Showing Posts For Lucentfir.7430:

Really need a dueling menu

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

What I find funny is I’m balancing game time between Wildstar and GW2. Wildstar has a dueling feature. In no way am i bothered or even spammed with duel invites, or being trash talked in anyway. And I don’t think any game is really balanced on a 1v1 basis. Gw2 you can certainly spec for 1v1s if it’s your preferred play style.

Though I really don’t find it a acceptable way to duel against your friend, by having to either buy a Custom Arena with a lock and going through a loading screen(Open servers are prone to be trolled/interrupted.), or going to OS where the duels are server based. Meaning if you aren’t on the opposing side of the person you want to duel, you can’t unless you transfer severs which is a huge waste of gems unless you actually want to be on that server. Everyone else that’s against dueling probably paranoid about being harassed by that “bad guy” spamming duels at them and trash talking.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

At this rate...a big let down.

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

So far S2 LS feels significantly better to me then S1. LS S1 i really hated all the zerging content (aside from marionette, and the final fight). S1 story back then felt really slow to me, and there was just a lack of interest when I was playing it because to me all it was ,was do it within 2 weeks or never experience it again meta /w huge zerg/farming group.

With the direction LS 2 is going now(Anet learned a bit from LS 1’s first run) the world feels much more alive and actually feels like a continuation of your PS. When I say the world feels alive I mean just look at the WPs You have vines traveling throughout tyria entangling them siphoning and destroying them. Not sure what other game has that sort of thing.

Now for releasing new content for things like races and new zones. As you can see we’ve got dry top and a extension of it within two chapters of the LS. With this sort of model you can release things like a new race when it fits in with the story(which is ideal). So I would not rule out new races out until next year. It’s certainly a possibility. Anyways I really like the direction the LS is going now and can’t wait for the next release if it keeps up with the way it’s been delivering content.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Best Dueling class?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

DPS oriented guardians running scepter\focus+GS

They can basically scepter number 1 any class and build to death. Completely overpowered if used properly. By properly I mean basic understanding of the class because the build carries the player. I’m mostly into dueling and have taken part in and watched many duels. There’s a specific guardian build that is completely unbeatable.

No such thing as a unbeatable guardian build unless you mean a bunker spec with no offensive pressure whatsoever. Also Scepter isn’t that good beyond melee medium range. The projectiles are unreliable and easily avoided, and if you’ve got melee in your face you’re kind of a sitting duck. General stun lock and condition overload from a decent engineer or condition build will be able to kill you.

Trust me. 99% unbeatable and it’s not bunker. It’s a mix of zerker, knights, cav etc. With the build you don’t even have to be that good of a guardian. We’ve only seen the build lose to my guild member who runs a necro and got off a good combo with some corrupt boons and fear.

My other guild member ran the guardian build and it’s completely hilarious how it dominates everything in duels. He think it’s completely boring to play now because it’s pretty much a guaranteed win.

People complain about warriors being OP for instance but they have never fought a guardian apparently. Massive damage with huge sustain due to many blocks, invuln, blinds, protection, regen. It’s absurd. Fighting warriors on the build is a joke, actually.

Any good PU condi mesmer would blow him up most of the time no matter how good he may be. Any good condi Necro would destroy him. A good sustain condi ranger would give him serious troubles too. He would not outsustain a P/D condi dire thief that desides to play defensive so he would eventually go down as well. He would have troubles against a Dire condi war that desides to kite around with sword 2. I’m sure I’m leaving other builds. I’m seriously questioning the people you’re dueling with or your credibility.

*^The exact list of what I hate to fight against on my meditation guard. The chances of winning against those build on my guard are very slim when they guy is experienced/knows how to play(PU Condi clone death you will never beat alone unless they’re really brain dead and make a lot of big mistakes).

@EvilSardine – I have over 5k hours on guardian maybe a little bit more…every guardian I’ve seen or faced in duels now a days are really predictable. Really can’t trust your word at all either since I have no idea who you are. Any guardian with Scepter I’ve seen in WvW has been food. Scepter is really only good when you’re fighting a d/d ele that moves around way too much and tries to run from you when health is low, or when it’s just to dangerous for melee combat and you need a way to put some kind of pressure. If anything post a video up of this build you speak of because I’ve yet to see a guard build that rivals the immortality of a Blackwater mesmer.*

I think he might be talking about the Legendary 6/6/6/6/6 Guardian build. I hear those can be quite difficult to fight. Fortunately, there are not a lot of them out there.

Thanks.

SHHHHH….Never speak of that build here! It’s for the guardian sub forums only! You’ll begin to unveil the guardian’s secret weapon to fight the 6/6/6/6/6 warrior ; . ;

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Best Dueling class?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

DPS oriented guardians running scepter\focus+GS

They can basically scepter number 1 any class and build to death. Completely overpowered if used properly. By properly I mean basic understanding of the class because the build carries the player. I’m mostly into dueling and have taken part in and watched many duels. There’s a specific guardian build that is completely unbeatable.

No such thing as a unbeatable guardian build unless you mean a bunker spec with no offensive pressure whatsoever. Also Scepter isn’t that good beyond melee medium range. The projectiles are unreliable and easily avoided, and if you’ve got melee in your face you’re kind of a sitting duck. General stun lock and condition overload from a decent engineer or condition build will be able to kill you.

Trust me. 99% unbeatable and it’s not bunker. It’s a mix of zerker, knights, cav etc. With the build you don’t even have to be that good of a guardian. We’ve only seen the build lose to my guild member who runs a necro and got off a good combo with some corrupt boons and fear.

My other guild member ran the guardian build and it’s completely hilarious how it dominates everything in duels. He think it’s completely boring to play now because it’s pretty much a guaranteed win.

People complain about warriors being OP for instance but they have never fought a guardian apparently. Massive damage with huge sustain due to many blocks, invuln, blinds, protection, regen. It’s absurd. Fighting warriors on the build is a joke, actually.

Any good PU condi mesmer would blow him up most of the time no matter how good he may be. Any good condi Necro would destroy him. A good sustain condi ranger would give him serious troubles too. He would not outsustain a P/D condi dire thief that desides to play defensive so he would eventually go down as well. He would have troubles against a Dire condi war that desides to kite around with sword 2. I’m sure I’m leaving other builds. I’m seriously questioning the people you’re dueling with or your credibility.

*^The exact list of what I hate to fight against on my meditation guard. The chances of winning against those build on my guard are very slim when they guy is experienced/knows how to play(PU Condi clone death you will never beat alone unless they’re really brain dead and make a lot of big mistakes).

@EvilSardine – I have over 5k hours on guardian maybe a little bit more…every guardian I’ve seen or faced in duels now a days are really predictable. Really can’t trust your word at all either since I have no idea who you are. Any guardian with Scepter I’ve seen in WvW has been food. Scepter is really only good when you’re fighting a d/d ele that moves around way too much and tries to run from you when health is low, or when it’s just to dangerous for melee combat and you need a way to put some kind of pressure. If anything post a video up of this build you speak of because I’ve yet to see a guard build that rivals the immortality of a Blackwater mesmer.*

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Best Dueling class?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

DPS oriented guardians running scepter\focus+GS

They can basically scepter number 1 any class and build to death. Completely overpowered if used properly. By properly I mean basic understanding of the class because the build carries the player. I’m mostly into dueling and have taken part in and watched many duels. There’s a specific guardian build that is completely unbeatable.

No such thing as a unbeatable guardian build unless you mean a bunker spec with no offensive pressure whatsoever. Also Scepter isn’t that good beyond melee medium range. The projectiles are unreliable and easily avoided, and if you’ve got melee in your face you’re kind of a sitting duck. General stun lock and condition overload from a decent engineer or condition build will be able to kill you.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Best Dueling class?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Well I’m glad it has remained that way, can you sum up some of the most popular 1v1 builds currently and how well they compete against each other?

Condition Builds

-P/D Condi Thief (Can almost kill pretty much anything 1v1 and put a lot of conditions on you in less then two second)
-PU Clone Death Condi/Hybrid Mesmers (nearly immortal solo can’t kill unless they make a bunch of big mistakes)
-Terrormancer/Perplexity Terrormancer(WvW only) – (A lot of conditions and a lot of damage if you get hit by a fear chain, resulting in either down or depending on your class a lot of your health gone with impairment effects and still ticking damage. Though low mobility, and very vulnerable to stuns and hard CC effects)

-Condition Engineer (Lots of burn and procs and nearly every condition except torment, packed with sustainability and are pretty spammy with kits, they get beat by necros pretty bad since they can send back all the conditions.)

Hybrid
D/D Celestial Ele (Kinda feels like face roll after learning all the buttons, though sustain, decent direct damage, soft and hard CC with pretty good condition removal)
Celestial Axe/Sword + Longbow Warrior (Hurts)

Power Builds
-Meditation Guardian (Really nice DPS, good access to blinds and blocks with 2k heals from meditation use)
-Hammer Warrior (CC chain and medium-high damage)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Guardian] pale in comparison to warrior?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

@Dominik
Runes are personal choice and flame legion runes are a decent choice to mix with Fiery Wrath but if you don’t want to be ran away from easily during a fight from a class with decent swiftness up time or 25% movement signet/trait you’ll want travelers runes to not feel like a turtle. JI and blinks isn’t much when the target you’ve blinked too gets out of your attack range right after(Because you have no soft CC to keep them in your range)

Well timed dodges isn’t a joke. There’s been many times I’ve seen animation of a skill on other classes such as Warrior. Skullcrack or hammer CC chain which I can dodge and follow up with a blind right after to avoid the next hit and get some hits in. The other times too dodging Eviserates that would have otherwise likely chunk me for a large bit of my health.

Over for mesmers and other classes you mean kind of like Mace+Shield/GS warrior, or a Eviscerate warrior? The only mesmers that get dunked by the burst of a guardian like that are absolute glass that don’t know it’s a DPS speced guardian. I know clone death hybrid/condi mesmer dumps on meditation guardian because there’s not enough consistent condition removal to remove the crap ton of weakness you get applied with, following the many conditions you get hit with. Necro on the other hand will and can eat you because one mass cleanse with a stunbreak on a 48-60s cd isn’t going to save you against the class’s kitten nal of abilities

There’s a double use for CoP. You can either use it when you get CC’d at the beginning in hope to get out of the initial spiking(often ends bad ) or you save it for when you get those large stacks of bleed and a bar full of conditions. Using it just for stun break at a bad moment means you’re a dead guardian or SoL for the next 48-60s. Another thing too is you can’t gib necromancers that know what they are doing. Against necros that stand still and eat everything you have sure you’ll be able to gib them, but it’s pretty hard when you fight against a decent necromancer that doesn’t play like a up leveled it’s a very challenging fight(WvW wise, hi perplexity necro)

As for the blocks and blinds the only ones that are random are the kitten aegis proc from VoC and and the 5 point minor in valor that gives you aegis at 50% health on a 90s CD. The rest of the blocks are not random. The rest is entirely player activated and skill based.

I don’t say Guard is easy but it isn’t that harder than warrior and doesn’t require that amount of skill some people think – deal with it.

It certainly does require some skill with low health little to no access to protection unless you tweak your build and utilities, not to mention low mobility(no real swiftness unless you take staff)The effort between a warrior and a guardian is noticeable when you play one.

Famous guardians as in youtubers and streamers? Truth is some of them are actually not as good as they seem. Youtubers most of the time if you’re taking it from videos it’s edited to winning fights so it shouldn’t be a surprise if you see them lose to other guardians etc.

To finish off things reread what I said, I said compare the heals of a meditation guardian to that of a shout warrior, they’re pretty much equivalent. Speaking of viability I do not see many Zerker guardians in solo queue Tpvp. Most of them are bunker support.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Guardian] pale in comparison to warrior?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Especally, if you are talking about PvP / WvW your arguments are very invalid, sorry.
With a simple standard mediation guard build, you have access to vigor, a lot of blocks, blinds and you are with 3 mediations more sustained than a warrior. You can make so many mistakes and be still alive with incredible condition convert and awesome selfheal while you are dealing huge damage.
Medguard is the only class which is nearly as easy to play as a warrior in PvP.
No execuses

Um what? over 5k hours on guardian and I’m going to say this, meditation healing only takes you so far. The normal Meditation builds have barely any protection and are pretty squishy very squishy. Most of the survivability comes from well timed dodges blinds and some blocks. Which is to compensate for the low health pool. If you aren’t running Traveler’s you’ll feel slow, and most classes that know guardian can easily kite you around. Not to mention any sort of Chain CC or Condition overload will normally be the end of you or flip a fight heavily against you. You don’t have any escape buttons and you don’t have mad CC stuns. And if you want to compare bring a shout warrior with HS. Just as potent as a meditation guard’s heals. And as far as SPVP goes other classes they’re food in team fights or just food for me in general.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

As said before GS is the only that that makes Warriors really Mobile. If you only use sword or anything of the sort you’ll notice they have quite average mobility, and slotting Bulls Charge isn’t really worth using unless you’re using it for setting up combo. The GS/Sword+Warhorn warriors are troll builds in WvW roaming. If you see one, easily scare them off with enough damage and they’ll be off booking it.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

What's wrong with thieves?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Run around erratically is a counter??

Against a backstab thief yes, you make it much more harder for the thief to land that hit in the back which is where you lose a good chunk of your health(Landing it on the back makes backstab do double damage). Just because they’re in stealth does not make them invulnerable to damage. You’ll get some damage into them unless you’re full on ranged class that uses full on conditions, then you use what AoE you have available. Hammer and Axe shield Warriors can gib thieves very easy.

There is a lot of hate against Thieves because playing against a Thief is not fun.

With stealth, shadowsteps/teleports and dodges Thieves have almost always the initiative during a fight, if you win against a Thief it was because he was bad, not because you were good.

PU Mesmers are not liked for similar reasons.

I’ve faced good thieves on my guard and frankly the only one that can beat me consistently are P/D condi thieves. Everything else i can beat just because I know the class. Warriors, and engineers have a great time against them. too, and the variations of terrormancers and Power Necros with dagger.

PU mesmers are a pain, especially the condi ones that proc on clone death trait. Power build? Good luck trying to kill it when you have weakness on you 80% of the time. Still deals damage is stealth remaining cozy and safe. Of course in Spvp though this build isn’t that good because you can’t hold onto points well(stealth).

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

What's wrong with thieves?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Most people that play thieves know how to beat them, people who don’t will normally explode with rage because they don’t know how to handle it and complain because they can’t target them.

Pistol Whip – thieves, move out of the cleaving range, if you get hit move out and run through or to the side so you don’t get hit. S/P Thieves that spam or miss a pistol whip normally lose have the odds tipped against them.

Backstab thieves – Run in circles erratically and auto attack you’ll still hit them if they’re invisible and a large portion of though damage is the tempo to consistently land backstab to get youy low enough to use Heartseeker effectively. D/P variation is tough though but works the same, and you’ll have a general idea where they are unless they go full Shadow Refuge(Playing a thief helps you know what to expect and helps predictability)

S/D thieves, Stealth reliant on melee range CnD, unless they have HiS, S/D spam is bad and will often leave you defenseless if you have no utilities to use. and lingering AoE helps. Flanking Strike isn’t the hit you should be dodging, it’s Lancerous strike.

Varations of Perma dodge thieves without stealth. This is hard to play when you have no stealth to help you position, and any sort of CC or pull into heavy attacks will wreck you (I respect thieves that can actually play these variations of Thief specs well). 6 in trickery thieves with the stun/daze grandmaster are very squishy but have the ability to do more options with a larger imitative pool.

If people want to complain about stealth look at mesmer. Mesmers can go invisible and stay safe while Phantasms damage you. Or dodge roll spam to trigger clone death abilities to inflict you with permanent weakness and stack conditions on you.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Guardian] Refining their condition

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Too much chill. I proposed that already wasn’t a success tough….

Wanna fix condition guardian put Amplified Wrath in radiance and make it prevent immunity against burn. I believe the devs don’t like hardcounters than when it comes to guardian burn shouldn’t be that hardcountered by random mobs.

That is all we need just that replacement and it will not be OP or UP just right.

Amplified Wrath is fine where it is/ It’s great for power burn hybrid builds which is pretty strong, not to mention 30% Condi Duration for a 6 point investment.

The 30% condi duration is hardly noticeable against 1 second burns which apparently don’t even tick if the total duration is less than a second from -condi duration gear/food. It makes sense to not have high burn duration and +burn damage in the same trait line, but as the primary (and only) damaging condition it’s more background noise than a weapon. It’s almost like those minor traits that apply bleed on crits except those are usually guaranteed at least 3-5 ticks depending on the build.

The problem you’re seeing is you’re relying entirely on VoJ passive that you’re not including other burning sources like purging flames and Judges intervention. Even VoJ active benefits from 30%, include runes like Flame Legion and you’ll easily have about about 65% burn duration. Fast attacks like Whirling Wrath and Sword auto attack make those passive procs of VoJ stack fast and you’ll easily be seeing 3-4 seconds of burn or higher depending on how consistent you are with your attacks(1.5-1.65 in duration a proc which can easily translate into 3s burn on two procs instead os just 2 seconds). Not only that but you can also include defender’s flame which punishes fast hitting attackers when you use shelter or just blocks in general which results in a long stack of burn.

Include Doom sigil and you’re melting people. Include retaliation and pretty decent direct power damage(Retal scales on power) and it’s very punishing to spammers. 750 a burn proc hurts a lot. In radiance it only seems ideal because you’re getting condition damage in the line but you really don’t need that 300 condition damage, nothing in that line really synergizes with Amplified Wrath.

Also FYI Melandru Runes with Lemongrass= 65% Condi duration reduction, and 6 in Zeal(30% burn duration) with Flame Legion Runes=65% burn duration which doesn’t even include Koi cake and Toxic Sharpening stone. Going for 100% burn duration really isn’t worth it, it’s just excess.

I can understand the confusion so I’ll clarify. I don’t want amplified wrath to be moved, I’m simply stating the investment to make use of such traits only to make them impressionable is noticeable more than others on top of the fact that we have very little variety of conditions. The reapplication of VoJ only comes from quick hits none of which are simple to land (smite very small aoe requires immobilize for the most part, sword is fairly easy to kite although it has x5 hits in the chain, gs has a very noticeable animation for whirling wrath).

Like I said, to me it’s just background noise and nothing you can spec into atm. I’ve been up against somewhat hybrid burn guardians in pvp before and although the purging flames hits hard, couple seconds in I remove the burn and the pain is over. Most of their burn applications are easy to avoid or they have such a low up time and are easily removed.

That the whole point of having Amplified Wrath is Radiance for short burst of burning mainly form VoJ and Defender’s Flame if you miss the 20% condition duration in Zeal get Radiant Fire miss the extra power you have Radiant Power and some precision since we invest already in Valor.

If it’s short and strong there is no need for longer duration than 65% since cleansing won’t matter that much.

Amplified Wrath in Zeal for power burn is basically sustained damage build. Good power that scales retal damage and running gs scales binding blade’s damage as well. More duration means more sustained damage and the more you attack or blocks the more burns you get out of which deals a lot in ino overall total damage. Include Doom Sigil and if you want more damage Geomancy. You’re solid.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Engineers and Condition Removal!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

If they receive buffs in the condi removal department, you should handicap them elsewhere, perhaps remove damage and CC options drastically to make up for it. Can’t have it all you know.

P.S. I can’t stress enough how annoying OP’s way of writing is. Must.. keep.. insults.. back.

Isn’t the fact that we are “designed” and “balanced” for kits to take up a utility slot handicap enough? We have no kit that has anything dedicated to condition removal, and only one that has a stun breaker. That is where I feel the problem lies. We are “balanced” by design to utilize 1/3 of our utility slots in order to have a weapon swap of any kind, which is very limiting for stun breaker and actual cleansing options.

Yet disregard the advantages of using kits, and forget that three kit builds exist. Condition removal available for any sort of generic build (Healing Turret +2(15-20s CD), Elixir Gun 5 +1, Transmute(15s CD and converts incoming condition) +1, Really in dire need of mass removal use Elixir C for a Condition Wipe→boons, and it comes with Toss Elixer C which is +1 more on condition removal). You have 1 stunbreak, a decent amount or condition removal. Conditions it’s what everyone has to deal with. Same with full dps build with barely any condition removal find a way to incorporate it into your build as much as you can by switching around things in your spec. You don’t need a kit dedicated to removing loads of conditions. The most I’d see coming is making Elixir C a instant cast so it can turn things like Fear into stability.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp (Using WvW buff + Great Fortitude which make 7% power into Vitality)
-2.9k armor (Probably has Doly signet with 6 in defense)
-2.3k power (Using Signet of Might? or using WvW Stack buff)
-44% crit chance
-crazy mobility (GS with Bull Charge or GS with Sword + Warhorn anything else isn’t crazy mobility)
-many -condi durations along with condi clears (Guessing probably has at least 4+ points in defense for cleansing ire and Dogged March)
-some crazy cc’s with variety weapon choices (Mace or Hammer, shield or slotted Bulls Charge so -1 Utility slot if shield 1 second stun is not really crazy)
-8 second condi immune / 4 seconds invincible mode + more if traited (Has at least 4 points in Defense for 2 more seconds on Zerker Stance and 1 more second of Endure Pain if using both -used up 1-2 utility slots since Defy Pain might be here )
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw (At least 2 points in Discipline)

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

So with all you’ve listed you used the following and your build has the cons of:
-All three of your utility slots(Four because you idk how you could have Bulls Charge, EP, Doly Signet Zerker stance unless you’re Taking Defy Pain Grandmaster)
-Used about 10(2 Strength, 6 Defense, 2 Discipline) points already out of 14. I can estimate the last four points are in Arms because of the crit chance being about 44%
-Sure Footed and Dogged March are conflicting for the spot so you can’t have both.
-No fast hands so you’ll have standard 9s weapon swap recharge
-No Vigor access
-No % damage amplifiers

In all honesty against someone who’s actually decent this build isn’t going to last in any sort of sustained fight. Unless you’re packing Longbow(Then you lose 25% movement speed because it’s not a melee weapon) the Condition removal is entirely based on hitting Arcing Strike GS burst or your secondary set which would probably be sword(Flurry) or mace(Skullcrack) or hammer(Earthshaker) meaning you’ll probably eat those conditions if you miss. Chill will ruin your running mobility as well as cripple if you can’t clear them.

Condition builds and the player if they are aware of zerker stance will kite and keep away from you until the stance wears off and then bomb you with conditions. You’ll most likely be dead or running away with your tail between your legs. So i don’t think it’s OP at all it looks kind of trashy. Those stats you posted are worthless.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Guardian] Refining their condition

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Too much chill. I proposed that already wasn’t a success tough….

Wanna fix condition guardian put Amplified Wrath in radiance and make it prevent immunity against burn. I believe the devs don’t like hardcounters than when it comes to guardian burn shouldn’t be that hardcountered by random mobs.

That is all we need just that replacement and it will not be OP or UP just right.

Amplified Wrath is fine where it is/ It’s great for power burn hybrid builds which is pretty strong, not to mention 30% Condi Duration for a 6 point investment.

The 30% condi duration is hardly noticeable against 1 second burns which apparently don’t even tick if the total duration is less than a second from -condi duration gear/food. It makes sense to not have high burn duration and +burn damage in the same trait line, but as the primary (and only) damaging condition it’s more background noise than a weapon. It’s almost like those minor traits that apply bleed on crits except those are usually guaranteed at least 3-5 ticks depending on the build.

The problem you’re seeing is you’re relying entirely on VoJ passive that you’re not including other burning sources like purging flames and Judges intervention. Even VoJ active benefits from 30%, include runes like Flame Legion and you’ll easily have about about 65% burn duration. Fast attacks like Whirling Wrath and Sword auto attack make those passive procs of VoJ stack fast and you’ll easily be seeing 3-4 seconds of burn or higher depending on how consistent you are with your attacks(1.5-1.65 in duration a proc which can easily translate into 3s burn on two procs instead os just 2 seconds). Not only that but you can also include defender’s flame which punishes fast hitting attackers when you use shelter or just blocks in general which results in a long stack of burn.

Include Doom sigil and you’re melting people. Include retaliation and pretty decent direct power damage(Retal scales on power) and it’s very punishing to spammers. 750 a burn proc hurts a lot. In radiance it only seems ideal because you’re getting condition damage in the line but you really don’t need that 300 condition damage, nothing in that line really synergizes with Amplified Wrath.

Also FYI Melandru Runes with Lemongrass= 65% Condi duration reduction, and 6 in Zeal(30% burn duration) with Flame Legion Runes=65% burn duration which doesn’t even include Koi cake and Toxic Sharpening stone. Going for 100% burn duration really isn’t worth it, it’s just excess.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Engineers and Condition Removal!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Well those are ranged options, 2 ranged weapons out of how many melee weapons? A lot of the damage comes from melee specs unless you’re bothering to trait for rifle and build around it. As for longbow doesn’t have a lot of damage on it unless you stand in CS ,eat multiple Arching Arrows, and eat a point blank Fan of Fires frequently.

Yet they both have natively longer range then the weapons engineers have available. Rifle caps at 1000 range for only one damage skill, while pistols cap at 900, natively.

You have it wrong longbow is respectively 1000 Range and can be traited to be 1200 range(Stronger Bowstrings). Engineer has a trait as well that can make rifle 1200 ranged (Rifled Barrels 200 range increase on Rifle, pistol and Elixir Gun). Warrior rifle is the only 1200 ranged weapon. Also this is going off topic.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Engineers and Condition Removal!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

No you’re a engineer.

Actually I have leveled all 8 professions in sPvP and WvW, and play all regularly. Your sig on the other hand suggest you only play two professions.

Engineer isn’t exactly weak like Warrior was before HS and Cleansing Ire came out,

Actually it is. Much weaker actually. Warrior had both the option to use berzerker stance (60s CD) and be immune to condition application as well as signet of stamina to cleanse all conditions(45s CD), Shake it off, and Mobile strikes. The engineer has only Elixir C on a 60s cooldown.

Warriors are sturdy melee based fighters

Conveniently ignoring rifle and long bow I see.

compare them to before where you just beat them up a few times and they’ll drop if they stay in combat more then a few seconds. AKA free kill in which Condition bombing easily does this.

Interesting. Because what you describe here fits engineers now.

Engis aren’t really weak, they’re actually kinda strong, and very trolly.

But warriors by comparison are actually VERY strong and trolly.

1. I have just about every class except ranger, and they are fully leveled and geared. So i don’t know why you’re bringing up the signature thing. I switch around from class to class time to time depending on what I feel like playing.

2.Before Berserker Stance never gave you Condition prevention, it was just adrenaline gain. Signet of stamina is meh and acts the same as Elixir C, but wait the CD? Well that’s the idea of a higher cd when it converts conditions into boons =_= instead of just removing them. Lets not forget CD reduced by having Fast Acting Elixirs. Mending’s healing base is pretty low for okay condition removal(before 2 conditions removed only, post buff three). Shake it off is okay 1 condition removed with a stun break on a 20-25s cd. And mobile strikes removes immoblize which takes a master slot(And only works on things like Rush and GS3). Also pre-buffed warrior had little access to things like Regeneration and protection so even less survivable.

3. Well those are ranged options, 2 ranged weapons out of how many melee weapons? A lot of the damage comes from melee specs unless you’re bothering to trait for rifle and build around it. As for longbow doesn’t have a lot of damage on it unless you stand in CS ,eat multiple Arching Arrows, and eat a point blank Fan of Fires frequently.

4. As for conditions well if you don’t bother taking enough removal expect to get wrecked by conditions. Engis that build condition spec can easily face roll anything that isn’t a necro(since necros make them eat their own overload faceroll). With warriors before the buffs, all you needed to do was consistently poke them and they’d either have to run away or die, because they had no defensive boons, no real access of regeneration(Aside from banners but that’s a 6 point investment), in sense they could not keep any pressure on anyone meaning they were fodder.

5. Not as much as a engineer, hammer warrior is about equal with them when it comes to trolling.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Without GS mobility is decent, GS with the trait is what makes them have ridiculous mobility because Rush and Whirling Attack.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Engineers and Condition Removal!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

So we’re warriors based on the original dev posted balancing philosophies. Then they added cleansing ire amount other things. So history shows that argument doesn’t hold much water.

No you’re a engineer. Engineer isn’t exactly weak like Warrior was before HS and Cleansing Ire came out, plus envisioning of the class tbh it matches up now. Warriors are sturdy melee based fighters, compare them to before where you just beat them up a few times and they’ll drop if they stay in combat more then a few seconds. AKA free kill in which Condition bombing easily does this. The only thing having a good time dealing with Engis are necros, because they can make engis eat their own condition faceroll (Dagger 4 ,Plague signet)and they have limited ways to deal with that many conditions. But bottom line, want something buffed like more condition removal? Be prepared to give up something for it, or tweak your spec as much as you can to accommodate more condi removal. Engis aren’t really weak, they’re actually kinda strong, and very trolly.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Guardian] Refining their condition

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Too much chill. I proposed that already wasn’t a success tough….

Wanna fix condition guardian put Amplified Wrath in radiance and make it prevent immunity against burn. I believe the devs don’t like hardcounters than when it comes to guardian burn shouldn’t be that hardcountered by random mobs.

That is all we need just that replacement and it will not be OP or UP just right.

Amplified Wrath is fine where it is/ It’s great for power burn hybrid builds which is pretty strong, not to mention 30% Condi Duration for a 6 point investment.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Shadow Assassin's Outfit

in Black Lion Trading Co

Posted by: Lucentfir.7430

Lucentfir.7430

Would it be a bit much to ask if the shoulders and gauntlets were able to be toggled? It just seems kind of silly you can’t hide the shoulders or gauntlets, but you can hide the helm. :<

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Inherent trait = inherent burning problem

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Why would the Primordial living story make Guardian Cond Damage useless? Do we already have information that indicates new foes in this story will be immune to burning? How many of them?

If we had more information, then it could be a significant concern … not only if it renders Guardian burning damage useless but … any build worth a salt in PVE is rocking the 10% damage increase on burning targets. That’s a really big and SPECIFIC hit to Guardians.

iirc A majority of destroyers are immune to the burning condition meaning it will not be applied. So you won’t be getting the 10% damage boost if they are immune to burning, which also means the burning condition will=no damage on condition based specs since a majority of guard’s condition damage is burning. Though we’ll wait and see what comes when we cross that bridge.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Engineers and Condition Removal!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Gee lets make engineers more annoying and frustrating to catch =.= and actually combat. Engis have access to condi removal through elixirs. Healing turret is pretty good (15-20s CD removing 2 conditions). Truth is if you want more condition removal you got to give up something else for it.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

A Berserker Guardian....With a Twist?

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Posted by: Lucentfir.7430

Lucentfir.7430

Just curious are you playing in a PVP/WvW enviornment or a PVE environment?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

ANet: WvW 1vsX and win is broken

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Anything short of a PU condi clone death ranger, or a generic condi engi will be able to 1vX. PU condi mesmers are just about rolling around creating new clones to pop the old ones to proc clone death trait and focus just doing that forever while going invis, until you die or just give up and head elsewhere. Condi engis are just run away rapid condition application with good sustain and pretty good mobility anything that’s not a necro will just be faceroll as many conditions on your foes while remaining at a safe distance kiting.

Other then that it’s true everyone can 1vX against lower skill leveled players. There will just be some you can’t win regardless of how good you are.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Which profession stands at the top?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

6. Guardian – Balanced, but I feel like the Virtues are useless. Their effects are so minuscule, they have never made a difference to me. They’ve never even saved my life, let alone supported my team.

clearly doing it wrong

You need at least 1 point in Virtues to make them worthwhile to activate, and passive wise VoJ is okay, VoR is really low regen without healing power, meaning without barely any healing power is about 81-100 HPS, VoC passive has saved me some times in duels from a stun and what not but is purely random in actual fights. If you want to make them good support tools you have to invest at least 4 points in virtues, for things like "Indominable courage, and Absolute Resolution. They are not good by themselves.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Signet of Why-aren't-you-using-Shelter

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

PvP/WvW Shelter is a better option in the large majority of situations. It helps against focus fire and otherwise deadly stun about to kick your crap in(30% health). It also works very well with Might of the Defender.

LW – loses its effectiveness one you get CC’d or you hit air for those 6 seconds.

Healing Breeze – is for team support builds which does its job very well, and intended use.

Signet of Resole – it’s okay in some situations, but to get the best of it you need at least 2 points in Radiance. The passive is nice though, it helps nullify long duration conditions that you weren’t able to cleanse previously…

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Video] Meditation Guardian Solo Roaming

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I’m using Dxtory(licensed) to record still tweaking around with the settings for better video quality. I’m still a bit new to Video editing so just using basic things, and the video editor is Movie maker(Yes very basic and pretty bad but I’m a beginner so good starting point at the least)

I don’t really need Judge’s intervention since it really is preference. I have reduced Cooldown on SY so it’s 48 seconds, and it’s not 10 seconds, It’s 12 seconds because of my set up(I run Traveler’s). Also it heals for the amount of a meditation overtime since regen. JI just gives me a teleport burn and brick heal, when I have a leap and a telport already,. Taking SY gives me a bit more freedom because 12s of Fury, 12 seconds of protection 12s of Swiftness, etc give a lot more opposed to taking JI. So it’s offensive and defensive mix though that’s just my preference. I’ve ran JI before in the past :P.

@Redcobra – Thanks for sharing your thoughts! Yeah I can understand the Sword 2 →GS leap to close the gap I’m aware of that most of the time. For the most it, for me when i use LoF is I’ll either put a symbol down and leap for retal, use GS Leap, and then try to binding blade, or just use Leap of Faith for damage and blind when there’s a opportune time to pressure.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Video] Meditation Guardian Solo Roaming

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

New video uploaded with new fights.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

New boon!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Engineers, PU condi clone death Mesmers, and Condi P/D Thief are really the main offenders. In Spvp these sort of specs are pretty bad aside from engi. WvW/Solo Roaming view theses specs are considered easy mode and no skill just pecause of all the passive procs flying everywhere.

PU Condi Mesmers – power specs can never win against them(The chances are incredibly slim and the person playing mesmer has to make a lot of mistakes to fail). Perma weakness essentially, and continuous dodging with energy sigil to proc condi clone death trait while being able to go invisible and blink every 5 sec(Funniest thing too, the traited staff says it’s 8 second cooldown but really it’s 5s when you have the 3 point minor in illusions ) No one has sufficient enough self condition removal to fight something like this. The only thing I can see beating this realistically is another condi build.

Engineer – Ranged condition spam, with sustainability, and passive Burning on crit like old Dhuumfire(IA). Engineers aren’t fun to fight at all unless you’re a necro. Also close too I win button “Supply Crate”. Easy to condi overload with the way they can apply conditions and run away.

P/D thieves – Rinse and repeat Condi burst(application of 4-5 Conditions in medium to decent stacks) Stealth, Confusion steal with perplexity runes, you can’t really fight it either as a power build because you’ll get overloaded long before you do anything meaningful.

Meanwhile in power and zerker based specs I have to worry about protection, weakness, toughness, that hampers my damage. New boon sounds like a good starting to counter some of the overload and a damaging condition spam(seriously long durations of torment and 3 other damaging conditions really suck when you don’t have any more condition removal). Just like protection it’ll be timed for it’s use and not permanent. I don’t get why people are against this.

Vitality is not a stat that counters conditions since it effects direct damage too. So it’s not like Toughness is to Direct damage, as Vitality is to Condition damage. It does not work like that. The only real softner there is to conditions are -condition duration, but that’s a scarce stat.

Another offender to account for here…in wvw is condi food, +40% duration is way out of line atm, though so is – condi duriation food. They would need to be nerfed to either 15%, or 20% total.

Idea for PvE players that want condi specs to be good there. After reaching a the stack cap or application cap, anything max stack does direct damage. This would be a PvE only change.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Video] Meditation Guardian Solo Roaming

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Don’t include fights you loose, Don’t include fights against upscales if you can help it, you have a huge gap without music might want to look at syncing the audio better, and I wouldn’t include the fights against the staff guardians and zerglings that got lost ^^

I’ll keep that in mind for the next one. Thanks for the feedback!

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Video] Meditation Guardian Solo Roaming

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Hey guys.. coming back to playing my guardian again after a few months of exploring some other professions. Working off the rust I’ve grown. In any case I just made a collection of fights from today into a video. Lost 1v2s the rest are just some frags and fights. Though in the future hopefully I’ll have some better content. Let me know what you think! Harsh feedback or positive it doesn’t matter all of it is welcome.

Videos

1: http://www.youtube.com/watch?v=2rNAsRKXHbw&feature=youtu.be

2: http://www.youtube.com/watch?v=-W3RVKGoih8&feature=youtu.be

3:https://www.youtube.com/watch?v=HXqEs_j9mGY&feature=youtu.be (01/29/2015)

4: https://www.youtube.com/watch?v=MDdg0CGcFwc (2/15/2015)

5: https://www.youtube.com/watch?v=-hNWzwqyc_I (9/4/2015)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Condition Damage needs to be Toned down

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

This zerker meta, seriously. People have this idea that somehow wearing zerk gear gives you a “mlgpro” title that they can flail about as if anybody cares about their kitten. They follow it like sheep and as soon as they die to something they cry op, cause clearly, its not their fault.
Zerk gives you instant damage but you sacrifice survivability.
Bunker gives you survivability but you lose a ton of dps.
Conditions give you extra survivability but you lose instant damage.

To me it sounds like a fair trade off.

Nerf paper. Scissors are in a good place.

-Rock.

Playing Zerkers normally means you’re a ton more squisher and MUCH less forgiven for mistakes. So you’re both prone to direct damage and condition damage. In sense you have to skillfully dodge, and use whatever your class has at disposal to mitigate incoming damage in a very active play style.

Playing Condition builds….Instant damage? Conditions do initial damage before applying a conditions. I think you mean spiking damage, in which case conditions aren’t meant to spike someone down too zero. So yeah they trade off spiking someone to live better and have damage that’s still pretty good. They do get close to spikeing you however when you have poison, burning, bleeds, and confusion ticking on you. It’s much more consistent than trying to continuously close a gap and striking air. In which case all you need to worry about is applying your conditions since conditions builds can withstand some punishment with the passive defensive stats.

Now comparing the two, Direct Damage is just one source of damage, that can be mitigated by armor, protection, health, weakness. Now the condition side, the only true things that will soften up or eliminate the damage entirely are condi reduction duration, and condition removal. TBH Conditions aren’t that OP, there are just some builds that make it pretty OP in small fights and skirmishes.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Warriors are a little bit to Op atm.

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

That deduction would be entirely correct.

There’s a reason they are so over-represented in all aspects of the game, from WvW over PvE to sPvP.

People are too focused on 1v1s when talking about balance (for understandable reasons) and that’s why Guardians tend to “fly under the radar”. But their win-ratio and impact on games is undeniable.

So if I hear the devs say “Guardians are fine” one more time during the next podcast they will lose what little credibility they have left.

Just question, if guardians are really, under radar and they actually decide to nerf Guardian’s ability to bunker well where does that leave the class? Is it worth breaking a class that really isn’t broken just so other classes can feel optimal in a place where they’re supposed to excel? There are classes that have the obviously superior roles that a guardian cannot fill. Warriors fill the CC and damage role much better than a guardian can. Thief has very high mobility to point cap and kill/burst squishy targets, Engies utility and AoE. Ele Support and strong AoE/control. Mesmers/Necro boon manipulation (Necro condition/debuff/AoE/Control)

Guardians are balanced since they sacrifice in order to excel in a specific field, such as DPS spec (meditations)leaves you in a very squishy state with only small burst heals and very little to no boon access(weak against CC). Bunker specs a losses a huge chunk of their damage in order to live longer and better support teammates with support weapons and shouts.

Top Tpvp scene is perfect logic to nerf something. Every team using a -insert profession here-? Nerf it because it’s always seen in that area of play and all other game modes. It must be OP.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

What race do you want playable?

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

Tengu and Kodan.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian burn traits improvement needed

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

http://gw2skills.net/editor/?fVAQNAS7dlsApcoVDxZI8DNR8QZVHUdAkAP61zwPkDA-TpgMgAA7PIXGAA

drop the carrion, its not good for a guard.

celestial is the key for any hybrid build. i burn for 670, much lower yes. but my crit dmg is 200% and 30% crit chance. also my armor is 2.8k so im super tanky.
you really dont need any more burn uptime then this. let me list ur burns:

burn every 5th hit (virtue of justice)
virtue of justice active 2x
burn on block( 5x aegis, focus 5, shelter)
judge’s intervention
purging flames
shimmering defense

if you didnt kill ur enemy by now, its a bunker:D

i have 3200 tourneys on my guard and 80% of it is dps. most of the builds listed up here arent viable for tournaments, maby just for fun in hotjoins. sustain is key in winning with a (semi) burn build

If you’re going to make a burn power condi spec, you’re better off with Carrion than celestial. The vitality from Carrion will fill the void of not putting any points in honor, and by going 6 in valor you get sustain and toughness. Carrion based builds I can do about 800 ticks on burn while having over 2k power(I run Flame legion Runes). Not to mention my damage ramps up for every block with might of the defender, and stack burns easy with Defender’s flame. Very low crit but respectable damage amps from burning foes=17%(22% if you decide to take Zealous blade).

GS because GS 5 scales off Condi damage, and Symbol of Wrath has retal(scales on power). Celestial isn’t really good on guard tbh unless you have selfless daring, more conditions other than burning. Other professions like Ele, Engi, and Warrior can makes the best use of of it because there are some builds that use every stat effectively.

Bunkers die when you put doom sigil and geomancy(my preference) to work in tandem with your burning.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Warrior]Healing Surge,Defiant Stance,Mending

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

I use defiant stance on my third warrior, it works quite nicely if you pick when to use it. High Risk, High Reward. I play a GS/ Sw+Sh with zerker gear/Ammy. HS does not help a lot of the time when you’re getting brunt of focus fire or expecting someone’s burst combo. Cycle through other stances and shield, you’ll be able to live for a decent amount of time when pairing mobility with it. Also allows you some breathing room to trade with people.

Also Mending with Restorative strength is essentially a full cleanse on a 20 second cooldown, which is really good.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Guardian burn traits improvement needed

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Amplified Wrath fits very well in Zeal, though "Kindled Zeal needs to be changed since it’s obsolete. Burn specs with carrion gear and meditations work very well with each other. Just playing the build I’ve been running in Spvp I’d say we don’t need autos with bleeding like warrior, we’d be OP if we did.

In short a breakdown of what should be done. Kindled Zeal should either be brought down to Master tier or changed entirely to a different sort of grandmaster worthy effect. Radiant Retaliation needs a buff so in Spvp and WvW it isn’t so weak, 300-400 damage range should do it some justice(Currently you’re just better with power scaling in any game mode)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Ferrari. Speicifically built car. High performance. Extremely fast off of mark. Extremely fast over short distances. High maintenance. Small fuel reserves.

1964 hemi big blacl anything. Solid performance. Slowish off the mark. Respectable speed over shot distances. Lower maintenance. Large fuel reserves. Extremely fast over long distances.

Which one is faster?

Purely depends over which distances you choose to measure them. Guardian has high damage off the mark, very little else behind it. Warrior has ok damage off the mark, but builds up to massive damage and has a lot more staying power behind it. Better armor, better health, better coefficients, better movement. If you want High melee DPS..stick with warrior. Guardian starts well but finishes badly and heavily relies upon your target making multiple mistakes.

Actually that’s very much wrong. A zerker gaurdian WILL have a shtload of damage off the mark, but they also have a shtload of sustain. If it’s a long fight, the guardian will win. Warrior has to rely on a passive 300 heal per second, whereas a gaurdian has 3 2k heals on a relatively short cool down. If the warrior can’t manage to lock down a gaurd and burst him in a couple of hits, the gaurdian will outsustain him easy.

Zerker guardians do a lot of damage but the trade off for it is obviously defensive stats. Zerker meditation guardians have much lower armor, health pool, and very little boon access. They have to rely on blinds blocks and dodges heavily to survive, with meditations being their sustain to help with the low health pool.

As far as meditation CD’s here’s a break down. “Smite Condition” (16s traited 20s not traited), “CoP” (48s traited, 60s not traited.) Judges Intervention(36s CD traited, kitten not traited), and Merciful intervention(40s traited, 50s untraited). So I wouldn’t call them short cooldowns except for smite conditon.

Also wrong Warrior Passive sustain only 300? I own three warriors and the base is around 360+ atm if you don’t pour any points into Defense at all. In which case if you do put points in it, you still hit about 400 HPS with just healing signet, lets not forget Adrenal Health as well. Add regen from banners(if you run banner spec) or healing shouts(which are basically meditation heals). You can’t outsustain a warrior when playing a zerker guardian, you have to be really aggressive and keep up sustained DPS if you wanna tear them down, otherwise he’s just going to soak up a lot of your damage with high armor and regen. In which case in any fight said warrior can just kite away from a guardian if things get to hot, and/or depending on the build stunlock.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Proposal] Ban Thieves from WvW

in WvW

Posted by: Lucentfir.7430

Lucentfir.7430

WvW is about blob fest taking keeps and crap like that. I doubt thieves are a result of people leaving WvW. The only types that I think would leave are brand new roamers with not so good awareness.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Imo Guardian group-support is the most imbalanced thing in this game.

lol

Now you laugh. Just wait till the immortal guild blobs reach you with their 50% Guardians, 50% everything else setup and tell me how funny it is.

And I’m sure it’s totally balanced that Guardians have been the undisputed, uncontested mid-bunkers in sPvP since day 1.

Yeah, their OP group support is surely just in my head.

Yet that’s the only real Tpvp role and spec they have, and it’s more so balanced because they sacrifice the ability to actually do damage/threaten you by speccing into support bunking. Never mind the lack of swiftness and mobility without costing a arm and a leg(Retreat, GS, Staff, Sword) very low access of offensive debuffs. As well as underwealming ranged weapons. As far as wvw goes in blobs group support becomes OP because the weaknesses of being tanky with low damage gets turned to tanky with blob damage, and stacking team support abilities.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

I still see more warriors than guardians, yes guardians can out dps warriors and it takes skill to do considering the low HP. Warriors however doesn’t take a lot of skill, low risk – high reward.

Both warrior and guardian don’t take much skill , both classes are straight forward: swing your great sword and that’s about it. Although warrior has healing signet, guard also has a lot of passive regen and aegis from traits.

Except if you go full DPS as a guardian, you have the lowest HP in the game, on the same level as eles, but without their huge array of skills.

DPS guard is just as faceroll as warrior, heals from meditations and tons of blocks. If you want to play something hard, play S/X glass ele.

If you bring a meditation guardian to any sort of pve group oriented content you should be kicked.

Guardians are brought for their group support over dps. (This does not mean bring an AH or Virtues cleric guardian.)

It means bring a guardian that is in full zerker gear with shouts and/or consecrations for the reflects.

Just because you can bring group wide boons doesn’t mean you should sacrifice DPS. And seriously if you bring a meditation guard to dungeons. you are doing it wrong.

If you want hard you run absolutely nothing in the toughness line except maybe strength in numbers but then you are giving up a ton of your DPS

The person who thinks I’m talking about PvE needs to be kicked , not me. But while we are at it, guardian and warrior are easy in both PvP and PvE.

I have a feeling this guy has never played a zerk guard in his life. Zerk guardian in PvP is fine if you are good, you have blocks and blinds a plenty. In PvE Zerk guard is a hard spec to play since you can’t blind/block a lot of things in PvE. Which means you need to be really good with your dodges and seeing telegraphs, because if you miss one step you are dead with the lowest health pool in the game (same as thief and ele). I play zerk on every class I play in PvE, and thief is 10xs easier zerk than zerk guard.

And back to the OP, in no way is guardian more popular in PvE than warrior. They have the capability to out DPS a warrior, but only if you are exceedingly talented (keeping Unscathed contender on). But overall a Warrior will out-DPS a guard because you rely on keeping up Aegis (not getting hit by anything) in order to stay above them in dps. Also the survivability of that build is not easy. Meanwhile my zerk warrior can hit for 25k HB pretty regularly. And for utility, with the new grandmaster PS, they can stack more might than a guard can, and keep it up permanently.

So no, Warrior is the trend, and guardians are the one that are becoming more and more extinct/obsolete.

I played zerk guard in PvP. It does a stupid amount of damage just by pressing the sword #3. At least with a warrior you need some kind of stun to land the damage.

Not to mention the auto attack that crits for 4k on the sword. Guardian is not hard , it just more boring than warrior because of the low mobility.

Yet there are warriors that hit for 6-10k on eviscerates along with 3-4 second stuns high health pool and good passive sustain. Zerker meditation guardian requires a lot of active play. Sword 3 is very easy to evade as long as you don’t stand still or walk back in a straight line. You’ll easily get burned down by any decent-good condi engi or any form of semi spamable cc, profession like mace warrior. Outside of travelers runes you’re slow and easily kited. Over 5k hours of guardian it gets challenging against good opponents and cond specs.

Edit: As far as PvE goes who really cares? Anything works unless you’re running elite speed runs or high level fractals and demand only one copy pasta max deeps build. PvE and PvP respect toward each play style.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Lucentfir.7430

Lucentfir.7430

I actually like the this is set up, now it isn’t monster blob everything and spam 1 till it dies., then cycle through the Pavillion, like last year. Last year was terrible tbh for the people up on the second floor of the pavillion trying to do Liadri. Now it’s more spread and a little bit more coordination based. If you want 1 spam wars go to WvW for that or one of the world bosses not Teq or Wurm.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

What i think guild wars 2 needs

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

New races, new elites, new zones, player housing, tags for: RPers, and other PvE content.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvE] Endurance regen based on armor type

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

It certainly has more than any light armor class. And aegis. And protection. And superior healing. And condition removal. And boon access.

ele and mesmer don’t have access to good healing, protection, condition removal, and boon access? Mesmers and eles have evasion/distortion, they also have a lot more soft cc than guardian as well. So I don’t see your point.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Liadri and rage

in Festival of the Four Winds

Posted by: Lucentfir.7430

Lucentfir.7430

Ha! People complaining about her now should have been here in season 1 when they had the domes(forcing weird camera angles.) Intense screen lag(since i ran on a gaming laptop before, 10-15 fps) from the 1 spamming monster zergs below, and no aoe indicators that made “Shadow Fall” near invisible except for the particle effect above. Rifts that were buggy that couldn’t be hit with projectiles. They made her a lot easier to fight with the new AoE markers, no dome to force weird angles, and less blob trains because it isn’t farm quest below anymore(need to split up).

She’s a bit difficult but not impossible/God mode(compared to last year she’s much easier). I think people either need to change their gear/spec, or just play better. She requires finesse of knowing how to dodge correctly, awareness, and good descision making. Anet did a good job on her though to say the least for something challenging. I get the feel old feel in Kingdom Heart’s Olympus Arena fighting Sephiroth and beating him :P. You feel good about yourself after beating her. I’ve got mini for my hardships last year, and now a title since she’s much easier this year :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Should I be worried about this?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

Hotjoin, playing skyhammer on my guardian and playing a Amplified Wrath build with GS/ S+F. Then this engi with a Champion Genius title whispers me, i guess because he was mad he couldn’t pull off his cheap panel pull trick or Flamethrower knock back on me(I was watching for it and expecting it). So should I be worried about this or just continue on as normal?

Attachments:

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Condition Guardian PvP Build

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Pure Condi guardin isn’t that good, however Power Condi(Carrion) is very good for a Amplified Wrath build. Binding Blade scales on condition damage, and you can even throw on Doom sigil to help with your damage. In terms the way your damage functions is based around, solid direct damage, Burning(700-800 ticks) Retaliation, Poison, Binding Blade on GS(ticks for 360 for me) Easily maintain burning on foes through utility skills and blocks (including VoJ passsive and active) you don’t need to have 2 sec burn ticks per proc of VoJ tbh, you can easily stack it to three procs to fast hitting weapons, and longer duration burns get boosted to even longer durations. Hitting the 100% Duration increase mark on VoJ is too much sacrfice for what it’s worth. 50%+ should be enough.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Change Incendiary Powder

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

TBH throwing Balthazar Runes on i’ve looked at the tool tip in HotM, with rabids and a 4/6/0/4/0 set up I’ve seen that single trait’s tool tip state 8k damage in burning, on a ICD of 10s. I kinda hope it changed to something a little bit more predictable/skill wise to land instead of passive proc on crit.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Flame legion vs Pack

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

To cut it short.

Rune of the Flame Legion- Amplified Wrath Builds(Power/Burn/Retal build)
Pack Runes- Bruiser Support

@ Ghost- If it’s for PVE that would be fine, since almost everything works in PVE, WvW and PVP though you’ll get squished way too easy without any survivablity traits.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)