No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.
If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.
Those sub based MMOs do not necessarily make more money than GW2. Some certainly do though.
In general a game with greater revenue is more likely to have greater development resources. I play a game with much less income than GW2 and I can assure you that it gets much less content than this game does as a result.
That said, a company will attempt to balance greatest possible income against least possible expenditure so a 10% increase in income will be unlikely to result in anywhere near that high an increase in expenditure on development.
I wasn’t implying that all sub based games did make more money necessarily, but yes some do, and we also know that they don’t push out significantly more content despite having that extra income.
Yes, greater revenue typically results in greater staff on hand, but that still doesn’t directly equate to more development done. (And even in the cases where it might, that doesn’t mean we get it any faster).
Still your point still supports mine in that greater income is not a direct linear correlation to content output.
No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.
If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.
Not really…. but that’s just my 2c.
I think they are in Texas. Could be wrong.
I presently have 18 characters. I think 15 of them are 80s.
My original intent was 1 of each profession as a human, and then 1 of each armor weight for each of the other races (which, now with Revenant, is 21 characters). Now though, in addition to my full set of humans, I think I’m going to do a full set of Asura as well (because they have cute animations). And maybe Sylvari too.
And that’s just my main account lol.
I don’t care which one we get, as long as we get one or the other today.
Considering we know there is only 1 more BWE, they need to get these two last specs out quickly this way they have time to actually gather feedback from us. The sooner they get them out, the sooner they can have the BWE, which results in more ‘after’ time to work on tweaking. I think they are pushing the envelope just a tad here.
Hey… 1 is better than the none I got. But thanks for the heads up guys. 
Mesmer -> Minstrel (Remember the Bard joke post?)
Some of these are (seemingly) straight forward. Others, not so much considering more than one fits the general idea. For example ‘Better than a sundial’ could apply to any legendary that has a day / night cycle (Eternity, Meteorlogicus, even Kraitkin). While something like ’I’m so goth it hurts’ could only be Twilight as a joke reference to the movies. Still, I’ll play, here are my guesses:
- Shark on a Stick – Kamohoali’i Kotaki
- I’m so Goth it Hurts – Twilight
- Electric BBQ – Bolt
- Wind Breaker – Kudzu
- Rainbow Cricket Bat – Sunrise
- Pony Bow – Dreamer
- Fire Alarm Trigger – Frenzy
- Denial – Howler
- I Carry My Wealth on My Back – Eternity
- Not a Torch – Incinerator
- Party Bend – Quip
- Yesterday’s News – Flameseeker Prophecies
- Fever – Moot
- Chillax, Bro – Frostfang
- Invasive Species – Kraitkin
- Rainbow Stick – Bifrost
- Burninator – Rodgort
- Oversized Thermometer – Juggernaut
- Mesmer – Minstrel
- Better Than Sundial – Meteorlogicus
- That Which No One Has Ever Seen – Predetor
(edited by LanfearShadowflame.3189)
I disconnect on occasion, but I don’t find it to be distinctly more (or less) than other games. I’m sure millage will vary depending on the person, considering the number of factors involved.
As for climate change, Zudet, my only argument is that we don’t truthfully know how much of it is natural and how much of it is our influence.
Just added, Total Makeover Kit 122 gems (normally 350).
Also Heroic Booster
1 for 105 (150), 5 for 445 (637), 20 for 1470 (2100).Not that I recommend using gems on minor consumables, but if you want to, hey, it’s on sale.
ooo TMKs. Might get me a few of those.
I think the biggest issue with why it feels more grindy (for some) is that GW2 does lack any definitive means of farming for specific items, which is something that is present in other games. Because of the additional randomness (anything can drop anywhere thing), we end up spending longer than what we typically would (or what we feel is acceptable) if we could simply farm ‘x’ and get ‘y.’ Something I know has been brought up as a complaint previously. Perhaps the incoming map bonus system will help reduce this frustration. I haven’t tested it myself in the betas, but most of the feedback Ive seen had been (for the most part) positive.
He’s talking about actual expansion launch time, which we don’t know precisely when it’ll go live. The initial game launched in the middle of the night (I remember staying up until midnight to reserve my names (since they were nice enough to open early)). So I wouldn’t be surprised if they flipped the switch for the expansion in the middle of the American night as well (midnight Pacific).
All i can say “optional” argument for GW2 not being grindy doesn’t really cut it nemore.
Except that it’s the truth. Like 90% of the game is wholly optional. You can make it as grindy, or not grindy, as you so please. You can’t necessarily say the same of other games because there are more restrictions, more requirements to just “playing.” You must have ‘x’ to progress to ‘y’ type things, and in order to achieve ‘x’ you must do ‘z’ repeatedly. Pretty standard formula across games, not just MMOs really (though they rely on it heavily). Its busy work, nothing more nothing less. You really don’t have that ‘busy work’ here, unless you choose to go after something (ie, a legendary) that is intentionally designed to have it.
No, Pino. They gave a definition of end game (at launch). They specifically started that ‘the entire game is endgame;’ however, that means different things to different people. Additionally, not everyone knows how to ‘direct’ themselves, considering we are used to games doing it for us. Those things (in conjunction with several other things) have led Anet to give us more specific types of end game – raiding, mastery building, extended fractals, etc.
^^^^
Case and point. Sorry I killed all your children.
Played WoW, LOTRO, SWTOR, SWG, RIFT, and TERA.
GW2 is significantly more grindy than all of them.
queue people telling me that doing a 2 hour raid once a week is somehow more grindy than collecting 20,000 dungeon tokens to unlock a single set of weapons. lol
Interesting.
I played WoW before it was casualized.
I tried RIFT as a WoW alternative.
I played Aoin before it was ‘Westernized’
I played SWtOR just after it went free to play
I attempted TERA.
I find GW2 to be, by far, less grindy than all the above. Most likely it has to do with how you play as opposed to how I play.
I find it interesting that you cite a raid, which you could only do once a week, as your comparison piece though. How about comparing dungeons to dungeons. The weapons you cite for GW2 are primarily desired for cosmetic and achievement purposes. People rarely go after the whole set unless they are collecting, and that’s entirely optional. WoW dungeons on the other hand required grind in order to achieve armor of a high enough stat rating to just progress the kitten game. Outside of fractals (and it’s agony requirements) no such requirement exists here.
Well, we can’t say there is “no grind” for gear, because despite what they claim (re: material farming) ascended is completely a grind.
But, yes, there is essentially no grind in order to simply play through the game’s content. Grind only comes into it when you’re chasing those cosmetics and legendaries, and that’s perfectly ok.
Unfortunately I’m not local (nor can I afford a plane ticket right now), but I’d love to attend something like this at least once in my lifetime. I’ve never been to any type of game convention thing. XD
Please stop asking them to put armor sets in the store. These types of things should be (and we have confirmation that they will henceforth be) in game rewards. Things we can work towards as we play.
Now, Anet still needs to shuffle things into the store to make them money, and this is exactly where outfits come into play. Things that they couldn’t necessarily (or easily) turn into an armor skin simply due to their design (and the armor mesh set up). These can stay in the store, and you can buy them if you like them.
Some “casuals” enjoy difficult challenges too. Please stop equating “casual” to “bad” or “easy mode” for kittens sake. Many of us do not appreciate it.
Not going to happen it’s patented elitism claptrap. Typical that most people need to try and build themselves up by tearing others down and this caters to the worst of that demographic.
No, it is just fact. By definition casuals put less time into the game and thus less time to get better or to practice.
Time spent doesn’t directly correlate to skill quality. Just because someone puts less time into the game doesn’t mean they suck. Doesn’t mean they lack skill. Conversely, it also doesn’t mean that someone that plays for 8 hours a day is good either.
Then it is a good thing that I said they put less time in and not that they suck. Maybe you have a guilty conscience about sucking?
must…fight…down…snarky….response….not….G…..rated! UGH!
“casuals put less time into the game” → “less time to get better”
“less time” → “not as skilled”
“less time” → “suck”
Is it really that hard to get from point a to point b? You didn’t say it that way, but that’s not the point (and really, I’m obviously not the only one that took it that way). Others have expressed very similar perspectives (we’re had any number of threads arguing that casual != bad) in precisely those terms. I was addressing all you at one time. You just happened to be the person that got the quote for the sake of argument.
As for my personal skill level, shrug, I’m not a professional pvp player by any stretch. Conversely I’m not dead on the ground more often than not in other content, either. So, do I suck? Depends on what I’m doing. I’m better at some things, worse at others, and then there are some things I just don’t care about.
Some “casuals” enjoy difficult challenges too. Please stop equating “casual” to “bad” or “easy mode” for kittens sake. Many of us do not appreciate it.
Not going to happen it’s patented elitism claptrap. Typical that most people need to try and build themselves up by tearing others down and this caters to the worst of that demographic.
No, it is just fact. By definition casuals put less time into the game and thus less time to get better or to practice.
Time spent doesn’t directly correlate to skill quality. Just because someone puts less time into the game doesn’t mean they suck. Doesn’t mean they lack skill. Conversely, it also doesn’t mean that someone that plays for 8 hours a day is good either.
Funny fact: legendary gear does not make you stronger than anyone with ascended (far faaaaar easier to craft).
Lol I’m sure most are aware it has the same states as ascended. That’s not the point though.
What is it, then? Legendary armor having kittening awesome-looking skins and make you like a living big bang of particles? Or is it the facility of stat-swapping, despite swapping ascended stats requiring only an exotic insignia rather than a much more costly ascended insignia?
It’s obviously optional. Just like original legendary weapons, only the acquisition will require something more than raw material farming in Silverwastes/dungeons.
You’d be surprised how much of a draw that stat swapping can be. Or those sparklies. Or just being that “Top tier.” Depends on the person. End-game carrot differs a bit per person.
Funny fact: legendary gear does not make you stronger than anyone with ascended (far faaaaar easier to craft).
Lol I’m sure most are aware it has the same states as ascended. That’s not the point though.
Yes, Envy, I didn’t state I wanted it hard in the original post. Of course, I never said I wanted it easier either. I simply stated that we should have additional acquisition options. You made an assumption that I desired it “easy mode” because I didn’t explicitly state otherwise, until later when I expounded upon my argument with other people. That’s not changing my story, not changing my stance. Simply expanding my reasoning behind my view.
Instead of jumping down my throat because you made (what turned out to be), an untrue assumption, you could have just asked for clarification on how I foresaw that working. Yes, I could easily see people being upset if additional sets were made available and were super easy to get. I’m not asking for that. I’ve never asked for that.
I can’t survive playing without my map. I’m opening it constantly, so I haven’t opted to try his permadeath challenge.
Theres the ostentatious entitlement we all know and love.
Way to ignore everything else she said
Ive already addressed why Raids should be the only means of getting legendary armor.
Dont need to go in circles.
You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?
“*equivalent difficulty* "
There is nothing with an equivalent difficulty. Whats so hard to understand?
So if there was something put in with equivalent difficulty to a raid, then you have no objections.
No I wouldnt, but they havnt announced or even hinted at anything as hard.
Then you agree with Lanfearshadowflame, that it’s ok for them to put in alternate ways to get legendary armor as long as its equivalent difficulty.
No I dont agree with her.
She may have changed her story later on, but this was the post that im arguing against.
“Let’s see….
Gear locked behind and only obtainable via raids….check
Raid lock out timers….checkWhy hello WoW, nice to see you again….
Now, before someone blows up at me, let me clarify. I have no issue with raids having its own set of unique rewards, including a legendary gear set. I am; however, peeved that raiding is the only way to obtain a legendary gear set. Anet is essentially saying “Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.” This is very different than raids having a unique skin set locked to them."
No where in there did she suggest including additional content on the same difficulty level as Raids.
Conversely, I never said it should be easier either. That was an assumption.
I looked at the dates and times for that and just sort of went “hmph”
The timing pretty much sucks for me (Noon on Thursday to Noon on Sunday, really?) , I am going to try to get on after work to participate.
Theres the ostentatious entitlement we all know and love.
Way to ignore everything else she said
Ive already addressed why Raids should be the only means of getting legendary armor.
Dont need to go in circles.
You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?
“*equivalent difficulty* "
There is nothing with an equivalent difficulty. Whats so hard to understand?
Given that we have no idea how hard raids will be, and we have no idea what late game content in HoT is like, how can we claim there is no equivalent? Beyond that, why could something equivalent (that is not an instanced raid) not be added?
Quoting a dev. “When we designed raids we thought, how hard can we make these without them being literally impossible?”
Pretty safe to assume theyre going to be hard.
And yet Colin stated that they want them to appeal to the majority of players, similarly to how FoW and UW did. There was the comment made that they don’t want them to be puggable, but again, they reference FoW, UW, and DoA, which were completely puggable. At best that’s rather wishy-washy on how hard they actually are.
Edit: Loling at the other comments. It really does seem like we’re arguing for the sheer sake of arguing. We’re essentially on the same page with there being other sets as long as their acquisition is equally difficult. Though you do come of as they should only be raid rewards. Period. Other hard content or not.
(edited by LanfearShadowflame.3189)
Theres the ostentatious entitlement we all know and love.
Way to ignore everything else she said
Ive already addressed why Raids should be the only means of getting legendary armor.
Dont need to go in circles.
You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?
“*equivalent difficulty* "
There is nothing with an equivalent difficulty. Whats so hard to understand?
Given that we have no idea how hard raids will be, and we have no idea what late game content in HoT is like, how can we claim there is no equivalent? Beyond that, why could something equivalent (that is not an instanced raid) not be added?
Legendary Fractal Back announced, legendary pvp back.
They have already started with the multiple ways to get legendary tier items. Sure, raiding will have one, but I am willing to bet, that with time, there will be different ways to get legendary armor.
Just look at how ascended is now. You can craft it, get it as a drop or purchase (some pieces) with laurels/other currencies. Sure, one way is most efficient, but with precedent already established chances are they will take the same route with Legendary armor.
Ascended really isn’t a good example. When it comes to armor and weapons, its rng or crafting. Those are your options, despite the repeated outcry for more options.
Now, all that said, yes we have the legendary backpack in fractals and pvp. I’d like to see a specific unique legendary backpack added to the raids, and uniquely skinned legendary armors added as fractal and pvp rewards (or their crafting components, whatever). And maybe with time we’ll see that. However, until they explicitly state that legendary armor sets aren’t locked specifically to raiding rewards only, I will continue to be concerned.
Honestly, I’d actually love them to take it one step further and have not only a full armor set and backpack, but a matching themed legendary weapon set as well. Asking a bit much, sure, but it’s something they could add as ‘additional’ rewards as time progresses. Thus giving some additional longevity to the assorted play modes.
(edited by LanfearShadowflame.3189)
“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”
Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.
It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”
Pvp, WvW, open world content, dungeons, can all be farmed easily.
But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”
If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.
I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.
Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.
You dont see everybody farming 45+ fractals (successfully) and how long have they been out? yes there are people who can do them no problem, but theres plenty who cant and die in even lower level fractals repeatedly. Why should they get the same rewards?
Claiming that Raids are just going to be mindlessly easy is just stupid. That claim comes from someone whos grasping at straws because they dont want to lose an argument. End of story.
This completely boils down to “you’re not special snowflake enough unless you do ‘x’” and I’m sorry, but that’s YOUR issue.
We don’t know what how hard or not raids will be. Given the comments that have been made, Anet contradicts themselves regarding their difficulty, so I wouldn’t get hopes too high. People thought dungeons were kittence too. People thought fractals were difficult once upon a time. Look at them now. Speed clear fodder. Yes, even lvl 45+.
You keep going on and on about difficulty. Things could be added to PvE, WvW, et all to make working towards a legendary gear set via those means hard, tedious, and equally grindy. Novel concept, I know. I’ll repeat, I’m not advocating making the other options easier.
TO EACH THEIR OWN. Let other’s play how they desire to play. Locking what Anet put forth as the ‘ultimate end game’ carrot behind raids (which are only ONE TYPE of endgame not THE endgame) is wrong.
""you’re not special snowflake enough unless you do ’x’" "
Thats actually exactly the case
You’ve said it as a dysphemism , but yes. You dont deserve the reward since you didnt do the hardest content available.
Deal with it.
Ah yes, there’s that elitist, exclusionist, special snowflake attitude we all love.
Theres the ostentatious entitlement we all know and love.
Hardly entitled.
What part of “I’ll be in line dipping my toes in the pond too” from a previous post did you not understand?
How about where I repeatedly state that other methods should be equally hard, tedious, and grindy?
I have essentially stated time and again that I am willing to work my kitten off to achieve this goal, and I’ll even be trying the raids.
However, I am playing devil’s advocate for those people that don’t enjoy instanced content like dungeons, fractals, or raids. For the people that only play WvW. For people that only pvp. It is not ok to tell those people to go kitten themselves.
Still waiting for a character slot sale….
Not holding my breath
“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”
Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.
It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”
Pvp, WvW, open world content, dungeons, can all be farmed easily.
But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”
If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.
I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.
Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.
You dont see everybody farming 45+ fractals (successfully) and how long have they been out? yes there are people who can do them no problem, but theres plenty who cant and die in even lower level fractals repeatedly. Why should they get the same rewards?
Claiming that Raids are just going to be mindlessly easy is just stupid. That claim comes from someone whos grasping at straws because they dont want to lose an argument. End of story.
This completely boils down to “you’re not special snowflake enough unless you do ‘x’” and I’m sorry, but that’s YOUR issue.
We don’t know what how hard or not raids will be. Given the comments that have been made, Anet contradicts themselves regarding their difficulty, so I wouldn’t get hopes too high. People thought dungeons were kittence too. People thought fractals were difficult once upon a time. Look at them now. Speed clear fodder. Yes, even lvl 45+.
You keep going on and on about difficulty. Things could be added to PvE, WvW, et all to make working towards a legendary gear set via those means hard, tedious, and equally grindy. Novel concept, I know. I’ll repeat, I’m not advocating making the other options easier.
TO EACH THEIR OWN. Let other’s play how they desire to play. Locking what Anet put forth as the ‘ultimate end game’ carrot behind raids (which are only ONE TYPE of endgame not THE endgame) is wrong.
""you’re not special snowflake enough unless you do ’x’" "
Thats actually exactly the case
You’ve said it as a dysphemism , but yes. You dont deserve the reward since you didnt do the hardest content available.
Deal with it.
Ah yes, there’s that elitist, exclusionist, special snowflake attitude we all love.
Why does someone else getting a legendary set via another means bother you so much? Just for the sake of the conversation, let’s pretend that method a (raids) and method b (any other method) are equally difficult. Why is that an issue? Why are your panties in a bunch that someone else had a different option, because they enjoy playing method b over method a?
Now, you’re still going to throw that “hardest content” excuse at me, and that falls flat if method b is equally difficult, which is what we’re assuming for the sake of the conversation. Now you’re going to throw the ‘get carried’ argument at me, which for other methods can be addressed. Conversely, the potential to be carried in raids exists as well.
So, what’s the problem? You like raids, therefore everyone must like raids and play like you do? Nope sorry. That’s not how this game was built.
Yea, i know about the free players get both the core+HoT, i have the Core, but i don’t think i can afford the HoT exp right now, thats why i asked :S
Free accounts have access to the core game with restrictions. They have no access to HoT unless they choose to purchase the game.
Masteries, Elite specs, Revenant, Raids, and most Guild Hall related things are locked behind the purchase of the expansion.
Stronghold (pvp), Desert Borderlands (wvw), will be available to everyone. As are the fractals changes.
If you can’t afford the xpack right now, thats ok. You can buy it a in a few months. Maybe it’ll even go on sale for xmas.
“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”
Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.
It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”
Pvp, WvW, open world content, dungeons, can all be farmed easily.
But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”
If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.
I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.
Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.
You dont see everybody farming 45+ fractals (successfully) and how long have they been out? yes there are people who can do them no problem, but theres plenty who cant and die in even lower level fractals repeatedly. Why should they get the same rewards?
Claiming that Raids are just going to be mindlessly easy is just stupid. That claim comes from someone whos grasping at straws because they dont want to lose an argument. End of story.
This completely boils down to “you’re not special snowflake enough unless you do ‘x’” and I’m sorry, but that’s YOUR issue.
We don’t know what how hard or not raids will be. Given the comments that have been made, Anet contradicts themselves regarding their difficulty, so I wouldn’t get hopes too high. People thought dungeons were kittence too. People thought fractals were difficult once upon a time. Look at them now. Speed clear fodder. Yes, even lvl 45+.
You keep going on and on about difficulty. Things could be added to PvE, WvW, et all to make working towards a legendary gear set via those means hard, tedious, and equally grindy. Novel concept, I know. I’ll repeat, I’m not advocating making the other options easier.
TO EACH THEIR OWN. Let other’s play how they desire to play. Locking what Anet put forth as the ‘ultimate end game’ carrot behind raids (which are only ONE TYPE of endgame not THE endgame) is wrong.
…
I wanted more acquisition options ….Let there be several sets.
Let them have different means of being acquired.
Let each one have its own unique skin.
As a game that is cosmetically based, that should be what draws people to a certain aspect of the game to play it. Because that’s the only way to get the skin. Not because it’s the only place to get the functionality offered.*
emphasis this is the real point
lol Am I being too wordy again?
ha no. but u know how sometimes if u arent’ direct people will miss the pt an focus on the part they want for arguing sake
True, true. You’d think I’d remember that, given the sheet number of arguments I’ve been in. ha ha
…
I wanted more acquisition options ….Let there be several sets.
Let them have different means of being acquired.
Let each one have its own unique skin.
As a game that is cosmetically based, that should be what draws people to a certain aspect of the game to play it. Because that’s the only way to get the skin. Not because it’s the only place to get the functionality offered.*
emphasis this is the real point
lol Am I being too wordy again?
“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”
Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.
It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”
Pvp, WvW, open world content, dungeons, can all be farmed easily.
But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”
If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.
Oh that’s rich. You don’t think this will be farmed once people learn the mechanics? Seriously? Ha. Once mechanics and comps are learned this will be just more speed clear fodder. People will do their once a week, as fast as they can to get to the shiny at the end. After that first few times, they don’t care about the content anymore. All they care about is the loot.
Still, all that aside, no I am not suggesting the same rewards for easier content. Read through all of my posts. Never once did I say make it easier. I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that. Let there be several sets. Let them have different means of being acquired. Let each one have its own unique skin. As a game that is cosmetically based, that should be what draws people to a certain aspect of the game to play it. Because that’s the only way to get the skin. Not because it’s the only place to get the functionality offered.
That is actually plenty of options, since crafting is a method that can be achieved by playing any content you like, and is thus the most fair way to give easy access to mechanical power. however, you’ll notice that they’ve made a point to roll out other avenues from time to time that are exclusive to other pieces of content as well.
Yes, you can get the materials in a variety of ways, but crafting is ONE option. It is not multiple options. It is one method and only one method. If you don’t level crafting (and some people just don’t like crafting), it doesn’t matter at all if you have those materials, regardless of how you got them, because you can’t do anything with them (other than sell them).
You’re missing my points entirely.
Ascended was introduced through fractals and later acquirable through other methods. I expect legendary armor and backpacks to follow the same route, only with different skins since the skins rather than the stats are a much bigger part of legendaries.
I doubt they want to cut non-raiders off from the very option od acquiring the functionality of legendaries. Though I’m absolutely certain they want to cut non-raiders off from getting the specific look of raid legendaires (and in my opinion this is the right move)
Unfortunately ascended it still a bit of a kitten. Yes, it was introduced via fractals, and said we would have other ways to obtain it. When it comes to armor and weapons, the only way to obtain them beyond rng drops is to craft them. Not really much in the line of options now is it?
I am hoping that the “first” set and “only available from raids” does not remain the precedent going forward. IE, they add a second set, but its only available from raid set 2. Until they directly tell us, in no uncertain terms, that legendary armor set will be obtainable through other game play means, my concern shall remain. I’m perfectly fine with the raid having its own unique skin for it legendary set. I’m even ok if other sets are insanely grindy to achieve. Options are not a bad thing.
Let’s see….
Gear locked behind and only obtainable via raids….check
Raid lock out timers….checkWhy hello WoW, nice to see you again….
Now, before someone blows up at me, let me clarify. I have no issue with raids having its own set of unique rewards, including a legendary gear set. I am; however, peeved that raiding is the only way to obtain a legendary gear set. Anet is essentially saying “Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.” This is very different than raids having a unique skin set locked to them.
Actually, what they said was it’s the only way to obtain the Legendary Raid armor set.
I wouldn’t be suprised to see an alternate set of non-raid legendary armor with a different skin, or a craftable “gift of legends” to upgrade an ascended to legendary status without any special skin changes.
Here’s to hoping there are other legendary armor options.
Let’s see….
Gear locked behind and only obtainable via raids….check
Raid lock out timers….checkWhy hello WoW, nice to see you again….
Now, before someone blows up at me, let me clarify. I have no issue with raids having its own set of unique rewards, including a legendary gear set. I am; however, peeved that raiding is the only way to obtain a legendary gear set. Anet is essentially saying “Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.” This is very different than raids having a unique skin set locked to them.
But this is a good decision.
You shouldn’t be entitled to every reward in the game when you don’t play every aspect in the game.
Let me repeat this:
You shouldn’t be entitled to every reward in the game when you don’t play every aspect in the game.
Should there be legendary armor for other areas of the game? Maybe, but they don’t need to be the same legendary sets. People who focus and perform very well in specific areas of the game need to have unique rewards to reflect this. That’s why stuff like the Glorious Hero’s Armor, which is was available only to achieving PvPers was good.
Does this mean that people who only like PvE will never fill out all their skin collections? Yup. And ya know what? That’s not a bad thing.
smh
Please read what I said again. I am fine with raids having it’s own unique skins. I’m even fine with it having any actual legendary set with a unique skin. However, my issue is that raids are THE ONLY WAY to obtain legendary armor, which is wrong. They need other legendary armor sets, available via other means. Be that through WvW, through PvE collection hunts and crafting, or PvP. Hell, maybe even a set for each, and yet another one for just fractals. Then we can play collect all 5.
I’m fine with not having everything because I don’t play every aspect of the game. However, something like legendaries (which were put forth as the ultimate end game goal) should not be locked behind only one specific method. This is telling PvPers, WvWers, and all other non-raiders to kitten off.
PvP armor and titles locked behind PvP,
Skin
fractal skins locked behind fractals,
Skin
WvW weapons/titles locked behind WvW (tournaments no less),
Skin again
Living Story armor,
Primarily a skin, given that its rare stats. People aren’t going for this for stats or functionality, with the exception of the the ascended trinkets, and again I’ve argued that locking those to only be initially obtainable via collections might be pushing the limit. I’ve always felt that people need to have access to those stat sets in other ways.
titles,
Entirely cosmetic. Locking these behind collections, pvp, whatever, is perfectly fine. They offer no additional perk of any kind.
weapons locked behind PvE,
Very few are hard locked behind pve anymore. Ascended is an obvious exception, and if you look at my previous post, I have issues with that’s set up too.
Now, if you’re talking the existing legendaries, well, I’ve been an advocate for some time now for mode specific legendaries.
weapons and titles locked behind Raids
Skins and cosmetics, all fine
raid armor,
Because it’s top actual armor, and armor with a perk. Won’t go so far as to say an advantage (though some will). Its not the same as just a unqiue cosmetic. Tequatl has a unique set of weapons for example, and that’s fine. You can get ascended weapons other ways, Teq’s just have a unique skin. There is NO OTHER WAY to get legendary armor. Period.
Raid lock out timers as in how guild missions currently work? You can do guild missions as much as you want, but you and your guild only get credit once a week. You can get rewards once a week, but can run the raid to your heart’s content. Seems about on par with how they’ve done current content.
And how many guilds actually do more guild missions that they wont get credit for? I don’t know of any.
How many people do you think are going to raid more than that once a week (after people learn mechanics). Probably not many, which means smaller pool of people to seek to do it with, even if doing it with your guild. People don’t enjoy doing content that don’t get kitten for.
Did you think you were pointing out some paradigm shift in GW2? Because you really only pointed out that Raids exist and will be in line with how they currently handle all of their other content….
Just on step closer to the WoW clone people want. Is it some massive change? No, but baby steps in the wrong direction are still detrimental.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Better question: Why are they limiting your rewards at all? Wasn’t that one of the biggest kittenes with the changes to dungeon rewards? Didn’t people scream over the limiting to dungeon rewards to once per day per account?
Now they are doing the same thing here. Only it’s once per week per account. And you’re ok with that?
So you don’t do it all in one day and beg for new content the next. I have no issue with it being once per week. I’ll still be able to enjoy the content when I help others.
Not the point (and you know I’m not this type of person, I still have tons of crap to do in the core game). However, the general point needs to be discussed, given that people clear content at different rates. No, I’m not talking about catering to the locusts that will have everything ground out in the first few days (if they are allowed to).
Artificially increasing the lifespan of content via this method is cheap. There are better ways to do it.
Like RNG? I’m sure people would just love to have more of that in the game.
You think they aren’t going to have some massive RNG on that once a week reward? There are only so many pieces of armor to build for the set after all.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Better question: Why are they limiting your rewards at all? Wasn’t that one of the biggest kittenes with the changes to dungeon rewards? Didn’t people scream over the limiting to dungeon rewards to once per day per account?
Now they are doing the same thing here. Only it’s once per week per account. And you’re ok with that?
So you don’t do it all in one day and beg for new content the next. I have no issue with it being once per week. I’ll still be able to enjoy the content when I help others.
Not the point (and you know I’m not this type of person, I still have tons of crap to do in the core game). However, the general point needs to be discussed, given that people clear content at different rates. No, I’m not talking about catering to the locusts that will have everything ground out in the first few days (if they are allowed to).
Artificially increasing the lifespan of content via this method is cheap. There are better ways to do it.
Well if you want the weekly rewards split across the 7 days of the week then go ahead and ask them to implement a system that only does that for you. Just don’t later make complaints that people who are on the weekly cycle get the same rewards as you but with a fraction of the effort.
Better question: Why are they limiting your rewards at all? Wasn’t that one of the biggest kittenes with the changes to dungeon rewards? Didn’t people scream over the limiting to dungeon rewards to once per day per account?
Now they are doing the same thing here. Only it’s once per week per account. And you’re ok with that?
(edited by LanfearShadowflame.3189)
It can be mailed over 500. There is no limit on how much can be mailed. Only on how much you can pull out of the mail.
First, you can earn unique rewards once per week from raids
So we’re taking a big step back i see.
I thought this was supposed to be challenging and rewarding. Not a giant slap in the face.
If a group is capable of farming your challenging content they should be able to do so. If you’re going to impose a limit it should be daily to be more inclusive, not exclusive like you’ve said your goal is.
As is why would i ever do another raid the same week after my weekly loot box ?
So they make it daily instead of weekly. This will just make them spread out the rewards you would have gotten weekly across those 7 days. However, this means you have to do 7 times the work for the rewards.
Is this really a bad thing ?
You mean a game gives players multiple chances to play and doesn’t alienate players to a one off schedule ?
I mean this from the perspective of a player in a guild who is going to be setting up raids for a ton of people.
I will do it, but there’s virtually 0 reason to bring others back outside of a guilt trip, and that’s not cool.
So what happens when you miss a day or you feel pressured to log on every day or get left behind?
Bit of a catch 22 here.
Being able to do it daily does add to the ‘must log in every day’ pressure (for some, not all. For others, its just more flexibility) that Anet has said they didn’t want to do. Pretty sure they tossed that right out the window though.
On the flip side, limiting it to once a week may reduce your desire to log in each day. Especially after we run out of things to do again.
Sadly, all we can do is report, block, and carry on.
I understand where you’re coming from regarding this issue. It’s something more than a few have voiced concerns about, even all the way back to GW1. Its more than just an issue in games these days though.
Unless you can change the runes on them without destroying the previous rune set, then it will be just like legendary weapons, treated pretty much like skins for most players.
This is beside the point for topic at hand. We aren’t discussing how people plan on using them. However, if they did add swappable runes and sigils to legendaries (and I think they should, but different topic there), thus adding that much more perk to them, would people still be ok with them being locked behind raiding?
And they may add a second set of legendary armor in the future that’s tied to different content. Who knows.
They may, but we don’t know when or if, which takes us right back to the ascended example.
We also don’t know how hard raids will really be, especially 6 months to a year later after players have had a chance to provide feedback on how easy/hard it is.
We’ll have to wait and see how hard they are, but again that wasn’t my point. Raiding is just not everyone’s cup of tea, easy or otherwise. Just like FoW and UW were not something everyone enjoyed in GW1, but those people (with enough dedication and grind) could still get FoW armor.
I have no issue with raids having its own set of unique rewards, including a legendary gear set. I am; however, peeved that raiding is the only way to obtain a legendary gear set.
You don’t know what 2 of the words in this sentence mean. (unique and only)
I’m well aware what “unique” and “only” mean. Raids could easily have 1 set of legendary gear with a specific look, unique to them. Another set could be available via other means.
Anet put forth two things “once upon a time” -that we could play however we liked (within reason, obviously) and still be able to work towards what they considered to be the ‘ultimate goal’ in the game – legendaries. This is directly stating that the ONLY way to get the ultimate gear is to raid, this is no where remotely close to play how you like UNLESS you like raiding. Mind you, I’ll probably be in line with everyone else to stick my toes in the pond, but I’m not ok with their approach to this.
This is exactly like locking ascended gear behind crafting as the only reliable means of obtaining that gear. Oh sure, you can play whatever content you like to get all the assorted materials for it, but the only way to reliably get the stat set you absolutely want is to craft it. So level that crafting boys. This has changed some with the ability to swap an unwanted stat in the forge, but relying on drops in fractals isn’t a “guaranteed” means of obtaining ascended gear, because it’s completely rng.
