Showing Posts For Linguistically Inept.6583:

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Thief as it is right now is almost immortal with stealth

no.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Reanimator trait

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

And in the good new dungeons this is bad how? They very much punished moronic zerker stacking.

you’re horribly anti meta
zerker stacking is not moronic (if anything playing tanky and/or ranged is moronic; but play how you want)
the only place i can think of in the newer dungeons this would be useful wouldve been in the golem room in AR (then again… could easily fear them through the laser walls… giving them might/invuln), everywhere else it wouldve been stupidly annoying for good groups

You’re confusing Reaper’s Protection (AoE fear on CC) with Fear of death (AoE fear on downed).

MB (derped)… but same outcome

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Reanimator trait

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Minor Traits:

Master- Reaper’s Protection- When disabled (by stun, daze, knockback, knockdown, sink, float, fear, or launch), nearby foes fear you. This effect can only trigger once every 90 seconds.

dear god no.

I think he means “fear nearby foes”. Actually, I’d be quite happy with Reaper’s Protection as a minor trait, but I feel in that case it should be Grandmaster level. It’s one thing when you have to choose for it over Greater Marks or Flesh of the Master (let’s be honest, nobody bothers with Death Shiver).. As a minor, though, it should not be super accessible.

this would make necro even less desirable in dungeons, any necro with 15 in death magic is going to scatter groups as soon as they down

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Reanimator trait

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Minor Traits:

Master- Reaper’s Protection- When disabled (by stun, daze, knockback, knockdown, sink, float, fear, or launch), nearby foes fear you. This effect can only trigger once every 90 seconds.

dear god no.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

from what i understand its basically just like using rapid fire before a thief stealths (bare… bear? in mind that rapid fire and greatsword are the only ways for a ranger to reliably hit a stealthed thief atm… and their pet isnt attacking which means no compensation for the kitten damage)

i likely wont be using it after patch (ill stick with LB+GS and hit you thieves with 10k+ rapid fires before you stealth because most of you are so predictable) unless they give ranger better cond removal (without speccing into grandmaster for it.. and even then… its not controlled… and gimps pets… so gimps damage) im going to be having much less fun against p/d thieves (healing spring nerf)

I dodge his ultra-telegraphed CnD

ultra… ultra telegraphed? no… no it isnt… maul is ultra telegraphed… HB is ultra telegraphed… meteor shower is ultra telegraphed

and this is ranger getting the ‘counter’, you just C+D off the kitten pet

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Reanimator trait

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

IMO it should be moved up to the grand master minor and either have it’s cooldown reduced and make it proc off of allies going down/dieing as well.

it would be pretty interesting if it was moved up to grandmaster minor and its ICD removed completely… massive minion army in wvw (till they get melted by aoes… so… 2 seconds)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

CoE p2

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

If COE path 2 is the one with the earth spikes, you basically need to form a circle around alpha and hope he doesn’t decide to constantly spike you.

theres two paths with earth spikes (teeth of mordremoth)… the two paths that dont have the evolved husk as the mid boss

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Stop with the pistol/rifle/bow talk, we already got enough ranged firepower, now lets get onto the coldsteel of melee; Hammer, Swords, Axe offhand or even Maces, GS?

ranged firepower? you mean axe... at 600 range? or staff? which is based around condi/support (and horrible auto attack for power builds anyway)

- though i do find it hard to visualise a necro with rifle/pistol

Death shroud that despite doing more in 600 range still is a 3-4k 1200 hit, lich form who i dont think has a need to explain and wells that are dropped at 900 range in pretty much every well build that exists.

lich form isnt sustainable at all (16 percent uptime), life blast requires LF which you arent really going to get at 1200 range easily enough to sustain it

Start with Spectral Grasp, go from there.

spectral grasp is almost as bad as necrotic grasp when it comes to actually hitting people (and definitely isnt sustainable on pve bosses... such as power suit*)

necro would greatly benefit from a 900/1200 range power based weapon (id prefer axe to become a cone attack over a range increase... and getting a new weapon)

*
- i know you can melee powersuit, but its a rarely used strategy
- using axe means 600 range.. so you’re more likely to have to dodge to avoid bombs (but you need to double dodge his ground pound)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Best Pet Names

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

clearly not the best… but i use

raven – nevermore
jag – nightstalker (lame…)
spider – nightshade (same reason as above; my rangers name) or twinkletoes
jelly – squiggles
drake – tagbotone or tagbottwo

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

ranger and stealth

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

“Gain stealth and remove three conditions”
Stealth: 2 seconds
Recharge Time: 40 seconds

I feel like this would be a fair stealth skill for the Ranger. The 2 second stealth means the Ranger won’t have stealth for too long, when combining it with Hunter’s Shot. And the condition removal pushes the skill more towards being used defensively.

would love this… especially so if it was a stunbreak/survival skill

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Cross-server Zones to fill world with players

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

im playing in High population server, im meeting 1 player every 10min

I play on a medium pop server…and i see more than 1 person every 10 minutes!

I play on an actual high pop server and there are people everywhere no matter what you do and where you are. So yeah.

tarnished coast is the unofficial role playing server though… so thats kind of a given

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

CoE p2

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

theres also http://wiki.guildwars2.com/wiki/Hidden_Pistol
if you’re a charr

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Stop with the pistol/rifle/bow talk, we already got enough ranged firepower, now lets get onto the coldsteel of melee; Hammer, Swords, Axe offhand or even Maces, GS?

ranged firepower? you mean axe… at 600 range? or staff? which is based around condi/support (and horrible auto attack for power builds anyway)

- though i do find it hard to visualise a necro with rifle/pistol

Death shroud that despite doing more in 600 range still is a 3-4k 1200 hit, lich form who i dont think has a need to explain and wells that are dropped at 900 range in pretty much every well build that exists.

lich form isnt sustainable at all (16 percent uptime), life blast requires LF which you arent really going to get at 1200 range easily enough to sustain it

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Desolation vs Gandara vs Riverside 6/9

in Match-ups

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

6 of us at a camp …. 40 deso came
6 of us at a tower …. 40 deso came

blob blob blob
go blob yourself.

as does the reverse happen
anyone who complains of another server ‘blobbing’ in this thread is an idiot (ive seen all three servers with big blobs)

… also highlight of this morning… by speldan i got a riverside charr warr with hellfire gear and predator to run from me on my uplevelled engi… it was absolutely hilarious

edit
have some screenshots

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Reanimator trait

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

death magic adept and master level minor traits both suck for any non MM necro… which makes the tree difficult to justify using on many builds (which sucks)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Sigil of Fire AoE

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

No, what I meant was, two or three arrows landing at the same time and creating the AoE at the same time within the greater AoE field of Barrage. Is that possible or do I need to up my meds?

i dont think so, could be a different players sigil of fire (or ele fire staff#3)? or i could be wrong

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Sigil of Fire AoE

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I do see multi-procs on Barrage from time to time. Is this possible with the internal cooldown timer?

5s ICD… barrage hits 12 times (so id assume once/sec…) so presumably over 12 seconds with the full channel (? ive never checked)

two other points to note (that puts it ahead of other sigil choices imo)
- sigil of fire doesnt suffer from rangers kitten scaling
- helps add -rng- burst to attacks

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Superior Sigil of Fire AoE

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Why use it on a LB? LB is ideal only when your not in the fray. If your in the middle of the fight use SB/Sword/GS/Axe. Standing far away and having flame blasts AoE around you isn’t productive.

the flame blast is around the target that it procced on…

- also flame blast for 1.8k

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Necros stomping vs all other 7 professions.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

is this a joke?

WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.

So is stability, invulnerability, blocking, distortion and others.

not true at all, they are the best option in game for this

Which is equally as good as blind.

Ever seen Thieves spamming blackpowder on every downed players?

no, blind is nowhere near equal to stability, invulnerability for stomping.

I have seen Thieves spamming blackpowder, what’s your point? it doesn’t take up a util slot and has no cooldown?

Oh I see now, you are agreeing with the OP that Necros are the worst stompers.

Alright carry on then

Do you mind explaining the difference then?

What do Invulns do to help with stomping? They stop the attack/interupts, so do blinds.

If Ele’s can save and blow mist form for a stomp, a necro can blow well of darkness for a stomp….

Only difference is an interupt from another player at long distance, that’s really the only difference.

no it isnt
WoD pulses blind every second which can be circumvented (say… warr longbow burst>switches to hammer and CCs you) or berserker stance or utility goggles (which… is used on… shrug SD builds? lol)
and you can still be downed
invuln stomps are clearly the strongest form of stomps (only interruptable by movement)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Desolation vs Gandara vs Riverside 6/9

in Match-ups

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i love desolation…

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Ranged PvE help

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

@OP
for pve you should really use either sword or GS (sword having higher dps… but an annoying root… and not all the chain cleaves) double bow isnt a good set up

I’m intrigued by this comment.. Would you care to elaborate why LB/SB isn’t viable?

its usable; just not effective
for dungeons you need cleave (or aoe… but barrage isnt on a short enough CD to count), youll be out of range for buffs and will be doing less damage (most pve encounters boil down to pure dps… kill stuff before it can kill you is the most effective strategy)

(most dungeon groups will want a ranger using sword+warhorn most of the time… and staying range is considered poor form – doing less damage means those in more danger (melee) will be in that danger for longer, and can really screw up mob group ups if you get aggro – or bosses… i hate having to chase a boss around the room because someone is trying to kite it with a ranged weapon whilst at full health)

for open world pve cleave is also very useful (piercing arrows whilst solo definitely isnt going to work well enough to compare to GS/sword+x)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Stop with the pistol/rifle/bow talk, we already got enough ranged firepower, now lets get onto the coldsteel of melee; Hammer, Swords, Axe offhand or even Maces, GS?

ranged firepower? you mean axe… at 600 range? or staff? which is based around condi/support (and horrible auto attack for power builds anyway)

- though i do find it hard to visualise a necro with rifle/pistol

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Ranged PvE help

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

All ranger damage is scaled down from other classes on the basis that the pet will contribute as well. If you want to look further into this there are many previous posts on the forum.

All classes except the guardian have decent ranged damage and that ranged damage is typically less than melee damage (without dedicated traits). The guardian has missile reflections that give can act as ranged damage.

guardian scepter is actually good ranged damage, just harder to hit (which isnt really a problem in pve)

@OP
for pve you should really use either sword or GS (sword having higher dps… but an annoying root… and not all the chain cleaves) double bow isnt a good set up

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Sigil of Fire AoE

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Notes
The flame blast has a 1.0 damage coefficient.
The effect originates at the target with a radius of 150 and affects up to 5 foes.
The flame blast cannot crit.
The visual effect is similar to the Elementalist skill Flame Burst and will scale in size depending on the target (for instance, vs Giganticus Lupicus), though its damage range remains the same.

-http://wiki.guildwars2.com/wiki/Sigil_of_fire

the easy way to double check is to check your combat log

with (just over) 2.3k power mine hits for (just over)1.1k, and is very good in zerg situations (pve/wvw) since each proc can hit multiple enemies it essentially multiplies its effectiveness

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Should Enfeebling Blood = Blast Finisher?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

id much rather see a blast finisher added to unholy feast (but i much prefer powermancer… so probably biased)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Runes of the Traveler + Speed of Shadows?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Max speed is 33%. Max passive speed is 25%. Only time stacks for speed, so using traveler runes gives +1 slot for other skill

http://wiki.guildwars2.com/wiki/Super_Speed
http://wiki.guildwars2.com/wiki/((Courier_speed))

… but…

A character’s movement speed can be increased or decreased in several ways. Both speed buffs and debuffs do not stack; the effect with the greatest value will be used (though some speed effects from traits do stack). For instance, having swiftness and Signet of Air active will make a character move 33% faster, not 58% faster (33% from swiftness and 25% from Signet of Air). The in-combat speed reduction stacks with movement speed debuffs.

http://wiki.guildwars2.com/wiki/Movement

i assume the trait exceptions are stuff like move faster whilst using a dagger(mainhand and/or offhand)…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Desolation vs Gandara vs Riverside 6/9

in Match-ups

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

it turns out riverside are masters of deception… almost thought that charr was a boat

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Conditionmancer - which runes? (PVE)

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I find it hard to believe that you only have 340 toughness in full rabid gear. And why would that amount increase if you invest points in vitality/healing power?

Anyway… Undead runes used to give the highest amount of condition damage (and they still do in sPvP) but now: Scavenger’s for better defense, Perplexity for better offense.
There’s no reason to take Undead in PvE/WvW anymore except that they are the cheapest.

Why perplextiy? For just single stack of confusion and unnecessary confusion duration?

it also means more unique conditions to cleanse

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Spectral Armor change request

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i love spectral armour as it is (the only change i -maybe- would like to see is stab on it… but then comparing to armour of earth… it would have to lose something to get it… which i probably wouldnt like) we dont need more condition control

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Nerf shadowstep, it is too overpower

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i only saw flashy movements…
that gap closer looks nice but its essentially the same as shadow shot/infiltrators strike/steal isnt it?
theres an evade that looks similar to flanking strike
infiltrators arrow can be used to get into that flanking position (though not as often because of weapon swaps)… but from what i see it has a lengthy telegraph during the same time a gw2 thief could move into position (even easier with stealth)

and that z axis attack you’re referring to just looks like an animation (i honestly dont see the difference between that and -say- earthshaker)

… that bikini is absolutely ridiculous fanservice as well

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Nerf shadowstep, it is too overpower

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

this is sadly not true, in fact the thief needs right for that an absolute buff to claim back, what should be naturally his superior ability, but every stupid warrior in heavy armors can run faster/ absolutely outrun every thief as easy as f***…, I remind it HEAVY ARMORS!!

the difference being that thief has stealth (and that runaway warr is only sword+GS… sure its annoying that they can runaway that easily.. but i much prefer it to being stunlocked into oblivion)… and the rest of your post was just ridiculous

i really dont think its overpowered though (i was levelling my engi in wvw – sue me – and easily managed to keep up with a friendly thief using swiftness+rocket boots)… and most shadowsteps require a target else they just poof you in place (sure you can target an ambient with infiltrators strike; but it locks you out of using it again until the return circle dissappears)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Ranger vs perma stealth

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

LB+GS mostly zerker with a bit of knights (30/25/15/0/0) the only theives that give me any trouble are p/d condi builds (because even if i dodge their C+D they can just hit my pet… and i have kitten condition removal); power thieves are a joke

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necros stomping vs all other 7 professions.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Plague stomp, hooooo.

Except if you muck the timing up you just wasted you elite(maybe) or leave yourself vulnerable as you didn’t hit Plague quick enough and now stomping unprotected where others wouldn’t have this problem.

I do love some Plague stomping myself I had 5 people try attacking me one time that I remember they were confused as hell how I stomped the guy, but not everyone can do this.

Why must necros alone have to jump through hoops to do a stomp that is certain? No other class except maybe thief (they have stealth but they could still be interrupted) has to.

Everyone has it easy mode except us Necros.

i was under the impression plague is usable at any point during the stomp (since its instantcast)… if not then theres a fairly long period after initiating the stomp you can use plague in..

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Starter Armor as Permanent Skins

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

create thief char (or mesmer… engi… guard… necro… whatever)>transmute skin onto a non soulbound white (or blue) item>put in bank>delete char>pull out of bank on char you want skin on (accountbound now; ignore the warning when transmuting it only affects masterwork and above)>transmute onto stats you want

Are you saying that the act of deleting the character reverts the transmuted item (that is now soulbound to that character because you transmuted it) into an account bound item?

no

No, it’s just that when you transmute something in your bank, it becomes account-bound. (it would be soulbound if you do it in your own bags, I think)

no

i just did it again yesterday for my engi (getting vigil boots for him – because he’s priory)

transmute a skin onto a non soulbound white/blue stat means the resulting item is accountbound (and therefore transferable through the bank to another character for retransmuting onto the stats you want)

edit
its the same steps as this http://www.youtube.com/watch?v=6LfxCfXXtvQ or http://www.youtube.com/watch?v=wxdVZouwn0s

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

hammer and/or mace
both are only usable by soldier classes; both could have some cool shadow/spectral effects on attack

longbow sounds like it could be pretty inventive too

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Requesting a change to Tainted Shackles

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

the torment does very little damage (compared to other untelegraphed damage… ele); the immob and damage is easy to dodge if you time it right (similar to churning earth)

… i particularily like the synergy with wells (time it so they’re immobed inside the well; or place well as soon as they immob) and doom (tainted shackled>wait a second>doom(to fear off of CPs)>immobed off point

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Pristine Fractal Relics- more uses

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i would prefer to be able to trade them in for x number of normal relics (then again… if something is implemented as a way to get rid of asc rings -salvaging- pristine relics would be usable)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necros stomping vs all other 7 professions.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

also its worth bearing in mind that only invuln stomps are totally safe (but still interruptable by stealth/moving…)
stab still leaves you open to getting downed yourself or boonstrip/corrupt
stealth leaves you open to hard CC
this (to me) makes blind stomping much more comparable (ranged interrupts and downing only)

and theres only three classes with invulns that can stomp (ele, engi and mesmer)

- also you can activate plague form whilst stomping; which i often end up doing in wvw

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Secondary: Shortbow vs Longbow

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

You have to be at 900+ range for it to be effective.

rapid fire doesnt get a damage reduction at different ranges
hunters shot stealth activates quicker at closer range (and makes it minorly more difficult to dodge)
PBS does more knockback at closer range
barrage doesnt suffer damage reduction either
… its just the auto attack thats only effective at 900+range

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Secondary: Shortbow vs Longbow

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i prefer longbow
but i mostly use my ranger for open world pve and wvw (… and sab)
for open world pve i find longbow to be great with 1.5k(+) range, letting me be lazy with world bosses or tag things easier if im lagging behind, barrage is also pretty nice for tagging groups

wvw… longbow is better imo for zerging
-stealth (stomps, escaping and getting off mauls/entangles/muddy ground)
-ranged aoe (although hindered… if a guard pops SyG then i take over 15k damage… which is ridiculous – considering i have 17k health)
- piercing arrows (longbow takes better advantage of it than shortbow imo)
- longest range so you can take down stuff other classes cant/have difficulty with
- longer range interrupt (for saving allies from stomps)
- aoe… well… line… knockback (so so fun)

for solo roaming shortbow is probably better… but i still love longbow there too

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necros stomping vs all other 7 professions.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

is this a joke?

WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.

and stability/mist form helps against classes that invis,tele or move in downed state?

it saves you from the downed players interrupts as well as any melee interrupts (… warrs) which is pretty kitten good

exactly my point, “downed players interrupts as well as any melee interrupts” which is pretty kitten weak, sorry but you got your cats mixed up. How often are you fighting teams with no ranged interrupts?

also why are you using stab/mist on a class that hasn’t used it’s invis/tele/invul downed ability yet? not very smart…

The argument is once they have used their invis/tele/invul downed ability you can guarantee a stomp with stab/mist/invul, WoD still is not guaranteed and you are better off using it to greater effect in a different situation.

and you dont; thats the point; nothing helps stomp movers except blink stomp so why did you add in about invis or movable downed states?

because I have noticed by your other posts that one needs to add disclaimers to the argument for you, or you cry about those exceptions. In the end you still cried about the exceptions even with the disclaimer…

as ive pointed out in several of my posts; i only do that because im extremely pedantic (and i do it in my own posts because i dont like people telling me something as if it hasnt crossed my mind – i also have aspergus; high functioning autism… i have a number of weird quirks… such as my overuse of semi colons and ellipses… but i do so because it helps me organise my thoughts into something normal people may be able to follow)

so what turned the debate into such a personal affair? i disagree with you claiming WoD is trash; you (seem to; i could be misunderstanding) personally attack me

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Empyreal/Bloodstone/Dragonite

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

empyreal fragments are pretty easy to obtain in wvw (well; compared to bloodstone/dragonite in wvw)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necros stomping vs all other 7 professions.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

is this a joke?

WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.

and stability/mist form helps against classes that invis,tele or move in downed state?

it saves you from the downed players interrupts as well as any melee interrupts (… warrs) which is pretty kitten good

exactly my point, “downed players interrupts as well as any melee interrupts” which is pretty kitten weak, sorry but you got your cats mixed up. How often are you fighting teams with no ranged interrupts?

also why are you using stab/mist on a class that hasn’t used it’s invis/tele/invul downed ability yet? not very smart…

The argument is once they have used their invis/tele/invul downed ability you can guarantee a stomp with stab/mist/invul, WoD still is not guaranteed and you are better off using it to greater effect in a different situation.

suprisingly often, and if there is then shroudstomp+doom them

and you dont; thats the point; nothing helps stomp movers except blink stomp so why did you add in about invis or movable downed states? (also WoD blinds mesmers kitten annoying backstabtasm, which ive found useful)

no ones saying its as good as invuln stomps (like stab stomps/invis stomps arent as good as invuln stomps), but its a way to increase the chances of you getting a stomp off

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

tough customer: w1z3 waterfall shop

in Super Adventure Box: Back to School

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

ERMAHGERD i did it; ty for help

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

tough customer: w1z3 waterfall shop

in Super Adventure Box: Back to School

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

The water fall doesn’t kill only the water at the bottom. You can even stand on the top of the water fall at the very edge if your careful. I’d so just for the top and try and slide down in.

ive been trying that =[
110+ deaths

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

tough customer: w1z3 waterfall shop

in Super Adventure Box: Back to School

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

The entrance is always open, no need to bomb it. The problem is a lag issue unfortunately. I was lucky enough to get it on my first try but I know the lag issue happens a lot (especially those god kitten bouncy mushrooms). Server will register you as moving forward even if you jumped or moved a different direction. It gets really tedious and annoying at times.

i know; i just thought that there mightve been a new secret entrance

so the waterfall doesnt kill me? sigh… im at 80+deaths trying to get through it alreayd… yay lag

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Not awful patch after all? Yay or nay?

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

barely use spirits so i find it hard to care…

but this…

Spirit of Nature: Recharge has been reduced from 240 seconds to 180 seconds.

i like… i like a lot

there is no change made in other words…

Before patch: 240-60 second lifespan = 180
After Patch: 60 sec lifespan + 180 CD

its basically the same, unless your nature spirit dies almost instantly

which means its a buff (and i mostly use it just for the self res)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necros stomping vs all other 7 professions.

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

is this a joke?

WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.

and stability/mist form helps against classes that invis,tele or move in downed state?

it saves you from the downed players interrupts as well as any melee interrupts (… warrs) which is pretty kitten good

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Desolation vs Gandara vs Riverside 6/9

in Match-ups

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

if you are going to duel DONT DO IT HERE!

Oh, u were the ranger who kept interrupting my fights

i interrupted one fight because i was on my way back to the keep after being killed by RS blob; as soon as i was told to stop i realised it was a duel; stopped and told you it was stupid to duel where you were; then ran off back to keep (literally got to it just as inner door exploded and golems poured through – the 4/5 defenders instantly melted to the 20+ RS and 5 golems)

- i also saw a duel on one of the borderlands (icr which one) on the road inbetween briar and vale (immediately recognised it as a duel -despite it being in another stupid location- because neither the deso or… think it was a gandara… were fighting each other)

and every server has the bad corpse jump/laugh players; that isnt a justification its still stupid behaviour

(though i do /shrug if im genuinely perplexed as to what they were trying to do – guards who stand inside my well of corruption, thieves who HS spam; fail and then dont have enough initiative to get away or that warr last night who attacked me whilst taking a camp… he just stood in entangle and let me stab him to death…)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

tough customer: w1z3 waterfall shop

in Super Adventure Box: Back to School

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

im having a lot of trouble reaching this shop (the one under the green waterfall by one of the checkpoints) i keep dying when jumping through the waterfall (off the lillipads – so it could be lag) and ive tried bombing everywhere around there incase theres a hidden entrance… but im stuck; anyone have any help for me (or is it just lag; does the waterfall insta kill you in trib mode?)?

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]