Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Our GW1 characters too. After all, we fixed the mess that was Gwen.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I hope Living World has more group content like dungeons
in Living World
Posted by: Konig Des Todes.2086
To me:
Jump in and play group content is good.
Content that requires actively forming a group ahead of time = not so much.These type of things should culminate in areas like the Font of Rhand rather than a traditional dungeon, IMO.
I disagree.
You’ll just have a repeat of the Ancient Karka event, and having the facilities move around wouldn’t be possible due to the map. Each facility would have to be made from effective scrap, rather than the same dungeon entered multiple times with new entrances.
I need a -1 button, here. The ntire rest of the storyline is soloable content, at varying levels of difficulty. Instanced areas are nice--but giving you no choice whatsoever but a WoW-raid to progress is definitely a pants-on-head stupid direction to go in.
Yes, we do need -1 buttons, so I can start doing them to your posts. Do you intend to spam every thread with this? No offense, but I’m getting sick and tired of you calling FIVE man dungeons “WoW-raids” which were done with up to 40 folks in them.
They’re different, you know. And yes, I know that raids could be done with as few as five folks, but by my understanding none were intended to be done with fewer than 10 – little different than how folks can solo dungeons, but they’re intended for 5 players.
And either way, the GW2 dungeons are not all that bad, nor is it so inhumane to just party with 4 friends/guildies/puggers for ONE run. It’s not like it’d kill you. Hell, you may even enjoy it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
This would be a pretty cool feature that could be made interactive, like you have to collect relics, scripts, jumping puzzles and so on.
But only 10% of the playerbase cares about lore. sadly :/
It’s a lot more than 10%. You got folks who enjoy the story, then you got roleplayers, and then you got just those who love immersing themselves in the game, finding all the information, and/or just enjoy reading. Not to mention that the completionists would also go after this, even if they wouldn’t read it.
By the end of the day, that’s enough of the playerbase to merit this.
Isn’t that what the wiki is for? It certainly does contain quite a bit of background and lore history. Am I missing something?
It’s 100% fan made and maintained, and as such you tend to run into articles like Magic which is at least 70% BS and that in turn results in tags of dispute, or articles like General Almorra Soulkeeper which has people who don’t know their lore constantly trying to “fix” it to what an NPC incorrectly states (In that case, she was a Legionnaire, however a skill challenge NPC says she was a Tribune, so it constantly gets edits of people saying she was a Tribune instead of Legionnaire).
Despite common belief, the wiki is NOT a reliable source of information. Not without being able to find its origin. GW2W moreso than GWW, since there are few lore editors on it, and from what I know, over half of the game’s lore and dialogue is not up on GW2W (I would add it, but I got banned because of conflicts with someone who kept adding false or speculative information, and I’ll admit that I was partially in the wrong too).
This codex would be an official source and unalterable by the player base (though it’d likely have a wiki entry which would be, but the text would be verbatim anyways).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
As a big fan of aquatic races and underwater combat (yes we exist) I cross my fingers for Krait. They are primarily evil right now but only because they were pushed out of their home by the underwater Elder Dragon.
We will one day meet this dragon in the un-ending ocean, I hope the Krait left will be friendly and desperate enough to accept help defending their home, thus they become playable.… and on a side note: tame-able Karka
In GW1 there were no active dragons and the kraits were still as evil as now. Maybe in GW3, like what they did with the charrfor GW2.
This is true, but this time we have a common enemy with the Krait. Like you pointed out with the Charr, sometimes desperate times call for desperate measures.
Thing is that the krait are basically a brainwashed society, so any allied krait will be few and rare, thus keeping them from being a playable race. Their overall physical appearance hampers the possibility due to lacking legs, but not as much. If we’ll be getting a snake-like race as playable, it’ll be Naga. Also keep in mind that it may turn out to be that the krait’s prophets are related to the Deep Sea Dragon – a lot of the lore surrounding them and their priesthood screams like what the Flame Legion were doing with destroyers: taking something, anything, that was powerful even if it was trying to kill them, and turn them into gods to subjugate their people. In the charr’s case it was destroyers, in the krait’s case it may be the DSD’s minions. Heck, if this is so, the krait may not even realize that their prophets aren’t what they think them to be.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Well we do know that there is at least one more continent other than Tyria, Cantha and Elona, based on the small scraps of information from the scrapped Utopia Campaign.
We also know that humans are not native in Tyria, so it is quite possible they are actually form another continent rather than another world completely.
We cannot say that Utopia’s land is canon since it was never released and much of its content was reused in other means, let alone where it was to be.
And we know that humans are not native to the world Tyria, not just to continental Tyria.
There is a globe drawn on the floor of the Durmand Priory entrance.
All the Durmand Priory “Globes” are just the continent of Tyria drawn with a circular border, made to falsify a globe appearance.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I believe that the Consortium was either “used” by the Inquest or at least some of their members are involved with the Inquest. The Inquest have a lab in the Infinity Coil specifically made to store a Deep Sea Dragon minion, I believe the Inquest used the consortium to stir up trouble in Southsun in order to find out minions of the Deep Sea Dragon, instead they got the Karka.
Or something along those lines.
Makes little sense because:
1) The Inquest has a DSD minion, had one before The Lost Shores content. There’s idle dialogue between two Inquest members periodically at Zone Blue (Under Construction) PoI mentioning such.
2) There’s no reason the DSD’s minions would be on a volcanic and supposedly newly formed island.
3) We know why the Consortium went to Southsun Cove, and how they “stirred up trouble” (100% unintentionally, might I add), and it holds nothing to do with the Elder Dragons whatsoever.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There was a thread on this in the living story forum when part 3 first came out. Exact same concept. Most folks responded with what BunnytheSwordsman said – that there will be a “living story focus group” (starting with Braham and Rox) while Destiny’s Edge remains as a “personal story focus group.”
Personally, I don’t see why people go about Braham and Rox being part of a “new” Destiny’s Edge, rather than eventually joining the current Destiny’s Edge. It’s not like there’s a rule saying “there can be only five!” or the like (after all, it started out with 6! Two asura!).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The NPCs are all still there (I think they’re all are – Wayfarer and Diessa’s are at least), it’s just that they don’t appear on the world map any longer. They were not moved from where they were before.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Just a few notes:
-snip-
Religion: Dwarves also worshipped the human gods and some revered Glint.
Some dwarves also worshiped/revered Dwayna or Grenth – there’s no mention of Melandru, Dwayna, or Lyssa by the dwarves. Ever. Similarly, the Brotherhood of the Dragon don’t follow Glint in a religious sense, but a philosophical one. They’re still sole followers of the Great Dwarf.
Habitation: Actually most dwarven settlements we came across were above the ground. It wasn’t until Edge of Destiny that we found out that they had whole cities underground. (Atleast I can’t think any larger dwarven underground settlement, besides Sorrow’s Furnace, but that was more an operation and military base then a settlement.)
Sorrow’s Furnace belonged to the Deldrimor dwarves before the Stone Summit turned it into that operation and military base. We don’t really know what it was beforehand. Though we do know that it and its surroundings (Grenth’s Footprint) was considered sacred land.
I didn’t read the GW book, so you say there is big city underground ?
ps : I know they were most of the time above ground in gw1, but the stone summit have the Sorrow’s Furnace and the sterotypical dwarves, like WoW and Warhammer, live underground.
For the religion, do we know if it’s a large part of the Dwarves who worship the humans god ? I remember a guy who worshiped Dwayna , but not the others.
More of an underground village.
GW dwarves are far from stereotypical dwarves.
It’s not large, to our knowledge, but there did seem to be a dwarven church of Dwayna and another of Grenth. But again – only of those two gods. And most such dwarves came out during Wintersday alone. We saw probably around 5-10 each, with mention of Grenth by Jalis Ironhammer as well.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We know every playable race but sylvari can have souls go to the Mad Realm
Honestly, I’ve been questioning since release whether or not sylvari even HAVE souls.
You never once see a sylvari spirit/ghost in the world. Not. Once.
And there’s only two mentions of sylvari souls in the entire game as well – one for a Warden conversation where a sylvari speculates they return to the Dream upon death, and one in the later personal storyline where...Tegwen dies and Caryns (sp?) says she'll enjoy exploring the Mists. But in both cases, it feels more like how we take souls – we think they exist, and that they move on to an afterlife, but we cannot prove it… yet.
In continuation with Narcemus’s point on the Mad Realm, we also know that Charr can be sent to the Realm of Torment (source). So it’s not unimaginable that other races have cross overs in the various after lives in the Mists.
We also know that Norn go to the Underworld under Raven’s Wings.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Pretty much every thread on the topic of the Living Story/Flame and Frost touches this aspect of the story. The most dedicated one being this one.
I doubt they’re related to the Inquest but yes, they’re very clearly trying to make profit out of a mostly lost cause that Southsun Cove became. There was a reddit thread – don’t got link on me – which gave supposed datamined hints to next month’s content which says the contracts the Consortium signed basically made the refugees slaves – but I think said thread was a troll because it said rather unbelievable things (Knut caring about and trying to help the Southsun Cove refugees, when he wouldn’t for the Cragstead ones; Lord Faren having a plot related to the cat contest talked about in the mini and the Ascended amulet, and having to flee to Southsun incognito, and other things that basically make GW2 a sitcom – and a terribad one at that).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Aren’t we only dark on two? Because from this thread I see:
UW – Grenth
FoW- Balth
Eternal Paradise – Dwayna
Realm of Torment – KormirWhich leaves:
Melandru – ?
Lyssa – ?
Eternal Paradise – Dwayna is PURE SPECULATION. It is never stated.
Wasn’t the realm of torment renamed under Kormir’s rule? Something like redeemed realm, I’m not sure but I though the name was changed.
Only according to the gw.dat, which is basically unreleased info, thus not outright canon.
Its the reason why we cannot say Arachnia is canon.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
“fast-talking” and “snake-nosed” are metaphores used like silver tongue and the like. It just means coercion. Kudu’s been dead for a while as of Flame and Frost – it takes place after Zhaitan’s death, which is after Kudu’s death.
Flame Legion are known to be very arrogant, so don’t take his word of survival for it.
Also: https://forum-en.gw2archive.eu/forum/livingworld/flameandfrost/Personal-Nemesis/first
https://forum-en.gw2archive.eu/forum/game/lore/Flame-Legion-working-with-Dragons/first#content
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m with Aedan. They likely have in mind what each realm is already, but they haven’t shown us yet. There’s actually a lot of lore that just never gets the time to be put into the game, but is still “lore of the game” (but since it’s not released, its subject to change should they come up with something they like more).
Also: I didn’t say Eternal Paradise was Dwayna’s realm, but that I suspect it is. We only know it to be an afterlife considered in Canthan culture.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Henge of Denravi and Maguuma Stade was the furthest south the druids went. We were in the further southern areas in GW1, in Eye of the North, with no influence of druids. Nor were there east of the Ullen River where Wychmire Swamp now lies. The Henge was the furthest east the druids really went, more or less.
That “calling south” may have been a druidic meeting at Maguuma Stade – we know in GW1 that they can call each other (Bloodstone Fen mission), but most were seen north, which is now wastes, so by your argument they’d be witheredhearts or some such.
Though the Thaumanova Reactor problem calling the druids, who are custodians of nature and thus would work to clean up such problems, does make sense.
But if you’re trying to argue that the druids turned into treants because of Mordremoth, or they’re somehow tied to Mordremoth in some other way in the form of being minions, you cannot pick a more anti-minion group other than sylvari (which the “theory” that sylvari are dragon minions itself is absurd with dozens of counter arguments).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
-snip-however, GW1 didn’t reference anything because it was the history. It was the first incarnation. Guild Wars TWO could be asked to make references because it is essentially the sequel lore wise.
Irrelevant in the long run. GW1 would reference its historical lore events just as GW2 would reference its own historical lore events (aka, GW1’s events and GW1’s historical events and the events since GW1). The amount of referencing would, overall, be the same. It all depends on relevancy. And GW1’s events aren’t that very relevant anymore except for human matters, and somewhat so asuran. And that’s where most references are at already – and plenty of them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Narcemus, I should have. dunno why I put it here… is there any way to move it to the suggestion forums?
Only devs can afaik. Just use this thread, think out how it can be implemented, and then make a new thread linking to this one.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
While norn may not have a “government” or “racial city” they do have something that is outright needed by all playable races: unity. And yes, that may seem paradoxical or contradictory to them being individualist, but what I mean by unity is that they hold shared causes and are friends with each other – something the jotun are very much not – and consider themselves a single “group” (unlike, for example, grawl).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think that was a metaphorical bit on how Melandru’s domain is nature – both the plantlife and the animal life.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Eternal Paradise is an afterlife mentioned in Factions, which I believe to be Dwayna’s realm. As you mentioned, the Realm of Torment was taken over by Kormir – so we’re only really in the dark about three. Which yes, it is kind of saddening that we don’t know about them.
But I’d just like to see all the other afterlives too. Sometime.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t know why they were scrapped from the final version, simply having a tab where you could unlock info and texts about them would be really cool IMO (and add to even more achievements!)
It was scrapped because, as I heard, Anet couldn’t get it to function/look as awesome as they wanted it to (in time?).
But a tab for various races, places (especially PoI), and the like that get unlocked as you encounter them would be awesome. Retroactive too, if implemented, so that it can include things like lore on the Ancient Karka for those who did The Lost Shores. And of course, account based. A tab in the Hero panel would work fine.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Just once couldn’t you agree with someone..? We both know that the last chance for the Jotun to be playable was some thousand years ago.
Doesn’t that mean I’m agreeing with you? Of course, you’re going to take that rhetorical question as “see, you don’t even agree with me on that you should agree with people!” I bet.
They live in tribes, got no capital and no common ruler for ages.
Which is what we said. Though we have a bit more than just that.
They’re territorial. They’re protective of their women and children. They act like bandits. They have leadership determined by strength. All of this gleaned from The Savage Pride of the Jotun
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
- No, because these things tend to be produced in much larger pacts. At least they’ve been given bug fixes. I won’t be expecting to see personal storylines expanded until either DLCs or expansions. And I think I’d prefer this.
- Guild Wars lore is tied into everywhere, more or less, seeing how Guild Wars 2 is founded upon Guild Wars lore. But I doubt we’ll be seeing much of anyone from GW1 making an appearance in the living story – few lived to modern day, and if we get referenced GW1 characters it’d be no different than how Jora, Rurik, or Pyre are referenced in the open world.
- Because there’s no real need? The GW1 stories are more or less closed, and most of their afteraffects have been dealt with until they became why we have the modern world. At least within Tyria (continent) – except for the whole “White Mantle behind the Bandits” situation, and the Flame Legion still being about, GW1’s lore is all just background, just like how the Exodus of the Gods or Lord Odran was background in GW1. I don’t see why people would expect a reference to GW1 very often, when GW1 didn’t reference historical events very often. Hell, most historical events by GW1’s timeframe we only knew about thanks to the manuals and other lore documents like An Empire Divided.
- Maybe, so long as it’s not overdone, but its far from needed. The Guild Wars lore is there, and expanded upon, with more focus on modern events than historical ones, so it isn’t forgotten or anything.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Thing is that it is still considered a part of the Maguuma Jungle. And though never given a unique name, it was present even in GW1. Remember Sage Lands, etc? Where you had the top to be barren, and the bottom to be lush jungle? Even Bloodstone Fen was like such.
Incidentally, because of your post I kind of missed Tuomir suggesting druids change based on location – which wouldn’t make sense given that 1) they’re found in the same habitat and 2) Willowhearts don’t reside within the Maguuma Jungle (I presume this is why Willowheart models were used for them – it’s uniquely different than both the mossheart and the oakheart models seen by treants in the Maguuma).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Uh, we do have more specific ins and outs of jotun culture. It’s mostly in the blog post on them from way yonder back. They live in small tribes which are rivals to each other, and led by the strongest individual who rules through his strength with an iron fist – if he’s beaten, the victor becomes the tribal leader. It’s fairly similar to the ogre leadership, except that for ogres it’s “strongest pet” and not “strongest self.”
Not to mention that the jotun hide away their women and children from site to protect them, which is a MASSIVE downfall for becoming playable, and differneciates them from every single playable race and even minor races sans the kodan (who hide their children away, but not their women).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Never use achievements for lore. Otherwise you’d be having Gravelings as Ascalonian Ghosts.
The Maguuma Jungle is the region that contains the Maguuma Wastes, Tarnished Coast, and Magus Falls – three “sub-regions” as one could call them, that are part of the Maguuma Jungle. The Steamspur Mountians are part of the Shiverpeak Mountains (or at least, seem to be still).
The Maguuma Wastes is still part of the Maguuma Jungle, but they’re not part of the Tarnished Coast (what’s literally the coastline of the Maguuma Jungle).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There’s a ((Mysterious Refined Ore)) with a note seemingly from the dredge found in the Castrum in the western edge of Diessa Plateau – it mentions that the ore’s a new mineral discovered that has to be harvested as a liquid but when refined is magically conductive. I was wondering if there’d be other such things.
We know that the Flame Legion were trying to force their ways on the dredge, and were in fact intending to enslave the dredge. You find this out if you’re a male charr talking to the Flame Prisoner in the interrogation instance after the dungeon.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
5-man WoW-raid
That seems paradoxical.
A raid, by definition, is a zerg dungeon – usually, from my understanding, with 40 or so people. You cannot have a zerg with 5 people.
Want raids? Go fight against the Shatterer, Tequatl, Shadow Behemoth. THOSE are the GW2 equivilant of raids, not dungeons.
Dungeons are the GW2 equivilant of GW1 missions.
Seriously? I’m getting very tired of the ignorance, failure in reading comprehension, or possibly just brain damage that keeps this little fabrication going around and around.
It’s not any of those for me – it’s me never seeing people explain why they hate what they hate.
Even in your own post you never explained why you hate your so-called “5-man WoW raids”
It’s got nothing to do with the living story ending in a dungeon for me. It’s got to do with me trying to understand WHY you hate what you hate, because all you folks have given me is just “I hate it – I don’t hate open world player interaction, which is similar, but I hate dungeons.” It isn’t “5-man WoW raid” – and you constantly saying that dungeons are for “raiders” makes me wonder if you’ve ever did a dungeon.
And again, you’re failing to understand what’s actually being complained about.
Because, once more, people are not answering the question I’m asking. Everyone’s just saying “you’re misunderstanding” then saying “I hate it” when I’m asking why you hate it, what do you hate.
My wording aside, you still didn’t explain why you hate these so called (falsely so) “raids.”
Let me end with this: I hate the concept of raids myself. I hate zergs and large groups. It lessens, to me, the sense of accomplishment in playing when I feel like i’m barely doing any damage because there’s so many other people and whether I stand there or be active, things go away at roughly the same rate. However, I love dungeons – not because it’s group content (I love solo content more, more often than not), not because it’s more difficult, but because it feels more solid and cohesive – far more than the personal story – and it’s done in a way where me being active in the fight still matters.
We seem to agree, you and I Vulpis, in the dislike for raids. But dungeons are not raids. The Shatterer is a raid. Shadow Behemoth is a raid. Mostly thanks to that dragon timer website though and folks farming them, but they’re far moreso raids than the dungeons will ever be.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Yeah, but I don’t understand why people are convinced that none of new content will stay with us.
Because that’s what we were told. Remember the Karka event? Anet told us exactly what was limited time and what wasn’t. And it was all true – and then some for the limited content.
They’ve told us that everything would eventually go away, the first to go will be the dungeon. The only thing not likely to go away will be the materials, but we don’t really have a means of obtaining Azurite Crystals/Orbs outside of the dungeon, afaik.
Saying “it’s gone” is not an overstatement since that’s what we’ve been told.
And about your line about the “previous living stories” – fun fact: Flame and Frost is the FIRST of the living stories content. The Lost Shores was simply a content update, not part of the living stories. The rest were holiday stuff, again not Living Story content.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It’s probably the updated models from awhile back.
The non-coral risen models (human at least) were updated in this last patch to be more hunched over than before, when they were standing mostly straight up.
TBH, I like the old form better, but if it’s as the OP says, makes sense.
However, there’s a huge problem with removing the risen from the game. Two, actually:
- They’re an intrigal part of the Personal Story, so removing them would make the Personal Story seem… off. It’d lose its “now” moment feeling.
- There’s a LOT of hearts and events related solely to risen. Remove risen, you got to remove those events and hearts – or alter them at least.
Given this, I don’t think the Risen will be removed from gameplay. They won’t be a focus in new stories, and they may be reduced in number, but not removed. Especially not in Orr.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Just to note, the Maguuma Wastes is part of the Maguuma Jungle – the dried out portions (which has expanded over the 250 years – despite common statement, the “wastes” did exist in GW1, they just weren’t differentiated from the rest of the Maguuma Jungle sans Tarnished Coast being differentiated).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There’s already two threads on this (recent one that shows up when searching for Dhuum ).
My personal opinion on the matter is that Dhuum has been freed and is causing problems in the Mists with Menzies and is part of the reason why the gods are silent. There’s at least two places where natural inhabitants of the Underworld are spewing into Tyria, this itself doesn’t hint to Dhuum awakening but the implication that Grenth’s forces don’t have enough control to prevent this – which only happened in the past when Dhuum’s forces were taking over the Underworld.
I have a small theory that the lore behind the Mist Wars (WvW) may boil down to Menzies and/or Dhuum being involved, but that’s pure 100% speculation.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Why do people keep putting culture and maternal instincts (nature) together? How does being a Norn have ANYTHING to do with her having emotions?
Fun fact: there is at least one African culture where the father is more “maternal” in emotion than the mother – with the mother not taking the maternity leave, because the father takes care of the child, and the father is more emotional about the children than the mother – e.g., a complete opposite of standard cultures, despite being biologically the same.
I wonder who’s mixing culture and maternal instincts together…
Her being norn has a lot to do with emotions. Just like our culture has a lot to do with whether men “have emotions” or not – because a lot of modern cultures look down on men being “emotional” because it’s “girly” (fact: WRONG).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
In answer to your question, Yes I have two characters that are through the personal story up to Arah. I also have 4 more that are around they start of the founding of Fort Trinity. I enjoy the personal story but none of my characters will complete it since I don’t want to do the dungeon. I enjoy the open world stuff since I can do with other people but I don’t actually have to party with them to complete the events. Now that been said I can see why Anet did it the way they did. I would be thrilled if it was changed at some point to not require a group but I am not going to hold me breath. I will just do what I do with all the time simply ignore the content I don’t like an do the stuff I like.
This is exactly what I meant when I said " I see it brought up a lot, but never answered except “it shouldn’t have to require player interaction” (dumbed down)."
You said a lot of pretty words, but you didn’t answer the question at all. You never answered why you hate partying in a Massive Multiplayer game. Only that you do, but you don’t mind playing with others without a party. And that’s another oddity I find – where’s the difference? What’s the problem with a party and not with just playing with the same folks outside of the party? I see none.
Explain how 5 players is Massive Multiplayer. Torchlight 2 is a single player game and I can play with more people than that.
Events already bring community interaction and as much as you like to pretend dungeons are more challenging, trial and error becomes equally as much of a faceroll the moment you find the correct sequence of actions, it’s still pveasy.
That’s actually what I was moonlighting in my post. Five players is less than what an MMO should be, yet you’re disdaining from that while doing content you can do solo with the chance of running into others, and say you enjoy running into others in that “chance”?
Difficulty is irrelevant in this matter atm, it’s about why you people are so disdaining from a party of five when you’re perfectly alright with playing in a huge zerg to take down The Shatterer (for one example), but also enjoy the solo’ing content of the game?
As it stands, it feels to me that you folks just hate the word “party” and refuse to do anything involved with it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The GW2 team wants this game to have a growing experience, where it is different when logging in at different times of the year. They don’t just want to have a content pool that keeps increasing, so people can just jump in and burn through all the content at once, then get bored and come back 2 years later when there is enough content to last them a week of hardcore grinding. I think they do this for 2 main reason: to stand out from the crowd, and to keep people coming back.
True, and reasonable, however, I think that the “big climaxes” should be kept. A degree of “difference” being made per month is a good thing, however, when all of those “differences” are subsequently removed, you’ll eventually be left with only those little tidbits to do each month, even if you don’t show up for a year. And that’s what Anet’s doing as it seems. Sure, The Lost Shores kept Southsun Cove, but what is there really to do now that The Lost Shores meta is over? Pretty much zilch – not even map completion rewards are provided.
They can keep their “ever evolving world” without removing all the major things provided each content update. Change what the heralds say, remove the streams of refugees and the refugee camps, remove the dialogue catering to the event or evolve it further, but keep the events and the dungeon, and things would be great. You keep most content, but the “feel” of the game still changes at the same rate.
Besides, under their explanation of their goal – the ever evolving world concept, where the world of Guild Wars 2 progresses on a monthly basis into the future, it’s weird as all hell that while we cannot access, for example, Molten Facility next year – we’ll still be able to access the fight with Zhaitan, despite it happening before in the lore timeline, and despite the MF dungeon being better received.
It’s a good concept, but their practice is flawed.
I think a better practice for doing their concept would be to have content that goes away sometime after a player begins it – like how the personal story cannot be redone on the same character. And this to be a retroactive change. Though the issue then lies with dungeons, in how some players can access it while other cannot at the time. So its still flawed.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
To all those who refuse to do dungeon, I have one question for you:
Does this mean that you refuse to complete – or even do – the personal story, which similarly ends in a dungeon (Arah)?
I love jumping puzzles. I love open-world mini-dungeons that could be solo’d or done in large parties. I absolutely despise pugs and gw2lfg.com because they like to use the same boring tactics and run through as much as possible, which I don’t enjoy doing. But that doesn’t mean I’d ignore dungeons completely.
If I wanted to avoid player interaction, I’d just stick to my single-player games. And I do mean this honestly and sincerely: What is the point of playing an MMO if you’re going to avoid everything that requires playing with others?
A lot of people are taunting on this oddity, but it’s a legit absurdity that should be properly answered. I see it brought up a lot, but never answered except “it shouldn’t have to require player interaction” (dumbed down). But why not? It’s the entire purpose of the genre. I would normally hop on the bandwagon that says “if you don’t like it, don’t play it” but at this point it’s just something that makes me facepalm whenever I hear.
If you don’t want player interaction, or if you don’t want activities that require player grouping, then why just WHY are you playing a Massive Multiplayer online game?
I’m honestly befuddled by this aspect of your minds.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t recall any inanimate mosshearts. They’re all living, and targettable.
Besides, Druids use Willowheart models.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It was most likely supposed to be the former version of Zhaitan’s corpse – before it got redesigned into its current form. It matches .dat mined maps of Arah, which shows a dragon corpse in it, and it fits with the original Zhaitan concept.
We were also told that Zhaitan’s body would be viewable in Arah explorable. Seeing how it isn’t, and the dragon body was removed from the UI map, it’s likely that Zhaitan’s new corpse never made it into the explorable.
(edit: maps I’m talking about linked by Thal, yay I don’t got to go digging for them!)
There is no sign of his body to be found anywhere, and the only things we can find of him are the dungeon reward, Shards of Zhaitan. That makes it seem like he either exploded or was merely splattered to pieces by the tower that dropped down on top of him. Either way, his body is gone.
You do realize that Zhaitan fell five miles to the east of the furthest reaches of Arah explorable.
Right?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t think the Avatar o the Tree leaves the grove. Heck, we never see it leave that Omphalos (sp?) Chamber. But it is still what’s used to communicate to those that go to her physically.
See: A Light in the Darkness story step.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Ogres and Jotun are hinted to be related species in the game. :P
Though I wouldn’t expect either to become playable – one of them, the ogres, are a minor race and playable races are all major. The other of them, the jotun, are a fallen elder race and won’t be playable for the same reasons dwarves, seers, mursaat, and forgotten won’t be (minus the fact that at least three of the other four are near extinct).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Probably because, as far as I’ve seen, there isn’t a single book with Ascalonian text atop of it (only some Separatist posters do). Just a reused model in the end, rather than Anet making a new one.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’d just like to “ditto” what Tuomir said. Humans were pre-established in GW1 and it’s pretty hard to have a liked game without a race for players to relate to (humanity). Sylvari are nothing like elves in, truth be told, any way except the very not-so-skin-deep way of both being humanoid and holding ties to nature. But where elves take care of/live within nature in most fantasy tropes nowadays, sylvari ARE nature. And that’s just the tip of the iceberg.
Norn don’t really fill a common fantasy stereotype. WoW does have a similar race, but only so far as their inspirations (norse) as far as I know (I’ve never played WoW so dunno all that much), but that’s still just to one other game. Dwarves, sure you can argue such, but in GW the dwarves are fairly different than other fantasy depictions ever since Eye of the North.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I certainly have my suspicions about a certain Minister Caudecus, haha…
The dead sister human storyline outright tells us Caudecus is working with bandits (ordering them around, in fact). Caudecus Manor explorable dungeon shows an all-to-established bandit camp very close to his home, which deals with centaurs in human slave trading. Furthermore, in the Order of Whispers storyline, if you go to help Benn Tenstrikes after Claw Island falls, you’ll see the Caudecus hires mercenaries as “guards” for Beetletun – said mercenaries using Bandit models.
I think it’s pretty well established that, at the very least, Caudecus is in cahoots with the bandits.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t know where it’s elaborated, but I do remember it being mentioned that the darkness was encountered in Orr.
Druids are formerly human Krytans, those “stone faces” are far too huge to be druid heads. I don’t know what they are, though I’ve considered the notion they could be tied to the Wychmire darkness.
Henge of Denravi is east of Toxal Bog – we can go there in-game. Well, its ruins. Which is southeast of where the druid is, and has a few druid husks within it as well.
As to the Molten Alliance – if you talk to the Flame Prisoner as a male charr (female charr just gives you insults from him), he mentions that the Flame were intending to “mine the dredge for their secrets, use them to gain territory, then put them in their place” from the very beginning.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It’s upside down. That’s why you’re having issues translating.
“A History of the Gods”
The same kind of book cover can be found in many places.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think this makes the 12th thread on this. Searching “Pale Tree Elder Dragon” gave me this and this right away. Please, for the love of god people, use search. It’s not that hard, even if it only shows 3 months worth of posts.
The Pale Tree is not an Elder Dragon. It is not a champion either. To add onto what mercury said:
c. Dragon minions can be corrupted by others – as shown in Crucible of Eternity (story and explorable) via Kudu, Kudu’s Monster, and Subject Alpha. We don’t see this occurring in the open world because dragon minions don’t interact (yet). Sylvari cannot be corrupted.
d. Malyck proves the NC notion of sylvari’s natural state being violent beings wrong. Thus, not only do they have free will, but they’re more kind than not – unlike the Elder Dragon minions.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I might point out that you’re still going to be shafted, because you’re missing the part that’s only running on the 12th to 16th.
Wait, there’s stuff that’s only 12th to 16th?
kitten.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
This isn’t really the thread on it and I’ve put a lot of said connections mentioned in other threads, though I’m still researching it all. To summarize:
- I don’t think the NC are corrupted – just influenced. The sylvari are immune to corruption for 3 known dragons (Zhaitan, Jormag, and Kralkatorrik); Primordus doesn’t seem to corrupt living beings itself and the DSD is unknown. It’d be weird if Mordremoth is the only dragon who can corrupt the NC. Instead, I think they’re being mentally influenced – via the Nightmare – into working indirectly for the Elder Dragon by, effectively, removing the greatest threat: sylvari wanting to save others.
- The Nightmare’s influence is irreversible. No one twisted by the nightmare is able to return. This is explicitly stated a multitude of times and perfectly parallels Elder Dragon corruption. Similarly, it parallels how many Icebrood retain their former personalities – many Sons of Svanir are willingly corrupted, just as many Courtiers willingly join the Nightmare.
- Crucible of Eternity – Nightmare Husks, Torrental Husks, Flametouched Husks, Nightmare Hounds, and Deathly Blossoms. All are also seen in Twilight Arbor in large numbers. The Evolved Husk is especially interesting as it’s remensiscent of…
- Wychmire Swamp. Gandaran or w/e his name is that starts the meta event states that he senses a dark presence unrelated to the Nightmare Court – this turns out to be these various “Blighted” enemies. Blighted Grubs, Blighted Mortars, Blighted Husks, Avatars of Blight. The Blighted Husks using standard Summoned/Nightmare Husk models, while the Avatars of Blight use an extra-hotted model – shared with the Evolved Husk and The Defiler (from TA exp). The Giant Jungle Wurm also has cousins related to the Nightmare Court – the Nightmare Vines witnessed in TA explorable. In other words, sans the grubs, everything related to these “Blighted” are related also solely to the Nightmare Court.
- Nightmare Hounds specifically show that physical corruption missing in the Nightmare Courtiers. It’s even specifically stated that they, too, can not be reverted back to their old form – physically or mentally. Just like Elder Dragon minions.
- Regarding that “great evil” you talked about – not necessarily so, however, I believe that it is stated that they met this “great evil” while in Orr. And specifically, that great evil being Zhaitan and/or its influence on the land. Though this I’m not 100% on. It’s even said long before, either in 2009 or beforehand in the interviews or in The Movement of the World that many suspect the nightmare is related to the Elder Dragons.
There are other things I believe tied to Mordremoth and/or the Nightmare (Court) such as the Veteran Mossheart event outside The Grove which can become corrupted (shares the same model as the Rotting Oakhearts – the champ in Queensdale, which has an NPC talking about spreading corrupting – and the vet in Thaumanova Reactor, which was the precursor to the Crucible of Eternity). But this is the stuff that directly links the two together.
I’m currently working on an article on this for GuildMag, where I’d go in much further detail, but basically the three locations of interest remain Caledon (specifically Wychmire and 1 heart and 1 landmark), TA, and CoE. From these three locations, you get the above connections. And then some if you expand your search to the things related to those places.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We were explicitly told by developers back in 2009/2010 that the charr “learned from their mistakes” about worshiping the Destroyers – it’s the very reason why they’ve turned to making a god rather than finding one. The whole plot around Gaheron trying to become a god is brought about the failures of worshiping the titans and Destroyers.
Just to note: They did NOT use Destroyer power during the short time they had them as gods. Truth be told, they didn’t really even worship them – they just made them out to be gods so that others would worship them.
An issue with your argument, Beetle, is the high chance that the Nightmare – and in turn Nightmare Court – may hold ties to Mordremoth. Too many connections exist to argue otherwise (though I will forever stand by the notion that sylvari in of themselves are not related to Mordremoth – just the Nightmare and, in turn, Nightmare Court). It should also be noted that the icebrood are also capable of making alliances – such as with the uncorrupted Sons of Svanir – just like the Flame Legion clearly were capable of doing with the Molten Alliance (even if their end goal with the dredge was to subjugate them) and the Nightmare Court also use a lot of forcefulness. Also take note that each dragons’ minions all act differently – which can attest for the differences in Flame Legion and Nightmare Court to the others.
The Flame Legion are clearly not fully influenced by Primordus – not in the least. Primordus doesn’t even seem to want or be interested in corrupting living beings. But that doesn’t mean that the Flame Legion can’t be siphoning power from Primordus and holding some mental alterations – why else would they brutally and ruthlessly slaughter potential converts (the fahrars that were wiped out when Diessa was attacked). Primordus seems most intent with genocide and eradication of all life – rather than conversion or enslavement like the other Elder Dragons – which is an interesting parallel to the Flame Legion’s desire to subjugate or eradicate everything not themselves or allied to themselves, with the “Godforged” (the self-mutilated ones) being the most aggressive for killing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.