lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Also to note, AoE is your friend when trying to farm badges.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Only a WvW player would throw away their money (upgrading).
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Join the vigil, you can’t go wrong, massive player base supporting it.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-vigil-needs-you/first#post1247208
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I believe there should be a system where keeps only fill up a players supply load to 6 instead of 10 to promote taking supplies from a camp, pugs taking supplies from keeps is a huge problem that affect everyone who tries to defend the keep or upgrade.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
You and your party needs to deal 10% of the damage to get a drop, running with 40 other players isn’t going to help you much, it’ll net you a lot of karma no doubt, but you’ll get very little badges.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
To be honest I find the current Tier system to be badly made. Only 3 per tier? That pretty much sucks, as it’s very easy to get thrown down a tier or up one. I’d prefer if it was 6 servers per tier, that way nobody’s going to get kicked out of their current tier unless things really don’t go their way. It also randomizes who you fight for the weeks, so you don’t have constant fights weeks in a row.
For example, if CD, DB, FA, Mag, Kain, and TC were all in a tier, you could have CD v Mag v TC one week, and CD v DB v TC another week. By randomizing it every week and keeping the tiers set up a way, everybody has somebody to fight, and it makes things more interesting overall, instead of just one server dominating top place every time.
Actually I have to disagree with this
for 6 server brackets would mean combining T1-2 , T3-4 and etc.
The difference between the individual tiers between T1-4 is utterly massive.
The first tier bracket if this were to be implemented (SoS, JQ, BG, SOR, TC, SBI) would show nothing but blowouts to those who belong in tier one or 1v1 situations where the original tier 2 server just sit back and be nothing but a nuisance.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
You seem to be under estimating the leap between
T1, T2 and T3
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I have got to try this now.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
every server ranges during the time of the day.
EB for SOR has a queue for maybe 18 hours out of 24 everyday (excluding weekends).
Usually there is at least 1 borderland open up.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I think
T1 BG, SoS and JQ
T2 SoR, CD and TC
T3 Kaineg, Magumma and FA
All it takes is 1 loss for most bandwagoners to give up.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Elementalists are probably the strongest users when it comes to Healing power due to their potential for AoE healing, but even then the healing comes at a huge price (another stat slot), and the better healing skills are in a very tiny aoe.
So is healing power bad for elementalist? no
Its efficiency is entirely dependent on if you are in a coordinated team or not.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
There are some skills that can by pass block although they are only crowd controls.
(some, not all)
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Sneaky ArenaNet :o
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Servers that are “Full” are abundant in PvE, WvW players PvE too (they have to actually, the cash flow from wvw is horrible), this applies for Very High servers as well.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
If i ever saw a elementalist casting meteor while I’m on my engineer, I would just yank them with my tool kit, that thing has a 4 second cast time, just saying.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I rather have a torch to be honest, need more off hand weapons :x
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
We stand strong, we stand proud.
The vigl controls a army of dedicated soldiers willing to throw their lives for their family and friends. The community is great and we are lead by well respected commanders such as Almorra Soulkeeper, Laranthir of the Wild and Warmaster Chan.
We lead charges on a daily, even hourly basis. We never stop fighting and we never stop evolving.
Join today, you can’t go wrong.
PS. We have the manliest sounding person you’ll ever meet.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
The thread is over 3 weeks old, way before kitten all the transfers, just let the thread die.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Happened to me once, was curious about that was well.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
If your team is losing ground while there is a queue in the borderland/battleground that are you in then it means your server is getting outplayed, not outnumbered o.O
Outmanned is enemies in the general area, not in the whole map.
Well, if you believe 20 vs 100 is being outplayed, I think we might have a different definition of being outnumbered lol.
I think it is a fair suggestion to add more balance in that matter, we are often outnumbered in our own borderlands (don’t worry, we aren’t doing great on other borderlands either with the sole reason of us lacking people).
No, you are nothing more than exaggerating a problem.
To be 20 vs 100 would mean that every single person on the enemy side is in that 1 specific attack (nearly impossible force to rally I don’t even know if a borderland can hold that much), it also means that your side has that amount of people minus 20 running around, if you really see 100 enemies attacking and only 20 present then you call for more.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
If your team is losing ground while there is a queue in the borderland/battleground that are you in then it means your server is getting outplayed, not outnumbered o.O
Outmanned is enemies in the general area, not in the whole map.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Hammer warrior.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I think it was just your lucky day o.O
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Heh, this is why it’s important for ‘zergs’ to stay with their commanders, and for commanders to lead zergs THROUGH chokepoints to hit targets causing lots of damage (be it siege or a few squishy players).
Cleansing skills, like Healing Rain (Elementalist, Staff, Water 5) on the chokepoint would make it easier for the zerg to get through without CC’s keeping them all in place.
Heck you don’t even need a commander to wipe 4 people.
I could’ve just rolled any of my classes and would’ve wiped them, without a second doubt.
My warrior? I would’ve used a sword leap into a hammer burst.
My elementalist? RTL into updraft or just static field
My engineer? Supply drop
The act that not even 1 person in their group did this is truly a sad and making Anet feel that AoE is overpowered because standing inside AoE field is supposedly “too strong”
If a group ever loses to another group that is 3 times smaller than it, its either because of one of 2 things.
1. Culling
2. Terrible, terrible, terrible, terrible players.
Anyone who players WvW often knows how easy it is to roll over 5 people when you have 20 allies backing you up.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
is it possible with an engineer?
(excluding weapon stats but including sigils).
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Not to be a party pooper, but this is just a last hour fireworks.
The gap is already too big to close, CD could just sit back and watch the plants grow, but their place in this week is set.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I don’t think the combat is the games weakest point, but I honestly thought Anet was joking when they said they were planning to make Gw2 a E-Sport :/
Honestly can’t see it happening with how the classes are right now.
Games that are in E-sports are run by teams that specifically focus on balancing classes/characters/items and etc…. But gw2 is a MMO it’s design team will be and should be focusing on content updates, it also has a massive amount of RNG in it’s combat system (which really pulls the string on the E-sport potential to be honest).
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
My engineer is so bad that he can’t even aim a gun at himself.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Engineers in WvW are fine, its just a matter of working out some of the classes mechanics, although in PvE they are less than stellar.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Scenario was probably, Anet employee was resurrecting a downed enemy, then got AoE’d, decided he took too much damage when standing still, reported it and now it gets nerf.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
In WvW its more of a issue with culling than actual AoE damage, don’t kid yourselves.
I’ve rarely see anyone die from being AoE’d on a wall unless they had binding roots on them or if they got pulled.Go look up Red Guard, one of the European WvW guilds. The good guilds DO use CC with their AoE bombs. You make it sound like a fluke if someone dies to AoE.
Don’t kid yourself, AoE damage needs a nerf, at least as far as WvW goes. Dungeons can be rebalanced to give the mobs less health if it slows dungeon runs down.
Just did a browser in youtube, saw a bunch of red names stacked up within a radius of 3 feet. Really? You are going to use this for your arguement? Even a engineers grenade 1(smallest aoe in the game) would hit 5 people each in those situations, the enemies are packed up tighter than a stomach after thanksgiving, of course AoE is going to be effective, did you expect other wise? The video recorder’s characters auto attacks with a flipping axe were hitting 3 people.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
In WvW its more of a issue with culling than actual AoE damage, don’t kid yourselves.
I’ve rarely see anyone die from being AoE’d on a wall unless they had binding roots on them or if they got pulled.
When a group of 20 dies before they could react its because the enemy hasn’t even been rendered yet and the zerg mentality is often to stay within the little glowing ring rather than to push out.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
At least they’re buffing our single target skills! like flametrower, oh.
Pistols? nope.
Hmmm… bombs, grenades are getting nerfed… which leaves us with our mighty Rifle!
Think of all the different builds that will become viable, imagine the versatility.
Rifle 4 and 5 are AoE, nooooooooooooooooooooooooooooooooooo!!!
I think you mean 3 and 5. You’re an elementalist in disguise, aren’t you?
I could’ve sworn overcharge affected more than 1 enemy :x
Guess I’ve been playing P/S too much.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
The only reason those 4 even got out of there alive is because the enemy were complete and utter , full blow, unbelievable mentally challenged players, same goes for the “7v50”.
Heck give me 10 players and there is only 1 simple thing you need to say to beat 4 people, “Charge”.
Not even 5 people in that video that they posted decided to go onto them and wreck havoc, given how many long range dashes there are in this game, it truly is a pathetic zerg group from the other side.
Everytime I see those videos I just shake my head at what the enemy is doing.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Superior Rune of the Soldier is amazing.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Pull effects should have no effect for those on the wall (deal with it, it isn’t needed).
AOE effects should only have 75% chance to hit those on the wall (however it should deal damage to the wall as well).
Those on the wall should have 5-6 stacks of protection if they stay up there long enough. If protection is too much, then give that 75% chance to hit on all direct attacks as well.The fight should always lean with favor to the defenders. There is a reason why sieges were never a guarentee, more often than not the attacking force would suffer incredible losses and retreat. WvW should favor defense over the zerg attack method.
highly doubt Anet will do such a thing based on the implementation of “Break out event”
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
The only possible one currently is the 250,000 kills.
The others are almost mathematically impossible unless you have multiple people playing around the clock for you (supply usage).
1,000,000 supplies would take assuming using 10 supplies takes 15 seconds and that’s with you sitting right next to a depot that is always full.
Would take 420 hours of non spot repairing or supply building (nearly impossible considering how there is only a finite amount of repairs you can apply to a wall and a finite amount of siege that you can place.
the 2,500,000 supply achievement would take over a 1000 hours of non stop supply usage.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
At least they’re buffing our single target skills! like flametrower, oh.
Pistols? nope.
Hmmm… bombs, grenades are getting nerfed… which leaves us with our mighty Rifle!
Think of all the different builds that will become viable, imagine the versatility.
Rifle 4 and 5 are AoE, nooooooooooooooooooooooooooooooooooo!!!
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Can’t cover 24 hours with full power my kitten You guys outzerg both IoJ and FA at all times of the day. I guess no skilled players who can’t win without outnumbering their enemy at least 2:1 should join CD because they’d certainly enjoy it there. I’ve not seen CD actually win an even numbered fight over the weeks we’ve been fighting them.
We have a Maguuman wannabe right there folks.
No, he’s quite right, I’m not in FA or IoJ but if any server ever gets PPT 460+ is because they outnumber the enemy by 2:1
Skills doesn’t become a factor when you are outnumbered by that much.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
For on the night of January 28th the overlords (Anet) will bring down the wrath of
“AoE nerf”
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Pretty sure they were talking about Grenade Build Engineer.
Grenades are the highest dps option Engi has.
Happens to be AOE
Has no opportunity cost as you can cast them at 1/2 cast time with no cooldown.RIP Grenade kit.
A moment of silence for grenade kit, bomb kit, flamethrower kit, elixir gun, mortar and rifle gun.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Farm badges in the open world, if you can’t get pass the puzzle then don’t do it.
This topic has been worn to death, revived poorly, then talked to death again.
Beating a dead horse as some would say.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Engineers AoE are going to get nerfed, hehehe.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
First week in Cof p2 when this comes will be hilarious.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
…what…
Exarthious, you’re full of it. Please do provide proof of you killing ~55 players with your 1 group.
…what…
Exarthious, you’re full of it. Please do provide proof of you killing ~55 players with your 1 group.
Ya, I gotta kinda call BS on this one, too. I can see 1:3 odds, so if you had a group of like 15-20, you could take down a ball that big, if you and your team are so dang good or have mad siege up.
We don’t make videos, but we do fight against these guys once in awhile.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Video-7vs50
AoEs in this game are stronger than single target damage, against a single target. That is absurd brother.
But if I have to, I’ll talk the gang into making videos, so you can see the full potential of AEs in this game.
Everyone knows that the enemies in that video had a few screws loose in their heads, it wasn’t as much as “showing the power of AoE” as opposed to showing the power of stupidity.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I hope they don’t nerf the radius, breaking siege behind walls is already a pain if you aren’t a elementalist or ranger ._.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I think Anet should move any accounts that have been inactive for the last 30 days into a Overflow(storage) server until they come back to the game which they will then decide on their home server again.
This will free up spots in some servers with dead accounts that’s taking up space.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
“Things WvW should have*
1. Patrol Guard increasing guard numbers in lords room.
2. Raise Guard level affecting the Lord him or herself.
3. Outfitter upgrade including a retraiting npc.
4. Catapult 2 not being useless.
5. Burning Oil 2 not being useless
6. Mortar Incendiary shots not being useless.
7. Karma as a currency to upgrade camps, towers and keeps.
8. Keep trebbing Keep
9. Remove Grub
10. Remove Ancient Moss thing as well.
11. Improve Culling
12. Better squad system.
13. Better/ Skill orientated commander title requirements
14. AI enemy spawn at hills needs to be fixed.
15. Improve Yak guards
16. Give NPC guards AoE abilities
17. Jumping Puzzles has got to go.
18. Reviving should contribute to defensive events.
19. Reward for damaging structures during a offensive event
20. Increase event range (might as well make it global and just make a huge quest list to be honest to reward those that treb down walls).
21. Increase incentive to have pugs repair walls (178 exp is a joke).
22. Address problems with massive supply drains from keeps as opposed to taking from camps.
23. Sentries should provide readings on enemy numbers while on active duty.
24. Skrit and Centars have got to go, serve no purpose what so ever and the ’nullification event” is useless because of how short it’s effect is.
25. Flame rams should have a expiration timer.
26. Golems and Trebuchets should not.
27. Addressing the no-buff guild claiming problem.
28. Capturing and Defensive events should reward badges and chance for siege (except sentries and yaks).
29. Color placement being RNG not based on glicko.
30. Fix the glitch with structural upgrades (might be a naming glitch)
30a. All the EB keeps when fully upgraded have reinforced outer walls as opposed to fortified walls.
30b. South west tower in BL has a backwall that is underleveled.
30c. Garrison Inner water gate is also underleveled.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
CD needs MOAR zerglings!
Fort Aspenwood needs to construct additional pylons.
kekekeke 0w0
IoJ is running out of minerals to build supply depots :x
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.