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Conditions dont have an unbalanced skirmish/solo play… If that was true people wouldnt have been complaing about Direct-Damage burst builds in skirmish/solo play since launch.
I feel like i have to repeat myself here. Direct damage builds are a far bigger concern in roaming then condition builds. And also work in zergballing, where conditions actually dont due to excessive aoe condition removal.Not to mention these lovely Hammer Warriors that roam around in a small pack (there you got with that skirmishing) and CC the everliving kitten out of you and your allies.
Perplexity is an issue in and of itself by no means limited to just Engineers. Hammer Warriors are even worst. But even Thieves and Mesmers take generous advantage of the broken mechanic of these runes.
And the “decent builds” you are talking about that deal with direct damage sacrifice everything to deal with it. To the point of carrying zero condition removal. And then turn around that their build doesnt work against conditions.
The problem isnt conditions, the problem if anything is the burst builds. That demand such a dedication to counter them in build and gear that your build is left crippled dealing with something that takes an entirely diffirent approach.
you fail to understand the root of the problem
condition builds are all too powerful. they can bomb power builds in the same or even less time that those can burst them, and can deal with bunker builds FAR better than bursters.
their only counter are condition removal heavy builds…for which of course, the tradeoff is being horrible against burst builds and bunker builds.
hence, barey noone runs condition removal heavy builds, noone wants to be so overspecialized that they win versus one type of players and lose by a landslide against all others.
the current metagame of lolfullzerkerlol is the natural reaction to condition builds. because if you are not using conditions,you are gonna die, period, so might aswell try to kill as many people as possible in the meantime, and with a burst build, skill, and a bit of situational awareness you can rack up quite a few bags before you go down
conditions are the ones that are breaking the balance of the rock-paper-scissors game.
so basically, tone down conditions and instantly you will see a rise of bunkers, followed by less power bursters.
As for Thieves, when has it ever been a problem for the perma-stealth, highest mobility, teleportspamming profession to get close and do their big burst? I also didnt say 10k+ in 1 hit, but the Cloak n Dagger + Backstab combo which can be done in a fraction of a second can easily go above 10k damage. You dont even have to be all glass for it.
Thieves have, rightly so, received a ton of complains. Stealth being one thing, but burst definatly another. And Thieves of late havent been the only one. Warriors after their buff after buff have now gotten pretty stupidly bursty builds aswell. With enough stuns to guarentee a setup where you can fully unload with little risk of fail. ot to mention burst Mesmers that melt people incredibly fast.
apparently you seem to be oblivious to the fact that thieves either have permastealth and mobility, or have huge burst. one or the other. not both at the same time.
if you think that D/P thief has big burst, you either are playing WvW with level 1 chars, or play naked to save repair bills.
thats the same as if I started complaining about that nasty guardians, that can tank 4 parties alone, hit harder than 100b warriors, stack boons on themselves and conditions on others and remove all of them in a split second…failing to realize that a single build cant do all that at the same time
also, after the constant nerfs to thieves (for example mug and assassin signet), if a thief wants to see >10k in their opener, yes, not only they have to be glass cannon, but also their opponent.
if you have trouble with glass cannon D/D thieves, I’d recomend you to change your zerker setup, its obvious you dont have the skills to play that kind of high risk high reward specs.
go tankier, and I guarantee you that once you survive the thief’s initial burst and hes out of tricks for 60 seconds, he will bail out and try to leave….but hey,regardless what you think, a D/D burst thief that has blown all his cds dont have neither permastealth nor high mobility nor other options to escape. you will kill him as easy as boxing with a 5 year old
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most excellent, ty for sharing
if ascended items were skin only, the people that believed in ANet’s manifesto would be happy, and the farmer drones would be sad
since farmers are a lot more, Anet like the bait and switch mofos they are,shamelessly took a dump on their manifesto and instead did what they promised to never do.
hence, ascended items with stats
the fastest way to fix pop imbalances is to stack the top servers
once everybody that gives a crap about WvW (less and less as days go by) has moved to the top servers, ANet will notice a sudden and huge decrease in their money milking…when everybody has transferred, noone needs to transfer aymore
then, they will come up with a genius system to actually punish stacked servers and zerging tactics, because by doing so, they will forster people transferring again, this time out of the stacked servers
ANet has showed that they only react when their profits are at risk.
stack the top servers and they will be forced to react sooner or later
Do you REALLY think Anet is going to allow the entire WvW population to be stacked into a few servers?
yup, Im sure they are terrified of the consequences of that happening…I mean, they would earn tons of money from transfers…oh the horror! bet they are losing sleep over this
meh, its a pure time based achievement
if it was 2.5k solo kills it would maybe mean something. as it is, it just means he spends a lot more time being another body in zergs than others…gratz? nah
Warrior, Guard, Necro some Mesmer builds
pretty much this
war/guardian because they are GW2 devteam’s posterboys, they are excellent in everything, inmune to nerfs since release, and need practically no skill whatsoever. autopilot really, braindead classes
mersmers because well played they can be the ultimate troll class
necros because they current meta favours conditions, and necros are excellent at that particular meta
the game is absolutly full to the brim with zoomhackers and ANet has done absolutly nothing at all to deal with them
do you seriously think they will pay more attention to the odd guy siege griefing?
the only thing they want is collecting the money when people transfer to the top servers with the least amount of work involved on their part
moar moneh for ANET…yesssss…shineyyyy !
that was their one and only reason behind this “league” anyway
fox news has the highest viewer of any mainstream media though
prob cuz CNN is government controlled, msnbc is MY FEELINGS > YOUR OPINION, and ABC rather talk about cats
msnbc can’t even run news 24/7 their rating are so bad lel
not that fox news is any good though, Stossel is the only proper journalist on there
bad metaphor I guess. I was thinking of “less informed viewers” lol
GW2 will never be an ESport. never. ever. not happening. not today, not tomorrow, not the day after.
and if it makes you feel better, it isnt entirely your fault
see? people nowadays just dont give a crap for ESports in GW2 fashion. not even Blizzard can pull it with WoW, and if they cant, God knows you wont either.
hell, not even starcraft 2, which not long ago was a frikin religion, matters anymore in the grand scheme of things.
the name of the game is DOTA. LoL. HoN. etc etc etc. not even BF/CoD can cast a shadow on them. you are not a moba nowadays = you are nonfactor and you will get less viewers than FOX news.
well…..obviously, having a beyond pathetic balance, an utter lack of anything ressembling a healthy and lively meta and counter-meta, and just one gameplay mode that nearly everybody hates wholeheartly, didnt really help your case that much.
but even if everything you did had NOT been wrong (which it was), you wouldnt have pulled it off anyway.
so please, bite the bullet, lick your wounds, and start working on adding all the things that you sacrificed till now in your insane quest for becoming ESport.
more meta, more balance, more variety, and please, many more modes.
oh, and the higher up guy that kept telling you all that it would work, just wait, we’ll make it…yep, you know who…fire him. seriously. that will be the best thing you’ll do this year. get rid of that muppet.
PvP players take this seriously. When you aren’t in VOIP its hard to adjust to important moments in the game. This is why solo queue is a joke – when you can’t talk to your teammates or listen to them call things out your rotation is going to suck.
anyone asking for a random to join their group is bound to get a level of gameplay barely above hotjoin, VOIP or not. a sprinkle of elitism that actually doesnt cover the smell of fail.
serious PvP players get closed groups and practice for months the same comp. the guy the OP presented is anything but serious, just another noob except with funny hints of aspirations
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If you are saying you don’t ever even want the chance to try and show your skill against a higher ranked server, then I don’t know what to say.
it isnt like they would see what your showing them. that skills will probably go unnoticed after being buried under the 3x-your-size zerg that just trampled you.
not like showing skill is an easy feat anyway, not in a game ruined by the inmense skill lag that high tier servers bring, which you are absolutly uncapable of dealing with, specially since you guys are so stubborn that bringing down the player cap per map to numbers that your crappy network coding can actually manage still isnt an option.
Community concern is that incentives will be high enough to draw players to transfer up the tiers, killing even more low tier servers, over filling silver tiers with players and so forth for gold. Can you comment on any plans to address community size issues?
I can’t comment at this time as we haven’t finalized anything. In addition, you should look at it this way, if people flee lower league servers to get into the top leagues, it opens the opportunity for people to move to those lower leagues and finish 1st or 2nd, rather than being in the top league and finishing 6th or 7th. The rewards for finishing 2nd in the Bronze League will be markedly better than the rewards for finishing 6th in the Gold league.
1) that opportunity has always been open, and noone ever took advantage of it. practically noone is spending their hard earned money or their hard farmed gold->gems to go to lower tiers
2) absolutly noone is going to move to a server that has the slighest chance to end up 6th or 7th. everybody will go for the sure bets, e.x: Vizunah and SFR
stop with the nonsenses please. either you recognize the issue, or you dont, but dont take us for fools
obviously we wouldnt be discussing this, had ANet designed an interesting, challeging WvWvW from the start instead this utter zergfest skilllagfest, or failing that, had you simply stopped doing constant changes pushing further the gameplay in that moronic direction, making figthing zergs increasingly harder, and joining zergs increasingly benefitial.
just admit this is a pretty obvious plot to milk people’s money transferring to Vizunah/SFR and back again. because thats all it is, nothing else
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This fixes nothing and its only going to make things worse.. no fights and everyone is going to tryhard for points.
ANet’s WvW is about points. If you dont like that, you possibly are a former DAOC/WAR player who remembers when WvW wasnt an absolute crapfest designed by morons for morons
ftfym
I cried a bit when I saw this match-up
I think we all did..
now if you want to laugh, check the matchup of your last week matchup’s winner
JS (T2) vs MS (T4) vs Dzagonur (T….wait for it…..7)
dear Anet, at this point you may aswell remove rankings, if your gonna ignore them this fuxing hard when you plan your matchups
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Thanks so much for the bags at Overlook TC
Um….
5 minutes into the fight you repaired the wall so we couldn’t run back.
Meanwhile you ran back non stop from your spawn for 20 minutes.Doesn’t take a genius to figure out who got more kills…
Pretty sure we came out ahead in gold after wiping 50 of your omegas.
Poor FA, you used to be all about “da bagz” and “da fightz”, not “dat economic rationalization”.
If you want spvp, then play spvp. Don’t make WvW as boring and limited as it is too.
WvW couldnt possibly be more boring than it is now. its pure mindless drone zerging,
the day I saw 70 people with 20 golems attacking a tower I died inside
roaming in higher tiers? good joke
the amount of roaming is inversely proportional to how high you are in the rank
The chat.. censor it next time.
Why? Censorship is bad.
He just doesn’t want to see, “die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die”
And have to hear the voice in his head for every single one.
the reason why top servers are in the top, and bottom servers are in the bottom, is 24/7 coverage. the former have that, the later dont.
so your idea would work during primetime for the low populated servers. the other 18-20 hours of the day the bottom servers, alliance of four or not, would be stomped without mercy due to numbers alone.
whats even worse is that when that happens for a couple days, I suppose that would break their spirit and they would stop showing during their good 4-6 hours aswell
charrs > asuras. I cant stand that flat-headed hideous midgets
GW2 endgame is zerging. You zerg everywhere, zerg wvw, zerg open world, zerg here, zerg there. Can you revamp the content and make the game zergless?
I don’t think people want to mindless zerg. I assume we want strategy to be a big part of the gameplay…or wasn’t that the intention of GW2 combat?
zerging is the symptom, not the disease.
GW2’s disease…I mean endgame, is farming gold like a chinese slave. period. there’s nothing more to it.
I mean come on, even Anet doesn’t take underwater combat seriously.
they did, once upon a time.
then reality struck them in the face, hard. everybody hates underwater wholeheartly
tbh, I rather they dont bother with it anymore, neither tweaking nor adding. there are much more pressing issues, they shouldnt throw good after bad.
let matchups prolongue for a lot more time…upwards to 3 months at least
lol.
I’d rather they were permanent, like on the good old DAOC. all in all they have had a whole kitten year to find the place of each server in the rank so matchups would be fairly even.
but I counted on the bottom of the barrel kitten poor players complaining that they wouldnt be able to demote ranks till finding a server they could beat so they felt a lil bit better about themselves.
turns out I was kitten right. ty for replying to my thread. now go back to hide in the back of the zerg doing as little as possible, lest someone finds out you dont know how to fight your way out of a paper bag.
…as long as you keep resetting the matches every so often, and keep all this anonymity shenanigans
if your server is losing badly, so what? next week you will be put in a different match with softer foes that you will dominate, you may aswell dont bother this week at all and wait for that.
if you are doing bad, so what? noone knows who you are, and you dont know that the same guy killed you 50 times this week. there’s no motivation to push your own limits, you are just another nobody hiding among the herd.
see, what made WvW “click” for so many people in DAOC was a strong sense of realm self-worth, and long lasting rivalries both personal and inter-realm. none of which can be found here at all
- let matchups prolongue for a lot more time…upwards to 3 months at least
- let people see each other’s names so we can have a good amount of personal rivalry and grudges
as it is now, noone gave a kitten from the start, and still today noone gives a kitten . WvW is something that people does for fast exp or to get their fix for big battles, but only as long as their personal performance is meaningless and they are just another body for the meatgrinder
DAOC kept people playing solely WvW for years without tiring. here the vast majority dont bother playing for more than 1 month before either giving up completly, using it as a farm spot, or feeling the need to take looong periods of vacations before joining WvW again.
Not surprised at the ranger being 2nd most popular, but I am surprised by the mesmer being tied for least popular.
the second poster explained it perfecty
mesmers are the kings of nerfs, and noone likes getting nerfed into near uselessness day in day out.
at release mesmers had plenty good, fun builds for everything, the only limit was the player’s creativity
they are now down to 1 good build for PvE, 1 maybe 2 for WvW, and exactly ZERO for sPvP….and still people keep asking for more nerfs.
if anything, Im actually surprised that 10% still endure this rollercoaster and havent re-rolled war/guardian…
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Second of all, maybe you fail to understand concurrency in this situation. Less than 500k of the 3 million who bought the game are logged in at any given time. Since 3 million bought the game that number should be a lot higher. Translation: A lot of people who bought the game were greatly disappointed.
you dont even know what your talking about. seriously.
LoL has 12 million active players and their concurrency figures peaked around 1.3m.
you fail to understand what concurrent players mean
it might surprise you how many people will fall for it
scissors are conditions
paper are everyone else
where is that rock you speak of?
I like how you use the word ‘Kid’.
MMOs morphed into a more casual style because of adults with busy lives and less time to play, not kids.
my theory is different
MMOs morphed into a more casual style because adults dont look after their kids anymore. Parents today just open their wallets and buy their children all they ask, as long as they shut their mouths afterwards
and then, you have loads of kids with disposable income, an IQ that matches their shoe sizes and below-zero standards for quality…they never experienced the good games of old….
so the MMO industry turned predatory and now feeds on this new target audience
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I love your tactics.
Stealth and run away!
I love your tactics
being a free kill and crying about it
Charrlton Heston
This also hindering variety in boss fights. As of now the way I’ve seen boss fights go are thus: DPS boss, DPS thing healing boss or protecting boss/Adds, DPS boss, dodge big attack, stay alive, DPS boss. Rinse and repeat. This is not only repetitive but can be very boring after many fights.
As opposed to “tank, tank, tank and tank some more” while the other guy is like “heal, heal oh and more heal”? How is trinity adding more variety pray tell?
Your idea will result in certain classes being de facto tanks or healers. There will be no variety, you’ll always be expected to do that one thing. Bad idea.
8/19/2013
the day when everybody doing dps was considered more varied than a mix of tank, heal and dps
a day to remember, folks!
Here’s the thing though, does having a choice of 3 different mindless play styles really make any one person’s play more varied?
In WoW et al you get three choices of monotonous gameplay. You can spam your taunts, stand there and be healed. You can spam your damage rotation, stand there, and hope not to need healed. You can Play whack-a-mole with your team mates’ health bars.
Granted, GW2’s PvE could use some tuning (which is why I mostly fight people instead of bots), but even needing to dodge once in a while makes spamming your rotations a bit more interesting.
It all comes down to 2 things. 1) GW2’s dungeons could be made more interesting by many means other than putting The Trinity in, and 2) if you reeeeeeeeeally need the trinity that bad, you can play basically any other MMO on the market. Or, go for DCUO, where there are actually 4 roles!
one person’s play cannot be varied unless you intend people to fill all roles at once, which is impossible. whatever GW2 or any game on the marlet does, one person will always be filling a single role.
its all about the group dynamics.
at the moment, GW2 revolves around everybody doing as much DPS as possible under the basis that the best defence is a good offense. groups are made to maximize DPS so the mob dies faster than it can kill people. thats neither varied nor interesting, pidgeonholes everybody into a couple acepted builds, and is a total waste of the systems that the devs intended the game to have.
Im not saying the trinity is good. Im not saying GW2 should go back to trinity gameplays. Im just saying that the trinity is preferable to the current state of things.
Anet developed a really varied, challenging, and enjoyable group dynamic setup. but its getting wasted because the vast majority of the playerbase found it un-intuitive, or perhaps too complex. whatever the case, most defaulted to the path of least resistance and perverted the system into something even more trivial and braindead that the trinity which they supposedly abhored.
and personally I think thats ANet’s fault.
If in GW2 everybody doing as much DPS as possible, without even considering what the group’s builds are, or what skills they use, or how to synergize with your teammates…..if that is not just a valid strategy, but also the best strategy, its obvious they dropped the ball somewhere big time.
btw, dodging isnt related to the trinity or lack thereof. e.x NWO or TERA both have dodging positioning etc, and both heavily rely on trinity gameplay.
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This also hindering variety in boss fights. As of now the way I’ve seen boss fights go are thus: DPS boss, DPS thing healing boss or protecting boss/Adds, DPS boss, dodge big attack, stay alive, DPS boss. Rinse and repeat. This is not only repetitive but can be very boring after many fights.
As opposed to “tank, tank, tank and tank some more” while the other guy is like “heal, heal oh and more heal”? How is trinity adding more variety pray tell?
Your idea will result in certain classes being de facto tanks or healers. There will be no variety, you’ll always be expected to do that one thing. Bad idea.
8/19/2013
the day when everybody doing dps was considered more varied than a mix of tank, heal and dps
a day to remember, folks!
OP got it backwards
the reason why most people doesnt even bother with the combat that ANet designed, and instead all use glass cannon builds is to AVOID teamplay and coordination
ANet might aswell admit they dropped the ball here with so much innovation and give us the trinity back. its obvious their combat design failed to catch up.
Because a team full of five glass cannons cycling reflects, putting up blocks at the crucial moment and pulling mobs so the team can cleave them down isn’t teamplay and coordination at all. No, the team of five randoms who are camping at 1200 range trying to just keep themselves alive is far more coordinated.
I dont bother discussing with people whose only arguments are strawmans. please refrain from quoting me , I dont want to talk to you ever again
OP got it backwards
the reason why most people doesnt even bother with the combat that ANet designed, and instead all use glass cannon builds is to AVOID teamplay and coordination
ANet might aswell admit they dropped the ball here with so much innovation and give us the trinity back. its obvious their combat design failed to catch up.
They put the trinity back in this game, I’d be done with it. I’ll never play a trinity game again. The trinity doesn’t foster team work. It fosters each person doing their own thing….playing roles separately. DPS guys in a trinity all try to top each other. Healer watches green bars. The tank can have a sandwhich in most games while tanking. The trinity doesn’t promote good game play.
The trinity also doesn’t promote creativity. The no trinity thing, as it stands in Guild Wars is far from perfect, but it’s still a whole lot better than the trinity.
basically what you have here is Unity
all DPS, racing to burn down the mob before it kills them
I’ll take the trinity instead of that, tyvm.
GW2 combat and group dynamics are AWESOME. but 99,999999% dont even bother with it
OP got it backwards
the reason why most people doesnt even bother with the combat that ANet designed, and instead all use glass cannon builds is to AVOID teamplay and coordination
ANet might aswell admit they dropped the ball here with so much innovation and give us the trinity back. its obvious their combat design failed to catch up.
L2P indeed
if you ask me thieves still hasnt been nerfed enough.
stealth and their initial burst are almost godmode in the hands of a skilled player
thanks god 99,99999% of the people rolling a thief are the polar opposite of skilled players
axe/axe with 30% AoE sigil is great for orr farming
axe/axe is mediocre for everything else
Might as well, since Anet has decided the premise they sold this game under no longer holds water.
pretty much this
Backstab wouldn’t be bad if they made it a multiple hit attack like 100b where if you get hit by a full combo it’s your fault. Of course BS could be mobile as rooting a theif would be silly.
a glass cannon warrior is every bit as glassy as a glass cannon thief. probably more so, if we consider that stealth is a hell of a defence on itself
hence if 100b selfroots, backstab should too
thats a typical snake oil salesman for you
they will say anything to get some more sales, then do what they feel like it once they have your money
WoW questing sucked, no personal story, no WvWvW, PvP sucked etc. Even raiding in WoW sucked. The combat sucked..
GW2 heart-filling sucks, personal story is beyond horrible, W3 is a mess of galactic dimensions, PvP sucks beyond words can express in all variants, combat is…sorta decent, but then they made underwater combat that defines a new height in virtual suckiness…
not feeling any progress, tbh. at least WoW has the excuse of being 7 years old, this game sucks just as much and the devs had 7 years to learn why things suck and what not to do
they dont mean GG on itself
but if a realm manages to cap and hold 3 orbs for prolonged amounts of time, that 99% sure means they also outnumber the competition
then, 3 orbs + bigger zerg = GG indeed
if they park 40 guys on a single supply camp and dont leave even when theres noone to farm, they are pretty much handing you the entire map on a silver plate….and you are complaining because???
Now don’t give me that bullkitten about thief being over power, I killed thiefs all the time, people kill me as well when I’m on mine and their damage is only “Insane” if they hit another glass cannon. Hit a bunker and your damage is just about enough to deal with em.
hit a bunker guardian with any class other than a thief and you will see how his life bar barely goes down, and will be topped again the next second. the fact that thieves are able to deal with bunker guardians singlehandledly when any other duo of classes would struggle with them is a testimony to how inmensely OP they are.
oh yeah, Im aware that some specs like a rifle warrior can also hurt a bunker guardian (not deal with him as easily as a thief tho) but those trade EVERYTHING for their raw damage. looking at them funny will kill them.
thiefs are able to retain maximum mobility and unmatched defence in the form of stealth while hitting like trains.
Question 1: How long has GW2 been live?
thats not the question that had to be asked
GW2 has been on development for 6 years. ANet´s intention for GW2 was to make an ESports game from the ground up.
in that regard, GW2 has been “done” for 5 years, at least its concepts. and still its horrible, with no trace of getting better in the foreseeable future.
games like LoL, SC2, or Counter Strike were an ESport even during beta. Because they were a well made ESports games.