i played against several top thieves and they usually farmed me with my old build but like everyone else i adapted to the meta
haha
good to know
It’s not so obvious, most mesmers just stick with their old shatter and gets farmed and QQ.
I do not though. I adapted to the meta: rolled a warrior.
LOL @ everybody talking about 1v1s.
Yeah, apparently, they are confusing WvW with PvP….is there not a place already for that? =.=
Think you are. WvW is more about 1v1 than Spvp ever was. Spvp is all about getting 2v1 or 2v3 on your favor while WvW roaming is all about finding good fights.
iDisenchanter, Thievery, or Null Field is all my glass cannon mesmer needs.
20 in the POWER TREE, for condition removal on Torch is also fantastic.
Torch damage is really fantastic as well.
Good points but nobody at anet (except perhaps PR) gives a flying kitten.
S: Thief, Warrior, Necro, Ranger
A: Engineer, Guard
C: Mesmer, Ele.
I don’t think the engine is modern enough or can perform well enough with dynamic lighting… as amazing as the art is, the world of Tyria will age quickly especially when compared to some newer tech games coming out (like WildStar, for example.)
Lol WildStar, I hope that was a joke. The graphics in that game aren’t very impressive technically, though I quess they have their own charm. Star Citizen would be an upcoming mmo with graphics that are technically quite impressive.
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Unfortunately, thief is the exact opposite of OP. It’s probably the second weakest class right now. A thief is good at killing noobs though and unfortunately, that is who posts in the forums a lot.
What the kitten?
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Spam more 5 and 2. Skillz! ZzzzzzzzzzzZZZzzzZZZzzzzzZZzzzz
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I’d welcome mature dark themes such as slums, corruption, officals abusing their position and such. But no, I don’t want them to rip off corny horror cliches from b class movies.
This is getting ridiculous. Unless this crap is fixed in next two days, I will definitely uninstall. I’m getting tired of this crap. This game has turned from something that had potential into b class poo that is barely any better than a random j rpg out there.
. As in, less than a month. I’ve made it a personal goal to improve the experience for playing alts in WvW. And to cut it off now, we are not making WvW rank account bound.
Makes sense. Not.
Simple question: when?
ps. Please stop releasing trash patches that do not work. This is embarrassing.
Trait:
Instead of dodging, you teleport to the corresponding direction and gain blurr. (same duration as dodge evade)
People that demand larcenous strike nerf, evade nerf, even infiltrator’s strike nerf, and shadow refuge nerf….
WTF??
The thief forum laughs because we know S/D thief is not even that good in WvW or PvE. D/P has always been the poster child for being the only complete weapon set.
The amount of QQ over this cool kit is just overwhelming.
I laugh when I encounter an S/D thief when I’m on my bunker war. I get how much it’s trying, how much it’s spamming the #3 key, but it’s just doing so little damage to me that my regen ALONE almost completely neutralizes.
Only warriors and guards are truly good in WvW anyway. In pve it’s all the kittening same what you bring, so these two parts of the game don’t really matter. S/d is complained because of it’s spvp aspect and you know it.
It’s called a speed hack. This game has no anti cheat system and movement is client based so they are fairly common, though you mainly see them in WvW.
There is a reason they are game developers and that is because they know what makes a good game.
If they truly did, then why has the pvp of this game flopped?
No resources and because it released completely unfinished. In the real world thing things aren’t always as simple as what you are saying.
How much resources do they need though? There are amazing games that have been succesfull and have been done with fairly little amount of resources. This game has massive budget and spvp was supposed to be a big part of it. Lack of resources sounds like an excuse to me.
What did you expect? You are playing an MMO. Of course pvp is going to suffer balance wise because they have to balance PvE considerations which is always going to be a far bigger part of the game.
Or you could just separate many things between spvp and pve as is already done to a degree. PvP was also lot more succesfull in Gw1, and that one certainly had less resources than this one. Magic?
ps. pve balance is terrible as well.
There is a reason they are game developers and that is because they know what makes a good game.
If they truly did, then why has the pvp of this game flopped?
No resources and because it released completely unfinished. In the real world thing things aren’t always as simple as what you are saying.
How much resources do they need though? There are amazing games that have been succesfull and have been done with fairly little amount of resources. This game has massive budget and spvp was supposed to be a big part of it. Lack of resources sounds like an excuse to me.
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There is a reason they are game developers and that is because they know what makes a good game.
If they truly did, then why has the pvp of this game flopped? It was hyped as hell and had all the opportunities to become good, yet it just failed miserabely.
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Still, conquest is just, it’s best most balanced gameplay you’re going to get. It isn’t just esports, its a good game. More people should play it because it’s fun.
Hopefully that was sarcasm or parody about anet’s style of posting.
Yes his video was…eye opening indeed.
I specifically want to hear about why a select group of spvp players are the ones crafting the experience of the multitude. Early access to build/profession changes etc. Its as if anet wants to artificially create superstars for their esports league.
I’m not surprised at all most of them managed to get on the same team in solo q when it came out. Need to make top of those leaderboards. Get the name out there.
Oh well.
This this. It’s disgusting but true.
I’m not wading into the gvg controversy Frizz. Quite frankly I dont know why there is one. This game is called Guild Wars is it not? I find it more amusing and than anything that no form of actual guild wars exists in this game.
If I can recall, they orignally intented “WvW style” guild wars into the first game and hence the name. However, that was technically too difficult at the time so it was dropped out. The lore that is refered like 2 times at max was made up later to fill the gap, perhaps just so that it could be quoted when people ask about the name.
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THERE IS A DIRECT COUNTER IN WVW. STEALTH TRAPS. That is all folks.
They’re stationary, they have a decay/timer, not really large (if I remember how they described them when they came out, haven’t used the one I got out of a rank chest yet), they only get revealed status (which iirc its not that long, so they can just go back to stealth), and they take seige and quite a bit of time to setup/deploy. And they aren’t much useful in open areas. doorways and stairs (and possibly tunnels) are about the only useful places I can think of. So not really useful, especially out in the open.
they take 4 seconds and 10 supply to deploy, and the revealed debuff lasts for 30 seconds. the decay timer is an hour. all you need to do is just kite a thief over it, and the thief ends up completely helpless. or, you could deploy it, then just stand on top of it. when the thief gets to you, it will go off, and reveal him. it works even in the open field. i know, because that’s how i’ve used it, and have been hit with it. and the result was always the same, a dead thief.
Blind + stealth trap = lulz.
Pvp is not a “dead” game mode
lol
Suprised by Tequatl’s Headline Grab?
No, PvE will always get the headline, its the most played part of GW2, around 70% play PvE, a lot of those play nothing else…
PvP has 10-15% and WvW 30-40%, the cross over is players who play all 3 or 2/3.
I’d be suprised if spvp is even that much.
I know this is an old post… but omg…
…
None of that that however means that downed state and power ressing couldn’t use a small nerf. Currently these are balanced solely PvE in mind. PvE where you are all the time fighting bosses that deal massive damage.
As a P/D thief… in small group situations…When I am at 40% or less and an opponent is being exceptionally (and this happens quite often… it is a build that is common when built correctly) slippery and hard to finish off that last 5-15%…. I’ll run straight upto and slam my face into the closest opponent to the said slippery opponent, downing myself…allowing my wep 1 skill to naturally aoe and cripple…and slow the intended target down…allowing one of my few allies to down them…. and I just shadowstep out of danger or to the next nearest opponent that is not a danger to finishing me, use smoke bomb………BOOM… just made an uncatchable, killable and stealthed myself for a prepared backstab when i rally off the crippled opponents defeat all without using any utilities or initiative….
Cool story. Now try to do that as engineer.
Also, do realise that people who hate downed mechanics are often still very well aware how to abuse them. It’s just they don’t like such cheap and strange rally baiting gameplay to be part of WvW.
Downed state can be a 3rd weapon set if you are brave and bold enough to pull it off.
That’s a terrible idea unless if you are fighting complete rookies or if you are just want to show off when the fight has already been won.
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Tab targeting now prioritizes players over npcs (including minions)(mesmer clones are an exception)
Stun breakers now break blowouts and launch as well
Sounds way too good to be true.
As p/d I like traveler runes as they essentially give me 3 extra dodges every 15 seconds.
I would like to genuinely thank the WvW development team for these changes and thank you for the hard work.
However regarding the “poll”, I have no opinion until I try the content. It helps to not be closed-minded.
I have no sympathy for the GvG roleplayers, it has no place in WvW.
GvG roleplayers ? o_O Now, I’ve heard them called elitists, snobs, even pests, but roleplayers, thats new.
Absolutely no! Anet has been coming up with some really stupid ideas lately.
You do know that this very buff existed at the release of the game, right?
So it is not really something they have “come up with lately”.
It was stupid to lately reintroduce it I quess.
The guy knows a hellva lot more about game design than you do I’d bet. Also, it’s supposed to be vague as to relate to as many games as possible. Counter their statements if you think it’s wrong, don’t just say “Just because someone made a video about it doesn’t mean its true” because that doesn’t prove your point at all. If you want people to take you serious actually defend your view rather than defacing with no evidence.
I just don’t agree at all to what he says. Doing what he says would end up into a game with whack a mole balance, hard counters, cheese builds (he seems to think those are good idea… ) and generally rock paper scissors type situations. None of those are what I desire. Also, he doesn’t even check his facts: chess is greatly biased towards white.
Also, lol @ “The guy knows a hellva lot more about game design than you do I’d bet”. So game desgin is a science now? No wonder the modern games are so pale.It wouldn’t lead to whack-a-mole because there would be hard counters to everything, it would be more about slightly nerfing or slightly buffing so that nothing turns the scale too much, but there’s enough slant that things change. If you don’t want Rock-Paper-Scissors (from now on RPS) then what do you want? I can’t name a single game like this that has managed to have some sort of perfect balance where one class always has a fair shot vs each other. That would not only be impossibly hard but would make the game really dull. RPS style balance at least guarantees some sort counter is always available unless something is gamebreaking levels of broken.
We’ve seen in the past how bad things become when we let classes become too well rounded, there always needs to be some sort of Achilles heel.
If I would want rock paper scissors, I would play just that, rock paper scissors. However, I do not. I want an environment where each build has their weaknesses and powers, but where no A vs. B is an automatic win for A.
It doesn’t have to be entirely fair. It’s still okay if a spec has SOME edge over another, but it should never be an automatic GG such as d/d ele vs. s/d thief is atm.
Also, in many other games that have have" rock paper scissors" issues when it comes to the fights, a player with enough experience can often avoid the bad fights (with no consequences) or there are other factors that make the RPS game otherwise interesting. Say when roaming in WvW, you can most often avoid the fights that you know you can’t win. In Eve Online running the better specs comes with an increased risk as better ships are more expensive to lose. You can also avoid the bad fights if you have experience and know your surroundings.
RPS style balance at least guarantees some sort counter is always available unless something is gamebreaking levels of broken.
But that turns the game into a coin flipping scenario where predicting the enemy build is more important than actually fighting it. Any game that has true RPS balance is necessarily full of fights that are lost before they even begin. That is why people who bought an action game probably don’t want such balancing.
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The guy knows a hellva lot more about game design than you do I’d bet. Also, it’s supposed to be vague as to relate to as many games as possible. Counter their statements if you think it’s wrong, don’t just say “Just because someone made a video about it doesn’t mean its true” because that doesn’t prove your point at all. If you want people to take you serious actually defend your view rather than defacing with no evidence.
I just don’t agree at all to what he says. Doing what he says would end up into a game with whack a mole balance, hard counters, cheese builds (he seems to think those are good idea… ) and generally rock paper scissors type situations. None of those are what I desire. Also, he doesn’t even check his facts: chess is greatly biased towards white.
Oh, lol @ “The guy knows a hellva lot more about game design than you do I’d bet”. So game design is a science now? No wonder the modern games are so pale.
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Get better at the map.
Thanks,
Player who enjoys map variety.
Think you mean “roll necro”.
So people just magically stop playing the empirically best meta builds? Are you stupid?
Lol at warrior not op xD
Here’s a good video showing how imbalance can keep things interesting:
That video is so full of vaque kitten. Just because someone made a video about it doesn’t mean its true.
Why noone mentioned Muffinzz yet, he’s awesome.
True, he’s stream is always entertaining.
Can you add something different for Necro options? Why isn’t there an option that says “Necros AoE spammy nature needs to go” ? Thats my main issue with necros.
Also, Berserker Stance could be adjusted to a smaller duration, to reward skillful timing and punish spamming. Just like Guardian’s Stand Your Ground, huge stability duration, for what?
PvP NEEDS lower durations on these kind of skills, the cooldowns could be adjusted accordingly to keep the overall uptime, but Anet needs to stop encouraging this “use and forget”, or spammy nature of combat. Having a 5 second berserker stance or 2-3 second aoe stability separates the good players from the BEST players.
Anet, lets make skill matter more in this game. Decrease durations so they have more impact when used at the right time, and punish people spamming them.
I can second this. Stability is the noob boon #1 when it has long up time. If it had short up time, you’d need to know when to use it.
The nade effects cause MASSIVE fps drop on any lower end machines such as laptops, and sometimes even on high end ones. Please, even if you can’t fix them, then very least add an option to completly hide these effects. At least from spvp. These effects make the game unplayable.
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There are three major things that hold back build variety in pvp, far more so than in other game modes: speed/mobility, stun breaks, condi removal. The reality is playing anything without those 3 things sucks. Not just because you can get countered hard, but because it’s not fun getting countered hard. Anet sort of got/addressed this with stuns, but not enough and the other two are still an issue. In spvp those 3 elements (albeit in different flavors) need to be accessible in a wide range of skills/traits for all professions, otherwise the builds that include all 3 will dominate all other builds, every time.
This is just a consequence from dropping monks out and giving a kittenty downed state gimmick instead.
Yep. That’s a trade off. You can’t be a jack of all trades and also a master of them all.
how do you guys find collecting mini’s enjoyable?
How do you guys find collecting other stuff enjoyable? facepalm
Ok, let’s say anet added an exclusive weapon/armor/whatever turns you on – for codes, and made them account bound, so there was absolutely no way for you to get it. How would you feel?
If they’d look nice or some part of them would look nice when mixed with something etc, then I’d be kitten ed. Otherwise I couldn’t care less. I really don’t see how this mini sparkles is any cool at all. A dull looking robot. If it was very easy to aquire, very few would find it interesting.
4) Meta/‘balance’ changes are done NOT to promote balance at all, but as a cheap way of mixing the game up, in particular it keeps the sPvP players happy.
Lol.
Guildwars 2 will never be truly be P2W because you can always grind-gem it.
They were incredibly smart in realising they could pull that off.
That is also the case with almost all true p2w games. It’s part of the design philosophy of that type games. Gw2 isn’t really a p2w yet though, because you can’t gain that signifigant advantage over someone else with just gems.
Huh. I never heard of even a single verified case of that – just a bunch of the usual troll suspects on the forum saying “Yep, that’s what I’d do” whenever it was brought up.
Eh? It was done en masse. You would even have people buying 100 rams into keeps so that the server can no longer build siege due to the cap.
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Condition specs are already ridiculously overpowered: can have both vitality and thoughness while still dealing massive damage. Conditions can be removed, but this is compensated by the fact that they ignore armor, protection and most traits and signets that reduce damage. They are the last thing in the game that need a buff.
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Best green pvt gear you can buy and you can run in a zerg well enough.
o_O
Yes, the jumping puzzles are designed to be grief hubs. Isn’t it obvious?
I want the new areas but no boring static buffs that offer no gameplay element.
“….Normalize asura models to be 50% larger and char/norn to be 50% smaller. Only appears to player when toggled. This can’t be that hard. Just get it done…”
- It is actually a lot harder than your giving it credit for. Every aspect of modeling would need to reworked from armours to weapons, animations and shadowing.
It is trivial to scale models in any non-archaic 3D engine. Have you never used a Box of Fun in this game?
Using Evade weapon skills while Immobilised will not grant Evade frames
No, immob is already op.
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Last Refuge is certainly the most annoying one, though depens on your build.
1, The devs will have 100 times the data on what players prefer than your meaningless, unscientific and individual experiences.
How would you know that they use it though? You are just making assumptions about some magical “data” that they are using. Talking about scientific analysis…
2, They must know that some people hate keyboard and button management, I know I HATE it and that is why I would never touch ranger again if they added these skills.
Well well, what do we have here? An invidual experience. Look at your own point 1.
3, You say the game is balanced on this presumption, but in fact the game is just balanced according to how the game plays. Theory is irrelevant, all that matters is practice and testing.
Tell that to the devs who introducted the current spamfest meta.
4, It is their design philopshy to not make this game a cooldown watching, key bind orientated game. So get over it.
Reference? And also, if you don’t watch cooldowns and there is no energy then what do you do? Just spam and rock the keyboard? Ah dammit, think you got this one right.
5, You say that 2 key binds isn’t a big deal. But it is FACTUALLY 2 more key binds than would otherwise be on the ranger. So it is more key binds.
Don’t worry, you don’t have to change your ranger playing style: when you turn the keyboard upside down and jump on it, these 2 new keys get pressed as well!
inc thread closing and well deserved infraction/time ban
What do you mean deserved? He is just stating facts.
No, he’s inviting an idiotic discussion that will end up with people ridiculing anet with out of context quotes.
I think it is good that the PR bullkitten is separated from what actually was implemented. They have, clearly stated they want the game to be esports and failed miserabely, flopped like a bad movie. And this is mostly because of certain obviously stupid design choices, so of course it will be ridiculed. You know, mockery has it’s place too.
Everyone knows this game’s pvp is not in the best of the spots, but what are you expecting to accomplish with these kind of threads?
Same could be asked about anet’s balance pathces xD. Or basically about everything they have implemented into spvp the last 12 months. Sorry for saying it loud.
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