Malzerius – Thief
Dark Covenant (SBI)
it is more noticeable with certain builds, but not a big difference. not as massive as the difference in rarity levels in WoW as an example, but definitely worth the upgrade seeing as exotics aren’t too expensive. it also makes a bigger difference in WvW and PvP in my opinion, as any edge you get over another player helps.
10% of a backstab could be anywhere from 600 to over 1k damage so yes it’s noticeable. It’s not prohibitive, meaning don’t choose to avoid pvp until you get gear, just don’t waste too much time before you get those exotics.
@Wonderer – really dig the use of the non-traditional color scheme. Red and black tends to be overused in our community. I also like the detail on the armor pieces…good job 8/10
Lol give ini skills cooldown?
Of all the silly things I hear.
I think they’ll either nerf the one skill with a cooldown or nerf stealth via the revealed debuff (i.e. increase the duration).
It’s hard to say. Currently TC seems to be wrecking Maguuma.
This is interesting, because we held our own fairly well against TC when we were T2. The real killer for us at that point in our drop was that SoR was a simply supermassive server that we couldn’t compete against. I’m not quite sure how we’ll fare against Maguuma, but either way it’ll be a good opportunity to see what we’re really made of and whether we can convince our numbers to stick with it.
I don’t know the state of SBI, but TC dominating t3 is a numbers game like the ladder always is. If SBI isn’t pushing 3-4 queues on reset and 2 queues NA, then you aren’t comparable to TC’s endless zerg army.
Well we’re more interested in what the queues are on your server and how endless your zerg army is 
CD passed EB who are less than two rating points from moving down now.
Let’s hope our numbers stay at current levels, we’ll stand a fighting chance.
You are projected to go up a tier currently.
That might end up being a good fight. I don’t think we’ll win necessarily because CD has a very active off-peak presence but it’ll be interesting. I don’t know much about Maguuma so we’ll have to see how the numbers compare once things get going. At least it’s a new matchup.
Unless something major happened to the server, you will most likely be stomped by Maguuma. They have a very active roaming population accompanied by very coordinated pug zergs. I guarantee you they will hold on to your bay throughout the week and launch attacks from there whenever they have the population to do so. They are very good at defending that keep, so I don’t think your massive off-hour presence will be able to do anything against it either.
This is of course assuming SBI and Maguuma performs the way I saw them perform in T5.
It’s hard to say. Currently TC seems to be wrecking Maguuma.
I imagine they’ll do something soon, just no idea what. Stealth is the biggest complaint on the WvW forums, it will get some attention sooner or later. They’ll probably do something with CnD since it’s the major offender right now. But just to be clear, no one has said anything official yet.
Could you elaborate on this a little bit? I realize you’re only speaking from personal opinion (and nothing official), but what do you think will happen to CnD? A nerf to the ability? I haven’t been around for much of the stealth “issues” that have come up recently.
I think they’ll give it a cooldown. If I were to guess I’d say around 6-8 seconds.
CD passed EB who are less than two rating points from moving down now.
Let’s hope our numbers stay at current levels, we’ll stand a fighting chance.
You are projected to go up a tier currently.
That might end up being a good fight. I don’t think we’ll win necessarily because CD has a very active off-peak presence but it’ll be interesting. I don’t know much about Maguuma so we’ll have to see how the numbers compare once things get going. At least it’s a new matchup.
I imagine they’ll do something soon, just no idea what. Stealth is the biggest complaint on the WvW forums, it will get some attention sooner or later. They’ll probably do something with CnD since it’s the major offender right now. But just to be clear, no one has said anything official yet.
You can switch, you know, in between combat.
S/D or D/D in set 1, then D or S in set 2 which is easily exchanged with the short-bow. Para sigil in the sword, the rest gets whatever you like.
Why not just go D/D in set 1 and Shortbow in set 2? If you want to switch it up just swap mainhand dagger for the sword. It’s easier to only swap the mainhand weapon back and forth than re-equip two weapons for set 2.
The versatility, mobility, situation utility and overall dps of having D/D or S/D in set 1 and Shortbow in set 2 easily beats any reason(s) to have D/D in set 1 and S/D in set 2.
Bottom line, Shortbow is one of the best weapons in the game. Leave it in your backpack to your detriment.
Clusterbombs and Heartseekers
First of all, don’t EVER go to WvW without a shortbow…it’s just silly to even consider.
Second, for 1v1 D/D is better. S/D shines when you can take advantage of the AoE aspects of the build. If you’re in big fights and you’re not using your bow you should be dealing AoE damage with your sword. WvW is all about AoE and Range.
However, if you’re roaming around getting into small fights D/D would serve you best.
What server are you on?
Solution: Scale the points by the relative populations that are on at the moment.
To keep people from abusing that by logging out right before a point calculation you keep the point calculation timer hidden to the players and add an element of randomness to when it is totalled.
How about a twist? Scale the points based on the amount of people in WvW on the other servers. This way points collected by bigger numbers with little opposition at prime time will not count very much.
That’s what he means by “relative”
End of the day it has too many variables…
There are only three variables…population of server 1, population of server 2 and population of server 3. Timeweight the averages, build up historical data to smooth out the spikes and you’re done.
…you would be basically saying anyone who plays SEA/Oceanic primes (which makes up a fair few players would be less valuable than American players which isn’t a good precedence).
I’d like to think it would encourage off-peak players to spread out amongst the servers in search of competitive gameplay. If you have 100 Oceanic players on a server vs. 10 guys who work second shift in the US then you have a lopsided battlefield and should be rewarded less for controlling it. If 45 of those Oceanic players transfer to the other server the points for controlling the battlefield go up to normal values and we have a better game.
We both accomplish the same task, yet you get rewarded more for it. Brilliant plan.
Rewards shouldn’t be the issue, you’d still get the same exp, karma, etc. The PPT is the only thing that would (and should) be affected.
Let’s be honest, blowouts kill the incentive to WvW for many people. Grinding two groups into the ground with 40 people isn’t much of an achievement and shouldn’t be rewarded as such.
I’ve got no legendary, all my gear is from Orr or badges, I’ve got about 8 gold. I can also beat the kitten out of any PvE guy who steps foot into the mists fresh out of a fractal. They aren’t on equal footing with me and they shouldn’t be considered on equal footing with you unless you’ve not learned a thing about pvp since you started playing.
So by that thinking, I should step into PvE and be immediately granted full equal rewards with people who have been doing PvE since opening day.
No, you still have to work for them…just like the PvE guys will have to work for their WvW rewards.
Solution: Scale the points by the relative populations that are on at the moment.
To keep people from abusing that by logging out right before a point calculation you keep the point calculation timer hidden to the players and add an element of randomness to when it is totalled.
You’d use historic values to avoid spikes in the math.
It would need a lot of tweaking for sure, but I think it would work as a solid foundation to fix the coverage issue leading to blowout matches.
edit: The progressive scoring idea given above is also interesting
The real question is would it have an effect on player behavior and the various reasons we have blowouts.
In our tier for example, if SBI got fewer points overnight would IoJ and DR see a boost in participation as a result?
A simpler solution that’s more fair to everyone would be for points per tick to be worth progressively less for continuous control.
Ex: you take a tower, during the first hour each tick gives you 10 points. If you still hold it then the next hour each tick only gives you 8 points. 3rd hour ticks give 5, after 4 hours of uninterrupted control the tower no longer gives points.
This means you don’t keep earning points during empty periods yet no timezone is penalized.
Wouldn’t this make the stale tiers even more stale with artificially closer score to go along with ultra deadlocking math??
Ideally it would also lead to players migrating servers better suited to their playstyles and timezones.
Solution: Scale the points by the relative populations that are on at the moment.
To keep people from abusing that by logging out right before a point calculation you keep the point calculation timer hidden to the players and add an element of randomness to when it is totalled.
You’d use historic values to avoid spikes in the math.
Prime time for whom? Are you really going to say that the people playing on my server from halfway across the world are somehow less valid and deserve less points for their efforts?
If they play against fewer people it stands to reason their efforts shouldn’t count as much. All points should be time and resource based. Simply put, if you have 100 people vs 10 you should get 1/10 the value for anything you own during that time period.
They don’t necessarily have to base it on damage done. They can base it on how many attackers participate in the kill. One point of damage is the same as 10k but you’d still want to be in a smaller group to get larger shares of exp.
The key is to not allow zergs to get the same amount per kill as smaller groups. If it’s a flat rate for every kill then it’s doomed from the start. Smaller groups have to be able to get a larger piece of the exp pie.
At any rate, it was fun fighting SBI in the IoJ BL last night. There was a lot of open field action in and around the ruins.
It was more like herding cats 
We had a guild group out there trying to maintain control of our towers and keeps amongst all that open field fighting (IoJ was being uncooperative in the north and west parts of the map). Sometimes we’d be in the zerg and sometimes the zerg would see something shiny in the distance. Pretty good time regardless.
Wow, some arguments are just too mindnumbing to endure. For the record, I do WvW every single night and have done so for months and I’m against retroactive credit for titles/abilities. I think the idea is simply ludicrous and overtly greedy.
I think it’s about fairness.
You know how to recognize a dedicated WvW player?
He has no legendary weapon and no ascended gear. And his exotics are probably from the karma vendors in Orr.
I have tons of achievement credit for things like supply used, dolyaks escorted, etc, but while PvE players have reaped rewards, I’ve got nothing.
Seems unfair that now, after PvE players have gotten everything they wanted, they can join WvW and start on equal footing with me and my 2000 dolyak escorts and 15,000 supply used which will count for nothing.
I certainly can’t switch to PvE and suddenly be on equal footing with them.
I’ve got no legendary, all my gear is from Orr or badges, I’ve got about 8 gold. I can also beat the kitten out of any PvE guy who steps foot into the mists fresh out of a fractal. They aren’t on equal footing with me and they shouldn’t be considered on equal footing with you unless you’ve not learned a thing about pvp since you started playing.
I participate in WvW to kill people and have fun, not to chase some silly title. I’ve killed a lot of people and I’ve had a lot of fun. How can they “wipe” that?
You still haven’t answered the question about why you care so much about what the PvE crowd is doing and/or getting. Are you afraid your months of experience is going to be insufficient to deal with them if they choose to use their fractal gear on you? Are you worried they’ll see you on the battlefield and not run in terror because they can’t see a title above your head saying you’ve killed a lot of people lol?
Wow, some arguments are just too mindnumbing to endure. For the record, I do WvW every single night and have done so for months and I’m against retroactive credit for titles/abilities. I think the idea is simply ludicrous and overtly greedy.
I realize that some players are desperate for the recognition and approval of their peers but this is just nuts.
I just think it is a giant f-all to the WvW community if they wipe clean everything we have done to this point short of badges when we were already behind the power curve regarding rewards/achievements compared to PvE.
Why do you care about the “power curve” compared to PvE? Are you losing very many fights to the fractal junkies?
Why on earth would they release new content and allow you to already have achieved it?
If there is no night-capping how does it happen that DR won the PPT during prime time evening hours on the reset nights only to wake up and see SBI posting screenshots with 500-600 PPT and the point lead the next morning?
Wait, I know…
We typically start very slow on Friday nights. That might change this week with the extra bodies we seem to have but reset nights don’t usually start clicking for us until around 10-11pm est. I’m not sure if it’s just the day of the week or the fact that we’ve gotten wiped off the map within an hour of reset for the past couple of months by YB and SOR but we just don’t seem to have the horses until later in the evening.
Honestly I think we would have done fine in tier 4 against yb and cd if all these people showed up! We may have lost.. but it would not have been as bad as it was.
Even with the extra players we seem to have lately we’re still no match for the raw numbers that YB can field. Aside from reset nights we rarely even held our own keep in EB, we had to avoid it because they were constantly sieging the road to our base lol.
CD might be a bit more even during primetime but we simply can’t compete with their coverage (and neither could YB at times).
It’s still better than the SOR matchup where they had 40-60 man zergs assigned to individual towers/supply camps though. I remember a score update where we literally held one supply camp across all four maps. It was just silly at that point:
Since we’ve not had one of these ina while.. Score update.
Haha, we own a tent…one kitten tent
Since we’ve not had one of these ina while.. Score update.
Haha, we own a tent…one kitten tent
I bet it’s the best tent out of all the entire four maps though.
(yeah I know, not helping .. guess I was trying to spin a positive out of that somewhere).
I still want you to repost that Asura Defiant pix. Best thing ever.
Our tent is probably pretty awesome. Mosquito net, double zipper doors, water repellent, you know…classy…and large enough for our entire WvW force to rest comfortably (sleeps 8…)
Do you honestly think culling is the reason stealth is so overpowered in WvW? Most thief fights are small scale or even 1v1. Do you really think the only opponent on your screen is being culled?
Culling is the reason why you don’t see all those ranged guys in the back or why you’re not sure how many people just portal bombed you and even the reason you got wiped in the lord room because an extra 20-30 enemies never showed up on your screen. It’s not the reason stealth is overpowered in WvW.
They should, at minimum, pass the guild leadership to an active member (even if it’s not you – I’m sure your members would do the right thing in that case). Perhaps the player with the most time played or has been in the guild the longest. Having active guilds with inactive leaders isn’t something that should be ignored by Anet. It’s an easy fix and there’s no reason it shouldn’t be rectified.
There’s a website. I don’t remember the name because I’m not a monster basher but I’ve heard good things about it.
Hey I found it:
Actually, lowbies in zergs are a huge detriment to the zerg. They eat boons, condition removals, heals and still die in a heartbeat.
On the off chance that a green arrow is following us, they won’t get a rez from us. Not that we have anything against them playing in wvw, but we don’t want them decreasing our effectiveness.
They also draw fire and use their own abilities, some of which may actually be beneficial to the zerg. The math doesn’t support your claim that removing a person from the zerg actually increases it’s overall effectiveness. I know you probably only said it to sound like an elite WvW veteran but it’s just a silly claim that deserves a bit of ridicule.
That’s how it works in BG now… Either you’re part of the big guilds plan, or you’re out… Randoms no longer have a place on it. I’m sure there will be no commander pins if they really make the private squad option.
Regardless of how it works on BG his claim regarding upleveled players is simply uneducated. Anyone who made it to basic algebra should be able to debunk his nonsense.
Swords are a good idea in general but they’re implemented poorly. Orange swords should be dps/damage based, not based on the number of players in the area. If a wall or gate is taking damage above a certain dps threshold (i.e. lots of siege equipment/golems) the orange swords should go up no matter how many players are delivering the damage. If the wall or gate hits 50% orange swords should go up regardless.
I wonder how many points the top server would need to win by in order to avoid losing rating against the bottom server?
At some point, the way the rating system works, I suspect that owning everything on the map 24/7 would still result in a loss of rating points because the formula would require the top server to win by more points than are actually available.
That’s true, you’re actually penalized for being in the position of having to fight lower ranked servers. It’s basically a strength of schedule issue. You can go undefeated in college football and not be national champions because your opponents weren’t good enough, same here. No one moves up in the rankings by beating Savannah State.
Actually, lowbies in zergs are a huge detriment to the zerg. They eat boons, condition removals, heals and still die in a heartbeat.
On the off chance that a green arrow is following us, they won’t get a rez from us. Not that we have anything against them playing in wvw, but we don’t want them decreasing our effectiveness.
They also draw fire and use their own abilities, some of which may actually be beneficial to the zerg. The math doesn’t support your claim that removing a person from the zerg actually increases it’s overall effectiveness. I know you probably only said it to sound like an elite WvW veteran but it’s just a silly claim that deserves a bit of ridicule.
I’ve said it before and I’ll say it again, they need to time-weight the value of WvW holdings based on relative populations of the servers involved. It’s simple math and would immediately fix population imbalance with regards to ppt and overall score.
Aside from a class that you’ve played a lot in pve, which is the best choice (i.e. you know all the abilities and are comfortable with the mechanics), I’d go with a ranged class. If you have a thief the shortbow is invaluable in WvW.
The good thing about WvW and sPvP is that you don’t need to get to max level to try the class out. I’d spend some time in sPvP with a few classes until you decide which class mechanic, weapon set and build you prefer then give it a go in WvW.
The main issue/source of frustration with the thief class is that thieves don’t have to finish fights that they start while their opponents rarely have that option. If a thief opens on someone and the fight starts to go bad they can just leave and re-engage after cooldowns are refreshed or leave completely to find a softer target. If the fight goes bad for the other player they rarely have the option of breaking off combat from the thief due to the thief’s superior mobility.
Stealth clearly needs to be nerfed whether my fellow thieves think it’s fair or not. Stealthing mid-combat over and over while your opponent can only wail about hoping to get a lucky shot in is just a silly mechanic. Any thief who actually dies while doing this is simply horrible. There is no risk unless you are noticeably outnumbered.
Fighting someone who has to have a heart attack or a seizure in order for you to win just isn’t fun for some people.
Indeed, everything is scaled according with your equipment. Here is a screenshot of my level 35 mesmer upleveled. You can see stats which aren’t buffed (near 916) because of they do not exist in my gear or traits.
I feel like I should transfer to your server and buy you some dyes…
Ranger icons needed to be re-worked. They probably had the worst icons in the game. Warriors have perfectly fine icons and shouldn’t be complaining. The only real complaint warriors have are the excessive use of orange. Mesmers on the other hand can’t even be played by gamers who have seizure related disorders and should have their icons toned down a bit.
The normal portalling into a keep/tower tactics should remain unchanged.
the patch doesn’t say “Portals won’t work if there’s an obstruction between the entrance and exit portal”, it says that you can’t interact with a portal if there’s an obstruction between you and it.
So you can’t take advantage of clipping to exploit yourself past gates
Ah, thanks for clearing that up.
What is the difference between this:
he gets rezzed through the wall puts portals down and get people in.
and this?
u should be still able to put put a port down inside keep and jump outside and portal people in.
Yeah IoJ came to fight tonight, good times 
Score update at 12:15am eastern for anyone interested:
Maladon – they are baiting you. Stop feeding them. Your chances of making them change their mind with any sort of positive or rational stuff are nil. They are here for the fun of seeing you (and me and other SBIers) post.
Check their post history – you’ll see that’s mostly what they do here.
I know, I was just curious if they whined like this all the time or if it was a recent development. I guess we got the answer 
Yeah, seeing people complain about what other people are saying when they have said those same things in the past is always amusing.
It’s not necessarily the content I have an issue with but the frequency. In other words, all you DR people do is whine about our numbers and downplay your own. Every other post in this thread is DR posters disapproving of the manner in which they are being defeated. It’s got to be exhausting for you.
I’ve been wondering this for awhile now so I’m just gonna ask…
Is Devona’s Rest always this whiny?
I thought I would try and answer but I got sidetracked by all your whinning
I don’t think it’s the score that’s brought anyone back. It’s the fact that we’re not being camped at our portals most likely. Very few people want to step out into the WvW zone and instantly be targeted by siege equipment.
Does the “D” in DR stand for “delusional”?
I think this Oozo guy is a bot, he says the same things over and over
Apparently the spelling as well as the meaning of “whining” has escaped you. However, your post still managed to answer my question. Thanks 
I’ve been wondering this for awhile now so I’m just gonna ask…
Is Devona’s Rest always this whiny?
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