“The jealous are troublesome to others, but certainly a torment to themselves.”
“The jealous are troublesome to others, but certainly a torment to themselves.”
Sorry if this has been brought up before.
As the title suggests, why isn’t there an upgrade for guilds to queue for track progression bonuses? It seems like it would be a good fit with the pvp influence booster.
I’m not sure what to suggest for build time, how long it lasts or what % to boost, but I feel like it should be available in some capacity. Considering this is the way pvpers are rewarded, I don’t think it’s too much to ask for. It would definitely help out PvP exclusive guilds.
Thoughts?
“The jealous are troublesome to others, but certainly a torment to themselves.”
What Ross said. <3
Hope to see you tomorrow in some Stronghold, will you be able to play?
“The jealous are troublesome to others, but certainly a torment to themselves.”
Thanks so much for this thread.
I’m super excited to test some builds out! Hopefully people participate. Maybe OMFG can set some pvp boosts for everyone???
Ross is totally being passive aggressive towards me, because he knows I’ve been procrastinating learning how to do vids.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I was playing MtD mesmer before it was cool one of the most enjoyable builds you can run.
Come at me bro!, or don’t ever is good for me XD
I tried it before, but it seemed very lack luster. The most recent buff it got is what piqued my interest! I’ve been having a lot of success with it recently. Work is intense though, and I don’t play as much as I’d like this last month or two.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Just like our patron Lyssa, Mesmer’s love each other and sometimes not.
Never know which face of “Lyssa” will show itself around here.
Exactly true!
That was a fun video Messiah. You rekted a lot of folk.
“The jealous are troublesome to others, but certainly a torment to themselves.”
lol @ Ross & Messiah <3 <3
I’ll watch the video when I get home tonight! 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Welcome to the Mesmer forums!! We are quite the passionate bunch here with various opinions. We can be whiny sometimes… but there’s an opportunity to learn from everyone. Don’t take our heated discussions too seriously. 
I’m happy you’re enjoying power/condi shatter. Those two along with CI interrupt are the best we have. However, there’s A LOT of builds you can play at many tiers, making the Mesmer class the most flexible when it comes to builds. I implore you to explore everything we’ve got.
I’ve been out of town for a while on some business, so I haven’t been able to play, but I’ll be checking your stream out when I can. Feel free to whisper me in-game! 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Elitist’s comments remind me of the many one-sided claims made for MtD in this and other threads… just the other way around. Most of the MtD defenders arguments are/were equally bad : D
This is definitely true, but I wouldn’t say most. I think I’m a pretty fair critique (don’t we all think this about ourselves? lol).
“The jealous are troublesome to others, but certainly a torment to themselves.”
Love love loved this vid! I really don’t enjoy wvw, but that was a super great video to watch. Give us more. 
eta – Your music taste was as impressive as your gameplay! #NoWayOut!!
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
http://gw2skills.net/editor/?fhAQNAsdWl0npKtlpxSNcrNyqhYqZneZwjl+SmAA-TJRJABveKAEqMAO7PAwTAAA
The build I will be using for stronghold will experiment with mainly running supply. I was extremely impressed with Aurora Peachy’s gameplay which focused entirely on running a ton of supply early on in the game. While the enemy team seemed to be ahead at first, the constant supply proved overwhelming towards the end, and her team won.
I focused on high mobility, self-sustain, team healing and boon duration so that I’d be able to get in there and get out as quickly as possibly. I’m hoping it’ll do a decent job. I think it becomes less useful as you achieve enough supply, but the focus reflects and AOE heal on mantra charge can help your team in the later fights.
You can never out-heal opponent’s damage though, let alone keeping NPC alive when they don’t know how to dodge. I think interrupt mesmer will have more universal role in stronghold, such as stopping supply lines and immobilize/stun foes while your skritt friends run for their glorious moments.
Very very true, but the main purpose will be running supply, not supporting teammates. I admit that after sufficient supply has been gotten, the build’s effectiveness is decreased. However, my gamble is that I will have essentially already won the game with such an important role being carried out effectively. We’ll see though. I’m excited to try different things out!
I think interrupt mesmer will be VERY important for stopping enemy supply. A mixture of boon rip and interrupting will be key at the supply fight.
“The jealous are troublesome to others, but certainly a torment to themselves.”
There’s definitely several limitations to MtD that are worthy of critique, but the posts I’ve seen in the last few weeks are extremely biased and borderline ridiculous (Saturn pointed out some of these quite nicely in his last post). I’m a bit exhausted defending MtD. I figure I’d just wait till I learn to take vids of my teams in un/ranked, and show everyone how much it rekts decent players. \(^_^)/
While extremely fun to watch, Messiah’s vids haven’t shown much in terms of conveying MtD’s strength. Keep giving us vids though. I appreciate them. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Yeah, stronghold will be extremely different from conquest, and I think it’ll be a positive change. Them releasing deathmatch (Courtyard) was premature. This is especially because they only released one map. I think stronghold will do well.
What build are you thinking of running?
“The jealous are troublesome to others, but certainly a torment to themselves.”
This build looks fun and I can’t wait to try it but am stuck in work. has anyone uploaded any videos of it to you tube for me to check out please?
Happy to see that you’re interested. It’s a really fun build. Unfortunately, I still haven’t learned how to make videos, so until then, you might wanna check out Countless’ stream. He’s top notch!
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.Twitch.tv%2FBringYourFriends
“The jealous are troublesome to others, but certainly a torment to themselves.”
However in the past week or two I actually made a variant of my build that I dare say performs better than my standard build.
Countless
http://www.livestrong.com/article/267917-stages-of-acceptance-in-cancer/
The first phase happens when a diagnosis is given and rapid education must occur in order for informed decisions to be made.
aka Be quick to use your condi clear before it’s too late! #panic
During treatment, the patient and family must deal with the side effects as well as dramatic changes in the daily routine.
Your team can still come back after you’ve gotten rid of the cancer. But don’t catch it again, because you just used your condi clear!
If the disease is terminal, pain relief and spiritual peace often become the focus. Anticipatory grief is the sadness that the patient and her loved ones feel when death is expected to occur.
Unfortunately, if your team gets beaten by a condi Mes, then you just have to accept it. Some cancer is indeed terminal. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
http://gw2skills.net/editor/?fhAQNAsdWl0npKtlpxSNcrNyqhYqZneZwjl+SmAA-TJRJABveKAEqMAO7PAwTAAA
The build I will be using for stronghold will experiment with mainly running supply. I was extremely impressed with Aurora Peachy’s gameplay which focused entirely on running a ton of supply early on in the game. While the enemy team seemed to be ahead at first, the constant supply proved overwhelming towards the end, and her team won.
I focused on high mobility, self-sustain, team healing and boon duration so that I’d be able to get in there and get out as quickly as possibly. I’m hoping it’ll do a decent job. I think it becomes less useful as you achieve enough supply, but the focus reflects and AOE heal on mantra charge can help your team in the later fights.
“The jealous are troublesome to others, but certainly a torment to themselves.”
YOU BEAT ME TO THIS POST! I was literally going to post about it. #bitter
How about you edit your first post to include the link to the announcement. I’ll be posting my build here soon that I’ll be using on the 14th. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Sup MailMail. I post then leave for a few months then come back to see if anything is new….and there usually isn’t so I leave for another few months. Thanks for the shoutout! Yeh, I’m lucky to have people keep me company and yell at me for my terribad gameplay while I roam or PvP.
Yeah, we’re some interesting folk here on these forums… lol
You’re so humble. Anyway, I was telling someone about your stream and was wondering why you weren’t playing for a while. Didn’t you have some computer issues for a bit? Regardless, I’m glad you’re back!! 
“The jealous are troublesome to others, but certainly a torment to themselves.”
I love that Calypso is posting on the forums recently! I’ve seen your stream, and I have friends that are fans. You’re a boss Mesmer!! Everyone check her out. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Great idea on paper, but it’d definitely need some type of internal CD with the potential of having Phase Retreat at 6s. Depending on such, this is definitely GM worthy as the protection would provide a tremendous amount of sustain.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Unnecessarily shady quotes of yours in this thread. Tone is key. Ross has a trollish attitude at times like you mentioned, but you’re throwing stones while in a glass house.
Other than that, nice job on spamming your phantasm on people who are not aware of you
No that’s just facerolling your keyboard on people who just installed the game. If that’s your meaning of smart then the build surely fits you.
You’re the one making video’s of 1v1’s in hotjoin, that allows me to comment on them. That’s just how youtube works. If you don’t like my comments, just straight up ignore me or don’t make them.
p.s. if these guys are actually queueing ranked I will eat my shoe and be happy I never get q’d with such people.
The reason I brought up all mesmer builds versus thief was in response to Elitist implying that thief was only a counter to Mesmer. I clarified that thief is indeed a hard counter to every power Mesmer build. You then decided to one up Elitist and defend his position that the match up isn’t as lopsided when on Shatter… While Shatter obviously does better than phantasm against thief, I correctly pointed out to you that this is a moot point and unproductive to even bring up.
If any mesmer, no matter what [power] build, would get locked out of any fight when fighting equal skilled thieves like you stated, then please tell me: why do so many teams still play with a mesmer?
Several reasons why thief shuts out power Mesmer viability yet it’s still played:
- Some people simply find Mesmer to be a fun class to play at all levels. This trumps viability. This goes for all types of builds that are played on all levels but may not be exactly viable.
- Not every team plays thief.
- Teams are willing to take the risk based on their perceived skill-level hopefully trumping the enemy team. They willingly accept that they have to baby sit the Mesmer and support him/her from the enemy thief.
I would rather put my bets on a 1:10 ratio than a mere 5% with 10 being shatter. This build should never survive or kill an equal skilled thief at higher tier.
Neither should power shatter. And the only time it does is… guess… when the mesmer out-skills the thief! The same is exactly said for all Mesmer dps builds versus thief.
I’m actually surprised that there are people who don’t agree with this frame of thought as I thought it was conventional wisdom.
“The jealous are troublesome to others, but certainly a torment to themselves.”
This is very extensive and hard to fully take in right now, but I’ll thank you ahead of time for the effort you put into this redesign. 
I’ve already spotted some really interesting ideas and concepts.
“The jealous are troublesome to others, but certainly a torment to themselves.”
You’re preaching to the choir director here. Obviously, I think Malignant Inscriptions is the superior hybrid phantasm build! #hairflip 
Power based versions could ideally take advantage of clone death traits as well, but where they lack is the sustain which is given by traited signets. There was some discussion of using power based versions in my thread. I’ve tested it out, and it didn’t feel great. It is a bit different, but I group them under the same category of phantasms considering your main dmg source in signets is your pDuelist.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Phantasm is inherently disadvantaged in conquest due to AOEs destroying your phantasms too often and the fact that it’s largely single-target in its focus with little team utility.
If I’m playing phantasm, I prefer the signet condition variety due to the fact that your clones dying ties into your overall dmg output. Click the link in my signature for a thorough discussion of the varieties it available. It’s a super fun build that I’ve helped to popularize, and I get a lot of positive feedback from it!!
Still, even that build has some glaring flaws that can make it really hard to be viable in several situations.
As with universally all Mesmer builds, you will find it harder to be successful the higher you climb in tier based on skill level.
“The jealous are troublesome to others, but certainly a torment to themselves.”
No I just dislike ross’ attitude and sadly my attitude doesn’t become much better from that.
While this mentality is immature and shows a lack of social tact, I totally get it. Fact is we all choose how to react to people that we dislike. You just come off as extremely aggressive in this thread…
I don’t quite see where Ross was particularly nasty. In fact, it seemed like he was trying to make light of your previous skirmishes.
More on topic slash off topic since this thread is apparently about power shatter:
I disagree on that. Any mesmer also includes shatter mesmers. I already said before why shatter would have a much higher chance of being useful than this build.
And again, I say that any equally skilled thief should be able to handily shut down any dps Mesmer build in a typical conquest match. Let’s throw an imaginary number of odds out there to frame my point of reference: lets say a thief has a 90% chance of beating a phantasm Mesmer. Just because his odds against shatter Mesmer are 85% doesn’t mean it’s worth mentioning that Shatter specs do better against thieves. If you want to point out the weaknesses of Ross’ build (no offense to him) there are MANY other critiques you can give over this. That’s why I called it a moot point.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Black Devil gets a bad rep!! I think he’s a very knowledgeable player, but like Sticker has said, we have a lot of egocentric people playing Mesmer. We like to spar sometimes and it’s ok! As long as we exchange information and ideas in a helpful matter!!
“The jealous are troublesome to others, but certainly a torment to themselves.”
to say that build could replace shatter just isn’t a valid statement.
Darling, no one said such a thing in this thread. The only people who mentioned anything about Power Shatter has been other posters. For what reason these comparisons are popping up in this thread, idk.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Its great to see them pull out the bias card across the forums on people and yet be so blind to the bias of their own blatant attitudes. And guys, again, this isn’t saying you don’t have anything constructive to bring to the table, but you drop the ball constantly in ways like this.
This is the problem. It seems like people are sometimes shady and demeaning towards others just because they can be. It takes away from the fact that they are actually smart players with a lot of constructive advice to give others. We can do better as a Mesmer community. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
I really recommend trying out pDisenchanter. He has a high rate of attack and completely rekts in small scale fights.
Do you just use it in the same way you would use null or thievery? It seems a little odd to use a phantasm in a build that is shattering so often.
In a long term fight, there will be opportunities where you don’t shatter often (see one of my above posts). You should be guaranteed to get two attacks off at least which is a LOT of condition removal for your team and a good amount of boon rip as well. The fact that it also provides you with clone fodder isn’t a bad thing. It’s less on demand condi removal and takes a bit of planning. 16s CD is not a long time, so don’t feel like shattering him is a huge waste.
“The jealous are troublesome to others, but certainly a torment to themselves.”
In every single reward track there are multiple materials we get that we can’t just deposit and we have to go into the pve world, of which we are entirely unfamiliar with, to convert these materials into some kind of currency we understand. I personally just destroy them all.
This is false. Only the Silverwaste and Dry Top tracks have other currencies that need to be converted for gold, and it’s pretty easy to do such. I suggest google. You destroying them all is quite silly.
Now that I read your post, I don’t know exactly what you’re complaining about. Are you just ignorantly playing the silverwaste track on repeat and not knowing what to do with crests, lockpicks and geodes???
“The jealous are troublesome to others, but certainly a torment to themselves.”
https://forum-en.gw2archive.eu/forum/game/pvp/PvP-Unique-Rewards-Keeping-Casuals-Invested/first
There’s a list of several fantastic ideas that would make reward tracks more… rewarding and unique. It would also bring a larger player base into the pvp format, which is good for pvp’s longevity.
The gold idea is neat. What would the name of that track be, “Skritt Treasures Track”? haha But I prefer unique rewards that only can be gotten from pvping. That’s more valuable in a a general sense than just gold.
“The jealous are troublesome to others, but certainly a torment to themselves.”
The reason Condi mesmer isn’t viable is because there isn’t a single thing you can do that a necromancer can’t do. Mesmer has Condi burst? Not even close. 700 DPS from 3 bleeds and 2 torment isn’t DPS or burst. 2k DPS from 7 bleeds, poison, and fear, that’s burst, and on top of that they’re CCed as well and have chill, cripple, and tons of other cover conditions. Don’t even try to compare condi mesmer and shatter mesmer DPS.
Can a necro put 11 stacks of torment and 6 stacks of confusion in a second?
lol No, but neither can we consistently and reliably. Well, I guess I see the perfect scenario you’re envisioning here. 3 clones shatter and a scepter 2 block. Taking into consideration blocks, dodges and condi clears, I say I can keep on 6ish stacks consistently and sometimes 10-15 when I really perfect a rotation.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
It’s refering to the low skill cap the build requires. Especially when used against people who have no aware of what’s going on.
I don’t know why this is even worth mentioning. Of course a phantasm build has a lower skill cap than other mesmer builds. I think the point to realize is that when skill level is equal, most classes (outside Necro) should be able to trounce a Mesmer, power shatter or otherwise. i.e. whenever a Mesmer beats another profession, it’s because that player is less skillful. I’m speaking generally here.
While thief is a [hard] counter profession to mesmer, it’s not directly shutting you down. As long as you can avoid the thief’s burst and then counter burst or get the thief off-guard, you should have a much higher chance of surviving the match and being effective as a shatter mesmer.
Are you trying to defend the lopsided match up of thief versus dps Mesmer? This isn’t a koth arena. And why are we talking about shatter mesmer again? This is a phantasm build being displayed.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Mesmer has Condi burst? Not even close. 700 DPS from 3 bleeds and 2 torment isn’t DPS or burst.
I agree that we don’t have much of a burst when it comes to condi. However, you forgot to add confusion and burning in there. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Average gameplay, assuming of course that average player is not very good. Blackdevil is right, you just spam phantasms on people that can’t dodge. I wish I could face you in a match man, because there isn’t a good thief in any of your videos. A good thief would shut you down.
Wait, I’m really confused on how summoning phantasms is a knock against Ross’ gameplay. Do you guys understand how dps phantasm builds work??? LOL
Also, a good thief would shut ANY Mesmer down (including you), so stating such is always a moot point.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Sorry this thread is derailing towards a general MtD thread, but it’s better than the negative sword fighting that was happening earlier…
Currently not running any Domination because I like mender’s purity (arcane thievery over MoR) but I will try 4/4/0/0/6 again and see how it goes.
My build can be found here: http://gw2skills.net/editor/?fhAQNArfWlknpMtlqxQNcrNCrBh6rslfSyEEgSWhrB-TJRHwAC3fIZZABnCAAPBAA
In terms of offensive Mesmer builds, I think it’s always important to have some form of boon strip, especially in a meta that has a reliance on boons like protection and regen. Conditions aren’t usually an issue except for ele burns and/or some engis or necros. I use Null Field & pDisenchanter somewhat offensively while they obviously offer condi clear as well. They are usually in use, but the slots are interchangeable with other utilities. Other skills I use in place of it:
- Feedback instead of Null Field for multiple rangers. Also does well against engis, warriors and thieves.
- Portal instead of pDisenchanter when I’m with an organized group and using ts.
If you’re going into Inspiration just for the Mender’s, you can go for Glamour Mastery using portal+null as well. Lots of flexibility with MtD, but since condi is already a lower risk playstyle, I like to be as offensive as possible which is why I go into domination. Just my personal preference. I love Shattered Concentration too much.
Forgot to mention that I like Arcane Thievery, but I’ve recently gotten sick of it bugging out and not working when I need it to 100% of the time. It’s great when it works though.
I really recommend trying out pDisenchanter. He has a high rate of attack and completely rekts in small scale fights.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
@cbezzant.7154
First off, all your shatters shouldn’t all be on CD for a long time. Learn to start with F3 then F1 while on staff. Save your F2 for Scepter so that you get a nice confusion burst. The idea is to keep constant pressure throughout an entire fight. Unless you know your enemy has no condi clear, it’s not smart to unload all your shatters.
You should almost never start with diversion, unless you want to interrupt some high dmg channeled ability like ranger lb being already thrown at you. Instead save it for interrupting key abilities when needed.
Starting with F2 seems the best option to me, high dmg first and the confusion stacks will keep the enemy from dealing dmg to you. Keep the pressure up with F1 after that.
When the F2 has recharged, that’s probably where you’ll be able to end the fight with a burst of conditions.
It’s definitely safer to keep your interrupt on F3. 34s is a long time for F3, but I play more aggressively at the opening of a fight with the intention of interrupting the enemy’s opening skill rotation. I expect my enemy to immediately waste a condi clear after my opening. If they don’t, they get eaten alive by ally dpser.
Which leads me to your next opinion on F2. Because this is one of our “burst” skills (I lol every time I use this term), I try to save this until after the enemy has burned his condi clear. I think you have plenty of options on how to shatter on this build. A lot of it also depends on many variables that you mention such as the lb ranger.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Thanks! I was actually just thinking of shatter 2 and 3, but you made me realize that 1 and 4 will apply condi too. Brainfart
It’s not immediately obvious to me why scepter would be better confusion burst than staff – do you just mean I’m more likely to have more clones out due to the auto attack?
How do I choose when to auto attack staff + clones vs trying to shatter? I tend to play a lot of far point roaming in spvp so if I take too long to kill they may get backup.
Distortion clones don’t run toward their enemies. Instead, there’s a delay, and they just explode where they are, so the conditions will only hit if your enemy is near. While all of your shatters are potent, depending on trait spread, your F3 will apply tons of vulnerability, which will soften them up for your high dps ally.
I only say F2 is stronger for confusion burst while on scepter because of 3 things:
- Additional stack of confusion per shatter due to Illusionary Retribution
- pMage’s attack magically hitting an enemy.
- Few stacks gained from Confusing Images
- I usually can get 8-10 confusion stacks at least, which is ticking 1k+ per skill use for 5.5-8 seconds.
I don’t suggest playing far point with MtD as it’s a bit slower to down good enemies. While MtD is a GREAT dueler imo, time is of the essence. You should focus on the mid fights and helping your home point guard when necessary. Leave the far point assault to someone quicker in both mobility and dps (this is unless of course you’re running portal). Please remember for the sake of your fellow teammates that it only takes 2 captured points to win conquest. 
To answer your last question, I tend to use Staff AA strategy when I know I’m going to be waiting a short period for my shatter CDs. Like I said previously, I usually open up with Staff. Shatter twice. Switch to Scepter. I can get 2 shatters in here, stalling a bit with Prestige and creating distance with Blink. Then I switch to Staff for “clean up”.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
My top suggestions are to remove rewards from hotjoin all together, so win or lose the incentive is not to farm but to play, and take on the challenge of joining the losing team for ones own improvement.
You really want all those farmers to spoil your unranked/ranked games? Because losing a unranked/ranked game gives as much reward as winning a hotjoin game. If you remove the rewards from hotjoin they come to unranked/ranked to afk, voluntarily loose and so on. I’m quite happy that they stay away from my matches.
I’m super jealous that you haven’t experienced these people in unranked/ranked.
That being said, I don’t believe they should take rewards away for hotjoin. Every game mode and sub game mode should be rewarding in some way. They should simply put an end to team loading like I suggested.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I’ve been having a lot of fun with my mtd mesmer, have one question/issue.
I feel like if my shatters are on cooldown I don’t really have a lot to do to hurt someone. Staff autos seem like my best option but they feel pretty lackluster.
Is that just part of the build I need to work around, am I misplaying?
I’ll be nice, productive and answer this question for you! 
First off, all your shatters shouldn’t all be on CD for a long time. Learn to start with F3 then F1 while on staff. Save your F2 for Scepter so that you get a nice confusion burst. The idea is to keep constant pressure throughout an entire fight. Unless you know your enemy has no condi clear, it’s not smart to unload all your shatters.
Staff Clone AAs will rack up a lot of dps, but it does need time build up. You can’t expect to be doing a lot of dmg over a quick period of time like power shatter. The key here is to make sure you have at least 2 clones up while keeping distance. Don’t summon pWarlock except when you know you’re going to shatter as he’ll take up a clone spot that could be used for more Staff AA. Also time it so that you get Chaos Armor from 4 as well as a combo with Chaos Storm, giving you 10-15s (depending on trait spread) of protection until you can gain another shatter.
If you need anymore advice, don’t hesitate to ask or even send me a whisper in-game.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I haven’t had a single good hot join match in ummm… at least a year. I don’t play it often because of this.
I think the solution is easy: don’t allow players to join a match until someone else clicks join. The only exception would be if teams are uneven you’d be instantly placed on the team down by one member. This also would stop you from joining specific teams. Save the farming free for alls for custom arenas. Yes, this makes it hard to instantly join a match (which is the appeal of hot join), but it prevents people from hopping onto teams just to farm.
Hot join is not enjoyable for most people and is yet another reason why most people are put off by pvp.
“The jealous are troublesome to others, but certainly a torment to themselves.”
At this point, I’m just waiting for a BlackDevil video. That’ll turn this forum into a firestorm. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
Omg you even gave BlackDevil a shout out! Maybe this is the start of friendship. 
Great gameplay as usual, Ross. Love your build.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Not going to lie, while I always enjoy your videos, the enemies in them tend to not be… the best. lol I keep saying I’m going to learn how to do videos, and I keep procrastinating. Ross is going to force me one of these days!! But once I do, you guys will see MtD rekt good players.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I’d take Capricorn over Courtyard, Spirit and Skyhammer ANY day!!
“The jealous are troublesome to others, but certainly a torment to themselves.”
Only looking for power orientated builds too please!
So basically, you’d like a Mesmer to duel a thief who has a 90% chance of winning if skill level is equal? 
I wonder why people dislike condition builds so much. Couldn’t be that they are, dare I say, somewhat effective?!
“The jealous are troublesome to others, but certainly a torment to themselves.”
Condi is noob friendly. If you can’t play power effectively and you play in the low/middle rating zone then yes, you’ll be more useful with condi. The moment you learn how to play mesmer or step out of elohell, power outclasses condi so hard I can’t even describe it.
It really is the staple of easy to play as auto attacks and sigils will apply the majority of your conditions. Shatter/CI is vastly superior when it comes to conquest and tdm but has a high ceiling for skill.
It’s not that condition builds are bad, but power just trumps it in pvp.
Truly beg to differ here. Zerker classes DON’T do well on Courtyard in the least bit. Also, you mention autoattacks/sigils doing a lot of dmg on condition builds as if air/fire runes aren’t OP at all with autoattacks. lol
“The jealous are troublesome to others, but certainly a torment to themselves.”
Here’s the general consensus.
If you’re going to play in tournaments: Condition isnt going to work (but then neither is mesmer in general)
If you’re going to play outisde of tournaments pugging it: No one’s going to carry you as a Power Shatter.
If you’re going to play outisde of tournaments pugging it vs premades: it doesnt matter, you’re going to lose the match anyway.
If you’re going to play outisde of tournaments pugging it, premade, vs pugs, casuals, whatever comes out of that low to high level silly MMR system: use anything you like, just be a boss with it.
This.
But I’ll add to the conversation with these general statements that should be obvious but might not be to some:
- Condi Mesmer has a lot more sustainability. You’ll last longer in fights.
- Condi Mesmer also has a lot more flexibility in the types of utilities you can use.
- You will NOT burst people while on Condi Mesmer. It takes time for you to really turn the tide of a fight. Like, a lot of time for the dmg output to get up there. And because time is of the essence, this is generally why condition Mesmer allegedly doesn’t work in top tier.
- You’ll generally be slower in terms of mobility. Most condi specs don’t take focus and don’t take traveler’s runes. Some do use blink though. This is extremely frustrating, and a big handicap for a Mesmer in pvp. Learn how to forward phase retreat.
- Condi Mesmer is a lower risk, lower reward playstyle. If you’re good on a condi spec, you should be able to duel any power spec. Derogatory terms for conditions (aids, cancer, etc) came from dueling arenas and players who say condition specs are “cheesy”. You can make more mistakes and rebound on condition Mesmer.
So to answer your question: yes, condition Mesmer is viable!! Really, the only thing that makes Mesmer viable in a general sense is the fact that there are so many bad players in pvp, but I’m not complaining! 
“The jealous are troublesome to others, but certainly a torment to themselves.”
It’s my opinion that the wording should be changed to “remove 2 conditions when using a heal skill” for the following 2 reasons:
- It reduces the amount of confusion based on wording. Based on how it is phrased, Mender’s Purity should also be removing conditions when we heal in other ways. And if they meant healing via a heal skill, then when wouldn’t MoRecovery with traited Restorative Mantras not remove 2 conditions???
- It would buff a very underwhelming skill to give Mesmer more sustainability. The healing is very weak and doesn’t make up for the low CD.
Some other comments based on recent posts —
Anet Lack of Transparency [regarding just about everything important to our class].
What is new here and what could possibly come from discussing this?
News flash: Anet is incompetent when it comes to mesmers.
Your air of negativity isn’t exactly helpful? :$ Everyone has a right to be jaded about anet and the repeated failure they’ve been to the Mesmer class. However, I don’t think people should give their negative input just for the sake of giving it as it stifles effective communication even further. Just to be witty and snotty in return, what’s the point of not discussing this? lol It sucks when we complain and nothing changes, but it sucks just as much to not complain in the first place. I’d prefer to be in the first camp and continue to make efforts with Anet with the hope that change happens. 
While it would be nice for the condi removal to also proc on cast, I’m glad its not solely so. I’d take the 6 condi removal on heal over 2 on charge if I had to pick between the two.
This is an unfair comparison to make. In order for MoRecovery to remove conditions at all, let alone 6, you’d need to make the 2 point investment into Inspiration, and take Mender’s Purity. You’d be surprised with how difficult this contingency can sometimes be with the way our Mesmer class works. No investment into Inspiration is necessary for MoResolve to remove 4 conditions.
Of course there’s also Confusing Combatants, which doesn’t seem to work for phantasms, and Dazzling Glamours, which doesn’t elaborate on its interaction with pulses (plus Portal doesn’t have a “target location” per se)
This is a little off topic, but not really? I had no idea that phantasms didn’t proc CC!! :O Can someone confirm this? There’s no room for confusion here: phantasms are definitely illusions as proved via Illusionist Celerity. If this bug is true, it would deserve a “hot fix”, but I we only get hot fixes when they’re nerfing things like Power Block. el oh el.
In reference to Dazzling Glamours, I always took “…blind foes at target location” to mean that the blind is applied only at activation of the glamour. i.e. if you walked into a Null Field after it was cast, you wouldn’t be blinded. idk if this is how it works, but it’s how I always imagined it. So this wouldn’t take into account the pulses of Null Field. No other glamour “pulses”.
“The jealous are troublesome to others, but certainly a torment to themselves.”
One odd thing that happened (and I believe still does) when charging mantra of recovery is it procs runes that work on heal. Semi related to the thread topic but yeah it’s bad consistency that some things work with that and some don’t.
If you’re talking about runes like Centaur, MoRecovery should work, because it explicitly says “when you use a heal skill”. MoRecovery is a heal skill, but it just doesn’t happen to heal you… unless of course you have Restorative Mantras traited. Another example is Rune of Vampirism, because it says “after using your healing skill”. Again, it doesn’t say anything about actually healing yourself.
I haven’t tested to see where it works and where it doesn’t, but I hope it’s consistent across the board. Despite the premise of this thread, it definitely doesn’t work nor has it ever with Mender’s Purity.
“The jealous are troublesome to others, but certainly a torment to themselves.”