P2 can be done if you are fine with Detha collecting trap essence (or whatever) at slightly different spot (she still gets attacked).
but the final boss is a real pain to solo, it doesn’t hit much and its very easy to dodge but the ray gun requires 2 people shooting (one has to use 1 to raise the ghost ooze and another has to use 2 to pull it to the trap; I don’t know if doing it really fast lets you raise and pull the ooze into the trap with only one gun. I tried it but my Argentinian lag won’t let me).
Condition damage was a failed design and it is core. It will take them a lot of work to re-do it properly (they’ll probably never do it). Another example of what looked nice on paper but was horribly implemented and apparently had no feedback or testing. It seems ANet rushed this one or never gave it a second thought.
You don’t have to complete the burrow event for the path to be completed.
Im taking about the burrow event where you find the first piece of the scepter, where you have to keep Hodgins alive. How you solo that I’m not sure, neither how to continue the path without doing it and without exploits
That was the event I was talking about.
How do you go on without this event? is the question we’ve been asking since the beginning of the thread. Do you really know or are you just trolling for sport?
AC P1 is up there as one of the more exploitable paths, same tier as Arah. There are quite a lot of people that sell paths with said methods, mostly on EU though because apparently the EU playerbase are much more avid exploiters than NA.
lol who would’ve guessed that. I always thought EU servers were more “fair-players”.
It’s a shame there is no AC path to legitimately solo(*). I love Kholer + “random” adds fight.
(*) Assuming P2 needs at least more than 1 for the chains event and final boss (ray guns) and P3 has a similar problem with the ghosts essence gathering event.
You don’t have to complete the burrow event for the path to be completed.
Im taking about the burrow event where you find the first piece of the scepter, where you have to keep Hodgins alive. How you solo that I’m not sure, neither how to continue the path without doing it and without exploits
That was the event I was talking about.
How do you go on without this event? is the question we’ve been asking since the beginning of the thread. Do you really know or are you just trolling for sport?
That would involve telling you how to exploit by using what is likely to be terrain glitches. No I do not know how it is done and I don’t think it should be publicly revealed on the forums.
I asked specifically how do you do it without exploits. So I guess he was trolling after all.
If so, then my previous answer was correct; unless there is a smart strat against that event, it can’t be solo.
You should know by now that in dev language, “address in the future” means “I don’t really care what bothers you my job is done anyway”
You don’t have to complete the burrow event for the path to be completed.
Im taking about the burrow event where you find the first piece of the scepter, where you have to keep Hodgins alive. How you solo that I’m not sure, neither how to continue the path without doing it and without exploits
That was the event I was talking about.
How do you go on without this event? is the question we’ve been asking since the beginning of the thread. Do you really know or are you just trolling for sport?
since it will impact directly on your personal story and achievements, I don’t think so,
lol yes, sure… all the dead players were cleric and pvt and the guys rocking the event were the zerk elite lol, exactly how it happened; please I need more butter for my popcorn and less stats for an event that can’t even be crit.
(so people saying they were actually zerking the boss are so smart to just use 1/3 of the character, as strong, same power, as a PVT but without the VT; very smart)
Tequatl hates zerks as well… he decorated the zone with their bodies. Dozens of them. But many baddies saved their life playing ranged weapons
You don’t have to complete the burrow event for the path to be completed.
Im taking about the burrow event where you find the first piece of the scepter, where you have to keep Hodgins alive. How you solo that I’m not sure, neither how to continue the path without doing it and without exploits
fixing things don’t cash-in
money money money money money money money
Ty for the input. I’m sorry for the guy whom I steal a few stacks of bleeding. It makes me feel sorry for the guy who built for it.
@ Mesket : What are you so mad about?
There are many choices for armour and weapons in the game that does not sparkle, shine or glow.
For example I don’t have wings on any of my characters.
Come to think of it the most glowy thing I have is a Jotun Sword on my lvl 40 mesmerIf you don’t like it don’t use it.
Some people obviously do enjoy it but I think they take it a bit less seriously and more in the spirit of fun, fantasy, rp or whatever.
Really at least some of the huge Norns running around with pink plate, a princess wand and wings/ quaggan backpack seems quite deliberately tongue in the cheek to me.
I’m not mad, its my opinion. I wish I had a button to hide particle FXs but I can’t and I have to deal with the fairies in LA every time.
You are right about players wearing pink but they are obviously trying to make fun and sometimes they do. Wings are lame, its like a Satan tattoo on the forehead. I just don’t like cheap art on a game that was so nice. Don’t you get frustrated when you see a nice job being ruined?
edit: screenshot finally loads… you were talking about something else
It’s a shame what a beautiful game can slowly turn into. Well, it would be naive to consider they would keep up the same release quality a year later.
Oct 2012: Queensdale is overrun by skeletons and Candy Corn elementals. Giant pieces of Candy Corn appear all over the world. You can mine them.
Yeah, quality has really declined a year after they released the game.
It was a special event for Halloween and yes it wasn’t fond with the lore and aesthetic of the game but at least they created the madking and tried to make it fit. Not much damage was done with the introduced skins even though I don’’t like them either.
Now the wings are pathetic, a lame attempt at doing something “new”. There is a good reason why none of their NPC wears them. The day they promote their game showing characters wearing those wings is the day I’ll shut up about this (and probably move to another game; no, you can’t have my things )
Your bleeds were overriding the bleeds of another player.
with 0 condition damage?
Even though the interface clearly said those 25 stacks belong to another player?
Even though it had 25 stacks and I was only seeing a bunch of bleeds (cant remember how many bleedings the 5th bow warrior skill puts).
I hardly think my poor 0 condition warrior will override probably 150 players where many of them might be built for condition damage constantly updating their stacks
Harry Potter is a good example… “you can’t put modern-day teenagers into a Victorian era magical world! It doesn’t make sense!”
Then someone did, and got rich.
seriously? that is your example? is this the same as harry potter? you couldn’t get my brain-dead-proof example?
You know what… leave it there… use the cool wings, mix it with more cof armor so you can be more cool. Use another fire weapon and everyone will think you are the coolest!
It’s a shame what a beautiful game can slowly turn into. Well, it would be naive to consider they would keep up the same release quality a year later.
Ps. Btw, what it was done in harry potter it’s been done since filmmakers started doing movies. Try reading again my example. Read it 10 times if needed. Maybe by accident you will get it.
Good idea. This is a game, not real life. Things should happen because they are fun and cool.
Yes, like adding ninja turtles to the next harry potter movie. Its fun and cool, lets mix it.
Improving things already ingame won’t get any cash for them. They stopped caring about visual quality right after release. Who is gonna rate them now?
Right, because we didn’t just have a patch improving the visual quality of several legendaries 2 weeks ago, right?
you confuse more sparks with quality.
Cultural armors are quality graphics. New added skins, those Mario Party weapons are not quality but a particle fest. Look at the ridiculous wings all kids are wearing. That is not quality, its just FX. No style, no concept, no art. This patch adds more of these fairy wings,… at this rate we will all be playing burning crusade in a couple of months.
“I don’t like it, therefore you can’t like it either.”
Exactly where does fairy wings fit?
Oh yes… dragon holographic wings… right… kitten the world right? lets put some lazer guns next cause they are cool!
you confuse more sparks with quality.
You’re confusing your subjective opinion of their added effects with the objective fact that devs actually spent time and effort adding said effects.
Yes that’s the problem, game’s out, good rates are done. Artists are fired, devs are doing artists jobs. Voila! Fairy wings for everyone! Who has time for concept in one of the most beautifully released games? of course they don’t, screw the original art and add more fairy space wings!
Improving things already ingame won’t get any cash for them. They stopped caring about visual quality right after release. Who is gonna rate them now?
Right, because we didn’t just have a patch improving the visual quality of several legendaries 2 weeks ago, right?
you confuse more sparks with quality.
Cultural armors are quality graphics. New added skins, those Mario Party weapons are not quality but a particle fest. Look at the ridiculous wings all kids are wearing. That is not quality, its just FX. No style, no concept, no art. This patch adds more of these fairy wings,… at this rate we will all be playing burning crusade in a couple of months.
Improving things already ingame won’t get any cash for them. They stopped caring about visual quality right after release. Who is gonna rate them now?
As far as I know, you can’t,
unless someone has an amazing strat for the burrow event.
I think this is a general miss conception… prove me wrong but with my warrior (putting an example with this case because I put special attention regarding this issue) I have 0 condition damage. Fighting Claw of Jornag the other day I realized he had 25 bleeding stack obviously. Just to test it, I switched to bow and use the 5th skill which applies bleeding and even though his health bar showed 25 stacks and in Source: it says another players name, I could still see me few stacks ticking. So IMO, conditions do damage even though the max number of stacks was reached and its just a matter of graphical interface.
Again, I can be terribly wrong here, but this was my experiment.
PS. I tested this in that particular location with my warrior because I saw the same behavior on my flamethrower engineer which relies completely on condition damage. I always see my damage tick but with this char I have all the condition damage I can get.
this must be a joke. to make them more challenging…..
its nothing else than bugfixes increased hp and a useless timer….
so we will never see any good patches with content…. its sooo sad. a game with such great potential is screwing it due to weird development ideas…
Timers are the dev way of recognizing failure.
How can I improve this? make them do it faster. Short minded fix right there.
…Bear is ridiculously strong, the only drawback is not having a self-healing spell.
I’m sorry, but I have to disagree in a (what it will look like, its not) hostile way. If you think Bear is ridiculously strong, then your character might be ridiculously weak instead.
Read at this thread:
https://forum-en.gw2archive.eu/forum/races/norn/Norn-Bear-Form/first#post2231455
Your character is actually weaker while transformed. You have less skills, less mobility, less mechanics, less everything, just raw stats and pretty bad ones. The damage is pathetic, not a bit down but pathetic. The 1-5 skills are so bad it makes you wanna switch to normal form in 5-7 seconds after transformed.
HP goes down faster in bear form than in normal.
Wearing bad gear automatically makes you a worthless bad player, full stop.
Unless you bring a puppeteer, your dead body on the floor makes you nothing at all.
I can spend half the run taking a nap, and if I’m doing double your dps…
If you are going to generalize so wide, at least do it right. A cleric warrior can double the dps of a zerk staff necro. Your arguments are worst than most kids around this forums.
Oh Mesket, you fell for the bait again
Since I have experience working with kids, its hard to tell when its bait and when its serious so the only thing someone can do, trying to be polite, is at least answer but yeah, sometimes is annoying.
I’d like to point out that /deaths says nothing about your peformance, i’m pretty sure PvP and WvW deaths counts, also there are deaths from when you’re learning your class, learning how to skip something solo, soloing stuff that shouldn’t be solo-able and so on. Just because you read about the /deaths on the general discussion doesn’t mean it is actually useful.
Like I said, this is not to brag about. Keep it to yourself. I truly don’t care. As long as you are honest to yourself and don’t come back putting excuses to your deaths.
You die a lot? then zerk is probably not for you, nor in WvW or PvE. And whoever tells you you are bad for not using it, screw him; you are worse with zerk anyway, the game is more fun with colors in the screen.
Ps. Just to point out your answer is just bla bla bla, in my personal case I like to do solo everything I encounter on the open world, even if its solo-able or not. I didn’t read on the general discussions about the /deaths, I know most of the commands since day 1 since I find some of them useful and /* its not something new in the MMO world (not for someone like me who has been playing MMOs since 1997, Ultima Online). Again, I don’t care about your personal status so stay out of mine as well. Try to be more objective if you are discussing in a public forum.
(edited by Mesket.5728)
Even though I agree the game design has a lot of room for improvement, I completely disagree on your stat analysis. Talking about warriors, please redo your math on PVT vs Zerk cause you have it all wrong. Besides, not everyone plays the same content every time or want 10 gear sets on their bags.
Simple, because almost every zerk out there is not up to that gear. The vast majority keeps dying and dying. It’s pretty easy, just analyze your /death and /age and your death/hour ratio will tell you if you should or should not use berzeker gear. You don’t need to tell me or anyone else the result. Just don’t lie to yourself. Zerk is not for everyone. kitten , melee zerk is not even for half the players. So many people thinking they are good because they use zerk and they are pretty bad actually. Even worse because they choose the wrong gear set for them and the problem worsen as people who posts different builds gets flamed.
And that is why we hate Zerks and people who preaches it.
Ps. People who only plays in closed guild groups should stay away from this topics. You don’t play with “people” you just party with the same 4 guys every night.
(edited by Mesket.5728)
No raids thank you. We have enough zerg fests. What makes you think a group of 40 people spamming 1, will be any different to a group of 80 spamming 1?
Also I wouldn’t like to see LFG filled with ‘LF 1 ZERK MES, 39 ZERK WARR! NO GS/AX+MAYS = KIK! NO NUBZ’
should be 38 warr or no lf mez because we have to assume the person creating the lfg is going to be part of it and is one of either those two classes.
/trollAlso what is a raid exactly? is it actually just a smaller zerg?
No, its actually kind of the opposite if you considering the interface to see who is and who is not in the raid and organizing groups according to classes to get the best of each group and coordinate different assignments to each group. While a zerg is a mindless swarm that just spams 1.
The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.
This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.
Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?
Nike, this is what I’m trying to explain. You are describing a meta that can only be achievable with the game as it currently is. If encounters were “smarter” or more random where improvisation is key, no meta could be achieved cause no combat would be the same as the other. In one battle straight damage could’ve been king where conditions ruled in another depending if the NPCs locks you down with CC or not.
You’re describing a meta where celestial gear is the best. God help us if thats the case.
No, Its the complete opposite actually. Instead of keep on trying to capsule EVERYTHING in one player, I’m trying to distribute roles in different players.
One of the things I really liked in GW1 is that no matter how many “optimal” strategies players would bring, coordinated balanced teams ruled.
The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.
This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.
Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?
Nike, this is what I’m trying to explain. You are describing a meta that can only be achievable with the game as it currently is. If encounters were “smarter” or more random where improvisation is key, no meta could be achieved cause no combat would be the same as the other. In one battle straight damage could’ve been king where conditions ruled in another depending if the NPCs locks you down with CC or not.
lol help me then, english is my second if not third language
what is that you wanted to say
Welp, english is not my first language neither, i feel your pain.
Anyhow, what i meant was that teamwork is appreciated, and the problem with supportive stuff is that most people just don’t use it correctly or don’t understand the concept.
When you talk about speed runs to the average player they think of something like four warriors and a mesmer, while people that actually understand the game run a mix of classes trying to make the most out of fields, finishers, utility skills and traits.
I understand now, thanks; but that concept of teamwork (even though it’s totally valid and actually sounds like fun) seems to be a bit extreme. It sounds like players fond and experienced with the game genre desperately seeking for team-play and challenge where is not.
There are other things that can be tweaked to make roles viable and wanted that is not a direct change to how defensive stats soak damage. Aetherblade can lock you up with CC skills, who will cast stability to the whole party? why is that stability or vigor only last 2 seconds on most cases and its only on a few skills? those 2 are very underrated buffs and if dungeons demanded it, people would want them more often than another GS full of zerk stats.
Problem again is that stability and vigor don’t scale with stats, other than boon duration. The most simple solution to problems like this, on the assumption that you need a lot of stability and/or vigor, is to take more guardians/warriors which will still be in berserker gear.
I really feel like the best way for ANet to promote more class/role diversity would be to give each class something unique, which would be more or less desirable depending on the content. Let’s say like… a buff that works like Empower Allies/Spotter, that gives allies in the area +x% movement speed. I’m not feeling too creative right now, so that’s the only example I have atm. Maybe ‘x% chance to life steal on attack’.
I get your point and I’m with you on that one. I even opened a post on the suggestion forums (how naive right?) asking to change the “boon duration” stat for something like “boon potency” that not only increases duration but also the power of the buff, making Fury not only 20% crit but scalable to who knows 40%? (let them do the math lol) with full gear or Might giving more and more damage as the higher your boon potency is. Banners could provide more numbers also. The only “gray” I could find was regeneration where healing and boon potency could override but its not even a huge deal for a design-develop team to figure it out, like let healing alone do the job.
If only something like this… I believe all party would like to have someone full on boon potency for the amplified buffs and let him do the job while dps sports their damage utility instead.
[…] The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
[…]
I’m all in with this players that preach for a more team based game rather than a dps competition.And how come teamwork is not appreciated on GW2? :o
bad design I’m afraid. Mobs don’t try to kill you, they are just homing missiles that auto-attack instead of exploding but has the same brain. Have you ever seen an NPC CC you, run, heal and come back to continue fighting? GW1 had an amazing idea, they copy some players party combo and strats and applied it to mobs AI. The result was amazing. Some fights even felt like fighting another party. To be honest, I was convinced I was going to find the same here and probably better. My disappointment is my motor to keep posting on the forums: I like the game and think it can be even better.
I don’t think you fully understood what i meant to say. It’s ok browski, i will leave you alone until you do.
lol help me then, english is my second if not third language what is that you wanted to say
[…] The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
[…]
I’m all in with this players that preach for a more team based game rather than a dps competition.And how come teamwork is not appreciated on GW2? :o
bad design I’m afraid. Mobs don’t try to kill you, they are just homing missiles that auto-attack instead of exploding but has the same brain. Have you ever seen an NPC CC you, run, heal and come back to continue fighting? GW1 had an amazing idea, they copy some players party combo and strats and applied it to mobs AI. The result was amazing. Some fights even felt like fighting another party. To be honest, I was convinced I was going to find the same here and probably better. My disappointment is my motor to keep posting on the forums: I like the game and think it can be even better.
lol, people still try to reason with the “OMGIMAZERKICANHAZTHEBIGNUMBERSANDBEPROCAUSEMALIFESUX” people?
Post your idea and move along, you can’t argue with someone who is clearly berserk not only in gear but in their mind.
Insulting people isn’t a very good kind of an argument. I’d like to think that most of the ‘berserk’ players here presented reasonable responses. Your response is actually probably the most unreasonable post in the thread.
I didn’t place the hat on anybody head and we know who the usual zerks are answering the exactly same thing on every single post.
People come here saying: The world is currently A. It would be nice if it could be A+B. Zerks say: No its A and you are bad cause you don’t like A.
My post is simple. Don’t mind those usual mentally zerked users and just toss your opinion.
just in case, I don’t consider you cookie as one since we already had a talk on a different post and you seem to have an open mind, something most zerkers don’t have.
Ps. Warm the popcorn, zerkfans are about to wear the hat.
I think the main problem I have with A+B idea, is that there hasn’t really been an idea (that I’ve seen) that really increased the viability of defensive stats, without having a major impact on the current ‘meta’ of things. One thing I would definitely like to see be viable though, is condition damage. Even if it just resulted in one party slot being dedicated to a condition damage class, that would be pretty cool. A boss encounter that has an aura which permanently applies Weakness could achieve that, for example.
Support roles could probably be achieved (to a greater extent) if ANet took (what I’m led to believe) WoW did before Cataclysm. Seperate the buff supply throughout all the different classes. If you want protection, you have to take a guardian. If you want Fury, you have to take a Warrior. And so on. This kind of goes against ANet’s design ideas, though… probably.
it doesn’t necessarily needs to be defensive stats. Lets open the box a little bit and think, why a player who builds exclusively for damage uses support skills? What if damage skills were X times stronger against monsters? Will they still use support skills?
Why is control so unwanted while it is in fact very useful for some situations. Can control become more wanted? Can control characters go beyond the defiant boss buff? I believe this is another fail on ANet side, 5 stacks of Defiant when a control character has to struggle to get 6 control skills. (of course I’m imagining a game where a party can organize and leave control skills to one guy so defiant is not messed up and used to interrupt a boss skill when it’s mostly needed).
There are other things that can be tweaked to make roles viable and wanted that is not a direct change to how defensive stats soak damage. Aetherblade can lock you up with CC skills, who will cast stability to the whole party? why is that stability or vigor only last 2 seconds on most cases and its only on a few skills? those 2 are very underrated buffs and if dungeons demanded it, people would want them more often than another GS full of zerk stats.
The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.
Since (this sounds like some lame life story now) becoming a zerker, it’s made me try weapons I wouldn’t have thought of trying (I thought off-hand sword and pistol were weak on mesmer in pve, thought sword didn’t cleave enough on guardian), new sigils (battle, perception, bloodlust rather than your bog-standard force/accuracy i’m guessing most people run) and new builds (didn’t play anything besides 10/30/30/0/0 or 0/0/30/30/10 on guardian).
Just because we don’t phrase ourselves nicely doesn’t make us stubborn.
The main problem starts when instead of going beyond what the game currently offers; many times zerkers seems to get stuck in (just putting a random example here) how CoF, Arah, or even High Fractals currently is and use that as a valid argument for why zerk is the best and there is no argument about it. The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
If someone opens a post saying support is useless, its obviously trying to catch a dev attention and praying for a change that would make support more needed. Its not a complain about how his support is useful and people are stupid cause they don’t see it.
I’m all in with this players that preach for a more team based game rather than a dps competition. Even though I have nothing against dps builds, I strongly prefer more diversity and smarter strategies rather than plain math and numbers to do it faster, and I guess other zerks might want this as well if they only look beyond what we have now.
But then Siwtpaw is just going to tell you that it’s only your opinion…
And it is exactly what it should be. An opinion. Does it matter or has any kind of relevance? nope, its just an opinion. If opinions are of no interest for you (not you personally) then maybe you are wasting time on a public forum.
lol, people still try to reason with the “OMGIMAZERKICANHAZTHEBIGNUMBERSANDBEPROCAUSEMALIFESUX” people?
Post your idea and move along, you can’t argue with someone who is clearly berserk not only in gear but in their mind.
Insulting people isn’t a very good kind of an argument. I’d like to think that most of the ‘berserk’ players here presented reasonable responses. Your response is actually probably the most unreasonable post in the thread.
I didn’t place the hat on anybody head and we know who the usual zerks are answering the exactly same thing on every single post.
People come here saying: The world is currently A. It would be nice if it could be A+B. Zerks say: No its A and you are bad cause you don’t like A.
My post is simple. Don’t mind those usual mentally zerked users and just toss your opinion.
just in case, I don’t consider you cookie as one since we already had a talk on a different post and you seem to have an open mind, something most zerkers don’t have.
Ps. Warm the popcorn, zerkfans are about to wear the hat.
The raiding in gw2 is spamming auto attacks with 50+ other people on sponge bob bosses with virtually zero failure chances. That’s gw2 raiding.
/thread
Hardly… this is why:
“Hi, wouldn’t it be nice that cars fly?”
“Cars go on 4 wheels on the ground. That is a car”
“/thread”?
Nope, thread is still open as long as people have ideas and not when someone describes reality as it is today. This is what forums are for, toss opinion and provide new constructive ideas. How things currently are is something everyone who took 30 seconds to post already know (and the reason why they posted).
Not everyone likes that the guy that cleans the room, or the cooker is x10 stronger than the 5 guys fighting him who are supposed to be the super-heroes that freed the world from an Elder Dragon.
One of many reasons why in never liked raiding. It always felt soo un-heroic .. oh Maintank death ? Give me a bullet so i can kill my self and don’t have to wait until the mob finally kills me.
lol yeah that too. But we have a nice “arcade-like” combat system that is unfortunately wasted on “dodge-or-die” fights.
In my opinion, improvisation is key for fun. Even though it gives a warm feeling when something planned goes right, I always get more satisfaction if things are on the edge and we get to pull it up. Though, something like what I’m talking about will obviously require some work on ANet side, like setting up smart platoons with (just tossing numbers quick and bad) 10 regular lvl 83 mobs with 2 veterans lvl 84 with different skills and “fixing” mobs stupidly falling for LoS and Stack strategies… come on, its 2013, its not that hard to program an AI capable of moving around a pillar to get LoS and move backward once it has it instead of mindlessly running into you.
The weird thing about the stacking is that there are mobs which does something like that so the code exists already. If you try to melee a centaur archer it will try to move away from you. Several other ranged mobs does this too.
I’m developing a very simple 2D game with my bro as a hobby and my mobs have that… that’s why I’m saying its really simple and if I, a simple IT guy with no background on professional developing can create something like it, I expect more from a company that has many pro developers.
(edited by Mesket.5728)
Not everyone likes that the guy that cleans the room, or the cooker is x10 stronger than the 5 guys fighting him who are supposed to be the super-heroes that freed the world from an Elder Dragon.
One of many reasons why in never liked raiding. It always felt soo un-heroic .. oh Maintank death ? Give me a bullet so i can kill my self and don’t have to wait until the mob finally kills me.
lol yeah that too. But we have a nice “arcade-like” combat system that is unfortunately wasted on “dodge-or-die” fights.
In my opinion, improvisation is key for fun. Even though it gives a warm feeling when something planned goes right, I always get more satisfaction if things are on the edge and we get to pull it up. Though, something like what I’m talking about will obviously require some work on ANet side, like setting up smart platoons with (just tossing numbers quick and bad) 10 regular lvl 83 mobs with 2 veterans lvl 84 with different skills and “fixing” mobs stupidly falling for LoS and Stack strategies… come on, its 2013, its not that hard to program an AI capable of moving around a pillar to get LoS and move backward once it has it instead of mindlessly running into you.
Just remember: higher hp doesn’t necessarily = more challenging content
I agree. Unfortunately damage and defense scaling reaches a point where it no longer conveys a sense of progression and challenge. For example, once creatures start one-shotting every player, it doesn’t matter how much extra damage they do. We’re also looking into how to meaningfully extend the scalability of FOTM.
how can increasing damage to the point that it can actually one shot a player still be considered a valid way of scaling difficulty?
I mean, it not only trivialize the content but also reduce your character and strategy to the minimum leaving nothing but a few stats that are worth (zerk).
Will this eventually change, having smarter and not deadlier fights? or is the idea of you designers to keep this escalation as basic as it is today?
IMO a smarter fight is a much more fun fight, killing 1-2 mobs out of 20 and dying to just rez and kill 1-2 mobs more over and over and over and over again isnt harder or more difficult in any way, shape or form.
Any player can do that, HECK you can do that without any armor or trinkets, if your going to die anyways why give yourself a repair cost?
Make a fight that make you think and have to do certain things to pass is what fractals should be all about, small/short mini dungeons that takes good teamwork to beat.
We would see a raise in the need for other gears and will make player skills much better.
“bolded” within the quote the key word. This game still lacks roles within parties, thus; there is little to none teamwork.
Just remember: higher hp doesn’t necessarily = more challenging content
I agree. Unfortunately damage and defense scaling reaches a point where it no longer conveys a sense of progression and challenge. For example, once creatures start one-shotting every player, it doesn’t matter how much extra damage they do. We’re also looking into how to meaningfully extend the scalability of FOTM.
how can increasing damage to the point that it can actually one shot a player still be considered a valid way of scaling difficulty?
I mean, it not only trivialize the content but also reduce your character and strategy to the minimum leaving nothing but a few stats that are worth (zerk).
Will this eventually change, having smarter and not deadlier fights? or is the idea of you designers to keep this escalation as basic as it is today?
We initially launched the game with two types of scaling:
- monsters get stronger
- monsters get more numerous
Since then we have have adjust various events to utilize a scaling system that mixes the two. You’ve seen this in action when you start seeing champions and veterans popping up as more players show up. While I certainly feel that this approach is effective, I appreciate you sharing all of your comments and especially the examples. I agree that facing down an army one-shotting health bags doesn’t make one feel very powerful.
The intent of scaling isn’t necessarily to make content harder, it’s to keep it relatively the same difficulty no matter how many players appear.
Its not the scaling that its been discussed here but the concept used in the original designed (before scaling).
Not everyone likes that the guy that cleans the room, or the cooker is x10 stronger than the 5 guys fighting him who are supposed to be the super-heroes that freed the world from an Elder Dragon.
In Guild Wars 2, the monsters raid you.
Also, check out Guild Missions
No, no… “Raids” not zergs.
Raids like in a MMO way of saying Raids. Like having an interface to help us organize groups of people to have at least, once in a while, the illusion that the blue names spamming 1 next to me are other players and not just NPCs.