WoW pvp is also garbage. Most players quit already and those who compete are fed up with the direction pvp is taking, so basically the same like in GW2.
Implying that there is a balance goal lol
There’s always something fishy with the ‘my friend’ stories.
Sorry man but that music is god-awful.
All I hear is a kid that is drinking the worst German beer.
If Raid on the Capricorn has taught me anything, it’s that you never fight a ranger in a 1v1 underwater fight.
I like the ‘excellent’ votes. I wonder how much you got paid.
I think that skirmishes are a great idea, not so sure about the multiplier system, though… I am afraid that people will game it.
Bah, it’s all bad. Roaming is pointless at each camp are defenders, most camps are fully equipped and additionally provided with guild extensions. At Tower (I have previously taken alone) is not to be thought.
The (old) Maps are absolute junk for Roamer, only now I realize how good Desert Borderlands were.
Currently I am on Gandara. Makes a server switch to a less populated Server sense or is it “thanks” World Linking all so bad.
I think that they wanted to make one but couldn’t find a way to implement it yet. It would have to be during a WvW season and those are on hold until the scoring is fixed, soo… Don’t hold your breath.
Welcome back, old friend…
Love this skill. I wish we had more skills like this in the game. Powerful skills with a drawback. GW1 has quite a few of those.
I hope they removed bloodlust, such a kitten-poor mechanic.
Wildstar has a voiced breakbar (interrupt armor) tutorial in the first dungeon. A five second window to burn down the interrupt stacks, if you failed, you died.
I thought it was amazing and I hope we get something similar in the game.
(edited by Kraljevo.2801)
I am surprised that durability rune is still in the game. Broken rune is broken.
Then again, we are really into PVE so the rune remains unchanged.
Go full zerk/marauder and burst them down, you can out damage their heal easily.
^
This
Draining sigil is op as hell, I mean look what it does, with no ICD:
Just copy paste alpine layout and add the desert environment. Put a sphinx in the middle (instead of the lake) and boom, there you have it. Your reworked desert BL.
anyone tried that food that gives endurance refill rate if it works with vigor too and how it works? =p
It does work now because vigor is 50%. Food gives you another 40 so you have 90% regen, which is almost as good as the old vigor.
Cap is 100%
Haven’t seen a topic about this so I thought I’d make one.
What do you guys think about the new armor? Here are the chat links:
light http://wiki.guildwars2.com/wiki/Triumphant_armor_
medium http://wiki.guildwars2.com/wiki/Triumphant_armor_
heavy http://wiki.guildwars2.com/wiki/Triumphant_armor_
I personally think the medium armor is the best looking one in the game. (No trench coat!) The heavy and light armor are rad as well but I don’t think I’ll get them.
There is also a hero version which currently isn’t obtainable.
Good fighting. I’d love to run a Burnzerker build in WvW but I don’t know what gearset is actually ideal for it. A mix of Carrion, Rabid and Dire seems like a good idea, but you just lose so much power. I wish Mercenary gear was craftable.
Viper all the way haha! squishy as hell but the damage is insane
I do suggest up the pop cap for maps to accommodate to the new world linking.
This is exactly what needs to be done. There is a lot people just saying “wait it out the ques and interest will die down and all will be fine” that’s exactly the problem we had before hand and what lead to certain servers being “dead”. Uping the limits will allow more people to have an enjoyable experience and for some they may actually get to play.
Do you really believe that it is this easy? Their engine is old and full of technical limitations. If they up the player capacity not only will we have insane lags but also crashes and what not. I don’t think anyone wants that.
If they knew how to increase the map cap without issues then they would have already done so.
Lets hope this keeps going. Silence mode is not what you want now, ANet.
The balancing of the patch piqued my interest, but that is all.
I’ll test warrior out before I make an opinion on this.
^^^
Test the changes first before anyone comes and cries on the forum.
Was a fun game indeed. The others were snoozefest material.
Balance the classes and shorten the league would be a start.
Why are you using berserker amulet anyway?
Meh. I hope it looks better ingame.
How often is the air immobilize problem a problem? Every time? I’m only asking because I’ve never personally come across it.
It doesn’t happen that often anymore because immobilize is not that prevalent in this meta. Only the druid and the tempest are using aoe immobilize afaik.
Air immob mostly happens when you jump on the crates in the khylo clocktower and someone immobilizes you at the same time.
Hello Mo, what promises are you talking about when you say that everything is ready? WE DON’T WANT PROMISES, we want info of what’s to come!
Reading comprehension is not your forte.
Remember when the warrior hammer damage was nerfed twice because we don’t like cc and damage at the same time…
Now look at the scrapper hammer and say that again, Grouch. Evade, reflect, cc, good damage, stun, lightning field, might on auto.
What a kittening joke man.
1. roamers are almost always thieves which take 0 skill to get a kill with
2. roamers almost always try to gank people
3. roamers target people who want nothing to do with youbasically no one likes you because you’re annoying
easy prey detected, rawr
Would be nice to see some statistics from ArenaNet, just for the lulz.
A class breakdown isn’t necessary, we all know it’s 70% reapers.
New game modes
jk
They’re probably creating an entire set so you can throw (or not throw) more money at them.
It’s just something you have to learn the hard way, I guess. I didn’t have a bomb today to get through W2Z1 and no shop in sight. Oh well.
It reminds me of the Zelda games where you needed to find specific items before you could progress through the labyrinths. They took inspiration from that.
Just buy every upgrade, even the whip can be useful sometimes.
That depends on how the map will be presented to us. If the waypoints are permanently closed and the HoT autoupgrade + gimmicks in place, I don’t see a reason to play there.
K. My example was based on my experience in legend, should have mentioned that. It does not matter how good you are with this build, you will get destroyed by paladin revenants and scrappers. Period.
You can make any build work in WvW and hotjoin, hell you can even play naked.
Vanilla sword board and GS is my favourite build. Fast paced and mobile. Really hard to pull off in pvp with all the cancer around, though.
It’s what I play in pvp, do just fine.
In Legend division? I highly doubt it.
Revert shout heal nerfs while you are at it.
underwater bay battles
see each side flounder and panic when they dont know what their skills do
praise be to ah-lawl
lol
Mike, please make Guild Wars great again!
Only a WvW player knows this feeling…
RIP
If the rev has paladin and retribution you will not kill it in a 1v1. Ever. It’s ridiculous how lopsided this match up is.
Vanilla sword board and GS is my favourite build. Fast paced and mobile. Really hard to pull off in pvp with all the cancer around, though.
With all due respect, Mike, the precursor collections were a bad idea in the first place. I mean 1 month per legendary? Not surprised.
I actually really enjoyed season 1, probably my favourite period of WvW.
Yes, I know, it was too long and the rewards were bad, but there were fights 24/7, for zergs and roamers alike. Massive sieges and endless garrison fights.
Good times.