If you think this game is better than WoW, you are just biased…
Are people incapable of waiting for something to be added to the game before judging it and making suggestions for improvement before they have even played and tested it.
No, they are just capable of judging it before hand. Too bad Anet is not.
No. That is not a possibility at this time. The point of the buff is to affect the WvW game mode as a whole disabling it on your character would lessen the value of the buff to a server and completely invalidate the whole point.
Is it though? If you hold the buffs, you are winning anyway. Seems rather pointless buff to me.
I’m looking forwards to the update though, I’m sure I will have fun fighting in the new areas of the borderlands maps. However, I still think this buff isn’t necessarily a good idea at all. It doesn’t as itself, add any game play value (just a passive boost) and it most likely only really benefits the servers that have great coverage. For example, in our current match up, there are times when we are really kittened up at all borderlands, but can still hold fairly well in EB. Now with the buff, these servers that are already outnumbering us will have an edge even at EB.
Really, why dont you just make it so that the server with most people in WvW at a time automatically gets a buff?
Outnumbering! Your fast numbers over the enemy inspire you. Have fun pillaging! +100% magic find, +20% wexp, +50 to all stats.
Now that we are at it, why don’t we also change outnumbered to
Outnumbered! Your army is greatly outnumbered, demoralising you. Be careful out there. -50 to all stats, 5% chance to be feared when struck.
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But condition crap is boring as hell, so is the mesmer version of warrior’s rifle, that is, great sword. Meh, glkittenter with sword & staff had style.
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My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.
“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.
I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.
Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.
Lol wth. Warrior has very good escape abilities, in fact, probably only mesmer and thief (due to stealth) can escape better. Warrior has tons of access to stability, and can also gain immunity to both cripple and snare.
One problem is that it would be much too easy to chain CC. You can do it now, but you have to know how to get your puppy into position to leap. Make it a button press and GG everyone can do it.
Because warriors, necros, and guardians have such a hard time chaining any CC they have….
Those classes can’t do it while CC’d themselves though; but ranger has a pet that can CC WHILE cc’d, the only exception being necro elite pet; which if you take out your elite to do AND your pet cc goes on a 45 second cooldown I’d be okay with.
Mesmer can do it with diversion, one of the main mesmer defenses against CC. Warriors have access to lots of stability to avoid being CC’d in the first place. Then there is also stuff like elementalist daze aura.
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it’s because team blue had an ele in their ranks
Ironically he is the only one with points xD
In Sky Hammer I can at least sometimes have good laughs (or rages), Spirit Watch is just ZZZZZZzzzzzzZZzz.
(you know, d/d ele pvp style) is simply not effective in PvE.
what are you talking about, now its s/d ele pvp style, and it is effective in pve, d/d is effective in pve too. i play with ele who runs d/d and s/d in fotm48 who did a amazing job. and personally i play a d/d ele in pve too.
Think you missunderstood my point a little or maybe I didn’t write it clearly enough given the context. The point is that you dont’ really need to swap attuments in pve to be effective enough, and so lots of eles just sit in fire. Because they can, not because they couldn’t swap. This was in response to the deveplover who claimed that some eles don’t swap attuments because it’s too difficult.
I know that lots of mesmers just sit in great sword when they pve. This isn’t because weapon swapping is too complicated, but because there is just no real need swap.
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@Devs
Balance won’t make a bad game good, only a good game better.
Focus on making the game more engaging to play and you might actually get somewhere devs.PvP MMOs are never balanced… GW2 is more balanced than most tend to be… yet others still have had decently large populations playing them…
Why?
The gameplay was well made.
GW2’s isn’t.
Fix the problem, not a problem.
L2Dev.
This x100. I think they could start from adding game modes that aren’t poo.
FOR EXAMPLE:
Wouldn’t it be cool if Sigil of Blood was actually a good Sigil?
Superior Sigil of Blood
30% Chance on Critical: Steal Health (This effect cannot trigger more than three times every 1 second.) This adds Opportunity Cost! So if people blob up together I get to heal more! [Maybe])Additionally gives your weapon a leech effect when it procs!
Cool! Now I know when it procs because it has a cool unique effect! And its fun to use now because it actually does something significant like the other sigils do!
Agreed on the sigil needing a little oomf.
As to the effect: Yes, I agree it would be nice to know when it goes off. But, the other side of this is that it would add another effect into the game, which can clutter the screen. If we had a unique effect for all sigils/runes, it would create a lot more effects….which again, makes things hard to read.
I do like your idea though!
As if that extra effect would matter a flying kitten when you have say asuras with the size of a mouse, super explosive finsihers and all kind of other crap.
Because GW2 is a completely different game?
GW2 is absolutely a great game, and a great many people love it and ArenaNet for all the hard work and love they put into it. Is it perfect? Not by a long shot. But coming to the forums and insulting the devs without any helpful criticism or advice is basically coming here for the sole purpose of being rude.
Does that matter though, when they don’t give a flying kitten about helpful criticism as seen during the last 12 months? Might as well just throw insults, it’s all the same.
The irony here is that most WvW players (myself included, though less recently), are more or less against this change. Winning a wvw match up is all about coverage and nothing else, having leagues like these is pointless.
which I will continue to say is not PvP.
It is pvp though. Otherwise, given how poor the pvp infrastructure as whole in this game is, it might just as well be declared that there is no pvp at all in GW2.
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Well at least everything that makes PvP exciting is involved in tPvP and smallscale wvw:
Lol smallscale wvw. Yeah, it takes skillz to troll the random clueless rookies running around with pve builds.
Lol yeah it takes skill to run around in a zerg ball and smash your face against doors for a gazillion hours. ESAD.
I don’t do that though. I used to roam a lot in small groups and solo. But then I realised it’s really nothing else but trolling rookies and avoiding enemy zergs, perhaps flipping some camps and killing a couple of cows. Pointless when you find even fights against skilled opponents much more easily from fight clubs.
Well at least everything that makes PvP exciting is involved in tPvP and smallscale wvw:
Lol smallscale wvw. Yeah, it takes skillz to troll the random clueless rookies running around with pve builds.
Oh and “exciting spvp”, whahahahahhahahahahahahahha, I quess some find “Here comes the petting zoo” exciting.
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Yes, this is needed.
hate to break it for you, but this game is made for casuals, same in pve and wvw.
its easy to get started and play.if you want extreme e sport, maybe try something that is not an mmo next time, not a casual mmo at least.
I’m pretty simple actually — I want it to be challenging and rewarding (ie: fun), and for the Devs to view players as capable human beings able to grow their skills with time. We have, on some classes, way too much emphasis on passive effects and by the sound of it, a total disconnect between actually wanting the same skill cap between all classes. I want the ranger to be more active for heavens sake, if for nothing but getting some real discussion on these sPvP forums.
i believe that there’s active builds for rangers, you might say that it is not viable, but you can also say that it is challenging.
tbh there arnt many builds that work in this meta.. Spirit ranger build work perfectly in this meta and in every way it had a counter.. you just have to play smart.. but anyway offtopic..
it is challenging yes. but.. in this meta right now.. i can almost for sure.. tell you that.. a good condi necro will melt ur face off. its just fact atm.. even on my necro i can go heads up.. with people.. and watch them literally suffer.. from like every condi in the game and they melt like butter. while im still over 18k health.. thats just rediculous lol.
Many may argue that.. oh well spirit build is still viable so on and so on but.. from my stand point it really isnt worth taking spirits anymore when u can take a better utility basically cuz taking spirits at this point leaves you wide open to getting murdered for what 20-25 seconds of no utilitys ? lol its definitly not worth the risk.. i rather play signet ranger or trapper ranger period point blank. i rather be useful than not be useful imo.
Using .. every second sentence does not make you sound deep.
People have to realise that high skill ceiling does not imply that the game is unfriendly to casuals. For gods sake, take for example Chess. That game is easy for a new person to learn and for a casual player to enjoy, yet it still has almost limitless skill ceiling.
He also says this pve players, don’t properly use attunement swap because they stay in an attunement and spam (like they are in fire attunement to do damage and they only change water to heal).
The devs are so incredibely stupid. Why in the hell would you bother swapping attuments in pve? Autoattack on, alt tab to Facebook, alt tab back, loot. People don’t swap attuments because they are lazy and because they don’t have to, not because they were too stupid to do so.
I really think the devs don’t play their own game. Swapping attuments like hell and thinking on your foot (you know, d/d ele pvp style) is simply not effective in PvE. Sitting on fire and focusing on timing your dodges just has better effort/reward ratio.
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In SOTG they said rangers couldn’t take the extra skills becuz they wouldn’t be attractive to pve or new players.
This is just thick bs. Like how in the world would having one extra skill make playing the ranger less attractive or too difficult? Is the average age of the player base below 7 or something? Seriously, one of the worst things a game designer can do, is underestimating the players.
Casual players are casual. That means they either don’t devote a lot of time to the game, or they don’t play it very seriously. That does not mean that they are stupid.
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i think that is intended.
warriors are soldiers after all, in war, more soldiers is always good.
and since there are no thieves in war, the less thieves the better.
sabotage is part of war right? that’s why we have thieves who are effective in killing dollies!
yeah, only thieves can kill dolyaks.
and killing dolyaks is a big part in wvw.
Thief is by far the best profession for tagging in zerg fights though. (short bow #4). I don’t think much else is important in that type fights. 1 player means nothing.
Lower CD of warrior shouts to ~10 seconds = Viable new support build.
Gotta say I love Fear Me then.
Conditions are ridiculously overpowered atm. So many noobs get carried by them though so I dont think anet is gonna nerf them anytime soon. Necro is probably the worst joke of them all. Any scrub can roll a necro and just spam, dishing out huge numbers while tanking through a nuclear war.
Yes yes ! It was my blue underwater spear Thank you.
@Aphoticrain: no, I’m running full berserker, everything is maxed for maximum damage.
@Serial: allright, ill try that, thanks.
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Dodging and timing is highly important to any skill based game
Meh, it is important in twitch shooters, but not in truly skill based games such as air combat simulations or complex strategy games.
Ok, whenever I log my norn warrior I get this spam about “euipped item with no stats”. It happens in both pve and pvp, and I certainly dont have any such items on my Norn. I also don’t even have such items in bank now. How do I fix this, its getting annoying.
Caed is sorta charismatic and it’s entertraining to watch his stream.
Now, I know you think that it’s because it’s op and everyone obviously only wants to play an op build… but that’s not it.
lol. You know, I play thief too so you can cut off this bs about d/p not being op. Perhaps not in tpvp, but thats quite differend place that.
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In my thoughts thief should be no faster than a ranger or warrior. The rest sure.
According to the devs, the thief should be the fastest class.
Which it is, BY FAR. Makes me wonder what kind of subpar crap builds people run on thief when they feel they aren’t overly mobile.
p/d & s/d, 5/0/30/15/20, adventure runes, withdraw, roll for ini, shadow step, blinding powder and nobody catches you. Ever. You can literally surf through enemy zergs without even stealthing. Buffing this would be ridiculous, but my thief of course welcomes such change.
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um, a macro is not impossible to detect. Like I stated above, most macro devices need support to work entirely smoothly.
Currently gmail will disable any account that attempts to spam emails too fast. Considering the vast number of email accounts they hold I would think they just use a simple, but very effective filter. I would dare say a-net probably has the means to detect when multiple inputs are being done in near inhuman time. However, also as stated above, there is nothing to stop a player from assigning numerous hotkeys to an entire row of keys and just pressing the keys in order as fast as possible so they fire as quickly as the precast/aftercast allows. With timing and practice a player could in theory execute very fast chains on solo targets, but would get blitzed anytime they had to react to situations that interrupts the chain.
You seem not to understand the concept of “macro”. It’s not faster than we could human possibly doing it, it’s more regular and reliable. It’s absolutely impossible to detect as it does exactly the same thing a “high skilled” player could do with the press of only 1 key for a combo. Recent keyboards and mice permit to program macros, and they work if you had the right delays after each skill. It doesn’t need any support from the game, it’s low-level imput done by the keyboard/mice.
In fact, via statistical analysis it is trivial to detect a “dumb” macro that does not attempt to fake human behavior. A simple macro will always have almost exactly same timing between the inputs. The smarter cheat macros however, attempt to mimic the slight randomness of normal input.
and something like game guard too to detect every third party program running
That’s useless as it’s not difficult to hide these programs.
The only real way to fix this issue is to design the game so that spammy combos are just not very effective.
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Two-handed weapons need TWO Infusion slots
in Super Adventure Box: Back to School
Posted by: Master of Timespace.2548
@Lord Kuru
Two (2) one-handed weapons have more stats than One (1) two-handed weapon. The difference is often very, very small (Zerker greatsword has 1 power, 1% crit damage less than zerksword+zerkfocus, for example).Sorry, I wasn’t clear. If you look at the Weapon Strength of two-handed compared to one-handed weapons, the two-handed weapons have on average about 5% more Weapon Strength than one-handed weapons. (two-handed weapons have on average, 1000 strength while one-handed have on average 950).
So it looks like the difference is kind of similar to a Sigil of Force… in that way it makes sense: two-handers come with a Sigil of Force (kind of) so they only get one “more” sigil slot.
That’s how I see Anet’s justification for having only one sigil slot for two-handers. Personally, I’d prefer if the Weapon Strengths were all comparable and I got to freely choose 2 sigils.
Sigils of force do not stack. Not even if you mix them with differend damage sigils such as Night or minor versions.
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Lol no. Like how would they find out the IP adress of someone buying / selling a code in ebay? Will they contract NSA to ILLEGALLY crack into ebay? And even then the paranoid buyer could be behind a proxy.
In any case, I would be very careful before buying anything like that. There is a good chance you are getting scammed.
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Dodging isn’t the only counter play. As was mentioned earlier its a telegraphed skill that is not difficult to interrupt and you can LoS obstruct or you can blind the Mesmer. Dodging is just one of the several counter plays, not the only one.
Please, avoid to spread misinformation.
The Moa Morph animation is extremely hard to read.
http://www.youtube.com/watch?v=9cqTJ2RdjJgThere is no telegraph at all. It is just an average, anonymous, pinky mesmer skill.
That’s extremely easy for me to read. Everyone I PvP with would have no problem dodging or interrupting it because of the animation.
I could distinguish that from the Mesmer heals from the clone activations from the auto attacks extremely easily and so can all the other top players and mediocre players if they knew what to look for.
I will be home and online all night if you want to duel and try to land that on me.
Lol duel. What about a nice fight involving asuras, minion mancers and a spirit ranger or two?
You said it’s an anonymous pinky animation saying I was wrong about it being telegraphed. If that’s the case then come land it on me. You’re the one who said I am spreading misinformation by saying it is readable and easy to counter. Put your money where your mouth is because I am game to prove my point in-game.
Once I tell you it’s avoidable you just bring more variables into the equation. Ican easily avoid it with AI around but then you will tell me to do it while you are in stealth and then while I am immobilized and then when I am dazed. Guess what, it is still very possible to avoid and country play without too much difficulty. Yes you can counter the counter play but guess where that leaves us? Yomi. Mind-games. Competitive PvP.
That was actually someone else, I just jumped into the discussion with that reply involving spirit rangers (Everything involves them nowdays). Anyhow, evading moa in a group fight is greatly a matter of luck. Most mesmers throw it from stealth so yah, you either evade it or not. I don’t think the skill would be very popular if it was truly possible to reliably evade it. It would be a really bad skill.
Also, builds that can spam dodge have ofc better chance of evading it.
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Something that confuses me is how many things this guy says that are flatly incorrect.
He goes on about the buff to halting strike, but halting strike was barely buffed at all. The patch notes about it lied. It does double the damage it used to, which means at 2300 power it does about 700, and it doesn’t appear to count interrupting autoattacks as interrupts the way he says either. You get the impression he’s read about the game, but not actually played it…
Well it does seem to hit fairly well when it crits given you use the berserker gear. I take it over 20% mw damage most of the time.
Dodging isn’t the only counter play. As was mentioned earlier its a telegraphed skill that is not difficult to interrupt and you can LoS obstruct or you can blind the Mesmer. Dodging is just one of the several counter plays, not the only one.
Please, avoid to spread misinformation.
The Moa Morph animation is extremely hard to read.
http://www.youtube.com/watch?v=9cqTJ2RdjJgThere is no telegraph at all. It is just an average, anonymous, pinky mesmer skill.
That’s extremely easy for me to read. Everyone I PvP with would have no problem dodging or interrupting it because of the animation.
I could distinguish that from the Mesmer heals from the clone activations from the auto attacks extremely easily and so can all the other top players and mediocre players if they knew what to look for.
I will be home and online all night if you want to duel and try to land that on me.
Lol duel. What about a nice fight involving asuras, minion mancers and a spirit ranger or two?
Moa form can be evaded, dodjed, can miss by Blind use or be blocked. But ues, is the powerfull skill in the game. Because make you unable to fight or broke it. You can only use the skill 5 to run away. The moa form can make you able to fight, but… you don’t know the skills, when you became a moa you need 2-3 seconds to think “kitten, I’m a F**** bird! Now what’s the skill to escape and what’s the skill to fight?” Then you’re dead.
And yes, the sword skill is the best 1h weapon skill ever. It make you able to hit the enemy, inflict a very high damage (more than 4k whit berserker equip, expecially in spvp), and the enemy can’t hit you for 2.5 sec and the execution time is of 0.5 sec!!!
Ok, you skill for the duration of 1/2 second and obtain 2 sec while you’re Immune to the enemy attacks. And whit a recharge of 12 (lesser whit the trait!). And it’s a buff, then if you’ve a equip that increase boon duration you can extend it (not shure about it)
Whit that 2 skills a mesmer that know how to use it’s pg can become very hard to kill. just whit 2 skills.I think they must reduce the duration of the Moa form to 6 sec and the Blurry effect of the sword skill 2 can be reduced to 1.5 sec.
Then you can fight it.
In that case you must allow movement during the blurr. Otherwise it isn’t onpair with other evade skills.
Strong condition spam is basically impossible to counter solo no mater how much removal you have.
And thats bad? If someone builds to do direct-damage you dont expect to mitigate 100% of it. Why is it a problem if you cannot mitigate all conditions? You do realize dd is much weaker with these skills right? And that condition damage is the main source of damage, right?
That’s your idea of balance?
Aye, but if they build 100% direct damage, they go down FAST. Thats not the case with condi builds, however.
apparently I was disrespectful in my last post about this and before any mod deletes this I have an email from customer support saying I can repost
make WvW more competitive by using the sPvP character customisation system
more people will play, less lag from ugly particle effects, more emphasis on player skill, less feeling like a tool because you’re upleveled and borderline worthless as anything other than a supply mule
I read the new changes with disrepair because I have multiple alts I use for different group combinations and situations, grinding time gated items will be hell
I work out, given the new ascended items follow the same stat gain over exotic, that without ascended I’ll be behind by almost 10% on a given stat. This is bad news for small group roamers.
The spvp gear sucks though. You have much less viable builds in spvp. The correct solution is just to not introduce new grindable crap.
less lag from ugly particle effects
Sorta like this?
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My fav combo on fear duration necro is 12s fear.
Fear from ds, drop wall in front they get feared again, spectral grasp them back into the wall for another fear, then stakitten .
Necro fear is completely OP IMO.
So you can’t steal or fear? or stealth,stunbreak, heal, do a dance and have some tea..
12s rarely.. even traited as max fear you wont get that.. hell a warriors fear me duration alone is equals 2 necro skills combined.
It is on long cool down though and warrior has no other access to fear.
They balance the entire game around us.
Where is the balance?
The released spectator mode and made live casted tournaments possible.
Eh yay I quess? Just who the hell wants to watch that mess is beyond me.
They continually balance the game and keep it going in a good direction (it’s always a work in progress, this takes a lot of time to do properly)
lol "continually " and " keep it going in a good direction" xD
They’re sponsoring a full 10k prize pool LIVE tournament…
Good for the 10 people doing that tournament, I quess. But why in the world should anyone else care? (It’s just a marketing stunt)
Perma-finishers
A very simple change that again adds next to nothing to the game.
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Man, i wish stats were way more simple since its obvious that there are so many people who dont get difference between square and linear function and are clueless how stat work in GW2, but at the same time feel like they should comment on it.
To be honest, I know the math of squared and linear function. However, I have no idea which stats is linear or squared. They don’t tell me anything on the stats page. Except higher is better, but nothing else
Took whole of 5s to find:
http://wiki.guildwars2.com/wiki/Damage
And i guess “critical chance” and “critical damage” are self explanatory.
Which should be part of the stats page explanation instead of on a 3rd party website. You think I dont know that wiki page exists?
It is not 3rd party website… Look at the top left of your screen xD
It’s fairly easy if you just have enough time to do it. Some hidden patch made the lord immune to caltrops bleed, considerabely slowing the process, though.
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If you truly think zerker is the king of everything, I dare you to run pure zerker in PvP, WvW, and dungeons on all classes and come back still thinking that is true.
Why in the hell would i want all classes into a dungeon though? I want 3 warriors, 1 mesmer and 1 thief. Zerger necro works too, given he knows how to dodge.
PvP is separate thing and has nothing to do with the MF change.
I dont see the problem, the increase is not much at all and it really doesnt make a noticeable difference.
Exotic gear is way too easy to get anyway, need something to work towards sometimes.
Some people have more than 2 hours a week to enjoy this game and feel like a new tier can only do good for them.
Can’t you work at say MC Donalds and just enjoy when you play games, though?
Make the duration 3 seconds, and it’ll be onpair with other skills that cause confusion.
New Condition: Tumult (WvW only)
Reduces your movement speed by 25%; adds a 25% chance to miss
This condition automatically applies to you when there are more than 10 players in a distinct area around you (e.g. 600 range). Tumult automatically ends when less than 10 players are around you. Cannot be removed with Condition Removers.
Discuss.
Miss chance in skill base game lol
- spamming in skill base game lol
Dodge near clones so that the backstab lands on them, revealing the thief.
It´s always though at the beginning, but to be honest, aside p/d conditions thief’s ( i hate them), they are one of the best classes to fight with for mesmers.
That does depend on the builds. I dont think a shatter mesmer can ever beat a s/d thief who knows what he is doing.
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I don’t think you are supposed to use d/d in spvp anymore, almost everyone runs s/d 1 trick pony build now.
However, in WvW, with the right gear, d/d should still perform just fine.