(edited by LanfearShadowflame.3189)
probably intentional. too many other references in this game for it to be coincidence. (there was a post about everyone naming references they found… it was on page like 8 when I added the ones I noticed)
Yes, intentional. ANet does this sort of thing all the time. Sometimes it fun to catch some of the throw backs they toss in.
Shadow Sworn Warriors is on AR. We don’t require 100% rep either, since most of us play evenings and weekends. My husband and I are eastern timezone though, so our evenings might not coincide with your play. We’re on and off most of the weekend though. Still in the process of building up a guild base that contains a variety of player times.
Still, if you’re interested, I have a recruiting post here:
https://forum-en.gw2archive.eu/forum/guilds/recruitment/SSW-Shadow-Sworn-Warriors-NA-AR
If you have questions, or would like an invite, feel free to PM me on here, or in game, and if not, that’s ok too. Gl and hf
P.S. I’m really hoping they bring in the lore element of Krait shape changing when they are close to death. That was great in GW1 and is actually in the GW2 wiki.
Oh gods I’d forgotten about that. Been a while since I’ve ventured into EotN areas.
I found this to be so super annoying when trying to take a group of them out. They always seemed to swap to mes and ele, which hit way too hard. I can only imagine how much more of a pain in the kitten they’ll be in GW2 if they get that option back. They’re annoying as it is with all their pulls and stuns.
As a GW1 vet, and someone who has played WoW, I’m going to say that I much prefer my waypoints. If I don’t feel like waypointing, I use my feet. This makes the world seem bigger, and I get to meet/help people along my way.
There were many times in WoW where I got up and walked away to do something else while I waited for the slow-kitten griffin to fly me to where I was going.
Many times where I got up and walked away while waiting for my crafting to do its thing.
Where I didn’t bother with the AH because it was just too much hassle – I just merched or trashed stuff because it was tedious to have to go all the way back to a main town, and then trek all the way back to where I was just to continue.
However, if ever climbing stats, insane limitation, and mounts are something you feel you need in order to ‘feel more powerful’ and to make a game ‘enjoyable’ then this one is simply not for you.
Still trying to find where it says “you can get anything without grind” in anything Anet has put out.
So it took you a week to rake in the necessary gold to convert to gems….
How often do you play?
How long do you play?
What do you do when you play?
All of those are going to directly affect how much gold you make. GW2 is not ’log in and get anything you want." No game is. All games require a certain amount of effort and time investment to get anywhere.
Keep going. Keep going. We want a game that is fun, not “grind x”, “farm y”, “zerg z”
Except that’s what people have been asking for…. so apparently that is what they want. Maaaaybe not you or me specifically, but obviously we aren’t loud enough to offset those crying for those things.
I would think casual players are ok with that, because they don’t play the game for hours. But people who do and have acquired some skill in a certain area of the game, albeit combat or jumping puzzles, feel the need for using that skill, not being forced into mindless action.
I’m going to try not to be offended by that, because I realize it’s not intended that way.
Both ‘casual’ and ‘hardcore’ players enjoy zerging. There are people that play 8+ hours a day and only do the zerg runs because that’s what they enjoy.
Both casual and hardcore enjoy dungeons.
Both casual and hardcore enjoy jumping puzzles.
Both casual and hardcore enjoy the LS, or aspects of the LS.
Both casual and hardcore enjoy WvW.
Both casual and hardcore enjoy spvp.
Some casuals are ‘skilled players’ as well, and the only reason they are deemed ‘casual’ is because they have lives outside the game and can’t play it like nothing else matters anymore.
Not everyone will like everything, it’s why we have options. It’s like going out to eat, your favorite restaurant offers a variety of drinks, appetizers, main courses, and deserts to appeal to a greater selection of people. GW2 is similar – it tries to offer a variety of activities in order to appeal to the greatest potential demographic. Their attempt to appeal to a variety of tastes isn’t perfect, the chef still needs to refine some of his recipes, but not every new item is going to be a smashing hit. Or maybe it is, but it’s still not to person ’x’s particular taste. So look at it the same way you tell your kids to look at it – try it, if you don’t like it, order something else; however you won’t know if you don’t like it if you don’t give it a chance.
Hm, didn’t realize you swap from EU to NA that way. I’m not online tonight, but I will be tomorrow and I can toss you an invite
AR is Anvil Rock, which is a North American server.
Since your account it tied to Europe, you can’t actually play on a NA server. You’d have to purchase a whole new account.
Offended by? No
Think we need? Not necessarily. Colin said they felt the covered the main archtypes pretty well, and I agree with that.
Would I mind? Depends on what they call it. Depends on how they design it. I know my husband wouldn’t mind a death knight type backstory (you were bad, realized you were bad, and swap sides. relatively common storyline, but usually fun. would be interesting here considering most of the badies are dragon minions.)
They’ve mentioned that the change to ‘target nearest’ was an accident. That should be getting reverted back soon (it’s in the bug forums). It won’t fix that it doesn’t always target the nearest, but it will at least go back to the way it was (which I can deal with). I hate hitting ‘c’ (the key I bound for target nearest) and getting the champ 4 aggro bubbles away that I have to wade my way though a million minions to get to. sigh
TL/DR: We need more ways to acquire Ascended gear, so that players of all types are rewarded with progression.
-snip-
Only read that much. Was all I needed.
/agreed
Keep going. Keep going. We want a game that is fun, not “grind x”, “farm y”, “zerg z”
Except that’s what people have been asking for…. so apparently that is what they want. Maaaaybe not you or me specifically, but obviously we aren’t loud enough to offset those crying for those things.
I for one do not like it. This is just the first of what will surely be many more universal skills to come. If we start adding universal skills, then what is the point of having professions?
Yeah, universal skills are a bad way to go. This isn’t the “new skills” people were asking for…
I imagine it’s only going to be for this dungeon, like toxin will just be the new “agony” or w/e.
Some universal skills are not a bad thing, and while a universal skill may not be what you specifically had in mind, it’s still a skill. 1 more to add to the list of choices, if it does indeed turn out to be a true skill, and not a dungeon only item.
I think it would be nice to see them make ‘toxin’ an environmental effect. Similar to how the various maps in torment had their own environmental affects. It adds an additional dynamic to the game play that you need to counter and, depending how it is done, could actually require strategy in order to beat. It’s a lot to ask for, I know, but here’s to hoping.
I don’t Costume Brawl is intended as an eSport ASB, it’s just intended to be fun.
That said, I much prefered CB in GW1. While there were ‘favorites’ each year, from the predefined builds, all were at least usable and fun. (And sometimes it was just fun to kick’s someone’s butt while playing an ‘underdog’ build) If they want to accomplish similar here, only using things like witches and skeletons, then they need to treat those skills similarly to any other game skill, and balance those builds as well. Which is simply more work for them.
P2W pvp isn’t fun. lol
I didn’t say pay to win. If they balanced it properly, nothing you purchased would be any stronger than what you could get by jumping in the cauldron. Which is sort of what the general premise of what I was saying was.
I’m saying it’s P2W. Which destroys any chance of CB being balanced and fun.
Ah my misunderstanding. Yes, the purchased costumes being stronger are a big issue (thus my complaint about balancing haha).
Personally, I’d have been happy if they’d done it similarly to GW1 which simply used the existing skills in a pre-built set up.
Hold Alt and then drag to split a stack
Then mail it
You have to split it in your inventory first
I don’t Costume Brawl is intended as an eSport ASB, it’s just intended to be fun.
That said, I much prefered CB in GW1. While there were ‘favorites’ each year, from the predefined builds, all were at least usable and fun. (And sometimes it was just fun to kick’s someone’s butt while playing an ‘underdog’ build) If they want to accomplish similar here, only using things like witches and skeletons, then they need to treat those skills similarly to any other game skill, and balance those builds as well. Which is simply more work for them.
P2W pvp isn’t fun. lol
I didn’t say pay to win. If they balanced it properly, nothing you purchased would be any stronger than what you could get by jumping in the cauldron. Which is sort of what the general premise of what I was saying was.
Last time I checked… it was only October, and there were still like 5 (or 6?) patches left between now and the end of the year.
I agree with Faith, the adren build and skill unleash of the warrior is reminiscent of limit breaking in other games. That is that class’ mechanic. To give other classes something similar would negate the uniqueness of that mechanic.
Keep in mind other games call this type of mechanic different things, so explaining it might have been better. And yet still other things use the same phrase, but mean something entirely different.
I don’t Costume Brawl is intended as an eSport ASB, it’s just intended to be fun.
That said, I much prefered CB in GW1. While there were ‘favorites’ each year, from the predefined builds, all were at least usable and fun. (And sometimes it was just fun to kick’s someone’s butt while playing an ‘underdog’ build) If they want to accomplish similar here, only using things like witches and skeletons, then they need to treat those skills similarly to any other game skill, and balance those builds as well. Which is simply more work for them.
I don’t see why they don’t just make them work the way costumes did in GW1. You could wear those over your armor and play like normal, with the exception of pvp. Costumes were always shut off in pvp, which I’m ok with.
Maybe.. <tin foil hat> I think crafting serves the purpose of forcing people into different zones, if only to harvest the wood / ore / cloth. ANet has been trying for a year to get people into under populated zones. The combination of maguma killer + need for soft wood may move people out of metrica province and into other areas. If this has worked then I don’t see them opening up ascended to other means </tin foil hat>
Maybe, but I distinctly recall people asking for:
1) things to make crafting more lucrative – which the time gated high level mats can be. Time gating also keeps the market from being too saturated with any given one, which keeps their price relatively stable, unlike what we see with normal materials
2) things to make crafting matter – this is probably the strongest reason we might not see ascended available via other means. however, after precursor crafting and such is released, they might open up the options. we’ll keep our fingers crossed.
3) additional uses for the lower level mats, which tells me people are gathering that stuff anyway, therefore out in those zones.
yes, anet wants to get out back out in the world, and they’ve started doing revamping to help that. they are also moving the LS all over the place, so I don’t necessarily agree with your assessment.
Although, exotics are VP as well and required a certain amount of grind to obtain too.
That statement would only be accurate, for me, if:
1) you defined the act of leveling a character as “grind.” By the time I reached level 80 I had acquired, through the act of leveling (basic playing through the content), sufficient in game currency to purchase exotics.
2) By, “certain amount of grind,” you meant zero grind.
Except that when I hit level 80:
I had not done any dungeons = no tokens for armor. Dungeons generally aren’t my thing, so I don’t do them.
I had not been saving karma = not enough for a set, not to mention temples on AR are rarely open. I’d been spending right right along on cooking stuff, and leveling some of my armor pieces. Of course I don’t play hours and hours a day, nor did I always do dailies, so I did not have the huge cache of karma like so many. I would have needed to go farm karma, and then hunt down and open temple to purchase this set.
I had not been building my crafting along the way = I could not make my own set.
and I had all of 5 gold, which was not enough to purchase a full set (of exotics).
I do not consider the act of leveling a character to be grind, so do not stick words in my mouth. I find the act of leveling characters to be quite enjoyable and relaxing. However I rarely get even rares as drops. It wasn’t until my husband finished getting his tailor to 400 that I finally got max rares (too darn stingy to spend that much on the TP, I was doing just fine in my greens).
I have to laugh though, you assume that everyone plays like you, or plays as much as you therefore when they hit 80, they must be in the same boat. Which is not true.
Just to put my two cents in. I think that Ascended would have been an issue if they were in the game from the start, but it would have been handled by changing player behavior. Fewer alts, fewer builds, etc…
Also, I think that people generally don’t want things given to them for free but enjoy a certain amount of work to get something. You feel like you are accomplishing something. The trick is that the reward has to be proportional to the effort.
Exotics are pretty good in this respect (or were b4 karma nerf). You could get an exotic weapon for about 4g or through crafting or dungeon runs. Generally, it would take 2-5 days to get one. When you got one, you felt closer to your goal.
However, for me the grind for ascended gear is disproportionate to the reward I get. When I make one I feel hollow, not happy. I wonder why I spent all that time / money / energy creating one. This indicates that, for me, ascended gear is too grindy.
I don’t think it would have been anywhere near as much of an issue, if it had come with launch, and was available via more ways than just crafting.
Of course, if we continue to ask loud enough, we may yet get other ways of obtaining ascended. They have never said that crafting it would be the only way, only that it was how they were implementing it to begin with. However, I do not have a crystal ball. I am not clairvoyant by any means, so I honestly don’t know what will ‘definitively’ happen in the future. No one really can, not even Anet (cause you know what they say about the best laid plans…)
Although, exotics are VP as well and required a certain amount of grind to obtain too. Yet nobody had an issue with that only because it was that way when the game launched.
Wrong, I for one had a problem with obtaining exotics at launch (before karma jugs were added) and I know others did as well. However obtaining exotics at that point was nothing compared to obtaining ascended now.
Sorry, I shouldn’t have used ‘nobody,’ it’s never accurate. Very few had an issue with it, if more had had an issue with it, perhaps their voices would have been louder in opposing those that wanted more of it.
The only valid complain here is the grind for ascended weapons, anet never said there won’t be any grind for gear, they just said there won’t be a grind for the best stat gear, which became a lie when ascended weapons came out, don’t complain about RNG in the mystic toilet or grind for cosmetic weapons, anet isn’t going to give everyone their free legendaries.
By this thoughtline, it was a lie at launch. Exotics were a grind, not as much grind, but were still grind – for either karma, dungeon tokens, crafting materials, or gold (and gold was only viable if what you wanted was on the TP, which wasn’t always the case).
In regards to grind and comparison of exotics then and ascendeds now… Personally, I didn’t mind exotics because firstly, there were so many ways to get them and secondly the requirements was not as horrifically tedious current ascended weapon crafting. For some stats, i could have multiple sources for them. Zerker stats for example, i can craft some with what few t6 blood i have, probably get another piece from Arah and a few more from CoF, and yet the ration of which source to get them is entirely up to me and what i enjoy. and failing even that, i could just do ANYTHING that gives money and buy some off the TP. I get them as I please and not funneled mandatorily into specific activities I dont want to.
Would ascended be as bad if it were available in all the same ways as exotics, just more expensive?
Would ascended have been viewed as poorly if the game had launched with it in place, including all its time gating and limitations?
The list of what ifs is a long one, I’ve only listed a couple. The fact still remains that exotics are VP. For those that don’t like dungeons, it was grindy to them. For those that never had the temples open, they had to go out of their way to find a place where they were. While you had no issue with the grind for exotics, others have no issues with the grind for ascended. VP existed before ascended, but the gripe was far less, people simply accepted it as part of the game.
TEQUATL: “Dude, you don’t report me for going outside the map, I won’t report you. Deal?”
:)
chuckle
No it’s more of a:
“Kitten they found my ‘me’ space! I just want them to stop beating on me! "
Technically speaking, so long as they do not add any further tiers beyond ascended, similar could eventually be argued here. Just depends on what happens in the future. I fully expect them to add infusions up to ascended level, I expect that as part of the ascended tier, but if they stop there then GW2 can be said to have no progression beyond that point as well. It’s the same difference.
Of course, a key difference between the GW1 playerbase and the GW2 playerbase, is that the people that stayed in GW1 did not ask for gear progression (at least no where near as loudly), we did for GW2, and Anet complied. The games are different animals, catering to different demographics.
Ascended and infusions are a compromise between the GW system and the tier system employed in games like WoW. It remains to be seen whether the portion of the GW2 demographic that wants VP will be satisfied with only one tier plus infusions.
What saddens me is that HP was not given a fair chance to replace VP. The only prestige armors are the dungeon and racial sets. Exotic karma armor all has the same skin. The cosmetic HP options were nowhere near robust enough to stand in for the lack of a chase for higher stats. Maybe the new HP initiative (once it rolls out) will be, maybe not. If it isn’t, we’ll be back where we were last fall once people have Ascended armor on their main.
Like I said, it depends on what happens in the future.
Although, exotics are VP as well and required a certain amount of grind to obtain too. Yet nobody had an issue with that only because it was that way when the game launched. Exotics should have just been skins, since there are lvl 80 rares. There was no need to add higher stats to exotics, but they did, and very few groused about that, practically no one even bothered to mention that lvl 80 rares even exist (and can be crafted relatively easily or purchased from the TP and require no dungeon grind and no additional karma grind – you’d get plenty just leveling your character to purchase the insig).
Just sometimes its interesting to see how the masses will ignore 1 thing to shout down another, when they are essentially the same.
Villagers chasing you with Hammers?
Mad King Says-> Fear-> Eviscerate one of them.
Most of the times they fail to realise that they need to quit just as a second Courtier is added to the mix. By the time they do, there are already 4+ Courtiers in the scene.
As I said in another thread…. some really aren’t that smart.
Spam dodge, problem solved.
To be honest, villagers can’t win. Ghost are just way too strong.
They kill you in 2-3 hits, they have fear, stuns, can force you to stop from long range. They have a legalized wallhack.
If you can’t win as ghosts, you fail pretty hard.
It’s surprising how many really aren’t that smart. Thus, extremely fun to watch.
Doing that will eventually feed the ghost kills, that’s pointless.
Either CC, or kill (which is just longer cc) and keep running.
Villagers have to be very organized to win.
Ghosts just need to faceroll to win.
/shrug Balanced gameplay isn’t Anet’s forte.
Well, one of my goals is to die relatively quickly tbh. It’s more fun to play as the ghost (to me). Still it’s enjoyable to get a launch or two in on skill 2 before dying. Listing to them whine is just hilarious.
Guild Wars 2 should be in my wheelhouse. I should be excelling at the game. Instead, I find myself dying every night at least a half a dozen times. The game has continued to be frustrating to me. Meanwhile, I am surrounded by a really nice community that seems to be doing well.
So what if you find that you are “that guy”. Is Guild Wars 2 a much more difficult MMO than the others? Or am I at the end of my hobby?
I wouldn’t say it’s that much more difficult, but it does require an adjustment to your thinking. Where other MMOs are (almost) completely about trinity and rotation, GW2 is about movement and self-management. In WoW, for example – movement penalizes you. It breaks your skills, screws up your rotation. Here, not moving gets you killed.
Additionally, with no dedicated healer to keep pumping your health bar, you have to be aware of the hits you’re taking. Have to know which skills are a ‘must dodge’ scenario, when to pop your healing skill so you don’t waste it, or when to trade off with a teammate, etc.
I chuckle at those that claim GW1 had ‘no’ gear progression. If that were the case boyos, then you wouldn’t have gotten ran to droks for ‘max armor’, you wouldn’t have ran from the market to KC for ‘max armor,’ you wouldn’t have seen people purchasing a ‘ferry’ to Docks. If there had been no gear progression you would have played the entire game in your starter armor, which had an armor rating of what 1? 5? I don’t recall at this point.
Most people didn’t go from starter armor to max armor though, they purchased the first tier, sometimes the second if they had the mats and the gold, usually the third, and finally the max. That’s still 4 tiers though.
GW1 did not have a lot of gear progression, nor was it very steep, but it was still there.
The key distinction is that GW1 had zero gear progression post max level gear at max level. This distinction allows Mike O to say that it had no vertical progression, “ever”. And, max level gear was easy to obtain, which is a distinctive of games which scale horizontally. GW1 was decidedly not about gear progression; it scaled horizontally, using skill progression as a primary element of character progression, along with cosmetic gear.
This was not the distinction being argued in this thread though. Yes, GW had no progression after the max cap, but it did not have ‘none at all.’ As I’ve said before, every game has some sort of gear progression, some sort of ‘getting stronger’ mechanism. The only difference is how steep, and when (if) it stops.
Technically speaking, so long as they do not add any further tiers beyond ascended, similar could eventually be argued here. Just depends on what happens in the future. I fully expect them to add infusions up to ascended level, I expect that as part of the ascended tier, but if they stop there then GW2 can be said to have no progression beyond that point as well. It’s the same difference.
Of course, a key difference between the GW1 playerbase and the GW2 playerbase, is that the people that stayed in GW1 did not ask for gear progression (at least no where near as loudly), we did for GW2, and Anet complied. The games are different animals, catering to different demographics.
I run sword/pistol on my mesmer.
Sword/axe or sword/warhorn on my ranger (depends on what I’m doing)
Sword/Dagger on my thief
Sword/axe on my war
It gets a lot of love from me… lol
I love Lunatic Inquisition, but it seems every game I get into now people are spamming mad king says. It’s not really fair when a ghost can just sit back and spam that skill until you do the emote, get killed by the amount of times they can use it, or they catch up to you from the stun. At the moment it is way too OP, the game mode is fun, but getting killed from spam is annoying.
Thanks for reading!
You know what’s OP?
The fact ALL the villagers can get hammers and completely destroy the ghost…
Funny, when I’m a ghost and see a group like that I see free kills.
Fear —-> choose a target —-> Mad King Says —-->Repeat
Depends on how many you’re dealing with and how coordinated they are. if they trade off chaining 2, and smashing you while you’re down, game over. yes you respawn, but in the few seconds of lag between respawn and ability to respond, they can smash you down again. it’s quite fun to watch.
Yeah. I want to buy a new armor set but I can’t find one I like.
I’d love to get Aetherblade Pants (Heavy) but I don’t want to waste 800 Gems for a single piece.
I wouldn’t mind spending 800 gems for just one piece, if it was something I could reuse / unlocked for the account. I’d love the krytan top for my thief. Still waiting on the skin locker though..
The short answer is simply yes, for the majority of players.
I’d go into the long answer to clarify, but it’s Monday morning and I’ve only had 1 cup of coffee – ie, I’m not coherent enough to do so atm.
Thinking the issue might just be lag. I know I’ve fought with it more this year than last, which is frustrating because I’m doing better than last with jumping. Makes trying to complete the JP insanely aggravating. I had to stop playing the other day because I’d go straight from the cut scene to being tossed back into the waiting ring. Yet, every other part of the game was running fine for me. sigh
I like to start the game by grabbing a hammer, tag teaming with one other peasant and then hunting down courtiers. When there are only a couple at the start of the game, it’s fun to watch them run away from you, instead of the other way around.
I chuckle at those that claim GW1 had ‘no’ gear progression. If that were the case boyos, then you wouldn’t have gotten ran to droks for ‘max armor’, you wouldn’t have ran from the market to KC for ‘max armor,’ you wouldn’t have seen people purchasing a ‘ferry’ to Docks. If there had been no gear progression you would have played the entire game in your starter armor, which had an armor rating of what 1? 5? I don’t recall at this point.
Most people didn’t go from starter armor to max armor though, they purchased the first tier, sometimes the second if they had the mats and the gold, usually the third, and finally the max. That’s still 4 tiers though.
GW1 did not have a lot of gear progression, nor was it very steep, but it was still there.
Hey Web, you sort of sound like my husband and myself. We value the lore, we watch the cutscenese, we enjoy the story (even if sometimes it’s not presented the best). The game isn’t about how fast you can complete it, or how fast you can faceroll and dungeon. It’s about having fun and enjoying the world (and the people around you).
Shadow Sworn Warriors is a PvE oriented guild on Anvil Rock. We’re small, quirky, a little bit perverted (but what adult isn’t?), and simply enjoy kicking back and being ourselves. We don’t have any set ‘time period’ that our members have to be on, etc. We’re mostly nights and weekends players, since most of us have work or school or families. If you’re interested in us, drop me a message. Who knows maybe you’ll finally find a place to call ‘home.’
Shadow Sworn Warriors is a small, quirky guild on Anvil Rock. Very casual, pve oriented. Nights and weekends type players. Multi-guilding is fine. If you have questions or want to give us a dry run, just drop me a line on here or in game.
bump
still recruiting quirky, fun loving, possibly slightly perverted people
I’m against race changes personally. I feel having the ability to change race/profession willy nilly will trivialize character creation. Choices such as race, profession, and story background need to have meaningful impact, and simply being able to swap at will removes this, imo.
As for being able to swap orders, I thought we were eventually supposed to see a way to gain access to all 3 of them on a single character? I think this might be a better option, considering by the end of the story they are all allied as the ‘Pact’ anyway, there really isn’t any particular reason you shouldn’t be able to access all the factions at that point.
“Where is the pumpkin carving achievement”
Odd, we had that last year, and all people did was kitten about it. I’m not surprised they did not bring it back. Personally, I’m saddened, I wanted to complete it, but considering how people have been reacting to such things (“Press f to win” “events only about spamming f” etc etc) I can see why they didn’t bother.
My husband and I run our characters in pairs. We’ve done (all the way to 80):
(For clarification – Me / Him)
Ele / Ele
Ranger / Ranger
Thief / Guardian
Currently Building:
Necro / Engineer
Warrior / Thief
Ranger / Ranger (yes, a 2nd set)
On the back burner:
Mesmer / Warrior
Guardian / Mesmer
Engineer / Necro
Of the 3 sets that have made it to 80, the ele / ele was probably the most fun, but we spent as much time goofing off as actually leveling. The other 2 sets, we were more ‘max level’ focused, which detracted. Needless to say, we aren’t doing that anymore; it’s back to goofing off and just ‘being ourselves.’
Of the sets we’re building, been having fun with all of them, which is probably why we haven’t focused on one set. Although I think my husband is starting to really enjoy his thief, so warrior / thief will probably be the next set we finish.
I haven’t really paid attention as to what sets kill the fastest or potentially synergize the best or anything else. We paired our characters up based on how they ‘felt’ together, and I’m not even sure how to explain that. We have fun with our pairings, doesn’t really matter which one we’re on.
I don’t mind having the stories on the website, but yes they should also be a part of the lore in the game.
Make them a book to read
Make it an obscure document that Tassi or another NPC uncovers
Write the ghost of the counselor into the game, and have him tell us the story
Or make it a cinematic
Not everyone check’s the website. Not everyone reads the wiki. These tidbits of information, these back stories help to give your characters depth; helps bring them to life for your players. A lot of people are missing out of this stuff.
I would like to point out that this issue is not limited to PvE players. There are plenty of PvP players that take such shortcuts to farm points as well.
This issue existed in GW1 as well (red resign anyone? /roll resign?). It was seen in hero battles, in gvg, in hoh, in ta. It does not surprise me that the issue has cropped back up here. However, I do take issue with the assumption that it’s only PvE players doing it.
Additionally, no anet does not support this type of play, as Vol said, it is against the spirit of the game mode. They did take some actions in GW1 to reduce this issue, so I would believe that if reported, they would look into how to curb the issue here as well. They might not have an immediate fix though.
PvE:
Living World – general story depth and character development
Ascended vs Game Balance and downscaling – how it impacts the game as a whole
Reward Balancing – making the various parts of the game equally reward while still having distinctly separate ‘appeal’
Please consider everyone.
It is not uncommon for a business to have 1 or 2 charities that it donates to. Most businesses are like that. Breast Cancer is one Anet has chosen to support, and created an in game awareness for. As such, people are going to continue this trend, and there is nothing wrong with that.
Oh. I was mistaken. I wasn’t aware this was an ANet sanctioned/promoted event. I actually find that a tad more disturbing. :/
So, then, do you also find the ‘add a quarter’ fund raisers for children with diseases that you typically find on store counter’s disturbing as well? Do you find the commercials for helping children in Africa, or any other part if the world disturbing? Do you find the yearly auctions to raise money for charity on public tv stations disturbing? How about companies, that like anet, choose to donate to a specific organization like the give a wish foundation? Or when people like Denis Leary create charitable foundations to help those less fortunate?
These are obviously not ‘keeping everyone in mind’ but they do good things none the less.