Change is hard, and nobody is forced to raid in HoT. My perspective GW2 is going in the right direction with specializations, healing, and raids.
If you want a WoW clone, go play FFXIV. Stop pushing the devs to make this game into your amusement park. The original vision for this game is eroding so rapidly, much of it thanks to people begging for more of the same MMO tropes.
Thats a rude comment to make
Within the open world of the Heart of Maguuma, you’ll earn and build two new armor sets with unique looks for light, medium, and heavy armor, five new weapon sets, and over 60 unique additional item skins, miniatures, and more!
And that does not include the Legendary gear including all levels of precursors (there will be 3 each or something like that I believe.
Hope most of that isnt minies
The other feedback threads seem to be full of feedback from people that didnt play Druid for healer purpose but for DPS role.
I suggest we continue both forms of feedback up to separate the two to make it easier to navigate.
BWE3 Druid DPS feedback
&
BWE3 Druid Healer feedback
Druid Healers post your feedback on your experience in the beta here to discuss.
again are they good or evil?
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
With most of the rev skills being the actives, that wouldn’t be too strong, since Druid can’t perma be in form, also using Seed spam would mean you not using the other skills as a trade off.
You can be in CAF very near permanently. That change is massively strong. It would essentially be the same as having a trait that read “While you are in Celestial Avatar, Elementalist skills recharge 50% faster”. It IS that powerful.
for one thing TU is being nerfed as clearly that was a bug.
and 5 energy regen on a delayed Seed pop is not OP at all, when most of the Rev skills cost more than that anyway. Herald will likely use their active along side their passive boons. No way thats OP. also their own Legends use far more energy.
and like I said, its on Seed Bloom which isnt instant. and if thats all you using, you doing more harm, since your other CF skills are far more powerful.
That is the crazy part, they could have just given Druid a “toggle on” water field and a bunch of blast finishers and called it a day, then they could have given it much more depth with diversity.
they have that. Its in CF,,,, with blast finisher on Staff.
Also have heal daze,,,,
did you play Druid?
people that say Druid is bad in WvW, didnt play Druid if you notice…
are they evil or good?
Neither LongBow or ShortBow should not be Mandatory for PvP imo.
I would like a balance option of weapons in SPvP.
Currently, the Bows beat out every weapon in SPvP for Ranger options.
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
With most of the rev skills being the actives, that wouldn’t be too strong, since Druid can’t perma be in form, also using Seed spam would mean you not using the other skills as a trade off.
Besides legendary skins, how many new skins can we expect in HoT?
Hey lets make a prediction.
Which Legend you believe will go through the most radical of changes and gameplay designs by the mid-life of HoT?
Looking back on the past here with the GW2 community i remember how the vocal majority on the forum before HoT was thought of by the masses,
people were saying we would never get a new class, because all fantasy archtypes were already covered by the 8 original classes.
fast forward to the present, and Anet gives us a new class with its own mechanics and theme.
So never say never to new classes. Its always possible to design something new and fresh.
that being said, how many of you believe we will get another future class in an expansion?
If so, what theme and archetype would it fit? Whats some ideas you may have?
STAFF:
Solar Beam – Reward positioning even more. Based on number of allies you hit in a single Beam Channel, procs special effects based on number of allies hit at once, or based on number of enemies hit at once. Rewards skillful play. Could be a way to introduce conditions and boons.
Astral Wisp – Each Rotation does unblockable damage to the enemy as it circles them. Makes for a Power based DoT. Scales better with Cleric gear. DoT that scales off of Power rather than Condition damage.
Ancestral Grace – Heals allies it pass through with regeneration and 1 second resistance OR Vigor.
Vine Surge – vines left behind cripple, bleed and torment enemies if they walk into it. Gives Retaliation to allies.
Sublime Conversion – converts one of enemy’s boons into a condition.
CELESTIAL AVATAR:
Cosmic Ray – Radius increased and speed of cast increased.
Seed of Life – Grants Regeneration, and regen 10 Endurance, and 5 Revenant Energy.
Natural Convergence – Stability stack on use.
No! No buffs! No more support trait lines, just remove it and add +50% damage while wearing zerker gear! I don’t like other play styles so I try to prevent people using them! The sky is falling!
Druid should be able to heal better than any other class in the game while dishing out pre-nerfed Ice Bow damage, otherwise its a useless specialization.
Anybody else agree?
Hey, don’t be greedy! Can’t have all the good stuff.
:^)
Revenant got all good stuff.. well maybe not. Their core skills kind of suck. But thats besides the point.
a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.
Point being what do we get when we give up the base healing?
As Druid we do not get any good damage at all!
It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)
Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.
Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.
We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.
Don’t you understand the word HYBRID means?
Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.
You’ve hit the nail in the head yet again.
I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.
Also, you used the word subpar, then told us not to use the word subpar.
I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.
Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.
You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.
You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.
I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.
But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.
can make a Melee Druid with lockdown CC and bunker heals.
there are many ways to play. Not everything need to be zerker….
Druid couldn’t even go condition spec either.
All the other support class can go either zerker or condition or tank, while druid can ONLY be healer.
That massive CC you talked about is Astray 3 which will 100% get nerfed right?
Other than that I don’t see other “superior CC” out there. Some classes like thief or Revenant can actually spam them consistently.May not go for Zerker or condition, but sure can go Knight and Cleric and other defensive stats.
last I checked, none of the other ES got this level of group support. So I take that trade off.
So you call those 25 stacks of might, fury, protection, on demand aegis, weakness spam, blind spam, infinite reflections, blast finishers on water/fire field not an effective support then?
I think you think too highly of Druid. They seemed required in raid at first only because:
1. People haven’t figured out raid yet since the duration is so short.
2. People are unorganized PUGs.
3. Their strength varies because there’s no-way you can tell apart a newbie from a veteran. (It’s BETA characters)
4. Because they’re unorganized and unfamiliar with the content, ofc they’d make lots of mistake, and can’t have coordinate control over mobs or support over party, so they need Druid to “cover up” their mistakes.
And my Druid provides AoE Stun Break, AoE condition removal, massive heals not rivaled by any single class or build.
AoE Daze lock down.
AoE stealth and Speed.
tons of Blast finisher.
forget reflect, I can turn them into heals.
AoE cripple
A method of Rooting enemies.
Slow and pull.
AoE damage increase
Retaliation on Steroids
mobile water field
Yes, yes. Buff it so we get the Glint specialization traitline and Facets while Revenants get our Nature Magic and Spirits that die to wind breezes.
/signed.
And defiance stance…. cant forget that!
Can you be a little more specific as to what you wish would be buffed in the NM traitline?
I say all Tiers need buff including minors honestly.
Anybody disagree?
Would it be a conderation to change CA form into something that could be maintained until downed or out of combat?
I understand changes would have to be made to accommodate this, but it could be great for build and role diversity. Think of how interesting it would be to maintain that role during encounters. Also, a condition damage component could be added to these support/healing skills so players could contribute damage to fights and earn reward credit. I think that would be a fun approach instead of the current design of jumping in and out of the form.
Thoughts?
That could be a bit too strong. The form needs recharge due to the short cooldown nature of the Druid ES. Its built on spikes with the regen as the down time. Making it perma would require a massive nerf to the skills.
Hey can Nature Magic get a buff please ArenaNet?
a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.
Point being what do we get when we give up the base healing?
As Druid we do not get any good damage at all!
It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)
Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.
Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.
We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.
Don’t you understand the word HYBRID means?
Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.
You’ve hit the nail in the head yet again.
I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.
Also, you used the word subpar, then told us not to use the word subpar.
I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.
Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.
You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.
You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.
I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.
But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.
can make a Melee Druid with lockdown CC and bunker heals.
there are many ways to play. Not everything need to be zerker….
Druid couldn’t even go condition spec either.
All the other support class can go either zerker or condition or tank, while druid can ONLY be healer.
That massive CC you talked about is Astray 3 which will 100% get nerfed right?
Other than that I don’t see other “superior CC” out there. Some classes like thief or Revenant can actually spam them consistently.
May not go for Zerker or condition, but sure can go Knight and Cleric and other defensive stats.
last I checked, none of the other ES got this level of group support. So I take that trade off.
Right now. Reaper is the best DPS for raids. During butn phase, they get spammable GraveDigger….
nothing can match that.
Reaper is best dps. And likely a great off tank as well.
Lack of vigor, lack of protection, lack of invuln, lack of block, lack of resistance, lack of armor, lack of healing, lack of being able to receive heals.
Those are the main reasons, i’m sure there are other less obvious ones.
We can certainly tank short term until we need to go into shroud, then we can’t be healed and our shroud slowly runs out then we pop back out with no health and no way to stop damage, then we die.
What!!!?!?!!?!?!, thats crazy talk…..
Druid Lore? ArenaNet Writers! Please respond?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Aww really? I was certain there was more lore to these especs. There should be. I’d like to see a profession specific quest or story mission to learn more about it.
I believe ArenaNet has stated that unlocking the elite specializations will involve doing a few class specific (lore-related) quests, so you may be in luck!
That was never states….
a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.
Point being what do we get when we give up the base healing?
As Druid we do not get any good damage at all!
It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)
Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.
Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.
We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.
Don’t you understand the word HYBRID means?
Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.
You’ve hit the nail in the head yet again.
I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.
Also, you used the word subpar, then told us not to use the word subpar.
I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.
Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.
You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.
You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.
I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.
But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.
can make a Melee Druid with lockdown CC and bunker heals.
there are many ways to play. Not everything need to be zerker….
There’ll be more supportive damage for Celestial Avatar by launch… possibly from trait modifications or from skill changes.
An issue which should not be decoupled here is that Celestial Avatar felt gated behind staff use (and troll unguent), which left a ranger with one damage-focused weapon option and one support weapon. I’m making some changes to astral force rate gain to try to address this. Ideally it should be possible to build up your astral force without -needing- to run staff, but running staff should speed up the process by nature of the heals it provides. This would yield the option of running two non-staff weapons while still having Celestial Avatar available.
Celestial Avatar healing is the best available by a decent margin right now. One issue that came up is that the healing coefficients are so insignificant that running with healing stats yields very little reward.
The best healing in the game being available without using any healing power; this is not good for the game.
The berserker meta not be the only consideration requires that other stat combinations be rewarding.
Being able to run two more damage-focused weapons (if that’s your thing) and still have Celestial Avatar available should address some of your offensive concerns if you want to play a bit more offensively as a hybrid. If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.
That’s all I’m going to say on the subject for now (though I will continue to read constructive feedback here and elsewhere) as there is plenty to be done in order to address these and other issues. /me ducks back to work on Scrapper and Druid.
But do any other Elite Specializations not serve as good all-round improvements to their base class? Has any single other class but Ranger been told “yeah don’t bother with your Elite spec if you want to focus on damage”?
Personally, I found 2/3rds of the Druid traits to be unattractive. Natural Stride and Ancient Seeds were my constant picks because the other 2 choices in each tier were so meh that even if you combined them I wouldn’t have taken them over Stride and Seeds.
The melee emphasis on the glyphs also seemed totally at odds with the design of the entire class and spec. Is Staff Druid, with its 1,000 range or so, supposed to run into melee range so it can hit enemies with its short-range glyphs? Why not make them ground targetable and give em a medium to long range?
My only takeaway is: Eles, Engis, to a lesser extent Guardians, and probably Revenants, all have the ability to “shift gears” between damage and healing. It’s one of the great contributors to their success. It’s versatile. And now Druid is being designed away from that to force you to take Healing Power? Will Eles no long heal well without Healing Power? Will Engis? Will Guards? Or are ONLY Rangers going to be hit with this stipulation that your heals should be weak if you don’t spend item budget and traits on them?
Berserker, Dragon Hunter, Daredevil, comes to mind. At least rangers actually get some new play style.
If thats the case, lets add conditions to long bow as well. Lets add to GS as well so conditions builds can work for those as well….
Those are power weapons, Ranger lacks a long range condition option. There’s no reason for Staff to be so focused on healing, it’s limiting and boring and Celestial Avatar fills the same role better.
Other specialisations such as Chrono or Reaper attempt to cater to different builds to some extent. Druid could too.
Well you want ranged Conditions weapons ask them to change long bow into a condition weapon….
and Druid does cater to a different build. Far different than anything the ranger been able to build. Which is a major support/CCer ….
Whats some suggestions to Nature Magic?
If only adding burn to it wouldnt lower its power numbers on damage. Because there is no condition damage on cleric gear. So healing build druids shouldn’t be forced to suffer simply to appeal to the DPS meta community.
Serious, mate, open your mind a little and you will see. It’s got nothing to do with DPS meta… It will make so many more Druid builds usable. I’m talking about Apothecary for gods sake, how meta is that? Did you read any of my post at all? I’m betting not, you have it stuck in your head that it is a bad idea and there is no changing your mind is there?
Healing builds will not be forced to suffer by adding a burn to the AA, how could you possibly think that? Clerics has no condi damage, so it will not benefit much, nor will zerker, but it will make Druid condi builds usable and Apothecary will be so much fun, you can heal and deal condition damage.
Adding a 0.5s burn to each pulse of Solar Beam will bring Apothecary damage up to equal Cleric damage, both with burn. It will only add 12% more damage to Zerker. That is all.
If thats the case, lets add conditions to long bow as well. Lets add to GS as well so conditions builds can work for those as well….
Wait I thought the Warrior community collectively wanted better condition builds.
so why isnt Berserker more popular these last two betas?
If only adding burn to it wouldnt lower its power numbers on damage. Because there is no condition damage on cleric gear. So healing build druids shouldn’t be forced to suffer simply to appeal to the DPS meta community.
Honestly, i have to wonder, if many of the people here who are crying that Druid is useless outside of Raids, ever even played the Druid as a Healer at all.
because at the same time during the BWE3 as the Ranger forum was yelling about how bad and useless Druids are outside of Raids, people were on the PvP and WvW forum yelling about how strong Druids are.
lol. I played healer druid and it was awesome. Just need better self defense because as people figured it out, they started to do the “Target the Ranger” tactic which left me screwed since Toughness stat is pretty lacking on Cleric gear and the heals cant counter full target of the Druid from dps heavy enemies.
but the class was great. I left the beta with a nice memory in WvW when it was a three side zerg war ground in which I managed to heal my outnumbered team zerg and keep them alive far longer than they would without my heals. Was a great feeling of Support actually matters for once instead of it just being a byproduct of DPS zerker builds.
Druid
Reaper
Revenant
in that order
Costume Brawl Toys one time use?
Iam sad about this. Somebody pointed this out to me in another thread and made so much sense.
smh
wow how that even possible?
How about this…
make new Game modes that isnt all about king of the hill cap point system like most maps currently are..
It wont move when I defeat Skales. Any idea why?
ppl that dont like healing, dont play heals
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
People fear that in some content groups will require healers. This means that at least a few players in that group are forced to play a healer. This also means that creating groups takes more time because groups have to wait for a healer.
On the other hand, if content does not require healers then people who play healers will probably have no place in that content and thus be shunned or be forced to play something else.
It’s not quite as simple as you make it out to be.
Remember the saying “Play How You Want”
no content in the game requires Healers except raids. And none of the non-Raid content requires full DPS either.
ppl that dont like healing, dont play heals
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
I dont understand all the rage.
People that dont like healers, why not simply dont play healer?
Can still play DPS. So I dont understand the problem.
This is great to hear.
Now lets also discuss some of the needed changes. Staff 4 is hard to use. Can we get a cast time reduction?
Also a small radius increase on daze Glyph and the Elite?
Yes I would love 2hander spear,
but if possible I would like a ES with two weapons (main hand and off hand)
want Lance Shield combo, with Conjures
What weapon and skill type you all want in next Ranger Elite Specialization?
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
I don’t understand how people can logically request for both great healing and great damage at the same time in the same elite specialization. What logic of balance does this make sense in?
Nobody can explain why Druid would need more damage.
Dont worry Druid going to get nerfed hard. Rangers want Druid to be DPSzzzz so Anet will likely nerf the healing to compensate and it will be back to a basic guardian support level.
Troll is a trade off. Generate CF but you lose massive Glyph heal in return.
