lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Not to mention that kits are a big part to engineers, might as well make it easily accessible in combat :x
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
with that logic shouldn’t ele staff fire and updraft roll be a targeted dodge as well rather than always backwards? Engineers rocketboots also?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
And here I was using the green circle with aoe skills since day one ._.
how the hell did i not know this
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Make wurms have a nydus canal like feature
(those who played Brood War know what i’m talking about.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Anyone managed to get a good build with main hand mace yet?
I’ve tried it before and I feel like I get kited a lot when I use it.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I believe we should have an option to place our respective kits that we have currently equipped into the normal weapon swap slot.
For example, a player has a rifle weapon plus, Medikit , elixir B, Elixir S and grenade kit equipped.
Drag one of the kits into the weapon swap key location and that will key (usually `) will function just as a normal weapon swap skill, but without cooldown cause kits don’t have cooldowns naturally as well. Of course you can only choose the kits that you have currently in your utility bar to do this, if you swap utilities it sets the system back to normal (no kit).
Reasons for this suggestion.
1.It will be incredibly convientient to players who play weapon swapping classes a lot IE warriors, necros etc and be a welcoming change.
2.It is neither a buff nor a nerf to the engineers gameplay, save making weapon swapping a lot more fluid to some people.
3.In my opinion it would complement the engineer community a lot by showing us that you want to make the game easier for us to play without actually having to shuffle numbers around.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Critical proc foods now have an internal cooldown, meaning no more massive healing with flamethrower 1 spamming.
RIP, you will be missed.
You served me well Precision/power/condition gear but your time is over with the flamethrower o3o
The flame blast detonate and the push back skills are a nice welcome though.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
The effectiveness of toughness is a curved shape progression.
Damage*some stuff / Total defense = received damage
lets say you have 1000 armor and you get hit for 2000 damage, with 2000 armor you would get hit for 1000 damage, 30000 armor 666 damage.
Depending on class vitality might be better overall.
Protection is also OP because its an effective 50% total armor boost (the equivalent of 33% damage reduction).
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I only have problems against confusion when I play my engineer.
He uses medikit :x
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Just to note in the future, using dictionary reference for game terms is a pretty bad practice as many of the terms are often bent to fill the games criteria, for example “squishy” but I get your point.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
People who skip Kholer because he’s “too annoying” will always get a imaginary stamp of “Terrible Player” in my book, its 4 minutes max if everyone knows what they’re doing.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
They probably aren’t going to do it due to balancing issues.
Healing Power/ Toughness/ Vitality would be a bit too strong of a bunker build for example.
Precision/Toughness/Healing power is also another stat combo that could bring some problems.
in other words allowing free customization of stats could lead to balancing issues.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Normally I would just say spend it all on gearing alts, but 6000 is ridiculous o_O
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
You can either
A kite and spend about 4 minutes capping which in that case any build will really work
or use glass cannon greatsword/axe+shield, shake it off, frenzy and endure pain, stand near a scout to lure eveyrthing close together than pop everything at once to clear the camp quickly
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Warriors are the brains of the battlefield. They, though not entirely strong, are the jack of all trades. Able to support, lead, and get things done, but not alone. I can say this with respect to almost all of the professions, but this is where we truly shine.
As a warrior, I’m usually at the frontlines and those behind me follow suite, and with my confidence, standing in the middle of fire and swarm of enemies, they gain confidence to fight.
I haven’t met a class, now, that can kill me 1v1 or 1v3. Though I can’t kill them, I’m able to call for backup and wipe things.
It’s because we can stop, heal, and take damage that we’re necessary in WVW. PVE wise, never had problem with this. It is easy. >3<
Take the notion of being a super killer, but the brains behind the result.
Just practice your warrior in ways you never thought of now. ;3 You’ll find a way to shine.
I’m a hammer warrior/sword and horn. And sometimes, an axe and mace/sword warhorn build.
Warriors are not the jack of all trades o_o
They can build to fill any role yes, but they can never build to fit all roles, which is the “jack of all trades” the only builds I can currently think that does JoAT well is D/D ele with some condition damage, necromancer (although they suck donkey nuts at escaping ._.) and guardians.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Male Charr Warrior
Male Asura Engineer
Female Human Elementalist
Female Norn Necromancer
Male Slyvari Mesmer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I saw a team of 5 mesmers once, made it look like a army of 20 was walking around where ever they went.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
warriors can inflict permanent 25 stacks of bleed btw, just saying.
single target, but hey its still 25.i’ve never seen a warrior do this.
do you have a link?
I don’t have a link but I do have experience to confirm it.
20 points into the first two tree traits and dual sword kept my enemy(PvE) at 25 bleed stacks constantly, that 50% bleed duration+ trait is insane and with food I have very little doubt that I would’ve been able to make it last forever, as runes don’t matter. although the bleed duration sigil is pretty important.
Main reason why you don’t see warriors use 25 bleed stack builds is because the GS and Axe are wayyyy better.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
warriors can inflict permanent 25 stacks of bleed btw, just saying.
single target, but hey its still 25.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I thought pierce meant that it can hit 2 targets rather than one, not that it can’t be blocked o.O
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Next thing you’ll see that is OP in the forums in the tool kit engineer.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
o_o, its probably designed this way to that more people can WvW at the same time (map cap is probably at a point where its to hinder possibility of 200 vs 200 battles where even high-end pcs would crash). As well as giving every map a different feel as every map you start at a different location.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
They need to tone down RTL to the level of normal dash skills (actual range is 1500 right now despite the tooltip saying its 1200 and affected by cripples and chills).
The next nerf that I would say is to be deserved is probably updraft cooldown or the knockdown duration and catnip synergy with traits.
After that they should buff the stupid scepter already.
Lol what? 40s CD is short?
Rather than improving trait for signet and glyphs…you make worst the the only good traits we have, because you assume every ele is a bunker..thx god you’re not a developerAnd let’s stop complaining about RTL ,an immobilize and the ele goes nowhere ….you haven’t got an immobilize ready? too bad learn not to spamm skills
Yes because every single profession in the game has at least 5 immobilizes that they can place every 15 seconds >.>
So you use all your CC without even watching the attunement the ele is in and without planning ahead or read the battle, no wonder people keep losing over and over.
You see?… nothing would change even if you’d double the CD of rtl, I can still time your CC and use my escape ( in the case I…cough cough..need to escape) accordingly.
With a staff I can time static field and plan ahead where to better place it so that you can’t avoid it, I time your defenses to use shockwave+lava font and more….paying attention to the ongoing fight is what matter in the end, spamming skills on recharge bring you nowhere
This isn’t about staff ele, its about D/D ele
And the air atunement is just simply too good, you can create a distance of 1000 between you and the enemy and all it takes is 1 button to close that gap no matter what conditions you have on you, immobilizes also don’t affect RTL mid way through the channel. Its travel speed is also faster if not as fast as most projectiles.
You can say whatever you want to save face, but having doubt you play that many other professions before I’m only going to believe that your answer is “USE IMMOBILIZE”
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
They need to tone down RTL to the level of normal dash skills (actual range is 1500 right now despite the tooltip saying its 1200 and affected by cripples and chills).
The next nerf that I would say is to be deserved is probably updraft cooldown or the knockdown duration and catnip synergy with traits.
After that they should buff the stupid scepter already.
Lol what? 40s CD is short?
Rather than improving trait for signet and glyphs…you make worst the the only good traits we have, because you assume every ele is a bunker..thx god you’re not a developerAnd let’s stop complaining about RTL ,an immobilize and the ele goes nowhere ….you haven’t got an immobilize ready? too bad learn not to spamm skills
Yes because every single profession in the game has at least 5 immobilizes that they can place every 15 seconds >.>
So you use all your CC without even watching the attunement the ele is in and without planning ahead or read the battle, no wonder people keep losing over and over.
You see?… nothing would change even if you’d double the CD of rtl, I can still time your CC and use my escape ( in the case I…cough cough..need to escape) accordingly.
With a staff I can time static field and plan ahead where to better place it so that you can’t avoid it, I time your defenses to use shockwave+lava font and more….paying attention to the ongoing fight is what matter in the end, spamming skills on recharge bring you nowhere
This isn’t about staff ele, its about D/D ele
And the air atunement is just simply too good, you can create a distance of 1000 between you and the enemy and all it takes is 1 button to close that gap no matter what conditions you have on you, immobilizes also don’t affect RTL mid way through the channel.
You can say whatever you want to save face, but having doubt you play that many other professions for more than 200 hours before I’m only going to believe that your answer is, “KEEP IMMOBILIZING”.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
They need to tone down RTL to the level of normal dash skills (actual range is 1500 right now despite the tooltip saying its 1200 and affected by cripples and chills).
The next nerf that I would say is to be deserved is probably updraft cooldown or the knockdown duration and catnip synergy with traits.
After that they should buff the stupid scepter already.
Lol what? 40s CD is short?
Rather than improving trait for signet and glyphs…you make worst the the only good traits we have, because you assume every ele is a bunker..thx god you’re not a developerAnd let’s stop complaining about RTL ,an immobilize and the ele goes nowhere ….you haven’t got an immobilize ready? too bad learn not to spamm skills
Yes because every single profession in the game has at least 5 immobilizes that they can place every 15 seconds >.>
And FYI most immobilizes are simply be dodged by just strafing.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
They need to tone down RTL to the level of normal dash skills (actual range is 1500 right now despite the tooltip saying its 1200 and affected by cripples and chills).
The next nerf that I would say is to be deserved is probably updraft cooldown or the knockdown duration and catnip synergy with traits.
After that they should buff the stupid scepter already.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Warbanner summon is essentially a 100% downed state heal, if your ally is at say 25% hp and is poisoned then they will only go up to around 90% hp.
But other than that it never failed me.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
People are giving 100b too much credit and too little credit to whirlwind.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Everyone is farming away in dungeons or just doing their dailies and logging off, because Anet made those few things the only things worth while anymore.
The game I would say as it currently is, is designed on purpose to be repetitive and eventually stale, with very restrictive builds for most classes it would be amazing if people didn’t get bored actually. As of right now my engineer is the only class that’s keeping me playing so far because of the flamethrower, but after that gets boring I doubt i’ll be playing anymore than 30 minutes a day.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
If they separated PvE and PvP completely, balancing would be a whole lot better. They would be able to focus on one side at a time without worrying about messing up the other side.
Because we all know they did a bang up job with that in GW 1.
They may not have done a good job of it, but splitting sPvP and Pve/WvW stats is the -only- way to eventually achieve proper balance between the classes. WoW has been trying for 8 years now to balance PvP and PvE at the same time in the same manner and they have not, and will not, ever get it right for everyone.
A good example for GW2 would be the Warrior. From things i’ve read in sPvP warriors are considered trash, yet in PvE they are very (very) powerful. To nerf them in PvE would obliterate them in sPvP and to buff them in sPvP would turn them into gods in PvE. The only solution is to split the data between the two game sections and balance independently.
That sPvP is literally a seperate section of the game with effectively seperate characters as well makes this not only possible but seemingly even intended, yet has not been taking advantage of yet.
Warriors are only gods in PvE because of the greatsword, they are also trash in the pvp arena because they are either too easy to kite or predicatble cause they only have a small range of viable sets in that field. If Anet was to make warrior weapons asside from GS and Axe stronger, they would make the warrior better in the pvp environment while maintaining the cap in the PvE environment.
This is the case for a lot of classes actually, its not because the class is good in 1 part of the game just because they are that said class, but because they have a weapon set + build that is just simply too good at what it does and no matter what you do with another weapon set you can’t match that effectiveness.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
There is one thing to note about the off hand dagger for eles.
RTL is actually 1500 range not 1200 range, you can test this with a nade-engineer friend.
I do believe that Anet should nerf D/D ele the weapon skills themselves, not the traits.
Traits should be revised in general in my opinion through all the classes.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
I’ll tell you the reason. Some people don’t like sitting in the same place as if you’re immobile. They’d rather be dishing it out on the front lines and dying in melee combat than staying behind the lines and manning siege equipment.
What can you do except find more like-minded players to man some siege equipment.
Except they don’t even try to ward off enemies from the top, they just stand in the courtyard trying to look as dashing as possible while holding a stupid greatsword.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Minion masters in general… suck. Not just in WvW.
Explore other builds until ANet gets the necro’s kitten together.
Yes, I feel the necro’s need some TLC. Though I do wonder, do other casters spend a lot of time dying in WvW if they are not able to find a group?
-Mog
Necros are the tankiest of casters and can be made to be extremely difficult to kill. If you’re having problems running back on a necro, you’d have probably more trouble on other casters.
That said, as a caster, I rarely ever have trouble running back to a group.
I may be wrong here as you may and most likely are a better necro than I am currently; but having played a Ele as well, they are orders of magnitude better at escaping a zerg than necros from my experience.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Foremost warning: This is a rant
Whenever I WvW and a cannon or mortar unmanned while the enemy is right in front of us I shake my head, it seems to me that people clearly don’t understand how powerful these things are against siege and infantry.
I lost track of the time where I’ve taken a T3 towers with catapults and rams, only to find that on my way up the stairs to find that the mortar is left untouched, knowing fully well that it could’ve taken out our siege in under a minute. I’ve also been on the receiving end of such situation, ending into a tower/keep under attack only to find people staring at the door while doing nothing and not manning inner mortars or doing something useful, its completely infuriating to find these people so ignorant of essential WvW elements (manning siege, keep 10 supplies on personal at all times).
Another problem I see is that people preemptively dump all their supplies and even the keeps supplies at times during a siege before the outer layer even falls, that supplies needs to be reserved to rebuild the gate AFTER you clear out the zerg, unless you have good reason to stall (buying a few seconds for the ally zerg to come to the resuce), but if that isn’t the case then your efforts is more often than not in vain and maybe even hurtful as you won’t be able to build a choke ballista later on.
/end rant
TL;DR – I don’t like bad decisions.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
From my experience as a warrior (500+hrs) in WvW, the GS’s capabilities are completely dependant on how you use Whirl, not 100b, 100b rarely works in all honestly unless you use knockdown > frenzy > 100b.
Hammer warrior has served me much better than GS.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Clearly we have not worshiped the flame ram goddess enough and her fury is now descending upon us in the form of anarchy.
Heretics….. the lot of us.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Depends on what kind of support you are going for.
Offensive support (fart ton of crowd controls) would usually lean in the warrior’s (hammer) favor
while Cleansing support which keeps the party healthy is better with the elementalist (staff).
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Engis are best at demolishing enemy siege engines from relatively safe distance with traited ’nades. It is a niche role, but a very important one.
Depends if its on the wall(the siege weapons that is) then the engineer my as well be useless in that aspect.
Eles will always be the best in destroying siege.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
All guild siege takes half supply I believe
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
How is it not good in PvP?
in my experience its too easy to be kited. (but ill admit this is an interesting setup)
with leap and shield rush stun, and immobilized with burst skill i think you can prevent being kited
Burst skill is actually incredibly easy to break, the immobilize is a .5 second constant refreshing so either blocking, condition removing, stunning or blinding for a second then dodging can make the enemy negate the rest of the burst.
And if you are going sword/shield you are severely gimping your damage even if you are mainly condition build you’ll close your gap but all you’l have is your auto attack which stacks up bleed very very very slowly until you swap back to off hand sword.
Also 1 condition removal when the enemy has 25 stacks negate all your efforts in getting that stacks in the last 20 seconds and there are several builds that already have condition removals just as a side dish and has the same cooldown as when you can unload your bleed stacking “burst”
Warriors will always be better off just going flat damage and reap the bonus damage from condition such as 10% more damage on bleeding targets, focusing solely on condition damage and thinking you are doing great damage is really just fooling yourself and locking down your built to only about 2 weapon combinations.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
When it comes to PvE the GS will always be better in dungeons, axe doesn’t even come close.
Although they are pretty good for tagging mobs in Orr(axes that is, far better than the GS) but I find that there are better classes when it comes to farming dynamic events in orr than warriors.
Hilariously easy might stacking and stupid high burst from GS 2 and 3 and just completely decimates the bosses health even without specing for critical damage.
The GS will give you superior mobility never be reached with shield, mace, axe or sword. Warhorn maybe but swiftness is rarely a problem depending on how you trait or what you use for runes/utilities and vigor is mehhhh in PvE as well, you’ll rarely need to dodge more than the bar refills unless you fat finger a lot or completely glass cannon.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Flameram’s should despawn in 15 minutes in my opinion, if you haven’t used the in 15 minutes then you probably aren’t ever going to use them
30 minutes for arrow carts
45 minutes for ballistas and catapults
1 hour for trebuchets and alpha golems.
Superior being permanent.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Condition warrior is very very very very very bad for PvP
only 1 type of range bleed (unless you are using a rifle, but in that case why the hell are you doing condition damage?)
and the rest of the bleeds are melee range, leaps only help so much against kiting.
Unless the enemy is going to stand still and you two just wail away at each other.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Its not good for PvP.
In PvE anything goes, ANYTHING.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Assuming that this is solely PvE
I don’t see how warriors lose to elementalists.
D/D ele isn’t that good in PvE, Scepter is subpar and staff is mehhhhhhhhhhhhhhh.
With a warrior you can practically tag everything with just a axe main hand or a bow o.O in dynamic events. For the more popular dungeons GS is kitten over powered.
Engineers are in the right place though, they can’t accomplish anything that any other class can’t do better. (I practically only play engineer now.)
Being fun =/= Being effective
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
To go engineer without kits is like going staff ele while only using fire atunement.
It works, but you are missing out on quite a bit o.O
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I have just over 5000 kills in WvW so far and I have gotten ~350 badges total in all that time.
Sadly, the best way to get badges of “Honor” is by doing jumping puzzles
o.O
I find this hard to believe.
I get about 1 badge every 4 kills.
(4.5k total kills)
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
engineers have combo fields ;-;
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Mesmers bring a lot of bad things in wvw, but confusion stacking isn’t one of them.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.