My friend in his video had pretty good solution for death blossom. He had swapped the activation button of c&d to 3 and death blossom to 5. No more moments where you accidentally press 3 and everyone thinks you are a scrub.
yep, interrupt that hs through BP and you cost the thief 9 initiative… no cooldown though.
You cost him 3 initiative. He will just use hs again while the BP is still active.
Good, another easy kill for my engi.
Bad DP are way better than bad DD. A bad DD will still kill you if you don’t pay attention. A bad DP will not.
What about bad d/p that uses d/d to burst?
but I can guarantee you that the VAST najority of the players in gw2 would gladly have balance classes over toxic, unbalanced, annoying classes such as thieves currently.
That statement is equal bias as you should only speak for yourself not the vast “najorities”
Please show me a thread where people want classes to remain unbalanced and toxic.
You know, maybe the bias is not in the fact people might want or not the presence of toxic unbalanced classes, but that the thief is toxic and/or unbalanced in the first place.
And if thieves get nerfed to the point that they’re no longer “considered” the best roamer? Where will they go after that?
Then thieves will have to compete with Elementalists and Mesmers for the role of roamer on the team.
Then we may see more diverse team compositions. OH THE HORROR!
Then it becomes a battle of group fight utility. Can thieves even compete with the class that is considered the closest GW2 has to a healer, and the class that was previously mandatory due to its extreme utility?
Thieves have plenty of utility. Shadow Refuge, for example.
Here’ s a secret about GW2 pvp, it is not a 1v1 game and caring about 1v1 tactics is a waste of time.
If u r having trouble with anything, just outnumber them. It is just that easy. If u desperately want to be John Rambo, 1 man army, capable of killing anything in a 1v1, go play a FPS.
You are wrong. 1v1 is very important part of tpvp.
Yea thief does counter basically everything that has a berzerker amulet in a way but that’s what they’re there for. if you’re talking about winning a mid fight who do you take? A complete glass staff ele who can sit up high and meteor storm for 4k each meteor which obliterates a team or a thief that cant get in the fight without dieing? It’s the trade-off team’s need to decide on, sadly alot of teams have been taking thieves lately and they exterminate everything glass that isn’t other thieves.
I always swap to my glass staff ele (has conjure frost bow too) whenever I see the enemy team has no thieves. Kappa
I have to agree wtih Lordrosicky: pistol whip is just tip of the iceberg.
(edited by Master of Timespace.2548)
Blah blah blah, you’re comparing apples and oranges. Are you really serious to talk about the functionality of Sword mesmer? Leap, blurred frenzy, mind wreck. This skill is not used as a defensive tool. Your closest comparison should be phase retreat.
That skill is INSTANT cast, with a cooldown of 10 seconds. Note that YOUR phase retreat illusion casts Winds of Chaos, repeatedly as long as the clone is not killed. Take in mind, thieves IS/IR needs 5 initiative to cast out (5 seconds to regain initiative), both of which takes from a shared initiative pool. OF all the ridiculous things you want to talk about you choose to a “1v1 thief” easily destroys mesmer/ele.
Look at the topic. It says WvW. In an area where a mere 0.01 second interrupt will cancel a thief IR because of the LONG CASTING TIME or 1 second stun will instant KO you, IR with delay is NOT OKAY.
Gosh, people, read the topic.
Ahm, you might wanna take your own advice. We were comparing sword #2 to the two similar skills: phase retreat and illusionary leap.
OF all the ridiculous things you want to talk about you choose to a “1v1 thief” easily destroys mesmer/ele.
Isn’t even true. 1v1 mesmer is as strong as any duel spec. I was mainly refering to tournament pvp where thief is over competent for it’s role. Yes the topic is about wvw but we all know that this kind of pvp/wvw split is out of question.
(edited by Master of Timespace.2548)
How quickly you can revive someone?
Was much quicker in the previous game with “Flesh of My Flesh”, let alone “Resurrection Signet” or a couple other skills.
Good luck with that when I’m playing ranger.
you offer not a single argument, point of logic, or even the slightest thought, as to how you came to such a conclusion.
Applies to the above post as well.
(edited by Master of Timespace.2548)
This is a necessity in a game where 1v1s are both common and important part of the game. Gw2 is such a game due to the silly conquest mode. 1v1 balance was not important at all in gw1.
1v1 isn’t always a necessity in the way you may think it is. I’ve been in many situations where I, or someone on my team, could not handle a 1v1 fight they needed to simply because they were either being outplayed or countered via build. This is where teams come in: we switched/rotated positioning so someone else better suited for the fight can take over. That are we adjusted our overall strategy to accommodate that particular weakness.
GW2 still comes down to team play. Yes, individual strengths and skill are necessary, but it is still a team game, NOT a collection of 5 1v1 matchups on a single map.
Yes, team fights matter. But if your home point defender can’t handle a 1v1, then your team is forced to do a rotation. In otherwords, his 1v1 capability did matter.
Decap engi is a good example about how 1v1 balance is important in this game. A decap engi wins most of the node fights and so he almost always forces 2 players from the opposing team to defend their home. This wins 3v4 in the rest of the map for the engineer’s team.
Not when it suits me. me being one-shotted from 1600 range by an invisible person doesn’t suit me one bit. As I stated if your character is able to do it than its allowed.
But you don’t believe such things should be balanced? Because the same “this is war” argument applies to mini golem boxes just as well as it applies to ascended gear.
My example about hacking was perhaps misleading because of it’s real world implications. What I’m trying to say is that sometimes you need to do compromises between gameplay and what the game thematically tries to mimic (e.g. war). Something may be thematically correct*, but if that something also breaks the gameplay, then it has to be altered in some way. In essence: the existence of a game element is best justified when it does not only fit thematically, but is also good for the gameplay.
*eg. yes, you would use ascended gear and spy kit consumables in the mist war. It makes sense. The latter however, completely destroys the gameplay and that is why a thematical argument “wars aren’t balanced” is not enough to justify it’s existence in the WvW game.
Ascended gear however only minorly affects gameplay and fits thematically fairly well. That is why it’s existence in WvW is perhaps justified.
(edited by Master of Timespace.2548)
Pro-tip..
1.) Ascended is not required and this ‘vertical progression’ is miniscule enough to be ignored without noticing any improvement
2.) You can get an ascended backpiece without any crafting (and if you use the Forge as an example of crafting, all you do is click buttons a few times and you get your backpiece)To be competitive you need to be in the best gear possible. Equally skilled players in wvw will lose based on equipment.
Therefore you NEED ascended to be considered a competitive wvw player unless you are a insanely good commander or skilled. Even then being commander means you do not want to die so Ascended again is better than exotics.
Considering the end game is grind, pvp, or wvw…
In the controlled competitive environment of PvP, gear is normalized in order to level the field, which is as it should be in competitive PvP because that is a game. WvW is a hybrid concept that seeks to simulate a “war” and thus will never be “balanced” which means that arguments about gear imbalances are moot.
Obviously, having better gear gives you an advantage in WvW… and that is how it should be in a “war simulator” because war is never “fair”.
You do realise that this argument would also justify use of (now removed) consumables that allowed anyone to maintain stealth and spam kill shot equivalent damage from range of 1600? Your reasoning would also justify ddos attacks of voice coms, hacking, ressing through gates and having alts to spy and sabotage the other server (drain supply, force siege cap).
Except in war all those things do happen lol. This game is not a real war meaning the war is limited to WvW only. If your character could hack the other character via WvW then yes it would be allowed. Your character in WvW can’t create an alt to spy therefore it isn’t allowed. Your twisting the meaning of what is being said to disprove it when all your proving is that your capable of twisting the meaning. Also if said items were in the game then yes it would be fair (but as we all know we would be screaming at our screen in frustration saying “unfair!”). Anet prohibited those items without banning players meaning it wasn’t a exploit, but something they overlooked when designing the object.
But I can do all this ingame.
LOL i would love to see your character hop on a computer and hack your enemy communications while in WvW
Or into teamspeak…
That’s not your character doing it. That’s you doing it, and it should not be permitted.
You clearly use the “war isn’t fair” only when it suits to you:
According to you I’m not allowed to hack voicecoms because my character isn’t doing it. Yet I am allowed to join the voicecoms for normal reasons even though my character has nothing to do with that either.
Pro-tip..
1.) Ascended is not required and this ‘vertical progression’ is miniscule enough to be ignored without noticing any improvement
2.) You can get an ascended backpiece without any crafting (and if you use the Forge as an example of crafting, all you do is click buttons a few times and you get your backpiece)To be competitive you need to be in the best gear possible. Equally skilled players in wvw will lose based on equipment.
Therefore you NEED ascended to be considered a competitive wvw player unless you are a insanely good commander or skilled. Even then being commander means you do not want to die so Ascended again is better than exotics.
Considering the end game is grind, pvp, or wvw…
In the controlled competitive environment of PvP, gear is normalized in order to level the field, which is as it should be in competitive PvP because that is a game. WvW is a hybrid concept that seeks to simulate a “war” and thus will never be “balanced” which means that arguments about gear imbalances are moot.
Obviously, having better gear gives you an advantage in WvW… and that is how it should be in a “war simulator” because war is never “fair”.
You do realise that this argument would also justify use of (now removed) consumables that allowed anyone to maintain stealth and spam kill shot equivalent damage from range of 1600? Your reasoning would also justify ddos attacks of voice coms, hacking, ressing through gates and having alts to spy and sabotage the other server (drain supply, force siege cap).
Except in war all those things do happen lol. This game is not a real war meaning the war is limited to WvW only. If your character could hack the other character via WvW then yes it would be allowed. Your character in WvW can’t create an alt to spy therefore it isn’t allowed. Your twisting the meaning of what is being said to disprove it when all your proving is that your capable of twisting the meaning. Also if said items were in the game then yes it would be fair (but as we all know we would be screaming at our screen in frustration saying “unfair!”). Anet prohibited those items without banning players meaning it wasn’t a exploit, but something they overlooked when designing the object.
But I can do all this ingame.
LOL i would love to see your character hop on a computer and hack your enemy communications while in WvW
Or into teamspeak…
Pro-tip..
1.) Ascended is not required and this ‘vertical progression’ is miniscule enough to be ignored without noticing any improvement
2.) You can get an ascended backpiece without any crafting (and if you use the Forge as an example of crafting, all you do is click buttons a few times and you get your backpiece)To be competitive you need to be in the best gear possible. Equally skilled players in wvw will lose based on equipment.
Therefore you NEED ascended to be considered a competitive wvw player unless you are a insanely good commander or skilled. Even then being commander means you do not want to die so Ascended again is better than exotics.
Considering the end game is grind, pvp, or wvw…
In the controlled competitive environment of PvP, gear is normalized in order to level the field, which is as it should be in competitive PvP because that is a game. WvW is a hybrid concept that seeks to simulate a “war” and thus will never be “balanced” which means that arguments about gear imbalances are moot.
Obviously, having better gear gives you an advantage in WvW… and that is how it should be in a “war simulator” because war is never “fair”.
You do realise that this argument would also justify use of (now removed) consumables that allowed anyone to maintain stealth and spam kill shot equivalent damage from range of 1600? Your reasoning would also justify ddos attacks of voice coms, hacking, ressing through gates and having alts to spy and sabotage the other server (drain supply, force siege cap).
Except in war all those things do happen lol. This game is not a real war meaning the war is limited to WvW only. If your character could hack the other character via WvW then yes it would be allowed. Your character in WvW can’t create an alt to spy therefore it isn’t allowed. Your twisting the meaning of what is being said to disprove it when all your proving is that your capable of twisting the meaning. Also if said items were in the game then yes it would be fair (but as we all know we would be screaming at our screen in frustration saying “unfair!”). Anet prohibited those items without banning players meaning it wasn’t a exploit, but something they overlooked when designing the object.
But all this except hacking is doneable in game. You can change servers to sabotage, ressing through doors have been there since day #1.
It seems to me that you are using the “but war is unfair” argument only when it suits to you. That was the point of my post.
(edited by Master of Timespace.2548)
Pro-tip..
1.) Ascended is not required and this ‘vertical progression’ is miniscule enough to be ignored without noticing any improvement
2.) You can get an ascended backpiece without any crafting (and if you use the Forge as an example of crafting, all you do is click buttons a few times and you get your backpiece)To be competitive you need to be in the best gear possible. Equally skilled players in wvw will lose based on equipment.
Therefore you NEED ascended to be considered a competitive wvw player unless you are a insanely good commander or skilled. Even then being commander means you do not want to die so Ascended again is better than exotics.
Considering the end game is grind, pvp, or wvw…
In the controlled competitive environment of PvP, gear is normalized in order to level the field, which is as it should be in competitive PvP because that is a game. WvW is a hybrid concept that seeks to simulate a “war” and thus will never be “balanced” which means that arguments about gear imbalances are moot.
Obviously, having better gear gives you an advantage in WvW… and that is how it should be in a “war simulator” because war is never “fair”.
You do realise that this argument would also justify use of (now removed) consumables that allowed anyone to maintain stealth and spam kill shot equivalent damage from range of 1600? Your reasoning would also justify ddos attacks of voice coms, hacking, ressing through gates and having alts to spy and sabotage the other server (drain supply, force siege cap).
(edited by Master of Timespace.2548)
The whole point of conditions, is that they are an effective counter against high toughness and armor. Vitality is the stat that counters conditions.
The OP apparently doesn’t understand the game’s rules. But that’s not the game’s fault.
You don’t understand: a condition spec also gains resistance against burst builds. They melt power bunkers and outlast power dps builds. Roll a conventional dps build like shatter mesmer and then fight against a proper condition gimmick such as perplexity engi or pu mesmer. Only then you will understand how broken the game is.
(edited by Master of Timespace.2548)
This is a necessity in a game where 1v1s are both common and important part of the game. Gw2 is such a game due to the silly conquest mode. 1v1 balance was not important at all in gw1.
(edited by Master of Timespace.2548)
I’m sick of this generation of games and developers.
Fiontar is right – but it’s not just Anet and Blizztard – it’s the whole industry.
We’ve been plagued by a generation of cynics and board room directors making games.
The only interesting stuff I ever see anymore is on Kickstarter. Broken Age was just released.
I can’t wait for the Oculus Rift to hit the shelves, because I don’t think we’ll see anything worthwhile until then.
They don’t make games anymore, they make payment models.
But no one would pay if there weren’t games attached to the payment model. It’s surely changed, but the change isn’t just in how you pay.
It costs far more to make a game today..the costs are up, the amount of capital required is much higher, so you take a chance on kickstart (and it is a chance) or you’re supported by investors who you have to answer to.
This isn’t some greedy, cynical conspiracy you’re seeing. It’s what happens to every single niche market that goes mainstream.
I don’t care why it happens.
I just want it to stop.
I want games to be fun again.
It doesn’t work that way, unfortunately. If it costs more to produce big titles, that cost has to be funded, no matter who cares about it and who doesn’t.
But the other problem is, I find the game fun. You obviously don’t, and that’s quite sad, but it’s not like because there’s a payment model others don’t find it fun. There seem to be a lot of people playing this game and having fun.
A payment model and a game aren’t mutually exclusive. If people weren’t having fun they wouldn’t pay.
Yah, it’s the new generation of mmo players who find changing background color of their screen so fun that they pay 5€ for it. Old schoolers like me and ipan are pretty much screwed, though I guess there is always Eve online and Star Citizen looks promising so far.
(edited by Master of Timespace.2548)
Before they nerfed it we made a bunch of suggestions of alternative ways they could nerf it (reducing the return range to 600, reducing the length of time the rollover was available, etc.) which were all ignored because the last balance patch discussion was more of a warning of what ascended weapons to not make rather than them wanting real feedback. This balance patch preview felt different and a different person handled it, so I suggested they revert it in that thread since it seemed like they were actually listening. You might create this thread in the class balance forum since it would get more visibility there.
+1 for reversion. Sword 2 is very clunky and UP compared to mesmer staff and sword 3 (swap is still an actual stunbreak fyi). I compare it to mesmer since they use the same type of magic and similar tricks.
Oh my god whahahahahahahahahaha xD. Inflitrators strike UP compared to swap or phase retreat? Really ? :P
Just in case you haven’t noticed, IS is an instant cap closer that also immobilises, does not need los and teleports you vertically. It is broken as kitten.
Still, I agree that the IR should be made back to 0 because it’s so terribly clumsy and annoying to use now. The attack itself however, should not teleport vertically and should have slower cast time so that people can react to it.Sorry, I’ll specify. IR is UP compared to swap and phase retreat. iL might not give you the vertical movement and the clone from iL sometimes does weird zigzags, but swap is also instant cast, has a longer immobilize, has an actual stunbreak on it, and is available every 7.2 seconds when traited. Phase retreat can also be traited for low CD and has the added benefit that it can cause a warrior to burn adrenaline when used because they’ll connect with the clone. I’ll stand by my statement the IR is UP compared to swap and phase retreat, but next time I’ll use the name instead of “sword 2” to avoid confusion even though were specifically talking about IR.
Illusionary Leap is not instant because the leaping clone must be near the target for the snaring to work, and it’s leap animation is fairly obvious. The leap is very unreliable as well and this skill can’t be used as a cap closer at range greater than 600. Then again, compared to IR + IS, this skill breaks a stun (but IS removes a condition) and has 2xleap finishers (while IR + IS has none).
That said, I still don’t know if IR is so UP compared to these two mesmer skills. It has greater range of 1200 and can be fairly easily used to teleport vertically, unlike swap or phase retreat (possible but not practical). When taken into context of both the initiative system and IS, IR becomes a very powerful skill.
It is also well known that s/X thief easily destroys any non bunker mesmer or elementalist and so I don’t think s/X needs a buff. IR could be reworked to make it less annoying to use, but something else should be nerffed to avoid power creep and increase of the strength of s/X weapon set.
(edited by Master of Timespace.2548)
Before they nerfed it we made a bunch of suggestions of alternative ways they could nerf it (reducing the return range to 600, reducing the length of time the rollover was available, etc.) which were all ignored because the last balance patch discussion was more of a warning of what ascended weapons to not make rather than them wanting real feedback. This balance patch preview felt different and a different person handled it, so I suggested they revert it in that thread since it seemed like they were actually listening. You might create this thread in the class balance forum since it would get more visibility there.
+1 for reversion. Sword 2 is very clunky and UP compared to mesmer staff and sword 3 (swap is still an actual stunbreak fyi). I compare it to mesmer since they use the same type of magic and similar tricks.
Oh my god whahahahahahahahahaha xD. Inflitrators strike UP compared to swap or phase retreat? Really ? :P
Just in case you haven’t noticed, IS is an instant cap closer that also immobilises, does not need los and teleports you vertically. It is broken as kitten.
Still, I agree that the IR should be made back to 0 because it’s so terribly clumsy and annoying to use now. The attack itself however, should not teleport vertically and should have slower cast time so that people can react to it.
(edited by Master of Timespace.2548)
L2p noon if anything it needs a buff. Mesmer is very popular and they use zerker. I’m not complaining and the game is pretty balanced right now
Gosh… You clearly haven’t played this game a lot, nor have you been following any twitch pvp streams. This issue is common knowledge to any player who has been observing this game for longer. For some reason many rookies tend to believe it’s about “l2p”.
But in solo/teamQ they are somewhat underpowered right now.
rofl
Glass Guardian would like a word with you.
In 1v1 yes, but glass guardian is too clumsy otherwise as a roamer.
(edited by Master of Timespace.2548)
Aye, this is needed. Makes me feel so dizzy when I return to Guild Wars 2 after playing other games that allow wide, natural FOV settings. The “telescope” view we have here is extremely frustrating on larger screens.
d/p is 100 times easier to pick up than d/d. Running d/d well takes a relatively good overall knowledge about the defensive and offensive skills many professions have so that you don’t try to c&d at the wrong moment. There is also no automatic blind spam in d/d to safe your kitten .
With d/p all you need to learn is to press two buttons in a row. You don’t even need to learn the camera trick anymore.
(edited by Master of Timespace.2548)
Short bow is for sissies, run both. Use d/p to gain almost permanent stealth, and then switch to d/d to deliver the usual mug combo.
Scholar runes, traits 30/30/0/0/10 or 30/30/0/10/0 depending on what you prefer. Utilities are assassins signet, shadow step, shadow refuge and basilisk venom.
It’s a cheap setup but you are a thief, right?
(edited by Master of Timespace.2548)
Mhmm… Low gank-factor due to lack of power and still gets instagibbed by a scholar thief due to lack of vitality. Could perhaps mix in some valkyrie to gain more power and some vitality. One doesn’t really need 2k thoughness as a thief.
The streamlining of crit damage stats will probably destroy this build as it relies mostly on crit dmg %. Not only will crit dmg % see an overall nerf, but the “extra” % that is currently given by trinkets, will be balanced out.
(edited by Master of Timespace.2548)
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: Master of Timespace.2548
The only reason most people do the LA events are for bags, xp and Karma so stop the high and mighty QQ. The players dead on the ground are the selfish ones not the players alive and fighting use the waypoint and run back if you are dead or GTFO of the map you are doing no good on the ground. I will try and res downed players but i will never res a dead player in an event or WvW.
Yet any seasoned WvW player knows that power ressing is one the reasons why massive blobs are so dominant. It is more than viable for a pug zerg to res the defeated when fighting smaller but organised guild groups.
(edited by Master of Timespace.2548)
I love it when thieves think they are smarter than me and try to reflect my kill shot. Aww… so cute.
This game needs world PvP for people who enjoy it. What do you guys think?
Do you mean “thief only” -worlds?
On my warrior, I do pin down => throw bolas => flurry. Before the immob ends, I can use throw bolas again D;. It’s really funny against people who don’t carry enough condition removal.
I think most people are missing the point of this thread.
Yes the meta is super tanky and within it thieves are just average. Take away the super tanky meta and it will be about thieves. Mesmer and ele, the other mobile power squishy roamers, won’t see the light of day because thieves are so far ahead of them and actually counter the mesmer and ele themselves.
There are layers of broken things in this game. The first one that needs peeled back is the tanky meta, after that there are other things that need peeled back. Thief is one of them.
What garbage.
Mesmer is by no means countered by thief. There is absolutely nothing to suggest that they have a theoretical disadvantage against thieves (i.e. they have 5k more health in exchange for thief’s 7% damage reduction, Mes has a little less burst than thief but a little more sustain, Mes has tons of AoE while Thief has great single-target damage, etc)- in fact, if anything, mesmers should have an advantage against thieves, simply on the basis of their wider range of flexibility (see my mesmer build in my signature) along with very, very slight pluses in a wide number of other areas.
AoE isn’t that relevant for a roamer. And even then thief does have some aoe through short bow #2 spam.
I’m fine with the current game mode aside from the fact that very bunkery teams/builds are simply too effective and too forgiving (this was made fairly obvious in the last tournament). They could tweak conquest a bit to reward kills and discourage streaming into points with tanky characters. A good start would be to increase the the points per kill from 5 to 10.
Would be fine, but then thieves would need to be nerffed. They have a massive advantage in a glass cannon vs. glass cannon. In fact, they may be part of the reason why bunkers are so effective: everything else is countered by a thief.
There are people in this game who have and im quoting here “more gold than i can store in a single account” who on a daily basis purchase hundreds of thousands of items in order to resell them at a higher price, this creates inflation and benefits no one but the super rich, what im suggesting is a limit to the amount of items that can be purchased in a day wich will reset every 24 hours, because lets face it if this keeps going on our entire economy will collapse.
Sounds like the real thing. Not saying that’s necessarily good. But in game it doesn’t really matter if things are a mess. Infinite resources and no nature to kitten up after all.
(edited by Master of Timespace.2548)
Just learn to stomp like a pro. I teleport stomp eles all the time. All it takes is a little prediction and a little luck.
But ,there is no reason they should need blurred flurry to grant 2 seconds of invulnerability on top of having high vigor uptime, low CD teleport and distortion and stealth. This is especially not justified because they are damage immune while they are doing damage. You wouldn’t expect a Warrior to be damage immune while using hundred blades for instance.
Are you new to the game? Great sword whirl gives damage immunity while dealing massive damage. The evasion isn’t as long as that of blurred frenzy, but to compensate, the skill has shorter cool down, deals more damage, is a combo finisher, greater aoe effect and acts as a movement boost.
100blades has 2.5 times higher damage factor than blurred frenzy so no, blurred frenzy isn’t quite the same as 100blades with evasion.
Blurred frenzy is a very defensive skill with moderate damage output, whirl attack is a nice mix of offence, defense and some utility, 100blades is pure offense. I think these 3 are all quite balanced skills.
(edited by Master of Timespace.2548)
I think this kyubi is just jelly ;P
Your refund will not be accepted. This I can almost guarantee. The ones that win aren’t the ones who buy first, but the ones who buy later it seems.
Pretty sure that seller is the only winner here.
I guess after they’re no longer the rarest class by a fair margin?
Engi has never been a bad class in pvp. If it has been rare in the game, that’s probably because it’s thematically so out of place. Grenades, turrets, flame throwers and elixir (wtf???) guns…
Why kill Lupi when you can just skip it?
Again, how is this unbalanced, when the absence of it would in fact be unbalanced.
If you cannot focus-burn a target, what is the use of having a combat system which is supposedly about more than mashing 1? At some point you need to employ tactics (and a strategy, too!), and if the game system allows a single target to survive against 5 attackers long enough for the focus to be meaningless, there’s no point.
Meh. It is fine if single target can’t survive very well against multiple attackers. Otherwise conquest mode would be pretty much unplayable, after all. But the problem with immob stacking is that you can use it in group fights against a single target, so that this target has no chances of escaping despite being aided by his group. You can’t reposition yourself if you can’t move. Support / aiding skills in this game are so clumsy that it can be very difficult to help the target who is being focus fired. For example Guild Wars 1 had very reactive support skills that allowed counter play against the otherwise quite powerful spiking / focus firing setups.
Not sure why ppl complain about PU mesmers. I can’t kill them and they can’t kill me. What is the problem?
That this is boring.
Anyway, my p/d dodge spammer thief loves PU mesmers… If it’s 1v1, they are free food, if it’s 2v1, they help me by giving me boons and free stealth. xD
(edited by Master of Timespace.2548)
No class should be able to simultaneously attack while evading (invulnerable) incoming damage.
Why not? Blurred Frenzy or great sword whirl are hardly overpowered or problematic skills.
Queens Dale if I’m solo. The champs at Frost Gorge are too strong to be taken down alone, though, people there tend to have sweeter tears.
Getting a dishonorable buff from the queue version of hot join is just silly… lol “tournament” xDD
Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.
They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.
“Guild Wars” roots back to early information about Guild Wars 1. GvG was supposed to be much bigger than it was. They planned wars where guilds could take over outposts and castles, form alliances and plot against each other. Something like a mix of eve online and the WvW that we have now in Guild Wars 2. The idea was later scrapped however, and the name had to be explained somehow.
No, I think their goal is to nerf dodges across the board, for all aspects of the game (they are trying to reduce active defense in PvE as well, to reduce the zerker meta).
Personally, I think the dodging ability on perma-Vigor classes is currently too high. When you get a 0.75s dodge every 5 seconds, you will use them when under light to moderate pressure in order to not waste the invuln frames, not just in order to avoid big attacks. That is especially true on classes where the dodge gives you some additional benefit (like an AoE heal on Guardian, or a clone on Mesmer). I abuse the high number of dodges I get all the time, and I see Mesmers do it, too. Using a dodge shouldn’t just be an automatic part of a shatter combo, it should be a deliberate decision (do I burn a dodge to make a clone now, but decrease my future survivability?), and right now it isn’t really a choice. Also, perma-Vigor for a 5 point trait is just insane, since it’s probably the 3rd strongest boon in the game. I’d rather see a change like this and then have the rest of the class balanced around this change, rather than hold back on it because of the current meta. Let’s also keep in mind that Mesmer will probably see a 5% damage increase on Greatsword to compensate for the slightly fewer dodges (Energy/Force Energy/Force), so even though their ability to fight in melee will go down a bit, their already considerable ranged DPS will go up a bit.
If it was truly that insane, you’d see more shatter mesmers in solo and teamq. How good it is depends on the build.
I actaully really like the suggestion. I think making dodging too powerful, makes mitigation kind of useless in boss encounter.
That being said, it is kind of weird that you dodge a bullet and still take damage.
It is equally as weird that you dodge through an explosion, field of fire, ice wall, etc… and take no damage.
Realism has very little part of this argument.
Because dragons, zombies and teleports are totally realistic.
Minion Master is a ridiculous spec, no big deal if it has a ridiculous counter. Though I still agree that Moa should be changed.
“nullifies a whole spec” is nothing special by the way. This game is full of hard counters.
(edited by Master of Timespace.2548)