Showing Posts For Linguistically Inept.6583:

Please add "You've been kicked by..."

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i still dont understand why they delete party chat log if zoning without a party…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Trait reset per Gem Shop

in Twilight Assault

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

im more concerned with saving trait set ups than being able to respec on demand… i can see them adding templates still (but only accessible after resetting trait points)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Gems price !

in Black Lion Trading Co

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

your logic hurts my brain

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What Am I Missing About Shortbow?

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Something that was not mentioned above is the OPness of cluster bomb spam, as a blast finisher.
I believe it is one of the only spammable blast finisher, thus you can with i.e. a warrior fire field, stack around 15-20 might on your grp by yourself.
This is a pve godsend!

great uses i have found:
*spam on fire for mass might
*spam on water field to heal your whole group
*spam on shadow field for a good 10 sec on invisibility (use your smoke screen sit on top of it, spam cluster bomb). If done right you can stay invisible a good 30-40 sec, by chaining that + SR etc.

*ethereal field for area chaos armor

you realise how weak chaos armour is in pve right? i get so annoyed at mesmers covering up fire fields with ill timed feedbacks/null fields

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Signets start attacks

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

auto target and auto attack
… turn them off

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necro vs Siege

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Compared to any other power build our damage versus objects is so low..
Does anyone have any idea to add damage versus objects?

fixed…

all condi builds suffer against seige (well… except carrion/rampager… but rabid is the most often used condi gear)… old issue (power necros -unsuprisingly- do fine against seige)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

SotB and Zephyr's Speed

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Signet of the Beastmaster is mostly defensive and Longbow and other weapons that uses marksmanship can use the quickness.

it actually gives access to rangers highest burst damage…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

about to create a necromancer...

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

.. my last and final 80. Asura is the only race I dont have and for some reason I just dont want an asura necro.

go charr for an extra evade or norn for leopard

Whats a good trait line/ weapon set to start with? ill be lvl 20 right away from the boost and I have a bday booster plus exp booster so ill be on the fast track

power (so mainhand dagger/axe… but staff is useful for aoe bombing…)… i found blood magic to be nice whilst levelling my two necros

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Moment of Clarity activation

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Apparently, rangers aren’t supposed to work together with their pets. According to the traits it seems like they are there mostly for us to kill for amusement

i dont know why i laughed… its depressingly true

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

4 Skill changes for thief

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Scorpion wire:
-Please work. WAY too buggy, often it just knocks the foe down. Mesmer’s get a multi target pull for 5 seconds more and it never fails to pull people (unless they got stability ofc).

incorrect
… this bug affects into the void (mesmer), path of scars (ranger) spectral grasp (necro) and binding blade (guard)… and id guess its related to that ‘obstructing air’ bug

(and i really dont understand why clusterbomb range was nerfed… at 1200 range it took ridiculously long to reach its target anyway (similar to nades… but less spammable because of the chain)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

An off handed shield with
3: Necro-VoodooDoll Grants 3s Retaliation
4: Necro-Feast Siphon Health AOE
5: Necro-Smash Transform into Lich and Jump high in the air and do a smash AOE pushback to clear an area

offhand only determines #4 and #5 (except on thief…)
… also i dislike these skills

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Edit: Although, it might be fun to have a little voodoo doll we could stick pins in for direct damage.

related… but sadly dont see mainhand happening

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I can’t wait till I get a skill to disable ele atunement swaps or necro ds.

….
LF gaining skills have to hit… so evade (or… stealth…)
spectral walk/armour only generate LF when hit… so dont attack (stealth and/or go defensive)
dont let anything die near the necro

thats pretty much DS taken care of (outside of signet of undeath, -maybe- tiny bits from reapers precision… already built up life force i see as similar to building up stealth before an encounter)

ofcourse i doubt many people would be able to pull off a 1v1 with a necro whilst preventing them from ever gaining life force; but it is possible

so basically your saying learn how the class and mechanics work and use them to your advantage? Wow what a novel idea, exactly what thieves have been saying for over a year. Yet still they choose to implement one button hard counter to stealth so you don’t have to learn how to fight against stealth from any class, just press your anti stealth button

sigh as ive already said several times; ranger NEEDs this to stand a chance against stealth thieves on anything but a GS/LB spec (oddly what i use in wvw… because thieves are god kitten everywhere)

if revealed was proposed on any class than ranger id be strongly against it

https://forum-en.gw2archive.eu/forum/professions/ranger/Should-muddy-terrain-get-reveal/first#post2891391

they have no burst for when the thief is visible, the only two weapons with a chance of hitting a stealthed thief are GS and LB (LB only with pre-empting stealth… which is exactly how i see sic em as going to work… except now for SB/sword/axe) and pets take god kitten ages to register a revealed thief (i mentioned rangers have kitten damage because of pets right?)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I can’t wait till I get a skill to disable ele atunement swaps or necro ds.

….
LF gaining skills have to hit… so evade (or… stealth…)
spectral walk/armour only generate LF when hit… so dont attack (stealth and/or go defensive)
dont let anything die near the necro

thats pretty much DS taken care of (outside of signet of undeath, -maybe- tiny bits from reapers precision… already built up life force i see as similar to building up stealth before an encounter)

ofcourse i doubt many people would be able to pull off a 1v1 with a necro whilst preventing them from ever gaining life force; but it is possible

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Undermentioned patch note for 15th

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

old news.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Best classes to use in PuG dungeons

in Fractals, Dungeons & Raids

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Why carry pugs when they 99.9% of the time aren’t going to be grateful/acknowledge your carry/don’t learn anything from you anyway?

because otherwise the run fails/gets extremely frustrating

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Best classes to use in PuG dungeons

in Fractals, Dungeons & Raids

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

It is no argument that Warriors have the highest direct damage with GS and Axe/Mace.



… ele says hi

personally; guard… its just so much easier to carry bad pugs
projectile reflect/deflect in wor/sota
blinds
aegis
prot
… a tiny bit of might (not including empower)
vuln
stab
condi cleanse (although all i have in my build normally is symbol+whirl/focus#4)
good reliable damage (if… you arent being a tanky scrub)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Should muddy terrain get reveal?

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

would it make the game better? no… imo it would make it worse (consider it from a thief… or non-ranger perspective…)

I have considered it from the perspective of stealth classes, and I think a little more to look out for would be a good thing. Right now counter-play to stealth is lacking and I think an AoE they would have to be mindful of while in or out of stealth would be a nice thing, something a target requiring skill like sic ‘em (which you can only use while they are visible) can’t do.

requiring a target means that there is a certain amount of skill required in revealing a thief (you have to predict when they’ll stealth… or get them low -to where they’ll predictably run- and setting your pet on them to ‘burst’ them down before they get away/heal back up)

random aoe means that theres very little skill involved on the rangers part (except… ‘well that thief cant go there’)… and thieves already have to look out whilst in stealth, we already have psuedo area denial/deterrent with barrage, traps and bonfire)

if revealed was proposed on any class than ranger id be strongly against it (despite not playing thief – my thief is 40 or 50 something and never used in pvp)

- bare in mind that revealed invalidates several thief traits (and one mesmer trait) along with sneak attack mechanics temporarily

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Should muddy terrain get reveal?

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

no.

… also its used a lot in wvw

Any reasons why not? I can think of many ways a stealth breaking AoE would be useful, and it would also add some ways to counter tactics which can be very difficult to counter at the moment.

And maybe its just my server which is mid tier, but I haven’t noticed anyone use this skill in some time in and I can only recall it being used on me around 2 times throughout my entire time playing WvW.

I’d increase the radius and fix it to affect 5 targets. Making it 50% bigger would be awesome

this would be nice

… reveal wouldnt (im guessing the reasoning behind revealed being on sic em is at attempt to give ranger the opportunity to burst down thieves before they can restealth… which doesnt make sense with muddy terrain)

Reveal on muddy terrain would be far more tactically diverse than sic-em could ever be with reveal, some of which I listed in my OP.

Affecting 5 targets would also be a nice change and with its current effects it could use a larger AoE. Its cripple could also use an increased duration. If reveal was added however I would say the radius is fine, and it could probably use a longer cool-down of say 26-30 seconds to balance it out somewhat.

would it make muddy terrain better? yes

would it make the game better? no… imo it would make it worse (consider it from a thief… or non-ranger perspective…)

any decent ranger uses it in zerg situations just because AoE soft CC (and healing spring) is all ranger has in zvz

>tower gate goes down
>ranger defender uses muddy terrain
>front running attackers are slowed down (but only three atm… which is why standard 5 target aoe cap would be nice)
>ele defender static fields around the now more closely packed attackers
>aoe spam in static field

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Combo Fields & Finishers?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Dark fields are not useless at all. As a combo field it is only subpar in coordinated WvW zerging if you are using them on your own zerg, because you will be messing up the buff rotations your zerg is doing. But that is a single well that isn’t really that great for WvW anyway because it is condi removal, where your zerg should be spamming that out anyway.

Other than that, dark fields are really strong. Yes some people are stupid and complain, but they are stupid. There is no situation where spammed blinds and a healing/damage buff isn’t good.

when im on my ele (in dungeons) i hate wells almost as much as i hate hammer guards (not that i can blame them… it just sucks that anet hasnt given combo priorities… (if an ele has persisting flames they chould always prioritise fire fields)

I still want 1-3 ice fields…

would love (and unholy feast to be a blast finisher)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Actually, you know what? How about making stun breaks also cleanse revealed? Wouldn’t be so overpowered I think.

no. absolutely horrible idea without several other changes (namely traits and sneak attacks)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Can we make basilisk venom apply unbreakable petrified to pets for 10 seconds? I mean it’s nearly the same thing.

pets dont have stunbreaks… so it does unless they have stability -RaO or that never used porcine trait

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Should muddy terrain get reveal?

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I’d increase the radius and fix it to affect 5 targets. Making it 50% bigger would be awesome

this would be nice

… reveal wouldnt (im guessing the reasoning behind revealed being on sic em is at attempt to give ranger the opportunity to burst down thieves before they can restealth… which doesnt make sense with muddy terrain)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Should muddy terrain get reveal?

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

no.

… also its used a lot in wvw

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

wvw 1v1 vs thieves (as the most common roamer) happens very often

3-4s… but still much higher potential stealth uptime than sic em

they’re only screwed if they rely 100… ugh my keyboard wont let my type the percent sign… need a new one… on stealth for defense

Go play as a thief, learn the weak points like most thieves have and get on with it!

this is about the weak points of ranger… absolutely no burst (outside of gimicky signet build) to down a thief when they appear (with only longbow and GS really able to hit a stelathed thief… but with kitten damage because ranger has kitten damage with the pet as compensation), whilst giving team support (and finally some utility in wvw aside from ‘soft cc’)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

In short, the ability to completely disable an entire class mechanic is pretty ridiculous.

thief class mechanics:
steal (main one… thats affected by trait lines… but weak)
initiative (really the main one)
dual skills
stealth attacks (which sic em wont completely disable – dont be dramatic)

but rangers could throw that argument right back at you, have you seen what pets do when a thief stealths? kitten all. (except howl… which is useful for getting out of SR)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Glassiest Glasscannon ranger

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

why sharpened edges? companions might, primal reflexes or agility training look like much better choices

(i dont know why… but those stats look really poor compared to my ranger)

Show me your build so I can check it out,well sharpened edges because its extra dmg,and U crit alot but yea I think its changeable.

but agility training means your pet hits more… which is extra damage… companions might means your pets hits for more… which is extra damage

- also i didnt realise that the link wasnt using asc stuff (or the food you mentioned in OP)… but heres my ranger anyway

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Rune of the Sunless!!!

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

a. bears are bad pets for… pretty much everything
b. passive cond removal is bad
http://wiki.guildwars2.com/wiki/Empathic_Bond – has two major downfalls; it transfers to your pet (which if you played ranger you’d know was very important) and its every 10 seconds… what are the chances of that removing burn? (oh… and its a GM major trait)
http://wiki.guildwars2.com/wiki/Signet_of_Renewal – again 10 seconds, again to the pet and 60s cd

the only decent condition removal rangers have is healing spring… but the condition removal is applied after the heal… so if you dont have evasive purity you’re screwed by poison (which engi and necro -standard condi pressure classes- have plenty of) and you have to say within the aoe

oh yeh… lets waste the SoNRs active to cleanse conditions(!) brilliant suggestion(!)… i think youll find most decent players kill the spirit so the ranger cant res off of it (or CC it after the ranger goes down)… so most rangers only bring it out when they (or a party member) is about to die

(im split on healing springs supposed change in the upcoming patch too… 2s pulses instead of 3s helps with cond removal… but over less time – and ranger is a sustained damage class – with less water field combo time)

Because being the only type of pet that can survive stuff that would kill anything that aint a warrior or necro in case the person doesnt dodge is bad and its not like passive condi removal procs on combat, and in all cases but wvwvw you are guaranteed to have at least 1-2 conditions on you. For conditions transfering to pets, its totally a harsh thing, its not like you can, oh i dont know make the pet despawn and replace it with a new one every 20 seconds… (not to mention that EB kinda has no alternative for the slot because Bark skin is just as kitten in comparison as Withering vs LC).

Btw you might need to get your eyes checked, you missed the entire point of SoN, that in case you get downed by condis, it also clears them, not to wase a self rez effect and a elite cast on random no use. Either way mesmer complains about lack of condi removal are more valid than ranger ones and even then they barely get the point across.

if you get downed condis are cleared; on any class… so you mean the condis applied in the ~1 second the spirit takes for its animation? oh SO USEFUL)

bear is bad because it does pretty much nothing to enemies at all (spiders and canines are chosen most because of the control… felines/birds for the damage – although after the BM nerf its hard to justify using them over the others- hell… even moas for support), which means all you’re doing is playing a majorly kitten class

- mesmer can get good, reliable controlled condi removal if specced for it, but they have other build options
http://wiki.guildwars2.com/wiki/Power_Cleanse
http://wiki.guildwars2.com/wiki/Null_Field
http://wiki.guildwars2.com/wiki/Arcane_Thievery
http://wiki.guildwars2.com/wiki/Cleansing_Conflagration
http://wiki.guildwars2.com/wiki/Cleansing_Inscriptions
http://wiki.guildwars2.com/wiki/Mender%27s_Purity (although same problem as healing spring… poison screws you over)
http://wiki.guildwars2.com/wiki/Shattered_Conditions
http://wiki.guildwars2.com/wiki/Phantasmal_Disenchanter (not reliable though)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Glassiest Glasscannon ranger

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

why sharpened edges? companions might, primal reflexes or agility training look like much better choices

(i dont know why… but those stats look really poor compared to my ranger)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Rune of the Sunless!!!

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?

someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)

Ranger has poor condition removal… With the exception that they can have up to two condis pre 10 removed pull all their condis to bears that cleanse a condi in a aoe with another well sized aoe that removes 5 condis to up to 5 people (ignoring other parts of its effect, but still being on a shorter cooldown than WoP) and the kinda mandatory spirit elite cleanses condis before rezzing you and 3 of the 5 options are staple in pvp…

a. bears are bad pets for… pretty much everything
b. passive cond removal is bad
http://wiki.guildwars2.com/wiki/Empathic_Bond – has two major downfalls; it transfers to your pet (which if you played ranger you’d know was very important) and its every 10 seconds… what are the chances of that removing burn? (oh… and its a GM major trait)
http://wiki.guildwars2.com/wiki/Signet_of_Renewal – again 10 seconds, again to the pet and 60s cd

the only decent condition removal rangers have is healing spring… but the condition removal is applied after the heal… so if you dont have evasive purity you’re screwed by poison (which engi and necro -standard condi pressure classes- have plenty of) and you have to say within the aoe

oh yeh… lets waste the SoNRs active to cleanse conditions(!) brilliant suggestion(!)… i think youll find most decent players kill the spirit so the ranger cant res off of it (or CC it after the ranger goes down)… so most rangers only bring it out when they (or a party member) is about to die

(im split on healing springs supposed change in the upcoming patch too… 2s pulses instead of 3s helps with cond removal… but over less time – and ranger is a sustained damage class – with less water field combo time)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Rune of the Sunless!!!

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I can’t think of any valid build that would benefit from that runeset, across all professions… Prove me wrong, please?

someone posted on the ranger forum https://forum-en.gw2archive.eu/forum/professions/ranger/Superior-Rune-of-the-Sunless
with two good points
- ranger has poor condition removal (so the -20 duration helps greatly)
- the fear would help land entangle (in theory… would it activate instantly at the start of the cast?… and still dodgable?… and they can get out of it easily 90 percent of the time)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

crafting permanent food / feast

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i was under the impression you already could?

edit
oh wait; perm? no… thats a horrible idea.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Normalize base health

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

no; this is stupid
guardian has low health pool for obvious reasons
warr has high health because their sustain sucks (although… got a HELL of a lot better last few balance patches… so imo they could come down to medium pool)

ele (low pool) can heal to full easily with plenty of mitigation
necro (high pool+DS) literally eats hits with little mitigation (well… only blind.. and even then… not much)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Superior Rune of the Sunless!!!

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

it seems really odd… crit damage? condi defense? fear? what?
… i suppose it might be interesting on a condi warr (or that crit damage could be a mistake?)

… and the -cond duration doesnt sound great for condimancer either (transfers and consume conditions)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I dodge his ultra-telegraphed CnD

ultra… ultra telegraphed? no… no it isnt… maul is ultra telegraphed… HB is ultra telegraphed… meteor shower is ultra telegraphed

and this is ranger getting the ‘counter’, you just C+D off the kitten pet

Don’t even respond to him. He’s an ultra-telegraphed thief-only player who tries to make like he knows the game.

CnD doesn’t require you to face the target btw. GG for melee attacks that take less skill than moving your camera towards what you want to hit.

Translation: This guy has the word “Thief” in his signature, therefore the only class that he plays is the Thief, because duh, if he played other classes he’d list them in his signature!

Forgive me for calling CnD “ultra-telegraphed” because in my opinion, that’s what it is. Still, whether you agree that it’s “ultra-telegraphed” or not, it’s still telegraphed enough for you to know when to dodge it. The rest of my post is also just as accurate.

no it isnt… you C+D off the pet, or HS through pistol#5

- also any ranger who isnt running LB/GS gets screwed by stealth, no burst for when you’re revealed and no way to hit you once you stealth (and a kitten stupid pet)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

SFR | Deso | Kodasch [DE] 09/13

in Match-ups

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

btw the price to get to sfr is like 50+g so your excuse is lame…..

How is that lame? the cost fluctuates depending on the current Exchange rate of gold/gems when i first transferred to desolation even then at 1800 gems it cost 43 gold as the months have gone by the value of gold has depreciated quite allot either way you are a cheaper.

id blame it more on wvw season… SFR is the highest non language locked server

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Sylvari or Human Necromancer?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

charr.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necromancer trait Transfusion misunderstood

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

id assume this is for pve? healers are horrible in pve atm (support is good… but you can do support and dps)… if you really want to provide defensive support guardian does it best (reflects, deflects, aegis, condi removal, stability, blinds, protection, regen and 180 toughness boost for party)… but again… this is obtainable whilst being ‘dps’

for wvw support is done best by eles and guards (though necro booncorrupting is delicious… oh you just stacked might? ret? stability? ahahahahaha)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Change Dungeon and cultural Armour into skins

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

You all are missing the fact that the gem store is the only place to reliable get those Transmutation Crystals.

That fact wasnt missed.

What was missed by the op was the fact that dungeon armor is actually used as armor.

Well with the ascended tier coming, it’s only a matter of time before it will only be used as a skin, albeit that time might be long(ish).

In any case, it’s unlikely that these will be turned into skins, since the transmutation crystals are probably one of the most purchased items in the gem store and ANet don’t want to change that.

no; itll still be used as a placeholder whilst people work on their ascended gear, taking away the stats would be like breaking the rungs off of a progression ladder because some people are already at the top (despite it screwing over the people below) – and would be a VERY bad change

- also transmutation stones/crystals help support the game, even if you buy through gold (those gems you buy with gold are actually being sold by another player at a price determined by demand/supply)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

SFR | Deso | Kodasch [DE] 09/13

in Match-ups

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

this was fun(!)

Attachments:

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

*longbow* - 900 range (#3 1200, #4 600)
#1 ... channel similar to ele scepter air #1/mesmer GS#1; with a reverse of rangerLB/mesGS mechanics - more damage at closer range
#2 AoE that grants life force (draws lifeforce from enemies in the selected area into the bow)... then again... thats kind of axes deal... maybe it should have absolutely no lifeforce generation... that would be interesting
#3 some form of soft CC (cripple or chill) that does more damage at farther range but fairly obvious telegraph
#4 PBaoe pull (utilising the same stance as rangers barrage; shoots out tendrils at nearby enemies and pulls them inwards after a short channel)
#5 something similar to portal but with only1200 range (portal is 5000) and an obvious animation

*hammer* - with shadow~y effects AND CLEAVE
#1
~swing
~swing again
~ PBAoE that reaps lifeforce from all enemies hit
#2 some form of aoe (stabs hammer into floor summoning fetid ground?)
#3 450 range dash (only slightly faster than OoC walk speed) with life force generation if it hits something
#4... something... idk... im gonna go play sab

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Build in regards to the balance preview

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

three posts…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

In what builds does GS work well for rangers?

in Ranger

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

GS+LB works well (not entirely coincidentally… its also what i use most of the time)
1500 range longbow is great in wvw and tagging stuff from a further range (and taking down siege)
auto evade is amazing for melee training
swoop and counterblock are great for escaping (especially so when combined with hunters shot)
i switch between 30/25/15/0/0 and 30/20/20/0/0 alot… but that has horrible condi control outside of healing spring and doesnt have GS damage trait

but could also synergise well with sword+warhorn (melee ranger) or shortbow (moment of clarity)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necromancer Flesh Golem Glitch/Abuse/Bug?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

stability doesnt affect conditions… just hard CC (daze, stun, launch or whatever would cancel the charge not hold it in position), immob still works on stabbed targets (because its a condition – soft cc)

Gotcha. This is what happens when you don’t touch a game for a while.

Below images were spammed during Golem charge. The big tick definitely occurs more than once throughout the duration. How many times it occurs, I don’t know. It was vividly shown as three ticks with the screenshots I got from this one instance, however. Lower left of the screen, all three are 1629 on a collateral dummy.

Edited in because it made me laugh upon realization; the drop in the Dummy’s HP is pretty explanatory in terms of damage dealt within the span of a few seconds.

Double edited in to address being stationary until death; The only explanation I have in that case is magic. Arenanet magic, to be exact. The same magic that allowed us to have a third of our expected downed HP for a good half of the year, as well as our class mechanic to be broken in a multitude of ways, etc, etc. Shrugs

i have terrible eyes then xD
ty for clarification

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Lovers of Necromancer Gather!

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i love the whole ‘you come near me; you die’ vibe as well as the ton of control (conditions and cc… whoa… just got really weird deja vu) its one of my two ‘mains’ (the other being ranger)

i have one atm, but i does my old 80 salad necro count as a second (i deleted it to remake as charr – i want to remake my mesmer and warr as different races too… but just really cba because i dont like them enough)?

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Necromancer Flesh Golem Glitch/Abuse/Bug?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Ah k, although I’m fairly sure that the ground was flat and the fleshy had no conditions or anything at all on them that would keep them in one spot, oh well, its good to know what actually happened.

Fleshy gets Stability during Charge, probably to prevent this issue from being abused via Conditions. I want to say that he does not Charge through the fences themselves, which was probably the culprit from first glance.

stability doesnt affect conditions… just hard CC (daze, stun, launch or whatever would cancel the charge not hold it in position), immob still works on stabbed targets (because its a condition – soft cc)

edit
just doomed svanir into the wall, dark pact to immob and then golem charged him… it seems like the higher damage is on the final hit (but hard to tell because it doesnt appear in my combat log, and the damage ticks fast)… it would be easy to tell if you have a friend to help test (get them to stand against a wall, golem charge them then they check their log) but i dont

… if it is the final hit that does substantially higher then the OPs SS seems to indicate the golem rushed 3 times… in a minute…against a wall… that would either take some extreme coordination with three necromancers or bug/hack (or i could be blind and missing when the big hit is)

(my golem in the mists seems to do 170-ish on each tick and 1300-ish on final hit)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Necromancer Flesh Golem Glitch/Abuse/Bug?

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

charge does a ton of damage if something is locked up against a barrier (which is why its great against a lot of environmental objects; like the treb or gates in spvp)… but it doesnt look like you’re up against a wall… and those damage spikes look suspicious (though ive never really paid much attention to how much and when the flesh golem does damage… i only really use it for the utility)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Reanimator trait

in Necromancer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

And in the good new dungeons this is bad how? They very much punished moronic zerker stacking.

you’re horribly anti meta
zerker stacking is not moronic (if anything playing tanky and/or ranged is moronic; but play how you want)
the only place i can think of in the newer dungeons this would be useful wouldve been in the golem room in AR (then again… could easily fear them through the laser walls… giving them might/invuln), everywhere else it wouldve been stupidly annoying for good groups

Ok i think you have shown that the second word of your username perfectly describes your brain, now shoo off to whatever corner all you cof nerf/kicked out people come from.

sigh, reverting to random guesswork instead of arguments?
- the inept in my name obviously refers to linguistically, because i only speak english (small phrases/words from other languages, but sadly not enough to comprehend conversations), i often trip up over my words (forget what i was saying mid sentence or cant recall the right word for what i mean) and i have aspergus (high functioning autism) and REALLY REALLY hate talking irl (look up ‘online disinhibition effect’)
- i farmed cof for two days way after most people started… and found it boring to be that repetitive; instead id do CoE daily for charged lodestones (because i loved fighting alpha once i figured out how and for azureflame… which i still dont have because i sold all my lodestones a while ago for some cultural armour on a couple of alts and anomaly/whisperblade on my mesmer)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

(edited by Linguistically Inept.6583)

Anti -stealth buff to rangers

in Thief

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Thief as it is right now is almost immortal with stealth

no.

A skilled one is unkillable.

no.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Change Dungeon and cultural Armour into skins

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Why not just use a transmutation stone?

this

… and people use dungeon armour for the stats as well… that wont change when asc armour comes out

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]