lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
working as intended
This can also be achieved with engineers + elixir R btw. (although you need 2 engineers instead of one for this), but their range revival can range from 84s cooldown to 120s depending on traits.
So its not really a crime that’s based on warriors alone, but every class that has a form of range revival.
Only thing I can say is push out of the lords room and do a complete wipe, and don’t just stand in the circle staring at the enemy.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Staff is actually pretty good for tagging actually o.O
The fire 2,3 and Ice 2 have worked well for me in Orr with the staff trait
That being said however staff does need armor stats to back it up, don’t go expecting for the staff to work well when you are using the same P/V/T gear that you use for D/D
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
My favorite skills are
Pistol 3
Tool kit 4
Tool kit 5
Favorite traits are
Self regulating defense
Grenadier
Swiftness on crit
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Your reasoning is absurdly flawed and you obviously don’t play WvW
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Can’t we make a merged thread on these “NERF ELE” topics? It’s getting out of hand IMO. Now, hotjoins are becoming more of d/d ele wars because of bandwagoners. Ugh -_-
D/D Ele wars? XD
What do you mean? Most people are playing them now? (I don’t really sPvP, so I don’t know.)
You have no idea, man. The horrors. o___o
Lol, Everyone is a bunker Ele. Nobody dies. Ever.
That’s just what I’m imagining… XD
All you’ll ever hear is the constant vsshshshshshshshshsh sound from the frost and air atunements with the occasional bang sound from earth
Fire is surprisingly the most quiet one.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
When I first found out medikit spell trait was a bomb I thought it was pretty cool.
But then I did 200 damage with it at lv80 ._.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I don’t mind if they nerf D/D eles to be honest.
But I really hope they buff scepters or focus(some of the skills have way too much CD or just plain “clunky”) and the top 3 trait trees.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Your list about sums it up.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Like a mesmer downed state?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Do you want to maintain the same build, or do you want to do damage while being able to survive despite having to play differently?
Also if you tell us what dungeon runs you mainly do it might help a little.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Does anyone else feel that we have too little of a arsenal for out regular weapon set?
pistol shield and rifle only amounts to 3 weapon combinations.
Sure you can include weapon kits but they require a utility slot.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I really want to use S/D or S/F in almost all cases with my ele but D/D is wayyyyy too good. (in PvP that is)
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Have you considered the karma armor?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Not much damage from builds are neccesary to complete the bomb part. I’m quite confident a time of full P/V/T could complete just as well as a team of full berserkers.
You just need to focus the right targets when they spawn.
The assassin spawn is by no means a tanky creature.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
You don’t compete with warriors in flat dps for PvE with a engineer.
Its like trying to outrace a commercial airliner with a paper airplane.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Old mag room was pretty fun, it was hectic and felt like a race against the clock battle (if you were to fight it out that is).
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
And yes its a build with surviability and mobility as its most important aspect, problem is that is has NO counters at all, you can’t stop a ele that is in the middle of your group from escape if he or she had half a brain about what a ele can do.
And he if the group had half brain he didn’t even get the chance to deal any significant amount of damage. Again, what’s the problem with that? That guy specced heavily into being able to pull such stuff, so why shouldn’t he? On the other hand, I’ve seen glass cannon thieves jumping into the middle of a group, bursting one down, and then making it out alive np.
Its a build that requires 3+ people to even consider killing. And is always a threat to a group of less than 3. It’s not about specing fully into defense and saying “oh I spec fully into defensive like traits, my damage is low” No your damage is still moderate, you can still kill glass cannons even with a full bunker build and if they aren’t glass cannon then they can forget about even trying to kill a D/D ele.
For thieves admittedly stealth is a bit broken especially in WvW, but the conversation is about where D/D eles stand as a whole over all the builds in the game and no matter how you look at it, its way over the top.
We have the healing of a bunker engineer and better control removal than one also mind you, with better crowd control than a hammer warrior, with the escaping capabilities of a thief and the damage of a melee class cladded in knght gear. Even if you browse the sPVP forums you’ll see how much of a problem D/D eles pose due to their shier arsenal of skills, it doesn’t take much effort to keep a point contested against two people in sPvP or WvW.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I agree with you Kirby. And, really LT. Google? are you really complaining about our ability to RUN AWAY? Why would anyone complain about someone running away, to me, it sounds like you’re just upset that there is finally something/someone that you can’t kill easily.
Its not just the ability to get away along, its the ability to get away no matter what the situation is, unless you are immobilized (there is no means in this game to permanently immobilize except with binding roots, but lets be honest that thing is weak). RTL, Lightning flash and mist form are not affected by cripples or chills, a huge advantage when it comes to escape or engaging.
Situations like OH CRAP I GOT 10 conditions on me and i’m at 30% hp (mist form>water atune>lighting flash> air atune> RTL.
Bam you are 10 miles away now.If someone even manage to still chase you, pop lightning aura then fire atune into dagger 4.
Players who think, oh man I win most 1v1 situations in WvW, I must be getting good with the D/D ele are just fooling themselves. The build itself is what’s broken.
Yea, that heroic escape works as long as you have at least 2 of your utilities + water attunement + air attunement available (FYI: switching out of an attunement will put it on a ~9s cooldown even with 30 arcana). Hint: 2 Utilities available = 2 Utilities not used in fight = did not fight at full potential. Oh wow, and all of sudden there’s a cost involved in that heroic escape: holding back on valuable skills in case you have to make an escape.
So, dear Sir, please elaborate on why a class that has one of the best mobility in the game (at the cost of being squishy as kitten & having only moderate damage at best), running a build with survivability/escapeability being the #1 priority, AND holding back 2+ utility skills, AND managing its attunements correctly, should not be able to escape such situations? Everything about that build screams ‘Yea, I can escape tricky situations’, but Lt. Google is like ‘Yea well, but I don’t want you to, because I don’t like it! Nerf pl0x!’ ?!
Unless you have completely no experience in foresight then you’ll more often than not know when you’ll have to escape. RTL in most cases is already more than enough to escape. Lightning flash and Flame dash is just more options.
And yes its a build with surviability and mobility as its most important aspect, problem is that is has NO counters at all, you can’t stop a ele that is in the middle of your group from escape if he or she had half a brain about what a ele can do.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
I personally think it got easier, all the mobs have normal aggro except the assassin which is pretty easy to kill quickly even with a group of mostly bunkers.
p3 on the other hand got a crap ton more annoying.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I agree with you Kirby. And, really LT. Google? are you really complaining about our ability to RUN AWAY? Why would anyone complain about someone running away, to me, it sounds like you’re just upset that there is finally something/someone that you can’t kill easily.
Its not just the ability to get away along, its the ability to get away no matter what the situation is, unless you are immobilized (there is no means in this game to permanently immobilize except with binding roots, but lets be honest that thing is weak). RTL, Lightning flash and mist form are not affected by cripples or chills, a huge advantage when it comes to escape or engaging.
Situations like OH CRAP I GOT 10 conditions on me and i’m at 30% hp (mist form>water atune>lighting flash> air atune> RTL.
Bam you are 10 miles away now.
If someone even manage to still chase you, pop lightning aura then fire atune into dagger 4.
Players who think, oh man I win most 1v1 situations in WvW, I must be getting good with the D/D (0/10/0/30/30) ele are just fooling themselves. The build itself is what’s broken.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Banner regeneration is pathetic, don’t bother with using it, even with a support build.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Not if they are positioned at the back ledge, no.
Only 250+ radius skills can hit ACs back there.
Freeze grenade although does have a 240 radius effect which in theory is suppose to be able to hit AC’s is actually a lot smaller than that if you consider the individual nade radius. No grenades would be able to fly over the ledge.
Its the same story for Mortar 5.
This is based on my experience, not through experiment mind you. So I could be wrong as I don’t use nade engineer too much in WvW
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Mods on attacker are multiplicative, 1.05*1.05*1.1 (burning, burning, fire attun)
Mods on target are additive 1-0.33-0.1+0.01*5 (prot, guardian signet, 5 vurne)
Multiplicative to each other (1-0.33-0.1+0.01*5)(1.051.05*1.1)english pls
Mathematics has no time for your tomfoolery.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
When you reach level 80 you’ll understand why there isn’t any weapon swapping.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
The culprit could be falling damage.
Bosses that push you are one.
Biggest offender is Risen Priest of Grenth, if you are low on hp and you get thrown up you can get instant killed, no repair bills from that though.
But assside from that I don’t think there is any skill in the game that would kill you from normal hp and first stage downed also.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
1. Engineers are a lot of fun to play!
2. Playing an Engineer is hard work – fun, but hard work.
3. Other classes generally kill things faster than Engineers do.
It all depends on what you want from the game:
- If you want to play the most fun class in GW2, play the Engineer.
- If you want a quick route to power in GW2, play another class.
- If you want every combat to be an exciting combination of wits, skill and reflexes, play the Engineer.
- If you want straightforward gameplay, play another class.
- If you like having an answer for every situation and will put the work in to achieve that, play the Engineer.
Engineers can’t hit the arrow carts in the back of walls in WvW
:C no answers there except with a laughable poke with supply crate.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
What is your current opinion about the state of onomberry pies + flamethrower?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
The engineer has quite the diverse range of play styles, as many as the warrior I would say in fact. Although if you are looking to steam roll, this is not your class.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I forgot to mention something which is I am level 35 and not max level…does it have an impact?
Theres your problem, even upscaled. non-max level characters that aren’t cladded in at least rare equipment s are in a huge combat to combat disadvantage.
You’ll usually need to deal at least 2,500 damage before you “tag” someone for a kill reward.
WvW is designed for lv80s but with non lv80 access.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
skills are wayyyyyy too predictable.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I think I am in love.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Nerf what? Ride the lighting and mist form is all we have.. Two things
Thieves have shortbow and about 6 stealths to use.
My warrior has a ton of mobility with sig rage, warhorn and GS.
Sorry Galrukh but D/D is not unkillable. They might be able to disengage and run but they are not the only class that can do it.
only 2?
RTL, MIstform, Lightning flash
over a dozen condition removals?Depending on your elite fiery greatsword that easily has the greatest mobility of all items in the game surpassing the thief teleport or warrior gs o_o
Have you been playing the class right?So you’re saying that all Elementalists should always have Fiery GS as their elite? Is that how you play the class right?
Honestly elites don’t even matter for a D/D ele except for maybe Avatar of Melendru(Human), but overall they have little to no effect on the performance, its pure preference.
Ele class elites other than underwater vortex is the worst of all classes (the glyph is mehhhhhhh from my experience), but makes it up with their regular skills.
I’ve only used the FGS for getting across WvW quickly save a few exceptions.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Nerf what? Ride the lighting and mist form is all we have.. Two things
Thieves have shortbow and about 6 stealths to use.
My warrior has a ton of mobility with sig rage, warhorn and GS.
Sorry Galrukh but D/D is not unkillable. They might be able to disengage and run but they are not the only class that can do it.
only 2?
RTL, MIstform, Lightning flash
over a dozen condition removals?
Depending on your elite fiery greatsword that easily has the greatest mobility of all items in the game surpassing the thief teleport or warrior gs o_o
Have you been playing the class right?
If you aren’t managing to 2 v 1 most other average players as a D/D 0/10/0/30/30 ele then you aren’t playing it that well. (excluding other D/D eles)
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Would work for PvE
But you would get destroyed in WvW
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Heres my CoF p1 guide.
First turrets, just burst down everything you can touch
First boss burst him down, hilariously easy
Bridge part, skip it
Actoyles part, burst and run
Molten rocks part, learn how to play that cross the street video game
Braizer: you really don’t need a tutorial for this >.>
Last boss, learn how to dodge.Congratulation you are now a expert on CoF p1
To those who know how to do it, it’s easy.
Yes, that is true
But Cof p1 is easy to a point of comedy.
Any and I mean ANY one who has any idea how a rpg works will pick up on this exploratory mode in 2-3 runs maximum.
Except maybe for the last boss.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Heres my CoF p1 guide.
First turrets, just burst down everything you can touch
First boss burst him down, hilariously easy
Bridge part, skip it
Actoyles part, burst and run
Molten rocks part, learn how to play that cross the street video game
Braizer: you really don’t need a tutorial for this >.>
Last boss, learn how to dodge.
Congratulation you are now a expert on CoF p1
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
What is it that makes farming CoF so appealing? Don’t you only get 20 tokens per run after the first 60 a day?
about 60s per run every 7 minutes including the time interval where you exit and enter and that’s not including the money you get from completion.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
What if the jumping puzzle didn’t exist?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
what weapon/kit you planning to use?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Condition warrior is terrible.
Especially in WvW, all single target damage except for the longbow which requires using your burst skill to do decent burn damage.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Would depend on if you are going to use GS/Axe/Rifle or not in my opinion.
Those three weapons benefit the most out of crits while the other weapons can stick a big middle finger at crit chance and not care.why don’t the “other weapons” need crit chance?
A big part of swords damage is actually condition damage + mobility and critical hits aren’t that useful when you look at its traits.
Mace is more about control than anything else
Hammer is also the same (contol based)
You can still be effective with those weapons with 4% critical chance, where as with the axe/gs/rifle if you don’t have critical chance + damage your damage suffers a lot which isn’t that priority for those weapons named above.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Stealth stomping is worse than stealth ressing in my opinion.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Would depend on if you are going to use GS/Axe/Rifle or not in my opinion.
Those three weapons benefit the most out of crits while the other weapons can stick a big middle finger at crit chance and not care.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
2 skil explode on impact or just replace it with a leap skill =/
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Engineers make better use of crits than flat out damage in my opinion.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Anyone experiencing this?
If i were to tilt or rotate the camera a little the next 10 shots of the FT completely miss.
PS: This is in WvW
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Keep a finger on the dodge key at all times.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Near naked bodies to show our inability to repair armor due to siege costs ;-;
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Finally a good thread! Oh, and in addition to ele/mesmer/thief, let me also add the following:
Guard
Warrior
Engi
RangerNow if we could ever get all 7 of those classes into one zerg we would totally be unstoppable!
sigh
I love how you left out the necromancers haha.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.