Showing Posts For Knighthonor.4061:

Do you believe Raids are coming?

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

I am going over the AngryJoe interview, and get that vibe that Raids are coming.

That vibe is probably just a bad taco you ate.

I remember you saying this to me, when I also said that HoT was an Expansion, and you said it was just LS3….

Thief is NOT a Rogue

in Thief

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Knighthonor.4061

Wow OP is way way too wrong..

Do Thieves want 2hander Melee specialization

in Thief

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Knighthonor.4061

Do Thieves want 2hander Melee focused specialization in future expansions?

If so, what 2hander Melee weapon you all want?

Melee staff?
Melee Hammer?

What?

WvW questions about Heart of thorns

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

People that don’t buy HoT can still play the new map, but certain features will be locked out of using.

Do Mesmers want stealth specialization ?

in Mesmer

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Knighthonor.4061

Do the Mesmer community want a stealth focused specialization in future expansion?

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

In fact I believe that they have outright stated that going with a specialization might stop you from using the some of the base-class’s mechanics or skills.

I couldn’t find any sources where they said this. Rather it was implied when they explained you could easily switch back and play Ranger again if you felt like it. If Druid is everything a Ranger is and more there wouldn’t ever be a reason to switch back to the “base” profession.

Look at the interview on MMORPG.com and others with quotes

I did, mmorpg.com’s interview did not have any specific mention that going in to a specialization means you lose something. It was only deduced from the fact that there would be no point in swapping if it wasn’t the case.

CJ: Correct, and then you can swap back and forth, you can say “My character’s a druid, but I’m going to play as a ranger today.” It’s very similar to changing out your skills and traits, you can go in and change whenever you want, as long as you’re out of combat.

They only seem to ever focus on “you can still use base profession skills when specialized”, but I haven’t seen a source where they explicitly say “you lose something from the base class when you specialize”.

Go back a few pages. There were also other interviews back then. I can’t do it right now, but I know there were other interviews that told us info on Specializations. There you will find where they said some of the parent class skills can’t be used by the specialization.

Anybody want Baseball bat Hammer skin?

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I had an idea. I notice that the Revenant’s auto attack animation looks like they playing baseball and hitting a ball out towards their target.

Well what if we had a goofy weapon skin to do just that.

The weapon skin looks like a baseball bat, but check this. The projectiles from it look like baseballs instead of hammers, similar to how legendary weapons can change the projectile animation.

What’s your thoughts on this?

Revenants, going all the way

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

I’m curious and hoping a dev might answer this question.

Why not go all the way with revenant’s energy resource? Why have cooldowns on weapon attacks at all? Thieves don’t. So it’s not like that’s impossible / terrible / unthinkable etc.

It’s fantastic that revenants have more control over their abilities in combat, rather than just being driven by cooldowns. Truly. But why not take it all the way?

Because the class resource system is a simulation to the Warrior’s build up system with hybrid of the Thief’s resource system which starts full and regens on its own.

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

In fact I believe that they have outright stated that going with a specialization might stop you from using the some of the base-class’s mechanics or skills.

I couldn’t find any sources where they said this. Rather it was implied when they explained you could easily switch back and play Ranger again if you felt like it. If Druid is everything a Ranger is and more there wouldn’t ever be a reason to switch back to the “base” profession.

Look at the interview on MMORPG.com and others with quotes

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I have a feeling that many people here on the forums didn’t quite get the concept of specializations. I will explain it without many words on one example:

You are a ranger, you have ranger traits and skills. After level 80 you gain some specialization points from doing the Xpack.

There is a new specialization tree for each class (even thought there will be probably just one branch in this Xpack and next one in the Xpack2). You have the first point – you spend it (click) – congratulations! You now have a choice to use new class special F1/2/3/4 ability

2nd point – you can use staff and you automatically unlocks 5 weapon skills for staff druid.

You gain more specialization points – click- congratulations! You have unlocked a new healing spell for your druid.

More points >> utility skills

Final specialization point – click – and now you have the access for a new elite skill!


that’s it… You are still a ranger, but you can use new F-skills, a new weapon and a bunch of new skills from the right half of the action bar.


X-PACK2————
You gain more points from Xpack 2 content, you unlock new skills like mentioned above. You click on a “switch” and congratz! you have Tomb Raider specialization (or whatever the name will be) and now you cannot use the Druid ones, but you still have RANGER ones.

//EDIT:
http://youtu.be/sG5oUKqbIVM?t=5m15s
So I was right the whole time.
;) never argue with me

You are wrong.

They said, that Specializations will grant new class mechanics, and a new weapon choice.
But you will also lose some of the parent class’ skills and weapons in exchange for new skills. Also some traits will change since you get a new mechanic. That means bottom row changes since that’s the mechanic row. Also weapon traits change, since some weapons can’t be used by the specialization .

New weapons for heart of thorns expansion

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Wanna brainstorm about weapons that are not in GW1 ? Here are a few trails you can start investigating :

  • Pole weapons : i.e melee weapons with a longer reach -> Main problem : balancing this vs 600 range distance weapons and classic melee weapons. Ideas are welcomed
  • Other 2handed weapons : greataxes are a good candidate. Now ask yourslef, what niche could the greataxe fill that is not already covered by an existing weapon right now. Sword (or axe for the warrior) is the usual cookie cutter direct damage melee weapon. Greatsword is the usual damage+mobility melee weapon and warhammer fill the CC niche. -> Rangers could get greataxes as a melee+mobility condition damage weapon if you can balance it vs the shortbow. Thoughts ?
  • double weapons (see this if you don’t know what they are ) -> Again, tell what can they do other weapons can’t ?

In the end, it’s not about designing new wepons, it’s about finding new uses for them in the first place.

About my gripe with staves as melee weapons :

I’ll just remind the devs that you don’t even need to change the attack animations by using pikes instead of staves, since a staff (in real life) is just a pike without the metallic head. What you can do with a pike you can do it with a staff.

In GW2, staves are designed as sticks with a somewhat large head at the top. Spears are sticks with a pointy metallic head at the top. Switching from one to an other should be possible.

To be honest I can understand some people want Greataxes and spears and everything and I have no problem with that I just feel like it really doesn’t provide any real change or variety based on what we already have. That’s why I supported the whole new weapon bases above such as tiger claws (which I admit are similar to daggers in a way), whips, and chain weapons. It wouldn’t be hard to find new skills for these, they’ve already made some whip skills in the sylvari storyline and with a little imagination one could easily come up with a cool group of skills for any of these.

People keep saying this, while comparing weapons to real life.

In the game, weapons function totally uniquely. They give characters skills for 1-5. A Mesmer for example doesn’t use the same skills with a Greatsword that a Guardian/Necro uses.

They are different.

New weapons, just like other weapons will have their own skills, that make their playstyles unique.

Ask yourself, what will make the Revenant’s Melee staff skills unique and to what niche, as you described?

See now what that’s not important? Weapons change he way we play because they provide skills we use. Not how we swing the weapon…

Anyone Else Worried....

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

So I am watching AngryJoe’s interview with Colin, and it just kinda made my heart sink, cause I’m pretty worried that we will only get like 3 zones with this expansion (I am throwing the number 3 out there, I know there’s nothing suggesting more or less at the moment) cause when AngryJoe asked Colin, “Hey, how big is this expansion going to be?” referring to zones and such, Colin just danced around the question and answered with, “Well, features are the biggest part of this expansion.”

So are we getting a feature pack? Or an expansion? Idk, it just worries me that everytime the amount of zones are brought up, they just flit around the answer by saying something safe like, “We’re more about content dense zones than a lot of zones.” or what Colin said, “Well, the features are the biggest part.”

Now I’m not saying I don’t love absolutely everything I’ve seen with this expansion, but I love Tyria, as I think all of you do, and it’s not that I want a TON of new zones, but I want to explore as much as I possibly can of this beautiful world, and if we’re only gonna get 3 maybe 4 new zones with this expansion, well, I think it’s a bit of a travesty.

So am I the only one worried about this? Or is this completely unfounded?

Keep in mind, that GW2 doesn’t have a population like WoW. So making a massive new area would break up the population even more, and basically kill the vanilla zones. That’s not cool.

Glider vs Glider combat

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

EOTM need gliders!!! Tired of falling off

*Video* Angry Joe GW2: HoT Interview!

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

Once again Long bow Guardian is shown.

Also Looks like a Revenant with some kind of glowing off hand weapon. is that a Focus?

Do you believe Raids are coming?

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Considering they tried as hard as they could to avoid answering the question, I doubt it.

that makes sense.

any other opinions?

I get that vibe that its coming. Along with the Trinity mechanics added, it makes sense for instanced PvE fights honestly.

There are no trinity mechanics being added.

Your most likely confused about how the new taunt abilities will work.

They will be resource intensive & or be on long cool downs. They wont be like other games where you can gauge threat & spam high aggro abilities then taunt when all else fails.

http://wiki.guildwars2.com/wiki/Glyph_of_Elementals_%28earth%29
http://wiki.guildwars2.com/wiki/Glyph_of_Lesser_Elementals_%28earth%29
http://wiki.guildwars2.com/wiki/Thumper_Turret

Dont get things twisted. there are already skills in the game that generate high amounts of aggro compared to other skills.

Revenant: your weapons wishlist?

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

Hey check out Angry Joy interview.

There is a Revenant wielding a offhand Focus
with what appears to be a Main Hand dagger.

Opinions on this?

Revenant's Hammer Auto-Attack...

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I like the Animation.

But I must say, it looks like the Revenant likes to play Baseball. They should add a Baseball Bat skin to Hammers. lol

Do you believe Raids are coming?

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Considering they tried as hard as they could to avoid answering the question, I doubt it.

that makes sense.

any other opinions?

I get that vibe that its coming. Along with the Trinity mechanics added, it makes sense for instanced PvE fights honestly.

Do you believe Raids are coming?

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

Do any of you believe Raids Dungeons are coming in HoT?

Speculation?

I am going over the AngryJoe interview, and get that vibe that Raids are coming.

Do vanilla classes get new Skills?

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Yes or no, will vanilla classes get new skills without specialization?

3 more 1-day-sales coming up!

in Guild Wars 2 Discussion

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Knighthonor.4061

I would actually buy the infinite coin, if it allows me to throw gold coins at other players, kinda like the toilet paper.

You realize that there’s a small portion of players who already hate you for being rich. Can you imagine how they’d feel if you threw gold coins at them, and they couldn’t pick them up?

Speak for yourself. I would take that gold and run!!!

*Video* Angry Joe GW2: HoT Interview!

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

People post what new info was learned in the interview for those of us that can’t watch it at the moment.

Mini pets are out of control!

in Guild Wars 2 Discussion

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Knighthonor.4061

I mean seriously. They just keep getting bigger and bigger… What is Anet feeding them?

How do I get that?!

Anet take into consideration!

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

I like plated outfits. I get to look good on all classes not just my Guardian/Warrior

Bit Disappointed

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

The more info that is released the more disappointed I become.

Sadly, this team does not seem to know how to bring more fun to this game. IMHO they are listening to the wrong people. I would much rather have had them made the class system more like GW1 in the expansion with multi-classing and some new weapons than bringing in specializations. They seem to want to tell you how to play rather than let you discover how to play. This lack of discovery is why they have such low player retention.

This not GW1. They cant just copy and paste gw1 design into the game. Specializations are gw2 spin on dual classes. The mechanics of the class supposed to also change. Giving each class a fresh new feel.

New weapons for heart of thorns expansion

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I don’t want to kill the brainstorming….. but, there are no new weapon types being added in Heart of Thorns. Though, specializations will allow professions to use existing weapon types which they currently cannot use.

While I understand that creating new weapon types takes time away from more important things and its goes against the NPE, I’d like to raise some concern.

A lot of people saw the revenant meleeing a mob with a staff. While staves have been used in real life for centuries as a melee weapon, the staff design in GW2 (which was tailored to spellcasters) make them very clunky and weird as melee weapons. Seriously, that attack rytlock was performing in the HoT announcement trailer would have looked ridiculous with an ascended staff, or even a wintersday staff. Spears, though they are underwater wepons seem much more tailored to melee attacks.

What could be done is to create a new category of weapons (say “pikes”) and copy paste most of the spear models in this category. Spears remain UW weapons while pikes are terrestrial weapons. It’s not like half of the tridents are copies of staves anyways, so I do not see a problem here.

I totally agree with you on this.
i guess they wanted melee Scythe niche on Revenants to mimic the Dervish class, but didnt want to use that exact staff scythe skins we currently have, in the trailer. Smh.

will we get new UI buttons for glider

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

Will we get new additional button in the UI for using gliders and mastery skills and any other feature, so we dont have to go into inventory each time we want to use them?

New weapons for heart of thorns expansion

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I don’t want to kill the brainstorming….. but, there are no new weapon types being added in Heart of Thorns. Though, specializations will allow professions to use existing weapon types which they currently cannot use.

No new weapons? Oh so disappointing
Thanks god a new game called Black desert is near…and when it will be out…I suggest you for gw2 sake to add more things and weapons ^^
Regards
A disappointed player

You kinda need to consider the effort it would take to create new weapons, lets go over a few things.

First; The Skills:
Including a new weapon means the developers have to create a whole heap of new skills, and traits, among other things. They also need to consider the potential balance issues, what professions get them, and what would they actually bring to the class that they don’t have already? it;s all difficult work

Second; The Models.
Creating a new weapon means that every single set of skins would need more work, think about the sheer amount of weapon sets in the game, that’s a lot, and I mean A LOT! They would have to work their butts off making a new addition to each and every weapon set.

Third; Crafting.
Not only does it mean that there would need to be revisions to weapon sets, but there would also need to be a heap of new recipes in order to craft these weapons, as well as the items needed to assemble a potential Legendary. Revising all the weapon crafting tables is gonna take time too.

Fourth; Animating.
When you have a new weapon, guess what? you need new animations. Sure, some could be recycled from other weapons, it;s not uncommon, but not all of them, and animation isn’t easy, neither are particle affects and alignment. All time consuming.

Fifth; Integration.
Even if they managed to do all of the above, they would have to mess with the drop and loot systems, create statistics and it would take quite some time for the trading post to balance out what’s what. What’s the value of items? how rare are they? players wont know! it’s all unknowable.

I hope these five points help educate you why you can’t just expect things to happen overnight, because Arenanet simply don’t have the capacity to work on these kinda things just yet. They haven’t ruled out the possibility, but you really can’t expect that during all the time working on living story, and the expansion, and the constant updates that they would actually have the TIME to do something this difficult?

By all means, leave, go to whatever game you want, if you wanna leave this one because you can’t get what you want then there’s the door, please, see yourself out.

All those you mentioned also apply to the new specialization weapons as well, so I don’t see your point…

New weapons for heart of thorns expansion

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

The melee polearm you saw the Revenant use is actually a melee-attack Staff.

Now you’ve got a forum specialist title, could you please be more careful about stating unconfirmed speculation (unless you can provide a reference) as fact? Because otherwise people might think you’re in a position of authority to know this to be a fact.

Personally, it looks more like a hammer to me, including using hammer animations and having roughly the length of a hammer on a charr. It just has a more realistically sized head than those currently ingame.

Hammer is ranged remember?

How is it even possible? Reward system...

in Guild Wars 2 Discussion

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Knighthonor.4061

OH NOES! RNGESUS SAVE ME!

RNG is RNG?

Not sure what you want. Some people don’t get anything, some people get everything. Welcome to the outliers.

Nothing in computer programming is truly RANDOM.

That’s a misconception. RNG is the illusion of randomness.

WINGS!

in Guild Wars 2 Discussion

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Knighthonor.4061

Without the ability to fly, these look ridiculous.

As a part-time Necromancer, fearing a zerg off a cliff with half the people wearing them was the most delicious type of irony. I’m afraid I might never tire of it.

Maybe I’m ok with these after all…

Penguins also have wings, but doesn’t mean they fly

WINGS!

in Guild Wars 2 Discussion

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Knighthonor.4061

I will rock them. I remember when the age first came out, and having a back model was pretty much rare for most people.

Am I the only 1 that quit and coming back?

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

i for one prefer GW2, but both games are so different it’s quite silly to compare them in the first place.

Not at all. Guild Wars 2 is a sequel to Guild Wars. Comparing them is only natural.

I disagree that GW2 is a sequel to GW1.

Its more like a continued of the IP.

Calling GW2 a sequel, is like calling World of Warcraft a sequel to Warcraft 3…. just saying.

Reduced Spirit cast time (PvP)

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Knighthonor.4061

Whats you all’s thoughts on having a reduced cast time on spirits in SPvP?

What about a increased Duration on spirits in SPvP?

This is freaking me and my friends out. Help!

in Guild Wars 2 Discussion

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Knighthonor.4061

OH LORD!!!!!!!

NOT THIS AGAIN

New Black Feathered Wing Backpack!

in Guild Wars 2 Discussion

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Knighthonor.4061

tomorrow perhaps?

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

Exactly. I think people are confusing some things here… We’re not talking about in-combat flexibility. They have that, no problem. We’re talking about build creation and customization. Their current set up is similar to saying if you take a trap on a ranger you must take all traps. Or survival skills you must take all survival skills (and even then, with no variation, so one of them would be cut). So on and so forth for the other classes. Necromancers typically run a signet, a spectral skill, sometimes two, or a well/corruption spell. Most well runners don’t run healing well, they take Consume Conditions. Essentially they have no say in their skills.

This matters because if you’re building for a certain aspect, and you have one utility or part of the legend that fits that role you run the risk of being forced to take some utilities that are irrelevant. You coul argue this is similar to weapons for other classes, but the catch is they have this with both weapons and utilities. Their building flexibility is pretty dry. To some that doesn’t matter, but for people who like to theory craft, that’s most of the fun sucked out right there, not being able to see how your other skills can synergize together. Instead, you’re essentially forced to 3 utilities that are what they want you to take. It’s not very interesting if you ask me.

I gave this post a 1+

Because this poster seem to get what the issue is we are having with the lack of build options.

Gem Store needs more Outfits

in Guild Wars 2 Discussion

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Knighthonor.4061

MORE HEAVY ARMOR OUTFITS!!!

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

I am eagerly looking forward to playing Heart of Thorns, I will not be looking forward to playing the new Revenant profession because of the lack of diversity in the profession.

Totally wrong.

Revenants have access to twice the number of utilities as other professions PLUS most have no cooldowns. The only currently known exception has an extremely short 5 second cooldown.

What does this mean?

It means that energy permitting you can use or not whichever utilities and or elites that you like.

Build up your energy to 100 on one legend and you can drop your elite twice, switch to your other legend (50 energy refill on swap) and drop its elite. No other profession can do that.

The thing you have to wrap your head around is revenants are less about deciding ahead of time which utilities / elite you’ll use every fight and settling into a rotation you mindlessly execute ad nauseum. They’re more about deciding which utilities / elites they’ll use as the fight unfolds. Of course you’d still have to freedom to settle into a rotation with your revenant if that’s what floats your boat.

The only other GW2 profession which comes close to matching this freedom and diversity is thief.

Revenant’s Utilites/Heal/Elite is the equivalent of normal classes’ Weapon skills.
They get two sets of those 5 skills, and the rest of the 5 skills are fixed.

Only difference is which side of the bar the skills are fixed.

Repeating yourself does not make you any less incorrect, it’s already been stated a half dozen times in this thread and many others that the developers have stated no such thing, in fact they’ve specifically stated that it isn’t true, though through future development it could be.

And since it seems to be the only way to get people to stop spreading assumptive bullcrap here’s the ONLY developer quote on the issue.

The skills on the right half of your bar are tied to the legend which you are currently invoking.

Lets see if I can phrase this unambiguously:

When I am invoking Bob the Mighty, will I have a Bob-themed pool of skills to choose from when filling out my right-hand tray, or does channeling Bob the Mighty give me an absolutely specific set of 5 skills without variation from any other Revenant invoking Bob?

I realize the answer may be different for buttons 6 and 0 than it is for buttons 7, 8, & 9.

That is not set in stone yet and something we are deciding still.

That isnt the only Developer statements.

You do realize there been interviews and other statements right?

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

I am eagerly looking forward to playing Heart of Thorns, I will not be looking forward to playing the new Revenant profession because of the lack of diversity in the profession.

Totally wrong.

Revenants have access to twice the number of utilities as other professions PLUS most have no cooldowns. The only currently known exception has an extremely short 5 second cooldown.

What does this mean?

It means that energy permitting you can use or not whichever utilities and or elites that you like.

Build up your energy to 100 on one legend and you can drop your elite twice, switch to your other legend (50 energy refill on swap) and drop its elite. No other profession can do that.

The thing you have to wrap your head around is revenants are less about deciding ahead of time which utilities / elite you’ll use every fight and settling into a rotation you mindlessly execute ad nauseum. They’re more about deciding which utilities / elites they’ll use as the fight unfolds. Of course you’d still have to freedom to settle into a rotation with your revenant if that’s what floats your boat.

The only other GW2 profession which comes close to matching this freedom and diversity is thief.

Revenant’s Utilites/Heal/Elite is the equivalent of normal classes’ Weapon skills.
They get two sets of those 5 skills, and the rest of the 5 skills are fixed.

Only difference is which side of the bar the skills are fixed.

Stop making outfits!!!

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Knighthonor.4061

Outfits arent Class Armor locked like armor skins are.

Thats why I like it.

Why I won't be playing the Revenant

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Knighthonor.4061

Well, one interview describes a skill of the Jalis-Form that is not shown in the PoI – so there is still hope that every legend gives you a little pool of skills.

(Namely the article describes a rune the Rev can cast whichs falls from the skies and create a savezone that your enemies cant enter – but probably that skill is long gone or reworked into the roadskill, even if the dont sound close.)

Personally I would prefer to shift the system and make the weaponskills freely choosable. This would solve any kind of customizationproblems and the weaponskills are not really stilistic bond to the weapon but more like "cool ways to play with the mist).

If thats not possible make at least traits for the revenant that let us customize our char.

Im also really interested in how this topic effects the pvp play of the revenant. All you do is to pick “3 Weapons (1 real one and 2 legends)” and that determine every skill you can choose. Arent you really predictable for everyone else? (Not a pvp pro so maybe someone can answer me this)

where that article?

When ppl leave pvp group

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Knighthonor.4061

When people leave the PvP group, does the game try to find somebody to replace them with the same class?

Why I won't be playing the Revenant

in Guild Wars 2: Heart of Thorns

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Knighthonor.4061

@Nashur It has less customization, not buttons to press. This class (in its current iteration*) will have by far the least amount of flexibility in building. Not only does it have 1 weapon at a time, it’s legends have pre-determined utilities and so on. Betond our legends we have no control over our utilities. So a Revenant might sit on 2-3 total utility slots that they feel are mostly useless to them because they have no flexibility to chose otherwise.

Consider any other class. Many times classes will take a mix of utility types. Mesmer will mix glamour skills with clone abilities. Or on a more extreme level, an engineer has several tool kits they can use with their gadgets and elixirs and they’re interchangeable and make totally unique builds.

Revenant, if you see his weapon and stance you know every ability he has without question. He may very well even have several useless ones to his build because hes completely locked into them. That’s the lack of customization.

Chances are weapons will be “best” for certain legends, like the condition-based mace/axe for Mallyx, so even our weapon-to-legend choices are limited, let alone being locked into non-interchangeable utilities.

They will just end up very predictable and static which takes out 90% of the fun in making an awesome build. There’s little trial in error with set ups because there isn’t much choice involved.

This is why I have suggested that if the Revenant is going to have a limited action bar, than at least make the Trait System for Revenants more unique from other professions, by allowing them to choose from more traits, and even customize minor traits as well, and reduce the number of useless traits like other classes normally get. No point of fall damage traits taking up a useful trait slot where something more useful could have gone.

https://forum-en.gw2archive.eu/forum/game/hot/BIG-IF-Rev-Utilities-are-locked-to-channel/first#post4834201

Suggestion: add 2ndary Effect to Heal power

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

Suggestion

Add a secondary effect to Healing Power and Toughness.

What if Healing Power, along side what it currently does, what if it also increases boon duration?

What if toughness also increased damage of retaliation and reduced condition duration, along side it’s current effect?

These stats could be much more useful.

Preparing gear for Reavent prof

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I am not worrying about armor yet till my Revenant is level 80.

Right now I am just hunting skins to wear on him, and collecting crafting mats for leveling up,
Collecting exp scrolls.
And collecting Tomes .

How do you want to unlock Specializations?

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I think a quest it best. Nothing too fancy, but maybe a matter of “find trainer, complete a rite of passage style instance”

The instanced approach would serve as a basic tutorial to whatever mechanical changes come with the spec and perhaps provide the player with a blue or rare weapon that is granted by the spec to get them started.

One of the best ideas on this.

Balthazar Outfit - thanks!!!

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

oh how nice.. another outfit… -sigh- come on a-net… why you dont just delete the darn wardrobe and call it a day…you clearly cant be bothered to continune to fill it

First of all, nobody said Outfits had to replace Wardrobes.

And second of All, some of us like having the ability to dress non-plated classes in a armor of plated armor for role playing purposes. I been asking for more heavy armor outfits for this reason. I want to role play a death knight on my Necromancer, and a good looking plated outfit would help get the job done.

I want more plated outfits. Because light armor and med armor classes don’t get plated armor skins in the wardrobe.

Balthazar Outfit - thanks!!!

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

I will be rocking that on my Necromancer with Wings and Greatsword. just saying…

New Black Feathered Wing Backpack!

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

whats taken so long to add this?