Showing Posts For Lucentfir.7430:

Labyrinth is an armor repair grind

in Living World

Posted by: Lucentfir.7430

Lucentfir.7430

After a few runs of the Lab, I have to say I find it to be pretty fun. I run it on my guard, with Travelers. Leaps blinks and stealth are your best friends down there when you’re not in glowing light pod form. You can get a little bit more mileage out of light pod form with correct dodges(few more seconds to live). Also it’s really not hard to decide, if that entire way to the center is stacked with wolves, that means there’s less around the area, so you can pick up more nightmare chest with less worry. And if you need to get to the center take the other way.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Expanding Guardian

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I had this dumb idea for a while, new master trait in radiance:
“You’re immune to conditions and unblockable attacks. Your maximum hp is now 1. You deal 50% more damage.”

Totally unbalanced, but that would make pve even better than now. All hail active defense.

You know what’s funny? If it were only immune to conditions and unblockable attacks, you’d get downed in 1 hit still since condition attacks have base damage still :P

The point is to not getting hit in the first place.

Impossible with all the AoE xD and homing or auto connect AA’s :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Expanding Guardian

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I had this dumb idea for a while, new master trait in radiance:
“You’re immune to conditions and unblockable attacks. Your maximum hp is now 1. You deal 50% more damage.”

Totally unbalanced, but that would make pve even better than now. All hail active defense.

You know what’s funny? If it were only immune to conditions and unblockable attacks, you’d get downed in 1 hit still since condition attacks have base damage still :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

And We have a tail again

in Charr

Posted by: Lucentfir.7430

Lucentfir.7430

On the lich outfit thanks anet.

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Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

what is your OP list of classes?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

I love all the meditation guard OP comments. Must be why they run rampant in teamQ. Oh wait…

A Med Guardian can not bring a decent Ele’s health below 50% so not sure how they are OP.

A good guard can, actually. In fact i’ve seen “good” Ele’s fall to guards. That said, top tier tpvp is an entirely different playing field where there’s going to be different builds from both classes and not every guard and ele are going to be 1v1 oriented.

As a guard main, I’ve gone and played celestial D/D Ele 0/2/0/6/6 spec in Spvp. You really shouldn’t be losing to one 1v1 especially when you know what you’re doing. Perma burn with Soft CC and might stacking makes them a cake walk, packed with sustain and mobility. 1v2-3’s however you’re going to have some trouble. I’ve played every class and even some of the OP titled specs. There are some classes/specs you will have utter hate for/playing against.

To add more into it, Medi guard is more about Cooldown management. if you blow everything, and there’s nothing off CD you’re more or less a sitting duck. 1v1’s they’re beast against most, team fights however you start to drop off.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Guardian has everything!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

^^ This too

Misleading title. Staff 1 AA is too strong…not sure if serious….but one thing is for sure the OP hasn’t put any extensive time into the profession and jsut grabbing at straws. Thread is bogus.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Rampage grant precision or fury, no vital

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

As a warrior roaming in WvW equipping the skill and actually using it triples my camp clear time and put me on the losing ends of 1v1’s until the skill runs out. Under no circumstances could I fathom equipping the skill on my bar.

For the most part, if I equipped the skill on my bar I would do better by never using it. The only time I would consider using it is for trying to run into a portal. If this is what you consider in a good spot I have no words for it.

The -20% incoming damage and -33% impairment conditions are irrelevant. Conditions will last longer because you cannot use cleansing ire and you take more damage because you cannot use other skills on warrior that help you mitigate damage (hammer cc, greatsword 3, 5, sword 5, shield 5, or whatever you are using). You also take more damage because the overall pressure you apply is less which lets your opponent have their way with you.

The skill is perhaps the worst skill in the game, not just elite skills, any skill.

I believe you’re just hyperboling why you think its bad. I use it and it’s pretty good now. I wouldn’t recommend using it for camp clears since when is using something like hammer only to clear a camp ever good? Actuall PvP fights it’s pretty good. Also WvW wise using it you’re practically immune to Impairment conditions(Run Dogged March, and Lemon grass), and you have loads of CC with damage. Don’t forget it also spikes your health up pretty sizable chunk. There’s also a trick if you don’t want to run dogged march or lemongrass. Zerker Stance still functions even while transformed. So just as you’re about to pop into the Rampage, use Zerker stance. Free 7-9 seconds of pure condi immunity with stability swiftness and a -20% direct damage mitagation.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Rampage grant precision or fury, no vital

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

IMO rampage needs to replace utility skills instead of weapon skills. Perhaps replace the heal skill, 3 utility, and elite skills with different items on the bar. The skills would have to be reworded as to not make them overpowered.

I have tried rampage and I always feel severely kitten when i used it because it takes away my weapon sets and provide little in return. Basically I feel like I just turned myself into a giant moa bird.

It’s actually very good if you don’t have to worry about boon strips or Conversion. The build gets stability and switness and it packs a heavy punch, 3k-5k damage ranges, -20% incoming direct damage, and -33% more on impairment condis. I’d say it’s in a good spot right now.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Can Guardians do 1v1?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

PvP wise you should only worry about AMAZING necros/engies or condi ranger if you are not aware on how to use condi cleanses appropriately/deal with their kiting. DPS guard is often called skilless due to how powerful a good one can be in 1v1’ing nearly everything.

they wont lose to necros lol

A good power necro is a very tough matchup for a meditation guardian, because proper use of fear and death shroud makes them very resilient to bursts of damage.

blocks and blinds make it very hard for a necro to land its hard hitting plague blasts and 4 differnt skills that can remove fear make it hard to rely on fear

Owning a power Vampire necro, warhorn 5 alone craps of SoW 3 hit blocks, blinds, include dagger AA and the only thing I have to worry about is shelter, other than that i can safely soft CC guardians with cripple, immobilizes and fear. Easily switching between DS for utility of a damage soak, and CC.

well if you can beat me on that necro ill give you 100g

Well if you want to duel I’d be up for it. I’m not wagering anything though.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Can Guardians do 1v1?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

PvP wise you should only worry about AMAZING necros/engies or condi ranger if you are not aware on how to use condi cleanses appropriately/deal with their kiting. DPS guard is often called skilless due to how powerful a good one can be in 1v1’ing nearly everything.

they wont lose to necros lol

A good power necro is a very tough matchup for a meditation guardian, because proper use of fear and death shroud makes them very resilient to bursts of damage.

blocks and blinds make it very hard for a necro to land its hard hitting plague blasts and 4 differnt skills that can remove fear make it hard to rely on fear

Owning a power Vampire necro, warhorn 5 alone craps of SoW 3 hit blocks, blinds, include dagger AA and the only thing I have to worry about is shelter, other than that i can safely soft CC guardians with cripple, immobilizes and fear. Easily switching between DS for utility of a damage soak, and CC.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

What if Bull's Charge was a "Teleport?"

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

DPS Guardian isn’t well-designed. Classes need to be a lot less like DPS Guard rather than more.

Yes pls, moar all in one package builds/classes please, kick the sacrifice from other specs already ;P

Yah, I seriously don’t understand the hate for Medi Guard. It is one of the more high risk-high reward builds out there. It’s strong but has several big weaknesses. It’s not like trip kit of D/D Eles that have an answer to everything.

Also, I’m getting really fed up with people not reading the full post before responding. It’s obvious because some of you are referring to things that have already been addressed.

I am not saying Med Guard isn’t high risk/reward (in a sense) I am saying that its actual in-combat design is poor, constant instant cast teleports creates an arms race situation that favors high invulnerability uptime. It is the exact same design motif with sword Thief which warped the game in a negative direction for so long.

If ArenaNet is afraid of ledgers they need to reduce the power of range, not create porting assassin specs to effectively shut them out of the game. This is what they did with HGH back when it was overbearing and it worked just fine. For a game that is based on capture points it is focused far too much on the strength of range and kiting to begin with.

Then you should just say sword guardians only then. Since non sword builds don’t have any constant/frequent teleports, and if they do have a teleport it’s just JI , which hovers around a 36 s CD to kitten , thief is a different issue, and how are you even comparing a sword thief with flashing blade , when Thieves have a large array of teleports, ranging from shortbow 5(No CD, int cost), Shadow step, Infiltrator strike/Shadow return(init cost, no CD,immoblize, condi remove), steal, signet of Agility, those are all teleports/ Shadow steps, 2 of them not needing a target.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

What if Bull's Charge was a "Teleport?"

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

DPS Guardian isn’t well-designed. Classes need to be a lot less like DPS Guard rather than more.

Yes pls, moar all in one package builds/classes please, kick the sacrifice from other specs already ;P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

New Halloween patch - class balancing - guard

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Considering that Bull’s charge is 600 range and only 2 second knockdown on the same cooldown (often fails!), the signet is much better. 1200 range, <1s cast.

The only difference between the two is that bull charge gap closes, and Bane Signet ina ranged knockdown.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

corruption keeping durations/stacks?

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

No wonder I find necro so boring I can’t lvl mine past lvl 20 (bday scroll). Yes it’d be OP but soooo fun to corrupt 25 stacks of might into (they should really change it into) bleeds

You just stacked enough might to nuke me with 1 hit? Hahah, bleed so fast you can’t even cleanse it.

Yes because might→bleeding is a logical conversion, shame there isn’t something the opposite of might :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Suggestion] Condition<->Boon Interaction

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Hmmm i’m not too sure putting more RNG into the combat scene is a good idea. % chances to block, and % chances of to miss on blind really either makes it useless, or impractical to utilize skillfully, which doesn’t reward skillful use of blinds, and blocks. Also every class will need to have some major changes on utility, traits, weapon skills to accommodate the new stacking boons and conditions. The idea is pretty cool though for boons and conditions to cancel each other out, but it’s going to complicate balance, and make some professions much much weaker than intended.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Sadly every class is imbalanced

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

@Sinject

1. I have never said anything regarding Ele being balanced to begin with, but I’m saying there are specs that can beat it/handle its not complete hard counters like Ele carrying around Diamond Skin against a condi build. I brought up necros since they have the tools to deal with all of eles boons / Anyone who pumps out boons easily, paired with teammates in a Spvp setting that’s pretty kitten devastating. Since Spvp is around capping points and teamplay over 1v1s.

2: Right lets put words in my mouth again, where PU mesmer is bad but good everywhere else. PU mesmer in PVE – Ask yourself, Spvp – Meh can’t hold points, WvW blobing – Ask yourself again, WvW Roaming – OP (Against melee power specs), Group Play – meh.

3: PVE – I guess people want Turret engis yeah? , WvW blobing- lolwut, WvW Roaming – Bye Mr turret engi if you want to fight I’ll be over here. WvW Small Group – Wut are you doing? So yeah it’s only really broken in Spvp where people have to grab nodes and sit on them.

4: I see no contradiction. either you’re talking about Competitive Conquest. or 1v1 duels which frankly you keep bouncing between.

5: Dueling and Conquest modes are two different game types with two different objectives. Dueling is about downing/stomping your opponents. Conquest is about point capping and scoring points. A PU mesmer taking on a Bunker guardian in a 1v1= A waste of time for that mesmer if the player is trying to debunk a bunker guardian even 1v2, all it is, is stall and make sure you have more nodes then the other team to score points. Lets not include the fact in order for the mesmer to take advantage of PU they have to stealth which leads to point decap, and if there’s 1v2 that means elsewhere has a advantage, should your team choose to take it.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Shield use

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

Riposte will block one melee attack only, however against ranged attacks it will block for the duration it lasts unless canceled, hit by a melee attack, or cc’d by a unblockable skill. It functions like Ranger’s GS block.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Wars and Engis in WvW make me need to smoke.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Well apparently I’ve ran into one of the forum engis while testing a build in hot join. Tbh I’m not too entirely impressed. I ran Hammer and spirit hammer with no traveler rune (Easy to kite)but pack rune, and every time i got downed by either 1vX or just trying to close the gap when having to fight him he had some remarks to state every time, seems like he was trying to instigate. P/S 3 kit condi build. I kinda want to hear what your gaiez feel on this discussion on this chat would be. Quite frankly I felt like hopping on a burn guardian or my necro after that :P The fact is A decent engi will ruin your day as a guardian, especially if you’re double melee and power spec.

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Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Spirit Sword

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

command is fine when you combo it with hammer command, I usaully crit sword 2-3k and hammer 5-6k on commands.

Tbh though it should be the other way around, sword is just based on damage and nothing else, hammer’s Command doing more damage and provides a 3 second knock down, and it can knock down from a decent distance if not chilled or crippled. Not to mention the AA on spirit hammer knockbacks on the third chain. The crit chance on spirit weapons also feel very low as well, unless you provide them with fury but even then it’s really not that high, and none of them scale with your stats aside from bow with healing power. Spirit Sword does low damage and it’s hard to land the command still unless the target is rooted. I just feel like spirit sword needs a more mobile command skill to improve the usability and worth of using it, atm it feels like a dps loss if you use it, and it hits or miss with root on spirit sword.

As far as the other spirit weapons go, Spirit Shield is quite decent, stun breaks applies weakness and aegis, while doing okayish damage on the active for what it does. Hammer is the best spirit weapon by far, Spirit bow could use some tweaking on the condi removal, like making the AA bounce between allies and a improved AA speed so you can actually clear conditions.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Spirit Sword

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

After some testing with the spirit weapons I find 2-3 of them in a good/decent spot with the recent changes to use the command without making them die with no trait for it. However I feel like the command on spirit sword is quite underwhelming compared to the 3 other spirit weapons. The AA on the sword every 2.5s is pretty meh too even when traited for 50% damage. To accommodate the active playstyle of the game I’d like to see Spirit sword’s command be changed into something like Whirling Wrath, or Whirlwind Strike from warrior or Izerker. Currently even if you land Spirit Sword’s Command it fairly mediocre damage if it crits(Which is rarely unless you give them fury). The idea behind that is from the fell of it spirit sword is supposed to be the damage out of all the other weapons, hammer is CC, Bow is Support and healing, and Shield is damage mitigation/projectile absorption. How would you guys feel about giving greatsword a new command active?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Sadly every class is imbalanced

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

@ Sinject

And that’s not what I’m saying, instead you put words in my mouth. Certain specs will have a much better time with other specs that feel OP. For instance the whole Necromancer with boon corruption vs D/D bunker celestial ele, necro has a because it has the best tools available for deal with ele’s strongest aspect . it doesn’t appear you have enough knowledge about the classes or game. You’re bouncing your argument from competitive conquest scene, to dueling 1v1s on all the specs you think are OP.

1v1 2v2 Tournaments PU mesmer banned? I’m not surprised, it’s a entirely passive spec that leads to a endless duels. Clone death traits apply weakness, bleed, or vulnerability if you try to take aggression on the mesmer, which they will also stealth and gain defensive boons, being Aegis, Protection, Swiftness, Regen, or Might, for each second stealthed, but there’s also the double whammy minor when you gain regen, you gain protection. So forget about bursting mesmer down when you have weakness and protection, and aegis to go through. it doesn’t work in conquest well because it takes forever to bring down someone not attacking you with confusion or procing torment block, meanwhile teamights they do not contribute much if there’s AoE condi clears flying around, even transfers.

Turret Engi and conquest mode, it’s the only spec that takes advantage of this mode since it’s all about point capture and holding. Everywhere else though it is not worth taking because smart players will simply not fight you in your field of turrets or they’ll come with a friend and wreck your face, especially if it;‘s a condi spec’d player. You can also kill the turrets, but it’s mostly not worth killing if they placed them on different ground levels.

And finally the me defending medi guard guard statement. Decent engis will wreck your face as a guardian because most of the damage you do is in melee, and engis are ranged, with lots of soft CC and sustain, consistent poison/condition application and all so they can and will kite you all day if they can unless guardian happens to be running the Amplified Wrath spec and punish them with high damage burns for hitting while having blocks up. PU condi mesmers are immortal against melee power foes you need at least another person or two if you really want to kill them. Most of Guardian’s weapons cleave, meaning you will kill a majority of the clones and get punished for it with weakness bleeds and all frequently when you want to attack mesmer.

Smart players that know how medi guardian works can beat them, with with simple kiting and dodging key attacks. Thief, Warrior, Ele, Ranger, Engineer, Necromancer all have specs that can beat meditation guardian.

Also in order for Meditation Guards to have a chance to do damage well, they have to sacrifice their rune slots for a 25% movement speed so they’re not so painfully easy to kite, as well as not feel like a slow turtle. Another thing they give up is a lot of boon access and team support, for a more selfish build. and if you go the 4 in virtues path you slash your damage so you have a little bit more team support and condi clear. Their burst is also telegraphed for the most of it.

Play the other classes you think are OP, and get a feel with them. Thieves have told that to other player before, i know I did, now i know all the little quirks thieves pull off and it’s much easier to fight them.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Sadly every class is imbalanced

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

i don’t even know what to do with meditation guard. it’s in a weird place where it’s kinda too strong in 1v1s but too noticeably weak in groupfights. there’s probably a way to give the build an the option to balance out it’s performance in both situations but i am too lazy atm to think of anything.

Too strong in what way? Based on what? Do you lose to them regularly?

Why are you still refusing to list the traits in the engie, mesmer, and ele builds you are claiming as OP? How long have you played each of those 3 profession to have drawn such a conclusion? How long have you played guardian?

please explain in full and absolutely complete detail how you view celestial ele, turret/celestial engie, and pu phantasm mesmer to be fairly balanced. then proceed to give me a full list of your experience with every profession.

Against Necro with immoblizes and boon strips D/D ele dies, not to mention most of their key utilities have a high cooldown. Turret Engi only works on Conquest mode, anywhere else where else though you can simply not fight in that area and force urret setups to be null, even then bring a condition class and you can watch them melt because they’ll only have healing turret for clears. PU builds can’t hold points well just for the fact in order to abuse PU you must stealth which leads to decap, they’re broken in WvW against melee power specs..

Medi guards can burst that’s good, meanwhile other classes can burst as well, fun stuff zerker shattering thieves from 100-0% with a mesmer, or a warrior landing a eviscerate or a Warror landing a stun lock combo with deeps, and thieves picking off classes that require visual targeting in order to cast the abilities using stealth and high damage back stabs. Every class has some sort of burst and survival mechanism so they can unload burst.

Guardian risk and reward is in a great spot tbh. Great dueling build, but still loses to Condi engi PU mesmers and all the builds it used to lose to before the latest patch. The mobility problem, sure you can use Traveler runes, but you sacrifice a significant DPS boost/Utility boost for movement speed that’s available to everyone, and even then guardians still don’t have much CC so a melee class trying to keep up with classes that can kite without much cc? What are you supposed to do without traveler’s though? Teleports= Teleport and have you get walked away from a few seconds later. I’ve played all 8 classes and I have 13 characters.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Vampire Build, Knights gear

in Necromancer

Posted by: Lucentfir.7430

Lucentfir.7430

Dont use SoV. It is a terrible heal and no necro should ever run it…

It’s good when you run Zealots and you have over 1k Healing power. Pair it was Regen boon and you’re healing quite nicely. 300HPS per sec, and a proc of 400+ healing when hit. Include Blood Magic traits for Siphoning for a additional 50-100 Healing per hit, not including life leech food and blood sigil. It works quiet nicely in my opinion. Also active life siphon when hitting someone with the signet is about 800 per hit.

Yeah…no it isn’t. To reach 800 damage per hit with Signet of Vampirism, you would need Bloodthirst traited and a total of 7568.38 Power, a ridiculously impossible amount. You would be two-shotting bunker warriors with Life Blast if you had that high of a Power stat.

Silly me I should have clarified better didn’t mean the damage, i meant the per hit for heal on the active, for me it’s about 700-800 with a 1s ICD with Zealots and clerics mix. If you acount Regen you can heal for a additional 5k if you land everything Damage is okay too. Blood sigil with life leech food is why you would run Zealots, and to get critical strikes in for more damage, for procing things like air, fire and blood sigil, vampiric precision . I think what vampire necro really needs though is more trait/utility/skill access to the regeneration boon.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Vampire Build, Knights gear

in Necromancer

Posted by: Lucentfir.7430

Lucentfir.7430

Dont use SoV. It is a terrible heal and no necro should ever run it…

It’s good when you run Zealots and you have over 1k Healing power. Pair it was Regen boon and you’re healing quite nicely. 300HPS per sec, and a proc of 400+ healing when hit. Include Blood Magic traits for Siphoning for a additional 50-100 Healing per hit, not including life leech food and blood sigil. It works quiet nicely in my opinion. Also active life siphon when hitting someone with the signet is about 800 per hit.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Sadly every class is imbalanced

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

After playing a lot of PvP and reaching minimum top 200 on both leaderboards( top 80 in solo Q) I noticed that every class doesn’t feel very balanced. Even the one I play which is thief is kinda overpowered in some situations.

I’ll start with my own class .

Thief- I really think the steal ability is overpowered when traited 30 in trickery. It has no cast time and deals too much damage on other glass cannons

Engineer- The passive burning damage that cannot be avoided is too strong ,it needs counter play and supply crate is imabalnced in spvp where you have to stand on point. And the turret build is too effective for the effort it requires. Huge problem in spvp , especially in solo Q.

Elementalist- I think protection is just too strong in general to give it away so easely. The standard Dagger/Dagger build has nearly perma protection. The duration needs to be reduced.

Mesmer- In my opinion they are balanced ( but maybe because I’m a thief , they are very easy kills for me)

Warrior- I think the warrior is balanced too but then again I think we thieves counter warriors fairly well so I might be biased.

Guardian- I really think the glass cannon meditation guardian has too much durability for the damage output. Maybe reducing the base healing of meditation would help.

Ranger- Honestly the only thing I hate about rangers is their downed state. They can interupt the stomp about 4 times and then self res. It is incredibly annoying.

Lastly Necro. Again the passive fears need to be toned down for more counter play.

That’s it folks!

Steal thief with sleight of hand and mug requires a 8 point investment to make the build. Steal itself dosen’t do damage unless traited too, and if playing down that path you’re very squishy and prone to burst.

Medi Guardian, the class is turtle slow without traveler’s the bursts are telegraphed and easy to see and easy to predict. It’s a melee class that really has no good CC outside of hammer. Durability is in forms of 2k burst heals with short to long CDs with a low health pool. Without any of those things how would you expect a guardian to stay in a fight, team fights especially. They are relatively squishy and alot of their defenses are active not passive.

Necro doesn’t have any passive fears unless you trait 4 in death magic for Reaper’s protection which fears upon getting CC’d on a lengthy CD. Passive fear procs are most likely nightmare runes.

Mesmers have the ability to instagib most glass cannons if caught in a shatter combo, including thief. Another build would a PU condi build which you can’t kill but it’s not really good in Spvp which is about holding points.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

I will also add do you guys believe med guard is a really optimal choice for high level tpvp? because a condition thief can beat med guard.

A Condi thief has a hard time against a mediguard, because mediguard have lots of cleanses and in pvp you can’t use dire gear.
Also, mediguard is far more viable for pvp than a Condi thief.

I love how one condi cleanse every 16s and a full clear every 48s is considered alot, and if this is that one 2/1/6/1/4 build mind you you only get 1 damage amplifier(10%) and your health is very low, 12k in wvw 14k in Spvp with Zerker ammy. Teamfights in Spvp mediguards will often get very pressured by AoE flying around the point. They fall off in that type of environment, especially when focused down.

Guards can be outlasted by a condi theif, it’s not ideal to be a condi thief though in Spvp because they can’t hold points and they normally give up some mobility if they don’t go shortbow secondary set.

They got 2 damage amplifier traits (when enemy is burning and when you have Aegis), plus, you have smite condition (1 every 16), focus #4 (which can cleanse up to 2 conditions) on a really low cd, f3 that cleanses 3, which can be used twice, and CoP. They have both defenses for small applications and big spikes. I really dont struggle much against condi enemies when i (rarely)play my mediguard

Unschated Contender…is really a unreliable damage modifier. Fun fact using other blocking sources does not stop Aegis from being expended on a single attack so if you have Shield of Wrath up Aegis will still proc. Ray of Judgement is a 25s CD and semi homing slow moving projectile which can be dodged, it’s not so much a reliable cleanse since if there are pets or other target sources there’s a good chance it won’t bounce to you unless you’re the closest target. It’s good but it’s not reliable. Virtue of Resolve active for 3 condi cleanse to do twice you need to use Renewed Focus which means blowing 72-90s CD to get your Condition removal on VoR back faster.

2/1/6/1/4 will have better condition removal but but trades off damage for it in order to gain that utility for virtues. You’ll get blown up by focus fire still, and anyone who has a good idea of what they’re doing and has actually played the class. I don’t have much problem with guardians when I play my thief with shortbow but that’s because I’ve played with the class for so long. That I know most of the quirks and tricks of the class and spec.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

everyone is so fast to jump on L2P train, then plz go ahead show me video of how thief beats guard of same skill level, especially when enemy team has 3 of them

I don’t see how the 3 guards on the enemy team has any relevance, that just means they have bunkers, or they have two bursty specs that aren’t really mobile and do nothing but do telegraphed burst. This is practically the same thing as saying “show me a video how a mesmer beats a thief of the same skill level, when the enemy has 3 thieves.”

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

I will also add do you guys believe med guard is a really optimal choice for high level tpvp? because a condition thief can beat med guard.

A Condi thief has a hard time against a mediguard, because mediguard have lots of cleanses and in pvp you can’t use dire gear.
Also, mediguard is far more viable for pvp than a Condi thief.

I love how one condi cleanse every 16s and a full clear every 48s is considered alot, and if this is that one 2/1/6/1/4 build mind you you only get 1 damage amplifier(10%) and your health is very low, 12k in wvw 14k in Spvp with Zerker ammy. Teamfights in Spvp mediguards will often get very pressured by AoE flying around the point. They fall off in that type of environment, especially when focused down.

Guards can be outlasted by a condi theif, it’s not ideal to be a condi thief though in Spvp because they can’t hold points and they normally give up some mobility if they don’t go shortbow secondary set.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

nothing can fight condi engie or pu mesmer well, they’re some of the most broken 1v1 specs in the game

anyways my request stands: make shield of wrath dissipate at very reduced or no damage when the guardian switches from x/f while it’s active. the
only broken thing about medi/dps guard is the SoW -> switch to greatsword combo.

How is Shield of Wrath broken? It dissipates after 3 attacks and it’s on a 45 second CD, there’s so much counterplay to it. Changing weapon sets does not effect when it’s going to pop. Shield of Wrath is essentially like churning earth worthy tell that says, hey I’m going to move to you, be prepared to get Judges Intervention’d, Flashing Bladed, or Leap of Fate’d, or I’m going to stand near you I hope you don’t have a dodge or move away from me!

PU Mesmer Will lose to a condition build, it’s broken against power melee specs, because clone death gives weakness and popping in and out of stealth they get Aegis, Protection and regen. And by having points in the chaos line regen will grant protection as well.

Condi Engies rule over many 1vX fights because they have sustain, utility with kits passive procs, AoE condi application. It’s a nightmare to face as a melee because you’ll be soft CC’d poison’d burned consistently, and there’s not much you can do if that engi has total control of the fight, you can try to catch up to the engi though you won’t do much . The only thing that will have a much easier time with a Engi is a necro, Condition damage and a lot of controlling effects, transfers to make them eat their own Condi overload.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Well i made a pretty lengthy post, however the forums decided to log me out and ate it so I’ll put in in short.

Boon Guard’s boon output shouldn’t be kept up with one trait, there should be multiple sources if you want to do that, hence why a bunker guardian’s bane is a corruption necro, because they turn all those boons into conditions. Also Bountiful Theft gives boons you steal to allies as well, not just yourself, along with vigor.

Mediguards will beat SA D/X thieves if they know what they’re doing because the tempo of the battle= Perma stelath and Backstab, in increments of 4-10s. D/D you just need to avoid getting CnD to wreck their face. Moving around erratically to makes it harder for thieves to land double damage, if you consistently pressure them there should be no problem. S/D thieves are predictable, Symbols or multi hit skills can capitalize on flanking strike since there is a small window to do damage. S/P is a one trick pony, experience players will normally know that if that thief misses too many Pistol Whips they get screwed in which they can capitalize on this. P/D thieves is all about who messes up first if both players are good, but the thief should win most of the time with a condi build. Though the tides of the fight will change is they miss too many CnD’s and Shadow Strikes.

I play Guardian ,Thief and practically every profession half the battle comes from experience and knowledge. Mediguard(except for Amplified Wrath Medi Guard) cannot fight a decent condi engi or a PU mesmer well, and will normally get kited until they die. Condi trap ranger, good luck with that. Warriors that run SoM can beat guardian’s as well with a aggressive fast hitting setup.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Ranged weapons range bug

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Main problem is this. 1960+ range instead 1500 on 4/5 skills in this weapon set and with new projectile velocity/Rapid fire like a Machine gun is this game breaking.

Main problem is this, you have to count the LB Ranger as a threat now, so you noticed…..
Even though only a crazy person would waste RF on the maximal range, because it can be avoided by strafing on that range…..

I have no problem with hitting RF at max range with Read the Wind.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[Warrior] - 75% weakness uptime WHYYY

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Mace is the only one that can stack weakness consistently if you allow the third hit to hit you. Warriors don’t have anything else after stances, so this is their version of protection through a condition when using mace. Mace doesn’t has anything bursty so it’s mostly a control weapon.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guards now effectively counter Wars

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Try it out yourself. its hilarious. Depending on the warrior skill level you might just be able to face tank them.

Med guards are the now the true kings of melee.

D/D comes in second ofc, but i find that our burst and cooldowns let us just put in enough pressure to get them on the defensive for a while if not force them off point and whatnot

Kings of melee, with our CC? AHAHA nice joke
We counter Warriors sure, but what else? There is no other melee build easier to kite than ours

Scepter op yo. 1/4s cast with 500 base atk autoatk is insane, does more than GS auto and its ranged! Not to mention scepter 2 does insane dps if ppl are standing on it and its also 1/4 cast lol.

-Moves side to side, doesn’t stand in the circle with floating blue fists in it,- Uber damage yo. Works best at near melee range.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Medi Guard - Worth Learning for WvW?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

>Judges Intervention requires a enemy target
Right. Just saw it myself. On a lot of videos it seemed to go whereever, but those are pretty hectic to watch anyway.

Still, I think its going to be decent on our 3 man roaming group.
And there are always plenty of neutral mobs to use as aid I guess.

Well, I’ve just had my first 20-30 minutes on a guardian slaughtering those pvp-dummies. Pretty fun.

What I wanna test in an open world scenario:

Focus #5 + Scepter #3 -> JI + weapon swap (procs sigil of intelligence) + stability -> Elite tome + tome #5 (still under the effect of a guaranteed crit) 12k crit upwards.
tome #4 while they are CC’ed -> cancel tome to GS + GS#3 and unleash hell with that quickness.

Or just stay on the tome for the full duration, does great damage anyway.
Also get 2 might with crits and be safe with 14k total heals on a 22k HP pool.

I understand that there are probably other ways to do damage just as fast but Its more of a wombo-combo setup that I highly doubt anyone sees comming. For fun.
The whole thing might require some addtional CC from someone else.

Does anyone actually use those tomes? I never see them in action…

The only thing I see with something like that is if you’re fighting against someone who’s afk, not to mention the switch to activate tome has a cast time. Shield of Wrath can also be broken by 3 attack so multiple hit skills will will destroy the combo. Not to mention Zealot’s Fervor has cast time, including tome itself, ythe likely hood of pulling off that entire set is really far fetched. Especially against real players who will normally be dodging and moving around. You’ll essentially be doing nothing for those few seconds trying to set up such a combo, blowing all your CD’s, and if the combo fails you’re most likely a sitting duck, for easy focusing.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Medi Guard - Worth Learning for WvW?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Is the mobility really that bad? with a GS/Sw+Fo plus the 2 teleport meditations I can imagine the guardian to be pretty mobile.

Judge’s Intervention can be aimed anywhere on the ground right? Just safe your cooldown if you need to get away. And with the sword It should be pretty easy to catch people aswell.

Traveler runes are a must have, I realized that from the first minute I took a closer look at the guardian. And the added bonus attributes actually work quite well with pretty much any build anyway.

Judges Intervention requires a enemy target in order to teleport to them, Merciful intervention requires a ally, it has ground targeting so you can choose who to port to, however if there is none you will not move from the spot when you activate it. teleports are nice however without soft CC people will easily just get out of range again via soft CC or just having swiftness or 25% movement speed.

Traveler runes are essential if you want to consistently pressure or damage however we have to give up the rune slot for it, so if we wanted to run Flame Legion Runes, or Lyssa, or strength, we can’t because we would miss out on traveler rune’s 25% movement speed. IIRC Travers also got nerfed with the amount of stats with the ferocity change.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Wars and Engis in WvW make me need to smoke.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I just made a post enough this too in fact but i have to dissagree on Wars.

As far as Meditations go:

We COMPLETELY counter Wars. We have enough blocks and blinds to avoid any real bursts which rocking enough burst healing to reliably trade blows and come out on top.

Only way wars stand a chance vs a guard is kite and abuse 3x adren Long bow burst. In that case play defensive or just avoid the scorched area.

Any other warrior weapon can be tanked while trading blows. Now to mention warriors are inherently punished by going melee vs guardian due to symbols and retal.

GS mace/focus trolls warriors quite well. Try it; even more blocks, heals and symbol dmg. Only real threat is eviscerate

Healway does not work so well anymore. Medis are the new Kings of skirmishes

Medi guardian is a duelist spec, it’s superb in 1v1s however when it comes to team fight medi guard starts falls off in team fights where there is AoE pressure and focus. Not to mention most of the time, once you’re in you really can’t jump back out of combat unless allowed too by the enemy.

A skilled dueling spec’d warrior who takes signet of might can beat a mediguard. In a sense why most Warriors would lose is because they’re relying on a 360-400s regen(HS) to keep them up in sustained fights, which is why a Berserker Warrior using Healing Signet isn’t as good, because there’s not much toughness to mitigate that nice portion of direct damage, for healing signet to work. where as many warriors in the past has said what counters Healing Signet is burst and poison. So basically the way to fight a warrior who’s using HS is to keep up damage pressure and or poison him. Which a meditation guardian can do when specd for damage, in conjunction with blind and blocks to trade blows much easier.

In general D/D ele can beat a mediguard, though from my experience playing against D/D ele you will lose if you play double melee weapon set, if you have scepter (the only time i’d really take it) it’ll make the fight easier. There are times where a S/F Ele will drop you before you can do anything as well, but those are rare at least for me.

One thing to note is if you don’t know how a medi guard plays chances are you’re going to get beat by one that knows how to play the class. However if you know how mediguards play, they becomes much easier to kill. This is the same thing for other classes with other specs.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Wars and Engis in WvW make me need to smoke.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Warrior’s aren’t much of a problem unless they’re skilled with the class. Engis though…..decent engies will make you wanna stop playing guard for a little bit and play a condi necro to unleash unholy justice on every engi you see. :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Pull range should be 400 not 600.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Try not standing still, or dodge the obvious projectile and animation, LoS the projectile? Or this is a attempt at having Binding Blade nerfed so the good guardian players stop pulling thief out of Shadow Refuge?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

x/5/30/x/x guard with sw/f gs has. . .

-blinds
-boons
-blocks
-burst
-better autoattacks

it’s an uphill battle for the thief unless they gank the guardian 2vs1.

Aside from might on block, what real access to useful boons do they have? Mediguard has no real boon access aside from virtue actives on a lengthy CD which you need at least 1 point in virtues for.

AA’s are good but I wouldn’t call them better.

Burst, they do great burst, but it’s pretty telegraphed(aside from smite condition), Whirling Wrath and Zealots defense. Shield of Wrath could be counted as burst but it’s easy to just null it by attacking it 3 times, or just moving out of the guard’s radius or just timing when the bubble will pop and dodge when right before it does.

With all that good stuff though there’s things to note about guard’s weaknesses, I will list them.

-Slow/ Mobility, without travelers runes you move really slow, and in combat mobility=you being kited easily. Sure you have JI/FB/LoF with a dual melee build but what’s going to stop that person that throws soft CC your way, or just walking out of range again?

Very Low access to soft CC – Unless you’re running hammer, guards have no way of making sure they stick to you,

Soft CC/hard CC – Unless you’re a shout guard with SYG and Indomitable courage , you’re not a stranger to stunlock. The uses between using CoP to break out of a stun with a small amount of conditions on, or using JI just to break a stun will leave you extremely vulnerable afterwards with a lengthy CD. JI -36-kitten CD, CoP 48-60s CD. Soft CC= very kitable guard enough to be a sitting duck worthy if he has no way of getting rid of it.

Same Base Health as Thief – Yes, Guardian’s and thieves share the same base health with Ele. So there’s more risk here since guard does not have any easy ways to escape from a fight going down hill, which is why there’s small 2k heals to keep them in combat. Including blocks and blinds which are all active defenses. Also the random aegis isn’t really much random, VoC passive = every 40s you gain aegis if you don’t have one, activating a VoC gives you a aegis the moment you need it but the trade off is 90s CD.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

-snip-

steal atm doesn’t prioritize stab, at least since patch

yes, aegis blocks steal hence why i made a suggestion that you should be able to steal aegis

i didn’t say every AA but 3rd attack on chain, meaning thief will still have to sit there and AA till he reaches the 3rd attack on chain and it is still quite a time, at most he will land maybe 1-2 attacks

Contemplation of purity: guards have enough passive condi cleanse… so what if that is their only active condi cleanse, it is not like i am asking to remove it. As far as thief goes, yes most thief have at most 3 condis, but if you add team in the picture they will have access to more condis via either stolen abilities or fields/auras.

Just not stand in it is hard to apply when you cosider we have only 1 game mode which is about standing on point not to mention that guards have enough ways to ->>>>>keep someone in place<<<<<<— or bring purging flames to enemy target.

“If you look at the burn uptime a nornal medi guard has this trait is quite weak and most of the time negligible” based on what? Numbers?

Focused mind: why should defensive tree enhance offensive ability by so much (almost perma 20% crit chance while training defensive is not a joke).

Smite condition: such argument didn’t stop anet from massive nerfs to other classes.

Burning: i would indeed agree it is balanced if application came at high price.

I never claimed medi guard was OP, my issue is how absolutely hopeless it is for thief to even try to attack a guardian which once again wouldn’t be issue if matches didn’t consist of 3-5 guardians. Players should be rewarded for good play and not for rolling absolute hardcounter and get carried by the build rather than by skill.

thif counters mesmer worse than guard counters thief…

not true, mesmer vs thief is who got bit more luck and who caught whom off guard, mesmer while doesn’t ahve 100% chance to kill thief still has very good chance to do so

thief vs guard is impossible

saw countless thiefs outplaying guards, thief can win against guards still

same stuff~

if guard died to a thief he should reconsider his class/build choices and certanly get more practice and not afk in fight

Passive condi removal…..so based on the knowledge you gave me, you have never played a medi guard or guardian. What the hell passive condi removal are you talking about? Sigent of Resolve? 40s Spike heal that removes a condi every 10s when not used also not including the fact you traded shelter for it, and Purity(remove 1 condi every 10s) which takes the slot for for either meditaton cooldowns, or focused mind? PLEASE SHOW ME WHERE THAT PASSIVE CONDI REMOVAL IS that i’ve been missing over 5k hours of Guardian Play.

Yes…..Focused mind is perma fury because 4s of fury per meditation use is perma fury. Smite Condition CD 16-20s, Judges Intervention 36-kitten CD, CoP 48-60s RF 72-90s CD

Purging Flames requires you to be in melee range if you want to hit people with it in a AoE. The only way to bring put Purging Flames on anyone at range grater than melee would be to trait 2 points into virtues of ground targeting consecrations. Guardian’s keeping foes in place? Getting ringed by hammer 5, and hammer 3 slow projectile immoblize?

Also heres a thing to enlighten you about guardian burning, guardian has to strike 5 times in order to apply 1s of burn or use the active which hovers around 30s CD for 4s for you and your allies, and to gain consistent burning you need torch and or defender’s flame(Inflict 1s of burn per block) with shelter or focus.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

I understand concept of hardcounters and all but either this game needs to live it to 100% (which is not the case with engis, warriors and co.) or change the way classes interact that so we don’t have some classes that have no hardcounters and then classes that stand 0 chance vs other.

Seeing as Anet won’t introduce any hardcounters to engis (please don’t bring up necro, engis can still beat them), warriors and co., i think it is time that thieves also have chance even if slight vs guardians. At the moment there only 2 ways thief stands any chance vs guardian:
- guardian is afk and doesn’t fight at all
- thief has help from 2 other players

You would say but hey pvp is not about 1v1, surely it is not and it would be fine if matches wouldn’t consist of 3-5 guardians (rest engis _)….. As thief at that point you might as well just sit afk at spawn or hope that enemy afk. I find it highly discouraging.

I suggest following changes (not necessary together):
Note: all this suggestions are only for pvp.
thief changes:
- bountiful theft should prioritize stability and aegis, right now it completely ignores aegis
- every 3rd attack on thief AA chain should go through the block/invul

guard changes:

  • contemplation of purity should convert 3 conditions only, not unlimited*
  • purging flames CD increased by 5 sec*
  • fiery wrath should be moved to master tier at least*
  • focused mind should be moved to more damage oriented trait lane*
  • smite conditions needs it’s CD increased by 5-10 sec*

general changes:
- burning dmg/scaling needs to be nerfed in pvp: yes it will affect other classes but i honestly think that burning IS too strong of condition atm in pvp and too easily applied… no matter what class i play atm, pretty much all my deathes come from 20+k burning, 15k+ bleeding and torment in that order… guradians and engis are especially at fault since they apply burning on pretty much any attack
- max amount of might obtainable in pvp should be reduced to 10 (for any class), the duration reduced by 20-30% in pvp
- intelligence sigil should have crit chance reduced to 50% (arguable) instead of 100%
- retal duration needs to be reduced by 50% in pvp
- celestial amulet needs a nerf across all stats in pvp, atm it is too build and meta defining and overshadows other amulets in effectivness (there is enough threads about it)

3/10 The guard changes really gave you away. Funny how improving functionality of Merciful Intervention, and making renewed focus a meditation made guardian OP, even though it still loses out to the same thing it did before the new patch. That extra 2k heal doe.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Aetherion talks Guardian traits

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Fun read, however personally Radiant Retal might be a little too strong if it scaled on both power and condi damage, it would make Carrion Guard a lot more popular. Now a few things I’d like to touch on the updated focus skill, a blant flat heal would be boring but rather it would be more reasonable to have 1 extra block and bounce on Ray of Judgement, and Shield of Wrath.

Kindled Zeal rework, the result of that change would be the same as the current problem between Amplified Wrath and Kindled Zeal, they both serve the same purpose but one of them is better than the other. Amplified Wrath already does it job well with Carrion specs for burns. Changing Kindled Zeal doesn’t add any sort of new flavor or build defining qualities that Amplified Wrath already does.

Burn baby Burn/Searing Flames really doesn’t need that change, with the amount of attacks, lingering AoE and such you will always put out burning in such little time through VoJ. Idealy to make the trait a little more worth slotting it needs to have its own separate ICD per player, so it isn’t bolted down to 1 player every time it procs.

On next attack traits, its been proven unless you’re letting off 1 hit burst like thief backstab, next hit % damage modifiers are quite bad, if however it was duration based, like how Warrior’s Signet of might works(Comparison here is unblockable attacks in place of damage amps) for about 2-3s that would be much better, however you’d need to tweak the percentage down a bit since medi burst guardians are already quite strong in the DPS department already when going that route.

Defender’s Flame as a minor master trait would be too powerful imo, Amplified Wrath guard would get a master a free major trait slot out of that change, paired with 2 points in zeal for Fiery Wrath it really does become free 10% without having to do much to up keep burn procs.

Superior Aria change, as much as increased shout range is nice, moving Superior Aria to Master slot would be a bit of a nerf overall, since there it will compete with Two handed mastery, which GS/Hammer/Staff users benefit from and need since the CD on those weapons are a bit high, mainly hammer though.

Going to add one change to Honor line it would be to give Force of Will 15 to 25% – Condi duration, so it has a little bit more of being a incentive to pick up against condi specs over something like pure of voice which basically means you convert 1 condition into a boon based on 1-3 shouts on you have on your bar.

Kindled Zeal I’d make it into something like transfer a condition when striking a burning foe, while having like kitten ICD. Another idea would be striking a burning foe procs 200 damage for X amount of boons your target has or remove/destroy 2 boons and do X damage per boon removed with a ICD. A alternate version of the last one i brought up would be, based on how many conditions you have on you. It will have power scaling but notsignificant power scaling just a small bit like retaliation scales. Comparable trait with this would be Necro with Terror.

Other than the list everything looks quite good!

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Radiant Retaliation is Bork

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Nevermind, it appears they fixed power retal scaling with the bug fix patch that went out today. Yesterday I went into HotM to test builds out and traits, and I just noticed my retal procs were clocking in for about 300+ with1.9- 2k power on my guard. While when i went settlers with Undead runes, with 6 in radiance for Condi retal I clocked in only to about 270 per hit. WvW wise my necro with Axe, with food, guard stacks, and Signet of Spite, i noticed my retal was about 370 per proc yesterday >.>

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians Fading Away... (Competitive Tpvp)

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

like i said if u know how to play with its amazing sure that clean condi but its perma burn every time i put burn bleed and poison so hard to clean burn

The main thing about Burn guard is it’s really reliant on blocks to stack up the duration. I’ve played burn guard, I enjoy it, it’s strong, but if the other team has lots of Condition removal you do lose out a bit but still do good damage depending if you use Carrion or not.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians Fading Away... (Competitive Tpvp)

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

guardian burn build in pvp are very op

u cant survive to that bunker burn when u know how to play the build

It’s strong but with teamfights with multiple people around, it starts to fall off, if the other side is running multiple AoE Condi cleanse.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Radiant Retaliation is Bork

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Fun stuff to note over 2k power will net you 300+ Retal per tick, while traiting for condi damage retal sticks you with 260-270ish with fully stacked condition damage(It also says on the wiki you need 924+ Condition damage to surpass the power investment Retal.) So either power Retal is broke right now with base scaling or Radiant Retaliation needs to be buffed so you don’t actually lose damage on Retaliation for significant trait investment :V

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Thief traps

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

lol…..and this changes nothing. I’d rather see something more useful for thief like more Initiative gain, or more % damage amplifiers when triggered, stuff that will make them interesting to play.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Power Ranger So OP!!!

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

Funny thing to note is Rangers are starting to sound a lot like Warriors when they got their buff(From free kill to threat), everyone was saying they’re too strong as well and enjoyed the tears of everyone else, just expect of what’s to come most likely in the future.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

need tips on fighting meditation guardian

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

If both players are equally skilled a warrior will never be able to beat a guardian using scepter/focus+GS. Doesn’t matter what build or weapon setup the warrior uses.

Don’t bother. In fact, I’m pretty sure my friend can beat any warrior using just his scepter/focus. It’s pretty sad.

Guardians have a lot of blinds, aegis, blocks, an invuln, teleports, boons, protection, and crazy amounts of damage. A warrior just cannot deal with it.

That Scepter doe, nevermind that you can walk side to side and make over half the projectiles miss. scepter too broken! Smite does nothing if the person doesn’t sand in it. One Invulnerability through Renewed Focus I don’t call that a lot of Invulnerability access..

Also please list what skills a mediguard has that gives them lots of protection and other boons? Because the only way a guard will have access to protection is to run a shout, or slot 1 in Virtues for a VoC active to give 5-6s protection on a 80-90s CD

@OP My suggestion for you is to use Signet of might over something like Signet of Dolyak since Guards have nonexistent CC aside from Binding Blade if they roll GS. You will render Shelter(30s CD) and Shield of Wrath (45s CD) Null. I run GS Axe/Shield and it does help quite a bit when it’s 1v1. Without blocks Mediguard is pretty squishy.

Thing is, no meta war build can win meta med guard with the same skill.
sure you can slot signet of might and build for counter, but signet of might is pretty useless for other situations unless you want to 1v1 med guard all day long.

A number of situations SoM is useful, you can’t say it’s just for guard and it’s useless everywhere else. It’s good vs things like other warriors packing shield, Engineers Toolbelt shield, and things that would otherwise absorb projectiles.

As for the rest I don’t know what you’re poking at then with the meta speak, if this is for conquest mode for capping, it should be noted that you bring a friend, if it’s too much for you to 1v1. Just like how you have to fight a engineer you can’t kick off the point alone. If it’s mainly duels I see no reason why you can’t swap out Doly Signet.

A number of situation, only a number, 3 stances will always be better for most situations, or else you will die fairly quick against any decent team, i imagine you play soloq or hotjoin w/e. And you are using a longbow, not rifle, using an utility just for a few fire arrow during a small phase of projectil reflect is dumb, you can always just cast 3 for better damage and no need signet.

im not talking about all the situation bs, all im saying is that the best war build for now can not beat med guard, that is it, if you want to argue, argue on point, we all know that if you cant beat some one don’t go alone, that applies to everything and we are not talking about this here, so stop.

If you really want to act all “pro” and talk situation stuff (which we are not talking about, but simple build against build) Some times we have to go 1v1 a guy even tho we have a really low chance of winning, if you want to win the kitten match. k thx bye.

Here’s the thing, we don’t know if the OP is talking about Tpvp/Conquest, or Dueling roaming, and from the sounds of it, he’s talking about WvW most likely (He said Zerker Gear). My post was in regards to dueling or roaming 1v1s, I could careless about Tpvp just by the fact those 1v1 turn one sided real fast most of the time, In which case you won’t even need SoM, you go in stall point cap, or if he has capped it already there’s nothing keeping you on point with him.

The roaming side of things and dueling, i can beat a medi guard with my warrior because i have knowledge of how Medi guard works, a dueling/roaming build, and by switching out to SoM I make things a lot more easier for myself by bypassing block at crucial moments he’ll need to use shelter/aegis/SoW. So honestly speaking though Hambow isn’t a dueling build, Meditation Guard is a dueling build.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

need tips on fighting meditation guardian

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

If both players are equally skilled a warrior will never be able to beat a guardian using scepter/focus+GS. Doesn’t matter what build or weapon setup the warrior uses.

Don’t bother. In fact, I’m pretty sure my friend can beat any warrior using just his scepter/focus. It’s pretty sad.

Guardians have a lot of blinds, aegis, blocks, an invuln, teleports, boons, protection, and crazy amounts of damage. A warrior just cannot deal with it.

That Scepter doe, nevermind that you can walk side to side and make over half the projectiles miss. scepter too broken! Smite does nothing if the person doesn’t sand in it. One Invulnerability through Renewed Focus I don’t call that a lot of Invulnerability access..

Also please list what skills a mediguard has that gives them lots of protection and other boons? Because the only way a guard will have access to protection is to run a shout, or slot 1 in Virtues for a VoC active to give 5-6s protection on a 80-90s CD

@OP My suggestion for you is to use Signet of might over something like Signet of Dolyak since Guards have nonexistent CC aside from Binding Blade if they roll GS. You will render Shelter(30s CD) and Shield of Wrath (45s CD) Null. I run GS Axe/Shield and it does help quite a bit when it’s 1v1. Without blocks Mediguard is pretty squishy.

Thing is, no meta war build can win meta med guard with the same skill.
sure you can slot signet of might and build for counter, but signet of might is pretty useless for other situations unless you want to 1v1 med guard all day long.

A number of situations SoM is useful, you can’t say it’s just for guard and it’s useless everywhere else. It’s good vs things like other warriors packing shield, Engineers Toolbelt shield, and things that would otherwise absorb projectiles.

As for the rest I don’t know what you’re poking at then with the meta speak, if this is for conquest mode for capping, it should be noted that you bring a friend, if it’s too much for you to 1v1. Just like how you have to fight a engineer you can’t kick off the point alone. If it’s mainly duels I see no reason why you can’t swap out Doly Signet.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)