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You think this is sad, wait till they revamp Jormag and Shatterer and they never get done on your server to. Come back then and tell Anet how ya feel.
Trust me, I know, it never gets done anymore on any server I don’t think, it’s just like the Karka Queen, they introduced it, people did it, now it never gets done anymore, cept on very very rare occasions.
They should leave Jornag and Shatterer as it is for the casuals (change the end of the fight and make him fly away instead of dying) and do another revamped fight as guild mission (guilds activate it, summon the dragon and have the real challenge, of course; casuals can join as any other guild challenge).
this game is not a serious PvP game and should have never been advertised or treated as one.
+1
+2
+3
With only 1 game mode and lack of significant roles PvP will never flourish. Though without expansions I don’t really see PvE flourishing either. I think a lack of clear direction is what the game suffers from most.
without roles pvp is like a chess full of pawns.
My thoughts on WVW
If you ever played warhammer online you will realize how much of a joke is wvw in this game. (it was not perfect but man i find it so much better than this)
no body blocking, no tanks (where are the shield walls? the line of heavies stopping the enemies for getting inside a castle?), siege machines takes too much to be built and too little to be destroyed, you have to run many minutes for a 10 seconds fight and then run back a huge distance, no raid/huge party interface, etc (yes etc.. i don’t wanna be typing forever).
This game got the worst from other games massive pvp: Lots of unorganized zergs against each other where AOE is king. Just a huge mess of red and green names running and doing nothing in particular, just AOEs and spamming 1. Eventually you see someone to hit but those are the rare opportunities.
Maps are designed for thousands of players and you barely get to see a few dozens (even at full when you have to wait in queue to enter, maps are still empty).
meh… it has potential but the things that (IMO) are not properly design for a massive pvp are core and I don’t expect them to change.
They made the devs wear little dwarf hats and put them into the mines.
It seems that selling gems is a better business than building video games.
crafting concept 101:
To craft a magical weapon (or anything) you need to craft the item and add the magical inscription.
to craf the item you need parts (2 in this game). For example, for a sword you need the blade and the hilt. Its very intuitive. Then you add the magical inscription which you will have many to choose depending on the stats you’d like to provide to your soon to be magical sword.
If you don’t have the recipe for the final item discovered yet you just go to discover tab and add the 3 items. You will get it with the first few crafts you make.
Voila! you made a magical sword.
Important notes:
a) as you progress in your crafting skills your higher crafted items will increase it level by 5 each tier. At 0 you craft lvl 5, then items lvl 10, then 15, then 20… every now and then you will be able to craft green (better) items.
b) never refine everything you can. You might need the raw material for other uses so go easy while refining unless you are sure what you are doing (not rocket science but it happen to us all to, for example, melt all the ore into ingots and then needed it for another thing as ore).
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its funny… you dedicated a post to something probably no one here knows what it is…
care to elaborate what a limit break is?
(EDIT: I’m at the office, please explain without a video and how would it work here)
Ps. /inb4movetosuggestions
next time bring a newspaper… after the third of forth death, cover him with news paper and move on. You can always pick him up later.
Sometimes I conjure an ice bow with my ele an use one of my ogre pets whistles in dungeons.
And sometimes…
Only sometimes.
I get a bear.
The Bearbow Ele.
lol genius… it make me wanna be a bearbow warrior, of course, full Cleric actively healing with heal banner 2; why not.
I miss bodyblocking from GW1. Stacking looks stupid. ANet should at least put some mechanics to punish it.
With bodyblocking the zerg events would be impossible to do. Imagine a crowded Lions Arch, you won’t be able to walk around because you will be bumping on everyone.
body blocking turns off in many games while out of combat. It only turns on when you are in combat.
I would say spoiled, not greedy.
I miss bodyblocking from GW1. Stacking looks stupid. ANet should at least put some mechanics to punish it.
Main reason i don’t do wvw even though open pvp is my favorite thing in every mmo since 1995. I took for granted this game was going to have this.
I respectfully agree – this can be sorted out by having a pet turtle. Turtles sort out everything.
(but it has to move as slow as a real turtle, i wouldn’t have it any other way lol)
this trait should be in skirmish and not in marksman
Just to everyone- those are not wings- they are fins-
think manta ray,
not death fairy
They are an underwater race.
its even worse…
First “largos”-human encounter was in 1989 during the film The Abyss. For more reference ask your mom and dad (at least in that movie they looked fishy enough and not so succubus like)
They are horrible.
Their “wings” looks like bad science fiction from the 80’s. We don’t need another burning crusade with demons all around.
I’m glad they have little to none participation in this game (except for that part during the personal quest but we have Thrahearne to hate already)
Why is there so many emo players wanting to be demons?
Besides, like it or not, Tengu are more GW representative than this oversize fish
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I’d use sword on my warrior if it wasn’t because he is norn and the animation keeps stabbing his toes. Also, it has a portion of its dps placed on condition damage, so… no, no sword until it is a nice to see nice to use weapon
I did,… no answer whatsoever.
Bug: Shrug it off (trait). (this bug is in prod since release date).
If Shrug it off removes any kind of CC, you get stuck unable to move until you do a movement skill (leap, charge, twirl, etc).
Example to reproduce: (trait triggers with more than one condition) If you get crippled and rooted at the same time or 2 conditions plus a knockdown, shrug it off triggers, “break stun” and root you in place.
This is incredibly annoying in swamp fractal and can be deadly if it caught you unguarded in high fractals (dredge specially)
Poor design.
- Skipping is very easy, mobs reset aggro without you leaving the dungeon, aggro has little range and players have many “escape” skills.
- Killing is (very) tedious and unrewarding. Makes a few minutes run into an hour run and has no point.
Get used to it, it is legit since it exploits nothing and players are so spoiled now that I don’t expect this to be fixed anytime. You will see players skipping bosses too.
Ps. They did fix some of the major “skips” that included some terrain exploits.
I Definitely don’t want to get in the middle of this, as I can see both sides pretty clearly, but FYI – a LH ele will be in water for the majority of the time they are swinging the lightning hammer (at least in the build I started with), but this doesn’t equal support, as they don’t have anything but the hammer skills available.
Lightning hammer has constant blast finishers(for teammate’s fields) and a couple of CC skills to use as interrupts. Not all support comes from green numbers.
a plain: zerk > everything is more misinforming than helpful. Taking party set up and trait/utilities choice for granted can be deadly.
Zerk is the average Joe build.
It is… pug 100 players; over 80 will be ermegherdimazerhg (including me why not)
I find most puggers are usually in AC gear or karma armor from my experience, that hints towards soldiers and other even less favorable combinations. The real number of people who run full scholar/berserk is probably less than 10%. Rubies is probably 20% max. Source: I pug almost exclusively.
I pug every day and all i see is little cofy demons with their “look at me i can haz fire!” armor. Those you usually see decorating the floor on mass events. If they go or don’t go full scholars or ruby I can’t tell but man, you only need to link a piece of gear without zerk stats and you will start receiving the usual: “its not zerk its useless!”, “You link bad gear you must be bad!”, “Zerk is optimal, thus you must be fat and ugly!”
I disliked them at first, but when previewing them on one of my toons I had this feeling of them beign orrian oriented. Thus I tried some dark and decay colors and this is the result:
granted your toons are human. Heavy armor doesn’t fit on bigger characters. The back shows more clothes than armor.
It is… pug 100 players; over 80 will be ermegherdimazerhg (including me why not)
I think we’re pugging differently. I did about 5 arah p3 runs with a friend and no one except us had zerker armour.
Then you had better/worse luck than I do… (depends on the point of view)
I saw it too,
it’s the shadow of the dragons flying above, the ones fighting the skull copters
a plain: zerk > everything is more misinforming than helpful. Taking party set up and trait/utilities choice for granted can be deadly.
Zerk is the average Joe build.
It is… pug 100 players; over 80 will be ermegherdimazerhg (including me why not)
unfortunately theyre all over the place, (this should probably go in the player fails thread) even in dungeons, had a pug ranger join for coe final boss and i swear he stacked with us while using kudzu the whole time
lol, happened to me yesterday in a cof run… this guy was attacking CoF1 final boss from a close distance (right out of the big red circle, could be somewhere around 600 range?) with a long bow…
I mean, how clueless do you have to be about your own character!?
On a side, tiny note, I was pretty prejudge-mental about bowbears myself till I leveled my ranger and equip it full full zerk gear and traits… if the ranger can keep it at 1500 range, the LB hits for 3-4K each hit :S it’s not that ugly for random content actually… but at closer range it makes you wanna kill yourself with a spoon. Sword > LB anyway.
Stop!
Hammer time
@Mesket
You really need to be less serious.
Also I heard you play full zerk on some of your 80’s. Zerk is the average Joe build. Don’t pat yourself in the back too hard.
lol, hey I’m not always that serious; but it’s true that some topics trigger my nerd rage more than others. I’ll give you that.-
I thought we were beacon of hope, that we were not misguiding new people. Oh.
a plain: zerk > everything is more misinforming than helpful. Taking party set up and trait/utilities choice for granted can be deadly.
If you are learning, don’t skip Kholer. It is one of the best bosses to learn the basics.
If you are experienced, don’t skip Kholer. It is one of the most fun fights in the game (and what is this game for if its not for fun battles) and has a big chest with chance of precursor drop. Easy money.
/flameshield
You, sir, are my hero. My prophet. We share the same thoughts. Please tell me you’re a woman so we can marry.
We’ll name our child after Kholer…!
lol, sry to dissapoint you but i have more hair that you would like.
He likes support eles though. Bet that ruined your fantasy.
well well well,… we meet again Mr Strawman… making false statements out of nowhere again… I said I’d take a support ele over a random zerkling, not that I’m fond with support ele’s. It’s not like you will see 5 zerk players maximize in damage dying over and over again in the spider, right? close minded zerklings use to go all for zerk stats and forget that a simple bleeding can kill them… nobody has group heals, group cleanse, and after their super master elite player first, second, and third? dodge is out, they died… in the first boss of the whole game. Pathetic zerklings at their finest!
So under this very common scenario, I’d rather take that support ele. Not only because he is useful, but also cause I know he is having fun playing that way and not as a zerkling just because he read on the forums he has to.
Ps. I have 2 out of my 3 80s on full zerk so don’t come preach on me boy, I know how to play a zerk char; problem is that the stupid “elitism” around these forums is misguiding new and old players and not letting them have fun with the play stile of their choice.
1 or 2 weeks ago i went from 0 to 400 using gw2crafts.net
total cost was around 4-5g
Grind is a seriously subjective term, before we go too far with this.
He is right
on another note, I can’t figure out how decisions like this (10K something for anything) passed through the necessary approvals to reach production.-
“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectible items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalize a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.”
The best way to implement ascended armor?
Not implementing it to be honest…
but if they must do it, then I’d say something similar as we used to infuse our armors back in GW1.
Make it part of our next personal quest (solo or group instanced, hard missions) and “infuse” them at the end.
that’s how implement something as part of content, bottle neck it for people already at “that phase of the game” and its not a grind or tedious task that nobody likes.
Also… its an incentive for people to purchase the “next expansion” (if there will be any) giving ANet extra profit besides the gem store.
I’m playing support ele and I have never had such a problem, i just heal/buff everyone and noone dies
Too bad that in the most cases ppl just want everyone to be full berserkers and don’t want me sometimes…
I’d take a support ele over yet another zerk guy… the contribution and difference they make, specially while pugging with random people is amazing.
Most of the support in this game is hard coded into skills/traits with little scalability from gear. Gearing for anything except dps only prolongs a fight opening the party up to further attacks. A berserker ele played well can support just as well but also deals like 5x more damage so the threat is eliminated faster.
I know, but I still prefer someone who likes paying support and does it well rather than someone who will go min/max toward dps and be on water for like 1 second to go back to another elem. I’m no one to judge how others enjoy their video game time so I won’t poke on someone who can’t dodge, this (ele) guy will let him last longer and have more fun, thus, I’ll have more fun and we can all laugh like a bunch of ewoks in the forest while slashing foes without worries.
Besides I couldn’t care less about how long the dungeon is, I don’t pretend to have better things to do when I’m actually on my relaxing time enjoying a video game. Unemployed kids tend to do this and get nervous if they “waste time” (biggest irony, they are playing a kitten video game!). I can’t care less for their “eliteness”.
So, hands down, come on in dedicated support guy making our life easier.
Ps. I’m sorry if I’m bringing common sense to the table, I know not many forum posters can handle that.
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I’m playing support ele and I have never had such a problem, i just heal/buff everyone and noone dies
Too bad that in the most cases ppl just want everyone to be full berserkers and don’t want me sometimes…
I’d take a support ele over yet another zerk guy… the contribution and difference they make, specially while pugging with random people is amazing.
Yes, it does rock to be a warrior. We are the rockstars of Dungeons. We have demonic groupies and trailers loaded with weapons and armors one can even imagine.
In PVP Elem are better bunkers than Warriors; if played well.
In PVE, Elems can be near immortals since they have so many escape tricks, very high heals and very good shield abilities.
I did it with 3 characters solo… pm me in game and I’ll give you a hand (normally during late afternoon 19-20hs GMT -3, Buenos Aires time). NA Server
It’s not impossible to solo but maybe depending on your class it can has an extra handicap.
I prefer to skip him rather than waste time with pugs constantly getting downed. Now if I was in a group with people competent enough, that would be another story.
Whenever I see someone skipping him as default, I automatically assume he is incompetent enough to charge him in the first place
hi, I play my ranger dual axe. Its for the lulz cause the damage is so under par…
It doesn’t matter what I want… the game was advertise as a role game, they mentioned 3 roles: DAMAGE, CONTROL and SUPPORT.
They made a game with 3 kind of stats: DAMAGE, TANK and HEALING. (This I still can’t understand)
So what I want? stats for support and control. Why? because I’d like to see roles for once in this so self called role playing game. If I wanted to be all the same I would’ve been playing Counter Strike or GTA online. Man even Counter Strike have more roles in their group for better team play.
All the team play you have in GW2 is,… time your CC to remove defiant,… ok now interrupt… woohoo!!! boss down in 1 min cause we are all zerklings. Oh yeah, I forgot… “here guys, fire field, blast your skills to get 25 mights, ok now burn him down”. Amazing team play and coordination. I felt so proud of my job there,… lucky I know how to play my class, whatever that is (its all the same).
Good luck trying to persuade them then.
Plus, killing boss in 10 minutes is how exactly better? You can try fotm at higher levels if you like meat bags.
Did it too. I don’t like meatbags, but I kinda think that zerks are way to spoiled already.- Some of them spoiled beyond repair. Some of them sound like if Wow is all they know.-
The game needs a balance. Dps will always be there so I don’t see why such a big game needed so much focus on dps. Everywhere I look I find poor design (look again at tank and healer stats in a game with no holy trinity) and little thought put into things. It doesn’t matter how much math they did if conceptually they started with the wrong foot.
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There are no stats for control so why did you even bring it? What would you want, 5s long stuns? There’s a reason why control stats do not exist and if you don’t see it I think you bought wrong game.
There are no definite roles and I always have few cc in the party. I agree unshakeable needs to be changed but cc against mobs is in good place.
It doesn’t matter what I want… the game was advertise as a role game, they mentioned 3 roles: DAMAGE, CONTROL and SUPPORT.
They made a game with 3 kind of stats: DAMAGE, TANK and HEALING. (This I still can’t understand)
So what I want? stats for support and control. Why? because I’d like to see roles for once in this so self called role playing game. If I wanted to be all the same I would’ve been playing Counter Strike or GTA online. Man even Counter Strike have more roles in their group for better team play.
All the team play you have in GW2 is,… time your CC to remove defiant,… ok now interrupt… woohoo!!! boss down in 1 min cause we are all zerklings. Oh yeah, I forgot… “here guys, fire field, blast your skills to get 25 mights, ok now burn him down”. Amazing team play and coordination. I felt so proud of my job there,… lucky I know how to play my class, whatever that is (its all the same).
So we can say the game is fine because at fractal lvl 79 control finally has an important role? Yes, it is a bad example. Please provide one that reflects the reality of the majority of the player base where roles (specialization into support or control) are needed/used and justified.
Okay, try to faceroll risen illusionists without any cc without getting downed.
Did it yesterday. No, no faceroll, but did it anyway without struggling. No CC needed. Easier with CC maybe, needed CC, no.
Since your example would be Arah: Would you take someone to your Arah run who says: “Hey I’m built for CC, full on (insert non-existant stat for control) to CC more, please take me” over a full zerk player? (I guess I know the answer, because there is no need for a CC role on the party, because there is no CC role in this game, because there are no roles in this game because everyone on full zerk can just equip 1 cc utility and its all that is needed).
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1) Class Balance
2) Builds Balance (all builds to be equally needed/wanted on all aspects)
3) Continue the living world, affecting the world… not the gem store only.
I’ll say the same thing I said in another thread regarding the same topic when they first started:
ANet should go back to the concept art that filled their servers in the first place instead of this “innovating” and “interesting” designs…
I’ve seen enough hentai to know where this is going to…
At 80 the personal story is irrelevant. Of course YOU would know its “wrong”, but kitten a roleplayer would never ever race change to begin with.
You are wrong here since you are assuming things. A serious company can NEVER assume things of their customers. One simple change and you can have 5 guys happy and 500 complains. Or even if you have 500 happy and 5 complains, those 5 complains will be justified and will demand compensation if you assumed things before hand.
And again,… its not as simple as you say.
My analysis is that this game is a business, and this business makes money from its gem store. As long as something can be sold for profit, it’s never off the table completely. It’s likely a pretty simple cost/benefit breakdown involving a number of factors like how much they would have to sell the gems for to make money, impact on player satisfaction (those who would and would not purchase race change), and overall difficulty implementing.
Well, I don’t know what’s their code structure, but as a game developer I see such a task as an implementation nightmare. Even if they reset personal story completely, there are still problems with all the achievements, mission items, cultural items, cultural skills.
Thank you, I also develop games (as a hobby in my case) and I’ve been trying to say this (like in 3 or 4 posts on the first page) but it seems Kilandros didn’t read them or just pass them through
I said quite explicitly that it boils down to a cost/benefit analysis. The fact that it might be a headache for someone claiming to be a game developer doesn’t mean that it isn’t profitable to do so.
I don’t know how much it would cost to do and I don’t know how much they could make by doing it. But if there’s profit to be had, it’s on the table.
In a very simple 1+1 way of seeing it, it will always be profitable. In a long term analysis there are other things they should put this immense effort. I’m not against a Change Race Kit. I’m just realistic and probably have an insight on the matter that others may not (It is my field of expertise, I’m a professional on IT and Software for years now. I don’t know about others in this forums so I provide a more realistic view on the matter). It can be done, but at a high cost. Taking all the things that might need a revamp on the game, I don’t think this will hit their priority list anytime soon. I could be wrong if the economic analysis show it is more profitable than it looks like.
My analysis is that this game is a business, and this business makes money from its gem store. As long as something can be sold for profit, it’s never off the table completely. It’s likely a pretty simple cost/benefit breakdown involving a number of factors like how much they would have to sell the gems for to make money, impact on player satisfaction (those who would and would not purchase race change), and overall difficulty implementing.
Well, I don’t know what’s their code structure, but as a game developer I see such a task as an implementation nightmare. Even if they reset personal story completely, there are still problems with all the achievements, mission items, cultural items, cultural skills.
Thank you, I also develop games (as a hobby in my case) and I’ve been trying to say this (like in 3 or 4 posts on the first page) but it seems Kilandros didn’t read them or just pass them through
The only possible fix I can see (and this is for PVE since on PVP conditions are strong enough):
If target max stack of condition was reached
then apply (X, could be 3/4 or something similar) damage as direct damage.This will let condition players to keep damaging the boss even when max stacks were applied. Not applying full damage is because I assume condition damage is stronger because it is spread over time and to avoid players speculating on whether apply their conditions now or later when the boss is full on stacks.
This is no sollution.
People are playing condition builds to do their damage over time and allways the same amount of damage to every enemy.With your suggestion, every condition build would be played like a direct damage build.
hmmm not really Mr Strawmen, it only patches situations where the target already has enough conditions and its a solution “lag” free for the servers since it only makes a quick check previous all other checks. It would actually be more efficient than what we have today since once the check is done it eliminates the problem by applying the damage as direct instead of creating a queue for more conditions to be applied.
Besides conditions builds are not entirely based on players that likes floating numbers but also because the concept behind, burning enemies or bleeding them to death sounds appealing but when your target its already cut and burnt… well just finish him.
The only possible fix I can see (and this is for PVE since on PVP conditions are strong enough):
If target max stack of condition was reached
then apply (X, could be 3/4 or something similar) damage as direct damage.
This will let condition players to keep damaging the boss even when max stacks were applied. Not applying full damage is because I assume condition damage is stronger because it is spread over time and to avoid players speculating on whether apply their conditions now or later when the boss is full on stacks.