely have capture point contribution locks on that which would be bad for bunker builds.
can we get WvW Achievement in EoTM?
Yes some of the wvw achievements can be progressed in eotm…ranks, sentries, towers, keeps, kills etc w/e titles are associated with them. Eotm also has its own seperate achievement panel
yes thats what I meant. thanks
What class / ES, do you consider to be the Roman to your Druids?
Right now, classes that creamed me was pure Power Warrior/Reaper.
I stay away.
But what about you?
Does such technology exist in GW2? For example, in longer fights we move in a certain fashion and tend to use some skills so that we can take down an enemy pretty quick. Can the mobs “learn and adapt” based on our actions, so that they can broaden their skillset and become a real-time challenging creature? I think more towards bosses, and it would be something very interesting, though I’m not sure how much impact that would have in data storage/transfer/sync as GW2 is very action-based.
thats not good game design, because mobs are computer based, so they store info to the bit on what you are doing. With that level of AI, they would be unstoppable.
Can somebody explain this?
Glyph of Unity: This skill now has a 400 initial effect radius and a 600 radius leash.
can we get WvW Achievement in EoTM?
cool thanks for that info
Is this a one time use item or not?
You mean the fact that good players will play in iper ranked matches, leaving finally noob players and newbye players in matches that they can fight because there’s not a player that can kill 3 of them at once?
leagues will finally make a difference of spaces between pro and newbye players, granting them matches that they can fight newbye vs noobs, balancing a little the problem of premade teams of pro players fighting newbye and bad players, making pro win easy and new/bad players feel frustrated why they haven’t time to practice and improve they’re skills in spvp whyle slaughtered by pro players.
At the beggining you will see a lot of newbye/noob blood everywhere, but the time the pro players go up in rank and you will see good fights of noobs vs noobs.
and you seriously believe the queue wont get longer than it currently is under that system?
and that more people wont leave out and not play SPvP at all due to that kind of queue?
Warning you now Anet. Leagues will destroy the little SPvP population we have. Creating an elitist circle with even smaller niche than SPvP already is, isnt healthy for the pvp element of the game.
and especially with you nerfing the reward tracks, we going to have the same situation WoW went through and their developers admitted openly to regretting heading in that design direction.
Be prepared.
at the end of the day this will be all on you.
My fear is that once HoT launches, Druid will never be looked at again.
No. people calm down. Again this is a PR move to use the Release excitement to overshadow the Trinity elements of the Druid, so less Anti-Healer chat would linger around during the new Druid additions, because the forum would be full of excitement from HoT release.
Very good PR business move.
Relax, we still will get updates post release. These last few betas were simply marketing. so dont worry.
Irenio – While I appreciate you taking the time to answer my original question, I do have to ask: Why are we being made to wait until the 23rd to see/digest the changes?
It would be nice to know now, so that we can plan/change our builds accordingly.
Irenio has to wait because of PR/Marketing reasons.
Usually its trinity(traditional trinity that is) related. This is why Druid was saved for last to get revealed. Its the most heavy in Traditional Trinity, while Revenant (which was the first smaller hint at Trinity return) was revealed first.
likely they waiting to the HoT release to add this big new Healing addition, that they rather the excitement of the release to overshadow the screams of the consumers that dont like Trinity elements.
All PR moves.
Good chance we getting a new Aspect to the Druid as well for balance.
As Belzebu calls out: You’ll have to check out the rest of the changes on the 23rd!
Holy mother of the six gods!
While the other professions get severe testing and clear feedback from the DEVs on the changes, all the rangers get is that? Wait till launch, wait and see what your specialization will be? Well thank you I think.
It is true, rangers are second class citizens.
They have Inhouse testers. All the changes for other classes was done from Inhouse testers not Public Beta testers as they would have you believe. Inhouse testers dont even play the same build we got our hands on.
thats the illusion. Game designers do this to catch smaller bugs and for marketing.
Meanwhile “Here are all the Daredevil and Dragonhunter changes for after BW3!”
Holding off until the launch for reasons …
anything that has to deal with traditional Trinity roles other than DPS, was delayed to the last moment to get revealed for PR reasons.
this new change will be Healing related that makes Druid more of a healer.
watch..
PS: not saying thats a bad thing. I actually like this direction. Vanilla Zerker meta design wasnt fun for people that traditionally enjoy non-dps roles.
So, you changed everything around a little, but don’t tell us more about it?
That’s the definition of teasing I think.
just tell us you didn’t add damage (or at least not to celestial avatar) pleeease?
told yall they planning another aspect to get added.
As Belzebu calls out: You’ll have to check out the rest of the changes on the 23rd!
I … was joking … aww man.
got darn you,,, this why we need to be serious at all times…
/jk
how to solo Danelon Mine on a warrior?
I am on the map alone it seem, and this place has vets and frogs.
how do I solo this?
I say having energy reduction on Tablet for those that spec into Ventari specialization, and can have a trait that make the energy cost scale with Healing Power you currently wearing. This so it doesnt become overpowered for Zerker specced Revenants.
Would be kind of cool, to get a pet for that fits Druid theme a bit more, that also applies ranged magic damage and regen on allies and cast random boons on allies.
that could be real cool.
thoughts?
Why is it not going to 500?
How much does that Sigil of Water heal for?
would be cool, but I doubt it
With a large number of people complaining about Druid damage, it would make sense for Druid to get damage in the form of a sacrifice of Healing CF from a balance perspective.
I speculate that the druid will get more aspects later on that were plan
I had got my 170 hero points
Need UI adjustment honestly.
I believe what it means is that you have more viability with tanking (As with healing) but it will not be required in any shape. Required would be a situation in which if you do not have a tank you cannot complete that part of the game. It would be impossible with no work around it. With HoT you can get a little taste of tanking to call it so but alas the function is not indispensable.
As for the taunt, it merely changes the focus of the enemy on you for a brief time (1-2s). It can even be dodged, and mobs in HoT will be dodging. Think of it this way: you see a mesmer with 1HP and a mob ready to hit him. You taunt and in the second the mob would hit, he instead turns towards you. The mesmer escapes and that’s your tanking in Guild Wars 2. I like to call it mobile aegis lol.
Although with HoT healing and tanking will see more viability in order for them to be enjoyed as play styles, they will never be required as that would create the holy trinity. And Anet does not want such a thing.
In the end, will you be more viable than pre-HoT? Yes. Will you be needed with this play style somewhere? No.
Have a great day!
“and some encounters may even REQUIRE a member of your group to dust off that toughness gear to bulk up and tank some heavy hits to protect the condition-build players in the back. "
the word is there and in the context I referred to it. required for raid content.
as for nomad vs cleric vs soldier vs knight. of course your tanking gear has flavors, but any high toughness gear would count as tank gear in my mind.
I hate logic. Please stop.
joking aside, this should have been known by now.
on the forums in the past I have been accused of making up quotes by arenanet(which is entirely false) so as this is one of the quotes in question that players have said never happened I would just like to post it’s source here
“Some encounters are going to push you to try different weapons you rarely use, some are going to challenge you to select traits you haven’t considered equipping before, and some encounters may even require a member of your group to dust off that toughness gear to bulk up and tank some heavy hits to protect the condition-build players in the back. " anet talking about raids requiring tank type builds.
you can find this quote in
https://www.guildwars2.com/en/news/designing-challenging-content/
I main a tank for me this is a long overdue content. in several map chats I have been told this does not exist. thank you for your time reading this.
Op this never happen. This quote is a conspiracy of the Twilight Zone. Please stand by
Well of Madness
casts taunt on enemies inside, but here’s the fun part, the taunts are on eachother!
button mashers will end up killing their allies >:-3
I want that. Along with healing to allies.
I would like a unique condition and/or a unique boon similar to how Chronomancer got unique boon, on the Well.
So moment of clarity:
100% longer stun and daze duration and
Gain attack of opportunity on interrupt.Is too strong with druid. Especially skills like astral form 3 (6s daze on a (5s) cooldown). On the flip side the trait is balanced on regular ranger because regular rangers only have access to Hilt Bash and Shortbow 5. (Pigs don’t really count)
I propose the addition of an ICD to the duration portion of the trait. Say 15s. This would have no effect on regular rangers because they only reasonably take one of their two stuns which both have a cool down longer than 15s. This would reduce the oppressive nature of the combo on druid without ruining the trait for regular rangers.
Thoughts?
that would leave Healer Druids defenseless in PvP when they get focused fired.
They just need to add more siege weapons to the game to address different sitations. AC was too OP with its vision.
We’re not getting MORE maps. Our current borderlands are being replaced. Same population issues will continue to persist. ANet will continue to ignore the problem.
and with HoT release, factions will want to play on their server’s map rather than on enemy borderlands… spreading the population thinner than it already is.
Whats the point of new Borderland maps with there isnt anybody to fight against because they rather play on their own borderland map?
Sorry Anet and GW2 community, but we really need to talk about WvW population, especially with HoT on the way with new borderland maps instead of a new central map.
SO that will spread population even more thin…
think about that. with current population issues in place as is, do we really need more thinning without solutions to population issues?
How about simply having mergers of servers? whats wrong with that?
It’s not a new stat, and I don’t see what’d be wrong with giving it its own equipment. I don’t think the devs agree with you either considering how much % outgoing healing traits there have been lately.
Lowering the druid’s outgoing healing won’t solve the issue of no one running healing power with it; it’ll just make the spec less supportive. Irenio has already talked about this and is reducing the base healing and upping the scaling healing for the druid.Personally I don’t mind healers healing allies for large amounts because they can just be focused, but tanky builds who also have a huge amount of self-healing aren’t really fun to deal with. I wouldn’t be surprised if ANet felt the same in this, which is why they made outgoing healing in the first place.
I am confused about what the objective of your goal is when in the same breath you dismiss the recent Druid changes to do pretty much the same thing you suggested but without a new stat.
Druid gets lower base heals, and increased HealPower scale to make people spec Heal Power to be effective.
Hey whats the plan to keep vanilla zones populated?
Because some Hero points need group to get. But if the zone not populated, that could be an issue.
Stop worrying. It may be a Spear legendary or a Trident Legendary or a Harpoon Gun Legendary that most people would never see anyway.
It is hard for mesmers to play other classes, and for once, I had the hope that druid would be complex enough and fun enough to actually feel worth it.
What we got is a healer, that is just spamming heals in the hope that they will heal the right person (like hey, I want to heal the tank in my group but for whatever reason, I was healing all the others that were standing around perfectly fine)
Wow, let’s see, healing is just spamming your buttons, but maybe damage is more interesting.
Wait, druid got no damage. Nevermind…Who is impressed by that?
What do you mean hard to play other classes as a mesmer?
Because mesmer is the most awesome profession in game.
I know but It is not hard to play other classes tho, that is such an elitist statement.
Sorry, not being an English native might have caused some trouble with the connotation of what I intended to say.
What I had on my mind while typing:
“I enjoy the complexity and situational awareness of playing a mesmer so much, that I personally have a hard time playing other professions.
As I am a great fan of druids in many other games, I for one hoped that we might get a complex specialization that would get close to the playstyle I like as individual.Unfortunately, I got dissapointed."
Didn’t want to come over as an elitist, as I am very bad at being elite.
Please post your build.
i notice a trend with these kind of threads. Please post your build.
It still heals allies just buggy from Trap patch…. now allies trigger it…
I imagine that this will just get merged into the main Druid feedback thread but w/e.
Celestial Avatar:
1. Skill 1 spam heal needs a larger AoE and insta-cast so there is 0 casting lag. The design behind this skill points towards it being our main burst heal ability with Lunar Impact being secondary. Add these changes and it will take that throne.
2. Skill 2 feels lackluster, however a larger AoE may fix this.
3. Skill 3 is great, I spent most of my time in CA waiting for this to come off cooldown.
4. Skill 4 also feels effective, don’t personally feel this needs improving. During BWE3 I ensured this was flicked on when waiting for Lunar Impact to come off cooldown.
5. Skill 5 I only used when others were on cooldown. Felt a bit redundant really, but I’ll admit I’ve not properly tested this skill.
Yes i agree with this.
CF 1 has that aftercast that messes this up. This need larger radius and faster cast.
Maybe less of those useless boxes that never drop anything useful.
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