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Guardian And Warrior Overly Represented

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Posted by: Lucentfir.7430

Lucentfir.7430

To be fair gyros had baseline daze, traps didn’t daze unless you traited for it, so maybe they should stick daze or something on the GM trait for Gyros? Also yes babies……that comment always changes to other professions. You probably weren’t here when they nerfed traps, True Shot by 20% Hunter’s Ward, getting a usable shield after 3-4 years, yes they are Anet’s babies that never evvvveeerr get touched.

Gyro daze was always traited. And it was a grandmaster trait too.

I’m pretty sure Gyro’s dazes were baseline to Gyros, Final Salvo only produced lightning field gave stability and superspeed.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardian And Warrior Overly Represented

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Posted by: Lucentfir.7430

Lucentfir.7430

We know that the guard double traps are stupid OP and we know that the warrior healing signet+adrenal health is just as much stupid OP.

Theres no mystery. Guardians and warriors are Anets babies and they never gonna nerf them like other classes. Just look at the treatment of scrapper gyros vs dh traps. Everything nerfed to the ground yet once DH traps came up on the balancing table they replaced daze instead of simply removing it like on the super stronk gyros.

Definetly preferential treatment and I dare anyone at Anet to dispute that.

To be fair gyros had baseline daze, traps didn’t daze unless you traited for it, so maybe they should stick daze or something on the GM trait for Gyros? Also yes babies……that comment always changes to other professions. You probably weren’t here when they nerfed traps, True Shot by 20% Hunter’s Ward, getting a usable shield after 3-4 years, yes they are Anet’s babies that never evvvveeerr get touched.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians in PVP and WTF with buffing them?

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Posted by: Lucentfir.7430

Lucentfir.7430

What a ridiculous statement, thread is not incorrect, you just wish it to be.

Isn’t it funny how all those “telling” me that DH isn’t OP funnily enough play DH.. Wonder if they realise the irony in their statements? One DH I can deal with (as I said before), when you come up against 3 in 2 matches in a row, there is definitely an issue (especially as solo/duo wasn’t supposed to be about class stacking). I have a ranger who plays with me and even he says they are massively OP. Oh well, at least its only the DH’s that seem to think they aren’t OP.. Either way, imagine playing a class that boring..

Oh, I don’t bunk a point as although I could, that’s just boring af.

Lucentfir – Who gives a kitten about meta? This game is supposed to be fun, but when you get a class that can just sit there and do not a lot and still win, there is something wrong and the only class that can do that is DH, so yeah, there is something wrong..

You mean like how people used to stack Scrappers and in S1 and S3, or stack any FotM class for that matter? Sure enough if you give merc amulet back, you’d see more warrior, necros and mesmers on the scene then DHs, but go ahead keep on it narrow class perception guy “SCRaPpEr takz sO ManY muCh skiLL thEn DH” it’s your opinion and you’re entitled to it but don’t mistake it as written in stone fact, DH is strong now, due to the way ANET tailored patches and removed amulets. The real issue is just in general class stacking.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Take loot out of Ranked PvP

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Posted by: Lucentfir.7430

Lucentfir.7430

Can you kitten stop complaining about the loot in pvp? Pvp was unrewarding as kitten before the patch, those rewards are important for pure pvp players
who cares if pve noobs are playing pvp for loot only? If you are better than them you won’t face them anyway if you are not you are facing them then it’s where you belong to so stop complaining about too good rewards in pvp lol?
For us pure pvp players it’s more difficult to make gold and get ascended equipment so please stop complaining

If u r a pure spvp player then gear shouldnt mean anything for u))) bcs on spvp u get all for free) and if u want gear go and farm gold in pve or wvwvw.

You do know that there are players that mainly SPvP but like to do other content from time to time like Fractals and WvW right? Not just purely SPVP only. So despite offering ascended gear from ranked matches it still has its uses aside from the lol PVE players. Sure that they might be useless bags on your team sometimes, but it doesn’t mean all of them are that way. Some of them might actually be trying and getting interested in getting more into the gamemode as they play, which will further fill the player pool for Spvp in the future. Unless you really like having the PVP player pool shrivel up the way it has been for a while now? Forgot to add absurdly long queue times.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anyone know why i'm getting 10 point wins?

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Posted by: Lucentfir.7430

Lucentfir.7430

Imo I still think it’s way too early to begin ’it’s where you belong’ posts. Apparently having some decent and lucky placement matches placing you at platinum instantly gives you bragging rights or something. I’d give it a month or so before it’s actually accurate considering the fact I have friends who’ve never really even set foot in Spvp and got placed in gold and higher. Either that or the first 10 matches or so matter way too much. Also people can sit on their ranking a max of 3 days before having to play one game to reset the decay times. So as said before give it a month or so.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Stack it up boys, we gotta go.

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Posted by: Lucentfir.7430

Lucentfir.7430

OMG DH’s are weak they are in a very bad spot atm, if u die to a DH pls learn to dodge…
We got nerfed so many times, bla bla bla…
i did it for you @Kuya, now u dont have to even bother

Tbf it isn’t that guards are weak, they’re definitely strong now a days,the dodge comments are reserved for those saying they insta die to full trapper DHs, and in terms of bad spots ESPORTZ ESL PRESENCE. Then the claims that DH is broke af because apparently you can die now compared to S1-S3, Then the removal of precious Merc Amulet and clerics further removed safety from other classes, and the same thing would probably happen with DH if you got rid of Marauder’s Amulet.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians in PVP and WTF with buffing them?

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Posted by: Lucentfir.7430

Lucentfir.7430

I’ve met a lot of player that try to play scrapper, its not often I meet one that I can’t beat, whereas I have a DH that takes zero skill to be able to beat even semi competent players. 8k + hours, well done, bet you still just stand on point, so you can probably less than halve that time as you may as well go make a cup of tea while ‘playing’.

So what you’re saying is you can’t beat semi-competent players with a Scrapper but you can do it with a DH? Maybe those player picking up scrapper aren’t invested in it or care to learn it more because it’s not meta anymore since FotM musical chairs? I’ve played the game way more than just 8k hours you know, on many different classes, but why even bother? Your salty bias’d hate for DH isn’t going to convince your opinion otherwise, so it’s probably a waste of time to keep this up right?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians in PVP and WTF with buffing them?

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Posted by: Lucentfir.7430

Lucentfir.7430

Ladies and Gentlemen, we have a DH player… It takes NO skill to play a DH, even you have to admit that..

over 8k+ hours playing Guardian, you bet your bottom I’m a DH player. The only DHs I think that don’t take skill are full trappers, and full trappers get decimated by competent players. Why don’t you go ask eles and thieves if Scrapper takes skill to play, even more so Fresh Air Eles :]

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians in PVP and WTF with buffing them?

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Posted by: Lucentfir.7430

Lucentfir.7430

I can hold my own against a DH, but the point is, the DH doesn’t need any skill to hold, Scrapper does simply due to the insta traps and AoE they cause. Put more than one of them in a team and no chance. I will go up against any other class no problem, sometimes I will win, sometimes I’ll lose, but its always a good 1v1. DH, its just frustrating as hell (nearly as bad as a thief that just keeps running, although thief realising they can’t just disappear is always amusing to watch). kitten it, you got me off topic now.

Doesn’t take any skill to hold……..you mean like how in season1-3 scrappers were able to bully Dhs off points easily? Now that it’s more of a 50/50 chance with scrapper’s toned down, now it’s doesn’t take any skill? Talk about narrow class perception.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Revs no longer meta viable

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Posted by: Lucentfir.7430

Lucentfir.7430

You must be playing Condi Rev wrong or going against classes that corrupt resistance. Mallyx Revs should love burn guards in teamfights, especially if you’re running the copy condition trait, and most of the time against condi warriors when they pop their resistance you can boon strip it.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Season 5 = Elementalist Meta

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Posted by: Lucentfir.7430

Lucentfir.7430

Wait, I thought DH was OP,
or was it Condi Mesmer?
No,no, that’s not right, it’s Warrior.
Now that i think about it, Druid’s pet makes it waaay too OP.
Engi is so cheap it’s OP. How many “F” skills does one class need?!
Reaper is OP, always going into shroud right before he’s down.
Thief is horribly OP, always sneaking up on me when I’m about to kill that OP DH.
Rev has always been OP, cause Anet wants to sell HOT, can you believe that??

But most of all…
Ele is OP because it heals everyone and hates projectiles, Soooo unfair!!

The Reaper one reminded me of this classic.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians in PVP and WTF with buffing them?

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Posted by: Lucentfir.7430

Lucentfir.7430

OP says he read the patch notes but I get the feeling he didn’t understand what he read.

^
I think he should read it again, then hop in game and look at the names of the Virtues when DH is slotted, and look at them again when it doesn’t have DH slotted.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Guardians bigg mistake

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Posted by: Lucentfir.7430

Lucentfir.7430

mfw people do not read the patch notes thoroughly.

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RIP REVENANT 2016

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Posted by: Lucentfir.7430

Lucentfir.7430

i will keep playing revenant, and i will play it power spec, anet wont be able to force me in easy condi play! I will just have to block every people in my team cuz of the hate on me using an UP class, but i will stay away from the condi dark side!!

Play Vipers instead of Carrion, you won’t have to be on the dark side :>

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anet what is the goal with dragonhunter

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Posted by: Lucentfir.7430

Lucentfir.7430

I dont think they are done with balance patches. They said they’d be toning some sort of base utility down on guard and all they did was remove the silence. Meta guard only uses 1-2 traps.

2-3 traps since every DH i’ve ran into always slots Shards of Faith trait. (Stunbreak trap when CC’d.)

The DH builds i’ve seen and played as a main guardian only has 2 traps with the traited trap. So, they either have the traited trap, or the longer/wider f3. I don’t know many good guardians who run Dragon’s Maw or Procession of Blades anymore. People are learning to just dodge when they see a trap go off, and not standing in the blades trap anymore. So the only one that’s any good still is Test of Faith, where they bounce you back and forth across it. Which honestly, the only way to ‘fix’ DH issues in pvp, is to change that static damage, to a condi tick. If they lower the damage, the trap becomes useless in many standpoints, as it is, it’s only used in raids when a DH has nothing better to do as it’s a free trap (Normally they use Retreat or Wall of Reflection) or in PVP as the main source of their spike. Which Stability will cure most of. It’s not like every class and their brother already doesn’t have access to it. Just swap 1 utility skill out for something with stability if you see the DH loading in or you don’t have it already.

I’m guessing you’re either leaving out Purification because it’s a healing skill, or forgot about it? The standard I’ve seen most in DHs are Purification, Test of Faith, and the trait on being CC’d (Shards of Faith.) So 2-3 traps. Dragon maw is used in PVE for Breakbar damage and Procession of Blades for more DPS as well in PVE. I understand that bit for PVE, what I notice though in PVP is only newer and/or lower tier players use Dragon’s Maw in PVP, either that or they’re testing or very confident the enemy team isn’t exactly competent.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Anet what is the goal with dragonhunter

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Posted by: Lucentfir.7430

Lucentfir.7430

I dont think they are done with balance patches. They said they’d be toning some sort of base utility down on guard and all they did was remove the silence. Meta guard only uses 1-2 traps.

2-3 traps since every DH i’ve ran into always slots Shards of Faith trait. (Stunbreak trap when CC’d.)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anet what is the goal with dragonhunter

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Posted by: Lucentfir.7430

Lucentfir.7430

Do realize that those changes only affect Base Guardian Virtues. Also the change to Piercing Light’s daze being gone means no more random interrupts happening when you trigger traps, just slow condi, so if anything DH did get nerfed in terms of CC.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

"RETREAT!"

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Posted by: Lucentfir.7430

Lucentfir.7430

Unfortunately if we change it, Logan won’t have anything fitting to yell :<

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

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Posted by: Lucentfir.7430

Lucentfir.7430

If burn guard is going to be a thing again, Mallyx Revs will happily take all the burns in teamfights and hand the enemy team the same in kindness :]

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

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Posted by: Lucentfir.7430

Lucentfir.7430

They are traps, why should traps be instant gratification aoe damage (+cc+boons/healing)? They should take time to setup but be rewarding if you manage to make someone step into them.

First off traps don’t heal, you have a heal trap for your 6 key heal, but that’s about it. daze is being removed for soft CC Slow, with the new info we have present to us. Traps have never worked the way you described them, since even launch pre-HoT. Look at Ranger traps, and thief traps, even marks. I think you’re really over estimating the worth of boons on trap use as well.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Upcoming Changes to Skills

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Posted by: Lucentfir.7430

Lucentfir.7430

“Pain Absorption: This ability now breaks stun.”
You didnt place PvP only next to this. LOL.

It needs to be global Mallyx needs that stunbreak not everything listed is PVP only!

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

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Posted by: Lucentfir.7430

Lucentfir.7430

Dh traps need to be nerfed, 3s cast time and 3s arm time so you actually have to use them as a trap and not as an extra aoe skill.

You keep suggesting something like this are you seriously suggesting this? Do you know how atrocious a cast time of 3s is? That’s about 0.25s shorter then casting Signet of Courage. For someone who claims to main guard for over 8+k hours you sure recommend some completely mind boggling nerf suggestions to your own main class.

Yes, I am serious. Traps ruined everything I liked about guards. All viable builds in PvE and PvP contain traps now.

I don’t really think you should be taken serious then IMO, you want to make the entire trap set sit next to Spirit Weapons in usability. Though it’s honestly suggesting 5s or 3s cast time and arm time that make me say this. No one who was serious or at least has a sense of how balancing should be approached would suggest something like that. It seems kind of trolly actually.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Stop expecting to be carried solo

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Posted by: Lucentfir.7430

Lucentfir.7430

Played a match recently with 2 staff shout guards. Other team had 2 necros, condi war, and condi mesmer. Easy win for us as we split the supports between home and mid, and the dps took out the trash.

Double Shout Guards with Trooper Runes shut down heavy condi teams :P, I know I ran shout guard around S3 when Mercs Amulet was still around, easily relieve pressure in teamfights.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

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Posted by: Lucentfir.7430

Lucentfir.7430

Dh traps need to be nerfed, 3s cast time and 3s arm time so you actually have to use them as a trap and not as an extra aoe skill.

You keep suggesting something like this are you seriously suggesting this? Do you know how atrocious a cast time of 3s is? That’s about 0.25s shorter then casting Signet of Courage. For someone who claims to main guard for over 8+k hours you sure recommend some completely mind boggling nerf suggestions to your own main class.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

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Posted by: Lucentfir.7430

Lucentfir.7430

Snip

I think it really is subjective tbh which is better since both fit into different playstyles and synergies and two build damage types.. DS is okay baseline, most LB DHs will run Heavy Light so they can combo people through ToF since that’s pretty bread and butter, added to ending block early as long they don’t have stab or you happen to be blinded. Reaper’s Mark is either used for set up, or condi bombing someone while they’re feared. With Reaper Spec fear will chill and bleed and if you chose Terror over Path of Corruption then even more damage.

You shouldn’t be surprised critting thieves for near 2k damage, they are almost as squishy as zerker ele and mesmer, imo it’d be better to test against engis and things with protection, if you’re still hitting for around 2k damage with AA on engis with prot and what not, yeah that’s probably too much damage.

AA on Rev Hammer vs DH LB AA, you shouldn’t really calculate like that unless you’re intentionally doing it in a PVE format where the target doesn’t dodge LoS etc, and doesn’t have some sort of projectile hate/reflect or negation ability. What’s important is that if it connects. Not only that but consider builds of the profession along with the whole weapon kit. Now I can say is that true LB possibly better damage due to fast cast rate, but Rev hammer can have higher potential damage just cause it pierces through multiple targets. Which is like you said pretty nice for node fights with multiple people or AI..

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

High mobility needs to be nerfed

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Posted by: Lucentfir.7430

Lucentfir.7430

rofl this game is already bunker wars 2. Nerf mobility and people will just stack support eles and guards/wars. Dumbest post of the day not sure if serious or troll. U basically want to make the game worse and slow paced while making tankier classes even stronger than they already are

The game is not nearly as bunker heavy as in season 1 anymore, it is quite the opposite now. Everything is too fast, too spammy and does too much damage for little effort.

That describes DH perfectly and DH is pretty tanky despite the ridiculous damage.

DH isn’t tanky, it just has lots of blocks and a elite invuln to give it the illusion it is, and thus makes it feel tanky, take out Maruaders Amulet and you will understand this. Give Necros and Mesmers their Merc amulet back and it’s practically the same thing.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

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Posted by: Lucentfir.7430

Lucentfir.7430

How does an unblockable skill like deflecting shot promote low skill play when i can time it with mesmer shield block, rev hibernation or warrior shield 5 to counter their blocking? That’s the opposite of low skill. That’s reactive, not passive play. Furthermore, using deflecting shot to combo it along f1 to bounce a target on test of faith has nothing to do with low skill play.

Has the definition of low skill play changed in the last second or something?

Also, why would you even bring up DD? That’s another class accused of being cancer. Hey, you know what’s low skill play?

Dodge dodge dodge dodge dodge dodge dodge dodge etc

Did I say it requires low skill play? No. Did I say there are no skillful ways to use Deflecting Shot? No. I’ve been on the receiving end of that exact use vs. mesmers, I agree that in that particular use case it’s skillful when intentionally saved for that exact purpose.

I don’t agree that using an unblockable to break blocks is generally skillful, and the fact that DS can hit multiple targets via a radius + pierce means that it could easily unintentionally break a random person’s block and CC them in a node fight, which is just dumb. It could also be changed to remove piercing, that would also be reasonable. But like I said, it has far too much packed into one skill, in fact it has 4 non-damage components along with potential double damage (5 if you count the AoE as a component). Seriously Kuya, find me another weapon skill like that. There are very few unblockable CCs in this game and DH has an AoE unblockable CC on a 10s recharge. This is the definition of powercreep and it’s wrapped up into a regular weapon skill instead of a high-CD utility.

As to your comments about dodge spam, I agree it’s low skill. The issue is that it can’t be fixed without simultaneously overhauling thief utilities and traits to allow them defense, especially against condis. Thieves need the dodges to stay alive. Doesn’t mean the dodge spam is good design, but simply getting rid of it would make the class even more unviable than it is.

Mind you baseline Deflecting Shot doesn’t knockback you need to slot Heavy Light, which is a DH GM slot for longbow users, it competes with Condi removal on block and Damage mod with vuln stacking against speared target. The previous version of Heavy light was low skill passive seeing that it only proc’d against close range opponents using any attack on the longbow. Changed to what it is now. ‘Deflecting Shot itself is much more skill based then most of the skills I’ve seen now a days, reason being that first off it’s a legitimate skillshot and not a tab targeted skill like Mirror Blade, trying to hit a moving target takes some thought and prediction of where your target is moving.

I have said it before and I’ll say it again, Deflecting Shot is a Skillshot, if traited it deserves to be a great CC, especially if a Grandmaster slot is taken. Also your bit about CCing someone through blocks with weapon skills? Traited Necro staff has unblockable fear, chills and just mark spam and even ’Nothing Can Save you" if you want even more unblockable for other skills.

This is a good response, thanks. Reaper’s mark is really the closest thing to Deflecting Shot. AoE, ground targeted, damaging, CC. With trait it’s unblockable. However I’d take DS over the mark any day because of the 32s CD on the mark. Not very impressive tbh. Staff is the best weapon that condi necros have for node fights but its condi damage and overall utility don’t match up against power DH’s longbow.

Why does it matter that you’d pick DS over Reaper’s Mark? This is like me saying I’d take Mesmer’s Tides of Time over Shield Bash/Shield Throw, because Shield Bash/Shield Throw is not impressive. You asked what other weapon Skill is like DS and there is, Reapear’s Mark when traited, and in order to have a knockback on DS, it needs the GM slot, while Necro Staff Marks traited makes all marks unblockable. Reaper’s Mark is 32 second CD, and it can linger until triggered. This comparison is also between a E-spec Weapon and a Base Class weapon from different classes with different roles and concepts?

Puncture Shot hits for what it does because by default since using the DH traitline, there’s a minor GM Pure of Sight that increases Damage the farther away you are 13% over 600 units, 7% under 600, added with any other damage mods he might hold. Hitting 1.8k on thieves isn’t DH Range exclusive, I’ve seen Hammers Revs hit for around the same as well as LB rangers(higher even).

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anything being done about Broken DH trapper?

in PvP

Posted by: Lucentfir.7430

Lucentfir.7430

How does an unblockable skill like deflecting shot promote low skill play when i can time it with mesmer shield block, rev hibernation or warrior shield 5 to counter their blocking? That’s the opposite of low skill. That’s reactive, not passive play. Furthermore, using deflecting shot to combo it along f1 to bounce a target on test of faith has nothing to do with low skill play.

Has the definition of low skill play changed in the last second or something?

Also, why would you even bring up DD? That’s another class accused of being cancer. Hey, you know what’s low skill play?

Dodge dodge dodge dodge dodge dodge dodge dodge etc

Did I say it requires low skill play? No. Did I say there are no skillful ways to use Deflecting Shot? No. I’ve been on the receiving end of that exact use vs. mesmers, I agree that in that particular use case it’s skillful when intentionally saved for that exact purpose.

I don’t agree that using an unblockable to break blocks is generally skillful, and the fact that DS can hit multiple targets via a radius + pierce means that it could easily unintentionally break a random person’s block and CC them in a node fight, which is just dumb. It could also be changed to remove piercing, that would also be reasonable. But like I said, it has far too much packed into one skill, in fact it has 4 non-damage components along with potential double damage (5 if you count the AoE as a component). Seriously Kuya, find me another weapon skill like that. There are very few unblockable CCs in this game and DH has an AoE unblockable CC on a 10s recharge. This is the definition of powercreep and it’s wrapped up into a regular weapon skill instead of a high-CD utility.

As to your comments about dodge spam, I agree it’s low skill. The issue is that it can’t be fixed without simultaneously overhauling thief utilities and traits to allow them defense, especially against condis. Thieves need the dodges to stay alive. Doesn’t mean the dodge spam is good design, but simply getting rid of it would make the class even more unviable than it is.

Mind you baseline Deflecting Shot doesn’t knockback you need to slot Heavy Light, which is a DH GM slot for longbow users, it competes with Condi removal on block and Damage mod with vuln stacking against speared target. The previous version of Heavy light was low skill passive seeing that it only proc’d against close range opponents using any attack on the longbow. Changed to what it is now. ‘Deflecting Shot itself is much more skill based then most of the skills I’ve seen now a days, reason being that first off it’s a legitimate skillshot and not a tab targeted skill like Mirror Blade, trying to hit a moving target takes some thought and prediction of where your target is moving.

I have said it before and I’ll say it again, Deflecting Shot is a Skillshot, if traited it deserves to be a great CC, especially if a Grandmaster slot is taken. Also your bit about CCing someone through blocks with weapon skills? Traited Necro staff has unblockable fear, chills and just mark spam and even ’Nothing Can Save you" if you want even more unblockable for other skills.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Bitterfrost: Explorable content locked in BLC

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

Then, it would be disingenuous to state that the only was to obtain keys is to purchase them.

Again, key-farming is a thing that players can participate in.

P2W: When you are paying for advantage which normal players don’t have access to unless they either pay too or will have to grind very long (weeks and months).

In BDO you can also grind and farm months to get to the same level as people who payed. Yet, the players didn’t take it and left the game.

Now here’s the patchnote referring to the item:

The Bitterfrost Vantage Point item has been added as an uncommon drop for the duration of this seasonal change.

The drop is also time limited. I can’t take my time, do a map completion now and then, because the drop will disappear again. It’s now or never.

I’ve played a SERIOUS Pay to Win game before, I wouldn’t consider this little space, pay to win, only a neat space or travel convenience. P2W from experience are things that give people who pay a much higher advantage than someone who doesn’t and just plays as normal, a example of this would be having 2 weapons. 1 Weapon has 10 damage. and that’s the max you can get through normal play, the other weapon is 20+ damage with special bonuses, only way of getting it is paying money for it. That’s P2W.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

"Outfits are easier to make than armor"

in Guild Wars 2 Discussion

Posted by: Lucentfir.7430

Lucentfir.7430

lol no matter how anet slices it, there’s always going to be complaints. I remember back then when Anet released armor sets in the gemstore alot of people were losing their marbles that it wasn’t a in-game reward, only obtainable through the gemshop. So later on they changed armor sets only being released as In-game reward, while outfits are only pretty much gemstore exclusive (excluding the Halloween Outfit obtainable with Candy Corn.),

For the matter of Outfits vs Armors ,in terms of releasing them; armors take much more time to release with one set then a outfit. Reason being that a outfit is just 1-2 pieces(Body and helm), compared to a set of armor that consists of 6 individual pieces, and they have to make those 6 pieces for 5 different races.

As for my opinion on outfits, i really like them, they’re especially useful for alts, and the specific look can carry over to other weight classes as you can note a majority of armor pieces cannot be carried over to say a light to heavy profession.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Lack of competitive PvP content.

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Posted by: Lucentfir.7430

Lucentfir.7430

Time for everyone to jump off the Spvp scene and onto WvW scene, time to make WvW roaming great again! /jk. I don’t get what people are going on about new competative content? Everyone wants the same boring game of ye’old conquest game type with a new map, and nothing else for the competative aspect of Spvp. If you try to suggest adding or making another game mode for ranked it’s shot down and argued that it would shrink/divide the player population. Really though I’m curious to wonder what people expect for new PVP content(aside from balance changes)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Torch 5 still useless?

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Posted by: Lucentfir.7430

Lucentfir.7430

Back then I used to use Torch 5, when DH wasn’t a thing, it added a bit of extra range when running double melee. Now a days torch 5 is very meh, the only other synergetic thing I can see being maybe use is if you’re running Big Game Hunter, and want to stack vuln on top of doing damage. Needs a bit of a tune up no doubt.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Combat Centric Gamemode

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Posted by: Lucentfir.7430

Lucentfir.7430

Being that the Courtyard topic has been a interesting topic, I’ve had a few ideas cross my mind in terms of making Courtyard into a competative ranked map, and something for people who want a more combat focused mode over a node control game mode.

First Idea would be to turn Courtyard from teamdeath match to a elimination style match mode. Meaning no respawn after going from down to dead until the match is won either by killing everyone on the enemy team, or by time out for the round(Team with the most health percentage wins). Reduced team sizes either to 2v2s or 3v3s make for good fights. A total of ‘best of 3 rounds’ with each round being about 4 minutes max.

Now when going over other games such as LoL, there’s itemization to help either play to your strengths or help you combat them, granted GW2 PvP plays nothing like LoL, however taking the idea of stronghold champion selection, and the special action button that appears in Eternal Coliseum and PVE, I figured why not utilize to make a unique diverse mechanic. Giving players the ability to choose from various effects such as giving you unblockable attacks for a number of strikes, or number of seconds, reducing healing effectiveness for a number of seconds on attacked foes, massively reducing movement speed of enemies for a short time improved damage/or defense, seeing stealthed players for a few seconds. and so on and so forth.

A large variety of things to choose from to help against the opposition or help you excel, and the system would just be like selecting a Mist Champion for Stronghold and available to all professions. Though one thing about this I’m wondering is if the special action button skill will abide by a charge based system, or a cool down based one.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Bring back Countryard!!!

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Posted by: Lucentfir.7430

Lucentfir.7430

If it’s going to be kept 5v5 the map needs to be enlarged a bit, though if you want to change it up without changing the size of the map, make it a supported 2v2 or 3v3 map no respawn, with its own queue option. Short and sweet matches by making it the best of 3 with about a 2 minute time limit per round max, 2:30 if 2 minutes seems a bit short. If time runs out the team with the lowest combined health percentage loses.

Edit: I wanted to add that changing it from Deathmatch wouldn’t be so bad considering pretty much hotjoin in essences is played like deathmatch already.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Rev obviously over nerfed.

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Posted by: Lucentfir.7430

Lucentfir.7430

You know the nerf on Retribution Stability wouldn’t of been so bad if they didn’t increase the ICD. This and the reduction of boon duration from Facet of Nature are what makes it bad. Still say other legends like Mallyx and Ventari need a stunbreaker.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Off-hand axe updated, still not a useful OH

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

I’ve found it works alright with Sword main hand, though since it’s full offense weapon set, it’s risky, and ranged pressure can is sorta a problem for it. Dual Strike is a rather nice burst skill, free fury and I’ve seen it hit over 3k on both strikes don’t think it needs evade frames, whirling axe though needs projectile destruction and it’ll be perfect. if you were designing it for PVE though instead of just in general, you could have each hit of it either proc split second quarter second dazes or slow for breakbars. As for the movement speed thing, bumping it up to 75% movement speed will make it a much more reliable chasing/sticky ability or making each hit apply a short duration cripple could work too.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Sword and Hammer Need Reworks Badly...

in Warrior

Posted by: Lucentfir.7430

Lucentfir.7430

Who here remembers the days where Final Thrust was at the end of the AA chain? That’s the sword I loved back then and I do kinda want that back ;;,

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Necro should start match w/ some life force

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Posted by: Lucentfir.7430

Lucentfir.7430

While it is true necros getting hard focused in teamfights is a thing, and can be difficult to survive if there are class that can port, like thief or Rev. It’s the fact that a necro that knows what they’re doing can decide teamfights. They’re a force that shouldn’t go unchecked in those fights which is why they’re targeted first. It’s also the fact they lack the survivability of a soldier type, aka blocks, evades, that makes them targeted first as well. The way to surviving for a necro though is through kiting and soft ccs. This is why things like Flesh Worm is used to give quick ports to escape dire situations, which do require setup. I’ve played necro off and on, if hard focus is a problem I’ve found found spectral walk can be handy if you want a more pre-emptive plan to being focused, over something like wurm.

Though on the topic of LF at the start of the match I think Necro should start with just enough LF to get them into shroud.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

retal share guardian?

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Posted by: Lucentfir.7430

Lucentfir.7430

I did run a retal aegis shout build in S2 and S3, when the meta didn’t revolve around burst and glass really wasn’t a thing. Back then teamed with bunker eles, and in teamfights, it makes all the multi hitting AoE’s more punishing. Like Overcharged air on the tempest hitting 3-4 targets with retal was quite nice. Also seeing full trapper guards kill themselves with PoB was always fun too.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

I've Tried Man

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Posted by: Lucentfir.7430

Lucentfir.7430

7. Guardian used to die to thieves, even S/D thief.

LOL You lost me here. Stopped reading after this.

i remember a time…a LONG time ago, thieves could pick off guards pretty easy. Stealth also had the issue of culling back then as well. Ofc as well these were the days where warrior had very weak healing signet and no condition removal no resistance. I’m sure some people will remember.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Problem with DH? It overcomes it's weaknesses

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Posted by: Lucentfir.7430

Lucentfir.7430

In my opinion it isn’t DH’s fault that people at lower tier are having trouble with them when more than 1 is present, it is both the game mode it’s played and the stat distribution system. Conquest makes it so others have to fight near or on point with trap DHs. and on the other hand what does not help is this is a glass meta, and they mostly removed the tank amulet like clerics. I would bet that if they re-added Merc amulet or something like Trailblazer again you’d see a bigger increase of mesmer, warrior and necro players, around. Instead they have to settle for Carrion or Wanderer’s amulet instead. other classes become much more OP if given the appropriate stats. If you wanted to nerf DH the Anet way, remove Marauder’s amulet from the game.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Purification needs to be revereted

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Posted by: Lucentfir.7430

Lucentfir.7430

Meh I don’t see how it was a super major bad change, maybe in the high competitive gameplay with teams this might have stung a bit, but it isn’t that bad overall, ofc though I’ve stuck with using Shelter for the most of it, swapping out to Purification depending on how I feel about the enemy comp.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

PvP: Season 5 Ranked Queue Poll (Closed)

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Posted by: Lucentfir.7430

Lucentfir.7430

Wow, so now we can’t play with out friends in a competitive environment? What the kitten is happening with this game? It’s become so casual…

You can still have fun with friends, just one of them at a time, and not as a 3 to 5 man stomping solo queuers :]

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Anet, why nerf condi revs?

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Posted by: Lucentfir.7430

Lucentfir.7430

I really wanted to see Mallyx get a stunbreaker on Pain absorption so i can sorta steer away from Retribution line, but nope, and compensation for the Facet of Nature nerf, I thought it might of been fitting to increase some of the durations of resistance on Pain Absorption as well. My Hybrid Rev is sad.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

PVP is dead - Long live DH meta

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Posted by: Lucentfir.7430

Lucentfir.7430

Ah so you guys want meditations nerfed not because of balance but because of sour grapes.

That’s kind of petty.

It appears so. They’re comparing AoE team wide sustain with selfish brick sustain tied to utility CDs as well.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Protective Reviver Needs ICD on boons

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

It’s a strong trait for rezzing for sure, though the idea of the trait is to help ensure the person you’ve rezzed stays alive a bit easier after getting them up, and sure you get boons, but it still requires a rez and it’s one person at a time. Regen is a fairly common boon, that can stem from other professions easily. Same with protection. There’s also boon corrupts that fly around in those zerg battles as well, not to mention many downed bodies close together is great bait for well bombs. Boon share is getting nerfed on Mesmer and Revenant, specifically because they can easily cap out on 100% duration, and Signet of Inspiration gives can spread pretty much every boon you have on you with max stacks and and really long duration to everyone.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Things Anet should prob change with DH

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Spear of Justice – Unblockable, 20 second cooldown, cripple, pull, almost unavoidable, burns, renews when you kill a foe (if using Radiance Traitline) or with Renewed Focus (meditation).

  • Please change so we can block this and make it slower and more noticable like revenant’s taunt. Maybe increase the recast to kitten and the pull at 120s. Make the tether last for 10s to compensate.

Shield of Courage – Blocks “all attacks” from front to side not only from projectiles but from melee attacks as well for 5 seconds (untraited) and can be renewed with reviving an ally (traited) and with Renewed Focus (meditation)

  • Change Shield of Courage so it gives the DH a chance to block the next 5 attacks for the next 5 seconds. ( 7 attacks for the next 7 seconds if traited with Bulwark). Reduce cooldown from 75s to 60s to compensate.

Hunter’s Fortification – Removes conditions when blocking. Receives less dmg when the dragonhunter has no conditions.

  • Please increase the recast of this trait from @1s to at least @2s preferably @ every 4 seconds. Move the “receives less dmg when DH has no conditions” and add it to “Big Game Hunter” trait’s passive effect.

Being that it’s already so close to the balance patch, we’ll get what we get.

Spear of Justice, honestly if this has to be touched, a slight reduction in either projectile speed, or cast time increase is the way to go about it. , Making it blockable makes it worthless.

I wouldn’t touch Shield of Courage, but a shave of 1 sec off of it isn’t that big of a deal.

Hunter’s Fortification is fine as is. It has a ICD of 1s meaning that duration blocks, you’ll only clear 1 condi per second of block you have potentially and it can’t clear anything unless you attack into blocks. The damage reduction is pretty much a nonexistent thing.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Revenant needs to be addressed

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Posted by: Lucentfir.7430

Lucentfir.7430

Revenant needs condi-clear, sure…

But it doesn’t deserve condi-clear. It was intentionally designed to be weak towards condi’s.

Fun stuff, i remember back in the days when warrior was in a very similar position.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

All Stat Runes Need A Small Update

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Posted by: Lucentfir.7430

Lucentfir.7430

It’s come to my attention that runes like Traveler’s, Divinity, Leadership,Tempest and Revenant, say that they increase all stats, but it looks like a oversight, that it doesn’t include Concentration and Expertise. While it’s not really that big of a deal, it would at least hold true to the rune’s tooltip of saying it does add to all stats.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Why do people complain about DH

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Posted by: Lucentfir.7430

Lucentfir.7430

You know DH could stand to take a few nerfs.

A few nerfs in relation to… Revs? Rangers? Engi’s? Eles? Three of the said classes (arguably) counter us completely. Nerfing DH would mean a change to the above classes as well, for the sake of trinity balances.

We’re inefficient in gluing ourselves to mobile players, it’s why certain DH players use LB. It’s also why we’re often dependent on F1 and ToF landing. With out these we’re basically Warriors the day HoT was released.

This is assuming of course those other classes are tuned as well, not just guardian, and assuming we stay in a completely glass meta. Not to mention I doubt Anet will fix class stacking by next season. We got QoL changes which opened up different build variations. I’m happy with that, there’s still a bit of work to be done still, but if we’re staying in a glassy meta, without babysitters like Eles were for the past few seasons, and other top dog classes get nerfed, we can take a bit of tweaking.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast