Showing Posts For Mesket.5728:

Strong Mobs vs Numerous Mobs.

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Personal opinion:

Numerous Mobs > Strong Mobs anytime

Strong mobs only for bosses or strong monsters but like it was said, I always got the feeling that my character will never be “the hero” he is supposed to be if any minion in any dungeon is x10 my character.

Besides, numerous mobs brings more epicness and create more random situations which in some way kills the routine. Of course for people that “LoS, stack n dps” it’s probably the same.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Karma removed from dungeons....why?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

They are reducing karma gains and waiting for everyone karma to deplete. Maybe they want Karma to be useful again but its gonna take them a few months.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

The relieve feeling that you get when...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I only do the dailies if I really want to play and have nothing else to do.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Anyone have more hours played on warrior ?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

wow… 4K hours so far (considering the game has been out for a year)… that’s near 45% of your life (including sleeping hours) dedicated only to GW2.-

I’m not quite sure this is an achievement I’ll be proud of… Though I envy your free time.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Time Limit + Player Cooperation=Fail

in Tequatl Rising

Posted by: Mesket.5728

Mesket.5728

The timer may be a wrong concept. The event should be just way more challenging.

If you don’t put timer, no matter how challenging is, people will keep fighting it for a thousand hours

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

possible that gw2 can use unreal engine 4?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.

AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.

hahah especially the physics part

I meant basic physics (falling, speeds, inertia, push and pull). Meaning what’s enough for an MMO but you are right, I over-expressed that. It’s not, speaking objectively, good.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Proof of skills?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Is Liadri the only thing so far to prove that you got some kind of skill?

and its not even reliable.

Liadri only shows that you a) have skill AND b) you live close to the servers or have a good connection.

For people located in south america (like myself, lowest latency is around 300-500) it was close to impossible.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Tequatl concerns and pros!

in Tequatl Rising

Posted by: Mesket.5728

Mesket.5728

This is what scares me (not personally but I think it will happen):

“I didn’t damage Tequatl enough and didn’t get contribution!”
“I was using the turrets and didn’t get contribution!”
“I was fighting the adds and didn’t get contribution!”

Do you think they will change the core mechanic for getting contribution just for this and maybe for good?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

The Risen Priest of Melandru is OP

in Dynamic Events

Posted by: Mesket.5728

Mesket.5728

ahmmm I did it 2 man in the past… is it different now? or is people forgetting how to play this game due to excessive farming?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Nerf the amount of bloodstone dust

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

You have three options:

1) stop farming champs

^ lol

seriously, please stop. You (and the rest of the zerglings) are destroying the servers.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Ascended Weapon Graphical Update

in Crafting

Posted by: Mesket.5728

Mesket.5728

All of these weapons need more then particle effect,they need to be redone.The all look like low level weapons and not high tier ones.

low tier weapons are the most “sparkly” you can see. Like achievement boxes that every new alt lvl 1 can use or the gloves and shoulders with neon signs or lava. Those are lower tier gear and it has sparks all over it. High tier armor like T3 have no particle BUT they have amazing design and look great.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

possible that gw2 can use unreal engine 4?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

OP, to answer your question. I don’t think so. Changing the engine is as complex as redoing the game.

AFAIK, Anet has its own engine and it’s a really powerful one. It has good physics and great graphics while keeping FPS high. I can’t name a single engine that can handle dragon events like this game does.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dungeons made boring.. By the community?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

And yet almost everyone failed to see the topic and provide a straight yes or no to the OP’s question.

Are dungeon boring because of the community?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I wish folks would stop saying ANET removed the trinity. The roles are still there and your group is often more effective for utilizing those roles.

The change ANET made was to reduce the reliance on specific classes by allowing all classes the ability to play all the roles to varying degrees, which in turn made for more hybrid roles, and they also made it so you could run in ‘everyone take care of themselves’ mode. These are great changes, imo.

Perhaps if the game had more challenging content folks would be forced into re-learning how to play as a group/team instead of just running around in ‘everyone for themselves’ mode while pretending that the game doesn’t have decent group synergy options.

The thing that always tickles me is ArenaNet really did choose the hard road here. What do you think is easier to design?

Building a boss who only ever has to directly deal with tanks from 2-4 class types. Because, unless you have a back-up tank in your party, tank death usually means a wipe.

OR

Building a boss who can present a challenge to a team of 5 players made up of any flavor of 8 professions. All of which are capable of at least briefly tanking it’s damage or avoiding it completely. AND picking up defeated pleayers.

I’m all for faulting ArenaNet for poor boss design. I think many of the bosses at launch were badly done. World dragons/bosses are the absolute worst of these. But I’m willing to give ArenaNet time to adjust to how well we players can work their combat system.
The reason I am willing to give them the benefit of the doubt is that they DO have some interesting and tough bosses in game, and every revamp of mobs they have done has added skills and abilities to them.

For example did anyone of us give a second thought to fighting Veteran Risen Acolytes before their buff? Now how many players avoid them completely?

The 5 man content we’ve seen from living story has all been plenty interesting (re MF and AR), even if it wasn’t always the most challenging. I think we as players often forget how bloody difficult it is to bring something genuinely good consistently to market.

When a designer decides to increase difficulty by increasing the damage and number of mobs… you cannot defend them saying they are not taking the easy way out.

They had an idea,… people didn’t get it and started complaining on the forums and content was nerfed to the ground. What we have now? trivialized content that 5 monkeys on zerk gear stacking together can complete one handed. So… they are clearly taking the easy way out.

I disagree.

You can’t just point to CoF and use it for an example of everything in the game. It’s the easiest of the easy.

I’d like to see a zerker team burn down Ghost Eater. I do believe a good zerk team could do it in one and definitely two traps. But they ain’t doing it by ignoring the mechanics.

AC is the only dungeon that has been redone to date. Molten facility wasn’t designed to be that hard but I still have my doubts about zerkers one-handing it. Same for AR.

Out in the open world we have all manner of mobs getting more abilities, especially in Orr. To the point where certain events were broken because of them. One new ability from risen nobles single handedly shut down Warmaster Chan for months. Arenanet is still at it too, somewhere in the recent past Risen Ravagers were updated to throw down chaos storm. REGULAR Risen Ravagers I might add.

I think once they start to get a good handle on how well players are using the combat system and some time to work out proper challenges, we are going to see some very interesting things.

I’m not talking about CoF, I’m talking about all the rest of the dungeons. Initially they were harder than they are now. AC is the only one that had a revamp (after it was previously nerfed); but almost everything else that got hit by the nerf bat wasn’t and you can’t tell me its a work in progress… come on. It’s been months. It is no longer a matter of we are working on it. They are now revamping Tequatl. Lets see how that goes and how long will it take to revamp all the other world bosses.

(still, not a single content was improved towards the roles given by ANet: Damage, Control and Support. As long as there is no need for roles, this can’t; by definition, be a role playing game. It is merely a nice hack n slash).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Will the TP in China be shared with ours

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

I’m crossing my fingers so they do it

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Dodge is great, it’s failure is in making it rely on endurance. Take off restrictions on using it and have more reasons to dodge. Make fights more interactive. Rather than “Oh I dodged two red circles, now I face tank until I can dodge again.”

Because things like Vigor will poison you to death right?

You would be surprised how easy the game becomes when you start using buffs like that one.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I wish folks would stop saying ANET removed the trinity. The roles are still there and your group is often more effective for utilizing those roles.

The change ANET made was to reduce the reliance on specific classes by allowing all classes the ability to play all the roles to varying degrees, which in turn made for more hybrid roles, and they also made it so you could run in ‘everyone take care of themselves’ mode. These are great changes, imo.

Perhaps if the game had more challenging content folks would be forced into re-learning how to play as a group/team instead of just running around in ‘everyone for themselves’ mode while pretending that the game doesn’t have decent group synergy options.

The thing that always tickles me is ArenaNet really did choose the hard road here. What do you think is easier to design?

Building a boss who only ever has to directly deal with tanks from 2-4 class types. Because, unless you have a back-up tank in your party, tank death usually means a wipe.

OR

Building a boss who can present a challenge to a team of 5 players made up of any flavor of 8 professions. All of which are capable of at least briefly tanking it’s damage or avoiding it completely. AND picking up defeated pleayers.

I’m all for faulting ArenaNet for poor boss design. I think many of the bosses at launch were badly done. World dragons/bosses are the absolute worst of these. But I’m willing to give ArenaNet time to adjust to how well we players can work their combat system.
The reason I am willing to give them the benefit of the doubt is that they DO have some interesting and tough bosses in game, and every revamp of mobs they have done has added skills and abilities to them.

For example did anyone of us give a second thought to fighting Veteran Risen Acolytes before their buff? Now how many players avoid them completely?

The 5 man content we’ve seen from living story has all been plenty interesting (re MF and AR), even if it wasn’t always the most challenging. I think we as players often forget how bloody difficult it is to bring something genuinely good consistently to market.

When a designer decides to increase difficulty by increasing the damage and number of mobs… you cannot defend them saying they are not taking the easy way out.

They had an idea,… people didn’t get it and started complaining on the forums and content was nerfed to the ground. What we have now? trivialized content that 5 monkeys on zerk gear stacking together can complete one handed. So… they are clearly taking the easy way out.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Ascended Weapon Graphical Update

in Crafting

Posted by: Mesket.5728

Mesket.5728

No.

Don’t do it.

Keep the aesthetic of the game please. If possible remove the fairy wings and neon signs gloves (or give me an option to remove them from my screen, its looks like playing Mu Online, horrible). On your way please don’t forget to remove all the fire skins as well, they look childish and ridiculous

thanks!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Ascended weapons look...

in Crafting

Posted by: Mesket.5728

Mesket.5728

Ascended weapons look ugly, yes. Unrealistic for a weapon, yes. You wouldn’t hit anything with that because it looks like its gonna break, yes.

But it has no particle effects so its better than almost everything introduced in the last couple of months that is ruining the atmosphere of the game. If they keep adding particle effects to weapon and armor this is soon going to be a cheap Asian game. This game had better artist and its concept art was one of the most important reasons why this game was so expected before release. They are destroying GW2 and creating a new Wow so if you post here looking for opinions here is one: Don’t introduce more particle effects. (specially fire, flames, demons and alike).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

If a new Sigil type came out...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

a. After dodging

I suggested “On Evade” because I figured if you could get might “on dodge” or something you’d just do a quick dodge at the beginning of every fight. haha. If you actually had to dodge something, that seems a bit more fair.

The “On combo” is a good idea. Anet really needs to support that mechanic more.

I thought about on evade but you can get multiple evades as well on a single multi-hit attack. Besides, if you have the mechanic on dodge, it won’t necessarily need to be on dodge but on roll; meaning that you add a purpose to the roll movement. You can use it to get closer or farther without necessarily being dodging and then hit with the sigil buff on like a charge movement.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Ascalon Catacombs Exploration mode fix

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

We LoS Kholer because the fight is boring either way. Done it without LoSing plenty of times but now when we want to just blitz through ac quickly we just burn him down against the wall. Also helps with stacking up the adds as nik said. LoSing isnt fool proof. Sometimes he does his attack anyway and if people arent paying attention they are dead. Othertimes he does the evade attack and gets behind you so hes no longer against the wall. And recently hes been aggroing onto the npc and just staying in the middle. :P

In my experience, ever since I finished the “learning and gearing phase”, I always fought him on his spot. Plain and simple. I find the fight very fun, stacking and smashing 1 on the other hand… meh, I prefer to do random events outside the dungeon.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

If you think there’s no synergy, then I recommend you stop playing with bad players.

Experienced groups are filled with synergy, down to timing, traits, utilities and class composition (e.g. DnT’s 1 war, 1 mes, 1 ranger, 2 thief CoF p1 run, they synergised better than just stacking warriors and mes).

I’m talking about random groups and any group content.

Experienced groups (minority) are not the samples one would use to describe or represent a generalized feeling on the game. I don’t care what I do, or what you do but what you perceive when you join random groups. Not only for high lvl fractal. That is also a tiny portion of the whole game. You have to consider any single group content and then tell me if combos are needed/used or not. Try to look a little bit farther than your own nose.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Ascalon Catacombs Exploration mode fix

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

LoS on Kholer, this just made my day.

uwotm8?

(Disclaimer: Since english is not my first language I don’t know if I understand your “being cool” slang but lets see if I got it)

Using LoS on Kholer? seriously? why on earth wouldn’t you just charge him up on his platform and fight him there? it is one of the most fun/“rewarding” (under the concept of GW2 rewards…) fights in the entire game. Why would you use anything like line of sight on him? his adds die in seconds and his pull has a 2 second big warning. His auto-attack hits like a baby. LoS? for a lvl 35 fight?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Trinity encourage diversity and team play. Group synergy. If my skill equals 1 and yours equals 1, together they sum 3 instead of 2. That is team play.

In Guild Wars 2 we have:

same class and weapon means same skills.
only 3 utilities – elite can’t be a 4th utility and most of them are bad.
everyone is a copy of the players next to him.
Combos, supposed to be the top of skill sinergy are extremely weak to even be worthy.

There is no synergy or team play. Sometimes I feel playing a single player with 4 other illusions.

Even games like counter strike have more “class” variety than this game considering there is at least a difference in play stile from a sniper to an assault gun.

GW2 had a great idea removing the trinity but they implemented it horribly. The lack of content demanding roles (specialized roles not that idiotic “I use support on zerk gear”) and the mentality around the forums is making this a very flat and bad role playing game.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Ascalon Catacombs Exploration mode fix

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

LoS on Kholer, this just made my day.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

If a new Sigil type came out...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

On ability sigils.

“When using an invulnerability skill, you gain protection for 3 seconds. 20 second Cooldown.”

Ect.

but! but! why do I want protection while I’m already invulnerable my head hearts

jk aside, I get your point and it’s probably the same approach why I said after dodging. 1-3 sec prot after dodge could be very nice (of course, cooldown applied). Or something more aggresive if you dodge forward (like charging, fury 1-3 secs? 100% crit next hit with cooldown?)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

If a new Sigil type came out...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I would add 2:

a. After dodging
b. While doing combo (maybe cooldown if effects are too powerful, but something like increased condition/boon duration to the combo effect can work very effectively if you consider blinds, auras, burns)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Well, that is a first.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

(insert confession bear meme here)

Whenever, my guildies and I, pug one for any easy run and this guy immediately starts giving orders,

(bear face)

We automatically start doing whatever just to kitten him off.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Ascended weapons style

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Please, no particle. This game needs no more particle effects.

Wow is that way —>

stop wowizing gw2.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Farming makes you Stronger

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

mmo.RPG > MMO.rpg

the sad turn

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

This was their farming fix?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I had a good laugh at this one too…

whoever thought of that fix had just exposed himself as someone who has no clue about this game.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Community Going Downhill?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

ANet has very serious issues while trying to balance “what has to be done” and “what pays off if done”. They can’t put something without breaking another.

Go ask the champions in Frostgorge and Jornag’s Claw.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Flameseeker Prophecies Updated Graphics

in Crafting

Posted by: Mesket.5728

Mesket.5728

I was going to post a rant about how the shield had no graphics until I saw the screenshot from the OP…

omg, no please… keep it simple if that’s a possibility!

The shield already is glowy enough. The footprints could be nice though

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Whats going to happen to champ boxes/bags?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

open them now, whatever they do and you dont like it, it will be your own fault.

or open half of them

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

New Tequatal on the 17th!!

in Dynamic Events

Posted by: Mesket.5728

Mesket.5728

This is all great and all, as long as they remember to implement thakittens not only damage ON tequatl that will give contribution! Because if that is still the case, nobody will be using the turrets to cleanse and heal the area, and nobody will be defending the turrets. I remember on Claw of Jormag, I ran and ressed, escorted golems but actually didnt get much damage in on him because I was assisting downed people. Ended up not even getting contribution. This is a demotivating factor that leads to people just being selfish. Please make sure this event does not make the same mistake!

It will still be the same. The game engine doesn’t have a “contribution” measurement mechanic. Only damage applies.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Mini Mr Sparkles sold for $700.

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

What makes you think they are not (ANet employees) selling them for $700USD?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

How is ANet improving the cosmetic "endgame"?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

It’s a simple question, but I think it’s important. If cosmetics were to be the endgame of GW2, then what is ANet doing to improve that endgame?

I’m not talking about a new skins, by the way. Those are always welcome, and expected. I’m asking about quality of life improvements, and things to make that endgame more enjoyable. Looking at the rest of the stuff they’ve added and changed over their first year, it seems that this area of the game has seen next to no improvement at all.

So, what have they done to improve the cosmetic game?

You can now be a sparkling fairy with those blue wings and cause epilepsy with your brand new skins. By the way, if ANet is so fond with glowing skins, how come not a single NPC uses them? Or why aren’t those skins used to promote the game? /tinfoilhatoff

serious note: Nothing.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dungeon run scam

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I was kicked out of the party when we were about to do the last part in COF Path 3, I think everyone here knows how tricky that path is, I was the only guardian and gave them a good support throughout the path and boom! kicked when just about to kill last boss.

Is there something that can be done to prevent random kicking? Kicking should be limited to; if a player is inactive for X amount of time or if disconnected for X amount of time.

Some of you will say; “play with your guild”. Please. Not everyone wants to run all paths at any given time.

Thoughts?

woa woa woa! support? What were you thinking? Didn’t you hear that playing in pos of other players is selfish and building for fast own farming is being cooperative? Geez man, get some logic and play for the team! quit that support crap

Again, you fail. You rush to conclusion without even realizing the situation. We had an engineer and a gs ranger on our team. So whatever you are trying to say is invalid.

I would’ve get the boot even if I used my zerk warrior.

Omg. I was being sarcastic actually posting in your favor showing that there is a failed logic that says supports are selfish and zerk are cooperative… I thought it wasn’t that hard to get.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Yes this is a game. So why are you so against people playing how they want to?

Oh I’m not. I’m just defending the guy who opened a post to toss an opinion and got flamed by many. Don’t confuse my intentions or try to force intentions on me. It’s all about opinions here, not forcing anyone

I share some of what he says since I also think dungeons in this game are not played as dungeons and more like racing for some bosses (sometimes not even all are killed) but hey, do what you want.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

lol someone took it too personal and reported it. Guess I wasn’t that far from the truth after all.

Constructive answer? enjoy what is there to enjoy at is own pace and stop rushing things that are not meant to be rushed. Real life already has enough stressing things to care about. This is a game.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Funny, I had a bet on who would be the first one to take it personal. Lol

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dungeon run scam

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I was kicked out of the party when we were about to do the last part in COF Path 3, I think everyone here knows how tricky that path is, I was the only guardian and gave them a good support throughout the path and boom! kicked when just about to kill last boss.

Is there something that can be done to prevent random kicking? Kicking should be limited to; if a player is inactive for X amount of time or if disconnected for X amount of time.

Some of you will say; “play with your guild”. Please. Not everyone wants to run all paths at any given time.

Thoughts?

woa woa woa! support? What were you thinking? Didn’t you hear that playing in pos of other players is selfish and building for fast own farming is being cooperative? Geez man, get some logic and play for the team! quit that support crap

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Flame & Frost Dyes Available Now on Gemstore

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I think they are having internal competitions on who can create the most horrible thing and break the game immersion.

(Charred and Cinder looks ok, both are gray scales)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

I'd Hate to be a Developer

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I hardly see the champ loot bags as an answer to “give us farm spot”. If any, less rewarding bags would’ve been added to every mob or improved events reward.

Bags were added to champions (in my opinion) cause they thought they were rare mobs.

Problem: Dev, designer, one team, the other, missed communications and poor general knowledge of the game made one innocent patch turn into a farm monster. Probably whoever thought of the champ bags didn’t know there are many champs together, and the guy who knew there were champs together (probably he doesnt work at ANet anymore) didn’t listen/care/give a thought to the champ bag update. Ergo, they messed up the game because they don’t know what they have in their hands or they don’t even care enough to put 10 seconds to analyze the impact.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Let's Skip Skipping

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

They are the minority because basically no PUG group ever skips. In fact, I even operate under the assumption that we’ll be skipping trash when running a dungeon with randoms.

I have never seen a PUG group that doesn’t skip.

Skip > easy

Kill > tedious (first) with the chance of showing you are bad.

No PUG ever kill trash.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

ZAM interview with Mike O'Brien

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

This pretty much confirms my suspicions. ANet is more focused on metrics, numbers spinning and PR than delivering a good, innovative game. It’s funny, I enjoyed the idea of a “revolutionary MMO” more than the actual playing, and I was willing to commit many hours hoping that the game would improve down the line.

Mike’s spin on metrics is the final nail in the coffin for me. I’m the kind of person who wants to enjoy games for the variety of things they can do, not because a certain unscrupulous individual tells me that their game is popular. If this is the kind of person that’s running the show, I’m not confident that the game ANet’s running will go anywhere.

Will this game be successful as it is? There have been arguments about the game’s apparent success. I won’t disagree that the game is successful, but the success of this games is just as bad because it shows that a game can succeed due to the marketing of false promises and ideas rather than the actual game that materialized from them. The aggressive numbers spinning will certainly help.

Well, whatever works for them. I’m just one guy who’s a part of the apparent “vocal minority” that this company loves to trivialize, so it probably wouldn’t matter if I’m not a part of this MMO anymore. Enjoy your “fastest selling” facebook MMO, guys. It’ll just be a bitter memory for me.

Lets play some tinfoil hat: Metrics made public…. Is ANet looking for investment? are they running out of cash? is that the particular hype they have lately for the gem store? sellings dropped that much a year from release? (insert X Files music)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

It's Just Sad

in Dynamic Events

Posted by: Mesket.5728

Mesket.5728

Late post I know, but just now tried to undo the shield around the Champ priest of Lyssa. got 2 of three seal places, but couldn’t do the last one sadly. I really wish their were more people in Orr other than the occasional champ zerg fest near the beach. sucks because I Want the armor from the Temple of Lyssa.

Even if you could’ve broke it. I did it with my gf a few weeks ago but you’d still need a lot of people to kill Lysa and people wont do it for a lvl 65 green coral and 2 blues (or greens if you are lucky)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Your favorite thing you miss from GW?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

favorite thing I miss from GW 1…

Immersion in the game.

Every content is zerk-it and leave-it. Nothing to stop, think, enjoy, play.

General GW2 strat guide: skip, stack, (if fail, repeat).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

ZAM interview with Mike O'Brien

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Was that an interview or a selling advertisement?

by the way,… having some clowns ruining a spoiled queen celebration is not exactly changing the world.

September 3 the world will be the same, a little bit zerg free actually (if invasions are over).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Can I wield a weapon like a female?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I want both of my feet to be right,… I might be better at futbol that way (?)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.