Showing Posts For Lucentfir.7430:

What needs a nerf?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I don’t think we need anymore nerfs just because we’ve already been hit a decent bit. Might on block nerfed and attempted rebalance(icd 1s but 2 might per block), a lot of damage mods stripped, movement of vulnerability traits into odd places like Binding Jeopardy to Zeal instead of keeping it in Radiance. Scepter becoming a measly inconsistent might stack trait instead of a 7-10% damage/w CD reduction(This was just a flat out nerf to the trait tbh). If there’s anything at all that will probably get nerfed, it’ll be burn stacking on guardian with the torch trait just because that what most guardians now a days, and how people are dropping with 9-11 stacks of burn.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

So when is the ele and mes nerf comming?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

Removing Stealth from Mesmer would fix a lot of things, this belongs to Thief just like Aegis belongs to Guardian, and then it would stop being a faceroll class in any game mode…

actually i think mes do need stealth, just not as much as they have it atm
adjustment to PU and pledge would be better choice, imo

^ This, what PU needs is to just have it reverted back to what it was pre-patch, 50% stealth increase. There was no reason to buff it to 100%.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Generosity/Purity need to prioritize better.

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

That sigil set is pretty good for condition pressure relieving, just because even if you don’t remove the right condition, it removes the condi cover for your controled condition cleanse. I’d be up for the removal/transfer to be based on intensity, Generosity Sigil transfer is great for what it does and should be kept as is unless there’s a bug where it’s adding the sigil owner’s condi damage on top of your own, then that needs to be fixed. Though there’s nothing more satisfying than giving someone back their 18 stacks of confusion or burning, watching them melt themselves.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Another Shield Rework Thread

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Lucentfir, I see your point with the extension of boon duration, but I still disagree with the extension of condition duration. This doesn’t thematically match the concept behind guardian’s shield (group support, and cc). Adding extra boon duration would be great for giving our team mates additional protection up time, as well as juicing up our virtue activations. Perhaps cleansing conditions, or dazing enemies on shield #4 would be a better fit over increasing condition duration on shield?

Mmm like i said it was part of the thought process of the trait I was making. You’re kind of right about condition duration extention though not really fitting with Guardian’s theme. Daze can be a substitute if it’s the better idea.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Another Shield Rework Thread

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I dislike the idea of shield increasing condition or boon duration. That seems like its kinda stepping on the toes of other weapons (staff and torch) and I would rather see it buffed in the one area it is supposed to reign supreme. Active Group Defense.
A Burst Heal. Aegis. Blind is possible but I would rather not see it since that usually goes along with Blades and VoJ. So besides Aegis and burst heal some kind of CC like taunt. Resistance is ok but it seems kinda futile since we have other ways of ACTUALLY clearing the condition for good.

The things I will say when it comes to shield trait versus actual boon duration, is it would only effect boons that are currently active/on you and allies you hit and only extends it two more seconds. Where as actual boon duration improves initial application without having to take another step to use a skill. The condition duration extension is so it can play into other traits and impairment conditions from allies and yourself which can help support your team by furthering things like cripple, immob or chill.

I’ve thought about adding a stun or daze on the shield for better control though I felt to really capture a support aspect with shield, the boon and condition extensions were a bit better. Not to mention you do have a form of interrupt with Shield 5’s detonate active, daze not doing much for both skills, and making shield skills stun just feels over the top to me

. Regarding Resistance, we do have a lot of team clears though it’s mainly on shout builds, we’re also making shield a better choice to compete with our other off hands in terms of usefulness for all builds though mainly for more support. The resistance is there so you can possibly save your allies from things like condition bombs, and ultimately relieving pressure. In this aspect I’d find Shield of Judgement’s Resistance application to be a lot more useful team/group wise than focus 4 with bounce.

(Edit: and thanks all! Glad to see alot of you like this idea of a shield rework.)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Another Shield Rework Thread

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

although having the symbol of protection on that skill 5 might be a little overboard. a block, group aegis, damage, and group protection is REALLY strong.

Well it requires you to actually block an attack to create the symbol(not hard at all), the way it’s set up makes it a very good competitor over focus and torch, and keeps it’s signature group support design. By having a symbol on shield, this will give one hander builds some synergy with Zeal, and Honor (pretty much all minors in zeal are symbol related), and things like the scepter trait seems okay(could still be changed to something more useful.). This is also why I bumped up the cooldown back to 30s to help balance it out. Not to mention it doesn’t last too long unless you’ve traited for the symbol trait in honor(For this symbol just think of the hammer symbol duration as base), and requires you to position near allies to give the the short duration of protection, as well as anticipate where and when you’ll be struck.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

corrupt boon "invunerable"

in Necromancer

Posted by: Lucentfir.7430

Lucentfir.7430

The ranger was probably running “Shared Anguish”. Which basically makes one hard crowd control skill get auto sent to pet.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Another Shield Rework Thread

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I’ve had a few ideas about how to make shield a more attractive choice, since it’s very plain in flavor, and base cooldown reduction isn’t cutting it. it’s also not really worth it compared to Focus or Torch for that matter. So here it is, an attempt at making shield a better choice, as well as making the trait for shield a little more fun and interesting.

Attachments:

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Can we get legit look into Smite

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I wouldn’t say it’s broken, it’s a pretty strong skill, Smite Condition has pretty much been the same since launch, the only real change was having the 0.5s cast time being dropped to become instant, and it has been this way for the longest time.

@Tarsius That change was a proposed idea a long time ago when John Sharp was still around on the Dev team, iirc, I think we were supposed to get something like that but they ended up just keeping it the same.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Why do mesmers have so much stealth?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

In all honesty the only thing I think really needs to be done for mesmer is PU getting reverted back to 50% duration. Buffing it to 100% Stealth duration was just a really unnecessary buff. Mesmer is pretty kitten low risk atm if you run PU power shatter, lots of time to sit in stealth and rewarded for it with RNG boons, helping ease pressure off yourself and keeping your self safe while CDs come off.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Chill is a weak condition

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

I wouldn’t say it’s weak, It is in fact very strong there’s just not enough application in which it’s spammable/frequently applied. There’s nothing like having chill on you when your heal is 3s away and you really need to pop a heal. It’s a pretty nightmarish condition for melee centric classes if they don’t have the condi removal to remove it at that moment.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

New guard, look for some advice vs condi engi

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

For reasons before patch and entirety of WvW experience, There’s a reason why I run Gene sigil on one set and purity on the other. These 2 sigils along with AR(If you run virtues) Smite Condition, and CoP gives you ALOT of frequent condi pressure relievers. Even more so if you run focus(I run torch). I run Sw/T/GS for most of it, but the one thing about engis is if they keep breaking combat/run away it’s a good idea to swap to scepter. Also if you’re using GS try to get a binding blades on them and let it sit for a bit and keep up pressure, chances are they’ll throw up Gear Shield if they run tool kit, in which you can pull them out of their block and either WW or swap and use ZD if you’re running sword. Try not to get hit by Poison dart volley and the blind with Confusion Shot. Most of engi’s damage when it’s a condi engi will come from burn proc, added perplexity mainly you’ll just want to watch out for interrupts from Offhand shield. The 3 stacks of confusion when you hit them isn’t that bad, but it’ll still hurt if you do too many skills mindlessly. If all else fails and they keep escaping just run and don’t fight them, because they’re just going to keep doing the kitten thing of fight resetting.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Do PvPers Role Play?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

I’m a Pvper and a RPer, As far as RP goes HotM is not a ideal place for RP unless you’re looking to get trolled or flamed in map chat. When waiting for Queue if I do unranked i just either read map chat or talk to friends via whispers.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Why you shouldn't play guardian:

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

We’re in a good place. :]

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Can we just get rid of Tornado?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

I’d be more in line for Tornado either destroying projectiles or reflecting them(I mean it’s a tornado?), increase Vitality, and a boost in DPS. Then I’d consider it on par with other transformation skills.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Torch is still not well-designed

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Torch is a good dps weapon with both Condi and Power builds. The only thing I really want fixed is #4 fireball toss and tracking, that’s what I think it really needs. Cleansing Fire is alright as well, (i’d be behind a buff for it too), ,I run it with sword, which gives me a mid ranged Cone AoE option for people running away from me and they’re out of AA range. I don’t really like the feel of it with scepter but people have found some success with it more power to them to run it.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Torch 4 bad gamble

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Such is the life of a torch user. There have been times where my torch throws completely go through people where it actually collides with the model but just continues on anyway like it didn’t register.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Lucentfir.7430

Lucentfir.7430

Counter Blade(Active on Off-hand sword 4), when paired with Confounding Suggestion and Sigil of Paralysis, makes it a quarter of a second daze/stun.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Getting burned in PvP need advice

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

Go shadow arts.

Bzzt wrong

Shadows Embrace was nerfed and can’t keep up.

The only thing that was changed about SE is that now it only removes damaging Conditions opposed to 1 random condi.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian rune burn icd?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

They indeed have an icd. We’d be OP if that wasn’t the case :P

They don’t and it’s not as OP as you think, it’s also missing condi damage and burn duration to make it OP. Not to mention it only lasts 1s per block.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

HR/HR, Balance, Spvp Opinion

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

So if you’ve been here for a decent amount of time you’ve seen this term get thrown around alot about profession balance. High Risk/High Reward regarding builds is something I’ve noticed now a days doesn’t really exist in PVP environment. If you look at it now a days you see pretty much every competitive build brings safety nets/fall backs/lots of mistake mitigation. Yet in time these get known as either low skill high reward builds, they get called out to be faceroll, skilless, cheese whatever hoopla you’ve heard. but becomes meta regardless of what’s said of that profession build in whatever format you’re playing in.

As far as balance goes there’s a lot of profession bias flying around. The natural something is OP and needs nerf gets posted, profession defenders come and defend their profession(natural response). A good example of it is mesmers, they were really against thief burst from stealth and even asked for nerfs for it pre 23rd patch since it hard countered them, though after the 23rd patch getting lots of goodies, they basically got what thief has , long stealth and big bursts. People call out nerfs for mesmers and now mesmers are telling people to L2P. Same in the past Warriors against Guardians, Engineers against Necro, etc. It gets silly, I’ve read a lot of profession subforms I see a lot of good suggestions, and then i see a lot of unrealistic/bad ones. It just boggles my mind sometimes how profession balance discussions are like mystery boxes of weather.

Spvp, as far as Esports and interest of viewers, it doesn’t seem too hot. I play Spvp and I find watching these tournament conquest matches pretty boring. Stronghold had my hopes up for something interesting Esports material, though after testing it my interest kind of died. it needs a lot of work to be enjoyable, and it needs to not be spam door breakers and rush take down gate because as it stands the last time I tested it archers were useless and wasted supply. Automated minion spawns would also make it feel better imo, it’ll give people a reason to stay and defend, and you can spawn additional units for pushes. Also Deathmatch might be good too if it gets its own queue as well. For exciting group fights. That’s all i have to type up. Just some some mixed thoughts and opinion on things.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Why is Deathmatch so unpopular?

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Posted by: Lucentfir.7430

Lucentfir.7430

Honestly, for it to become popular it needs its own Queue like Stronghold supposedly is getting.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Suggestion: Guard's Shelter

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

Every heal except (it seems) shelter is related to one of their utility skill types. How about making the Shelter Heal skill a concentration? It seems to fit with the other ones (WoR and Sanctuary at least).

No Shelter doesn’t need to be labeled. If they did it would get the nerf bat pretty bad just because it would get a lower CD and extended duration from MoC.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Yep Burning is fine.

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

Here you go OP.

Attachments:

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian never took skill to begin with

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

The sad part is, even though this is supposed to be a troll thread that mimics the format of my other thread, what the OP is saying is true.

Guardian and Mesmer are like one in the same, they really never took skill to begin with because of attack while evading (in this case block spamming/blind spamming) mechanics XD

Truth be told though if they got nerfed to the point of free kill then people will move onto another profession to complain about. No one will be happy until everything gets nerfed to a 1 button attack game with 2 dodges. The person who dies obviously got outplayed. :]

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Guardian never took skill to begin with

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

+1 guardians are so skilless deserve be nerfed into the ground with their skilless play nerf damage by 70% and give all meditations half sec cast times. Engi is not up to par yet in any game mode but requires many skill pls buff. Anet not nerf grenade barrage pls, engi need to b viable. mezmer and teef can do same damage. Don’t nerf or I am cry.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Rampage > Lich

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

A broken elite to face a broken elite. Fair, no?

Ramapage and lich can be countered by other transformation skills like more Moa. RF is good enough to help buy you time. Guards just don’t have anything like rampage, and asking for something broken just because one class has it is silly.

@Sagat – yeah but you just don’t see it hitting people for 5k AAs and CC xD

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Rampage > Lich

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

If the excuse that rampage is an elite and it deserves that strength, I want such game breaking elites for guard as well. Renewed focus should lose its invuln and remove virtue CD for a whole ten seconds so the virtues can be spammed like no tomorrow. How about them apples? Unlimited blocking, 25 stacks of might, tons of regen, stacking 100 stacks of stab for 10 minutes, stacking 10 minutes of prot. How about that? You cant complain about how you cant CC or DPS the guard because he’s slow and has no range, but he can hold points forever and give everyone the finger.

No you don’t our elites are just fine, asking for a broken elite is asking for being put on the nerfing block. RF is a great elite already, SoC is good for turning fights around and FMW is a kitten good elite for support too. Though as far as Rampage goes…I’m going to admit it hurts pretty bad right now, but that’s just because it has a trait now.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

wow! they nerf SHOUTS!

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

You guys shoud try “To the Limit” if you’re running a shout build. It’s a very nice heal now with the S/S LB shout build I’m running.

hhmm whats your build?
shouts are pretty much useless now expect if used with celestial, cleric or settler

To the Limit is just, ehh! unless you want that adrenaline and support, other than that healing signet will heal more over time.

the downside of healing signet is if someone keeps putting poison on you then that healing is being reduce but compared to the limit you can always wait for that open window before activating it

Cele S/S LB with Fire Runes Arms/Tactics/Defense. Also HS vs TTL things to consider now. Poison and burning stack now, which means condis will outpace be able to outpace your healing much more than it did before. Not to mention all the bursty builds present right now. TTL feels better to me now over HS with how everything is currently.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

wow! they nerf SHOUTS!

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

You guys shoud try “To the Limit” if you’re running a shout build. It’s a very nice heal now with the S/S LB shout build I’m running.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Ooh, ouch.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

You act like guardian will be unplayable now.

That’s your own conjecture. Mesmer or elem got buffed as if they are currently unplayable. So why not guardians?

Mesmer rarely sees top tier play and Ele is falling out because of shoutbow doing a better job. Can you name a time period where guardian wasn’t meta? Please inform me.

Rise of the Celestial Builds. Since Old Guardian meta was bunker guardian, and they got pushed out of it since Cele d/d ele and such did the same job but with more benefit. Then after some time Medi Hammer guardian grew in popularity.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guards too strong vs Thief

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I got stomped by a dragon-finisher thief earlier while roaming on my Guardian…
I had no idea his daze lasted so long and I was thinking whether I should waste my one stun break on his daze when I got downed.

It all happened in like 2-3 seconds.

daze hit hit dead guardian.

I am starting to wonder if a thief’s daze should be nerfed.

LOL omg now i understand why u make all these threads

Tell me, do you mainly roam? How many games do you have in PvP? My guess is below 1k

Yes I am a roamer…it is way more fun roaming than PvP.
PvP is just endless mindless slaughtering and ganking one another.
Roaming is where the real 1 vs 1 duels occur.

And yes I have less than 1k PvP games.
I have about 400+ games now with a win rate of about 40%.
Which is pretty good considering the weak teams I have been placed into…

I was mainly a roamer as well, but to say you find the best 1v1s in WvW isn’t so. You should pop into one of the dueling servers, you’ll get some good fights in there. If anything though Spvp is the game mode you go to for team oriented play since you’re never alone 1v1 in a match about point capping and holding with rotation.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Ooh, ouch.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

This is comic gold. Oh the sky is falling right into the guardian forums apparently. You act like guardian will be unplayable now.

I wouldn’t say the sky is falling….at first I was stoked seeing all the changes to the other classes, before the stream cut off at ranger, but after reading the notes I was very disappointed. The nerf to Virtue’s range was reasonable, and the Amplified Wrath change is up in the air seeing we don’t know how it will play after thew patch. Shield looks like it will still be bad and not used unless they’re making shield grant aegis part of the weapon set, the shave to Fiery Wrath made me sigh, buI can deal with it. Inspiring Virtues is still not baseline. To be honest my disappointment comes from there being no new flavor that accompany some of the nerfs.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Medi Guardian needs to be tweaked :)

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Posted by: Lucentfir.7430

Lucentfir.7430

I think Zinkz is just really salty about getting beat by Medi guard, which is why he’s pushing very hard to call it a low skill high reward build lame passive build(from the looks of the post). I’ve played Medi guard for the past two years now? There are times where I’ll play a different class for a while and come back to my medi guard and ask myself how the heck do I play this again? I know there are others who share the same experience, where they’ll fall flat on their face cause they didn’t manage their CDs effectively or reacted too slow, or just hesitate what to do next.

Now Zinkz as far as passives go lets go through them.

Virtue of Justice is a tid bit of damage, which takes kittens to proc a one second burn, This isn’t much at all unless you’re getting hit all the time by multi hit burst skills. Then it starts to add up. The active is alright.

Virtue of Resolve, sure you can compare it too Engi’s backpack regenerator, but you’re forgetting that Engineer has access to frequent regen to stack on top of it which makes it roughly 3 times as potent as Virtue of Resolve’s passive , not including the Engi’s ability to blast/leap their own water fields. Medi guards don’t have any access to Regen unless they take hold the line or SY, so those are out of the question. The only way medi guards would get regen is putting 1 in virtues for inspiring virtues, which would require you to pop VoR passive, so you don’t get both. It’s a long CD like VoC too.

Virtue of Courage the passive is not noticeable at all except for the first engagement. In any real fight if your opponent hasn’t forced you into using the active in the time for another aegis to pop up passively, then idk what type of person you’re facing but they really need to step up their game. The only thing that might be considered passive and popping up randomly against your opponent would be when it comes off its long CD(The thing is 90s base CD), when it does it puts up Aegis immediately.

Shelter. Yeah we have it as a heal and a block for 2s, In any way it gets interrupted by magnet pull, binding blades, traited fear mark, ward like abilities, = screwed most of the time for the guard since it gets put of full CD, the heal entirely reactive. The real strength of it comes from how much potential damage and effects it blocks. Engi Gear Shield(Lower CD block than Shelter about 10s lower), and Warrior’s Shield Stance( same CD but lasts for 3s, 1s longer than Shelter) also says hi.

@RonPierce you know it wouldn’t be a bad idea, if the attribute system wasn’t so restrictive in Spvp. You can’t allocate your stats where you want, and I doubt people will run Cleric/Magi amulet Medi guard and find it effective. Ofc if it’s for WvW then it can be okay since Zealots stats exist there and you can tailor the build to your liking of effectiveness. Strong Baselines are good, especially if they’re Grandmaster traits. If they were anything less it wouldn’t be worth investing into.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Medi Guardian needs to be tweaked :)

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Posted by: Lucentfir.7430

Lucentfir.7430

It’s very balanced.

Haha, no.

Medi guard is high performance regardless of skill, but with a medium skill ceiling. Being able to use a zerker amulet but survive like you had a soldier amulet should scream “broken”. Most of the healing and a good chunk of the damage is instant (most of it through procs), which provides little counter-play and leaves lots of room for forgiving mistakes.

So what you’re saying here is that using active sustain survival is comparable to passive defense stats….okay. There’s a difference though the sustain requires a button as well as proper CD Management and the the entire time you’re still squishy. Meanwhile while you’re comparing that with the use of instant stuff on how this is broken lets talk about 1500 range pewpew rangers, Very survivable condi rangers, S/D FA Eles. Warrior Stun Lock, Perma Evade S/D thief, Steal Panic strike thief, Shatter Mesmers, Engineers and some others I’m probably missing. Now we can discuss how things are broken (Not that I think that a majority listed is broken) but in reality there are other things just as broken as medi guard. You may think it’s forgiving but if you put yourself in a bad situation think about it, Guardians have no real consistent spammable soft CC, nor do they have any good movement speed booster access without rune sacrifice, or gimping yourself using a not so optimal weapon(staff) or using a utility slot for Retreat. Not to mention Medi guards do not have Stability, meaning chain CC=a bad time, also this is for a melee centric class with the lowest health pool, weak/meh virtue actives (It really needs Inspiring Virtues to be at all any worth to be considered good). In my opinion this is balanced based off of how you use active damage mitigation to keep your low/medium health pool up.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guards too strong vs Thief

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Posted by: Lucentfir.7430

Lucentfir.7430

I think guards should be toned down a little so that thieves don’t struggle that hard against them.

Don’t get me wrong, I don’t like thieves much, but my guard isn’t my main and yet when I play him, I walk over most thieves without a fight.

If we’re going to go this route then Thieves should also be toned down so Mesmers and Necromancers don’t struggle that much against them either.(not saying they should nerf them). I’ve played every profession and most of them for a decent amount of time. Guardian can beat thieves but thieves can beat guardians as well assuming they both know how to play, and how both professions work. Most of the time the reason why a majority of theives get run over by medi guard is because they get out pressured and eat bursts they’re not supposed to and general lack of knowledge of what to expect, or if they’re playing SA they sit in stealth for a majority of the fight and allow medi CDs to come off.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

So with Reaper...

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Posted by: Lucentfir.7430

Lucentfir.7430

The elementalist now needs a serious buff if it wants to go head to head with a Reaper. The classes are so unbalanced together now it’s ridiculous.

Nope…all Ele will have to do is spec down Water and take a nice little trait called ‘Stop Drop and Roll’. We’re good…like the song says, Don’t fear the Reaper

Do you realize it has 10s cool down? Or did I miss something?

Dodging while you’re having burning will trigger the cool down. Then the necro can just stack chill on you. You’re gonna have near perma burning on you, so the chance that your dodge cool down is not consumed by some random burning before you get chilled is very low. Yes, you can say “oh don’t dodge until you get chilled”. Yah, that would be a good advice.

You’re worried about that….when you also have other condition removal options like the Grandmaster for Water “Cleansing Water” cleansing fire, ether renewal(if you go that path), and depending on what choice of off hand you go 3 from Earth Focus 4, or the single condi removal on off hand dagger 5? One trait is not supposed to nullify consistent application of chill completely, only to help combat it. So yes dodge what you can and pressure the necro in return.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Your soul is mine

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Posted by: Lucentfir.7430

Lucentfir.7430

It does though i think people are going to still roll Consume Condition because it’s a bulk Condi clear. Also this is appropriate for the shout.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Will the Reaper be able to switch weapon...

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Posted by: Lucentfir.7430

Lucentfir.7430

Yeah that’s about it…. I think staff will be a must have

Well depending on how you gear and spec you can go Hybrid or Condi Reaper. Take Soul Reaping Line for Dhuumfire AA in RS. Go Curses for Terror. In which case you can you can use Scepter + F/D/W. Staff is also a great addition for more chill poison, and another range option. Power wise Dagger/Dagger isn’t bad either since you can immobilize them and drop your execution skills and PBaoe.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Invul Skills Hard Counters Traps = bad

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Posted by: Lucentfir.7430

Lucentfir.7430

Invul is a hard counter to anything…

this is a poor arguement.

^^^^

The only thing that it doesn’t negate are existing condition effects on you. This thread and pretty much all the sub forums I’ve looked over are just idk…disappointing lately. In anycase if someone is popping invuln for a trap then you made them blow their defensive measure/oh s**t button. Knowing most invulnerability as well they have a long CD. So it isn’t really wasted unless you’re stacking all your traps or just relying on them to do more than 50% of your damage. Reserve judgement when you actually get to play the class.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Is there an offensive Guardian build...

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Posted by: Lucentfir.7430

Lucentfir.7430

Cheese….I don’t think Medi guard is exactly cheese at all. I’ve played Medi Guard since near the beginning of launch, the only thing that was really ever changed is when they made Smite Condition instant cast, and Renewed Focus a Meditation(MI still doesn’t see much use even after the changes.) It’s hilarious to see it’s considered cheese because now everyone is using it. Truth is it’s a very fun and skill based spec(Shouts are pretty boring but helpful, Signets are very meh, SW are not skill based one bit) since you have to manage your cooldowns appropriately, as well as using active defenses right or you end up eating dirt against someone who knows their own class as well as yours. As for a different build if it’s for WVW try a Zealot/;Zerker/Calviers build with full honor. Spvp is either Bunker Shout Guardian, Medi Guardian, or AH Guardian.

Oh it’s by far the cheesiest zerker build in the game with high armor, instant damage and ports (JI & SC), powerful condi clears, group stability and multiple self heals as well as very strong CC with hammer – all this in one build.

Armor doesn’t mean much aside from taking more small hits, instant damage is not exclusive to Guardian, if you look at it, go see Sc/F Fresh Air Ele, Theives with Traited Steal, Shatter mesmers Ileap combo,. Same thing with ports see the previous. Condi clears are okay if you go virtues, if not then you only have the SC, CoP which is decent amount. Group stability you’re either dropping a medi for SYG, or you’re full blown virtues for IC. Hammer is alright the real attractive thing for Hammer is RoW, which is countered if someone has stability.

You do know that there are other builds that bring just as much to the table? Shout Warriors, D/D Eles with EA and and Water Magic. We have lot of things in this game that can be considered cheese from multiple condi bombs, spam, to 1500 Range Burst. Medi Guardians are strong , but there are weaknesses/flaws to it, like nearly no access to swfitness aside from pack runes or Travelers. No spammable soft CC(for a melee class no cripples or chill.) Low health(which is made up for with self heals).

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Is there an offensive Guardian build...

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Posted by: Lucentfir.7430

Lucentfir.7430

Cheese….I don’t think Medi guard is exactly cheese at all. I’ve played Medi Guard since near the beginning of launch, the only thing that was really ever changed is when they made Smite Condition instant cast, and Renewed Focus a Meditation(MI still doesn’t see much use even after the changes.) It’s hilarious to see it’s considered cheese because now everyone is using it. Truth is it’s a very fun and skill based spec(Shouts are pretty boring but helpful, Signets are very meh, SW are not skill based one bit) since you have to manage your cooldowns appropriately, as well as using active defenses right or you end up eating dirt against someone who knows their own class as well as yours. As for a different build if it’s for WVW try a Zealot/;Zerker/Calviers build with full honor. Spvp is either Bunker Shout Guardian, Medi Guardian, or AH Guardian.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Dragonhunter

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Posted by: Lucentfir.7430

Lucentfir.7430

I’m pretty excited for this actually. All of you saying it sucks are jumping to conclusions way too early. Wait until tomorrow so we can see what it can actually do and then judge it. For all we know Dragonhunter traps could be instant cast from range and create wards or CC effects when triggered. Give it a chance.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Does medi have too much burst in PvP?

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Posted by: Lucentfir.7430

Lucentfir.7430

i hate burst in this game such a boring way to play

idk about you but I find it fun…it’s alot more fun then condi overload imo.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian Review with New Specializations

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Posted by: Lucentfir.7430

Lucentfir.7430

As far as I can see. some of the traits that seem like pretty underwhelming picks should be given a few looks by the players. Think about it because while it seems like underwhelming pick you’re basically getting it for free with all the traits that you would currently pick, being rolled into one package like Monk’s Focus, PoV, etc. It also isn’t limited in having to balance trait points anymore, the three lines you pick will be the three lines you get maxed out.

Edit: I also understand as well this is a PVE centric feedback list, though you have to remember that some of these traits are pretty decent in PvP. I don’t think recommending a change a new trait/replacing one(Assuming that’s what you’re recommending by bringing it up) for the sake of PVE and optimal spec building would be a good idea. Also when HoT does release there might be a chance where everything people find useless in PvE, some of them will find a use.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Necro Spec Notes & Feedback

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Posted by: Lucentfir.7430

Lucentfir.7430

Deathly invigoration was a bad skill before. Why reverse it and make it a grandmaster? it still sucks.

I actually use this with a vampire build and I’ve got to say with reduced CD Death Shroud it’s pretty good healing source with Unholy Sanctuary and regen access. By making it grand master as well they can buff the Healing Power Ratio by a good chunk.

To bad it is now when entering Ds, thus the necro himself will not get healed at all…

It might be a mistyped. So until it’s confirmed who knows?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Necromancer Changes Are Kitten Garbage

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Posted by: Lucentfir.7430

Lucentfir.7430

Dhuumfire is exciting.

Blood magic still sucks. Much more conflicting with DS now since deathly invigoration heals when you enter so you receive no benefit from it.

I think they messed up with the skill fact, because currently how Deathly Invigoration works is you heal when you leave DS. Though new Dhuumfire looks really good imo.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Necro Spec Notes & Feedback

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Posted by: Lucentfir.7430

Lucentfir.7430

Deathly invigoration was a bad skill before. Why reverse it and make it a grandmaster? it still sucks.

I actually use this with a vampire build and I’ve got to say with reduced CD Death Shroud it’s pretty good healing source with Unholy Sanctuary and regen access. By making it grand master as well they can buff the Healing Power Ratio by a good chunk.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian's Favorite Trait Line-Up

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Posted by: Lucentfir.7430

Lucentfir.7430

I wonder how you’d be able to throw the Zealot’s Flame from the trait though… Maybe it’d be F4?

But I think the immobilize on VoJ active hit will be really nice, particularly for GS builds that need that CC to take advantage of the new symbol traits.

I just hope they don’t nerf the actual weapon torch throw skill because throws in Zerker gear can hit over 5-6k.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Specialization Traits some suggestions.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

I actually think that changing Absolute Resolution and Indomitable Courage into minor traits would open up a lot more trait choices.

My problem is that virtues are a essential trait line right now. Changing anything with these two traits breaks us but it’s just not healthy as it is.

-Retaliatory Subconscious - This needs to be swapped out with something else , break stuns, or just be combined with another trait. Because 3s of retaliation on a 30s CD is a very underwhelming choice. Maybe it should be combined with Retribution?

The tooltip says it gives aegis too. This makes it a bit better

Absolute Resolution, and Indomitable Courage are traits that have to be in Major slots because they’re really powerful traits. Sticking them into minor slots would be pretty broken for what they bring to the table . I just think Inspired Virtues should be baseline, because without it the actives on our virtues feel very underperforming.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast