So it doesn’t say in the tool tip, but the 5th staff skill is actually a water field. That means you can use the blast finisher of staff #3 on top of it for AoE healing. Not sure if this is intended or just missing tool tip text, but it adds a little more synergy between the weapon’s skills.
Can you confirm that it is actually a blast and not just the healing from the skill itself? Been curious about whether it really is a blast.
yes tried this with Warhorn. Its a water field.
has this b een fixed yet?
interesting, yeah because it doesnt say,.
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
simply remove that trait. Rather have ability to go Form than a full condition clear.
ok wow. The SPvP map I found the most success in was,,,, you guessed it,,,, Stronghold..
Also notice, Pet damage doesnt regen Energy.
Celestial Form skills also lock up and not smooth to use.
I see people talking about the Druid’s damage output a lot, but I thought a Druid was meant to be a healer.
It is.
Just a lot of confused people wondering why they aren’t doing Long Bow damage on a weapon that gives out heals like candy.
no problem is the Druid staff and healing was very badly under tuned in this beta while the damage is weak as it was designed to be.
So weak heals and weak damage.
Also Glyph are pretty much weak. They should all heal baseline if they going to require close combat range to be used.
Hey can we get a Red to explain to us how to use this feature please
There should be a button in the UI to convert party into Squad.
In fact, change the baseline squad to automatic change into the new UI.
thats whats confusing a lot of people.
likely so people can quickly get to the raids.
the squad I am in was able to walk into the Raid, but I cant. Keep saying you must be in raiding squad..
whats going on?
Cosmic Ray speed need to be greatly increased.
Keep in mind, the Druid is under-tuned in BWE, like all other Elite Specs.
SWEET!!!
wait,,, i can make beta level character in beta char slot.
So I love the idea of healing but I also love bags lol so in WvW if we run around healing people we won’t be tagging anything so…does this mean we’ll get shafted for bags?
Most heals do damage on Druid people.,,,,
I like this idea in the OP.
Can’t believe what I am reading from you people. Dpsing with Shiro and Demon with cleric gear is ok now….?
Smh
Spec are you most excited for? (Strawpoll)
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
In order from most excited(1) to least(9)
1) Druid
2) Reaper
3) Herald
4) Scrapper
5) Dragon Hunter
6) Berserker
7) Chronomancer
8) Daredevil
9) Tempest
Order of Core classes interest from most interest (1) to least (9)
1) Necromancer
2) Revenant
3) Warrior
4) Guardian
5) Ranger
6) Engineer
7) Elemantalist
8) Thief
9) Mesmer
Beta > Meta
I believe we all can agree on that right?
I would like it if Toughness actually made a difference. In SPvP, in full toughness runes/amulet I still get burst down in seconds.
Toughness in its current shape is a useless stat, if it can’t save anybody.
Legends are locked into certain predesigned roles and each legend’s doesn’t seem to sync with other legends and their roles. Legend swap also seem to be the go to design for regenerating energy when fully low as well.
This to me seem to be a flaw in the design of the Revenant’s Legend and Energy system.
Because let’s say, I am a Ventari Support Revenant in full cleric gear and Centaur Legend for support.
I run low on energy. Now what Legend will benefit my role and gear choice now? Centaur has the only heal support of any legend besides Herald.
Should I switch to a condition legend? Or Dwarf legend, or Assassin legend with my cleric gear to get that energy boost?
What benefit would I have in doing so, if I will be locked out of the Centaur Legend when I do swap?IMO the better solution to this flaw, is by giving each legend an additional set of skills that can be switched in place of the stock skills, that may potentially fit the role of the build I may be building around at the time. This way all stats would still fit the legend I swap to, as well as the role I can continue to play.
The legends do sync.
Taking Ventari for Support is just one form of support. You can take Jalis for damage reduction on the Elite (and now condi damage reduction) OR you can take Mallyx to pull condis off of your teammates.
The most interesting part about the Revenant is the skills and how you can play around with them. That is really not an area where the Rev has issues. If you had gripes with the traits themselves, then I’d be more inclined to agree.
They do not sync. The weapons are the only thing that can be made to sync.
When I swap from ventari to Glint I go from 2000hps to 600. The only benefit being maintaining regeneration. A swap to malyx is pointless because ventari has condi removal. A swap to jalis is pointless because ventari can already give protection and any further damage reduction loss is made up for by healing.
The roles are separated. There is no sync like elementalists.
Wat
Elementalist doesn’t sync like that either.
You swap from Fire and your DPS goes down the drain if you’re using Staff. MH Dagger has no sustained damage in Fire, but little burst in Air, then there’s no Healing on any Element outside of Water. They get locked out of most of their Healing, DPS, Control, Mobility, etc. by swapping while Revenant can swap between two roles that can actually sync up either via weapons, traits, or similar ideas.Also, Jalis isn’t pointless at all because giving team mates damage reductions outside of Protection is pretty powerful and unique. Arguably, 2k hp/s isn’t necessary if they’re taking like 80% less damage and 5 seconds later you’ll be able to swap back to Ventari anyway.
They would never have that much damage reduction in jalis and your condi removal goes away.
There is every bit more synergy in elementalist as they have functioning combos between their four roles. Not only that effects of one can meaningfully persist In the others.
Please come up with a build for me that is Shiro and Ventari.
RotGD + protection is pretty high and your Condi Removal? Really? It’s designed as our biggest weakness afterall, but if it REALLY bothers you to lose group condi cleansing for 10 seconds, then Mallxy can still deal with them for your team somewhat.
The Elementalist has combos, but that’s kinda the point of their mechanic. They tend to have weak spells with high cooldowns to “balance” their 4 attunements. Even then, the combos you’re talking about are completely possible on Revenant too.
Axe 5 into Glint’s Breath move where they’re being pulled into Staff 5
Be creative.Oh, and you want a Shiro/Ventari build? Try going for a Control/Support role.
Ventari can do his thing while Shiro provides insane mobility between fights(especially in PvP), strong Control in Jade Winds and allows Quickness Stomps/Rezzes(or even auto-attacking with Staff for orbs).
For PvE you’ll probably want Glint over Shiro, but since you’re hellbent on complaining, Shiro still allows for DPS while Ventari can provide crazy up-time on projectile destruction.I meant cross stance combos not cross weapon. And when you are ventari leaving to either of the two specs stills makes you deal with either damage reduction or condis poorly.
The point of this mechanic is not to swap. Unless you need to switch roles. Or are too low on energy. What ends up happening is staying in one spec and being any class that had five utility and two weapons. The difference is that you lack any of the great self syngery or the classes you emote.
If we look at the utilities in a vacuum, then sure, I’d agree with you, but this class is obviously designed for you to have to manage your energy and what you need in the current situation and the utilities are for just that, utility. They don’t need to be combo’d between stances(even though there’s nothing stopping you from pulling chain-CCs or Phase traversal into EtD or whatever).
There’s not much wrong in camping Ventari if you want, but you can also swap to Jalis/Mallyx/Whatever for whatever they bring and some energy at the cost of being locked out of Ventari for a bit.
That being said, the only Legend that absolutely demands certain stats to be useful is Mallyx right now.
Jalis, Shiro, Ventari, and Glint all work fine with any stat combo.Ventari wants healing power. Shiro wants power. Glint is synergy and wants nothing. Jalis is defensive so stats don’t even matter but it seems to want boon duration.
Yet it works without Healing Power just fine(especially the projectile destruction and cleanses) and Shiro works with literally anything.
I wouldn’t neuter the potential of a spec for just fine. And Shiro has life siphon which is damage affected by power. As well as one elite and utility that also do power damage. Specs either assert their will or fold to the will of the other spec.
wat
The spec still performs well without a ton of Healing Power. It even has several useful skills you can pull off still, like projectile destruction and cleansing. How is this neutering anything? You get some group heals and utility without sacrificing any damage or anything else you want. Sure, it’s not AS powerful as a Cleric’s Rev, but that wasn’t the intended goal was it?Then, Shiro doesn’t need any power boost for his siphons to be useful as it’s a supplementary heal anyway(and the #6 still heals fine since it scales kinda poorly), you can take the GM that eats another stack of Stability to push that Control aspect harder and the Elite’s main use is Control rather than damage.
You’re really pushing this non-existant issue a lot.
All of them have a role they cover, but they can still sync up and do their jobs fine.
Even Ventari in a DPS build can work out(mostly in PvE) due to his huge up-time in projectile destruction. Really, the only one you can complain about is Mallyx since he’s all about Conditions and doesn’t help Power/Support builds very much.
You trying real hard to justify this flaw. The argument you are using can apply to any class. What you pretty much saying, is the same as somebody trying to argue that Necro Scepter and Dagger OH is perfectly find to have as off hand when spec into Power, because, hey they still do damage or some other role…
Or like arguing a Power Ranger is perfectly find with Torch Axe because hey it still does damage,,,
That argument just doesn’t make much sense. If I spec for Cleric tablet legend, none of my stats will improve the other legends besides ES, which shouldn’t count in this discussion since it’s not core part of the design.
Swapping legends will lock me out my skills that are useful, and put me into skills that I may not need, and for what? Stun break and energy?
Legends should have more choices to their skill make up, to make legend swap more useful.
Right now, it’s basically Engineer kits on long Cooldown with no other options.
That’s bad design.
Simple as that.
They could also reduce swap lockout but that has other issues. The best solution is adding more skills to Legends.
Smaller the group, the more imbalanced the PvP gets. Same issue why we have no 1v1. Cant balance on 1v1 or other forms of small scale PvP.
Prefer 5 vs 5 or 8 vs 8
Druid = Healer
Dragon Hunter = Tank
I was doing PvP against a few guardians, wasnt real focused, but notice that Shield 5 and Downed knock back wouldnt work today. I believe I didnt have any stability either time. But could be wrong.
this known?
wouldnt that idea for Warhorn be a nerf?
I dont like it. I rather it have a blind on it, or weakness, or something that can be used for support and defense.
Here is what I said for Spirits
https://forum-en.gw2archive.eu/forum/professions/ranger/Spirits-need-buff-developers-req/first#post5553431
Sword need a change to its leap evade skill. Also the auto attack is just bad. makes you lose control of character. Need better burst damage if its going to have that risky element. Sword 2 need need an additional effect and increased defense on chain.
Sword three should get a secondary attack at end of roll and apply confusion.
I would like some kind of defensive/Support Main Hand to go with Warhorn.
Healing Spring need to be changed from a trap and make the Water Field instant on skill use.
“Sic ’Em!” need to be made into AoE reveal.
“Protect Me!” need to apply extra toughness and condition damage reduction to Pet while active.
Lightning Reflexes should have a chain effect that rolls back to target similar to Sword 2.
Troll Unguent to get a random proc of Protection each proc would be nice.
Hilt Bash slightly increased range, and stun to 2 seconds.
Counterattack changed into a longer block and chain does knock back cripple.
ok this was a bug. But I rather they fix this and improve non-bug aspects of the class….
Which utility skills compliment non-bow build?
I actually like Courtyard for pug queue.
But its super rare.
I only recently started queuing into unranked in loads. But only played Courtyard map twice.
What if it had a queue option similar to Stronghold?
hey which should I use over the other?
Trying to make a PvP tank build.
Spirit post nerf just arent good no matter how somebody try to shake it.
I believe I understand the concept that was trying to make. Basically a boon version of Turrets from Engineer.
Problem is similar to turrets though. They die too fast. Their boons and effects simply are too weak to make up for the disadvantages.
I can work around making them non-mobile, as bad as that may be,
but if thats going to be the case we are going to have to meet in the middle somewhere on this.
1) First, increase their cast time to instant. No point having 1 second long cast time while trying to run for cover only for the things to get eliminated in seconds.
2) Make them Ground Target summons. This way in thew heat of battle, we can safely place immobile Spirits in a safe location within radius away from primary targets (Self and Pet). This way we reduce the chance of the Spirits getting eliminated in seconds of spawn when you dont have time to prep the placement.
3) Give Spirits some kind of Defy Pain like effect that slow down the speed that they get burst down.
4) Spirits themselves need buffs on the passives as well as the actives if we going to meet in the middle to have them stay attackable and immobile. Here are some suggestions below, to buff their effects to add more group utility for these risky skills.
A) Water Spirit- Along side current effect, make the Water Spirit heal nearby allies every 3 seconds as a sort of constant field regen. Also have this regen small amount of Endurance and Energy for Revenants every 6 seconds.
a-2)Aqua Surge- have this skill lay down a Water field on sacrifice, that cleanse a condition and regens some Endurance and Energy. this would make great group utility for the risky sacrifice.
B) Frost Spirit – Along side current effect, make Frost spirit increase condition damage reduction.
b-2)Cold Snap along side the chill should also apply Slow to add some more needed defense.
C) Stone Spirit – Along side current effect this also removes boons from enemies on attack.
c-2)Quicksand, changed into Earthshake, which knocks down enemies, and stun breaks for allies while still applying Cripple.
D) Storm Spirit – along side current effect, the proc also has a chance to spawn a whirl finisher at your location.
d-2)Call Lightning is replaced by Vortex, on land similar to what some NPC use on land. AoE damage pulse, and pulls enemies to center. Also Whirl finisher.
E) Sun Spirit – along side current effect, increase Power and Healing Power passively.
e-2)Solar Flare pulses blindness and burning at the location while also granting regeneration.
F) Spirit of Nature – along side current effect, this Oak need to do a ground slam knock back attack.
f-2)Nature’s Renewal need a large AoE heal at location.
Not all changes need to be made. But something need to be done. Current Spirits are useless outside of PvE. Not even sure they good there either.
If your stats don’t fit with the second legend you choose, then choose different stats or a different legend.
If you don’t want to swap for a stun break, don’t. if you are running out of energy, stop mismanaging energy.
You still not getting the point. If I spec for Cleric gear and Tablet, what non Elite Spec legend would go with that gear?
answer me that.
It was said that toughness would be more important in HoT. can you elaborate on this change?
Axe 3 need a buff to have some group utility and defense.
axe 2 need its LoS rule adjusted.
Axe 1 need some kind of group heal from the damage or needed better damage. Either more utility to this or more damage. Otherwise its weak.
Yeah no idea what OP is talking about. Shiro won the Olympics. ..
Like I said, this is a design flaw. Legends need to be more customizable, or the legend swap benefits need to be revamped to not require abandoning the legend that you spec for.
This isn’t a flaw and they don’t need to be more customizable. People think that because they become fixated on the revenant working like other professions. Instead, we, as players, need to think about playing the profession in a different way.
Again I ask you to imagine the scenario where you don’t want Ventari. Figure out what those scenarios might be (I already made some suggestions) then you can decide what legend will fit with what you want to do.
The thing I like about the legends is that they are situational. No one legend can or should be ideal in every situation.
Situational to what? They each have a role. My traits and stats dont suddenly change when my Legend changes. Th is not a PvE only thing were you can just switch out everything for each and every pull.
pvp comes to mind here. Most legends besides ES dont match up well with each other. Swapping will lock you out.
why swap for a Stun break if I will be locked out my needed skills for 10 seconds?
Why swap for energy is I will be locked out the very skills I needed the energy for?
Thats a design flaw.
Hmm, I look at it as that we have the option to want/need to swap rather than are encouraged/discouraged. For example, some Legends lend themselves to a camping of sorts, Ventari and Glint for instance. However, the mechanics are there if you need to swap, for energy gain, or several traits, especially Invocation, that encourage swapping.
The design really gives you a feel of personalization of your own wants/needs that make this class really shine. The mode-switch feel to it is what attracts me the most to this class. You don’t have to swap Legends continously on CD to be effective, unlike Elementalists, where really need to switch attunements on CD.
Really, there’s a give or take to the swapping, rather than a have to.
Heck, I plan on using every single Legend during my gameplay, but I also have a Legend-neutral build in mind.
But the problem is a lot of the mechanics is around Legend swap. The Invocation specialization has just that. Problem is, the secondary legend may not provide me with tools I need, and now would be locked out the skills I actually need.
Also lets not forget my stat combo. If I gear cleric, what use would I gain from switching from Centaur legend to any non-Elite Specialization legend? I would be screwed.
None of the other legends fit my role and have no choices in their skill set. Each legend has a role predesigned for it, which I have no control over.
Like I said, this is a design flaw. Legends need to be more customizable, or the legend swap benefits need to be revamped to not require abandoning the legend that you spec for.
Depends now on Druid and how it goes well in BWE3
For this skill what does the healing apply to? Output healing, or healing received?
Trying to come up with a build for Friday BWE for my Druid.
whats the best off weapon for self defense,
and whats the best two specialization to go with Druid for self defense and healing, in your opinion?
Ok, I’ll bite. What’s wrong with Legendary Dragon stance?
It’s an elite spec legend, only available to people that use Herald specialization as mentioned in the OP.
I like staff actually.
Would prefer buffs in other areas than AA speed.
Legends are locked into certain predesigned roles and each legend’s doesn’t seem to sync with other legends and their roles. Legend swap also seem to be the go to design for regenerating energy when fully low as well.
This to me seem to be a flaw in the design of the Revenant’s Legend and Energy system.
Because let’s say, I am a Ventari Support Revenant in full cleric gear and Centaur Legend for support.
I run low on energy. Now what Legend will benefit my role and gear choice now? Centaur has the only heal support of any legend besides Herald.
Should I switch to a condition legend? Or Dwarf legend, or Assassin legend with my cleric gear to get that energy boost?
What benefit would I have in doing so, if I will be locked out of the Centaur Legend when I do swap?
IMO the better solution to this flaw, is by giving each legend an additional set of skills that can be switched in place of the stock skills, that may potentially fit the role of the build I may be building around at the time. This way all stats would still fit the legend I swap to, as well as the role I can continue to play.
This is an issue I have with wells that I hope would someday get fixed.
Wells, although they have a short cast time of 1/4 second,
The skill when queued up can be interrupted by the queue of another skill within that split second.
Auto attack can interrupt the 1/4 cast of well.
Why doesnt Mystic Forge use Banked items?
Dragon Hunter is meant to be a tank role for PvE. Druid is meant to be healer role in pve. Thats why they different.
Dragon Hunter will make great off tanks in the group. Traps work great for mob control for AoE trash tanking. The virtues are great for movement and defending the group and main tank. Focus and new shield is great for AoE tanking hits from multiple sources at once.
lets not forget longbow adds symbol for energy and CC knockback as well as a a way to defend group from projectiles.
best raid off tank is Dragon Hunter imo.
Ah, see now we get into what got us here design wise. A heavy armored dedicated healer is just out of the question for the tactical aspects to work and the game to be challenging. Guess they decided a medium armor profession could make it work, problem is still how many Rangers do you know who really want to graduate to the dedicated healer/support role on a team? Can you think of any other MMO class progression where the player is forced to completely change their team role in order to max their value in tactical play?
yes I do. TBC World of Warcraft Priest, went from healers, to DPS for the AoE group heal from their channeled damage attack and mana regen to Paladin healers…
All Want Druids
Im noticing a trend with some highly asked requestes that virtually most people want (except a very vocal forum minority)
- “We want wings!”
-“Nope, dont bring AION here. Wings break immersion. Nobody would buy it!”
+++Anet introduces wings+++ Haters hate. Most players (me included) are happy, Anet makes $$$, haters accept it like they accepted shortbows that shoot unicorns and supersaiyan charrs.
“We want flying of some sort!”
“No, flying isnt meant for this game! This isnt WoW. Never gonna happen”+++Anet introduces Gliding+++. Hint hint, wings introduced before to soften the blow to that vocal minority. Most players are happy, Anet makes money, haters adapt and even cheer gliding.
“We want mounts!”
“Nope. Mounts dont go with this game, this isnt WoW, use WP”+++Anet introduces riding mobs, hinthint, just like wings before gliding(!!!!)+. Most players are happy and looking forward to mounts, Anet will make a LOT of money, haters will hate.
-“We want dueling!”
-“Nope! Dueling is for virtually every other sane MMO with some shred of common sense and PvP community, dont bring [insert 98% of MMOs in the market] here, go to sPvP to try your inflexible armor/trinkets w/o foods/elixirs in a totally different setting on the Mist!”+++Anet introduces Guild Halls dueling+++. Most players are looking forward to finally enable a basic MMO function (as with templates) that allows players to find beautiful places in the beautiful open world of Tyria where they can create beautiful promotional videos of players duking it out on beautiful landmarks that attract even more F2P players and even converts them.
Notice the trend? Introduce something something that will soften the blow (wings/gliding) (mobs riding & carpet, broom, etc/mounts) (guild halls dueling/open world dueling) (ponies/character creation freedom) before putting something highly sought after that virtually most of the community wants and would generate $$$ and +1 points for Anet.
Oh wow…. it would seem as if Arena Net actually listens to its customers… who would have thought that?
Perhaps it won’t deplete. There isn’t that much energy, so it goes by fast when you start using skills.
Chances are it will deplete, there has yet to be a transformation that can sustain itself indefinitely
In theory, Reaper Shroud.
snip
Druid generate energy from damage and heals. So you dont even have to use Staff to get some major heals from the new form, while dishing out heavy damage.
you did not read my comment.
I’m not talking about astral regeneration, because we know nothing about how that work.
We know we generate half astral from dmg than from healing, but nothing more.
I’m saying and i quote myself:Mainly heal is good, only heal is bad
My point is that it’s optional to only heal. You dont have to take Glyphs or Staff f
to play a Druid.