Showing Posts For Lucentfir.7430:

guardian wvw build healer

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

If only dodge rolls had a range of more than 100. It’s also funny how you make it out like a 1500 heal every 10s is a lot.

Cleric’s Gear/Magi’s Gear, Swap out stamina, for energy sigils, and include protection, and perma vigor when you run Boon Duration Runes. SY will allow you to proc Vigor while granting vigor as well. So calculate all that,and say 1500 heals isn’t alot.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Certain build of war OP in pvp

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

Well I’ve encountered one of these of builds(M/S GS) before on my Guardians in WvW A few times. On my more DPS orientated one, I would end up losing 9/10 times to one I found in the EBG JP. Even bringing stun breaks and subbing in some stability. Getting Shield bashed, and Skull Crack’d, just labels death for me when i’m out of Stun breaks or utility skills. Believe me I’ve tried to hold on to some clutch Stunbreaks and wait for it the stuns, but it always amounts to running out of stunbreakers and end up getting locked and 100b’d, also most of them are pretty kitten tanky, and guessing Soilders or knights trinkets or something. Also those of you who say he’ll have terrible crit chance, take in mind that Arms trait line has Unsuspecting Foe(50% Crit chance against Stunned Foes) So DPS spikes up with this combo. Though other Trying to keep yourself from getting skull cracked is hard, 9 sec CD, and easy way to build Adren, either taking Zerk stance and /or Clensing Ire for the Adren gain from taking hits.

Also New healing Signet makes me happy and sad at the same time :/ Since my guardian where I trait/gear for better regen (VoR) is basically trumped for by healing Signet. basically My guardian’s Virtue, and Regeneration Boon=Healing Signet without duration. On the other hand This makes my Warrior Alt A very happy camper(Since Healing Signet, Adrenal Health, and Healing Shouts) Though I don’t know how i should feel about this since Warrior did need the survivability buff.. I don’t think Warrior is OP, though it’s very strong right now.

http://wiki.guildwars2.com/wiki/Vigorous_Precision

Personally, if I played Guardian, I don’t think any build would ever not include this trait. It’s a mere 5 points for 100% vigor up time. In any case, you should be able to avoid that skull crack (between vigor, aegis, blocks, kiting with scepter – if need be, natural regen, and let’s not even forget about protection). Even if you run out of stuff and eat a skull crack, you can probably withstand it even as glass Guardian. Tip: If you are out of stunbreaks and low health, you need to make sure you don’t eat a skull crack. Every time I kill a Guardian with this combo it’s because I baited them into using everything they have and then I casually whittle their health down and pretend I don’t do much DPS and am forgetting to use my stuns, then when they are around 40-50% – BAM – time to stunlock. Should have anticipated it instead of standing on top of me eating mace auto attacks is all I have to say.

Thing is I do have that trait incorporated into my build, it’s just to valuable not to have. Also My access to Protection is limited to Virtue of Courage activation, and hammer autos, and SY. SY acts as one of my Stun breaks, and The other two are meditation utilities(Build is centered around meditations) I’ve tried subbing in SYG to this as well, but after the duration is up Vulnerable again. (Essentially normal utility bar is SY, JI, CoP and subbing in for SYG). Though honestly when fighting it’s just easy to pull out and kite me around when i go offensive(Where I am dropping the warrior’s health) heal up (6)and come back to fight when desired. So all there is honestly is either turtling, or trying to capitalize on their mistakes while taking the risk to get combo’d. Though maybe it’s just me. I should get more survivable armor piece sub in for better survivability. shrug Also Scepter is pretty meh. it’s one of the things I did sub in the fight with my hammer, though I probably should had a focus with me instead of Torch.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

So Protector's Strike

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Think we can see it getting buffed like Warrior’s offhand Sword? Where it isn’t hit once by a ranged and ranged AOE and disappears. I mean it would be a really nice Buff to it especially since it protects allies who are within it. Though this would make things like Might of the Protector and Defenders Flame stronger. Thoughts?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Certain build of war OP in pvp

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

Well I’ve encountered one of these of builds(M/S GS) before on my Guardians in WvW A few times. On my more DPS orientated one, I would end up losing 9/10 times to one I found in the EBG JP. Even bringing stun breaks and subbing in some stability. Getting Shield bashed, and Skull Crack’d, just labels death for me when i’m out of Stun breaks or utility skills. Believe me I’ve tried to hold on to some clutch Stunbreaks and wait for it the stuns, but it always amounts to running out of stunbreakers and end up getting locked and 100b’d, also most of them are pretty kitten tanky, and guessing Soilders or knights trinkets or something. Also those of you who say he’ll have terrible crit chance, take in mind that Arms trait line has Unsuspecting Foe(50% Crit chance against Stunned Foes) So DPS spikes up with this combo. Though other Trying to keep yourself from getting skull cracked is hard, 9 sec CD, and easy way to build Adren, either taking Zerk stance and /or Clensing Ire for the Adren gain from taking hits.

Also New healing Signet makes me happy and sad at the same time :/ Since my guardian where I trait/gear for better regen (VoR) is basically trumped for by healing Signet. basically My guardian’s Virtue, and Regeneration Boon=Healing Signet without duration. On the other hand This makes my Warrior Alt A very happy camper(Since Healing Signet, Adrenal Health, and Healing Shouts) Though I don’t know how i should feel about this since Warrior did need the survivability buff.. I don’t think Warrior is OP, though it’s very strong right now.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

[WvW] The Healway Guardian

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Hmmm i haven’t used my Healway Guard in a while, due to playing my Warrior and DPS guardian now. Though I’ve been staying away from it and roaming with it due to the last encounters I’ve had. Seems like every thief I come up against carries sword/dagger now. Not to mention all the Necros and Mesmers running around, and the bunch of boon hater swarms now. Makes it pretty hard to fight. It’s just a little daunting to me is all.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

EM+AH=Every viable build

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

They could always do what they should do to guardian.

Make the Critical Damage Virtues instead of Valor, making the Valor tree have “Boon Duration” instead of “Critical Damage.”

That would make guardian a lot more balanced then it is now.

Actually that wouldn’t solve anything and only break synergy :/

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

7/19: JQ/TC/FA

in Match-ups

Posted by: Lucentfir.7430

Lucentfir.7430

Props to the Warrior i fought in the EBG JP. Was very surprising to come up against a good warrior, using Mace/Shield and GS.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Tired of the endless stream of Badges

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

Is this serious? Complaining about rewards…….honestly. I don’t know how you feel like it is a kick in the teeth for badges earned vs badges rewarded. If you’re a veteran player you probably have 4k Achievement Points at the least. So you’re getting rewarded for those. It boggles me mind because it doesn’t feel like a kick in the teeth to me. I just got me Gift of Battle recently as well and i look at this like a kitten bonus, for me to get Ascended armor cheaper, to gear cheaper. As a WvW player too…it’s not hard to get badges at all when you run a kitten zerg train all the time. I play all the game moods and I very much enjoy the rewards that are being given. I don’t know why anyone would even be complaining about this, unless these are people who don’t have the achievement points to keep up.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Idea: Trait Replacement for Spiked Armor

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

should still be ~5secs of retal or more.

personally, im more into passive %dmg reduction than protection (can’t be stripped and possibility to gain protection from external sources)

This is actually a much better idea % damage reduction rather then a boon works nicely in a way if you do take cleansing Ire as well you can either choose to give up your damage reduction and your Adrenal health Regen for Condition cleansing, or keep it to combat incoming direct damage. Though I only suggested protection boon just for people who run extra boon duration, and not to mention it’s a big direct damage mitigation (33%).

Another point is hitting with burst skills, i’ve been spending to much time with Longbow burst skill, and haven’t thought of the other hard to hit with burst skills.. Also keeping it 5 seconds on retal instead of 3 would be a better idea. I just didn’t want the whole trait to overshadow defy pain. And as with the other post above gating it to only crits is another meh idea. Should give it a % chance to proc on every attack.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

SotG: Guardian Pokeball Build?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

i messed around with Bane Signet for a bit in PvP and i LOVED it. used it for opoenings, chasing fleeing foes, offensively, defensively.. pretty fun stuff.

ooh i really needa check out this last SotG. i feel Smite Condition is good as is! it’s CD is pretty low already traited.

Bane signet is fun, as well as carrying a very nice passive Power boost. Though the idea of even lower CD on smite condition depending on the amount of Conditions you have, would make me actually think of taking it over Contemplation of Purity. I love Judge’s intervention to much to give it up xP especially where there’s people that teleport and leap everywhere like no one’s business lol.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Can we please have less "Particle" Armor?

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

Yeah I can wear the simple low level armor if I want but it doesn’t come with any prestige, and to be fair it’s still only so so.

Just for your information – if you go for looks, go for looks. If you are interested in prestige, then… i guess there are no really prestigious armors in this game anyway.

Besides, the “prestige” type armor will always come with particle effects, light beams, whistles, fairy dust clouds and possibly loud announcements, because it’s only function is to make the character noticeable. Good looking, but modest armor sets clearly lack that function – wearing one you won’t stand out in a crowd or be noticeable from half a map away.

Either you want to look good, or want to be noticed. The second comes with particle effects because they draw attention.
People that want “prestige” must sacrifice aestethics in order to be noticed.

Well with everyone running around in a CoF set/Arah set with Dragon wings or tentacles, it definitely makes me say "Oh look that guy is so unique with his twlight and all abyss armor!…….along with the other 5 people around him wearing the same set! " Though tbh though it brings me much joy when i run into these types of outfitted characters in WvW. Makes it all the more satisfying to dunk them. Especially when they try ganking you solo.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Idea: Trait Replacement for Spiked Armor

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

Well from what I’ve seen other people saying, the Grandmaster Trait down 30 in Defense line “Spiked Armor” basically lost it’s effectiveness with the nerf to Retaliation, and so far has became a underwhelming trait by far. Defy Pain is a much more attractive option over Spiked Armor. So for a idea revolving around Adrenaline usage I thought up of a new Grandmaster Trait to possibly help with survival issues. I would like some feedback on the idea if it’s a good or bad idea or isn’t something the warrior really needs..

New Grandmaster Trait: Protected Determination- When stricken by a critical hit gain retaliation for 3 seconds (ICD 15 Seconds) For every bar of adrenaline spent, you gain protection for a short time. (1 bar=3 second, 2 bars=4 seconds 3 bars=5 seconds)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Power of the Virtuous

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I meant that it would be a meaningful choice as a 20 point trait. That would force you to choose between absolute resolution for survival/support or power of the virtuous for damage.

Alternatively, you could stick it as a minor trait in a line like Zeal, where people go looking for +damage traits.

I don’t see a reason at all to put it in zeal, all you would be doing is taking away the synergy from the virtue line honestly, and putting PotV in a line where it doesn’t make sense. Also Zeal is more of a trait line for Symbols and Spirit Weapons.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Cond warrior WvW roaming , Duells

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

I’ve begun using a similar build on my Warrior, though I’m not going full Condition. I’m Hybrid, going for Celestial Ascended, so I have a balance of Everything, since i go 0/10/30/30/0.(Almost have enough Laruals for a amulet, and already have a ascended celestial Accessory, and a exotic one) Though honestly for the surviable part it’s tricky. I normally pack shield for the extra toughness, and 5’s 3 second block for anti burst, as well as Endure pain. Cond Wise Pack mending, Shake it off, and Shrug it off, along with Clensing ire. The only thing though I think i’m missing is access to Protection.If I had that I’d be pretty set. 45% boon duration, but main point of my build to utilize hybrid damage is high stacks of might, for a long duration.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

New jumping puzzle feedback

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

Hmmm Where is the new JP I can’t find it :o

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Remove torment

in Suggestions

Posted by: Lucentfir.7430

Lucentfir.7430

All torment is honestly is a amp’d bleed if you move,. Good ways to counter things like this are.
1) Condition Removal
2)Regeneration skills/Food/ Sustaining ability

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Ranger regeneration needs to be toned down

in Suggestions

Posted by: Lucentfir.7430

Lucentfir.7430

As one would say in LoL, better nerf irelia….but in this case, Better nerf Ranger.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

I can't get high enough dmg!! as Guardian DPS

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

As already stated before, if you’re aiming for high damage you need Damage Modifiers, and Pow/Prec/Crit Damage gear( Armor and Trinkets), High power always compliments high %crit Damage as long as you have a decent crit chance. Rune wise use Ruby orbs, they offer the best damage boost compared to a 6 set of Scholar runes or so.

Should I still take Altrusic Healing?

I wouldn’t recommend it, but then again i just don’t like AH all that much. From what I’ve seen it’s more effective with Knights armor, zerkers you’re squishy somewhat. For my zerker guard I go meditations with SY. Monks focus is very good for burst healing and condition removal. Though it’s up to you. Try them both and see how you feel about them.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

I can't get high enough dmg!! as Guardian DPS

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

As already stated before, if you’re aiming for high damage you need Damage Modifiers, and Pow/Prec/Crit Damage gear( Armor and Trinkets), High power always compliments high %crit Damage as long as you have a decent crit chance. Rune wise use Ruby orbs, they offer the best damage boost compared to a 6 set of Scholar runes or so.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Gemstore Item Idea: Animation Bundle

in Suggestions

Posted by: Lucentfir.7430

Lucentfir.7430

Basically the suggestion I’m making is make a item that’s exactly like How to dance volume, but only including model animations, like Dazed, Down, Crippled, ETC. We rarely get to see these animations, though it would make a fantastic tool for roleplaying, and or just enjoying the animations.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Suggestion: Burning Condition

in Suggestions

Posted by: Lucentfir.7430

Lucentfir.7430

To make it different I would suggest different changes that are far less complex while keeping burning a low duration condition.

Burning counts as 3 conditions in regards to cleansing, any ability that specifically can cleanse burning now loses the ability to cleanse burning unless it ONLY cleanses burning.
As long as a player is on fire they cannot become untargetable (hi…you are ON FIRE)…this means a thief can stealth but they are still seeable and targetable aslong as they are burning.
Burning causes war adrenaline to fill slower (countered by the tactic to gain adrenaline on damage).
Burning reduces the amount of soul energy necromancers gather.
While burning, elementalists cannot swap elemental attunement and engineers cannot use their f skills (known as utility belt skills), rangers cannot swap pets.
Burning puts it’s duration ontop of the cooldown for guardian virtues, thus if a guard uses a virtue and gets hit with a 5 sec burning, that burning pushes back the cooldown on the virtue by 5 seconds.
While burning, a mesmer cannot use shatter skills.

Yes, this seems harsh, remember that burning lasts for a few seconds at most…I would also severely limit what abilities cause burning (the flamethrower places only 1 second burns so seriously people, don’t even try and point to this, though I would increase the damage of the flamethrower after removing a few burning conditions from the skills).
Also by not having burning stack the durations are kept low and unobtrusive while making this few second debuff now tactical to use.

IMO i think that would be a little to complex to implant into the game tbh, and making it counter core mechanics.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Suggestion: Burning Condition

in Suggestions

Posted by: Lucentfir.7430

Lucentfir.7430

I have played for a while now having two guardians and a elementalist. I have explored a bunch of builds and recently I’ve become interested in the condition for burning. Though as what people say about burning, it’s pretty meh, and not as good as it is made out to be. Bleeds also Outshines it due to how frequent you can apply it as well as stacking in intensity. With other conditions they all carry a secondary benefit(aside from bleeds but it stacks) Though here are some suggestions that might make Burning a more attractive condition to utilize.

1) When you apply burn, for the duration nearby foes are afflicted with the burning condition and the damage tick scales by a percentage for for each nearby burning unit.(This one might be a little far fetched or a bit to complex to implant though one of my ideas.)

2)When you apply burning, For every tick of burning your target takes, the total damage of the tick scales by a percentage(effected by Condition Damage).-

3)This one would be simple. inflict burning damage(Tick) and a % of your targets health(Non scaling percentage and severely reduced to NPC champion mobs).

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Official Guardian 25th June Patch Notes

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

The greatsword trait buff is trash, still only heals for 25 a tick. Definitely not worth it. 8(

I think it’s pretty good now since it has 5% Damage with GS and now heals all in a master I like it, and it’s pretty much the only trait change for me.

edit: it’s odd i don’t know if it is effected by healing Power or not, even though people say it has no ratio. I always get between 25-27 HP per hit.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Are S/D thieves OP?

in Thief

Posted by: Lucentfir.7430

Lucentfir.7430

Well just coming from a dueling gathering in WvW a friend of mine who uses S/D. It is Pretty much OP from the way things went down, with every match up. Untouchable, can’t really burst down and uses everything against you(boons). A lot of people underrate the S/D, and What I mean by untouchable is evades and teleport/jump spam. Just rolling over almost everyone aside from a engi she told me she just lost to while i was dueling.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Are you pleased with Guardian in WvW?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

As a player who has 2 guardians fully geared and speced, they are very good in both types of play, Grouping/Zerging and roaming. What people seem to capitalize to much on is when roaming is moblity. True you have low moblity compared to other classes, but you still have enough mobility to escape certain situations you can see coming. I roll a zerker guard but i only really die when odds are stacked against me, which would be pretty much the same for any other guard that isn’t using HW Build. Speaking of HW, if you use that build you will be able to take on multiple enemies and a have pretty much a chance to beat the odds depending on how you play.

Also Hi Mike :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

More things in the gemstore? pleas anet, go in the opposite way…DELETE THE GEMSTORE; you are focusing to much on the gemstore and not on the permanent content of the game…

Funny how the Gemstore is what’s supposed to fuel the the makings of permanent content…like a expansion.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian hp, is it fair?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Bash can you read what I wrote?I haven’t sayd that Ah is better in any type of gameplay but in mass pvp like wvw and maybe for PvE because we can survive a lot too and do more damage respect to your build, You have surely more regeneration respect me but I have somthing too , your dodge roll heals for 1329 mine for 500 but I have more HP for resist to a lot of players focusing me , I heal my self for about 1000 every shout plus I convert aoe 1 condition in boon and I loose 1 condition thanks to rune of the soldier , my virtue of resolve use is similar to yours 1850 vs 2525.I need just to switch from hammer to staff for a 6500 heal extra.I have one passive condition removal every 10 seconds + 6 condition that I can remove thanks to shout every time.If a Necro that know well how to play target you all the buff that you have with this “near perma-self your self” will make you cry and with you other 4 allies.At the end you are surely good with more regen than me , I perfectly know that but I repeat In a large group fight with that hp you will go down easily with no time of dodge-block ecc ecc. 5 person that Hit you at the same time (and in large WvW fight it’s easy) and you go down.I can hit you for 3.5-5 k damage with a mighty blow plus other 4 guardian with the same build of mine and you kiss the ground (without the counting aoe skills of other people). Try to moltiplicate 3.5 X 5 and you know the answer.

Are you talking out of experience or is this what you’re assuming what would happen? You aren’t factoring in Armor damage reduction with protection, regeneration blocks or anything.You are just assuming a person will stand there? He doesn’t have stablity/stun breaks, anti bursts or condition removal right? Also Lawl really 5k damage? Maybe on a upleveled squishy target maybe, but on my other guard who i run zerkers on the most I’d be able to hit a bunker Guardian on crit with would be around the 2-3k mark with mighty Blow. I’m going to go ahead and say you’re only assuming how things would turn out.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Guardian hp, is it fair?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Lucentfir I play since beta with guardian , everytime people sayd that healway is better but everytime you post a roaming video.I have said that for roaming AH build suck!!You have just to imagine that your battle are just a skirmishes respect the real WvW, with your Hp in a large battle (like 25-30 vs 50) with just 1 error you go down, try to do a little bit real WvW.I’m not sayng that your build is not good or that you are not good with your guardian but simply that is more oriented for skirmishesthat zerg fight.

While I respect you’re a beta player but honestly real WvW is all about zerging. tbh it doesn’t really matter, all that matters in real WvW who has a bigger zerg and a better commander that’s it, that’s all what real WvW is really. The only time you actually go down is if you aren’t careful/aware(Like not knowing when to jump in or pull out) or you’re overextending. This really goes for any other profession build in a zerg play smart and you won’t get downed(Also listening to the good commander)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian hp, is it fair?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

No Christos’s build is not more supportive then Ah build , the only thing that He do better is the amount of dodge-heal but he suffer a lot more than me condition damage , In a 20-20 or more he dies surely before of me ‘cause you can be focused a lot more than simply from 3-4 characters.People you just don’t have to be suprised of the videos of the other , they never post all the time that they loose…

……I agree with bash now, i can’t tell if trolling. AH is really selfish tbh, and i fail to see it as supportive as a chris’s build, I mean when chris’s build gives out boons, they last a lot long then someone who’s just pumping the AH build to get heals, also the mass amount of group cond removal!.. The only thing that makes AH build work is grouping and using staff or hammer with X weapon swap or both. Which you can also sub in with Chris’s build depending on your play style. I just think there is a little bit to much closed mindedness on your part, or more less experience.

Now just imagine if i had allies with me in those situations, would have been a cinch. I’ve also ran with a [KH] buddy of mine who also runs the same build but different weapon load out. When we go out small group roaming (5-10) we can take groups twice our size, and still come up on top. Though likely hood of us changing/opening your mind to something besides AH build is very unlikely, due to the nature of your answers. /shrug

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Guardian hp, is it fair?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Christos you haven’t demostrated nothing , the build you use is the same that I use on Spvp for the point holder , cleric items with a lot of dodge for a 1600-1700 every time with sigil of energy when you swap weapon for the 50% endurance recharge.Nothing new.I prefer to use AH build for wvw and yours for Spvp , MF build and your build are surely better for dueling but peolpe that say that guardian have a lot of viable builds are crazy…I just want to remember how are ours spirit weapons for example…

…….You do realize that Christos’s build is a lot more supportive then the cookie cutter AH build, not only that far more survivable and self efficient. Also for dueling only? You never stop to think it works well in small skirmishes? It honestly works in zergs as well, no doubt. Spirit weapons are the only thing that aren’t really shining right now for builds at the moment, and Meditations builds are great for DPS and sustain burst healing builds. Seriously though AH builds is not the only viable build a guardian has, that is just so closed minded really!

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Flanking Strike was definitely overbuffed

in Thief

Posted by: Lucentfir.7430

Lucentfir.7430

guardian push / pull skills ruin our day…ill tell you that…so does those kitten aegis/retal builds….a great guardian will win 90% of the time against a great thief. that is the truth. this is why they gave LS to thieves. does it ruin your day? yup. is it meta for thieves to run? only in spvp.

let me poke something out there that i think most players dont notice. anyone ever see VITALITY – TOUGHNESS – HEALING armor? no? thats bc its not in the game? now heres the part were all the players should say to themselves? i wonder why they dont have that type?! well lets figure it out could it be bc anet is lazy and/or forgetfull/idiots? they are multi millionaires so i doubt it :P ok ok ok hrm…. could it be purposeful/intentional? yes! eureka! ok now the next step is to figure out why! ok ok ok….what would vit/tough/heal do in the game…..it would make a full 100% defensive/heal TANK that cant kill anyone….. aka a Tr0LL. they dont want a tank build that is meant to be unkillable and not be able to kill. in the same sense why they dont let thieves have good defense. just isnt good for the game. they chose to stay away from the option of tank/tr0ll …..its why they took out shadow form and unlimited range on shadow returns. some dont know/remember gw1 assassin hot join trolls….and the neverending matches we made :P lol. anyway yeah they dont want bunkers….in the sense of 1 v 1 u cant kill me. they want you to be able to be killed. is it annoyign that anyone can spam it? yes. its not OP imo bc its a what like a .5 sec evade on a 1.25 sec move? so that still leaves time to roll and time to give free dmg while they are stuck. the evade is at the first .5 so you ahve to catchthem on the back end i believe. but i do understand the pain in seeing FOTM n00bs come in and spam stuff just to be annoying. its 5 initiative which is fair. id rather see it cost 6 and up the dmg of tactical strike. as of right now its the only reason i dont use TS

/shrug even if there was Vit/tough/healing stat combos it’d be a stupid stat combo ,something I wouldn’t ever use. Also push and pull(Shield 5,GS 5, Hammer 3) ruins thieves in refuge. Doesn’t stop them from using “HIS” or the usual D/P set I see every other theif and their mother for perma stealth and perma blind afterwards. Also Great thief vs a Great Guardian? No it would be a stalemate, because said thief would just keep stealthing and keep playing smart. Also perma stealth can be a equivalent of trolling like bunkering. /shrug like I said I just find thieves annoying with the new LS, and since FoTM i see the same D/P set every other thief runs, also including S/D from time to time, becoming more frequent.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Flanking Strike was definitely overbuffed

in Thief

Posted by: Lucentfir.7430

Lucentfir.7430

@al bundy …… everyclass says thakittens not thief specific. for example let this segue into the next comment.

@lucentfir so basically bunker guardians are as reliant on boons as thieves are on stealth? then can either really complain about the other ? :P pot calling the kettle black. cant ask to nerf something without nerfing yourself fairly.

Not really complaining I just find it annoying, and ’m not asking for thief nerfs if you are thinking I am. On the thing about reliant on core mechanic (Guardians=Boons,Thief=Stealth), all you thieves have something that basically that can demolish our core mechanic, while we have nothing conveniently that counters stealth. So you got the damage to kill a guardian on top of stacking even more survivability with their boons + stealth :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Flanking Strike was definitely overbuffed

in Thief

Posted by: Lucentfir.7430

Lucentfir.7430

The only thing I’m going to argue the fact is, trying to kill something that’s supposed to be highly survivable(bunker) by boon stripping. Ever thought on the other end being that said bunker? it’s not fun, and not really fair. D/D Eles, i can under stand the LS ability, but to the other classes like warrior, it hurts them more. Bunker Guardians, that rely on boon won’t really ever catch you unless you make very big mistakes, since they lack the big damage to kill a theif outright, and will normally just draw the fight since the thief will just stealth for the majority of the time until thy have initiative again . Spvp sense theives are balanced they’re good no problem. WvW sense you can pretty much have the fight at your finger tips, reset the fight, and or escape. In all tbh, the new LS is very annoying by far, and just completely demolishes a core mechanic of a profession, and even more so if you have more theives running the same weapon set./shrug

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

T2 NA: TC/DB/FA 5/24

in Match-ups

Posted by: Lucentfir.7430

Lucentfir.7430

Thank you FA for that little run around i had to do. Nothing more fun then having a small FA zerg chasing you to the ends of the the mists and back just for one kill xP i think i saw a necro commander somewhere behind me while I was running.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Full berserker was only a pve thing? nahhh!

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I’m not sure why people would think it’s a PvE build, only? I play an offensive Guardian myself in WvW, and it’s extremely powerful, to the point of almost being overpowered. I’m surprised to see you don’t use torch as off hand, though, as it deals a ton of damage. Also, using “Save Yourselves!” before you attack, just to get one stack of might and fury, is a bit of a waste. It works a lot better as a “last resort” skill. I would also suggest you use Tome of Wrath, as it will give you some much needed AoE damage, for when you’re defending walls or attack a zerg. Tome of Wrath can also be very good to take down a single player, if you’ve used both your teleportation skills, and can’t catch up.

I feel like I should say that rank really doesn’t have a lot of value in WvW, as you get rank for a lot of other things then defeating players. So it’s not a good indicator as to how skilled a player is.

In case you don’t know, you can actually teleport 1,800 range, by using Flashing Blade and Judge’s Intervention right after each other.

I’ve ran a similar build to this on my Zerker Guardian, trait setup was 10/0/30/5/25 for a time because the improved Virtue of Resolve trait gave more regen over time as well as a extra Cond removal. The entire tree line just gave a lot, like retaliation uptime(which is good since Zerkers are more power speced, so more damage) and consistent damage boost through boons. Now to point of taking “Save yourselves!” it’s a very good ability and can be a staple in a build. You’re only listing the offensive stuff rather the the other things. besides fury and might you get protection, regen, retal, and swiftness which all help offensively. Helps with temporary survivability as well(along with boon duration you get a lot out of the skill too).

Currently now though on my zerk guard i’m running 10/0/30/25/5. which to me feels kinda close to a AH setup but more about dodging and maintaining a flat damage boost(Elusive power), though by doing this trait set I lose perma retal up time but gain reduced Weapon CD, 400+Dodge roll healing, and lower CD on SY.(2 runes of water, and 4 Ruby orbs for damage and to help with perma vigor lingering.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

I feel dirty playing Guard in tPvP

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

@Sil
Are we here again? Warrior is just as simple to play as guardian, the only aspects of it though is that Guardians have more defensive options vs warrior who have more offensive options. Bunker Guardians, give up higher damage and honestly don’t really have much on demand escape buttons like warriors do. Vs a guardian who at the most has 1-3 somewhat situational escape skills on specific builds? Necros and Mesmers ruin a guardian’s day or make it even more difficult to deal with multiple foes. If you’re complaining about Guardians Bunkering, have you ever played against good mesmers, or thieves? You wanna call Imba, look at the other classes. THere are other mechanics that makes those classes much more of a pain tpo deal with then a bunker guardian.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

T2 NA: TC/DB/FA 5/24

in Match-ups

Posted by: Lucentfir.7430

Lucentfir.7430

Good fight, from the 2 Warriors I faced near ruins on FA BL , was a fun fight.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Most unique Charrs you've seen?

in Charr

Posted by: Lucentfir.7430

Lucentfir.7430

Here’s mine. I’ve yet to see or run into any other charr with a similar look or the firey theme this one puts out(He’s Ex-Flame as well)

Attachments:

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anti-stealth traps are underpowered.

in WvW

Posted by: Lucentfir.7430

Lucentfir.7430

When something is designed that directly counters a play style it’s wrong.

I don’t like that Guardians can tank 5+ people, I think it’s bull. Why can’t I have a trap that renders all of their virtues and buffs useless for 30 seconds? But people like to say “oh but guardians are meant to be able to tank”…well I hate to say it but thieves are meant to be able to weave through stealth.

“Thieves are expert in the shadow arts. They utilize STEALTH and shadow-steps to surprise and to get close to their target.”

Hell we have an entire trait line dedicated to stealth…idiots.

I used to hate thieves too, trust me I was there. But now I love fighting them, because downing a thief when he’s stealthed and seeing his downed body reveal in front of me is so satisfying. You know why? Because I got better as a player. Try is sometime.

The saving grace of the trap is it’s cost, and the small area it effects. And the channel-time. The idea behind the trap is terrible, giving everyone an ability to counter a specific play style is just such a bad idea, but right now the execution is decent. The only thing I think is wrong is the obscene reveal time. 10 seconds would have been okay in my opinion, makes it able to counter portal mesmers (like myself), but doesn’t leave people totally screwed out of their build for 30 seconds.

What’s funny is survivability for Guardians comes from boons, and dodging and not to long ago Thieves and Warriors got boon hate. All the thieves and Warriors were ok with this even though the mechanic punishes our class’s core mechanic(Guardian’s) and turns them from something helpful, and positive to something negative(Thieves getting free boons, and Warriors causing a lot of extra damage to those who are unfortunate enough to not have protection up at the time.)

Also what you’re describing about the guardian can be said with a thief, only the thing that offsets with Guardinas being able to take on 1 v x is that the guardian has to fight since he can’t escape meaning he has to commit to the fight, versus a thief who can, perma stealth, upkeep perma blind(with the popular D/P build) Kill people easily picking everyone off one by one, and if you screw up? no problem stealth and reset the fight.

Thieves are pretty annoying and 30 Sec without stealth means you’re only going to have to rely on Shadowsteps and Dodging, instead of Perma Stealthing, and reseting the fight when things don’t go your way.Though i’ll admit most thieves are easy to drop when you know how to play against them, but against good thieves it’s pretty much tilt in their favor, since you’ll never kill them or they just slip away from you regardless..I mean even if they trigger a trap what’s going to stop them from switching to Shortbow and just shadow stepping away until the revealed debuff is off. Then coming back to fight again? THere was no counterplay to stealth, now there is*shrug* (if you say AoE, that’s not the answer since any thief can just move out of or dodge out of AoE in stealth.)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Why stop at gloves?

in Suggestions

Posted by: Lucentfir.7430

Lucentfir.7430

I’d be looking forward to having boots and chest being able to hide them. I only say chest and not pants because, I have a shaman charr(RP) I have and I want a specific look for him, and since PVE doesn’t offer the tribal set it’s harder to find something that suits my the design i’m looking for.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Boon Hate is brutally unfair to guardians.

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

@stale, one thing you forgot to take into consideration. When a guard lays down a symbol it becomes a light field. They then leap through the symbol to give them 5s (pretty sure it’s 5) of retaliation. Lastly, I don’t hate guards, I’m just tired of threads like this where guards are saying that this 3% more damage per boon and 1 added ability on 1 weapon set (set, meaning the player is forced into that main AND offhand weapon set) will make them completely useless and need massive buffs to compensate for these slight nerfs.

Also about symbols, I agree they are hard to use effectively but even if your opponent doesn’t get hit by the 3rd strike, it still gets lay’d down, giving you a field to use and protection to utilize. The 3rd strike on hammer is also a blast finisher so if there’s any other field down before hand, you’re getting those boons as well.

I gave the largest number because the fellow I was responding to believes guardians are unkillable tanks that deal imba damage.

where the heck did I say ANYTHING like that? Never once said they dealt any significant damage if they were tank. I just said they were the 1 class that CAN kill someone without attacking. That is fact, not exaggeration. Considering that I’ve seen countless times a guardian rushing a zerg (strategic reason ofc but they should have died for this maneuver), break the front, and walk out alive usually with a few kills under their belt. Didn’t say they 100-0 someone, just they were able to keep some people pinned down long enough for their zerg to overwhelm them. All truth here and all backed up by personal experience.

Lastly about not attacking when retal is up. It isn’t that simple sadly b/c retal is up far too often (backed up by devs in the sotg thingy, rewatch it if you don’t believe me) and when retal IS up, the guy with the boon is still able to kill you. One last problem with retaliation is that other devs straight up said they want the player to be playing the game, not the UI. Retaliation is counter productive to that entirely.

A few things to know is that Hammer’s chain 3 is not a blast finisher, that’s Hammer’s 2, and secondly out of personal experience while playing Guardian, guardians drop like flies if you have more then 1+ Necro and/or mesmer, if they’re(guardian) charging headfirst into a zerg. Also wrong about blocks and retal. Retal does not proc if you block or dodge a enemy, the best thing you can do with blocks is get defenders flame, which burns foes for 1 sec per block.

Edit: Also it’s funny how Warriors, Thieves, Eles can just escape with ease(Whirling Strike, Bladetrail, RTL, Stealth/blinks) when they come across 4 people, but a Guardian who’s in battle has to commit due to lack of mobility options to get out of combat.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

why are this class called: Guardian.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Everything you said about the guardian is wrong. Guardian is currently one of the toughest class to kill. High survivability. In the pvp forums, they already rated the Guardian as the third best class in the game. Engineer HGH and d/d Eles takes the top spots.

I don’t pvp but occasionally i go wvw with my ranger i beat any guardian in duel most try to run away and fail ranger have more cc than guardian you see i can keep up almost permanent cripple as well as some decent snares. the bunkers die in 10-30sec depending on how much vitality they have, and the full zerker ones are a joke those where easy before i hit lvl 80. so exactly how are they so good in pvp? I really can’t see it.

This is true good rangers(Mostly,Cond spec) can kill guardians, though most of the time I see a bunker guardian they’re always rolling with a AH build, with PVT Gear, Hammer/GS. Though I have yet to lose against a ranger solo on my bunker. All it ends up to be is either, he/she spams arrows for bleed stacks(short bow) continuously and it becomes a never ending battle, until help arrives from either side(if it’s the type of ranger that has stuff like perma regen.),but still i could hold my own vs 1v2, and even 1v3 or both parties call it quits and just walk away, stalemates. With my other guard speced for DPS (Zerker armor, knights, and soilder trinket mixed, outfited with Beryl jewels) i normally kill almost every solo rangers, unless it’s one of the few rare good ones. Though for PvP they are tough to bring down, and well they’re great for holding points.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Indirectly nerfed?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Sil.

There’s not doubt Bunker builds are the worst enemy for both Guardians and Warriors.

But you cannot argue the fact that a “DPS” type guardian is going to survive w/ these changes.

I suppose we’ll discover how things play out, which is what I’ve been saying across multiple threads. I’m hoping this is beneficial for warriors. Guardians have been high up on the chain of fighting others for some time, so I can’t really feel any sympathy if there’s a month of weakness for them between now and the next patch. It’s part of balancing and maybe it’s guardians’ turn to feel the burn.

And your “No Effort” blocking… is completely unfounded. Your timing / recharge for burst and the amount of burst available to the Warrior class outweights the blocks we have.

I think what you might want to re-iterate is the amount of blocks we have that eliminate your CC (stuns), for which you open with for your “Burst”.

Not the same. Not even close.

That must be why the guardians in WvW can frequently tank and recover from absurd amounts of warrior attacks plus five other people beating on them. Dunno. I see similar arguments from plenty of guardians and yet the actual effects in game are obvious. I can’t really be kitten to get into some petty theory debate with someone on an internet forum who is ultimately just going to resort to “L2P”; that’s always how things go on these forums. We’re just going to have to play the patch and actually see. Not to be rude, but I feel that I saved us some time. Have a good day.

Think he means the bolded.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

What's your highest crit?

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

Do crits against naked uplevels count?

well of course it does xD

xD That poor naked norn, he just wanted to chill and just ends up getting 20k crit by a kill shot xD.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Dmg Mitigation NERF & Low HP Pool: SOTG 4/26

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

are you realy sad you can no longer run around with perma 8 boons on you and your allies and not have a disadvantage ??

I say:
yes. please make this patch happen.
and also, give more classes the option to deal more dmg against boons.

Maybe, just Maybe. guardians can stop being the boring boonbot it is now,
And actually be a more fun Active guardian.

After all, IF a-net is making the only thing guardians are good at for the moment into a possible disadvantage. (being a boring boon bot)…
They also are forced to give something in return to compensate.

Better shields. Better defense traits. More real Guardian, simply more fun.

Well we can still run around with 8 boons, just have to make sure you tack on protection so that damage boost just lowers the effectiveness of it,. Also forced to give compensation, maybe but, but we may not get anything good until maybe what a month or two from now or even longer, like what A-net did with Rangers spirits.(getting buffed this patch good for rangers, but it took how long?) Not only that but Boons are a major part of the Guardian’s mechanic and a lot of boons are through utilities and traits, so this will make us drop off to only a few other builds and narrows our choices(Meditations).

The point your missing about why this is a issue.

1) The boons that you give out now, are more negative then positive now(when you come across warriors), so 8 boons against a warrior=24% Extra damage if they trait for it. (Because i know this will now be must have for a warrior since everyone has some sort of boons they gain, from utilities and traits.) Though that doesn’t solve the problem of being less survivable against everything else, and I’m sure well played guardians can still beat Warriors with this trait.)

2)Might be to early to say this but, we’re getting no major or even any compensation for the nerf on Retaliation.(I honestly thing that Anet used a really bad example with using 100b with Retaliation, because 100b only strikes about 8-9x and it would=2000-3000 Damage if you took every hit(198.45 + (0.075 * Power)

Makes me groan that i found a good build for my other guardian to do a lot of damage with both boons and burning spec(for direct damage) only to know that i might have to re-spec later with another not so good damage build if everything is going to make boons counter productive.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Apr 26 2013 SOTG changes Thoughts?

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

I take it the ‘+3% damage per boon’ trait is made for taking down guardians? if so then they shall feel my wrath, fed up of guardians thinking they own us, good buffs but i think we need some more buffs to make us more balanced, condition removal traits without having to use a certain weapon like warhorn which lets be honest nobody really wants to use, stuff like that, all the buffs we get seem to be for damage, still no survivability which means guardians, eles and all condition builds will walk all over us.

:( it’s not like we can run away or anything I mean, it’s always when the warrior wants to pick a fight, and stays around just because he wants to kill the guardian. Though overall Good buff, now that I can trait my warrior to kill bunkers now as well. i originally thought the new trait was to deal with bunker eles though.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

How Would This Build Perform?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Jsut so you know when you do use whirling wrath all the numbers you see=total damage you’ve done, and not damage per hit.

Yes, I am aware of that. 6.5k Whirling Wrath, 6.5k Zealot’s Defense, and 5.5k from Shield of Wrath is fairly common, and can be performed over the course of about 4.5 seconds.

Ah alright, just making sure, and I’ve seen those numbers before on my guardian. Just got to make sure all your hits, hit, and aren’t dodged and such.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

How Would This Build Perform?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Your build will work, and with damage gear, you’ll deal quite a bit of damage. However, with your setup, your concerns about being kited are quite valid. You have a ton of condition removal, and just under 23% uptime on Stability, which will help you out, but you don’t have much swiftness, and hammer is not a particularly mobile weapon.

Also, if you’re not going to run with a zerg or at least a 5-man, I would highly recommend dropping Altruistic Healing—if the only person you’re giving boons to is yourself, the healing you’ll get from it isn’t worth the 30 trait points. And, if you do drop it, I’d actually recommend dropping all 30 points in the line, as the other traits in Valor aren’t particularly spectacular.

The question becomes, what do you replace it with? The Virtues line offers some excellent benefits. 10% extra damage against burning foes is great, especially if you trait Supreme Justice. If you go with Virtues and take boon duration runes (2 Sup. Water, 2 Sup. Monk, 2 Major Sanctuary) you can get permanent swiftness if you bring Retreat or a staff, which is definitely worth some consideration.

Guards not dealing damage is definitely a misconception. My 0/15/0/30/25 Guardian build regularly bursts for over 16k damage (boosted to 18k if I’m around another source of might) with greatsword/sword+focus. Even if a target is fairly mobile they’re still going to take the majority of that damage. I’m by no means a glass cannon either, with Celestial trinkets and a mix of P/T/V and power/precision/crit damage armor and weaponry.

Jsut so you know when you do use whirling wrath all the numbers you see=total damage you’ve done, and not damage per hit.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Name change suggestion for "Save Yourselves!"

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

hmm i forgot first, when you use SY what comes first, confusion damage or, the taking all the conditions. Because i do recall one time I used SY with like 3 stacks of confusion(I had a few other people with me that also had confusion), and still over 75% health, and suddenly I’m downed, and yes i do run SY and Contemplation of Purity together.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Rate the Charr Name Above You

in Charr

Posted by: Lucentfir.7430

Lucentfir.7430

8/10 I like the sound of it, it does sound like a charr name. What’s funny too is that one of my characters joined the Razor Warband before (What used to be a Guild on TC) :P Also the surname Corpserazor has a nice ring to it and fitting for a necromancer, also sounds a lot like corpse raiser.

Now for mine I’m just going to post one for now, might post the others later.

Redgen Furyblaze – A charr guardian who used to be a part of the Flame Legion, though defected, and started a new within the three legions. Starting from a Gladium/scrapper, to being recruited into the vigil, and then after many events, became a bandmate of the Shade Warband, of the ash legion.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)