They don’t stack if they are from different people. The solution is, as mentioned above, to put them to your inventory and back, thus making them all come from one person. Which is a bit annoying.
Agreed. Extremely annoying.
I’m going to agree with those that say it’s all perspective:
Some people gather the mats and neither sell them nor use them, they simple horde them because they can.
Some people intentionally gather everything, and salvage everything, wracking up stacks of materials to stash away in their guild vaults so guildies have the materials available if they run short, thus they don’t need to waste gold buying them.
Some people gather them, and merch them to normal merchants, because they could care less about the TP.
For some, the game isn’t all about ‘potential profit.’ At which point, these things (to them) are ‘free.’ They only ‘cost’ to gathering them is time, which they are spending playing anyway, and the gathering tools costs, which are easily recouped after a few kills.
pointed out a few things i didn’t know was there… helped pass my last hour of work though hehe. quitting time!
What a lot of mentally challenged forum users fail to understand in their mountains of ineptitude is the RNG will never, EVER negate the laws of averages. What they also fail to understand is that loot IS NOT random in any technical or literal sense.
Nothing in coding is truly random. I’ll leave it at that. This is neither the time or place to have a full development discussion. Not to mention, trying to explain anything that technical to most people goes right over their head.
I used to work as an app developer for Kabam, and each of our games thrived on people’s addiction to gambling on RNG boxes. The (pseudo) random number is only a factor of what goes into the output. There is far more emphasis on the weighting of the input variables which drives the output. Weights are table-driven and can be made on the fly, and it would be less than a minutes worth of work to change the weight of your best input from 1 to .1. We constantly monitored the volumes of the output and adjusted weights as we deemed necessary, and if you don’t think every other gaming company out there doesn’t do the same thing, you are as naive as child.
People need to stop assuming gaming developers and producers are in it for the user’s best interests. The sooner you all realize we are in it to maintain the largest profit while keeping a stable and healthy userbase, the sooner you’ll stop getting shafted. We are in it for the money – we are not a charity.
Businesses are in business to make money. It’s a simply fact. However, not all business are in business to screw their customer either…
Wvw exploration is a necessary part map completion for the same reason Jade Quarry and Fort Aspenwood were required for it in GW1.
Anet considers it to be a part of the pve environment. That is all the reason they need to give honestly.
It doesn’t make me happy, but I accept it and deal with it if completion is what I am after.
Edit: And I’d like to point out that people have cried for having JQ and FA removed from map completion for gw1 too, and it never happened. So, I wouldn’t hold your breath for it here. (Unless you would like to turn blue and randomly pass out…at which point, by all means go for it)
offers ilr a cookie
RNG….
…just when you get comfortable with your drops…. it’ll turn around and bite you in the kitten….
Lol really? “My drops changed, they must have stealth nerfed me!” lmao
More like the number generator got reset when they tweaked the reward code and its just not rolling in their favor all the time now.
“The chests awarded for completing the battery events have been improved, and they will now be awarded each time the corresponding event is successfully completed instead of once per day.
The gold and rare-item drops awarded daily for successfully defeating Tequatl have been increased.
The drop rate of the Sunless weapons has been increased significantly.”
They increased the drop rates for other things, which may make the other items seem like they don’t drop as often. Just because they aren’t getting them as often, doesn’t mean it was stealth nerfed. I mean really… nerf an account bound item, yet up the rate of a possible unique instead? Logic….
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Well…. we’ll know in about 40 min….
In fact I would say the opposite. Just last week I decided to instal and log on. I couldn’t remember my name/password so I emailed support. They got back to me within a day, had a back and forth conversation, and reset my password.
So, the support is still very much there. (It’s possible it’s the same support, so not sure)
I would agree with this. They do seem to be doing as much as they can to sustain it for as long as they can. Which is great, because I still enjoy playing.
Just like Lanfear said, I wouldn’t worry about it too much. There are instances like this all over GW2.
Who knows, maybe even one day we can pick two classes, like GW1
Is Guild Wars 1 gonna stay open or will it be closing soon ? I might check it out because I’ve never played it.
There has been nothing hinting or implying that the servers will be closing any time in the near future.
In fact I would say the opposite. Just last week I decided to instal and log on. I couldn’t remember my name/password so I emailed support. They got back to me within a day, had a back and forth conversation, and reset my password.
So, the support is still very much there. (It’s possible it’s the same support, so not sure)
I’m gonna check it out then since I’m such a big fan of guild wars 2. How are the graphics and gameplay on guild wars 1 ? Do they have a monthly sub and if so what are the limitations for the free to play people assuming it’s free to play.
GW1 is a B2P just like GW2. No sub fees, although they do have a small cash shop (offers things like mercenaries, costumes, bank tabs, etc).
It is a drastically different animal than GW2. It does not have a z-axis for example. So approach it with a very open mind. If you are expecting ‘typical mmo’ you will not like it.
Its graphics are good, where great for their time period. I still think it’s lovely, but it is sort of dated.
Hey all!
We wanted to ‘spoiler’ a couple of patch notes early, so here they are:Glacial Heart: This trait now delivers an area strike on the target it activates on, damaging and chilling up to 5 enemies in a 180 radius.
Transfusion: This trait now scales with healing power at a 20% rate, where it didn’t previously scale.
Unsteady Ground: This skill no longer damages or cripples enemies. It will now prevent foes from crossing the area, knocking them back a short distance. Lasts for 3 seconds.
Roy and I are scheduled to stream on October 11th where we’ll go over a few more features and adjustments that you’ll see on the mid-october update. Be sure to tune in and check it out!
Ah this is what I was going by, maybe it got rescheduled.
Mmm I didn’t see that one, so maybe…
Just like Lanfear said, I wouldn’t worry about it too much. There are instances like this all over GW2.
Who knows, maybe even one day we can pick two classes, like GW1
Is Guild Wars 1 gonna stay open or will it be closing soon ? I might check it out because I’ve never played it.
There has been nothing hinting or implying that the servers will be closing any time in the near future.
This is something i’d like to know too, Karl said himself and Roy would be elaborating on some of the skill changes from the next patch.
I thought this ^ was part of Monday’s preview stream.
NPCs don’t always seem to conform to the same rules that player’s have to. Trehearne is a necro, but uses a greatsword for example.
Doesn’t mean we won’t have those capabilities later on (devs have mentioned giving classes more options of exiting weapons, but no eta).
SSW is on Anvil Rock and many of us are in a similar boat. Work and school makes weekdays kind of scarce for people being online, but a few of us are usually on in the evenings, and weekends. We’re very casual and make no demands of our members. Just sort of kick back and be yourself. If you’re interested or have questions you’d like to shoot at me, feel free to pm me on here, or in game.
+1 for some of the weapons. I like some of them, in some of the colors, but not across the board. Which is understandable, no person is going to like everything.
+1 for some of the armor. I like the medium armor. The heavy might be ok depending on dyability and color scheme. It’s going to take some playing with. -1 for the light armor though. Gosh that made me cry…. but at least I don’t need to worry about changing or redoing my armor combo, just transmute and go. hehe.
I vote they add pumpkin bombs, that randomly drop from the sky, as part of tribulation mode. Not one-hit insta kill, but they could stun you or slow you down, making the jumps that much harder, in addition to reducing some of your hp. Get hit enough times and its back to the starting line for you.
I find the story entertaining.
Could it be better? Sure.
Do I like Trahearne? I don’t hate him. He’s another Rurik, or Togo, or Kormir – ie, just annoying at times. At least for me. I don’t mind him usually. He makes me roll my eyes, but I don’t hate him.
Do I think it would fun kitten to see him get killed? Oh yeah.
And I have high hopes, based on previous story experiences. Incase you didn’t play GW1, I’ll spoiler this: Rurik got his head lopped off, and then we even got the enjoyment of killing him _again_ later on. Togo died at the end of his game, and Kormir got sucked bodily into torment (may as well have been dead). Wooo hooo Trahearne, you’re next dude! Step right up!
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It’s funny because I see a lot of women say they like support classes. I loathe them, but my husband enjoys playing support. I just want to shoot at/stab things until they die.
Lol, yeah same. I don’t know many girl gamers than enjoy the more aggressive roles are their mainstream, although I do know a couple. Of course, anyone that’s in a snit enjoys a good aggressive role from time to time too. Conversely, most of the male gamers I know prefer playing things that generate big dmg, although I can think of 2 that mained heal monks in GW1. Kitten good monks at that.
Always an exception to every ‘rule.’
what kind of bullkitten kitten kittenin 1950s Mad Men kitten garbage is this
This post is actually quite offensive, so let’s limit the discussion to the game and stay away from potentially incendiary topics like gender, evolution, etc.
I usually play healers (TRINITY!) and my fiancee usually plays warriors, does that mean she wears the pants?
Wow guys, I did say generally. It is the basic hunter vs gatherer instinct. It’s basic psychology, and it’s covered in pretty much any psych 101 course in college (and some high school science courses even talk about this). Are there exceptions to this base instinct? Of course, and I said that (exception to every rule). I wasn’t intended to offend anyone with what most would consider to be ‘common knowledge.’
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I knew it was a male thing!
Makes sense, supporting in my (very little) experience is a female thing! (inb4 males that play support builds jump on me, I’m not being too serious)
Lol actually that is an accurate statement. Generally speaking, support is more of a female role, while damage is more of a male role. Simply due to basic human nature. Although, you do find exceptions to every ‘rule’ (which is why male nurses exist for example). I was just poking fun originally, hehe.
The thing is, while I enjoy variety in my playstyle and don’t mind “wasting” 3 minutes more because someone is full cleric, berserker IS the best dungeon gear provided some premises: players have good reflexes, know the dungeon and are generally skilled.
Since that is not always the case, I (and other reasonable players I’m sure) like to have some sort of safety net with support-oriented or tanky builds in case something goes wrong.
So in the end, is Berserker the superior choice of equipment for proficient and very skilled dungeon clearing? YES. Should everyone who ever steps into a dungeon wear it and only it? NO.
Ah but see the difference between the person the OP (and I) was talking about and you (and those like you) is that you aren’t knocking on my door asking “Have you been saved today?”
P.s.
I do love me some big, juicy numbers. Just watching http://www.youtube.com/watch?v=3CZ5Z8ISNEA makes me go “WANT DAT”
I knew it was a male thing!
P.p.s. man that suddenflame guy must be like a genius-god
Now that requires me to go actually read (not just skim) his post. Where’d I put my aleve?
-snip-
Lovely…. now I have this mental image of Tequatl popping out of the water in LA and rolling around the Trader’s forum like a giant puppy dog. Complete with ‘purring’
Thank you… so much for that. I’m never going to be to look at one of those dragons without laughing ever again….
blinks
…..
falls out of chair laughing
There’s no incorrect or correct thinking. There’s people who value speed over anything else, and people who don’t. The first group should always advertise about gear-requirement in their party, the second should avoid the first for the happyness of both.
I myself run with a mix of Knight/Berserker/Soldier because of WvW and because I want to have more room for error, not being a great dungeon-runner. I avoid the speed-runners, and they avoid me, we’re both happy.
Don’t see the reason of reporting someone for kicking you because they want people with specific gear on, nor why go all up-in-arms about the matter.
There’s a difference between the people that enjoy playing that way just because it’s their play style (which is cool, I’m fine with that) and those that feel the need to force it down your throat until you conform.
I’m perfectly fine with people running zerker because they just like to do more damage. That’s their thing. They don’t brag about it, they don’t force it down your throat, they don’t try to tell you it the only way to play. My husband wears mainly zerker gear cause he likes big numbers…wonder if its a guy thing…hmmmm, anyway its the ones that act like religious zealots that bother me. And like those zealots, I have absolutely no qualms about letting them know exactly what my opinion of them is. (No one will eeeever accuse me of being PC lol. There’s a reason I don’t work in any job where I have to interact with customers hehe)
Lets get real here. lets talk about the new players and how they might feel about this. along with the living story. and how its a level 80 path. just imagine how the new players might not be able to hit level 80 before the living story ends for the ta assault part.
Is there something specific that won’t be available after t-Assault ends? As far as I am aware, everything is remaining, so all you have to do is finish leveling up. With the lfg tool, they should be able to find people to do it at a later timer, it just might not be as jam packed…
I can understand being upset if it doesn’t scale you up during the LS period (no clue, whether it does or doesn’t, haven’t gotten around to playing it yet), after all the other places did, but afterwards there is nothing wrong with them not doing it as the event is then over and the area no longer anything ‘special.’
Off the top of my head, I couldn’t really tell you. I’d have to go through and look at all the numbers and play with all the math (again), and I really hate math (thus why I ignore it 98% of the time). I know it’s not drastically more healing, but it’s enough to keep my husband alive and anyone that knows that inside joke will understand lol.
Of course, for me its not necessarily all about numbers either. Can I keep my hubby’s sorry kitten on his feet? Yup, more often than not. Are the foes dying? Yup. Did we wipe and have to run all the way back? Nope. Are we having a good time? Yup, and that’s the most important part.
(And we aren’t even wearing exotics…)
I would like to point out that anet is now changing alot of stuff to be NON-friendly to non-level 80 toons and should change it so that non-level 80 toons should be able to get into them. for example southsun cove for a while was upscaleable for anyone realy. but now its back to a level 80 zone only. along with the TA P4 is a level 80 only dungeon path and non-level 80’s cant do it due to that.
I could understand this concern if the path wasn’t permanent; however, it’s not going anywhere. Just finish leveling, and then give it a go. Honestly, I think that would make it more enjoyable anyway, since being an actual level 80 is more powerful than their upscaling. Upscaling still needs a lot of work, and trying to do level 80 content on an upscaled character…kind of sucks imo.
I’m with you, OP.
I mean, sure I have berserker trinkets (who doesn’t like a little more punch on occasion?) but I mainly play a support role. It’s how my mind works “Oh kitten, he’s gonna die… help him!” Yeah, that’s me. The idiot that tends to leap in to help, regardless of her own safety (which is why my GW1 monk didn’t make survivor….).
I’m tired of being told “Well you can still play support in berserker gear.” Sure, I can, but its not as effective. How do I know? I’ve seen myself do it, that’s how I know. That small dose of extra hp for an area heal can be the difference between keeping someone on their feet long enough for them to use their self-heal (thus keeping them in the fight), or trying to get them off the ground which can be an absolute kitten, depending on the situation (and pulling not 1, but 2 people out of the fight for at least a small period of time). That ‘small bump’ in the ability to heal or protect has made a wipe vs non-wipe difference in dungeons for me.
I know, someone going to say something along the lines of ‘you must completely suck then’ but you know what, I’d rather play with those ‘sucky people’ and have fun than people with the ‘zerker or gtfo’ attitudes.
Edit: I should probably clarify waaaaaay back here, that I have no intent on reporting someone for simply wearing zerker armor. just lol. Now, if they’re being a kitten to me…whole different ball game.
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I Have skins and I don’t want you to be able to get them
Oh booo hooo.
All the skins should be attainable in some way. If they want to ADD addition skins to what was already there last year then I’m all for it, but replacing skins from last year with completely different skins would make way too many people mad, myself included.
Those skins last year were practically impossible to get unless you wanted to spend real money, which is why last year was a huge upset and the forums were crazed about it, probably why they’re going to allow us to craft weapons this year instead.
A lot of people didn’t get what they wanted last year because they didn’t want to spend real money on a gambling system (BLC).
So, A LOT of people are looking forward to this year in the hopes they can get the skins that they literally could not get last year because nobody could get them because nobody wanted to spend cash on RNG. So replacing the skins with different ones would be hitting an old hornets nest and I don’t think ANET want’s that.
^So much this…
…I don’t mind the hats being one year only. One of the things I looked forward to for holidays was getting a different hat. If I missed it, I was bummed, but that was ok. The skins for the weapons on the other hand, where always available, year after year, for those that may not have necessarily gotten on the previous year (candy cane weapons anyone?). And this was good. People were happy with this. I’d like to see it work that way again. Of course, I’d kind of like to see the art contests for hat design to come back too. Some of those entries were pretty freakin’ awesome!
I think 800 gems is fine for unlimited usage harvesting tools. Hubby and I just bought the bone pick, hadn’t decided which characters to put them on… Although, with this one..necro, must…go…necro!
Well, honestly, I’d never do it… but hey go for it! I’m perfectly cool with other people wanting it to be even harder, so long as I don’t have to do it. Lol, I can’t even complete it as it stands. XD
Most games have some type of achievements list, which reward points for getting them. I haven’t played many MMO’s extensively, but lets look at WoW for example. It has a long list of achievements, which wracks up achievement points; however, at the time I played those points meant absolutely bubcus, zilch, nada. It was just an ever building meaningless number. Yet, that list of achievements acted as a potential list of goals for some people. An “oh hey, let’s try this.” or “Hm, I haven’t done this, maybe it’d be fun” Something to look at and maybe give you a short or long term goal to shoot for.
GW2 started off the same way. The achievements have been there since before launch, and doing them simply wracked up a meaningless number. A lot of people could have cared less about them. Others, used them as they have in other games, as potential goals – cause it looked fun, cause they didn’t have anything else to do, cause they like to do everything, etc.
APs weren’t important until Anet opted to give us some rewards for them. A nicety, nothing more. People were already putting in the time because they wanted to, and Anet opted to give people a little something for that time and effort. It was at this point that the mentality changed to “omg I have to do this!” which isn’t necessarily true. Because there are now shinies attached to them, people have this false sense of importance in regards to achievements. Like you said OP, you feel like you “have to do them.” They are no more important now than they were at launch. Their meaning has not changed, instead, what has changed is how we view them. If anet removed the rewards for them, they would again become meaningless numbers and people would ignore them.
AP tells you nothing about a person, except maybe (big maybe) how much time they have to burn. Even the worst players can wrack up tons of AP points – dailies, monthlies, just simply having more time to beat their head stubbornly against the wall… While conversely, an excellent player that isn’t achievement driven and with far less playtime would have significantly less. Making the assumption that a lot of AP = good player is like assuming that a guardian + zerker gear automatically = good player. It’s not that easy folks.
But you wouldn’t want to run with those type of players anyway, would you?
The people who want highest dps pugs will ask you to ping gear or even tell them your build. They don’t need a damage meter.
Very true. They are going to gear check / build check you before they even accept the self-invite to the group. Unless you slide in using the lfg, at which point they’ll just boot you if you don’t comply. Its extremely easy to spot these types of players, and I avoid them like the plague (that I feel they are). I’d rather play with a terrible player (ie lacking in skill) that is a fun person and fail repeatedly (you’d be amazed at how hilarious this can sometimes be), than one of those people any day of the week.
I don’t mind crafting it. Some people like crafting after all, although I’m not huge on it.
Still, I think we should have other ways of obtaining it as well, just as we do with exotics. Like I’ve said in other threads, just make it more expensive, and let it remain account bound on acquire via these other methods. Gives a variety of player types various avenues to obtain the same thing. Should make people happier…
If you’re talking about having a type of feature similar to GW1 Isle of Nameless where you could go in, with your build, and beat on barrels that represented the various armor ratings to see how much damage you did, or the guy that told you ‘you do x damage per second. death after x seconds’. Sure, I could see that added to the game, tossed into the mists somewhere so you could try out some build variations. I used to enjoy doing that, liked comparing my pve vs pvp outputs as well when I was using skills that were split, so I wouldnt necessarily mind having something in the pve section either. Maybe a training area in your home instance for trying out builds?
On the other hand, if you’re talking like the WoW meters, where you can see how much everyone in the party is doing (which it doesn’t sound like you are), nope no thank you. We have enough class/armor/weapon discrimination already. They don’t need more tools to make it that much easier.
Communication is a good thing. It’s a huge part of what makes any relationship work, and let’s face it…there’s a relationship here, between gamers and the devs that make the game that the gamers play.
I did suggest during the last Twitch stream that they maybe do some Q&A streams on occasion. Maybe start a thread or something where people can post questions they would like answered. Select some of the ones that they can answer (obviously people will want answers to things they might not necessarily be able to talk about right away, they can go on a backlog of ‘to be answered’) and then do 30 minutes of just straight forward answers. The mod did seem to think it might be an ok idea and was going to pass it along, whether anything comes of it… I guess we’ll see.
But things like that go a long way when it comes to reassuring people that they are listening, and keeping us in mind.
bump
Still looking….
SSW is on Anvil Rock, and actively recruiting. I’ll go grab the link to my recruitment post and you can decide if you’re interested or not. =) Feel free to ask lots of questions if you have them, in fact I encourage it.
https://forum-en.gw2archive.eu/forum/guilds/recruitment/SSW-Shadow-Sworn-Warriors-NA-AR/
And you don’t see a problem with making a world boss like this? “Fun and open content for all players” was the idea that Anet put forth.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, most servers have only killed it ONCE. That kind of seems like badly designed content to me.
No where have I said that I have no issues with it. In fact, before the patch even went live, I was one of the few that questioned how long before this exact thing happened (very few people doing it, if at all) and I was shouted down, about how such wasn’t going to happen. Hm…
Back on topic, like I said, never have I claimed to have no issues with it. I do feel it needs tweaking (have been saying so for weeks actually), but the basic premise is good. I do like their strategy requirement, I don’t have an issue with requiring a minimum number of players; however I think 80 is a bit high to ask. A “world boss” should not; however, be able to be taken down with 5 people.
“Fun and open content” cannot apply to all content. Why? Because fun is a subjective term. Living story is open content, but many find no fun in it. The shatterer is open content but people complain its not fun because its stand and spam. Tequatl is still open content, but fun (again) is subjective. All ‘open content’ is, is content in which anyone can jump in to at any point. It does not require you to party up, etc etc before hand. At the same time, there is nothing that says if you jump in alone, or with just 2 or 3 other people, you’ll still win.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
“Hard” or not is relative really. You may not find it difficult, someone else may. Others may consider only the required coordination to be the hard part. Either way, Teq is no longer a ‘stand and spam’ boss. You have to have reliable people on the turrets. You have to have decent players defending those turrets. All in addition to having people beating on him. You then need to have reliable communication to split to defend the batteries.
No, it is not rocket science. It is not brain surgery. Hell for some people, they might consider those things easy in comparison. It’s different for each participant.
Not all players shouted that the bosses should be harder.
Also data speaks pretty loud — hopefully ANet can observe metrics on what the player base is doing. Where they spend their time is an indication of what they enjoy doing (mostly — I guess farming to grind out treadmill gear may skew the “fun” accuracy).
Correct, not all players shouted for it. Although, admittedly I did ask for them to be more strategic, more than just stand and spam fests. I like the Teq update, I just think it should have a lower minimum participants req, while still keeping the coordination level. Might make it feel a little more ‘achievable’ for some.
Yes, data and metrics speak volumes, and I very much hope they are looking at those things. (And they have said they do take the data in to consideration) However, they are simply numbers, and numbers can lie if they have no true context. Not necessarily is someone spending their time doing the things they enjoy. I know for a fact, a decent number of people running the champ hamster wheel in Queensdale (on my server) would much prefer to be doing other things; however, they feel locked into running the wheel in order to make money. So while the metrics may say people love champ farming simply based on the numbers, its not accurate because obviously there are people doing it not because they enjoy it, but because they feel forced into it. How many of those people would go elsewhere if 15 minutes of DEs was as lucrative as 15 minutes of champ farming? If a successful Teq run was more lucrative than (best case scenario) flipping the TP for an hour?
The problem is the game is still young and not everything balances out just yet. Previously the issue was that champs didn’t drop good enough (if any loot) which made them not worth the time to kill. Now they drop some of the best loot, which makes the rest of the game not worth the time to farm. It’s a balancing act that is a WiP, just have to let them get there.
It would probably be easier to just give us “perfect” salvage kits, similar to the ones from gw1. Then we could simply salvage the rune/sigil/whatever from the upgrade slot without destroying the item and move them around as needed.
Or players will skip all the revamped bosses like most are skipping tequatl now.
Or, and stay with me here, nobody will do any of them. Just like Teq on a lot of servers.
That’s completely possible. I did use the the word “should” not “will.” Anything could happen, none of us have a crystal ball to know for a fact one way or another.
However, should players opt to simply skip all the world bosses, that is not on Anet’s head. That is all on the players. You see, we are the ones that shouted that world boss fights are too easy. That the fights are not ‘epic.’ So they fix it… they made the bosses harder. They incorporated the need to coordinate, the need to use the environmental things like the turrets. They forced us to use splitting, rather than zerging. They punished us for only running zerker gear. Yet still, the players whine and cry. Now it’s too hard. Now it requires too much effort. Etc, Etc.
I’m not going to “convince” you to play any specific way, and honestly I shouldn’t have to.
If ‘efficiency’ is your play style, and that’s how you enjoy playing, then so be it. Conversely, if you’re bored with playing that way, then it should be your choice to try something else. We could then offer you suggestions, but you and only you can decide what your play style is and how you enjoy playing.
Personally, I enjoy playing ele and I don’t enjoy zerker gear. One shotting things when I’m hanging out with low level guildies in Caledon or Plains just isn’t enjoyable..for me, or them. Similarly, face rolling through content so fast that it doesn’t even have time to really retaliate isn’t any fun either. If I wanted that type of experience, I’d go play Bloody Roar or Soulcalibur, where I can simply chain them down without even having a chance to fight back. So, efficiency playing isn’t ‘fun’ for me, thus I choose to play ‘outside the box.’
Just want to point out that just because something is ‘high risk’ does not also mean that it is not high, or even highest, priority. One does not necessarily preclude the other.
We do not know what order their priorities are or where the precursor crafting falls on the list. It very well could be the top item, but due to various unforeseen issues, it also becomes the hardest one to do. Doesn’t make it any less of a priority, but may potentially mean that it needs more time than initially projected. It happens all the time in development.
Teq is the hardest world boss to do at this point, simply due to his rework. It requires a minimum number of players, and some intense coordination to make it work.
On the other hand, the other world bosses are still stand and spam fests which require no effort for their shinies. Right now, the people are going to flock to those for precisely that reason.
Eventually, when each gets its own ‘upgrade’ similar to Teq, people should start doing him again, so long as everything is on about the same level for time, difficulty, and shinies.
I don’t find the game to be alt-unfriendly, but for each person this is going to vary… by probably a lot. It depends on what you enjoy doing.
If you enjoy playing a lot of classes, but your main stream is WvW – if you’re looking at leveling up the various weapon lines, yes wvw can seem extremely alt unfriendly. However, at the same time, by tying the lines to a specific character, if you play differently with each character (and some people do) this allows you to build the lines as needed (you may want one line for a roamer, but not necessarily for a zerger for example) to make each character ‘unique’. It was the trade off made for those that asked for some type of ‘character’ progression in WvW. On the flip side, some people don’t care about ‘unique’ necessarily, even though they play with multiple characters, and those people feel hobbled on their alts because they already have progression on another char. These people feel that it should all just go into one pool, and the unlocks should simply be across the board, this way if they want to transition from one role to another they don’t necessarily have to change characters. Unfortunately there is no way to please both of these play styles..one or the other will end up kittened off.
I can’t really say anything about spvp. All I play are the hot joins, and those are alt friendly for me.. Of course, not spending a lot of time in that mode also limits my knowledge of it.
As a main stream pve player, I don’t find the game alt unfriendly, but others may. It depends on what part of pve you prefer. People feel world bosses and dungeons aren’t alt friendly because the rewards are once per day per account, and those are pretty much all they do, yet on the flip side other people that also do these things may prefer a specific character to do them on so (an ele for one, a guard for another, etc) so to them, they aren’t alt unfriendly.. because they aren’t doing the same thing repetitively. Honestly, I think a lot of the pve issue may simply boil down to rewards when playing your alt in a scenario where you’ve already probably completed that content at least once that day, and I have some mixed feelings on that, but that’s a totally different topic. Overall though, I would not say that pve is alt unfriendly, except in very specific instances.
So, like I said at the beginning… your view is going to vary based on what you play, and how you like to play it.
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
See the issue here is if they remove zerkers, group “A” cries
If they remove the others, group “B” cries
Remove them all, then simply tell everyone to go shove it. Issue solved!
But no, seriously, the issue with zerker is how well the attribute scale together. Adjust that, or tweak the others to be more synergistic and it could potentially solve most of the issue as well. (They would still need to fix the condition capping somehow. Although, it sort of works the way conditions and hexes worked in GW1 so…. that might take a lot of reworking)
Yes, I want that one. Think I tossed that on a thread somewhere previously as well, pointing out that DR nobles wear it, so why can’t we.
My mesmer says PLEASE!