Stop treating GW2 as a single story. Each Season and expansion should be their own story.
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Absolutely 100% nothing indicates nor implies that the DSD is in the Jade Sea. In fact, name of “the Deep” aside (btw, the deep was NOT that deep underwater/ground, and half of it was underground, not underwater), we’re told that the deep sea dragon – fan named of course, awoke in the depths of the deepest sea. We’re then told that the krait lived in the deepest parts of the Unending Ocean which, by the way, is also known as the Clashing Seas.
Along with this, if the Deep Sea Dragon was in the Jade Sea, this would mean that Cantha was fully/mostly annihilated by the DSD. Why? Because as you said, dragons send their influence/minions to places they are not at. However, it’s an ever-expanding grasp. They don’t do hopscotch on the globe of Tyria, where they take one plot of land, skip a bit, then take another plot of land. And what’s between the Unending Ocean and the Jade Sea? Kaineng City. If the DSD was in the Jade Sea, but its influence reached til the depths of the Unending Ocean, that would mean everything inbetween has fallen to its domain – and that means Cantha is DSD territory no different than the shores of Orr was Zhaitan’s territory.
Furthermore, that concept art is merely conceptual art – it holds no lore to it, but is instead made by the artists to give ideas for the lore. Same thing with the kodan’s original concept art. That concept is just art made to depict all six original members of Destiny’s Edge. Nothing more.
Lastly, the only powerful dragon talked about residing in the Jade Sea, which was done in GW1, is Kuunavang.
@mercury: If I wasn’t short on time, I’d explain how you’re rather wrong on multiple points. So I’ll respond to you later.
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Zaxares – go visit the Plaza of Grenth. You’ll see giant pipes. Those are referred to as “Grenth’s Spokes” in the street rat storyline, and is stated to be Divinity’s Reach’s water irrigation system – at least for the drinking water, but I believe for the sewage system as well. We also see sewer grates throughout Divinity’s Reach, one of which being interactable in Eastern Commons (iirc), as well as some ambient dialogue near the Great Collapse talking about the sewers.
The reason you don’t see much of it, is because it’s all underground or off the map to the north for DR.
Of the main cities, it’s really only the Grove and Hoelbrak that’s in question. And tbh, I don’t think we even know if sylvari even need to go to the bathroom…
Just because you don’t see them, doesn’t mean they’re not behind the locked doors you cannot open (of which there are plenty of). Or that Anet wasn’t just too lazy to impliment them.
With everything else being so advanced in Tyria, I can’t imagine such basic bathroom facilities as you mention, Zaxares. Mind you, I am not expecting fancy toilets either. :P
Certainly is possible, but at the moment that’s no different than saying that the karka and djinn are as old as well. In fact, it’s less likely given that Zommoros says the karka were last surfacing when the continents were a different shape, and we’ve confirmation the karka were around during the last ED rise; implying both races are older than the last ED rise.
If you do both Defend the Mists and then Revenge storylines for norn, in the last step for the Revenge storyline, you meet the Havrouns again (that story step brings back some folks from your first storyline as a norn), including the previous apprentice (Volva or something, can’t recall atm). She is renamed as the Havroun when met again in the Revenge storyline. Even at the end of the Defend the Mists storyline, the previous Wolf Havroun even tells her (his apprentice) that she’s ready to become Havroun in his place.
So no, it won’t be Braham. There’s an apprenticeship, and I don’t think Volva will be taking Braham as an apprentice so soon after becoming a Havroun herself.
There is a few missing Havrouns though – Bear’s havroun dies in the latter storyline, and only the four major spirits have a havroun at the beginning of GW2. Wurm, Minotaur, and the other still active minor but lesser spirits are lacking Havrouns – and Minotaur is a “recently returned” spirit too boot, so I expect he’ll be getting a new havroun shortly. As well as Bear getting a new one.
Probably going to be part of the Jormag story arc though.
although we seem to never be taken to the mists by a havroun of the other spirits either.
Defend the Mists storyline. You go into the Mists twice via the Snow Leopard Havroun. The second time, teaming up with either Bear or Raven havroun (depending on your choice).
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Given how the Renegades come from all three legions, I wouldn’t be so sure about that.
Also, your last post doesn’t respond to my response about points 1, 3, or 4.
1. Never heard of the brand expanding anywhere in the game.
2. Invade Lormar’s Pass and threaten to destroy the HQ
3. They did. Just not with humans. They were not at war with asura, nor was that ever an issue. Sylvari were simply looked down on, and were never going to make war with a clearly superior army. Norn were friendly with them.
4. I meant when the ceasefire was called for.
5. Iron+Ash=Winning. Blood really is just like the Vigil, its nice for recruits and was good seperate, but not entirely needed when combined.
1. There’s comments of the Brand – and the Branded – expanding past the current points in both Iron Marches and Fields of Ruin, iirc. It’s all in dialogue boxes – nothing spoken. I am pretty sure one case is a heart NPC who, of course, doesn’t mention it after completing the heart like 95% other heart NPCs.
2. Gotta get through norn; the mountains aren’t suitable for tanks or most siege weaponry so the charr are down on their best firepower; they’d be kitten off 4 other major races on the way, as well as at least three of the continent’s strongest powers (Priory, Whispers, and Vigil); let’s not forget the other forces along the way (dredge, Sons of Svanir, and jotun); oh, and the Priory has ancient and powerful magic at their disposal for defense. Also, the charr have enough issues that they couldn’t start yet another war. Hell, this is the entire kittening reason why they’re making peace with humans – 5 enemies are too many for them, do you really think they’d make a sixth enemy just for the mere hypothetical chance of removing one enemy? No, they’d do what they’re already doing and finding out a way to remove the ghosts on their own.
3. The norn and charr were initially hostile to each other. They became buddies over seeing each others’ mutual strengths and prowess in battle. Why can’t the same happen with humans? The charr only hate humans because they took their land (Ascalon). Now that Ascalon is theirs again, they don’t have reason to hate humans except generations of hatred not yet dissipated.
Besides, that doesn’t change the fact that humans are still a strong power in Tyria, and again, the charr are looking for allies with strong powers to combat the Elder Dragons and their other many problems. The humans are the easiest of their problems to compromise with.
4. Like I said. When the ceasefire was called in, Ebonhawke has been stronger for five years than they have been in decades if not centuries. Yet they held out when they were weaker. With them being stronger, they’d last longer. They weren’t on the brink of defeat like you seem to think.
5. … No, not really. They’re not like the Vigil at all, to be honest. Yes, both the Vigil and Blood are “straightforward militant fighters” – but the Vigil are also charity, and working to unite with others. Blood hold no charity, they don’t aid others except when commanded by superiors – and said superiors only act in the Blood’s interests.
But I fail to see what that has to do with the fact that the legions aren’t as united as you first claimed.
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Well, it is possible still that the sylvari are older than we think, but from an unexplored area. The Maguuma may have been the closest the race got to in their own travels. But that’s a big “if” there.
It was always speculation what/who those “structures” belonged to. There were typically two candidates for druid housings, that being more natural looking of the two.
Divinity’s Reach’s sky is unique in that the sun and moon don’t move unlike elsewhere. So that’s the sun, but it’s only a mechanical “bug” of sorts.
Even in GW1’s time, there were sewers (in Kaineng, Ascalon, and though not mentioned until GW1, Lion’s Arch), so it’s likely that only the towns (maybe) and smaller places would have outhouses, while places like Black Citadel, Lion’s Arch, Rata Sum, Ebonhawke, etc. have bathrooms of some sort or form. Anet likely didn’t design ’em just so we could use our imagination for their looks (or out of laziness of not wanting to make uniquely designed toilets :P).
With Rata Sum… you know those “waterfalls” coming from the cube? Three guesses as to what kind of water that is.
I had to read that double negation many times until I finally got the meaning, I guess thats what happens when I don’t go to bed when I should and my brain takes vengance :S
Heh, sorry. Guess I shoulda said “I definitely see […]”
Well, if we’re going to Elona we should at least laterally deal with Kralkatorrik as he’s a BIG factor on what’s happening right now with Joko’s army.
Eh, not really.
Kralkatorrik has, as far as we known, only inhabited the northern Crystal Desert. We don’t know where he went after killing Glint – he could have gone south, east, stayed put, or went into the Mists via Tomb of the Primeval Kings. Nothing official (in-game or otherwise) has ever put Joko and Kralkatorrik in the same sentence – only baseless player thoughts that Joko’s armies are fighting Kralkatorrik’s (the reality is that Joko’s undead were fighting Zhaitan’s army on the Elonian border).
I would love for a campaign dealing (even if just as a part of the whole plot) with the White Mantle, given the many hints of them commanding Kryta’s bandits plotting against the queen. Mursaat are mentioned in the final dungeon and it would be refreshing for players that didn’t play GW1 to know them and say “hey, this are the guys from that Arah path! This should be important!”. Given the “assumed/possible” proximity to where Mordremoth might be and where the last surviving Mursaats might be hiding, they could be part of the same campaign as Mursaats wouldn’t like at all to meet dragons again.
Like Drax said, I suspect that this is going to be the next focus in the Living Story – or at least the first overarching story path. Fort Vandal is definitely dungeon material (it has a portal within, and in the BWEs each dungeon accessible had a PoI at the entrance, much like Fort Vandal currently does).
I’m really hoping that it turns out Lazarus is the driving force behind the Sinister Triad (Bandit/Inquest/Nightmare Court alliance), and that through his motivations, the White Mantle lead the bandits, allied with centaurs (who are not only hostile to humans, but norn as well albeit less so), sent the Inquest to study the Elder Dragons energies (or rather, helped them understand so much so fast), and drove the uniting force behind the Molten Alliance. It’d make him into a huge overarching villain that’s causing problems for all five playable races, thus giving a perfectly good reason for everyone to go after him and the alliance(s) he’s made/making.
Plus, he did swear vengeance on the humans and asura – might as well go after their allies too.
Don’t even need to include Mordremoth – though certainly could, as well as expanding Malyck. Come to speak of Malyck, if Anet wants to have more figureheads, Malyck is a prime candidate – he’s interesting to everyone, unique, has motivations, and is of one of the playable races.
(not to mention that there is still at least one gate in Rata Sum that remain inoperative to players, which could take us westwards)
Erm, which gate? The only inoperative gate to players is the Polymock one.
Do you mean the gate with the big no sign on it? That is to a personal story-only area (Black Citadel has a similar location).
Branded, Renegades, Separatists, Flame Legion, the Ascalonian Ghosts… Ascalon is pretty much a war zone.
Just wanting to note that the Renegades and Separatists only came about after the cease fire. Though both factions are significantly smaller and less of a threat than either side during the war – even though they’re more vocal and proactive in attacks. Though you forgot ogres coming from the Blazeridge (though they haven’t had big leeway until the ceasefire, they were a threat there nonetheless).
@Konig while possible, I don’t think they will take that route becase playable characters can be members of that legion. If suddenly Blood Legion is at war with Iron and Ash, it divides the playable characters on the same race. Playable characters tend for the same objetive so the only solution would be to replace the imperator with a new one and add the old one to the list of charr badies so I think at the end he will accept the treaty with time.
If Bangar decides to go and betray Malice and Smodur, that doesn’t in any way demand that all Blood Legion will become enemies. More likely, there’d be a division if it ever became open, so I suspect that Bangar will act in a Caudecus manner – he’d sow seeds of dissent against the peace, while openly being a non-hostile party. Whether or not in the end he agrees or disagrees with the treaty. And the confronting with him will be with him alone, and not the Blood Legion – well not alone, but you get the idea.
Btw are there female Renegades? I don’t remember right now. I’m not sure where, I think it was some heart NPC or something, that hinted to the Flame Legion instigating the renegades. Or maybe is that they count as kill Flame Legion in the achievement pannel, I can’t test that as mine is currently maxed.
Not sure if there are or aren’t. Certainly none that stand out. But they don’t seem to be sexist like the Flame Legion.
Originally it felt like Flame Legion actions to me too, as it would fit their objectives well by giving the legions another enemy within their borders, distracting them – for the same reason the Flame Legion decide to pester the PC in the Iron Legion storyline, to keep an active other threat on the three Legions. However, ever since drax mentioned the possibility, I have realized that there’s so little similarities between Flame Legion and Renegades, while plenty more between Blood Legion and Renegades. I think Ajax was even Blood Legion before becoming a Renegade too.
I really wish ppl would stop asking for cantha back cuz its just not goin to happen. No cantha means anet can work on a brand new contient which could hold alot of new things that we havent seen in the gw lore. But really u should of gotten the picture after learning about the great colapse and not bringing the cantha new year back and the whole lore part of the cantha leader kicking out all non humans which means we really not goin to cantha since the rise of the other races. im just saying the hints have been put out ther just look forward for something new.
Why would they have Canthan New Year in Tyria? That makes no sense, at all.
The Great Collapse happening has nothing to do with Cantha happening or not. There have been a lot of hints that Cantha will eventually happen, and developers have said they want to do it. It’s just that the one area got boo’d to the point of removal so that it can be recreated. The Great Collapse will likely, eventually, get fixed when a “better” version is made.
Furthermore, I’d like to point at Fractals – there’s two Fractals (one’s arguable though) that holds Canthan influence: Solid Ocean and Cliffside (despite what some may think of it being about north of Kryta, the trees, Chanters, seals, etc. all point to Ritualists and other things from Factions imho). When The Lost Shores was being promoted, we were told that there are hints of things to come within it – Fractals was half of the main things introduced with The Lost Shores (the other half being karka, DSD hints, and Southsun Cove). I’d say that’s pretty solid backing for “Cantha will return.”
Regarding Usoku – that was just done as an excuse to not have Cantha open right off the bat. There had to be some reason why players couldn’t visit Cantha, especially right after Zhaitan’s defeat since he was the main protagonist. As it stands, we don’t go mounting expeditions in-game because, lore wise, no one wants to go to Cantha because they’re jerks.
1) The brand’s still expanding.
2) I don’t think the legions could “force” the Priory to do anything.
3) The charr are wanting cooperation with the world powers too.
4) Ebonhawke was actually reinforced the most in the past five years for the first time in a lont time. Even with Kryta being pushed, Ebonhawke still had plenty of supplies coming in. It stood so long that the charr literally stopped caring about taking it. For generations, the charr treated Ebonhawke not as a threat to overtake, but as target practice.
5) While the legions are united, the unification is still tenious at best, and that unification comes with an agreement in views of Smodur and Malice (Iron and Ash Legion Imperators) – and among those shared views is becoming allies with the humans to take down the threat of all Elder Dragons – not just the Dragonbrand (that’s just the closest threat, but they realize that all EDs are a big threat that the charr cannot tackle alone, with having 5 enemies surrounding them on all sides (enemies being: ghosts, Flame, Branded, ogres, and humans)). The Blood Legion’s Imperator is considered a “wild card” and is only in agreement with the other two just so he’s not facing 3 Legions alone (Iron and Ash combined, and Flame on the side).
It’s very likely they’ll go through with it til the end – at least for Iron and Ash Legions. Blood Legion is, as said, considered a wild card and it’s unknown what Bangar’s wanting to do. Drax has theorized that he may be behind the Renegade faction as well (which wouldn’t surprise me, given the large numbers of primarily fighters and lack of engineers and whatnot among the Renegades).
Also, the Whispers has contacts to Elona, not necessarily Cantha. As far as we know, no one has contacts to Cantha.
http://wiki.guildwars2.com/wiki/Fort_Trinity
Becomes accessible once you complete the personal story step Forging the Pact (level 60).
https://forum-en.gw2archive.eu/forum/game/lore/Hoelbrak/first#post1850458
So, to answer 1, there’s certainly cases where this may be an oversight, or a bug, but there’s also cases where we deliberately give NPC’s knowledge of the player – the presumption being that you’re a hero and carry a reputation with you. It’s true that this might seem odd if you have a sylvari sapling barely out of the Grove, but to cover every possible contingency in NPC conversations would have taken a tremendous amount of time so this can sometimes just be a conceit we’ve used to give the narrative a bit more of a personal connection.
For 2 – the “spirit heads” are common on all the lodges. But, you’re right that there is a significant difference here for the norn in how they chose to depict the shrines, because the spirit of Owl was not just lost, it was devoured by Jormag. Since absolutely nothing of Owl remains, the norn chose to convey that by sculpting Owl’s memorial from wood.
Before eliminating them all? Certainly.
I cannot see us not going to Elona before taking care of the DSD, for example, simply due to proximity and level of the threat (invasive evil emperor next door vs. barely known about DSD hundreds of miles off the shores and deep underwater). Similarly, both Primordus and the DSD may remain as external threats with unknown locations, unable to be found due to constant movements, for quite some time. Even Mordremoth can be turned into such – or hell, even Kralkatorrik given how we’ve learned nothing of his past 5 years of activity.
Besides that, who needs to go to a new continent for an expansion? There’s no dragon to the east – can easily send an expansion that way, no dragon needed.
Though I do suspect Jormag and Kralkatorrik – and most likely the DSD – will be taken care of in the short run expansion wise, nothing demands that this is one-expansion-per-dragon, let alone be dragon-focused expansions that are back to back. Kralkatorrik can even be turned into a strong-focused side-plot for Elona, for example, akin to the theme of uniting Destiny’s Edge (having a personal story focused on Joko/some other threat, with dungeon story modes focused on the Pact’s fight against Kralkatorrik – for example).
If they had plans, GW2 story wouldn’t be: " ahh screw the lore let’s add some dragons and hunt them down in the next 5 expansios before we will do something with the actual lore".
Whoever said the first five (or four) expansions will be focused on the Elder Dragons.
No one, that’s who.
Regarding the asura golems, and inventions on a whole: one thing people seem to forget is that designs tend to die with the inventor. The asura are very narcissistic, egotistical, and most of all: paranoid. They tend to use their own ciphers for notes, and put not just their labs but their inventions within those labs under multiple defensive protocalls. We can see this in multiple old labs in Metrica Province and the statistics storyline.
This is the reason why most golems don’t have heads in GW2, but did in GW1 – the design we saw in GW1 was Oola’s, and it died with her. Snaff tried to resurrect the have-heads golems, and Zojja continued it as we can see in the later storyline and with Mr. Sparkles.
So the one thing that the asura are good with is reinventing the wheel. Because they have to. The asura DO create their own golem – some do buy from others and alter it to the point where they claim its their own (like Zojja does with Mr. Sparkles).
There may be some mass production – like for the peacemakers and Inquest – but overall, while they share the same in-game model, they’re different golems.
And this whole “they lose knowledge and inventions often” is the entire basis behind the Inquest’s second goal. They want to prevent that from happening.
(But mostly I wanted to post because the phrase is “per se.”)
Fixed. I tend to drubble over that when I am typing fast and/or am tired.
And I’m a bit of both – though a little drive for an errand went and woke me up.
Other similar cave paintings tend to be of their so called “god” being depicted. These exact paintings can be found both in Lornar’s Pass (at the ledge place north of the Priory), and in SE Frostgorge iirc. They seem to be just “generic cave paintings” but in the latter case, the grawl were revering the Claw of Jormag.
Same company, not same team per se. Those working on GW2 divided up after release working on different parts of the game – the living story team is but one. So it might not have been the same folks putting that line in at all.
And I’m not trying to crush any fun. It’s just that it wouldn’t make sense lore wise for the Nightmare Court to actually be taking up residence so close to the Grove, and there are hundreds of similar comments throughout the game.
Things that hint to future content are more that are more tangible in their possibilities. Not hypothetical comments from bystanders, but things like the Desert Gate and the Desert Gate Guard npcs outside Ebonhawke.
Mind you, I’d love to be able to go into those areas, but Nightmare Court in them? Extremely unlikely – and TBH, the sylvari probably didn’t mean within that “Private Garden” by past that garden – outside the Grove.
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Those are used as grawl paintings elsewhere. Overall, there’s two types of wall paintings: Sons of Svanir style and grawl style. That’s the latter.
Might have once been a grawl cave before dredge and then destroyers kicked them out.
I don’t see how that’s relevant. The SAB was stated to be something that’s both complete and hoped to be like enough to merit expanding it by a developer (can’t remember where it was now… probably within the SAB subforum). The NPC dialogues are all just continued nods to making the SAB a continuous reference to older video games. Those very kind of conversations happened in reality – from marketting to “violent children” and even how they’d were originally considered nonsensical.
This, however, isn’t anything like those conversations with the Consortium – which aside from being a nod to rl actions, is also something that’s being tried to be made. On the other hand, this guy is making an unsupported statement the point of which is meant to show how little he knows and how little he believes others know. Two VERY different scenarios right off the bat, even when excluding the whole April Fool’s theme to the SAB content.
There’s plenty of inaccessible areas elsewhere, specifically in Rata Sum and the Black Citadel. However, I don’t really see any purpose in adding those areas – let alone some of the Grove’s areas. It’s likely that they were given names so that the Grove wasn’t so small map-wise compared to the others.
But again, comments like the one you noted are used throughout the game in such ways that they seem to be purely hypothetical scenarios by players and not hints to players.
Otherwise, I’d be taking Warmaster Efut’s explanation of her role being that she plans emergency actions for hypothetical events like Primordus popping up under Divinity’s Reach as a sign for the Great Collapse having been made by destroyers or it eventually planned that there’ll be a destroyer invasion at the Great Collapse. However, given the huge amount of these kinds of comments, again, it’s extremely unlikely. Possible, sure, but unlikely.
Moreso in this case, because the Nightmare Court are kept out of the Grove at all costs (except, it seems, when imprisoning them or luring them into the home instance during the personal story >.>)
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from what i have read the forgotten are the oldest race in tyria right? and i remember something about the unseen having great magical powers. are these two related? (im trying to get the magical powers straight)
maybe the unseen (mursaat) were related to the slyvari due to the fact that the temple of the unseen is the slyvari starting area.
im just throwing ideas out there.
They’re one of the oldest known races. The Elder Dragons are the oldest known “race” (it’s not really sure if they’re a race though); the Giganticus Lupicus, mursaat, Seers, Forgotten, jotun, and dwarves are all said to have been around during the last Elder Dragon rise (the G-Lupe not surviving while the others did). The only relation between the mursaat and Forgotten is just that – and that the Forgotten are said to come from the Mists, brought by the Six Gods (but this has been called into question with GW2 lore about them being around during the last ED rise), while the mursaat fled from the Elder Dragons into the Mists.
The only relation the mursaat have to the sylvari is that the mursaat killed the village that the seed which became the Pale Tree was planted upon – you can see the Pale Tree with a few houses in GW1 event.
If you’re wanting to get into the lore, I suggest going through the GWW and GW2W’s lore articles. Though the latter is very incomplete still and on occasion outright wrong. Some suggested articles:
Dunno we know there is a jungle dragon, the seeds come from the maguuma jungle, it’s possible they have something to do with a ED, but we don’t really know for sure.
If there’s any connection between sylvari and Mordremoth, it makes Mordremoth the most unique of all Elder Dragons – in that he has the only minions that are not corrupted from something else, but fully and solely self-producing, as well as the only minions immune to other dragons’ corruptions.
I find this extremely unlikely. Especially since there’s NOTHING draconic about the sylvari. And dragon minions are not only fanatically devout to their Elder Dragon, but more powerful ones gain draconic features.
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I don’t think it’s a hint to future living story – that line was probably in since release, and it doesn’t seem like the living story was really thought up until later.
It’s likely just another of those dime-a-dozen comments of false rumor/possibilities meant to create a real world sense of people not knowing things (something GW2 makes much emphasis on is the whole NPCs only having subjective truths).
I tired to look up multiple things, im just getting into the lore part of the game. so you can say that i am a “noob” at lore.
My question to you is, what makes them immune to the dragons corruption?
Newb* A newb is short for newbie, slang for a new person to a field; a noob is a vet who just doesn’t learn and acts like a newbie. Personal nitpickery on the terms.
We don’t know why sylvari are immune, however it should be noted that more than just sylvari are immune: Forgotten magic is immune to dragon corruption too. I suspect that the immunity for sylvari comes from the Dream of Dreams – which I in turn believe to be part of the Mists, which I suspect is why the forgotten’s magic was immune. It’s the only similarity we know between the two groups, should the Dream of Dreams indeed be related to/part of the Mists.
Also I’d like to point out that they aren’t technically speaking immune to dragon corruption.
Though they cannot be turned into Risen, they can be killed by Dragon Corruption akin to a poison. This is seen as a physical effect by those Sylvari living in the Lynchcroft Mere in Kessex Hill. So ‘immune’ is a bit of a subjective term in this case.
Not just Risen, but all dragon minions. Instead of being corrupted, they die. Same thing with Forgotten magic – it can be destroyed by the dragons, but not corrupted.
When we say “immune” we mean “immune to becoming corrupted.”
There are 3 which can be found around the Vizier’s Tower, and one seen during a personal story arc.
Those cauldrons were brought by the charr who intended to cause a Searing in Orr as well, they were not owned by Orrians – and they were never used by anyone.
Yes, my bad, the gold-copper bit came from a misremembrance about the Roman translation of it. From wikipedia: The Romans transliterated “orichalcum” as “aurichalcum,” which was thought to literally mean “gold copper.”
I do believe that Matthew meant “nothing physical (or metaphysical, rather, since we’re talking about spirits) remained” – Owl was devoured, in full, by Jormag. And by now, probably digested too. Thus nothing remains of Owl.
Owl still has a following, and still has teachings and memories of her still exist, but except for possibly a few feathers that got plucked during the fight with Jormag, Owl is gone gone.
https://forum-en.gw2archive.eu/forum/game/lore/water-wind-fire-and-earth/first#content
Earth means two things: our world’s name, and it is another name for the ground itself (a synonym with soil, rock, dirt, etc.). Tyrians only use it in the sense of the later – as opposed to saying “Soil Magic” or “Dirt Magic” which would TBH, sound really bloody silly.
From a lore perspective it would be making sense if the game was in new krytan. But then again. I don’t speak it.
Neither do the NPCs. New Krytan is the written alphabet, not the spoken language. That’s referred to as “Human” (or, by non-continental Tyrian humans, as “Tyrian”).
And we have no pronunciation of what the Tyrian spoken language would sound like. We can guess what Canthan sounds like, from GW1, but it was similarly never given voice overs.
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Sorry if you felt insulted
Though I forgot to type it, that’s what I was meaning. I didn’t mean to insult you – or anyone else – if I did. I wasn’t insulted at all (the “stupido, pigro Americano” bit was a joke on how I see Americans typically viewed by those who don’t actually visit the US – as stupid and lazy people who just assume).
Aditionally even if the lighter ones could resemble the skin tones of some italians a bit, the way they dress and paint their bodies is definitely different than them.
Oh, certainly. I never meant their clothing was Mediterranean by any means. Nor their tattoos. I was really just meaning (some of) the skin tones, names, and landscape/environment designs (from the terraces to the trees to the large towers) having a more Mediterranean feel and/or influence to them. In clothing, I’d only possibly attribute the White Mantle’s clothing to such (which would be “the riches of Kryta at the time”).
I’m well aware everything isn’t such; though having been to Italy I know their skin tones and I think that the lighter skin tones of Krytans do match Italians at least a bit. And definitely more than asians. Same goes for culture and names – not everything about them is Mediterranean (rather, definitely not everything), but there certainly are aspects that I see (again, from personal experience and not just common stupido, pigro Americano viewpoints).
My main point was that they’re not influenced by Asians – or at least certainly not primarily, let alone solely.
Though I could see South America being a far stronger influence. The concept art certainly would match depictions of South American locals better than elsewhere. Though I wasn’t aware South America has Mediterranean names there outside modern times (though not surprising either).
I wouldn’t be so inclined to say a month between each 10 levels, though it’s probably close to. The game seems to start near the beginning of 1325 AE (there’s mention of the Great Hunt happening during the winter, which in Tyria the end of winter=end of the year), and Zhaitan’s defeat likely happens before late autumn (the content updates seem to be going at a “real-life passing” of time, so to speak, where events in-game occur at the same rate as in rl – unlike GW1, and despite the GW universe having 5 days fewer in a year – if so, his defeat was not only before The Lost Shores, but before Thorn’s return). So the entire campaign (tutorial to Arah story) could have taken around 8 months. Though the only real timeframe we have is Forging the Pact to The Source of Orr being “several weeks” (which could fit into that, if tutorial to Forging the Pact was ~6 months long).
Most of the metals in the game are “harder than steel” and Mithril’s also “more precious than platinum” mechanically, and all metals are more or less able to be used in potions, jewelry, etc.
Mechanics of weapon/armor rarity aside, Orichalcum is just a very rare metal. In lore, gold is quite conductive for magic – and in its mythological origin, Orichalcum is described as a copper/gold combined metal – so Orichalcum may simply just be “very rare, and very conductive for magic” thus making it both rare and powerful (but not necessarily without magical influence), which would explain its top-of-the-line placement in mechanics.
Though the real top of the line metal in lore is Deldrimor Steel.
I think shades are redesign of these http://wiki.guildwars.com/wiki/Dying_Nightmare
and name change maybe because of nightmare court.
The physical difference is too large. But lore-wise, they’re of the same “species” or whathaveyou.
Nightmares in GW1 where effectively evil spirits. These included the ones you mentioned, and its copies found in Kryta, Southern Shiverpeaks, Maguuma, and Ring of Fire; the Azures, Vaettirs, Aatxes, Coldfire Nights, etc. Shades seem to be the same thing that the Aatxes are – which in turn is also what the Shadow Behemoth are.
But they wouldn’t be the “new version” of a specific kind of Nightmare. They’re just a new kind of Nightmare.
Besides, if they wanted to include the Fog Nightmares, they could have taken a Skelk and given it Death Shroud or Spectral Armor effects – that way, it’d look nearly identical as the GW1 version… And TBH, I wish they did that, cuz I loved those Fog Nightmares.
(edited by Konig Des Todes.2086)
Well, Medina already commented on that. Turns out Orrian Syllabary would be the fifth, but it got shelved mid-development (the original announcement would be during development, probably before it got shelved).
Unless there was originally (as of GW2 development) to be six translatable alphabets in the Guild Wars franchise.
Not true at all. Aatxes were natural inhabitants of the Underworld, not forces of Dhuum – same with the Bone Pit creatures. Some Aatxes did get “tamed” (so to speak), but that’s all. The Underworld has a lot of naturally occurring hostile creatures.
So there was Dhuum’s army, and then there was “natural inhabitants of the Underworld” army – the latter likely made up most non-quest foes (if not all).
It’s incredibly hard to come by clear information on Tyria’s magic, and when caught in roleplay it can be quite grating to see players just go, “nobody says I can’t” when they cough up the most ridiculous spells and effects without consequence to their characters.
To quote an NPC in Beetletun: “With magic, anything is possible” (this being said in reference to capturing the persona given off by Caudecus – something I doubt actually is possible). I really wouldn’t limit abilities so long as it’s just not too powerful without drawback. There’s a limit to everything, but not necessarily in what can be done (just how much and without consequence).
For the other races, especially the Charr, I wonder what they based their Guardian prowess upon. A sudden “oh look, I got mad and I conjured divine fire, lol oops” seems like a lacklustre explanation – thank my buddy for forever instilling that mental image in my brain.
It’s not divine fire. The guardian magic is powered by faith in beliefs – this includes in one’s warband or legion, for charr. Even faith in the Nightmare works, as seen by a certain Nightmare Court guardian.
Grenth is the current lord of the Underworld.
It was however Dhuums forces we battled while in the Underworld.
But we have absolutely 0 indication this is still going on.
Shades are just the current model for shapeless spirits, it seems to me. Nothing to do with Abaddon – there was plenty of things with six eyes that had nothing to do with Abaddon (directly, at least) in GW1.
Interesting and good to know! Thanks for the response, Matthew!.
I know there’s a Blood Legion Homeland on the map, but I always assumed that was the place from whence they came, not their current base of political/military power.
All charr came from the east – off of the map. Blood Legion Homelands was just land they conquered before they first conquered Ascalon (before humans kicked them out and named the place Ascalon).
First, if Ascalon was once Flame Legion territory and was wrested away by Iron Legion, where (if anywhere) was Iron’s original territory?
I think Ascalon was original Iron Legion territory. Remember that when the four Legions were made, the charr already had Ascalon in their control – before the humans kicked them out in 100 BE.
Second, the charr have three “nations” and the humans – who once had four – now have one.
Arguably, it’d be seven nations. Kryta, Ascalon, Orr, Elona, Cantha, Kurzicks, and Luxons. The last two are vassals of Cantha though; and in GW2’s modern times, it’s down to Kryta, Elona (arguably), and Cantha (Kurzicks and Luxons being fully assimilated from vassals to being part of it fully – I guess that’d mean that Cantha is no longer an empire, since empires by definition is a conjoining of multiple nations under a single leadership, iirc).
Third, I already consider the charr to be the power of the future. They have industry; they have technology; they have a well-oiled military machine around which their entire culture is based; and they’re taught from a very early age to fight with and for one another. If Ascalon alone is the equal of each of the other nations (I think they’d crush the norn and sylvari if they so desired), then no single nation could hope to match their combined might should they ever desire total domination.
Magic and magitech can prove very detrimental to technology, especially since it’s been around longer and more refined.
The dragonic magic corrupts comes from Crucible of Eternity story mode, sadly wiki doesn’t have it up. There are, of course, exceptions – such as the sylvari themselves and Forgotten magic – but otherwise it always corrupts, at least in the way that the Elder Dragons chose it to.
The bit on the bloodstone comes from Arah explorable mode:
Randall Greyston: Fantastic! The human gods not only sundered the seer’s bloodstone here-they increased its power.
Randall Greyston: They pulled the energies of Zhaitan himself, even though they did not know of the sleeping Elder Dragon.
Why using magic from the bloodstones doesn’t corrupt is unknown, however I have a feeling it is related to why the Forgotten’s magic is immune to dragon corruption.
The Inquest is rather recent, though we’re not given a timeframe. I don’t think anyone in GW1 could have founded it except at the end of their lifespan (though I suspect that Oola may have formed it, given the lore given in her lab in Metrica Province).
Anyways, yes, there’s a lot more lore than what’s on the wiki. It seems its lore wasn’t updated since release. But atm, I’m too tired to organize all my thoughts about what there is to the Inquest’s lore. Only “achievements” I can think of they had would be that they make cost-effective advances in science, at the price of experimenting on living subjects, which has caused the Arcane Council to support the Inquest and often turn a blind eye to their antics. They’ve also been studying the Elder Dragons’ magic, and somehow Kudu managed to create a dragon champion seemingly not tied to any Elder Dragon (himself).
The only thing the Pact actually created would be the airships and the blue light fences. But they both are based off of pre-existing technology (the latter being a combination of asura magitech and sylvari magic, created by a Priory scholar who takes up residence in a secluded jumping puzzle in Malchor’s Leap iirc). Those two, and the weapons given by Pact Weapon Requisitioner Hargrove. The helicopters also seem new, but still is only an improvement on something that existed.
Like drax said, most of those resources already existed – the Orders and Trahearne just started calling in a bunch of favors they asked, as well as pulling in their own resources. Some of Trahearne’s are outright stated – the smiths and Sayeh – but there are likely others. The Pale Tree may have begun working to put in favors with the other nations right after showing Trahearne and the PC the vision during A Light in the Darkness.
In the end, we see the all five playable races’ nations put in varying degrees of support (asura, sylvari, and charr putting in the most effort of the five), as well as the three Orders and the Lionguard/pirates (Lionguard putting in the least effort). But again, while things are said to be “state of the art” advancements, we see the prototype versions throughout the game earlier. The Pact just pulled resources from others, effectively borrowing all that “state of the art” equipment.
It’s not unrealistic once you realize that it’s just them going to their neighbors asking for a cup of sugar 10 times over, then going to their other neighbors to put some cinnamon into that sugar.
And like Lindbur said, while gameplay takes only minutes to hours, the steps/events played through are days, weeks, perhaps even months apart. The only real timeframe we have at the moment would be that from Forging The Pact to The Source of Orr’s second instance is “several weeks” (stated by Occam). Which isn’t very definitive and probably results in ~2-3 months.
Portmatt’s teleporter is a brand new thing – which the Inquest subsequently stole and is prototyping in Crucible of Eternity (the teleporter path).
Like Rurik meaning the whole of ascalon was inspired by medieval russia is ludicrous.
You do realize that’s exactly what you’re doing here, right?
LOLOLOL
It’s not that funny, unless you’re laughing at your own silliness. You’re taking a few aspects of a in-game culture and relating it to a single rl culture, while completely ignoring other cultures which share that same aspect.
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