**Spoiler** What did scarlet do?
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Mordremoth.
I just have to wonder how Colin thought this was a “one in a million” prediction.
As resident Colin, I said this back when the world thought it was Primordus or a time travel story line, as more clues came out the theories got MUCH more correct, by mid-february the correct theories were certainly far more plentiful. Also the one in 10-20K number was about the entire story in the final 2 releases, not just one specific part of the ending. Only a couple of folks correctly guessed LA getting nuked before we gave any of the hints for example.
Above all else, I just want to say how much fun it has been watching everyone theorize over the last few months. It’s one of the coolest parts of the living world experience to me. Where it goes from here….well you’ll just have to wait to find out!
wicked chuckle
….
happy dance
I was right all along…about Mordremoth being involved. (Guessed that when we first met Scarlet and read her short story)
Obviously a few other of my speculations weren’t up to snuff, but hey it’s been fun none the less!
more happy dance
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Gah gear gating… Kill it! Kill it now!
breathes and counts to 10
I guess I’ll go check things out for myself and try not to blow a gasket until after I evaluate….
I missed the spoiler too, and couldn’t find it via google either. So… just going with the flow…
I would like to see these skins earnable through game play, but at least we can buy them off the TP from those that have the cash to spend on the ticket scraps.
Considering they did do an excellent job translating the GW1 look over to GW2, I’m not going to be a grumpy Gus about it. They look wonderful and most of them are pretty spot on for the original versions.
I’m willing to bet it is either to Scarlet’s airship or the very unlikely possibility to Maguuma Wastes. I doubt they would roll out new areas, if at all, until the next season of the living story.
Most likely the air ship, I mean how else you gonna get up there on it? But it’s still fun to hope/speculate.
Scarlet’s airship is accessed through the teleporters that showed up in the previous release, AFAIK.
Teleporters? I musta missed those…. tends to happen when running around like a chicken with one’s head lopped off.
If it does lead to a new area, what’s the likeliness we’ll actually be able to open that area prior to the official China launch? I’ll cross my fingers, but I won’t hold my breath.
Season 2 will be synchronized between East & West, and since China is in open beta for two weeks, this portal can be activated when GW2 releases in China in <2 months.
At that point, we will finally be able to travel to [redacted] to find the elder dragon [redacted]
chuckle
Yeah, but 2 months is such a long time to languish in curiosity.
Oh yeah, I cannot imagine how terrible these forums will be for the next wait for the content drop.
Hopefully they’ll include some filler content like SAB or BoTW.
I could go for BoTW. I’m also sort of bummer they didn’t do Dragon Bash. I’m well past being rdy for a game of lightning infused dodgeball.
But yeah, I’m going to need to keep popcorn handy when I check in here until the next update gets dropped on us.
I wasn’t overly fond of torment weapons in gw1…. most of them were just sort of meh. There were a few I liked, and I’m happy to see them make the transition into this game, although I kind of feel that maybe they should have come with Elona… considering where they supposedly come from…
I’m sort of meh on most of these, although I would like the spear, but not as an underwater weapon. I’d like it as a caster weapon again.
I’m willing to bet it is either to Scarlet’s airship or the very unlikely possibility to Maguuma Wastes. I doubt they would roll out new areas, if at all, until the next season of the living story.
Most likely the air ship, I mean how else you gonna get up there on it? But it’s still fun to hope/speculate.
Scarlet’s airship is accessed through the teleporters that showed up in the previous release, AFAIK.
Teleporters? I musta missed those…. tends to happen when running around like a chicken with one’s head lopped off.
If it does lead to a new area, what’s the likeliness we’ll actually be able to open that area prior to the official China launch? I’ll cross my fingers, but I won’t hold my breath.
Season 2 will be synchronized between East & West, and since China is in open beta for two weeks, this portal can be activated when GW2 releases in China in <2 months.
At that point, we will finally be able to travel to [redacted] to find the elder dragon [redacted]
chuckle
Yeah, but 2 months is such a long time to languish in curiosity.
I’m willing to bet it is either to Scarlet’s airship or the very unlikely possibility to Maguuma Wastes. I doubt they would roll out new areas, if at all, until the next season of the living story.
Most likely the air ship, I mean how else you gonna get up there on it? But it’s still fun to hope/speculate.
Scarlet’s airship is accessed through the teleporters that showed up in the previous release, AFAIK.
Teleporters? I musta missed those…. tends to happen when running around like a chicken with one’s head lopped off.
If it does lead to a new area, what’s the likeliness we’ll actually be able to open that area prior to the official China launch? I’ll cross my fingers, but I won’t hold my breath.
I’m willing to bet it is either to Scarlet’s airship or the very unlikely possibility to Maguuma Wastes. I doubt they would roll out new areas, if at all, until the next season of the living story.
Most likely the air ship, I mean how else you gonna get up there on it? But it’s still fun to hope/speculate.
I doubt Cantha… or even Elona at this time, but it does seem to bode well for the opening of a new area. My bet would be MW, but CD or NSP might be equally likely.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
grumble
quote=3713592;Sir Kaboomski.1508:]
-snip-
BestBuy usually won’t give you problems as far as I know if you don’t like something and I’m pretty sure they have most of the gaming stuff out on display now so you could try and see what fits your hand well.[/quote]
BB is usually pretty good. If they don’t have something on display, they will usually pull one out of box if you need to check (for example) size, and they have a no questions asked return policy. Used to be 30 days, but I think they have cut it down to 2 weeks. Just remember what CC you purchase it on if you misplace the receipt (they can look it up).
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Gah, doggie…. go farm for me. I’m not even up to 3k shards yet….
(Edit: yes i’m well aware these things are account bound…though I don’t have a clue why)
Meow
Actually 21 cuz my guardian had a stack. :o
Dear gods above, between, and below how? You must have more free time than me. I only get 2, maybe 3 runs in a night and have only been getting about 50 shards per run. sigh Anet no wuv me no more.
I use a logitech g700. Got it around the time of the beta weekends. Works lovely for me.
My husband uses a g600, but it’s relatively new. Personally all those buttons and no thumb rest doesn’t work for me, but he does ok.
I’ve always been a logitech fan personally, and have had good luck with their products for the most part. I do tend to go through keyboards a bit faster than I do mice though… I’ve been told I need to be ‘gentler’ on my keys. Anywho, their newer gaming mice do seem to be of decent quality.
I desire a guild hall… as a place to build, to congregate, to socialize and party.
I do not desire the pvp aspects of one, as we’re not really a pvp-flavored guild.
As long as the pvp remained optional, I’m not opposed. Not all people are pvpers.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Ow Ow Ow! My eyes! My eyes! Omg it BURNS!
I think I’m traumatized for life…..
well according to this new interview/article, we can still get the heirlooms and belongings, so I’m pretty sure those vendors are still going to be there for the next two weeks (according to the article, the maintenance patch on the 18th will remove most of the stuff, but not put LA back to the way we knew it)
Just read that article myself. So, we’ll be able to gather heirlooms, belongings, and back pack stuff up until the 18th. Definitely plan on farming my heart out.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Gah, doggie…. go farm for me. I’m not even up to 3k shards yet….
(Edit: yes i’m well aware these things are account bound…though I don’t have a clue why)
ESO will have it’s own following and fanbase etc but it’s not that one that Anet have to worry about. Its Wildstar.
NCSoft is publishing Wildstar. That’s the same company that publishes Guild Wars 2.
Wildstar isn’t a competitor.
Yes it is actually.
NcSoft is only the publisher for both games.
Anet is the development company for GW2
Turbine is the development company for WildStar
It will be competing with GW2 for a player base and will in turn even take players.
How is that not a competition?
I agree it’s competition. But it’s similar to Bud Light and Budweiser…. same parent. In the end, both win because funds from one may help the other, or funds from both may go to yet a third in development. That’s sort of NCSoft’s decision to make.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
They might, they may not.
I can’t see how we’d go fighting for LA, while theres STILL civilians to rescue.
to make sense story wise, there would be no more citizens in LA, there would also be less time we could stay there as there would be a lethal dose of miasma around. (unless of course we all get gas masks or something)
http://www.flickr.com/photos/arenanet/12841676423/
Notice, attack and escape paths clearly marked. Escape paths that match the ones we see Civilians run through within LA atm.
Yeah, it’s better to go ahead and grab the achievements/reward NOW, but the trend/what we’ve been shown seems to imply escape/rescueing will still be around.
Lol and we can see all the BiConics’ hands in that image, which is kind of neat. Even Taimi’s, although as a child she won’t be doing any of the rushing in and fighting herself (or shouldn’t be anyway).
They’re having a pow wow to fix the councel’s screw up. XD
(edited by LanfearShadowflame.3189)
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Actually….Magnus is the leader of the Lionguard…
Kiel took her orders from him…for those that recall events prior to the election.“Captain Magnus “the Bloody-Handed” Irondawn is the norn captain of the Cormorant, and the current leader of the Lionguard."
Of all the people to listen to Kiel, Magnus should have been the first. Either she failed to suggest recalling all non-essential Lionguard back to LA, or Magnus like the rest of the council is just as daft as the rubble I’ve been salvaging heirlooms from for their mistakes.
Either way, Kiel’s fault or not, I doubt the captain’s council will be much of the same after this incident. For a faction that prided themselves as notable defenders even from attacks from Zhaitan, this is just… Sad?
The council did seem rather…. haughty. It makes sense that people with their noses so far in the air wouldn’t listen to reason and would end up getting their teeth kicked in. Sadly, the rest of LA suffers for their…egos.
Yes, Kiel needed to remember her ‘humble beginnings,’ but I can’t completely fault her for this ineptitude. She’s the newest member on the council. The more senior members should have had more sense.
I agree, the topic is highly opinionated, as everyone is a little different.
To me, GW1 had a better story – after Factions arrived. I thought Prophecies fell a little flat.
It had better “horizontal” progression and cosmetic hunting…. after Nightfall arrived and brought insignia and inscription slots.
A lot of the ‘it has better’ for me didn’t come until much later in the game’s lifetime. I think GW2 will probably be similar. It’s in its Prophecies stage, to me. It’s still getting its footing, figuring out what it can and can’t do with the new systems. It’ll get better as it ages… kind of like a fine wine.
Then let me turn the question around to you. Let’s take the example of a DPS in a trinity game, what do I have to think about that make the game a lot more deep?
The tank needs to think about taking damage, but I don’t, all I need to think about is DPS.
Almost guaranteed he’s going to come back with knowing your rotation and hitting your procs accordingly. Which, to me, is rather brainless, but hey, to each his own.
Positioning requirements.
Boss Mechanics/movement – Since you can’t spam abilities while moving. Positing is FAR more important on DPS uptime.
Mechanics would limit or increase your dps. None exist content wise in this game.
Synergy between phases of when to dps and when to stop to let aggro build or decline. No tanks – no need for any type of aggro awareness.
Proper timing of CD’s for burst phases. No enrage timers. World event timers only prohibit soloin world event bosses.
Healing requirements – knowing if and when I may need to pot or what buff i can do or bring to help healers or help healer energy / mana resource regen.
Buffs – Each class has certain buffs which benefit the raid / group comp which are required not just something I can do if i feel like it. So each class has a role beyond just dps in these games but more specific utilities.
The only thing brainless is stacking in a corner and letting your auto attacks kill most mobs. Even in high level fractals. Also, the mindless spam without any type of energy management in this game is like playing wack-a-mole until something is dead.
I could keep going on in my list if you so choose.
The point is this game is very shallow and not many people will agree with you that it isn’t.
Of the things listed, only positioning doesn’t fall under ‘knowing your rotation’ and ‘hitting your procs.’ Knowing when to pop a pot or a buff is part of both rotation and procing since for any given situation it should be pretty ‘standard’ how it’s going to go and what to expect. Unless you get people that don’t know their role or the scenario, that tends to throw anyone for a loop though.
Yes, I agree, stacking in a corner and auto attacking is also brainless. We don’t all play that way though. Yes, AI needs improvement, but if I recall that was in issue in both vanilla WoW and GW1:Proph as well. Such things improve as time progresses. New systems, and all that. As time has progressed, things have begun to improve. Does it still need work? Sure, none of us are refuting that point.
It hasn’t progressed at all.
Look at marionette lanes if you need proof.
No energy management, no rotation required, no healing tactics or mana management, no tank swaps, no aggro issues, no nothing beyond some very simple movements and spamming your dps abilities as fast as your fingers allow to try and kill it as fast as possible to make the timer.
I did all 5 lines more times then i can count and all it boiled down to was a zerk dps race.
That’s pretty much all this game is and will ever be based on due to the lack of a trinity.
I’m not upset at this – It’s simply just the by-product of a design flaw.
Yes, the lane defense were just that…. stand and defend. Not any different than the stand and spam to get through trash mobs in any raid or dungeon… there was nothing special required for many of those either. Kill as fast as you can and don’t stand in the fire. The upside in GW2 is that you can cast and move.
The actual internal battles for the marionette weren’t so bad, and some did require some tactics. You couldn’t just stack and spam 1 for several of them. You needed some of your teammates to have some sense of coordination (and hoped you had enough for all 5 rings). Was it the best? No, but it was better.
Your ‘proof’ is flawed because you’re only looking at one aspect, and not even comparing it to a similar aspect.
Yes, there are sections of easier content, which allows for zerging and mindless killing (lane defense, jubilee farming, etc). However, there are also skillful components as well… Liadre, the lane bosses, Aetherblade dungeon (pre-fractal), TA revamp, etc. It has been getting better.
Perhaps it’s not what you’re looking for, and that’s fine, but you should still take off the blinders.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
The Kiel supporters/trolls are so silly.
Clearly the lion guard are overwhelmed/not up to par. Who is their captain? Keil.
What was the lion guard doing in Maguuma and Caledonian forest while Scarlet was planning to attack LA with her marionette? Better ask captain Keil.
So is Keil somebody who shirks responsibility for the failures of her charge, or is she affirmatively responsible for all of the lion guard screwups.
Actually….Magnus is the leader of the Lionguard…
Kiel took her orders from him…for those that recall events prior to the election.
“Captain Magnus “the Bloody-Handed” Irondawn is the norn captain of the Cormorant, and the current leader of the Lionguard."
(edited by LanfearShadowflame.3189)
Then let me turn the question around to you. Let’s take the example of a DPS in a trinity game, what do I have to think about that make the game a lot more deep?
The tank needs to think about taking damage, but I don’t, all I need to think about is DPS.
Almost guaranteed he’s going to come back with knowing your rotation and hitting your procs accordingly. Which, to me, is rather brainless, but hey, to each his own.
Positioning requirements.
Boss Mechanics/movement – Since you can’t spam abilities while moving. Positing is FAR more important on DPS uptime.
Mechanics would limit or increase your dps. None exist content wise in this game.
Synergy between phases of when to dps and when to stop to let aggro build or decline. No tanks – no need for any type of aggro awareness.
Proper timing of CD’s for burst phases. No enrage timers. World event timers only prohibit soloin world event bosses.
Healing requirements – knowing if and when I may need to pot or what buff i can do or bring to help healers or help healer energy / mana resource regen.
Buffs – Each class has certain buffs which benefit the raid / group comp which are required not just something I can do if i feel like it. So each class has a role beyond just dps in these games but more specific utilities.
The only thing brainless is stacking in a corner and letting your auto attacks kill most mobs. Even in high level fractals. Also, the mindless spam without any type of energy management in this game is like playing wack-a-mole until something is dead.
I could keep going on in my list if you so choose.
The point is this game is very shallow and not many people will agree with you that it isn’t.
Of the things listed, only positioning doesn’t fall under ‘knowing your rotation’ and ‘hitting your procs.’ Knowing when to pop a pot or a buff is part of both rotation and procing since for any given situation it should be pretty ‘standard’ how it’s going to go and what to expect. Unless you get people that don’t know their role or the scenario, that tends to throw anyone for a loop though.
Yes, I agree, stacking in a corner and auto attacking is also brainless. We don’t all play that way though. Yes, AI needs improvement, but if I recall that was in issue in both vanilla WoW and GW1:Proph as well. Such things improve as time progresses. New systems, and all that. As time has progressed, things have begun to improve. Does it still need work? Sure, none of us are refuting that point.
Then let me turn the question around to you. Let’s take the example of a DPS in a trinity game, what do I have to think about that make the game a lot more deep?
The tank needs to think about taking damage, but I don’t, all I need to think about is DPS.
Almost guaranteed he’s going to come back with knowing your rotation and hitting your procs accordingly. Which, to me, is rather brainless, but hey, to each his own.
Its not brainless, because you need to have built a good rotation to start with, but that build is just very linear since there’s really one variable to it: DPS.
And the thing about DPS builds in particular is that since they’re so simple you could pretty much just nab a FotM build anyways. Tank and Healer builds aren’t as simple but its still very linear.
Some of the best moments of build making I had was when the game moved off the trinity or I forced it to move off the trinity and had to consider a lot of different variable to input into a build. What came out are truely things of beauty.
I tend to find pure dps brainless, but like I’d said – that’s just me.
Its too much
1-2-3
1-2-3-4 (for the proc)
1-2-3
1-2-3
for example. Very dull.
I have always enjoyed playing a healer, it at least required me to be attentive. Prot this one, heal that one, berate the idiot, etc. grin
I prefer the non-trinity set up myself as well. I didn’t run true trinity in GW1, and I’m extremely happy I don’t have to deal with it here. I like to experiment. Tends to get a little expensive, but hey, it’s my choice.
Then let me turn the question around to you. Let’s take the example of a DPS in a trinity game, what do I have to think about that make the game a lot more deep?
The tank needs to think about taking damage, but I don’t, all I need to think about is DPS.
Almost guaranteed he’s going to come back with knowing your rotation and hitting your procs accordingly. Which, to me, is rather brainless, but hey, to each his own.
/Agree with Nick
Extremely subjective
Essentially this boils down to what one person likes, another may not. Conversely what the first does not like, the other person may. We are not all the same. We all have likes and dislikes and desires when it comes to armor.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
chuckle
“Hero of Lion’s Arch” ….that fled with his tail between his legs…
Not exactly pleased with Kiel at the moment either, but let’s face it. They both did what any politician would do in this situation… they saved their own kitten. It was fully expected (by me).
The fact that Kiel ‘conscripted’ Evon into the Lionguard? Oh yeah, saw that one coming too.
Those two really need to just duke it out in an open pit brawl, then get a room to kiss and make up. They give me the distinct ‘thy doth protest too much’ feeling.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
My issue is thus:
I need the supply bags to get shards… but saving civilians (which is sort of the object of the event) is less than rewarding (for bags) in comparison to zerging or event farming simply due to the distinctly fewer kills in a lot of instances.
I rarely do anything but save civs, and I have more shards than I can use.
Getting bags is very easy and you can get them from mobs while saving civs.(which you do have to fight to keep the path cleared from them.)I’ve been doing a lot of civ saving, and yeah I kill quite a few foes, but I only get maybe half the number of bags as I would if I were running events with say, half a dozen people. Considering I need probably somewhere around 9k shards for the backpacks I have planned… I can say I’m no where near that count.
sigh
Ah well, lofty goals. We’ll see what I manage by the end.
What is that, about 6 colored ascended backpacks?
I hadn’t even taken the colors into consideration as yet. I was aiming for 10 (one for each current character) of base ascended status. Since this one is presently the least expensive non-fractal option.
Ahhh, I’m making 11, but I’m stopping at Exotic cause I don’t care about fractals and Exotic has more stat options. I still need a little over 2000
I don’t recall how many I still need. I think I’m about a third of the way there. Not all of my characters are 80s yet, so their packs can ‘grow’ with them, which I think is awesome, just have to have the blades available for later on.
I’m not a fractals runner either, BiS is just an ‘end goal’ for me to work towards. After that I can just skin them to whatever look I prefer since the mechanical spider just doesn’t ‘go’ with all of my looks. Hopefully, by that point they’ll have added in the other ‘missing’ stat combinations too…
I may try to do at least one colored one… I think they green would look nice on my necro, with her green and orange armor and green glowy eyes. Wish me luck haha.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
My husband and I got it on an overflow quite by accident last night. People are still doing it. My best suggestion would be to ask your instance about organizing it right at the start and try to coordinate from there.
Edit: The run I was in last night got the 1200 civ reward too, with 2 minutes to spare. It was some of the best coordination I’d seen. They had people doing the miasma, people did both the moa and the lawson achievements successfully for those that needed them, and people running civs that had the other things done. There were still people hitting rubble piles too. Was just amazing to see. (I don’t think there was a group larger than 6-8 people in most places)
(edited by LanfearShadowflame.3189)
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
My issue is thus:
I need the supply bags to get shards… but saving civilians (which is sort of the object of the event) is less than rewarding (for bags) in comparison to zerging or event farming simply due to the distinctly fewer kills in a lot of instances.
I rarely do anything but save civs, and I have more shards than I can use.
Getting bags is very easy and you can get them from mobs while saving civs.(which you do have to fight to keep the path cleared from them.)I’ve been doing a lot of civ saving, and yeah I kill quite a few foes, but I only get maybe half the number of bags as I would if I were running events with say, half a dozen people. Considering I need probably somewhere around 9k shards for the backpacks I have planned… I can say I’m no where near that count.
sigh
Ah well, lofty goals. We’ll see what I manage by the end.
What is that, about 6 colored ascended backpacks?
I hadn’t even taken the colors into consideration as yet. I was aiming for 10 (one for each current character) of base ascended status. Since this one is presently the least expensive non-fractal option.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
My issue is thus:
I need the supply bags to get shards… but saving civilians (which is sort of the object of the event) is less than rewarding (for bags) in comparison to zerging or event farming simply due to the distinctly fewer kills in a lot of instances.
I rarely do anything but save civs, and I have more shards than I can use.
Getting bags is very easy and you can get them from mobs while saving civs.(which you do have to fight to keep the path cleared from them.)
I’ve been doing a lot of civ saving, and yeah I kill quite a few foes, but I only get maybe half the number of bags as I would if I were running events with say, half a dozen people. Considering I need probably somewhere around 9k shards for the backpacks I have planned… I can say I’m no where near that count.
sigh
Ah well, lofty goals. We’ll see what I manage by the end.
I don’t mind farmers. People want to farm the events for bags, that’s cool with me. I ask that they rez the refugees as they run past them though. Some of the rest of us will clear their way.
I would like to have some better rewards for doing the actual encouraging/rezzing/escorting of the refugees though. More incentive for players to do that part of the event. Since it’s not as lucrative for the rescuers as it is for the farmers.
Jumping puzzles have no place in any type of pvp setting (structured or otherwise).
Just my 2c.
The Crossing.
It just fits sooooo well with a necro. Right up there with the Final Rest skin.
I can sort of see the OPs point. There are few short skirts or such that give an open view all the way around a character. I’ll give the OP that. More exist in the heavy (I believe) than in either medium or light (4-5, 1, 1.5-ish respectively), but even those have mid thigh length skirts and then tall boots so not much leg is shown. Obviously you could pair some of them with shorter boots via mix and match, but the OP has a point.
It couldn’t hurt to see the return of something like some of these (please note I’m not talking the entire outfit necessarily):
Light
http://wiki.guildwars.com/images/f/fe/Monk_Elite_Woven_armor_f.jpg
http://wiki.guildwars.com/images/c/cd/Monk_Labyrinthine_armor_f.jpg
http://wiki.guildwars.com/images/7/77/Necromancer_Elite_Cabal_armor_f.jpg
http://wiki.guildwars.com/images/f/ff/Necromancer_Elite_Scar_Pattern_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Mesmer_Obsidian_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Mesmer_Shing_Jea_armor_f.jpg (w/ shorter boots)
http://wiki.guildwars.com/images/8/8c/Elementalist_Elite_Iceforged_armor_f.jpg
http://wiki.guildwars.com/images/d/da/Elementalist_Kurzick_armor_f.jpg
Medium
http://wiki.guildwars.com/images/0/03/Ranger_Elite_Druid_armor_f.jpg
http://wiki.guildwars.com/images/d/d9/Ranger_Elite_Studded_Leather_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Assassin_Monument_armor_f.jpg
http://wiki.guildwars.com/wiki/File:Assassin_Elite_Canthan_armor_f.jpg
Variety is the spice of life… I don’t think we have enough of it in our armor choices for any type presently.
I hadn’t forgotten about the upcoming blog post. Although, even if it had been missed, I’d completely understand. kitten happens, plain and simple really.
As for ESO…. shrug. I’ve read / youtubed so many poor reviews that I was rather let down. It looks beautiful, from what I’ve seen of the beta / sneak peak footage. The gameplay itself though… leaves a lot to be desired from what I’ve seen.
Wildstar….meh. I think WoW has more to fear from that one than GW2. Wildstar (to me) is WoW 2.0 on steroids. WoWers should love it.
I’m also going to point out again that ANet has never user the word promise or the word guarantee in anything they have said they were working on. They also always include as a disclaimer that projected deadlines are always subject to change due to variables such as testing or other technical issues.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
grind like a mad man….
…I’ll be right there with you
most of us are assuming that when the patch ends, they will no longer be available, since these aren’t actually a crafting component (like sprockets and spores were)
I don’t get the ‘futuristic’ vibe from Taimi. Too kitten smart for her own good? Oh yeah, most definitely.
Taimi does state that she is an orphan. She also states (in talking to Braham) that Zojja and Vorpp both take care of her, among others.
As for the tripe about ‘coming out of nowhere,’ meh, I had a whole rant, but I’ll condense it. Just because you don’t see it doesn’t mean it doesn’t exist. The same goes for story plot. Characters may exist, but until they come to the foreground, you’re not going to take notice. Taimi has a legitimate back story to support her emergence into the foreground.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
^ you should talk to NPCs outside of Lion’s Arch. There’s an NPC Asura in shock because she carried out the corpse of her child and they burred it in a mass grave without even letting her say goodbye, there are NPCs saying that they don’t feel like living anymore because they lost their spouse or their children, there are some known NPCs K.I.A. (not all can be found anymore). There’s dark humour mixed with a tragedy. In my opinion as the setting goes it’s pretty much as good as it could be.
I agree. They do have some good movers if you listen.
I like the scene in Lornar’s where the priory people are talking about gathering eyewitness accounts. The novice makes the comment that maybe they should wait a little while before doing the interviews…you know, let people grieve since they are ‘showing all the signs of trauma’, but instead is told to ‘do your job novice.’ Said novice goes to interview a grieving human female npc, who in turn starts shouting at the priory novice because she’d just lost her child.
I don’t do it justice… not even close.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
925 is what I got when I did the math, for the tempered. Although I’m assuming you’ll probably need another stack of 250 for The static, dynamic, or synergetic.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
Unfortunately that would result in “save-stealing” (a play on kill stealing)
Not necessarily.
Multiple people can encourage or rez. I’ve seen 8 people encourage the same npc before (at the same time, makes for some funny noises, let me tell ya).
Yes, you have a limit on the number of people that can rez a single npc, but if the player had encouraged that npc before it went down, then he or she would still get the bag for it.
There are ways around the issue you present. Obviously there are limits, but that is to be expected.
They should have made each district an event of it’s own (i.e. save 15/15 citizens) that rewards a chest with 5 bags.
That might be an idea as well, but then how do you deal with the person that roams all over the map? Do they then get the rewards for every district if they helped? That could result in being too lucrative and equally detrimental, if too many roam too much or too often. Groups of civs get overlooked or not saved as often as they could be.
Not really an easy fix one way or the other I suppose.
maybe cause they consider it a loss not making normal one or they think they might have to actually try cause it is overflow.
I’ve found that in many overflows the general attitude is that its going to fail because it’s not the main instance. Which probably contributes to people’s willingness to give something a go, they figure its no loss since they are already planning on failing anyway. Then, when you do success, it’s a surprise.
Go figure.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
I guested to JQ so I could intentionally get thrown into an overflow last night. The various overflows I was in manged to hit 1200 3 out of 4 runs for me.
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
My issue is thus:
I need the supply bags to get shards… but saving civilians (which is sort of the object of the event) is less than rewarding (for bags) in comparison to zerging or event farming simply due to the distinctly fewer kills in a lot of instances.
You see a lot of people yelling that people need to save more civilians. Perhaps if you got a supply bag for every one (or every 3 or something) you helped get out (you encouraged, or rezzed), then people would be more inclined to help in that portion of the event. Might even make some of the rubble runners pause to rez or encourage…
While I’d love to see these stick around after the close of the LS, somehow I don’t think they will. So I’m trying to stock up. I’ve just hit my 4th stack, I think. But it’s far far from where I want to be on my tally (since I want to make more than one, and probably at least 1 colored). Guess I know what I’m doing this weekend…. just wish they weren’t account bound. Then I could just do all my farming on one account, rather than having to go back and forth between mine and my husband’s.
I’m sort of ‘meh’ on Quaggans.
When I first encountered one, I’d actually drawn the ‘huh, a sea cow…with back legs’ conclusion. I don’t know why I thought it, I simply did. Having it confirmed just makes me chuckle.
Still, I don’t really like them or dislike them I guess. I’m just as happy killing one as I am helping one, just depends on what the game requires. I have a hard time empathizing with many of them… might be do to all the oooo and cooo and just ugh. That part of their speech makes me want to smack ’em.
I do find the 2 from the LS events cute and they make me smile though. I have to admit I actually looked for Bloomanoo and Peneloopee after LA got blown up, just to see if they made it out.
Throwing things into instances brings about its own set of headaches. While I have nothing against raids necessarily, I can understand and agree with ANet’s approach to not wanting to segregate their player base too much.
The more broken up we are, the harder it becomes to find people to play with in the content you feel like playing, something we already have an issue with. Additionally, the harder that content is and the more people it requires means the longer it takes to gather and organize a group to do it. Yes, we have this issue with the open world bosses like Teq, but the perk to an open world ‘raid’ is that people wandering in can jump in and help after you start. You don’t necessarily have to have 100 people when he pops (although its nice), where as with a traditional instance you do.
I do recall quite clearly the days of standing around ‘glf x to go’ing. Even with party tools in WoW and GW1 it still took time to gather the necessary team composition. True, we don’t have a specific healer or tank in GW2, but do you think that’s really going to shorten the standing around ‘glf’ wait? I highly doubt it, considering we already see this issue with just the 5 man dungeons…. ‘glf zerker only’ ‘glf 80s only’ ‘glf war and guard only’ etc etc.
I am fine with Teq and Wurm being open world. If Anvil Rock can scrounge up enough randoms to do it successfully (and we have), then it should be completely possible for more populous servers to do it too. Heck, it should be easier because you have a higher population density.
I do agree that incorporating the ability to choose your overflow would be helpful, similar to GW1 districting. Perhaps having the ability to put something in the lfg tool that broadcasts server-wide (‘muster aide’ in a sense) might help as well, but again would need the ability to choose an overflow, this way overflows could ‘call for help’ as well.
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