Hey everyone,
I wanted to chime in again and say that the discussion around population imbalance and WvW has been really wide-open and interesting. There are some definite things we’ve learned from reading your responses and some really interesting ideas in here as well. The goal of this initiative is to foster discussion about the game and for that discussion to help us make better design decisions in the future. I think there have been some good points raised in this thread and I’ve definitely seen some new ways of looking at the problem. This particular issue is very thorny, which makes it a bit more difficult to wade into the conversation. Population affects so many other areas that it makes it complicated to untangle it and get actionable ideas. We believe that between the studio and the community we can find new ways of looking at the problems that can lead us to great solutions, and we appreciate your taking the time and energy to share your thoughts. Hopefully we can all take WvW and Guild Wars 2 further by being able to work some of these problems out together.
I wanted to further discuss a couple of ideas. Firstly, several posts have called for reduced map caps in WvW. The problem that would create is that we’d be allowing even fewer people to play in a given period of time if we were to do that. So I wonder if there is another way to accomplish the same goal, while not disenfranchising people who would now be unable to get into the maps? It’s a hard problem because the more populated servers face long queues while the less populated ones face empty maps. From my perspective there aren’t a ton of good options, which is why discussing this problem is pretty important.
Secondly, there has been some amount of discussion about the nature of server transfers and how that affects population. I think there is some space for us to make changes there, but there is always going to be a tradeoff. For example, what if we restricted or completely eliminated transfers during a season? I think it has some positives, but it might be overly damaging to people who aren’t intending to bandwagon, but legitimately want to change servers. It may be the case, though, that that number is so small that it is worth the cost. Or, what if we prevented people from transferring to the higher population servers, but not all of them? Again, it runs the risk of being a burden on some number of folks, but it may be worth the cost.
Again, this is a good discussion, it’s really important to consider the costs to any action and to remember that our goal is to do the best thing for as many of our players as possible.
Sometimes you have to be harsh in order to balance and save your game Devon.
I understand how big T1 / T2 servers are and trust me I understand what queues a T1 server faces. I’m from Blackgate which is one of the big 3 and the only way we can ever compete against each other is by queuing maps, is this really what you wanted WvW to be Devon? Queued maps across all maps as the only way to beat the other servers?
You guys talked a lot prior to this about wanting to enable skilled groups to beat bigger numbers, sure that sounds good until your skilled 20man comes up against 80 man map blob and gets lagged to death, if you reduced the map cap to 50 this would mean the 20man would stand a chance and be able to compete.
The simple answer to producing similar “coverage” on other servers is to disperse the players, it would hit servers like Blackgate, Jade Quarry and Sanctum of Rall the hardest, but so what? Real reform and change takes bravery and I don’t think people would mind at all if you reduced the map caps, because at the end of the day no one likes skill lag, no one likes being in a queue for 30+ mins, reduce the map caps give everyone a free transfer, balance your game. More recently we have seen guilds from EU moving to NA servers because of these ridiculous queues in the higher Tiers of EU, this is due to queues but they still want competitive matches, so instead why not help the lower “tier 8 to tier 4” gain quality guilds and make their server competitive forcing guilds to disperse instead of “stacking”.
Not only this but it solves majorly the ‘off-hours’ issue instead of all of your NZ/AUS/SEA/EU players on NA being forced onto Blackgate, Sanctum of Rall, Jade Quarry and other top 6 servers in order to “Queue” these maps to remain competitive the population in these ‘off-hours’ would disperse evenly across servers to avoid queues especially if you made the transfer at this junction of change free.
Be brave, be bold, make 24 / 18 competitive servers instead of 3-4. Make the bold changes and the players will reward you, not scold.
Thanks,
~MagiKarps Blackgate.
Blackgate WvW Commander
Vanguard of Exiled Mercenaries [MERC] voem.enjin.com