Showing Posts For Konrad Curze.5130:

For the first time, the matches make sense!

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

in EU 5 of the 9 are blowouts, and 2 more are remarkably unbalanced but not beyond recognition…but thats probably because the winning servers arent trying very hard

should we just all reroll heavy classes?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Necro is a hard counter for hammer train if you are talking about group play… 5v5 and up etc….

2v2 Necro + Guard is really strong probably the strongest combo in the game.

Warriors are a bit on the strong side but its nothing you cant counter not like the days when thiefs and mesmers where OP forcing people to go full bunk or die instantly.

mesmers? thiefs?
you know your in the WvW section, do you?

MMORPG Live Forum Q&A With Devon (WvW Only!)

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Posted by: Konrad Curze.5130

Konrad Curze.5130

E.g.

Players: “we’d like more balanced matches and balancing mechanics, so we have more fun”

Anet: “We want les balanced matches, and snowball blowout mechanics so we get more transfer gems”

pretty much this all the way

We need a new maychup system.

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Posted by: Konrad Curze.5130

Konrad Curze.5130

a few months ago…..

“Hey Anet can you please add some variety to the match up system. These balanced matches are getting stale and boring” said many people many times.

And guess what? They changed it.

kitten

You can have unbalanced variety or you can have stale, not both.

the funniest part is that the new matchups are 10 times more boring than before

Outnumbered? Heres some magic find!

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Thats not good reasoning. At all.

thats ANet’s strongest point

Does ArenaNet even care. Honestly?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Again, players need only look at themselves when assigning blame for this.

A constant gripe was that a realm would wind up playing the same two realms week after week after week after week (I dunno how much kittening I heard in Tarnished Coast along the lines of “Fort Aspenwood and Dragonbrand? AGAIN? That’s like ten weeks in a row!”

Yet again… an example of Arena.net “not caring” is really a player-side problem.

Incorrect.

If someone designs and builds a plane that’s very difficult to fly, whose fault is it when the plane crashes? The pilot’s? Or the people who designed the plane?

WvW is like that. Blaming the players for the massive imbalances between servers is a cop out that ignores the design features that exaggerate those imbalances and takes attention away from things that could start to reduce the differences between servers.

WvW needs the differences between servers reduced, and Anet can do far more about that than simply hope that this disorganised community of mainly casual players will somehow magically solve that problem for them. It will be far easier for Anet to make the WvW plane much easier to fly than it will be to turn the GW2 players into the communal equivalent of master pilots.

you didnt get what he meant

before, matchups were arranged in tiers, so all matches were “roughly” balanced

then, a minority of loud mouth windowlickers started crying that it was boring figthing always against the same servers..

so, out of the myriad of things that ANet should have listened to and implemented by now, they picked the single one most imbecile of them all…and hence, we got randomness introduced in matchups to have more variety

except in the game ANet created, variety = utterly boring blowouts that are a trillion times worse than “figthing the same servers”

honestly, it almost looks like ANet is doing it on purpose, funneling everyone into their terrible PvE or their stillborn sPvP by means of killing WvW

Specelist or all-rounder

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Posted by: Konrad Curze.5130

Konrad Curze.5130

yeah, the “I insult you then, cuz you play on the bottom tier”-answer. I’m not buying that.

it wasnt an insult, its the plain truth, if you play in the bottom rank server. which probably has less WvW action in a week than a tier 1 server in 1 hour, you cannot claim that you know what guardians are capable of

buy that or dont, I couldnt care lesseither way. you asked for info, you were given info. if you dont want to learn, so be it, your a perfect match for your server

Specelist or all-rounder

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Why is it then, that most warriors and guardians I met just melt away. If they are so over the top, shouldn’t I have seen that?

probably because you play in FoW, the absolute bottom of the barrel when it comes to competitive WvW, and everyone there is either horrible at WvW, doesnt take ir seriously, or most likely both

come to tier1-2 and see how some guardian/warrior guild groups can go thru a motherkittening firestorm like they’r taking a walk in the park

This game worth it?

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

They have been making significant changes to WvW, and are doing a pretty major overhaul soon—next patch, I believe.

before this line, i was wondering if you were a troll or just a veeery clueless guy
that line casted all my doubts away.
since release, the amount of content added to WvW has been less than 0,1% of the PvE content added.
also, all changes have invariably been aimed at fostering zerg play and promote tier1 stacking as an easy way for ANet to make quick bucks off transfers.
I have seen 8 year old F2P games less neglected than the WvW part of this game

(edited by Konrad Curze.5130)

Specelist or all-rounder

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Posted by: Konrad Curze.5130

Konrad Curze.5130

roll warrior/guardian
all-rounder specialists, they are awesome at almost everything

Anet has let them stay on the top of the wave for almost a year, by now its obvious its fully intended and not just plain oversight. take advantage of it

Do away with servers, and fix the problem.

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Posted by: Konrad Curze.5130

Konrad Curze.5130

thats sounds an awfully lot like “working on WvW”

sorry OP, but ANet doesnt do that. they dont work on WvW content. ever. they are too busy with living story, and banging their heads against the wall of E-sports when everyone with a IQ slightly above their shoe size has realized it will never happen.

the only thing you can count on them doing is stuff that takes the least amount of work possible, and fosters tier stacking to earn them more easy dollars.
i.e: leagues.

This game worth it?

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

its worth it if you are a lolPvEr
if you enjoy WvW, run for your life

Guardian vs Warrior for leading a zerg

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Posted by: Konrad Curze.5130

Konrad Curze.5130

I’d rather have someone with a brain lead a zerg, regardless of class or stats.

anyone with a brain plays guardian or (hammer) warrior when leading, so its all the same

should we just all reroll heavy classes?

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

necros are good for zerg figthing, yes
not even necros are half close to the power of guardian/warrior, yes

basically, if your not gonna roll warrior/guardian, your (distant) next best bet would be a necro.
the rest of profs? dont even think about them. try to get a couple of suckers to roll mesmer for the utility , and thats it

so to answer your question, OP, yes, everybody would be much better by re-rolling warrior/guardian. even necros.

I played for a year-I suddenly realized

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

the TP search has been barely functional since release, much worse than what plenty other F2P games out there have
they promised they’d come up with more options and much better filters… a year ago

tbh, noone expects them to hold on to their promises anymore, considering what they did to their own manifesto

Is Guild Wars 2 Alt Friendly or Not?

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

its “just” very alt-unfriendly if you intend to lolPvE your whole time
now if you intend to also play WvW, it becomes alt-hostile

Leagues may cause more spawn camping

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Posted by: Konrad Curze.5130

Konrad Curze.5130

no, quite the contrary, theres actually less reasons to spawncamp
servers dont have to look at the glicko screwing their matches. its a fixed +1 +3 +5 system.

servers that win will get +5, no matter if they won the match by 1 or 100k points difference

actually I’d say that in blowout matches some servers will rack a 100k difference fast, and once their win is guaranteed, log in a lot less in WvW and dedicate to farm PvE to not waste time.

(edited by Konrad Curze.5130)

Over a year later, and GW2 is...

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Posted by: Konrad Curze.5130

Konrad Curze.5130

… a clusterkitten

Give some unique titles to servers that lose

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Most people on the better servers won’t even be able to log in enough to get the achievements – this would just be another undeserved reward for the bad servers!

“undeserved reward for the bad servers” is exactly what comes to my mind when I think of tier 1 servers

Bad daily replacements, change or revert :)

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Posted by: Konrad Curze.5130

Konrad Curze.5130

but please KEEP IT IN BALANCE and think it through first

you are asking ANet for the 2 things they have proved to be incapable of doing since release.

Gate/wall attacking

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Posted by: Konrad Curze.5130

Konrad Curze.5130

I cant see how this would reduce the zerging. zergers zerg to jump on a KT, to take advantage of strenth in numbers, and to hide their participation (or lack thereof) in a mass of bodies. not being able to damage doors wouldnt really prevent any of that.

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

the all look beyond terrible to me, and thats saying a lot considering how awfully horrible most armor in this game looks.

Its kinda funny that they intend people to farm mats for that crap.

I just hope that the next time ANet stop being cheapskates and hire real designers instead of college interns

27/9 Augury Rock/Baruch Bay/Riverside

in Match-ups

Posted by: Konrad Curze.5130

Konrad Curze.5130

@KonradCurze

We are scoring a half or a third of your Points during primetime? Just lol.
And you complaining about our Good morning zerg?
You are funny at all, see ya anybody from us complaining about your night Force?
You should rethink what you have written cause its wrong at all.

I play around 6-8 hours of WvW a day, and I rarely see us with less than 300ppt. 22:00 and ahead we steadily climb all the way to 400-450 ppt and mantain them thru the night. over 500 for quite a few ticks in a row aint unheard of, either

as i said, I just saw us earning less than 200ppt at 5 AM and ahead, till our morning KT jumps in.

um, maybe in germany 5 AM is primetime…

btw………….right now i see BB whole zone blobbing our Home, so dont blame others for same stuff^^

noone complains about blobs. we’r all fairly high level servers with large populations, blobs are to be expected in all sides

we “complain” when we see the enemy has a blob just iike us, and they just use it to stay inside a garrison manning ACs by the dozens, instead of figthing in the open

its more of a “shake my head” than a “complain”, anyway

(edited by Konrad Curze.5130)

27/9 Augury Rock/Baruch Bay/Riverside

in Match-ups

Posted by: Konrad Curze.5130

Konrad Curze.5130

looks like Riverside is a bit too fond of cramming every single person on the map inside a tier 3 with dozens of superior carts.

That’s hyperbole, and I assume you know it. Of course every objective that is to be held will be upgraded to the maximum and should be manned by a small skeleton crew. That’s just common sense. However, “a small skeleton crew” usually refers to one, maybe two, players. (I can vouch for that since, so many times, I end up as the only player manning a tower, and a replacement is harder to find than a precursor.) The rest of the players on the map are usually operating offensively, or do their own thing.

Actually, it is more likely that your 50+ zerg was just scared away by one or two players at superior arrow carts while — unknown to you — the defenders were frantically calling for help on every available channel. When they eventually see you running away they usually cannot believe their luck, since the defenders usually know pretty well that it was only your inability to set up a decent siege and go for the kill that saved the tower. I see this happen many times, it is really funny.

~MRA

Im talking about attacks on fully upgraded garrisons, either on your BL or EB. not other structures, I have found that despite them being fully upgraded, you apparently dont have mch problems letting the whole map colour in our color.
the views from inside your garrison must be spectacular. your whole server doesnt seem to tire of seeing them. Im willing to bet thats the only thing most of your players see for the duration of their playtime….

about garrisons then. Its very obvious that after the 3 minutes of swords on map and the tp being functional again, there’s at least the same numbers of you inside the keep than us outside.

sadly, that seems to not be enough for riverside most of the times, so we keep on chugging for half an hour or more. by then there’s actually more of you inside than us outside….and still you wont come out.
you will rain death on us from the 5-6 SACsand several more normal carts, mortars and ballistas per door, till the door/wall we are attacking is breached and you have consumed around a thousand supply per each of our attempts, and it will be just then, our forces drained by the heavy fire and at that point outnumbered, that you will charge and sweep us.

unsurprisingly, all that “courage” results in you scoring half or even a third what we are scoring during primetime and all the way into the very, very, very late night. It isnt till around 4-5 AM that your server strikes back with a vengueanze and slowly recovers what you lost all day long

well, I guess when you dont have skill nor bravery, insomniacs are a good enough replacement…

as I said, I find incredible how the majority of your server’s competitive guilds (which i know for a fact are a bunch) havent abandoned ship yet. I know I wouldnt last long in a server that plays like that day in, day out… you have the coverage organization ad big name guilds of a tier 1 server, and yet still play like a tier 4 server with inferiority complex… I suppose all that time in the lower ranks have shaped your mentallity in fire and iron, and regardless of recieving an inmense boost in your population you just cant wrap your heads around it. old dog, new tricks…

(edited by Konrad Curze.5130)

27/9 Augury Rock/Baruch Bay/Riverside

in Match-ups

Posted by: Konrad Curze.5130

Konrad Curze.5130

have to agree with the sentiment here.

looks like Riverside is a bit too fond of cramming every single person on the map inside a tier 3 with dozens of superior carts. a shame really and rather disheartening, they have quite a few awesome guilds that can put a hell of a fight, but they are going wasted on such monotnous pasttime.

imo it completly redefines the concept of boring. how can a whole server, randoms and guilds alike, agree to do that all day long (even when losing by +400ppt difference) is beyond me.

I cant honestly believe anyone on Riverside can claim they are having fun playing that way.

c’mon fellow Riversiders, lets all have fun

(edited by Konrad Curze.5130)

The servers tanking atm are you...

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Personal opinion: they weren’t tanking, just an incredibly terrible team in terms of the people managing it, coaching, and playing for them.

wikipedia:

Throughout the AFL’s investigation into Melbourne’s 2009 season, three matches in particular were investigated:

Round 17, 2009 vs Sydney Swans: Coach Dean Bailey made seven changes to the team that was defeated by Geelong by 46 points the previous week. In the match, Melbourne made 67 interchange rotations, down from its season average of 85.

Round 18, 2009 vs Richmond: Richmond came from three goals behind to win a very close match by four points after Jordan McMahon kicked the match winning goal after the final siren. During the match, coach Dean Bailey placed several players in unusual positions. These included placing ruckman Paul Johnson and midfielder James McDonald in the backline; playing forward Brad Miller in the ruck; placing defenders James Frawley and Matthew Warnock in the forward line, as well as leaving Russell Robertson and Colin Sylvia out of the game for Michael Newton and rookie Jake Spencer. The Herald Sun later accused Bailey of making these changes during the match in an attempt to throw the match.

Round 22, 2009 vs St Kilda: Dean Bailey moved James Frawley off St Kilda forward Nick Riewoldt, despite Frawley having limited Riewoldt’s effect on the game; he shifted Lynden Dunn onto Riewoldt, and Riewoldt kicked three goals before Frawley was re-assigned to him; by that time, Melbourne was in a position where it was unable to win the match. Additionally, Liam Jurrah was benched in the third quarter despite kicking two goals; he did not return to the field until late in the final quarter.

they were tanking. everybody knows it. its just there wasnt strong evidence (as in, a videotape of the club owners and coachs talking about it openly).

3-Server Obviously Didn't Help With Balance

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Posted by: Konrad Curze.5130

Konrad Curze.5130

the problem is that ANet basically created a game with 2 opposing rules

1) 3-faction
2) ppt

the raison d’etre for 3 factions was so the weaker 2 could arrange truces of sorts, band up against the stronger one and beat on it till the power levels were similar

short matches make this largely irrelevant, people wont bother with something as difficult as starting talks and forging an alliance when in a few days the match will be over and forgotten.
the short matches also prevent from having some of the good drama that invariably accompanied (and made interesting) 3-faction games, where today’s ally would backstab you tomorrow, etc etc…

last but not least, the ppt mechanic makes alliances largely unviable. for the second server, it makes far more sense beating on the weaker one to get more points/rating than allying with it.

basically ANet made a 3 faction game just because DAOC did it too, but completly failing to understand the reasons behind it.

(edited by Konrad Curze.5130)

Necromancer names..

in Necromancer

Posted by: Konrad Curze.5130

Konrad Curze.5130

Mortarion

picture related

Attachments:

who wants the tiered matchups back?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

If I am not mistaken they’re making a new game, titled Camelot Unchained?

Jacobs is the only guy from DAoC that is making Camelot Unchained as far as I am aware, but he was probably the biggest force behind DAoC and its design.

nah, Firor was. Jacobs was the genius behind ToA and later expacs, also at the helm of WAR’s debacle, where his greatest input was WAR’s lol-worthy crafting system.

who wants the tiered matchups back?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Gotta love the DOAC comments.. and that game is still hugely successful, am I right?

well, its still running with no signs of shutting down anytime soon, almost 13 years after being released

Just because 5 people still play, doesn’t mean it’s still a booming game.

as I said, come back in 12 years from now and say that again…..hell, thats just unfair. lets make it TWO years…I doubt GW2’s WvW has even 5 players by then

who wants the tiered matchups back?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Gotta love the DOAC comments.. and that game is still hugely successful, am I right?

well, its still running with no signs of shutting down anytime soon, almost 13 years after being released

let’s see where is GW2’s WvW in 12 years

hint: dead for 10 years at the very least

Castle Siege Viable?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Lineage2 was an awesome PvP game (minus the horrid grind pre-ch6) but it was a completly different game. Lineage’s pvp was for most of the time casual, objective-less and un-structured, except for the castles portion for a more competitive approach.

GW2 went for 24/7 constant wars of coverage and “points per tick” as the measurement of success.

basically GW2’s WvW system cannot, in any way or shape, relate to Lineage2’s system, and as such the castles idea simpy doesnt fit anywhere

and thats probably the reason why our WvW has been hemorrhaging players since day one, and currently is on its last legs, with the upcoming leagues likely being the final nail on the coffin

(edited by Konrad Curze.5130)

Ridiculously long queue's

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Posted by: Konrad Curze.5130

Konrad Curze.5130

/joins stacked server
/complains about queues

keepin’ it classy

who wants the tiered matchups back?

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

tiers that stagnate for weeks on end.

if the tiers stagnate for weeks on end, it means that the servers in the bottom tier cannot reach the upper tier by themselvess. In my book thats a clear cut definition of “power gap”

I suppose you mean that such matches wouldnt be complete blowouts but instead be within reasonable limits of unbalancedness. but thats your opinion, and what you consider “reasonably” unbalanced others might see it as “unreasonably”.

tiered matches are by definition the closest we’ll ever get to balance that everyone can agree with

that said, I personally fail to see whats the problem with having the same matchups repeated. you are put where you belong, to ensure you get the closest matches for your power level.

in the games of old,(ex: DAOC) you rolled a faction on a server, and you had the same opponents forever. and I never heard of anyone complaining about that till now….

(edited by Konrad Curze.5130)

who wants the tiered matchups back?

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

What we need is for Anet to grow a pair and manually make the matchups.

which if they intended them to be even remotely balanced, would end up being…servers matched by tiers…amirite?

Best League to Play in?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

if your looking for action, Gold is where the fun is at
SIlver will see few action, few large zergs clashing, there will be a lot more PvDoor
Bronze, you might aswell PvE…ZzzZZzZZzzz

now, for the second question, reverse the order

who wants the tiered matchups back?

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

after experiencing the inmense fail that “semi-random” matchups represent, I do.

I dont care if some matchups become too frequent, at least they are roughly even.
figthing the same servers for several weeks might be boring. but its preferable to figthing against servers 5-8 ranks above/below your own, thats simply idiotic.

Get rid of WvW map chat

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Posted by: Konrad Curze.5130

Konrad Curze.5130

commanders in your server use map chat instead of ts/vent?
time to jump ship, OP. your server is doomed no matter what

So ignorant, there are some things map chat is the best for and there are some people who simply refuse or can’t get on ts3.

so ignorant

map chat is never the best for absolutly anything. please quit arguing for the sake of arguing, you have no argument here.

and the people who simply refuse (noone on earth “cant”, if you can run the game you can run vent/ts by default) to use ts are the reason why servers tank. too many of them and the server is doomed.

I think you killed it

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Stop crying to anet. Jesus its the players fault for stacking on the same server and creating imbalances, anet do not have and never will have control over it.

how about this?

“chars are WvWvW-bound to the server where they were originally created. transferring to a server will only work for the PvE part of the game”

sounds like a pretty definite system to control imbalances to me.

first, because Im sure that the vast majority of players currently playing in one of the top 2 servers transfered there at some point in time. 90% of them would automatically -BOOM- dissapear from WvW overnight…man, that would be hilarious.

second, because the amount of people that is willing to start from scratch a bunch of chars, and re-level and re-gear them in exotics/ascended/legendaries would be a ton less than the amount of people that are willing to farm gold→gems for days then use the gems to switch their already pimped out chars.

so nope you are wrong. it has always been under ANet’s control. they just chose not to control it, because for them, allowing this clusterkitten is profitable in the short term.

Im sure they are well aware that, long term, this is purely suicidal…but everything points that ANet has just given up and all they care about is the short term profit.

(edited by Konrad Curze.5130)

Get rid of WvW map chat

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Posted by: Konrad Curze.5130

Konrad Curze.5130

commanders in your server use map chat instead of ts/vent?
time to jump ship, OP. your server is doomed no matter what

Where can I quickly farm karma?

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

guest to one of the top servers to do Orr

From experience what server would you recommend?

vizunah/sfr in EU. If you are on US, I suppose the top 2 servers will do the trick aswell

and dont worry that they are mostly WvW servers…when you have +4 hour queues to join a map , you end up doing PvE in the meantime

Where can I quickly farm karma?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

guest to one of the top servers to do Orr

Necromancer OP or NOT?

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Posted by: Konrad Curze.5130

Konrad Curze.5130

wellomancers are kittenedly easy to play and be decent with…in a certain way that makes them OP, pis poor players that should be simply cannonfodder are actualy doing well due to the build alone

roamer necros are powerful but not imba, cant beat some class-build combos, and take skill to play, so they’r fine afaic

Thanks from a roamer

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Thanks from a WvWer

before, we would just move along and leave roamers alone per commander’s orders, not worth the time and effort killing them when we could be doing something more productive for PPT

now, gotta love those easy points. no roaming group escapes alive. we will interrupt any 1v1, 2v2 or GvG we find if we can get points doing so.

Bloodlust [merged]

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Posted by: Konrad Curze.5130

Konrad Curze.5130

we’ll have to consider that pretty carefully before we make any changes.

a shame you didnt consider pretty carefully the immense stupidity of the stat buffs

Let's salvage this fiasco

in In-game Events

Posted by: Konrad Curze.5130

Konrad Curze.5130

so the server with the bloodlust buffs can just send their 80-man zerg and get 20×2×3=120 points in a heartbeat

(edited by Moderator)

Are server points still worth it?

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

In short, would WvW’ers be better off ignoring the other locations and just fighting over the Bloodlust buff?

the answer is simple
no, because its a zero sum game, and you need at least one foe willing to show up to make any profit from it.

only 1 side can win a point, and the other 2 then are at a big disadvantage
once 1 side got the buff, it becomes increasingly easier for them to cap the remaining 2

hence, the other sides tend to avoid fights entirely, just change maps to lower populated ones, to skip zergs, or stay inside keeps all day long with a billion ACs until the doors/walls are down, then run/tp.

so, figthing over the buff becomes useless to all, all sides get bored and frustrated

You like the new content for WvWvW? Yes-No

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Posted by: Konrad Curze.5130

Konrad Curze.5130

I didn’t see a single person in map chat saying they didn’t like the map changes.

This thread is a perfect demonstration of how the forums only represents a small minority of the playerbase, who will complain about anything.

if anything, your post is a perfect demonstration of how internet anonymity fosters all kinds of unproven, outrageous claims.

I can just as well claim “I have chars in 8 different servers, both US and EU. in each and every of them this patch was universally panned across the board, in all maps, for hours on end”

see how it works?

bring screenshots/videos, get all that people to post here… then you will have something other than a bold statement

You like the new content for WvWvW? Yes-No

in WvW

Posted by: Konrad Curze.5130

Konrad Curze.5130

no, its benefitial to zergplay

also, the stat buffs is the most kitten backwards WvW mechanic design i’ve ever seen in my life, and I tell you this as a release-day WAR:AoR player…

it was obviously meant to foster small party figthing, yet its those the ones it screws over the most

if you lose you dont want to come back for more, because not only you are disadvantaged in terms of stats, but also risk giving your foes free points

if you win the fight, you’ll find its your foes the ones not showing up, for the above reasons. so you basically won your right……to not fight anymore?

the entire mechanic is self-defeating and uttery idiotic. what kind of moron thought it?

Yes – 3
No – 13
Too early – 2

Justification for WvW World Completion please

in Guild Wars 2 Discussion

Posted by: Konrad Curze.5130

Konrad Curze.5130

for the same reason why the rewards for PvEing are unimaginably better than for WvWing, also the same reason why WvWers cant get ascended back items, and it will take them a trillion times longer in average to get ascended weapons

to kitten people off

btw, look at it this way. I loathe PvE. I absolutly despise it. I spit on it. I play 100% for the WvW.
and yet, to get a legendary, I have to explore 90% of the world in a game mode I abhor, while you just have to do 10%

so if it is of any consolation to you, in this deal the PvPers got 10x more screwed than you PvErs

(edited by Konrad Curze.5130)