Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.
The irony is almost painful.
Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.
(I rushed that comment as I was picking up a call at work)
pointless rambling
The irony is that you say “But I don’t think the whole community plays your game.” while we are not the people imposing our way of playing the game on others, while you are. You are telling us we shouldn’t skip mobs, because it’s the wrong way to play the game. Yet skipping is totally optional, so technically, if you want to complete a dungeon by killing everything in it, none of us are stopping you from doing so. You however want to stop us from playing dungeons the way we like to do it. Which means you’re trying to make the whole community play your game.
Hope that was more clear than my one liner, which I thought was pretty clear to begin with, seeing how the irony was so glaring.
I see know.-
Of course I’m not imposing anything to anyone. We are discussing, giving out opinions; this is a forum after all.
To see the point you would have to go up and see that “pointless rambling” even though I see no rambling at all.
If you won’t read people’s opinion then I think you are in the wrong part of the internet. Unless you have attention issues and are here just to play cool like you did before.
and an even older one I opened right after release:
https://forum-en.gw2archive.eu/forum/races/norn/Norn-Bear-Form/first#post2231455
AFAIK, T7 won’t be harvested… it will be turned
Legendaries will be ascended for sure when ascended weapons are out since they clearly said that Legendaries will always be top gear… as far as precursors, my guess is that they will remain very very very ridiculously random to get exotics.
I got to admit, I was sticking up for the idea of a scroll in the hopes it would be a simple “gain X levels/XP” as opposed to the fast-to-20 scroll, and I was certainly disappointed when it was the same scroll as the other. That being said, I appreciate that I got anything from them for my character’s birthday, and hope that this year (#2) the entire community will be more positive and outstanding and then maybe, just maybe, ANet will decide to actually love people instead of gifting us a rock.
I mean, really, it just makes me laugh, because in my head all I can picture was someone trying to get a gift for a friend who does nothing but act like a jerk all the time, and know that I would have done the exact same thing. Next year though, no more scrolls. I mean, they can’t possibly think that after having a character for two years that people would need another level 20 scroll right? Then again, if it wasn’t account bound I could give it to people who don’t have all the alts I do…
You know… sometimes its even better not to give a present if you don’t know what to give:
Soo… I am very confused. And irritated. And sad. I have many emotions when it comes to Guild Wars 2 nowadays, and unfortunately, none of them are positive.
I’ve been playing this game for a while now. Picked it up a month or two after release. Played the hell out of it, got a couple 80s out of the deal. Loved the game so very much, even considered it my favorite MMO of all time.
Then an unfortunate thing happened: Real life caught up with me. Due to real life being a general pain, I had to stop playing while I sort things out. Ended up having to move to a different state and get resettled, so on and so forth.
So, a few months later, I decide to play some Guild Wars 2 again. I sit through the patch with excitement as I eagerly await the chance to be behind the wheel of my favorite characters again.
Finally, the play button pops, and I click it and hop onto my warrior. And that is when my heart sank. Suddenly, I had missed so much of these weird micro-expansion things that appear to always be going on now. I was unable to log in without getting assaulted by these achievement chests that neither give me anything useful or make me feel like I did ANYTHING to deserve it. I won’t even try to look at my achievements anymore because whenever I do, I have no idea what is going on due to the UI change and the clogging of all these micro-expansions. I try to walk through Lions Arch a bit, but can’t really get anywhere because there are about 5 million people around occupying space and making it hard to see anything.
I dunno. I used to adore this game, but now I can’t even bring myself to stay logged in for more than half an hour a week. And that breaks my heart because this game used to be so good. For discussions sake, I guess… does anyone else remotely feel this way?
Something similar happened to me.. I could adapt to the UI changes but god I need sunglasses to walk through LA now… Every loading screen with its original art makes wanna cry when I think about all the glowing and ridiculous wings on players now.
Asking for free cool features in a game with micro transactions is like asking for free coffee at Starbucks.
It makes sense that this birthday thing is quite a disappointment. Guess we have to forget about expecting something for your characters birthday like in GW1 (yeah those random minis were worth much more than minis in GW2).
You know what’s the funniest part about all the complaining threads?
The more of them are posted, the more of them keep getting posted.
It’s almost as if complaining about this gave PUGs the idea to start doing it.
Now, unless you provide proof, I’m going to assume you’re just a bad player who got kicked because he was being carried.
Get kicked, join party within seconds, party is full.
Bingo!
Ps. happened to my gf last week. Already reported the player. Because logic says that if you are carrying someone you will wait till the very end to kick them.
I have a real job to be efficient at, this is recreation for me. I will not stress out in a game even thought I give the best of myself while playing, they are both different things. Fine if you want to do it, but I wont.
For me, efficiency in a game is what grants me the most fun, and fun for me its not another digit in my gold but the quality time I have while playing.
apparently mesket’s understanding of how to do a dungeons is the “best practice”.
If you are going to answer in a hostile and sarcastic way, at least have the decency to read the whole thread. i stated before that is not only my personal opinion but I’m taking what I see in the game (such as red events on screen) as data.
Answer this to me please (and no, because you find it annoying is not a very smart answer):
Why would ANet place an event that says “Kill Kholer” if the best practice is to skip it?
(actually is funny using Kholer as example, if you the math the extra champ bag, chest and silver for event completed, it is totally worth it to kill instead of skip it; unless bad players don’t want to be exposed failing at this fight).
kill kohler > get the reward (champ box)
skip kohler (buffer) > bad player/cater for new players because its the first dungeon.
did that answer your question?
off the top of my head i don’t know any red events/major events people skip in a speedrun.
Not really, I can’t form a straight answer there. You just pointed out 2 scenarios that not neccesarily answer what I said.
There are other red events like the Troll when it pops, the burrow (i agree this feels quite useless), the bridge at COF, I don’t know… its been a while since I don’t run many dungeons but there’ve always been ways to skip content (like jumping the rocky wall on Arah and skip half the dungeon) and there was a time when ANet tried to fix them.
When they wanted you to avoid content they were very explicit about it: CoF 3, ninja the mobs or fight your path through?
And…
apparently mesket’s understanding of how to do a dungeons is the “best practice”.
If you are going to call my nick name, do it talking to me; don’t be a kid trying to look cool
I love it. I find it original and “more real” since you are kind of beat down before you are totally death.
A tiny bit more mobility would be nice (like a small roll over, a dodge with half distance, if you are downed in a red circle) since not all classes have skills to move from AoE.
Personal note: I HATE warrior down skills. Specially Vengance (I’d rather have something to save myself than be 100% sure I’ll be dead, no i don’t trait for it).
Warrior (Focus – Main Hand)
1- I Hit You With this thingy
2- I Hit You With this thingy
3- I Throw You this thingy
it would be nice to have an official response on this. As a big Norn, camera is usually a problem and nothings beats the zoom off on the dragon events. I wish I have that zoom-out on demand.
Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.
The irony is almost painful.
Since English is my third language; would you be so kind to point out the irony? my grammar and/or syntax might not be that good.
(I rushed that comment as I was picking up a call at work)
Point is, even though is fun to break once personal record, not everyone plays to be the fastest runner in a dungeon. It is quite arbitrary to begin with; why not time yourself while doing it naked? or killing everything using seeds bought for 16c in the first silvary map instead of weapons? I mean, after all, you can set records on almost everything and then play to break them. I said not everyone plays his game because other players like myself likes to enjoy the moment, even the occasional joke in group chat; engage every boss spotted (like Kholer or the scavengers in AC) or annoying mobs that would cause a wipe (I usually pug since I play during off hours, you never know the quality of players you pug and I don’t judge either, I prefer to spend 2 mins killin a pat rather than waiting 5-10 minutes for someone to comeback).
apparently mesket’s understanding of how to do a dungeons is the “best practice”.
If you are going to answer in a hostile and sarcastic way, at least have the decency to read the whole thread. i stated before that is not only my personal opinion but I’m taking what I see in the game (such as red events on screen) as data.
Answer this to me please (and no, because you find it annoying is not a very smart answer):
Why would ANet place an event that says “Kill Kholer” if the best practice is to skip it?
(actually is funny using Kholer as example, if you the math the extra champ bag, chest and silver for event completed, it is totally worth it to kill instead of skip it; unless bad players don’t want to be exposed failing at this fight).
I’m asume that if ANet didn’t have other priorities they wouldn’t let everyone skip so much content.
I don’t agree that we can just blindly assume that. As was pointed out earlier, some dungeons have content that was literally designed to be skipped. In general Anet’s devs haven’t shown them selves to be against skipping.
I get the impression that Anet has simply given up on fixing the dungeons as they are, since they are bad from their very foundations. Some devs have even hinted at the possibility of scratching the existing dungeons, in exchange for completely new dungeons. Perhaps they haven’t reached a decision on this yet, and chose to leave the existing dungeons alone for now.
I think Anet was simply in a hurry to get this game released, and some areas of the game didn’t get the attention they deserved (Zhaitan comes to mind). Hopefully they’ll go back to the drawing board for the dungeons.
I’m not blindly assuming it. I’m basing my opinions on their reaction to CoF runs and how they tried to stop players from doing it.
Yes, I agree, I also get the impression that at some point ANet gave up on fixing the rest of the “wasted/skipped content”.
(edited by Mesket.5728)
Why do you play a game based on fighting mobs if you don’t enjoy fighting mobs?
I find that question a little too… black and white, I guess. It almost suggests that you think players would rather have a gauntlet to run through, with traps and puzzles, instead of fighting stuff. While I actually think that would be pretty fun (ANet pls), it’s not like people hate fighting ALL mobs (I’d assume).
For example, I love the Lupicus fight. It’s my favourite part of any Arah run, and probably the game. I don’t enjoy the Grenth fight in P4, it has no challenge to it, it’s slow, and it’s just the kind of fight that makes you stop paying attention to what you’re doing and start smashing buttons until your brain falls out of your nose. If I was given the option to skip this, I wouldn’t have to think twice.
For me, I love the idea of timing my runs, and trying to get a new ‘personal best’ every run. It’s like a self-imposed challenge. Try and get a faster (and cleaner) run than the previous. It shows that myself (and my team mates) are improving, and I like the pseudo competition that comes along with it in terms of “Hey you, what’s your fastest time in x dungeon?” It just so happens that skipping as much ‘optional’ content as you viably can is what it takes to push down completion times.
Well, that’s a personal opinion. Not everyone consider the fastest, the best (ask any girl about it ).
Jokes aside, its fine to try to beat your own record. But I don’t think the whole community plays your game. There is this stupid trend, like if “not playing” the game is the best way to play it.
If there was an actual dungeon team that got paid based on how many bugs or unintended mechanics were detected, fixed, and sent to the patch every two weeks we’d see a lot more of those “valid skip” paths being taken out. Just saying.
Exactly, I just said the same thing in another similar topic.
+1
I wonder how many times we’re gonna have to say that the dev’s have officially stated that skipping is a valid, intended tactic in dungeons and some parts of dungeons were specifically designed to be skipped until you guys are going to stop b*tching about it.
And when are you going to understand that saying something is VALID doesn’t mean it is the best practice?
It is valid to stick a carrot up your kitten if that’s what you like BUT its not probably the best way to use a carrot.
How do you determine what the best way to use a dungeon is?
I’d would start by reading the red events on the top right of my screen. Not what I think, but what the designer thought. Since its not stopping you from triggering the next or last event which will in fact trigger the final reward, you can consider it as optional and I’m asume that if ANet didn’t have other priorities they wouldn’t let everyone skip so much content.
If you think about it, and sum all the dungeons, there is more skipped content that is actually played.
Most of the users who can do COF in 5 minutes fail if you ask them to kill the mobs how it was “intended” (kill acolytes without climbing the rocks to loose aggro and endure the fight, or clear the bridge with the flamethrower NPC).
Oh my Baphomet, are you an Anet dev, because you seem to know how fights were intended…
Oh wait, you don’t. I’m pretty sure that Anet actually intended people to lose aggro in between Acolyte spawns, why else would they have place so many ways to lose aggro there?
Same goes for skipping mobs in Arah, which they have admitted already was actually intended.
Stop pretending you know how stuff was intended and stop trying to force your way of playing a game on other people because you think you’re right and others are wrong. That’s called fascism.
get it
Sure Bright,.. Like they wanted people to climb rocks while defending Magg in CoF 2? Sure they didn’t fix that like a million times right?
Please… do some honor to your nick name. If you ever developed anything you’d know that everything placed there where you spend an extra hour doing it’s for something. Not talking about the trash mobs but many skipped events.
Do it if you want, ANet said it’s not exploiting or bugging; but it isn’t what they expected either, trust me.
Mesket, skipping is hard, look at the number of ppl that can’t do it
So it is actually the dungeon hard mode
And if they don’t allow skipping anymore maybe they should first fix the mobs ? (looking at you stupid ooze in arah for instance)
Sorry, just read this reply. No, skipping is very, VERY easy. There is no skill in pressing swiftness and the W key. Specially with a thief or Mesmer in the party.
Would you like to come do Arah with us some time?
No thanks, I did all the needed Arah runs in the past. Armor and Dungeon Master tittle included. Also skipping and rushing things because that is probably the one dungeon where I think skipping pats is a good strategy (and you can say it was probably designed since you actually have pats to play spy with).
I’m talking about skipping events in dungeons like Kholer. People usually confuses ANet response “its ok” whith “Yes, that’s the best way to do it and what we had in mind when we spent hours programing it”.
It’s fine if people wants to rush things, of course, but I’ll go back to where I start: Why do you play a game based on fighting mobs if you don’t enjoy fighting mobs? (not talking to you in particular cookie, I’m saying it generalizing what you experience when you pug, leave closed guild groups aside since little people care what you do with your friends inside a dungeon).
Here’s the deal.
People will ALWAYS skip content in dungeons. People will always go for the speed clear. Why?
1.Dungeons offer nothing new – 1 year after this game has launched i’ve done hundreds of AC/CoF/etc dungeon runs. There’s nothing more in there for me as a player except the reward.
2.The reward system gives you your reward at the end – so you’re always going to have an incentive to get to the end faster.
3.The reward system is static. You complete the dungeon – here’s what you get. So it doesn’t matter that you did or didn’t do all of it. You could have skipped 3/4 of it and it would still give you that gold reward at the end.
Solution? Give proper rewards for different things achieved in the dungeon. Like what you ask?
a)Unbreakable – no player was downed during the entire run – 40s/each.
b)Bloodthirsty – all hostile NPCs killed – 80s/each.
c)Headhunter – all bosses downed in under 2 minutes – 40s/each.Reward the players for playing through the content " as intended ". If you want the dungeons to transition from a speed clear to a challenge situation you have to do one thing. MOTIVATE the players to want that.
Personally I do around 5-6 dungeons per day. I do it for the gold, I don’t really like the experience but if done fast it works for the rewards.Also another problem with the game in general is that there is no way to gauge exactly how good your teammates are. I can’t inspect them, see their gear,dps output, traits. This means I can’t form a serious team to try to go for a challenge with. I’m stuck with pugs that are always going to range from terrible to alright, and there’s no way to figure who’s who except for the usually imprecise Achievement Point marker.
I love the ideas except the “under 2 minutes”
This game already has enough “rushing things” mentality to actually encourage it.
Mesket, skipping is hard, look at the number of ppl that can’t do it
So it is actually the dungeon hard mode
And if they don’t allow skipping anymore maybe they should first fix the mobs ? (looking at you stupid ooze in arah for instance)
Sorry, just read this reply. No, skipping is very, VERY easy. There is no skill in pressing swiftness and the W key. Specially with a thief or Mesmer in the party.
Most of the users who can do COF in 5 minutes fail if you ask them to kill the mobs how it was “intended” (kill acolytes without climbing the rocks to loose aggro and endure the fight, or clear the bridge with the flamethrower NPC).
Being social doesn’t mean making friends.
Do you say “hello, good morning” to the bus driver or just speak out the destination? That difference is key here. Instead of “ty” you can say “thanks mate”, not that it will take whole lotta extra second out of your gaming time.
If there is time to make a chuck norris joke during an event, there is also time to say “Hi” when pugging or grouping for anything. Take dungeons for example… if you pug for a dungeon, players don’t talk for the whole run, they just ‘swiftness/run/stack/spam1onboss’ and then leave. That’s it.
Ps. if you don’t pug and just play with your guild that’s fine but its not what the OP is talking about. Of course everyone chats with their own guildies.
This is one of the most single players MMO out there.
It’s just a bunch of zerk players (everyone one is a copycat of the other) doing things the fastest they can (like if they actually have something important to do in life) then leaving the zone.
Since there is no concept of team play, communications are not needed. Thus, people don’t eve say “thanks” when you rez them… you barely read a shortened “ty” every now and then.
If you want to play Zerk you play Zerk. If you join a guild that doesn’t do that, then you have different experiences.
I definitely have different experiences than the ones you’ve outlined here.
I’m talking about the occasional talk in the map with random people you encounter. Is it better now? I thought the message was troll proof but I was wrong…
Thanks.
Ps. Its not only the zerk gear, but the zerk mentality also. Players in this game are like a swarm. They just flow in the masses spamming 1 (this is so funny, some of them actually press 1 when there are no mobs just in case they are missing something or waiting for the spawn lol )
Right, but if they’re talking in their guild, then they’re talking in their guild. It doesn’t mean they’re not talking.
Social is a funny word. I’m a social guy…but I don’t need to socialize with everyone.
And because the game requires constantly movement and stuff, a lot of people can’t type and play anyway. I know I can’t often do that, which is why I’m on mumble with the guild most of the time.
That’s like saying I’m a good person, but I don’t need to be good with everyone. Doesn’t make much sense does it? Anyway, your particular case is not important but what you mention: “the game requires constantly movement” it is. It’s kind of what I said about the zerk mentality. It’s not really required to be honest unless you talk about this very last living world. You don’t need to be constantly moving, its players that think it is the only way. This is slowly turning into a racing game more than an adventure type game.
If it wasn’t for the big events, I sincerely prefer if this game had a limit of 20-30 or 50 players for each map and overflow. So when you find another player hunting something down it actually means something that there is another “hero” there and not just a random grasshopper in the swarm
(edited by Mesket.5728)
+1
I miss the good old days of exploring and having fun inside the dungeons instead of trying to get out as soon as possible like if it was full of poisonous gas.
This is one of the most single players MMO out there.
It’s just a bunch of zerk players (everyone one is a copycat of the other) doing things the fastest they can (like if they actually have something important to do in life) then leaving the zone.
Since there is no concept of team play, communications are not needed. Thus, people don’t eve say “thanks” when you rez them… you barely read a shortened “ty” every now and then.
If you want to play Zerk you play Zerk. If you join a guild that doesn’t do that, then you have different experiences.
I definitely have different experiences than the ones you’ve outlined here.
I’m talking about the occasional talk in the map with random people you encounter. Is it better now? I thought the message was troll proof but I was wrong…
Thanks.
Ps. Its not only the zerk gear, but the zerk mentality also. Players in this game are like a swarm. They just flow in the masses spamming 1 (this is so funny, some of them actually press 1 when there are no mobs just in case they are missing something or waiting for the spawn lol )
(edited by Mesket.5728)
ANet Fix this! this content is not noob/zerk proof! you need to make it easier!
/popcorn
This is one of the most single players MMO out there.
It’s just a bunch of zerk players (everyone one is a copycat of the other) doing things the fastest they can (like if they actually have something important to do in life) then leaving the zone.
Since there is no concept of team play, communications are not needed. Thus, people don’t eve say “thanks” when you rez them… you barely read a shortened “ty” every now and then.
If you take 5 minutes, grab a pencil, paper and do some basic math (doesn’t even have to have the most accurate prices); you will realize within seconds why this is a very VERY bad idea and the huge loses you will have.
I’ve got a better idea.
You know how in Orr when you uncontest a temple you get access to the karma vendors? For end-game items? Well, those items are always in demand, and thus, Orr always gets visited and world events always get completed.
If only this was true… its been months since temples are contested in Orr. It is actually so sadly untrue that there are topics dedicated just to see where is an uncontested temple because people don’t care to do this chain events.
I don’t particularly care for minis but to be honest, if the queen didn’t have a collectable spot I would’ve destroyed it.
I can’t find any sense, humor, lore, fun; anything on humanoids minis. First birthday was a complete disappointment and I’m happy I didn’t kept alts I didn’t like just for this.
I’m starting to think that people play this game just to stand in LA.That’s the only reasonable explanation. I mean, why in the seven hells would someone skip Kholer? (its an example, don’t get stuck here discussing this particular fight please) it’s one of the most fun fights in the game, just charge him up on his spot and fight without strategy. It has a bit of unpredictability (you never know which adds comes next), the fight is not long and any build or party combo works. But most people prefer to use swiftness/W. Really can’t understand it.
If you don’t like to fight mobs, then why do you play a game based on that? I don’t like to fight endless amounts of pointless trash either, but skipping the whole thing and stacking for bosses while spamming 1 isn’t my definition of fun or what I’d expect from a game in this particular genre.
Using AC again as an example, it has LOTS of champs inside.. what is the difference in fighting those champs and farming the ones outside? Is it really more fun (using the word fun instead of optimal since this is a game not a job) to spam 1 inside a zerg killing a champ you can barely see rather than charging this random champs inside a dungeon?
If it’s something that you enjoy though, then do it. It’s a game after all. Have fun
This is why I harvest. I quite enjoy exploring the world and gathering everything myself.
How do you harvest 250 of each T6 and 100 Onyx Lodestones? I was looking for this answer since forever
Well I would have said ember farm but that got nerfed. Champ boxes are still really good for t5/t6/cores/lodestones though… you just won’t be getting them in the same quantities as they were in CS a couple of weeks ago.
Frost champ farm is still going on, and then we have the current living story (just stick to the champ spawns). It would take you a while, but you could do it this way.
It’ll also give you nummy karma vials + karma for event completion for obby shards, and skill points for upgrading some of those t5’s->6 or cores->lodestones if you wanted.
First of all thanks because I understand you are trying to help. My point was that you can’t harvest this kind of things… you have to rely (like you said) on things that randomly gives you this kind of mats. You don’t get scales from lizards or claws from bears if you get what I mean. The drop chance is so ridiculous that it would take you decades to get them all.
There is a huge difference with “its ok, we are not going to add a report skipper button” and “Yes we designed in a way where we want you to press sprint and W to complete it”
And then there’s “We don’t mind if players skip this or not. It is up to them to decide what they wish to complete”.
ahap, but then again, this is forums inside a thread were we are discussing exactly this, dungeons difficulty and what we think of and I think that asking for more difficulty to just skip it or bug it (not neccesarly the sa me thing in case anyone softy gets offended) makes no sense.
There is a huge difference with “its ok, we are not going to add a report skipper button” and “Yes we designed in a way where we want you to press sprint and W to complete it”
Didn’t you hear about the new Legendary edition for 2014 including legendary weapons? it all marketing to pull more players! brillant!… oh, who are you? you already paid, get out of here!
They don’t need to be more difficult, just not skipable. Skipping mobs kills the inmersion what kills the fun for me at least.
No. Anet is fine with people skipping mobs and it’s faster and more profitable not to fight them.
Because that’s EXACTLY what they want. To be more profitable and fast. That is ANet’s goal. All the other mobs wondering around in the dungeon was an accident with the mob spawning machine, it went crazy and they couldnt stop it so the extra mobs has to be skipped! Last thing I heard is that they are still developing a way to just single hand things to players without even logging in.
My god the kind of things you read online.
Dual Shield guardian please… please?
No need, we already placed some static boulders on the battlefield.
It is more of a shield than some of the others! :P
Lol that is true, but i still find Zodiac shield like using a spoon a sword.
What you’re trying to say is, Zodiac Shield looks good.
What shield? its half a shield. do we have to wait another patch for the rest of it?
They don’t need to be more difficult, just not skipable. Skipping mobs kills the inmersion what kills the fun for me at least.
I want to dual-weild 2 Asura thieves… as a big Norn warrior I should be able to do it.
depends,… do you really run them or do you skip them? Do you fight the boss as you should or do you bug them/pull them away from bodyguards/etc?
Anyway, dungeons can’t be difficult… too many zerkids will cry
I already have the Digital Deluxe upgrade…I’m guessing I don’t get the Legacy armor?
Which is the problem some people are having, me included. I got the DDE to start, and it’s fine that they offered the upgrade. I don’t mind that, what does bother me though is that now the DDE includes everything from the heroic. That is unless you already have the DDE. So if you wanted the new stuff you would need to buy the DDE at 1600 gems all over again.
They should simply offer the upgrade for free to anyone that already has the dde, or offer and upgrade to your account to add heroic for like 400 gems or something similar.
Same… I paid 80 bucks for it as digital pre-order (couldnt get the box delivered to Argentina). Will the players that supported ANet even before the game was out get the additional content for the new deluxe?
I’ll give you my stupid mini Rythlock for a GW1 armor anyday.
Aetherblade, Karkas, now Clockwork… This game had SO many factions when started and they keep adding more without even exploiting the ones already there!
Does anybody knows who leads the moletaria? their highest rank officers? Do they even exist? (now ask the same for all the other factions,… nightmare, flame legion, svanir) is they sole purpose to exist inside a dungeon? Why don’t they start random invasions? Why was Hoelbrak/Groove/asurauglymaincity never stormed? Do we really need more and more factions?
The game is not ready to implement new dungeons….
what for? to skip/zerk them out? let them fix the ones we have to actually FEEL like a dungeon.
Well they feel like dungeons when you’re not in zerk gear, you have to use a lot more skill to win in non-optimal build/gear/skill. Try doing it in a rookie group.
I do, lots of rookies skiping random champions in dungeons, or my favorite: “Stack here to bug the boss” lol rookies…. they make my day, everyday.
If it’s something that you enjoy though, then do it. It’s a game after all. Have fun
This is why I harvest. I quite enjoy exploring the world and gathering everything myself.
How do you harvest 250 of each T6 and 100 Onyx Lodestones? I was looking for this answer since forever
Of course I forgot this is the forums… where everybody gets lodestones from rabbits, one shots Lupi, play zerk one handed and win WvW without looking and reign a small country in real life.
My bad… it must be my bad luck then… playing since closed beta and never able to get enough for a legendary since I don’t really farm.
I still don’t buy it… everybody here farms and thinks they don’t. Like that other dude in the Dungeon forums saying he was not a CoF farmer because he ONLY runs it 6 times a day.
(edited by Mesket.5728)