@mesket: gw2 will never have tank/healer in pve. because in gw2, everyone can be useful, everyone can dps, everyone can play active.
they even said that before the game was released.if you want to play a tank/healer play wvw/pvp or move on to another game with trinity.
seriously.
LOL seriously??? hahahaha man please read again…
I NEVER said I wanted tanks and healers. If anything I’m against them in this game. PLEASE read again.
for example, a support focused mesmer may have traits and skills that focus on support, giving boons, and interupting enemies.
the best gear for this playtype if the player is skilled? berserker, because no other gear set makes much impact on what he is doing anywayas any other set. As long as this is the same, berserker will always be the elite option
Yup, exactly why my suggestion goes toward a change in boon duration for boon potency. Give support role a stat for them and balance it not only viable but desired. Same can be applied for control if ANet put their people to think a little longer.
Actually, I’m sorry about your wasted sarcasm because I’m all in favor of a more important role for support and boons. It’s the 5 dps and go set up that I find cheap and more appropriate for a 5 dollars indie game than a triple A MMORPG.
Sorry about your wasted wall of text. Keep reading next time, don’t quote in the middle of a thread.
Nothing wasted man, I love to read threads where PvE carebeargods come down insulting everyone and demanding…
I stop reading there… make sense and come back.
But they are not dpsing! see the difference? They are doing something else to help their party. The same result is achieved in a different way forcing players to assume different roles to make it happen. I can’t believe you still don’t see it. Maybe it’s me failing to explain this kindergarten concept.
They’re holding aggro to maximise group DPS. Healer is healing to keep the team upright to maximise DPS.
Now to GW2. Guardian is putting up reflects to keep the team upright to maximise DPS. Warrior is stacking might to increase group damage output to maximise their DPS.
The GW2 design is better because it promotes active play (you are supporting and DPSing at the same time) rather than falling asleep watching HP bars or doing a taunt the moment you lose aggro. Why do you think the fact that everyone can perform support roles in addition to DPSing is a bad thing? Do you not like being useful?
It’s amazing that you keep using examples as how the currently is.
I’m done with you. You lack the ability to think beyond what you can see. I’m sorry for you.
You are always forgeting that not all professions/builds are great at providing Projectile Reflections, Fury buffs, Might Stacks, AoE Quickness and AoE Stealth. It’s not like everyone can AoE cure conditions, immobilize mobs at key parts or provide Swiftness. You are really over-simplifying things.
In a party with 5 similar DPS Warriors yes everyone is doing the exact same thing but it’s not like that’s true for the whole game.
Not all builds are the same and not all professions are the same / play the same despite what you are saying.
I agree, and I understand that some mechanics belong to certain classes. What I’m talking about is something beyond that. It is how a player (of any class) can fulfill the role of support by doing support and not dps (or control for all that matter). Like in other games where you have the trinity, each one of the 3 do different things; while here, we all do the same: Hit the boss and play the eventual one trick pony of your class.
I believe this game has room for improvement in that aspect to better fit the category of a role playing game but it would require a change not only in how useful other sets are, but also in the game content (mobs and bosses skills, mechanics, etc). If you read all my threads, you will realize this is all I was saying totally miss interpreted by other forum users that only has 1 idea in their heads.
Stacking might and fury, chaining blocks, putting up reflects and positioning mobs is team work. J
If you truly need to do all that to complete a dungeon in this game you are worst than I thought.
I really want to see someone doing frac 50 without any team support, no boons etc.
No FGJ, protection, vulnerability, weakness, heals, aegis, reflects, blinds. etc.
It is clearly much harder that way and most people in this game wouldn’t be able to complete it.Of course you’re batman just like everyone on gaming forums, and you could autoattack your way through frac 50 with white gear, solo, while watching anime on your second screen.
I don’t dispute that man, I’m totally convinced about that.But, beside unkillable forum gods like Your majesty, we have the majority playing GW2 composed of normal, mortal peasants who would fail in those conditions.
Actually, I’m sorry about your wasted sarcasm because I’m all in favor of a more important role for support and boons. It’s the 5 dps and go set up that I find cheap and more appropriate for a 5 dollars indie game than a triple A MMORPG.
Sorry about your wasted wall of text. Keep reading next time, don’t quote in the middle of a thread.
I have seen the manifesto on youtube and everything is wrong.
The optimal stats is berserker why even use anything else in pve.
Even if they made healing viable, made it heal for as much as mobs hit and as frequent. You could still just dodge the attacks. As long as the game have dodging there is no way the others can be viable.
This
I know what support/control roles mean.
says you don’t
But they are not dpsing! see the difference? They are doing something else to help their party. The same result is achieved in a different way forcing players to assume different roles to make it happen. I can’t believe you still don’t see it. Maybe it’s me failing to explain this kindergarten concept.
They’re holding aggro to maximise group DPS. Healer is healing to keep the team upright to maximise DPS.
Now to GW2. Guardian is putting up reflects to keep the team upright to maximise DPS. Warrior is stacking might to increase group damage output to maximise their DPS.
The GW2 design is better because it promotes active play (you are supporting and DPSing at the same time) rather than falling asleep watching HP bars or doing a taunt the moment you lose aggro. Why do you think the fact that everyone can perform support roles in addition to DPSing is a bad thing? Do you not like being useful?
It’s amazing that you keep using examples as how the currently is.
I’m done with you. You lack the ability to think beyond what you can see. I’m sorry for you.
The game don’t need trinity go berserker or go home the rest are training wheels, there are games with trinity teso will have trinity too when it comes. The downside is 15$ monthly fees. That’s a pretty big downside for me who play fps games more than gw2.
Again with the trinity. When did people get so limited to think? who says anything about trinity? Read the game manifesto first. Read about support and control roles. Then read the whole thread. Then grow up and post like a man not like a kid playing cool.
It is a great fight.
Shame its on the open zerg category and not as a guild mission. Random people on turret usually waste everyone time. (lot of time if you consider waiting for the dragon)
The tank and healer are aggroing the boss and spamming heals so that the party as a whole can maximise their DPS. In GW2, you have classes that can mitigate damage received and increase damage dealt in order to maximise DPS, you’re just not required to have tanks and healers in order to achieve this, instead it’s a case of take classes that can stack might, fury, protection, reflects and aegis without it having to be one specific class for the set role.
But they are not dpsing! see the difference? They are doing something else to help their party. The same result is achieved in a different way forcing players to assume different roles to make it happen. I can’t believe you still don’t see it. Maybe it’s me failing to explain this kindergarten concept.
But all I’m seeing from you is QQQQQQQQQQQQQQQQQQQQ i hate zerker give me trinity when the game was quite clearly advertised as no trinity.
what are you 12? In what post on this thread did I say anything against zerk?
Roles are none existent in GW2. If everyone wears Zerk, then everyone is going after one goal, apply as much dps as possible
Tank holds aggro so DPS-ers can DPS as much as possible.
Healer keeps players healed up so they can DPS as much as possible.Don’t pretend that giving roles doesn’t change the fact that the ultimate goal is to maximise DPS.
Exactly, on an average mmo party set up: Tank is focused on tanking. Dps on applying damage and healer on healing. The overall is dps doing as much damage as they can; but the tank and the healer are still doing something else.
In GW2 we don’t have tanks and heals which would’ve been a great and original change, but…
Does your support party member focus solely on support? or your control guy in CC and interrupts? I guess not, they are doing max dps like the others but using this very one cooldown every time they find it appropriate. Again, it is not the players fault but the content (and mechanics) not demanding it.
This is the key difference in how you play in team in GW2. Everyone is doing the same with the tiny difference of wasting one or the other cooldown. Things everyone else can do with the same rate of success. There are no assigned roles and no specialization.
u know, there are people who are playing to become better. people who want to learn how to do things better. people who see a challenge in finishing content faster.
I have 2 things to say about this. a) Yes, I understand. And this happens when there is no real challenge. You invent one. b) If so, the gear you use would only create a category. We did it in such time using PVT, or Cleric, or Rampager. If time is the challenge, then gear is the handicap.
if i use pvt or other tanky gear i cannot become better because it wont make any difference if i get hit and tank the damage or play well and dodge/block/whatever at the right time.
Screw tank gear, I never asked for them; don’t be so short sighted. There are more roles to exist but tanks and healers. It is nothing but ANet fault to put tank and heal stats in a game with no tanks and healers. HUGE flaw on their side. Shows horrible inside communication between teams.
What I’d like to see is something like this (don’t take it as it is, they have a whole team to make this idea better):
Change Boon duration for Boon Potency: Increase duration AND Scale buffs better. Might giving more power, fury more than 20% crit, etc. This would make support viable, wanted and used as such role inside dungeons and group events. If boons scale properly having a set for it, they would be played as a role putting back the R in MMORPG.
This is just a silly idea of mine, I’m sure ANet can do better but they are all into stupid changes like adding more wings to the game.
(There are more serious issues on the game core like support not giving contribution to events and fights. Support provided won’t even count for a bronze on events, only damage applies)
i dont understand why people want to “fix” berserker. there is nothing to fix. it is fine.
This.
*I do see the crutch of some ppl. Seeing the PvE DG Meta being “5 DPS and go” instead of something more structured packing support, CC and Condition on top of raw DPS in equal measure. I agree somehow.
But, Zerker gear is not the issue.
Encounters are. Other gear options are. Skills not being affected by gear are part of the issue too*.
My point exactly, thanks.
5 dps and go is a fine tactic in a (why is five dollars censored?) indie game but a huge disappointment for a game with such production.
(edited by Mesket.5728)
The fact is however, a lack of teamwork through appropriate gearing, traiting and skill usage results in 4-8 hour Arah p4 runs and QQing about Simin being bugged, while people who do gear, trait and use skills appropriately (you know… teamwork) clear it in like 40 minutes or something.
Again answering with examples of the current game… your definition of teamwork is rather poor and flat thinking considering all GW2 can offer. I did Simin last year and I don’t remember anything like teamplay in that fight. It’s a stupid spark herd and plain dps on her. Nothing difficult but a lame dps barrier. Numbers =/= skill.
Can you tell me how criticising my skill level was relevant to this all, by the way? It has absolutely nothing to do with the topic at hand, and yet you called me out on it.
I’ll tell you again. You mentioned those “required” teamwork examples. If you “require” to do that to complete it, you must be a bad player. Otherwise you can admit you didn’t comprehend my post when I said “require” in the first place.
For the sake of arguing, my definition of “require” is to complete content within a reasonable timeframe (otherwise like I said, we can just say only one player is “required”, which is technically true but doesn’t really add anything to the discussion).
Teamwork, like I said through appropriate gearing, traiting and skill usage turns Arah p4 from being a marathon to being cleared in a reasonable amount of time. Therefore, since it enables you to clear that path in a reasonable timeframe, and not working together results in 4 to 8 hour horror stories, yes teamwork is required.
So its not required to complete a run but of your preference at most.
Still doesn’t counter-argument my previous statement:
Your zerk might, is the same as his rampager might or his pvt might… see how there are no roles? Everyone is the same and provides the same, there is so much might you can get, whoever gives it in the team is the same (some classes has easier access to it but doesn’t mean that’s a support role). Fury is always the same. Prot is always the same. So who casts it is irrelevant.
Roles are none existent in GW2. If everyone wears Zerk, then everyone is going after one goal, apply as much dps as possible. Dropping might follow the same purpose. Same goes for dropping quickness, fury, etc… its all DPS oriented. The least used buffs vigor, stability can be applied by anyone using any gear set. Again, not a role for someone to be in charge of: “hey he is our support guy, he will be keeping us buffed all the time” – Never heard yet on GW2. Reflection walls? (or other control oriented skills) again, any Mesmer or Guardian can do it no matter what gear they have. Do you ever had a “control” character in your party? “hey he is in charge of control, he will be removing defiant and interrupting that big skills everytime the boss has it ready”… don’t think so. Specialized Roles are not really needed. No roles, no role playing game. That is why I keep calling this game a lame arcade.
The fact is however, a lack of teamwork through appropriate gearing, traiting and skill usage results in 4-8 hour Arah p4 runs and QQing about Simin being bugged, while people who do gear, trait and use skills appropriately (you know… teamwork) clear it in like 40 minutes or something.
Again answering with examples of the current game… your definition of teamwork is rather poor and flat thinking considering all GW2 can offer. I did Simin last year and I don’t remember anything like teamplay in that fight. It’s a stupid spark herd and plain dps on her. Nothing difficult but a lame dps barrier. Numbers =/= skill.
Can you tell me how criticising my skill level was relevant to this all, by the way? It has absolutely nothing to do with the topic at hand, and yet you called me out on it.
I’ll tell you again. You mentioned those “required” teamwork examples. If you “require” to do that to complete it, you must be a bad player. Otherwise you can admit you didn’t comprehend my post when I said “require” in the first place.
(edited by Mesket.5728)
That has nothing to do with anything.
You said dungeons don’t require teamplay, I mentioned examples of teamplay and now for some reason you’re now claiming I’m “worst than I thought”.
Because I said dungeons don’t require team work. You mentioned examples of “teamwork” that are not required to complete a dungeon. You are not responding to my statement either.
Honestly, I don’t want to spend an hour at the office in a “no you” discussion. Try to understand the point and don’t answer with examples of how the game is since this topic is talking about changes so we are all in the magical land of hypothetical situations.
Have you ever played a game that requires tactical organization? like the very basic, sniper to the tower, machine provide cover, assault move ahead? ok,… that is the kind of things that are missing here. There is no “sniper”, nor “machine-gun” nor assault, simply because there are no defined roles. We can invent our owns based on what my class can provide as useful but its not really a role I’m playing. See what I’m talking about? I’m not trying to kill zerk class. On the contrary, I want it to shine at dps as I want a support role to shine in support or a control rol to shine at control. Of course, not only stat balance has to change; game content has to change as well to make that happen.
Your zerk might, is the same as his rampager might or his pvt might… see how there are no roles? Everyone is the same and provides the same, there is so much might you can get, whoever gives it in the team is the same (some classes has easier access to it but doesn’t mean that’s a support role). Fury is always the same. Prot is always the same. So who casts it is irrelevant.
Stacking might and fury, chaining blocks, putting up reflects and positioning mobs is team work. J
If you truly need to do all that to complete a dungeon in this game you are worst than I thought.
You do realise zerk groups choose classes based on their synergy, right?
You still fail to understand. Utilities with absolutely no gear to back them up is, in some way, a flaw in the design and one of the things people complain about. No stats for control or boons (or whatever ANet decides are the other roles besides dps) is a flaw and something that people expect to “change” or “fix”. Not everyone plays MMO to have clones of his character besides him, on the contrary; it’s variety what pulls many players to MMOs.
BTW, if you think a Mesmer is defined by giving quickness or a warrior for dropping a banner, or a guardian for a wall of reflection, you clearly have no idea what I’m talking about.
One thing is classes, another are roles.
A class provides you X diversity for roles based on skills/mechanic, once you choose a role, you specialize in such through stats. This is pretty much the basic for every MMO. Removing the Holy Trinity wasn’t suppose to break this but change the roles played. Bad design allowed players to be full dps (role), equip support utilities and complete things successfully and faster, currently the most used strategy for dungeons (of course, everyone is dps, support and control at the same time; where is the team play?). It doesn’t mean it has to be this way, specially since there are a lot of gear set options as rewards from PVE, meant for PVE and not used. The game has A LOT of potential and it is stuck in a lame arcade way of playing it.
You just said dungeons don’t require team play. Can you just write an addendum at the bottom of your posts saying “don’t take me seriously”?
I still say they don’t. They should, but they don’t. It’s not a requirement. 5 zerk or pvt or rampager monkeys minding their own business can finish a dungeon.
You should write one saying “I’m playing cool for my forum friends, I don’t really know how to read”.
You do realise zerk groups choose classes based on their synergy, right?
You still fail to understand. Utilities with absolutely no gear to back them up is, in some way, a flaw in the design and one of the things people complain about. No stats for control or boons (or whatever ANet decides are the other roles besides dps) is a flaw and something that people expect to “change” or “fix”. Not everyone plays MMO to have clones of his character besides him, on the contrary; it’s variety what pulls many players to MMOs.
BTW, if you think a Mesmer is defined by giving quickness or a warrior for dropping a banner, or a guardian for a wall of reflection, you clearly have no idea what I’m talking about.
One thing is classes, another are roles.
A class provides you X diversity for roles based on skills/mechanic, once you choose a role, you specialize in such through stats. This is pretty much the basic for every MMO. Removing the Holy Trinity wasn’t suppose to break this but change the roles played. Bad design allowed players to be full dps (role), equip support utilities and complete things successfully and faster, currently the most used strategy for dungeons (of course, everyone is dps, support and control at the same time; where is the team play?). It doesn’t mean it has to be this way, specially since there are a lot of gear set options as rewards from PVE, meant for PVE and not used. The game has A LOT of potential and it is stuck in a lame arcade way of playing it.
(edited by Mesket.5728)
It’s not berseker that needs a fix, the gear itself is fine and fits its purpose. It’s the horrible escalation of other stats and the failed designed of conditions that needs a revamp. Also, group content (such as dungeons) should revolve around synergy and variety. IMO, 5 zerk clones should have the hardest time instead of being the “optimal” but again, its up to the content to put such challenge and not a particular gear set.
expect something on the hundreds of gold for a crafted precursor.
They didn’t use their skills particularly intelligently, they just spammed through their skillset like in gw2. The only big difference with gw1 is that we had prot/heal monk monsters that would spam these skills on nearby monsters if they themselves weren’t damaged.
Not only monsters in GW1 used protections and heals on their monster allies. They also rezzed dead monsters and constantly interrupt rezzing players (and other important skills), they spiked damage on one target (no CC = dead) and yes, they moved around to keep distance.
It was not perfect, I give you that but it was probably the most fun AI you would encounter.
I can’t imagine why they didn’t spend more time working on mob AI.
but well… the game is filled with inconsistencies. Just to begin with… a game with no tanks and healers, replaced with control and support… we have toughness, vitality and healing but we don’t have CC duration or Boon Power stats (all boons yields the same numbers no matter who cast it). Expecting a better AI when this game has design errors so deep on its core its expecting too much.
Know the saddest part? I honestly don’t expect there to be any amazing game changing fixes either. I assume we’ll just get more of the same going on.
For example the condition cap, it’s a huge flaw which I’ve just had to learn to live with.
we will get a revamped Claw of Jornag and Shatterer probably, then; if lucky, we will get a full revamp on dungeons (meaning that some bosses will now fart in the middle). That’s it. I’m not expecting Velociraptors to learn how to open doors.
They didn’t use their skills particularly intelligently, they just spammed through their skillset like in gw2. The only big difference with gw1 is that we had prot/heal monk monsters that would spam these skills on nearby monsters if they themselves weren’t damaged.
Not only monsters in GW1 used protections and heals on their monster allies. They also rezzed dead monsters and constantly interrupt rezzing players (and other important skills), they spiked damage on one target (no CC = dead) and yes, they moved around to keep distance.
It was not perfect, I give you that but it was probably the most fun AI you would encounter.
I can’t imagine why they didn’t spend more time working on mob AI.
but well… the game is filled with inconsistencies. Just to begin with… a game with no tanks and healers, replaced with control and support… we have toughness, vitality and healing but we don’t have CC duration or Boon Power stats (all boons yields the same numbers no matter who cast it). Expecting a better AI when this game has design errors so deep on its core its expecting too much.
inb4 moderator move to personal story forum…
What faction are you playing?
I did all 3 of them and the only one you have face waves of mobs is Vigil… Order of Whispers expect you to skip the mobs and priory has very small fights.
Norn females are too busy feasting and toasting to care about
And don’t complain that much… the stag armor on a female its still a lot different than this: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQM-fyE5ofDROCs6LHh3G3MbVTtyiKggko7UFf8PT74M90V4aiKeA
High: Bugs fixed (instancing, rendezvous in overflows)
Low: Art quality decaying at a huge rate, content still unbalanced for stats to be useful. Still no solution for RNG as a lazy solution for most wanted rewards. On the edge of not even being a role playing game but an online arcade.
The game is not yet finished balancings stats against content.
If some things as core as stats are not yet done, why would they invest into such an appendix is out of my imagination.
Then again, they did spent time and resources in trivial things just to make some cash with gems.
So… who knows.
OP, you just reach a new lvl in zerkling. Congratulations.
You probably are one of the zerks who defend your gear saying “its the most optimal”. While I agree up to certain extent… this is where I don’t. Zerk is not optimal for Dragons. Like it or not, you can use your gear and struggle not to die (being equal to any PVT build) or get another set optimal for this content. In other words, deal with it.
Thief. Solos every thing but champs with blind and doesn’t get touched.
Warrior. Solos everything AND champs.
OP, if you want smart, enjoyable dungeons… you come to the wrong game.
This is Dungeon Karts. Choose your weapon (not really, read the forums and do as commanded) and rush to the end. That’s the way dungeons are around here.
Trying to make everyone to write every lfg post in an international (!) tool in english is… well… a mixture of lazy, ignorant and bordering racist.
This
also this: http://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers
get out of your bubble OP.
pull karka, wait 1 second… dodge his predictable first range attack. Auto-attack to death…
pull red lizard,… remove confusion… burn to death…
pull?
what else is there? is like a huge map for just this 2 or 3 mobs (oh yeah 3, another clone of wind riders).
Events reset 2 minutes after… there isn’t really a point on going there.
After playing GW1, AI was the biggest let down from GW2.
I do hear people complain about the game’s skew towards direct damage, which is a pretty legitimate hate considering having a variety of options to choose from for character building is kind the whole friggin’ point of an RPG.
This +1
They are still thinking how to charge for it.
There must be a way to force you waste gems on it.
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
no its not objective fact and it is your opinion.-
I, myself, find logical that a huge dragon will force you to change your strategy and use other set of skills such as stability buffs, break stuns (aoe if possible) to counter their impressive roar.
Standing on a side and auto-attack him to death is objectively speaking a bad designed fight and this one is better.
I agree with what you say, however it is also a badly designed fight to have it time gated. I mean if you’re fighting the dragon and you’re holding your own and oops, times up…that doesn’t seem like a real fight to the death. I think the fight needs either the time extended to make the time less of a factor or remove the timegate and base victory or defeat on whether you are able to defend the turrets and batteries long enough to kill him. If he and/or the risen destroy the batteries or the mega laser, then everyone gets killed and Tequatl flies off to presumably prepare for his next attack. My point is the game shouldn’t be like sport that is timed, such as a boxing match that has timed rounds; it’s a battle in a war that’s being wages between good and evil. Since when do enemies agree upon a set time for battles? “Uh, yeah…so Iraq…we’re going to attack you for an hour, and win or lose that’s it…battle over…you good with that?” Bring back at least some realism to this fantasy world by basing victory or defeat on what you can kill destroy and what you can protect and defend…not how fast can you do this.
I do not like the timer either, BUT it also sounds stupid that a dragon would just receive so much damage without fleeing. If it was up to me,… I would do a stupid quick event that would prolong the fight…
Defend the net harpoon until its readiness! fire when ready to keep the dragon for an extra 5 minutes.
Voila! timer issue over. I mean, if they could add thousand of fish heads and the jumping platforms, this doesn’t sound like that much extra work…
Painting your toon red may also help; your mileage may vary ;- )
Orc scientists already proven this. Paiting things red makes them go faster. Pure Orcish science.
(warhammer 40K Orcs <3 )
lol great thread…
This one caught my eye: Activists claim Tequatl mutation the result of illegal dumping of used Boxes o’ Fun I have to check this out lol
ty for the fun
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
no its not objective fact and it is your opinion.-
I, myself, find logical that a huge dragon will force you to change your strategy and use other set of skills such as stability buffs, break stuns (aoe if possible) to counter their impressive roar.
Standing on a side and auto-attack him to death is objectively speaking a bad designed fight and this one is better.
(at least) 1 server could do it. All servers can do it.
All you need is 6 brains on the turrets.
Give the people time to learn.
(Though I confess i’d love to see something like this as a new level in guild missions).
Impressive records cookie
I’ll see the videos at home (can’t from the office).
regarding exploits: I’d define it as going beyond the design to shortcut the reward. Of course the limit its a huge gray. For example; do you remember in Arah path 3 when everyone used to jump that wall to cut half the path? Well, that is an arguable exploit because the game encourage you to climb obstacles and play with the environment (it was after all and got fixed) BUT, remember when you could jump on top of HoTW P2? In that case it was obviusly an explot since you could clearly see the walls and ceiling glitching as you pass through it, besides, you ended up in a place that was not even designed and had no textures.
All four skills should merge into one, Transformation, that let you choose which animal are you going to transform on-the-fly. I think of something like the ele’s elemental atunement.
I don’t know what is wrong with just leaving it as a costume. Turn it on or off like an engineer kit, but in this case, gives nothing to the player (and let him play as he normally is). This would be nice at least just to fool around on open world.
But… as it is today… (i said it before) even if the skill lasts for ever, and you would be able to use the bear form 24/7; it would still be useless!
You don’t have to complete the burrow event for the path to be completed.
Im taking about the burrow event where you find the first piece of the scepter, where you have to keep Hodgins alive. How you solo that I’m not sure, neither how to continue the path without doing it and without exploits
That was the event I was talking about.
How do you go on without this event? is the question we’ve been asking since the beginning of the thread. Do you really know or are you just trolling for sport?
That would involve telling you how to exploit by using what is likely to be terrain glitches. No I do not know how it is done and I don’t think it should be publicly revealed on the forums.
I asked specifically how do you do it without exploits. So I guess he was trolling after all.
If so, then my previous answer was correct; unless there is a smart strat against that event, it can’t be solo.
If you want a legit method, check out the elementalist solo eirewolf linked.
That event is part of a dungeon path progression unlike kholer. The notion of progressing without doing the said event IS an exploit. But if you aren’t happy with this answer then so be it.
Lucky for me, answers in a forum (or the video game itself) doesn’t trigger my emotions.
Kholer was a complete separate comment. The only thing to discuss is if the burrows event in P1 is or not skip able with no exploits. So far the answer remains no.
Ps. I’m not in favor or against skipping this event. Just want to know if its possible exploit free cause I’d be willing to give it a try on my own.
Actually, the only thing to discuss is whether or not p1 can be solo’d, event or not. That’s the purpose of the thread, not the specific piece you’ve cherrypicked out to be discussed.
Seriously?
Ok, ill give you 30 minutes so you do your own analysis. It seems you need it.
When you do realize that this event in particular is the only thing that would limit yourself for doing this path alone, let us know. Don’t surprise yourself if you find the room empty and the lights off.
I don’t think you guys realize that people who want the race change simply don’t care about personal story or cultural armor becoming unusable. These are all facts people are willing to accept for a race change. Reset personal story for all I care, take away the achievement points for it.
Even though I agree with you. It’s what ANet cares and want to keep on their game and not want you or me want. If ANet consider the personal quest important, they won’t “reset” it or remove your progress just for a race change.
Lucky for me, answers in a forum (or the video game itself) doesn’t trigger my emotions.
Kholer was a complete separate comment. The only thing to discuss is if the burrows event in P1 is or not skip able with no exploits. So far the answer remains no.
Ps. I’m not in favor or against skipping this event. Just want to know if its possible exploit free cause I’d be willing to give it a try on my own.
Yes I am well aware since you have mentioned the bolded part more than enough times. The “happy” I was referring to was more of a “If you are not satisfied” definition and not to trigger any emotional response.
It is just semantics as I treat what you are asking for a contradiction. The definition of skipping the burrows event itself is an exploit. The method itself whether skipping it legit or via exploit doesn’t matter
Yes but I wanted to be clear anyway since that kind of semantic might kill a kid in the forums. Everytime you place the words “exploit” and “skip” in the same post, someone has a stroke.
since it will impact directly on your personal story and achievements, I don’t think so,
No it can’t impact achievements, it will be just like deleting a character. if you delete a character with fully completed story, its achievement will still stay. Storyline will be resetted/wiped on race change but achievements will stay. It will be just like creating a new character(the same class) with a different race after deleting old one, only difference is your level/map completion/gear/class will exist on the new character.
But again it wouldn’t be good to let you complete your storyline (again) with a lvl 80 fully geared character. We, as players that “already did it all”, can say it’s trivial content anyway and anyone can do it in a few hours with a new character. But it would still be wrong to just let you re-do it like that.
And what’s next? they have it scripted so one mission leads to the next one. Will you re-do the whole personal quest?
Ps. by the way, its not only race change but the whole background. The story that you chose and gave you special skins or whatever. Racial skills, Home instance, etc… its not that simple.
(edited by Mesket.5728)
Do it, watch them. It’s a silly game after all and people shouldn’t rush you or put pressure on you. Relax and have fun.-
If you try and activate the other laser while channeling 1 it will activate a brief interrupt cooldown on both. So you cant solo pull oozes. The way you do it solo is aggro the oozes and just raise them up when they wander over to the trap. Dont know if that involves aggroing the boss aswell though.
So raising them on the trap alone will do the trick. Nice to know. Ty for the input.