Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Well think about it, You’re already going in 30 in Zeal for it, you get 300 Power and 30% condition duration, for some burn uptime. Symbols, and other Damage amps through burning. Carrion gives you Vit and power so both stats are usable. Then you have Retaliation which scales with Power as well. Burning in long sustained fights puts out a lot of extra damage. We can easily re-apply the same damage and it ticks for the same amount of damage when re-applied. You have traits and skills that give bruns on block and part of our mechanics when we attack x number of times (VoJ).
And what exactly should I do with junk like 30 Zeal, condition damage or vitality?
Carrion armor is Condition Damage, Power, and Vitality, The build would be a power build, The traits aren’t all that bad (10% on Burning Foes), Shattered Aegis (2 sec of burn upon blocking with Aegis) or Zealous Blade. You can run Mace/X , GS or whatever you think would get you more benefit from the symbol minor traits.
Mr. Sharp, is The change to give Guardian’s Fury a typo? With typo I mean Monk’s Focus giving fury, is it supposed to be “Focused Mind” trait or is it really Monk’s Focus?
Do tell aza, what do you like/dislike?
At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.
We already knew guardian was support oriented, so that’s nothing new.
What got my attention is the rework of monk’s focus or does it he means focused mind? Granting fury when using meditations makes them very attractive. Especially for dps builds.
The purging flames change is nice too and a definitely a good step to combat the condition meta. Before purging flames was weird, you would have to move in and out of the circle to remove conditions. The proposed change is so much better and I’d say makes it valuable. Now only if they reworked hallowed ground and sanctuary.
I also wanted to add:
With the change to meditations it makes valor even better. While radiance and zeal still lacking in comparison to virtues, honor and valor.
for pve dps builds it wont matter at all. nobody will put 30 points into valor for that one trait.
But my Monk’s Focus Zerker Guard always has 30 in Valor ; . ;
Well, I won’t comment on Carrion stats …
Well think about it, You’re already going in 30 in Zeal for it, you get 300 Power and 30% condition duration, for some burn uptime. Symbols, and other Damage amps through burning. Carrion gives you Vit and power so both stats are usable. Then you have Retaliation which scales with Power as well. Burning in long sustained fights puts out a lot of extra damage. We can easily re-apply the same damage and it ticks for the same amount of damage when re-applied. You have traits and skills that give bruns on block and part of our mechanics when we attack x number of times (VoJ).
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It’s good supplement damage and it adds a punishment to your foes when you block. In combination with Retal and Direct damage it can add up a lot. (Has Runes of Guardian on too)
Looks partly interesting, though neither meditations nor PF are skills I use frequently. And I’m really missing a replacement for the incredibly useless Kindled Zeal.
believe it or not Kindled Zeal is actually a good trait in power builds. it makes burning tick for more then 500 or so with Carrion stats. Also it specifically states the trait name “Monk’s Focus” getting fury, so this means we’ll probably see a new trait or so. Purging Flames rework sounds pretty sexy.
When they fix para sigil wr need bufing not nerfing ,
especially war-horn since its only weapon in game that does 0(zero) dmg i thinkExcept it is extremely useful to groups because of the Vigor and cleanses it can provide.
so it is rager WH and lots of other OH weapons that give buffs and debufs but they still do some dmg at least on one skill…
ranger wh ahs buff – high dmg adn blast finisherand is extremely useful in groups
….Ranger’s Warhorn is toss up because it’s actually more harmful then good when you hit someone with retaliation(not that it’s even doing anything anymore) so you get hit for 16x, and you lose that damage when you get obstructed.Warrior’s Warhorn 4 Charge removes movement impairments in a AoE, and Warhorn 5 inflicts weakness on enemies and gives vigor AoE. traited warhorn converts conditions to boons, and Warhorn 5 is also a blast finisher. Warhorn is a utility weapon for pretty much all classes that have access to them : |
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Probably right, though don’t worry as much engineer is being tossed in the same boat as well for shaving.
We’re not getting any buff’s.. accept it…
we’re supposed to take it up the kitten while we kite around 4-6 thirsty Phantasm Messmers, Perplexity Engis’, D/P Thieves and BM Rangers…. and hopefully, waste enough time to where your group (Phantasm Messmers, Perplexity Engis’, D/P Thieves and BM Ranger) can burn them down.
Take it like a man…. cuz apparently that’s what Anet intended for us!!
No lube bro… no lube.
PS [EDIT]: The new meta change has increased my kiting ability 10+. I can target ambient’s like a champ!
Amins speaks the truth. We’re not going to get no lube, they’re just going to give every other class a Condi(shaving) so it isn’t so rough, even though I don’t think that’s going to do that much(lol 1 stack off Scepter 2 bleeds on Necro OP). Though no doubt they’ll give Warrior more buffs to outshine us even more.
You do realize that it goes on full cooldown if you miss, which in some cases is even longer than it takes the warrior to get full adrenaline. So it isn’t “spamming” as you say.
And other classes aren’t easy mode? Like thieves “spamming” stealth, guardians “spamming” boons, rangers “spamming” dodge on their sword, etc. Please, if you are going to complain or suggest a change at least come in here informed about the class mechanics.
Guardians spamming boons easy mode? Ya Good luck killing anything/catching anything that has a brain and having those boons, get stolen or Corrupted, and being left in the dust 8 out 10 times. Rangers Dodges aren’t nearly as bad as thieves with S/D.
don’t forget the ultimate warrior killer -> mesmer
How can you even say that? Mesmers kill everything, not, not just Warriors :/ and mesmers kill other mesmers is normally how it goes.
No not true in the current meta. Power mesmers are chewed up by heavy condition builds. I’ll assume you were just being funny or something.
I should have made myself clear, I’m talking in a 1v1 sense, not Spvp/Team play environment. I’ve seen good mesmers in 1v1’s in WvW duel areas, they pretty much wreck face against most of the classes. Spvp is just lolzy right now only people there are Condi mobs of condi spammers. Spvp for warriors, atm they wreck necros because they can’t hold their load in for 8 seconds and they lack mobility/stability. Engis lack stability but they can kite pretty well, until they get stunned and wrecked. Now that I think about it, in order to even compete with the amount of Condi spamming in this meta you have to invest a crap ton in condition removal and even then it’s not enough. All other classes have to sacrifice stats and damage to be even able to compete.
Want that “OP” warr dead?
Here you go, reroll your fotm neccys/rangers to bursters:
- S/D&D/P thief
http://gw2skills.net/editor/?fYAQRAsY4alYmSO3eS4E/5Ex2jeKUeqVgmdP4q8tKA-TwAg0CnIKSVkrITRyisFNKYVwmipFA
(Can deal with “imba” warr 1v1 and is still overall a strong spec against every other profession in teamfights. You can also run S/D or S/P with sbow and have the same results, 30 in trickery builds work pretty ok also.)
- S/F burst ele is very strong against hammer/lbow warrs, should have no trouble against it. Same spec as usual S/D burster.
Want to survive on a neccy? Grab spectral walk, wurm, lyssa runes and stab on DS, you’ll still push out decent damage and don’t get facerolled in that 8 seconds that zerk stance lasts since you don’t bother to carry a stunbreak.
“But I’m an engineer, I need my kits, I can’t grab a stunbreak.
” – NO! Be less lazy and play defensively like the rest of us! >:/
Brought to you by AdaptToMeta™.
don’t forget the ultimate warrior killer -> mesmer
How can you even say that? Mesmers kill everything, not, not just Warriors :/ and mesmers kill other mesmers is normally how it goes.
Funny thing I’m going to ask. Do you really want access to protection, Vigor and maybe a block or two more on your warrior? Then cut your base HP about maybe 5k-6.5kk, and lower damage coefficients a bit, then I will agree for Warriors to get access to all those boons and defenses.
Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.
Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.
The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.
That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.
Do you mean like how guardians have to choose between survivability and damage? There seems to be a trade off here for our class. Then again we are one of the most balanced classes in the game, compared to all the other classes only continuing to get stronger. Anyways Healing Signet’s fault can be remedied by using Shout healing for the burst heal you are lacking. With Apot gear it’s a pretty decent heal on a alright Cooldown.
First of all, this isn’t the Guardian forums. Second of all. Which healing skill on Guardian requires a dedication to Healing Power to be good?
One I already aware this is the Warrior Forum. Two none of them, though neither does Healing Signet. No one uses healing breeze and it’s basically down to 2 heals. Signet and Shelter. max level Shelter without healing power kitten heal, it’s only used for the utility (0.7 ratio)VS Healing Signet which the active is 3275 with a 0.5 Ratio. on the active , and 392 with a Ratio of 0.05) Our Regen through Virtue of Resolve is laughable unless we put some healing power (84 HPS 0.06 Ratio) Healing Power on a Warrior can be used Just as well, Vigrious Shouts, Adrenal health, Dogged March, and of course Healing Signet itself.
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Making heals based on a %age of damage dealt would push us even harder towards berserker gear, not to mention the more we do damage the more we have sustain so we would be unstoppable juggernauts. That’s really not a good idea.
Really, Healing Signet is fine, and it hasn’t been nerfed in like 3 patches, so the devs are probably happy with where warriors stand right now. Warriors had really crappy sustain before it, and while I’m not too fond of having one ability alone be 50% of our sustain, at least we have sustain now.
The only nerf I could agree with would be maybe reduce the base healing of the signet BUT increase the healing power scaling to something more decent. Let’s say the base healing is ~300 but with maxed up healing power gear it goes up to ~500. That’s something I could live with. But a flat nerf to the passive healing? No.
That would make it a Niche, no other healing skill in the game requires a dedication to a stat to be effective, just a bonus to the heal. As soon as you make it a Niche it becomes worse way worse at lower levels because they don’t get as many stats as higher levels do. No other healing skill not a trait or passive class effect, an actual healing #6 skill in the game is made good with gear, its good as is, gear just supplies a bonus. It is perfectly fine.
Do you mean like how guardians have to choose between survivability and damage? There seems to be a trade off here for our class. Then again we are one of the most balanced classes in the game, compared to all the other classes only continuing to get stronger. Anyways Healing Signet’s fault can be remedied by using Shout healing for the burst heal you are lacking. With Apot gear it’s a pretty decent heal on a alright Cooldown.
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Fair enough though on discussion about The bunker stuff, well for the comment hard to kill i know there’s always a tradeoff(or should always be a tradeoff). being Survivable means loss of Damage ofc, and loss of Survivablity ,means more damage. Bunkers win through by outlasting, bunkering normally, and putting those aggression counters to use. Damage wins by spiking or steady streams(decent dps). Now S/D to me it takes the bunker out of the bunker. boonwise the thing that lets Guardians sustain in the frontlines well is protection and passive healing, When protection gets stolen it hurts.. We get those things because nearly the lowest health pool. Now not everyone want to bunker but if we choose to go another spec that doesn’t involve 30 in Honor, and/or 30 in valor we get swamped.. Though finishing up here we’ll see what Anet has in store for our classes. What’s your view point of perma evasion thief(seen a video of it)
Discussion continue because 5k character limit
The thing is certain trait setups and utilities that give more initiative/initiative regeneration that it is allowed to be spammed a couple times before easily disengaging and getting your initiative back up again. And it really isn’t about putting all your boons up at once, it’s the fact that anytime I have boons up I’ll either have to dodge or get 2 boons stolen, vs the time it takes to get the utilities that give boons off CD, i can understand it with Eles though since they can pump out boons constantly. There’s really no risk to doing it against a guard though unless he’s DPS specced, because A bunker Guardian does pretty meh damage. Burns and Retal is mostly what we have to counter aggression and it’s really not enough to bring down anyone unless they’re mindlessly spamming buttons and not watching their health. And Damage on LS is fairly good it does hurt when it lands(most of the time)
There are only a few ways to interrupt, wardings, Hammer 3(long wind up time but satisfying when it hits) and Shield 5 Bubble knockback. Most of these skills have a Mildly long CD. Though i’m talking about 1v1 perspective (WvW) in any case if a additional person shows up on either side, the favor of the fight obviously tips over to whoever got the additional person. In a Spvp environment though this is not so bad, since all i need to do is make sure points don’t get capped.
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At 9:32
Jonathan Sharp:
“I think the S/D in particular, it got damage, it has boon removal and it has evade all at the same time.
I think what we want to do is shave a bit of the damage… maybe, or maybe take out one of the boon strips… maybe or maybe the skill itself should cost a Little bit more.
So there is different ways we can deal with it in different game types.”It was not clear which would be implemented in what game type. Or if they had decided for sure on which change would be implemented. In his list of the maybe changes he also mentioned a maybe regarding steal (I think?). But I couldn’t hear it clearly.
The original FS had 1 boon strip, and it wasn’t horribly effective. In fact, most boon bunkers would eat the FS swing because they knew you were stuck in kitten animation for the second part, and could punish you heavily for it. With the new pathing and ability split things are likely different, but something tells me stripping 1 boon at a time isn’t enough to counter the rate at which boon bunkers can generate boons (as the LS change was intended to do).
It’s been suggested before to force LS to only pop up if FS actually hits, but this isn’t good either – thieves will just get better at evade tanking, and that’s not the intended goal (or good for the game, imo).
What I would suggest is flipping the damage numbers – make FS the hard hitting attack, and LS the low damage utility attack. This way, the FS->LS combo isn’t so weighted toward LS. If this doesn’t work, you could normalize the damage numbers (so overall DPS is the same, but both swings do the same damage). Nerfing the overall damage of FS->LS seems silly – it does similar DPS to AA, and costs initiative to do so. It isn’t a burst still, it’s a sustain skill. You can’t reduce FS->LS damage and move it somewhere else (Like AA chain or Inf strike) without upsetting S/P’s balance, so that doesn’t work either.
From my understanding S/D was supposed to help counter boon based builds, not completely rip them apart by spamming 3. Most Guardians have to use boons in order to be efficient, and it’s part of their mechanics. It would be like if they gave guardian a weapon skill that could remove stealth/apply reveal on hit. Anyways boon bunkers aren’t really even a problem now, they have so much going against them with All the necros and Condition spammers running around, and not to mention S/D thieves are basically the only ones you see now.
I’d say it’s a 7/10
The job on your armor is ok, but the color scheme is not convincing.
It looks good because it doesn’t hurt, but it’s not something that gives you an hurray.Guess what guys, my guardian is back in an upgraded look!
If you remember I had troubles finding a good looking pair of boots: well, I think I’ve found themOrder of whispers’ boots are good and balance the look, also the small belts are awesome on the t3 bands leggings.
And since last time I promised some nude pictures to show the color matching of the fur and hair too, here they are.
Colors on the armor are:
Icing for the white
Redemption for the yellow
Red for the red (XD)
Siena for the brown
Sky for the hair and eyes XD (this color matches his story, he had troubles with the Foefire :P).The first 3 pictures show him in a lighter version of his armor (shoulders, gauntlets and helm off) for when he’s at rest or doesn’t need big protections (he enjoyed the Order of Whispers after all, he learned how to be sneaky… a little :P)
The last picture shows the armor with the celestial dye (IF I HAD IT!)
Broke as hell ç_ç, that’s why I tried to use cheap dyes (ah, get this economy!)
Since last time I left the blueish guardian look to embrace a more seraphic or majestic Guardian look.
Now if only they’d release eagle wings for back items
Heh you run almost the same setup I do aside from 3 pieces :P
@Grak 10/10
You have a very unique look with the mixture T3, Vigil, and Primeval/Braham. The colors of your armor too compliment your fur color.
As already posted bellow, pics of my Two guardians and my warrior. The Orange one is a Ex-Flame Solider Redgen Furyblaze.The Grey furred one is Reth Grimrazor, he’s a priory Charr(White and Red are his Warband colors). The last one is Lerious Warhowl, He’s a Lionguard Charr :P
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Well I run this now on my DPS guard. Feels pretty good. The minimal i lost was 50 power and 2% Crit damage. I gained Toughness, Vitality, and healing power(small gain but feels balanced out for me) I ran somthing sub optimal like 2 Water runes, 3 Ruby orbs, and 1 beryl. Movement Speed help with keeping up with people using signet somewhat.
With all the stats I’m seeing here I’m feeling like I’m sub optimal, and probably am xD
Right now I’m rolling Zerkers meditations. Trait setup normally has 5 in virtues but i took that out and added it to Honor for another trait. he accessories are messed up because originally I was looking for Ascended Soilders/Beryl mix stats
Guardians aren’t in the worst spot ever, but they are definitely hurting.
I reckon we are probably in the bottom 3 classes if not the worst class atm. We used to be in the Top 3. The new changes that lead to massive conditions are a direct counter to us in PVP.
Necros, Warriors, Rangers, and Thieves are all much better than us in a 1v1 fight. Mesmers and Eles seem to be better too. There was a time I could front any of these classes 1v1 and kill them, player skill being the determinant.
I still play mine as I like the weapon skills and the look. But I admit its not very powerful. I feel have to work insanely hard to do reasonably. The gear never seems to match what I want to do or give me enough health. In SPVP I log in and do the daily and log out. It stopped being fun a while ago.
To the OP: Read the other thread. Roll a warrior. The class balance dev plays one and that is why it is so strong. There is nothing else to consider.
Necros, Warriors, Rangers, and Thieves are all much better than us in a 1v1 fight.
Necros, Warriors, Rangers, and Thieves are all much better than us in a 1v1 fight.
Necros, Warriors, Rangers, and Thieves are all much better than us in a 1v1 fight.
Necros, Warriors, Rangers, and Thieves are all much better than us in a 1v1 fight.Heals you and nearby allies.
Buffs you and nearby allies.
Burns enemy and nearby foes.Guardian is a SUPPORT class, it is NOT meant for 1v1. The game is not balanced around 1v1, stop trying to balance the game around 1v1.
Support what? My buffs last like 5 seconds. 5 sec of support, 30 sec of Cd… I can hear the conversation now, “Boy am I glad the guardian was there to support me with a tiny 5 second buff that a simple condition already puts on me. I am really glad he is on my team.”
In pvp I encounter 1v1 fights all the time. The maps are designed around it. I think I should have a chance vs these classes. I used to be able to beat them before they got buffed. I used to be able to beat thieves too but I had to change my build to fight off conditions and now I can’t. The last patch really made this the worst class in the game.
Sure you can be the best at dishing out might. Whippy do.
Oh boy… I can list several ways you can help your team. However I am not here to teach you how to play, just to tell you you are wrong.
Please just stop whilst your ahead.
I would also argue that we used to be good at 1v1 encounters and now are not. The class needs to be examined. If the OP wants to have fun in this game he would be much much better with a warrior.
Lets see.
Combo Field: Light, Cures conditions for you and allies when they use their skills, some can spam like Whirling Wrath to constantly cure conditions.
Chains you can pull many foes to you to help your team secure a location and aoe a spot.
AOE Retaliation and Stability to Protect your allies against CC.
Dodge to heal all allies.
Fields to prevent enemies from walking up them stalling there team.
LEARN TO PLAY
/facepalm For one Light Field plus Whirling Wrath only cures conditions on your allies, and spamming Whirling Wrath…you can’t spam the combo again since you’d need to wait for a CD on Symbol of Wrath to cleanse again. But the point stands it only removes conditions from your allies. It would be nice though if whirl finisher got changed to that, might help with the very frequent condibombs but at the same time would be OP.
Binding Blade needs to hit things (good damage) in order to pull, and the pull itself can be lessened significantly by dodging forward, or completely nulling it using stability.
Stand Your Ground, correct offer group support by giving up to 5 people stability and retaliation you’re right about that.
Dodge healing is very on the meh side of things unless you run a good amount of healing power, which yet again means we sacrifice some damage/other stat placement some damage.
And I’m going to assume Wardings and/or consecrations. Hammer has the utility but a pretty mediocre cooldown. Staff is more so a support weapon and most people with a brain walk around it if it isn’t setup in narrow spots, or happen to pop stability. Consecrations’s Sanctuary long CD and really just meh.
Please don’t bring the L2P stuff in here.
At launch we were likely one of the 3 best classes. ATM I think we have shifted into being one of the 3 worst. The other classes have all been buffed almost to counter Guardians.
The only situation where a Guardain really excels is in WvW when you have a bunch of them. And this is basically because of stability and might. They got nothing else.
And in no other part of the game do they really shine.
Oh your still the best bunker! I call BS on that one. You and Necro arrive on the same point he turns all your boons into conditions. Then after you clear them, he chucks down a well. You clear them again. He just reapplies. 40 seconds later you are dead. Or you stand off the point while he captures it.
The only builds that make a Guardian really hard to kill is basically the healway build which is more a PvE/WvW buil, though even then you have faceroll engineers spamming conditions constantly like a stream and if you so much as think about killing them they kite you around forever until you die. Even with Pure of voice cleansing 2 conditions, you still get overloaded pretty easy. Then necro with all the new life force generation(easy to absorb most of your damage) boon stripping and condition application, it’s exceedingly difficult to fight because spam Marks on top of you, or they completely troll you and Grab signet of Spite, you CoP, and he/she Corrupt boons you after. If there’s 2 necros around you’re screwed basically.
The other thing to is so many classes with boon hate or condition spam, and moblity. Troll S/D thieves spam 3 all day teleport everywhere you can’t do anything. Warriors, tanky as hell with Healing Signet,and adrenal health. You won’t put a dent in the warrior if you choose to go survivable. If you go damage it’s risky and you’ll probably get killed by a cheesy stunlock or hammer build. mesmers…lol mesmers Phantasm spam, and always go invis. Though from a stand point as a owner of 2 Guardians with about over 4.3k+ hours with them in total(Shameeee) I don’t think we’re weak, but the opposition just has all the tools to counter us outright, and make us feel underwhelming, and makes it difficult for use to beat them. Also affected by in-direct nerfs(retal).
Though the reply for the bunker comment about being the best. In Spvp we basically have our stuff nerfed(Boon duration runes, and Selfless Daring) The only success i’ve had with a build to bunker alright with was a Mace/Shield, GS symbol healing build, with Clerics Amulet and energy sigils. I’m abale to hold my own 1vs 2-3. Though I always get condibombed multiple times when Necros and Engis come around. So we can Bunker alright but still difficult to really kill anything or apply good pressure, without any allies.
There’s build I’m running right now that does let me become really tanky and hard to kill but the build is really niche and only works in Spvp since holding a spot is what it’s about. Conditions removals are ok but to many conditions around to even keep up cleansing. In order to survive you really need to be active and do some well timed dodges. Our damage is mostly Direct, Burning, and Retalation is the way our damage is split up. I do agree to that buffs would be nice, or at least a nerf to condition re-application so we just don’t fall down and die after getting bombed like 3 times in a row.
Sometimes i just want to punch a baby watching the community.. (not the necro community, you guys are great!)
Everytime i watch a stream or something people are like “NECRO SO OP! Its soo broken!” But seriously?
We was unplayable before (According to people) and necro was one of the weakest classes. We got burning + torment and 17% DAMAGE REDUCTION to fear. That made us broken OP? What?
Also, we can kill fast yes, but get a stun breaker and condition removals if it really bothers you. A necro has NO defence whatsoever. No escape abilities, no block, no invuln, we are useless if you break our fear chain..
Luckily i like wells more than condi, so hopefully i wont get nerfed to bad… I feel so sorry for the community…
It’s viewed as OP now because of how easy reapplication is combined with a crap ton of condition covers and soft CC, given that to after the necro buff patch Necro’s getting torment, and burning, you have a total of 4 DoTs You can apply It’s not fun to get condi bombed multiple times by engis and necros, there’s not enough condition removal to keep up most of the time, and it makes classes that have to get up in your face(melee) so much harder then it needs to be.. Survivability comes from Death shroud, high health,Soft/hard CC(cripples, chill, Fear) and depending on your traits, some protection.
Nerf Sigil of Paralization instead?
Why do we have to Crowd Control someone to deal damage where every other class does not?
Obviously Skull Crack is powerful, but its ST. Most of the complaints of it come from Asura which have a different animation then all the other races. Where if I use it on my Sylvari for example, its very easy to see because it has a unique animation.
If I use it on an Asura, it looks exactly like an auto-attack swing.
1: I disagree with the whole “We have to CC to deal damage”, that is simply a false statement. Only reason that was ever brought up was because of the mass use of GS and the need of a CC to land 100b.
2: Asuras are a complete different issue. While I’ll agree that it is easy to dodge Skullcrack if you know what you’re looking for. That is highly based on player skill/knowledge. In the case of two high skilled players facing off the Warrior should be counting dodges/cooldowns.
So because some people know how to avoid it and others means it’s OP because of the ones that don’t? Balancing the game based on more casual players being unable to do things (hell, maybe not even a casual player. Maybe one new to fighting this build for whatever reason, etc…) is stupid and makes things boring.
Simplified – Learn what you’re fighting and just avoid it. Not everything is overpowered because it beats you. This build is meant for good CC/damage and it accomplishes that. It’s far from overpowered, just takes proper use of stability/breaks and dodges.
Also, there will always be builds that are easier than others. It’s a given. An example of this in the current meta would be condi builds, specifically necro. Apply face to keyboard, enemy bleeds out.
The average mace-shield/GS build is good at countering conditions, and there are builds good at countering the average as well. It’s the way it is.
Pretty much the bolded goes for all builds, place face on keyboard and faceroll, you really can’t just say Necros only do it :| ,Warrior builds aren’t a exception. So they’re labled the same by other people , Phantasm Zerker Mesmer, Condibomb Necro, Evasion/Spirit/Condition Ranger, D/P, S/D and Condi Thief, pre-nerf Elementalist, \most variation of Engi, some guardian builds.
Also This build does not counter the meta, the only thing that makes this tromp Conditions is Zerker Stance. If you take Zerker Stance out all it is is stunlock with high Deeps(against light armor or medium armor targets) and high armor. Another reason why people complain about this build is because if they even make the warrior feel like he/she is losing they can escape like Pre-nerf Ele with GS 3,5. if not then continue fighting one and continue to Skullcrack and 100b people who ran out of stunbreaks/stability and dodges.Also another reason why Stunlock rocks people. most classes who have Stunbreakers, or Stability have it on a high CD.
I would argue that the passive abilities from virtues are supposed to be strong for “you” and the actives are supposed to be strong for the “group”.
Right now Virtue of Justice is a good example of passive/active utility, but then burning is under the popular opinion of meh for the guardian.
Virtue of Resolve is a arguably inefficient passive for yourself and a pretty good active for yourself and group, “IF” traited for Absolute Resolution.
Virtue of Courage is really easily ignored active or passive, it just kind of is there. Some good uses of it are an on demand block in any build, but the cooldown is so extensive it is only clutch in very small and limited situations and typically will not turn a fight around. Traits can make it somewhat useful in the sense of stability/stun break but again a lot of trait points have to be dedicated to make it “ok”.
As far as missing healing sources, I purposely omitted additional regeneration sources, as the heal per second is what was important, and just used our primary regen shout as an example of “what it does”. I also ommitted Orb of Light, because I was lazy =p, pretty decent heal for group, but difficult to use effectively most of the time.
As far as Selfless Darring, I completely forgot about that one when making this list, and I will go back and add that one. Good to know if it is worth it to pick up without healing power or not, as it requires you to dedicate 15 points into a non-offensive trait line, if you are specing for offense.
Now advanced synergies that you can do with AH and consecrations as well as staff empower are beyond the scope I was looking at, and simply thinking of when to pick what sustain mechanic in a general sense. Monk’s Focus giving multiple procs of healing from Merciful Intervention is probably a bug, and at most it should give two procs (one for ability and one for trait), but again just speaking in general terms and that is sort of beyond the scope.
Again, this is not the whole picture and frequency of application and intensity of incoming damage could warrant a “lesser” heal source.
Also again the size of your HP pool changes the percentages, so percents are not the end all to saying it is a “good” heal, but just trying to gauge some commonalities between the heals.
The thing I want to point out about active and passive of virtues is that if you do trait for them, they become exceedingly better. Taking the Traits for AR and IC don’t just provide those benefits, like stability and 3 condtion removals with heals. If you went far into Virtue lines you get boons upon activation of virtues(VoJ=Might, VoR=Regeneration, VoC=Protection which also means more mitigation of damage and making heals regeneration and other healing sources a lot better.) and with 15 in Virtues you also get retaliation. Full 30 in Virtues itself also synergizes with the benefits given through traits with the 30% Boon Duration.
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Best be putting those revive orbs you got from achievement chest to use.
buff the guardians health and power, I mean my firends warrior does like 20k damage and the other firends norn has 20k health. compared to my guardian human……
Race has nothing to do with stats.
As far as dmg goes, warriors are built for that, and that’s the only thing they’re very good at, so it’s totally fine in my book.
Guard’s hp are fine too. Warrior have 20k hp, but no protection, blind, passive regen (virtue), aegis, heal on roll, active regen (boon), aoe blind istant cast, c*rapload of blocks/invuln…
Guardians are much more durable than Wars even with 8k hp less.
Yes, let’s look at this….
I’d take 8k Hp, better Regen, massive amount of stuns/blocks (because we all know, not being able to do damage is better then having to heal through dmg), super mobility (again, Negation > Reduction)…
Warriors are in a better place then Guardians right now, for sure.
^
The fact that Healing Signet and Adrenal health and stacking Healing power ith Apot is pretty broken. My warrior Alt may not have super dodge roll heal sustain(healway) but the fact I can give buffs and 2k heals within at th most a 25 sec CD(not including Fear Me) I’m as tanky as most Guardians without giving up anything (I kill people very easily) I can go with Shield for blocks, warhorn for a pure of voice like conversion, or stick with Dual sword for more damage. Condition spec this is like the Healway guardian for Warriors. I also did some experimentation…i gave my Warrior 6 sec of protection every 30-40 sec(25% chance to prock on hit 30 sec CD). And Warrior with his own access to protection is pretty broken with all the sustain and low CD burst heal shouts.. The only way you loose is if you get continually spiked with Conditions(two necros), or two to three bursty types builds focusing you. >_> It pains me the other day i just running around in circles while a guardian, a Elementalist and a upleveled thief were beating on me and did not make a dent in my health what so ever. :S
Jorun, what’s the mindset running your build in WvW? How do you play when in the Zerg, Large Groups, small groups, and running solo. Interested to hear your playstyle in these situations.
- In zergs I try as much as possible to be a line breaker when in a ZvZ fight, going in and out of the enemy line while spreading as many conditions around as possible. I maintain 20% stability uptime so being knocked around is never a big worry.
- When defending, I swap to bow and lay down my fire field at the door (or wherever the siege is built/in progress) and proceed to pick off lowbies while searching for the commander to snare my immobilize on. When the zerg starts to spread from my constant upkeep of combustive shot, I’ll jump down and lock the commander in place and fear him into a wall where most times he’ll go down from my bleeds. At that point I’ve been successful and go off to repair any damage taken.
- Small arms fights is where this build really shines, due to the shout healing and fire combo field for stacking might. I swap to a less offensive roll here, however I do swap back to the offensive when the enemy begins to run, lock them down with pin down and apply some burning, leap to the next foe to apply cripple and shield bash them to let my allies take them down, and leap to the next opponent, using flurry to lock them in place. At that point I can choose to return to a support position or continue chasing.
- When I solo roam, I really don’t worry about much. I get extremely kitteny with this build maintaining perma-swiftness with the ability to remove all conditions when I run into a zerg. It’s easy for me to take on 1v2, 1v4 and occasionally a 1v6 when there’s a lowbie or two. The choices in these fights are a lot more impacting, deciding between flurry/CS to spread and clear conditions or to save them when you get a small break to let Adrenal Health pick you back up. The longer you let a fight go the higher probability you have of surviving and ultimately winning the fight. I don’t try to immediately burst anyone down with conditions, and I rarely ever flurry due to the root, so it’s a huge game of wits when facing multiple opponents alone. Just today I faced a condition mesmer, banner warrior and a glass thief, all of which made it hugely difficult to make decisions while my enemies were being buffed, I constantly had to clear conditions and I was also getting burst down by the thief. I played it careful and took out their anchor who had little condition removal then moved onto the thief then mesmer. The fight itself lasted 2 and a half minutes.
The build is an active bunker, meaning you can’t stand there and face tank everything you see. You need to be wary of managing your cooldowns and taking opportunities. You can survive for some time behind the line of the enemy zerg, enough to down and finish one or two people, making sure not to fall victim to long immobilizes and stuns when you’re bursting to clear conditions.
Hope I helped in some way.
Fun stuff, also you’re build is near identical to mine, except I run a some Celestial trinkets in there. And I use two water, and four grove runes. Trait setup is identical. Instead of Reduce cooldowns on shouts i get shrug it off for the extra condition removal and stun break as well as another 2k heal shout. And down the crit damage line i grab inspiring shouts so Adrenaline build up is really easy and consistent, and dogged march for some minor regeneration boon and cc slow/chill/ immoblize reduction. The build is also really flexible. Sigils here can be interchanged depending on what you need. For mine I take Superior Sigil of battle so I increase my DPS as time goes on.(I can maintain 17-20+ Might stacks easy).If you need more surviablity you can always go energy sigil for more dodges. need another Dot sigil of doom can work too.
Another thing too is I can change out weapons and a single trait to going to another role. Supporty I can go warhorn. Condi conversion and swiftness+Vigor. If i need some sort of Anti-burst with a bit more CC I can always go shield. If i want more damage stick with dual sword. I have no problem killing anyone aside from FoTM Stunlock warriors. That just ends up a stalemate since no one can kill each other(regen stun and run) The build is pretty much broken in survivability while still having the ability to kill people. The fact that I have a high swiftness uptime, and a lot of immoblizes and cripples means only thieves(some of them) warriors and rangers are able to escape.
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They clearly went too far with healing signet.
The fact that I can have burst healing by going for Vigorous Shouts, means I’m not losing anything(You only lose damage if you go a power/crit based build). So healing signet and Adrenal health I’m just as survivable as most non-healway spec guardians and able to kill things \o/,but then again i built a lot into surviving, and most FoTM Stun Lock Warriors don’t really do anything to my health unless I get like 100b’d 4 times in a row. So I stick with Signet as the best heal for my warrior xD
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It could be because of this.
:P
http://puu.sh/49pDO
XD I think those kid’s parents still thank you.
The only thing I can think of to say, is that the glamour mesmer did the same thing. Promoted strategic thinking. Sure in a zerg you could pop feedback and watch the pretty numbers, but in a more one of one situation you had to anticipate what your opponent was going to do and apply confusion strategically. Though to stay onto the topic of the runes. THey are pretty decent. It’s OP on Warrior because it goes well with the trait they have, in which 1 interrupt can equal 12 stacks(assuming you proced the on hit one) and can easily scale up to 20+ stacks.
And ANet nerfed that into the ground. I honestly don’t understand why they would do that and then introduce these runes.
This is exactly what I think about lol. I ran a glam build and I think it was easy to get up to maybe 10 stacks of confusion (don’t remember honestly but it was no where near 25) Mesmers kept saying that people just needed to learn to cleanse and not spam.. but yet it was still nerfed and you never see a glam mesmer any more
So the argument about learning to play against confusion will never work. However, that said, I don’t think these runes are easy for everyone to use and stack confusion and it keeps them from being op. Maybe in some hands idk, but if they were really that op and desired I think that the prices would increase on the mats more than they have.
Back then it’s true it promoted strategical thinking in zerg play, but from a roamer/small group point of view it was the biggest can of BS you can ever face in wvw(mostly roamer). The fact that mesmers were able to easily reapply confusion(pre-nerf) with clone shatters and a bunch of random condition covers. Even after cleansing you still take the proc of it. To top it all off Retaliation on phantasms and yourself. (Vengeful Images and Retaliatory shield.) While having to deal with a mesmer you couldn’t touch because torch off hand(if chosen) stealthing and kiting you from days on end. I know the game isn’t based on 1v1s but i’m just pointing out from a different perspective. To stay on topic the runes are decent. Though it does become relly lol when you add distracting strikes to it with a condition build. Can easliy ramp up to 2-+ stacks of Confusions lol.
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I don’t think that attachment really matters. I have one that would put most to shame as well as myself, though time played doesn’t exactly mean anything. I’m probably really meh myself as a player.
@hunter LOL if your guardian is getting beat by that warrior build..you’re not very good.
Well depends on the build honestly, it’s not really OP but it’s hard to beat if you’re running a DPS spec/Squishy. Now with my other guardian that build does nothing at all, except stun, and end up a stalemate since neither of you can kill the other. I think I’ve already posted in that thread before anyways(was about HS not the build) then i just left it as is because wasn’t going to get anywhere with it, and playing it on my warrior is hilariously fun. We’ll see what Anet will do with it though if they even do anything with it.
Mhm having a warrior and two guardian’s myself I noticed it’s much easier to handle people solo roaming and small skirmishes as a warrior. If you’re spec is anything short of a healway guardian spec, then it’s going to be a rough time when you come across a 1v2. For my Warrior i’m running condition/Hybrid bunker,(currently confusion, so gave up healing shouts, S/Shield + LB) I have no problems killing people and surviving. Being kited around really isn’t a problem either due to absurd Regen rate with HS, and Adrenal health. I don’t really even have to spec into any vitality which means I’m basically care free of the stat compared to my Guardian.
And it’s true, with all the Necromancers and Theives that spam sword/dagger 3 We get swamped really hard. Most of the time i get facerolled with conditions, and right after i clear a huge stack of them (CoP) I just get stacked with more right after, can’t reach anything before I just go down. I have traits and everything to try and counter this, but in the end it didn’t really make a difference due to how easy reapplication is. Now with a warrior, you’ll be able to reach a necro since you have Berserker stance(8 seconds of Condition immunity) and if you’re running a normal spec, cleansing Ire. It’s easy Condition cleansing when you take Longbow, since it’s pretty on-demand(1-3 Condition cleansing based on adrenaline on a low CD). The only thing that really goes for us as of now is the Projectile Absorbs with bubbles, and consecrations. Though to a certain extent Warriors can support just as well with Healing shouts /and or banners. So for now I’d just recommend a warrior.
Also word of advise if you’re thinking about going to the warrior forums and to talk about these things, just don’t if you do you’ll just get told to l2p/learn to adapt and hostility.
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^ This
From my point of view and more so opinions, Dueling would be a great feature to GW2….and I’d figure on the company name “ArenaNet” they’d be all in for dueling features. Honestly the PVE has multiple play areas. When I go out and explore the open world it makes me sad that no one even occupies the zones really unless it’s zerg farming in Frostgorge , or Orr. A lot of the nice places are often deserted. This is why i really can’t understand why people are so against the idea of Open World dueling, aside from not, wanting to see duels everywhere, or being spammed with duel invites etc. I think those are just really trivial things to worry about. Also Dueling in home cities, should only be allowed with those with a arena in it, I mean Black Citadel has the Bane…which is basically all about fighting/duels. Also think that it’s a good tool to prep you for PVP/WVW when you do get into small fights in such.
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Well PVE wise anything can work in that setting, though I’ve thought about getting a set myself. It can work very well in a powerbuild, with 30 in Zeal for kindled zeal, since you’ll get 300 power and 30% Condition Duration which well help supplement damage of burning. Carrion armor seems alright since you do get Vitality from it.
OT: Honestly from a different perspective, I would see why people would want Signet nerfed. It cancels out slow and steady damage/sustained damage 1 vs 1/2/3(1), but it’s mainly 1 vs 1s, now if you couple it with mobility you can just heal back up(2). Not to mention with the popular warrior build you you get stunned frequently(3) preventing you from spiking the warrior(assuming you have enough burst) and you’ll feel like a sitting duck when you run out of stability or stun breakers. Not only that, but if you do meh average damage, you won’t really do anything, to them(4). The thing too is you may use your healing slot for this and lose a burst heal, but you can always trait for it through shouts(5). Though by all means keep the signet where it’s at, my warrior will be happy to keep using it
There are quite a few flaws in what you’re saying here bro, no offense. Let me try and point them out.
1: You say it cancels out slow/sustained damage against up to three people. Really? Three people can’t do more then 400 damage per second? You can get that solo by autoattacking with an axe if you go condition spec…
A medium condi spec can outdamage this healing by applying no more then 4 bleed stacks, just 1 (!!!) if they poison you as well. OMG2: You say the regen+mobility is bad, what about thieves? They can stealth, stand 3 feet away from you for half an hour if they want, and regen back to full quite quickly with 30 points in SA. Then we’re not even talking about mobility, in which thieves have no equal.
Besides, mobility will get you back to full anyways if you manage to leave combat. If you don’t then warrior mobility is very comparable to a lot of other classes. 400 HPS will not get you back into fighting condition anytime soon. Think about it, you just got clobbered and have only 3k HP left. You bolt out of there while being chased. After 15 seconds you will have 9k HP…. That’s 15 seconds for your opponent to set up another burst.3: You only get stunned that frequently if you don’t do anything about it. Remember, the warrior we are talking about here only has 2 stuns, 1 at 300 range and 1 at 120. Like I said, I am only average, but it’s so easy to read…
4: If you do meh average damage, you have no reason to be roaming solo in the first place. Who the hell runs a bunker as a solo roamer? Everything will just run away from you if they can’t kill you. If you run along with another person, see ‘1’.
5: If a warrior traits for shouts and uses mace/shield+GS, then he will do pitiful damage. I don’t even see how you could possibly spare 30 points out of the 0/20/20/0/30 or 0/30/20/0/20 build without significantly reducing both your damage, and, more importantly, your adrenaline regen.
1) It does, seen it done before, though, you’re not factoring in, all these other elements such as High armor, Dodging, the standard of 20 or more points in defense, which gives you adrenal health. Pack shield have your antiburst, can always use signet of Dolyak for the extra toughness, or endure pain for another anti burst. Then you have the absurd mobility from Greatsword. Also choice of foods can also include mango pie, or the usual lemongrass.
2)True enough thieves have downside for the mobility stealth, and damage though, they’re really squishy. However Warriors with Swiftness and GS can escape just as well as a thief believe it or not. Now again factor in Adrenal health while you have a full bar of Adrenaline. it adds up. Not to mention if they ever do catch you for some odd reason. And of course you can always use clensing Ire or escape (shrug)
3) Low CD Skull crack( Can be up to a 4 sec stun), and a mediocre cooldown Shield bash(2 sec). You can force them to blow their stability and stunbreaks. Not to mention it would be common sense to fake them out if you know what they would be expecting.
4) Meh to average damage what i mean by that are non zerker geared characters. Sustained damage with only little bit of burst.
5) Well it’s probably the build i run on my warrior. i can still kill stuff even going 30 in for healing shouts. I can have up to 45% Boon duration(2 Water runes) and stacking might easy for Direct Damage and Condition damage output. I have no problems killing things without stealth. shrug, and not going 30 in discipline is true i won’t have as much flexibility or Adrenaline build up, but that just means I have to use my bursts wisely.
Though as I said before, keep the Healing Signet where it’s at, My Warrior loves using it ;3
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They nerf the warrior and i hope they give us somehting BIG to compesante, they give nothing and im done with this game for real, im going to wait till wildstar comes and start kicking kitten.
FYI if you didn’t know already Wildstar is going to be a sub based game, if you didn’t know, but if you do then disregard this useless info :P
OT: Honestly from a different perspective, I would see why people would want Signet nerfed. It cancels out slow and steady damage/sustained damage 1 vs 1/2/3, but it’s mainly 1 vs 1s, now if you couple it with mobility you can just heal back up. Not to mention with the popular warrior build you you get stunned frequently preventing you from spiking the warrior(assuming you have enough burst) and you’ll feel like a sitting duck when you run out of stability or stun breakers. Not only that, but if you do meh average damage, you won’t really do anything, to them. The thing too is you may use your healing slot for this and lose a burst heal, but you can always trait for it through shouts. Though by all means keep the signet where it’s at, my warrior will be happy to keep using it
Well i use Town Clothes, and there is RP you just need to go/be in a RP server and look around. Though from what I see in the gemstore, some of it is just fluff stuff.Town clothes do have their uses. At least for me they do.
It might be to late for this. But please if there is any chance, can you make the bottom level and top level two different areas. It’s annoying to start a fight only to have a zerg underneath you dropping frames and causing lag.
Glad i found a more recent thread regarding Condi eles. been trying to go with a hybrid one for some time now. Now i’m not sure if it’s good or now with this current build i’m running. 20/0/30/20/0. Running a signet build it seems very interesting/ nice to me. Though I’ve wondered if i should take Written in Stone, over Diamond Skin. Since Signet effects still remain after being activated. Another thing too is taking Fire’s Embrace for the Fire Shield procing and elemental shielding, since you get a hefty amount of auras, weapon skills, so good access with protection. THough Deciding mainly if I should go D/D or S/D but D/D seems cooler for my character :<
That longbow….
Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.
You can’t be serious. See, this is why I said your opinion isn’t valid. That post you made a few days ago that I posted above, and now a comment like this. Thief doesn’t mean free pass to walk all over warrior. You still have major advantages vs warrior if you actually trait properly, in all honesty warrior should still be slightly buffed vs thief.
A roaming class should absolutely have the advantage over warrior… warrior is already good in PvE, ZvZ, GvG, it’s not fair that it’s good at everything at once.
Warrior is also a roaming class. Everyone actually see that qq bc u can’t free kill warriors anymore. Who said that warrior should sux in 1v1? Oh well..a mad 2222 thief.
The Only free kill warriors I’ve met are the bad ones, those are the free kill warriors. Good ones are the ones that give you a run for your money and make you panic.
You don’t think warriors make sacrifices? lol
What class do you play?
I’ll answer your question when you answer mine.
List these mysterious “many” classes with access to high uptime protection.
Having Healing Signet actually really blows when you get poisoned.
Most heals blow when they have their values reduced 33%…
Yes, but when you have a burst heal, you can pop it between poison applications or after cleansing it off of you. Think outside the box. Healing Signet is also very susceptible to spike damage and in my opinion practically worthless in a group fight. I wouldn’t even use it for a 1v1 personally, but I am still not going to let you people who think you should be able to walk all over warriors come in here and complain about things that are just fine. You got outplayed buddy, deal with it.
As for the rest of your post, look it up yourself.
If you’re using healing signet by itself then yes, but if you’re also taking in Adren health it’s quite powerful. Though accounting spike damage Warriors have a high health pull where they can eat a chunk of it. Then ofc they have great moblity if you manage to live through it, in which you can just escape.
/rolls eyes
I am obviously accounting for Adrenal Health since 90% of warriors have to get it in order to get Cleansing Ire. So annoyed with these threads by horrible players who want warrior to be a free kill. Warrior still isn’t competitive, look at the tournament for evidence.
I don’t know why you’re rolling your kitten eyes for honestly. I never said I even wanted free kill Warriors? The fact only thing I brought up was the HS and how it can heal for more then a traited virtue of resolve with Regeneration, per tick, with one slot. Do you honestly think Healing Signet would make Warrior a free kill? Also Wolf is wrong or the way he put it. All i suggested is lowering the base a bit and buffing the ratio.
Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.
You can’t be serious. See, this is why I said your opinion isn’t valid. That post you made a few days ago that I posted above, and now a comment like this. Thief doesn’t mean free pass to walk all over warrior. You still have major advantages vs warrior if you actually trait properly, in all honesty warrior should still be slightly buffed vs thief.
A roaming class should absolutely have the advantage over warrior… warrior is already good in PvE, ZvZ, GvG, it’s not fair that it’s good at everything at once.
Warrior is also a roaming class. Everyone actually see that qq bc u can’t free kill warriors anymore. Who said that warrior should sux in 1v1? Oh well..a mad 2222 thief.
The Only free kill warriors I’ve met are the bad ones, those are the free kill warriors. Good ones are the ones that give you a run for your money and make you panic.
You don’t think warriors make sacrifices? lol
What class do you play?
I’ll answer your question when you answer mine.
List these mysterious “many” classes with access to high uptime protection.
Having Healing Signet actually really blows when you get poisoned.
Most heals blow when they have their values reduced 33%…
Yes, but when you have a burst heal, you can pop it between poison applications or after cleansing it off of you. Think outside the box. Healing Signet is also very susceptible to spike damage and in my opinion practically worthless in a group fight. I wouldn’t even use it for a 1v1 personally, but I am still not going to let you people who think you should be able to walk all over warriors come in here and complain about things that are just fine. You got outplayed buddy, deal with it.
As for the rest of your post, look it up yourself.
If you’re using healing signet by itself then yes, but if you’re also taking in Adren health it’s quite powerful. Though accounting spike damage Warriors have a high health pull where they can eat a chunk of it. Then ofc they have great moblity if you manage to live through it, in which you can just escape.
I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.
ONLY 8000hp in 20 sec? ONLY? REALLY?
Show me another heal in this game that does 8k every 20 seconds.
You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.
Poison and/or burst damage
Uh no. Poison reduces healing signet to the hps of the average heal in the game. Except it’s still 100% passive and ticking nonstop every second. Not to mention reduce condition duration & condition removal hard counters it.
Burst damage? Oh wow, ok, why didn’t I think about that. I’ll just 100-0 the warrior with my guaranteed unblockable undodgeable unstunnable burst damage. Thanks for the great advice.
Healing signet got massively overbuffed, and needs a nerf badly.
I don’t think it needs a huge nerf, they do need the survivability since lack of protection, though. The most I’d like to see done to it is adjusting the ratio a bit reducing the base and buffing up the actual ratio more. It makes me a a bit sad sometimes to see my hps with Regen, and traited virtue outdone by HS, not factoring in combination with Adrenal Health,(Also can add Regen to them as well if you do banners or consider ally Regen.)
Hunter = A guardian who thinks warriors need nerfed when Guardians are the best class in the game.
Altruistic Healing heals for 300-500 hps, I think it needs nerfed. ITS A TRAIT.
I think Warriors need a trait that gives them protection for 5 seconds when they critical (5 second CD.)
Ok for One Guardians aren’t the best class in the game, more so most balanced. Secondly AH sucks solo, and would need the application of 5 boons just to be on par with Healing Signet per sec when you’re alone(better when you have up to five people around) Not to mention It’s a Grandmaster trait and we have to again trait for it if we want it. Also you do realize giving Warrior protection would just truly make them OP because they could have everything, since they would already have High HP, decent damage, good utilities, and and great sustain(Account actually building for it)
The only thing I will agree with is faster cast time, due to the fact many times I would try to hit with RoJ only to have the target moving around me and putting it on a 3 sec CD, and ultimately not getting it off, when i need a blind or small bit of Condition removal, to get cripple or some sort of DoT on me..
i really cant believe what u guys say.. energy sigil over stamina sigil?
ok u better start using stamina as u have no idea how much dodge rolls u can do..
f1 is to keep might up on kill btw.i have perma vigor no matter what u say.. 11% but most time have fury> 31% with staff use 1 time i get my vigor and it will stay till the end of battle.
maybe u forgot that all guardian skills are good aoe and just 1 crit is needed of the atleast 5 ppl i hit. EASY.if my stamina sigil just procs 1 or 2 times its already better then the energy 50% endurance every 9 seconds?? REALLY??? hahahhaa u make good joke.
getting 100% endurance every kill beats ur energy sigil.
this is not a solo build trust me.. i agree the support is abit meh but the healing is great.
not the best healer but enough to keep myself and some melee guys aliveand i do agree with having no cond removal sux.. but just not enough trait points :P
i have not yet encountered a big problem with conditions tho as i easily outheal them
To each his own, though the difference between Energy and Stamina is Energy lets you use it on demand, when you really need it, stamina needs the grounds of having to have tagged something before it’s killed to get the Endurance refill, and is by far to Dependant on your team to do the killing if you lack the proper damage.Though the sigil is good, not saying it’s bad at all really. you can always grab both sigils if you’re running a 1h weapon, if you don’t want 5% Damage or Crit Chance on your off hand. Also this is true you will out heal most condtions though the only one you will have a very bad time with is condition bombing, that will always ruin your day, even with Condition Removal.
(edited by Lucentfir.7430)
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