Showing Posts For Mesket.5728:

Rate the looks of the person above you!

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

8/10

I like the color and aesthetic. All armor parts form a set. Only downside is that they don’t all have the same texture and reflect the color differently :P and personally I don’t really like glowing and/or demonish/dragonish/dark themed armors but that is personal nonetheless.-

A bit old, I like my actual colors better but im work and don’t have an updated screenshot:

I had this one on the Norn forums about 6 months ago lol

Attachments:

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Just Curious :O...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

My GF played a Sylvari elementalist as main but now is in love with her Human Guardian. I think armor is not a trend unless one fabric is more “fashionly” designed that the others.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Why I will NOT buy the armor skin

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

Just a little reminder of what we can find on the gem store today (or see this).

It is kind of obvious when they redesign for Charrs and when they just out of laziness use the same humanoid model for them. Its not a fix you are asking but to do the work they never did actually.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game ended up being more grindy...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Then you are probably more like me when it come to compare “play style” but that doesn’t mean my analogy is incorrect. We all have our “own cheese” to pursue in this game, it’s probably not the same for everyone. You only need to read the map chat or the forums to realize that most players are in fact looking for the fastest way to accrue gold and the problem starts when the fastest path to achieve this is through farming. This is what content designers should be looking at instead of more glow and FX on skins.

I think I’m getting your point but I also think you’re making a number of logical lapses.

1. If by “own cheese” you mean “something you get out of playing” then I misinterpreted your analogy. I interpreted it to mean “a tangible reward, without which players would not participate.” Typically, in MMOs this is embodied by gear with higher statistical values attached, and in your example, accruing gold for whatever purpose. If “enjoying yourself” counts as my “cheese” then I’m a mouse too; but the cheese and the maze are one and the same.

2. Neither map chat nor the forums (and especially not the forums) nor your individual guild or group of friends, nor any individual server, nor any other subset of the playerbase should ever be used as an indication of what “most players” are looking for.

3. The instances you’ve seen of people looking only for the fastest method of acquiring gold regardless of other factors are self-selecting. I.e. only the people who fall into that category are the ones talking about it. You don’t get an impression of how many people out there don’t care about it primarily or don’t care about it at all.

4. By the fastest path to achieve gold being through farming, one assumes you mean repeatedly running COF1 as quickly as possible? In terms of being something the content designers should look at- the viability of this style of acquisition is going to be severely reduced in 5 days… so it’s not as if it’s not on their minds, right?

1- Yes, it goes for both scenarios. For some people item rewards is what they look for, in other cases just the joy of exploring the world and have fun.

2- I’m not taking map chat and forums lightly here. I’ve been around since beta and, after more than 15 years of MMOs; I tend to pay attention to player density on maps, participation and trendings to get a picture of where things are heading.

3- I have to disagree on some extend here. You say “You don’t get an impression of how many people out there don’t care about it primarily or don’t care about it at all” but I do see the lack of people that don’t care. I try to move around as many maps as I can while playing and each day is harder and harder to find players doing things. Even when you do activate an event and “follow” the NPC that requires an escort, you will se players passing through, hitting enough mobs to get participation and moving forward. What does this kind of behavior tells you? I’m seeing this more often than before. On the other hand, when you go to a popular dungeon entrance or a popular event you see LOTS of players just there for the grind. As I was exploring some map (can’t remember now) I’ve been yelled at by a really large number of players because I completed an event that people was expecting to fail just to keep farming… I mean… WTH!? seriously? is loosing now more rewarding than winning? please tell me this is not where we are going!

4- No, I’m not talking of CoF 1. I’m talking about every farming spot that is constantly “exploted” by several players in order to get profit. It used to be CoF 3 at the beginning, then AC, it seems now CoF 1 is the new trend. It will be another one next week so I don’t really care about CoF now. Same goes with events, remember that guy in Orr that everyone followed? The one that got nerfed a few months ago… or the events in Harathi with the 2 camps and the big champion fight at the end.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

How much have you paid to play Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Pre-Ordered deluxe box

I’m still waiting for something worth spending money on (Braham almost made it but the helm bug removing the beard was bad enough not to get it).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Player Kicking...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

3 should’ve been needed since day one… I don’t understand how this went pass the eyes of anyone with enough authority to report it while it was in dev shape.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Rate the looks of the person above you!

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

/vote down any special FX or glow on armor.

Already played many free low budget games to have my eyes burned with ugly light-bulbed armor

GET OUT! WOW IS THAT WAY →

(?)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So I just start playing Dungeon and...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

COF armor is going to have an inherent -1000 power effect.

That’s the funniest way I ever see to balance a content…

That’s because it’s sarcasm :F

CoF armor already has a -1000 to good looking and a +1000 to “youareafarmer pre-judgment”

Poor all these guys who ran CoF armor before it was mainstream :<

hmmm I’ve been here since beta and CoF armor was mainstream since the third week after release.

There was a HUGE ammount of people making gold farming CoF, the path where you get the georock or something across some lava. That thing was completed in 9 minutes by good groups and I knew some guys who got their full set within the month of release in there. (Remember back then a full run provided only 9-15 tokens and armor were even more expensive than now). CoF has the stigma of being the most farmed place ever.

CoF armor will NEVER get the respect it had planned because of bad design and farmers (not blaming the farmers, guess the game forced them being unrewarding on other areas).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So I just start playing Dungeon and...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

CoF armor already has a -1000 to good looking and a +1000 to “youareafarmer pre-judgment”

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game ended up being more grindy...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

At the end, we are all mice looking for that cheese in a maze, but it is up to the maze designers to make that fun, you can’t blame the mouse for choosing the fastest path.

It’s pretty important to note that not everyone feels this way, and that Guild Wars 2 caters explicitly, however you might feel, to those who do not.

If I feel like a rat in a maze, I stop playing. Games that evoke that sensation do not appeal to me. Your analogy casts us all as mice, and claims that the average mouse can’t blame the other mice for seeking the path of least resistance.

But I have no problem begrudging players for being mice at all. I don’t speedrun COF1. When I run COF1, I don’t care what classes are in my party or what gear those party members are wearing. I don’t enslave myself to repeating content I don’t want to do because I am in search of some “cheese” that I feel I require to make the experience worthwhile. There are plenty of others like me out there as well.

This is where comments about Guild Wars 2 being designed as “grindy” or catering to addicts (or whatever equivalent inanity strikes you as relevant to this discussion) fall apart for me. I wouldn’t enjoy the game if it actually were those things, because I’m not the right type of gamer.

Put another way: I don’t want ArenaNet to design better mazes for mice. I want them to work on a videogame for human beings. Specifically, ones that tend to fall toward the middle of the curve like myself.

Then you are probably more like me when it come to compare “play style” but that doesn’t mean my analogy is incorrect. We all have our “own cheese” to pursue in this game, it’s probably not the same for everyone. You only need to read the map chat or the forums to realize that most players are in fact looking for the fastest way to accrue gold and the problem starts when the fastest path to achieve this is through farming. This is what content designers should be looking at instead of more glow and FX on skins.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So I just start playing Dungeon and...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I just read some patch details on dulfy but I didn’t see anything about class balancings. Where are you guys seeing that warrior is getting a nerf?

Exactly,… I can’t see anything related to warriors…

Anyway, let me guess… full zerk dps warrior nerf?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game ended up being more grindy...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Of course is massive mentality what causes the issues I mentioned. But at the same time, if you are leading what you expect to be a quality product it is up to you to drive that mentality where you want. You can’t expect the massive amount of players to drive themselves to play the game in a less rewarding way. The player mentality flows where the rules within the system feeds them better. At the end, we are all mice looking for that cheese in a maze, but it is up to the maze designers to make that fun, you can’t blame the mouse for choosing the fastest path.

I blame ANet for not punishing all zerk groups. For not having better designed boss fights where zerk players have to struggle to be able to apply that precious damage. I blame ANet for making skill combos weak, barely not needed at all. I blame them for making support roles weak, making healings weak, making damage to strong. That is failing the direction they were headed. Implementing stuff that is not used its a waste of money, energy, man hours working and designing. It can all be solved with simple tweaks of balance but instead they are adding more glowing effect to the armors until we are all blind.

I don’t play Zerk. I don’t grind. I don’t rush things, I like to explore maps and chase world bosses. I like to see a contested waypoint and free it. I like to talk to NPCs and trigger new events as I move through the maps. Unfortunately this yields very low money; but if it was otherwise? what if they balance the reward from events and champions with the dungeons? I mean, the ball is on their side, always.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Game ended up being more grindy...

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Welcome to Grind Wars 2.
Where players will farm the very same dungeon-path-event all the time in a way to maximize gold income.
- New false-advertise Legendary weapons, stand out pretending you know your game when in secret you repeated the same grinding again and again and again.
- Improve your sense of frustration with the new reward system. Now champions will also laugh while they fall.
- Grow roots on your feet while playing the TP in LA. You don’t need to sharp that axe in this game. It’s all about money!
- Thinking about support? Team play? Completing content? No! Enjoy your ride with the best speed runners. You can now compete who skip more content faster while everyone shares the same stats and builds!
- New set of stats that you can ignore as well to be the best Zerk (Don’t forget your forum complain ticket with every death)
- New Forum Sections to fight and argue with the most skilled farmers. Watch out for those farming-nerf that will trigger forum users most clever arguments

bla bla bla… this game is going farther and farther from what it was advertise

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So I just start playing Dungeon and...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Where can I read the patch notes for August 6th?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So I just start playing Dungeon and...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

What are they nerfing on the warrior that is so bad it might make you stop using it on dungeons?

Where can I read the patch notes for August 6th?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

All in favour of new Norn Male body, say Aye!

in Norn

Posted by: Mesket.5728

Mesket.5728

No, no no no no… LESS HUMAN, what is the point of having a gigantic humanlike character? The idea behind is that they are a different species, they shouldn’t be more human.

WE NEED MORE BELLY! that’s what we need… BEER BELLY!!!! I CAN’T MAKE MY FAT NORN YET!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Let's Discuss Dungeons...

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Wow… now I see what farming cof did to the players, this is how a cof farmer sees other dungeons ?

Yeah this was the game state like 3-4 months after launch

I don’t consider myself a COF farmer. COF farmers run it for several hours at a time. I can stomach only 3 or 4 runs before I need to take a break. …..

Am I the only one who stopped here for a good laugh?

I’m sorry to be the one to tell you that… you are a COF farmer…

Back to topic… where are the patch notes?

I can’t understand the fuzz with the changes… didn’t they make it that you can only run each path once a day long time ago? What’s changing now?

Dungeons are great, fun, reward is bad; but I wouldn’t know how to fix it myself without breaking other things so… stopping farmers for repeating the same over and over again its good enough; probably add an increased 20%-35% gold reward for a full run next to it.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Do Legendary User Impress You?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

would most of you walk up to someone with a 8000USD suit and tell them to their face they suck in any aspect IRL because they have such(in the owner’s opinion because beauty is subjective) a nice shiny material object that it must have taken so much of their real life time to obtain it?

There is a HUGE difference between having a 800USD suit and suiting your computer game character with a 800USD suit. And it is there, where you start loosing respect.

so you leave this statement without extrapolating. mind explaining to me how you see a difference and how i lose respect?
(assume i’m dumb here so i need the explanation)

Well, I didn’t thought it required an explanation.

An 800usd suit it is in most cases a necessity for some people who have certain rolls in big corporations, they probably work face to face with important clients so you can understand why an expensive suit is in most cases an investment and not always a luxury.

An 800usd video game sword is… well… plain stupid. Is like watching those magazines and ask yourself “WTH will pay 700K usd for a diamond pen!” well… there is always one.

I believe the thing that annoys people the most is that these “legend” weapons were introduce (and I’m quoting here) as: “They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars”

So basically, unless I miss something, being a true master of Tyria means to (insert a to d from my previous post).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

What is the point in getting end game gear?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Legendary items should have the Legendary Farmer tittle associated.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

I currently have no plans to limit players interaction with the world of Tyria in anyway. I believe it would be damaging to the economy, to the game experience and to the players overall..

We are already limited in the other interactions you mentioned. Some simple examples:

  • one jumping puzzle reward per day per character
  • one world boss chest reward per day per account
  • diminishing returns on dungeon tokens after the first run on each path per day
  • diminishing returns on farming mobs (mystery algorithm used here for security)

I’m not disagreeing with you on your response — just highlighting that we are already subject to restriction in the game to limit wealth that enters the economy.

The TP really doesn’t inject wealth, rather it removes it. So lack of restriction makes complete sense.

This ^

This is one of the most limited games to play… after an hour or an hour and a half you already have nothing else to do online cause most of the activities have already been hit by one diminishing return or the other.

Do the other +40 jumping puzzles?
Do the other dungeons and their paths?
Farm mobs in other zones?

I’m already dungeon master since January with points into dungeon hobby, I did almost every jumping puzzle in the game… and I HATE farming. Not a farming guy here… I mean, nothing really triggers the anxiety to play anymore. This game is a broken marriage lol

So, pretty much after a while the game gets old and If I want to chill in a high lvl map, look around for world bosses or events, I have to keep in mind the 1 hour limit before the map turns into wasted killings (sorry, even though I don’t kill necessarily for loot, its impossible not to think its all a waste of time if you stay on the same map for longer than an hour).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Do Legendary User Impress You?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

would most of you walk up to someone with a 8000USD suit and tell them to their face they suck in any aspect IRL because they have such(in the owner’s opinion because beauty is subjective) a nice shiny material object that it must have taken so much of their real life time to obtain it?

There is a HUGE difference between having a 800USD suit and suiting your computer game character with a 800USD suit. And it is there, where you start loosing respect.

I don’t think its players envy what drives the trolling.

I, as a player (around January), was jealous of players with the Dungeon Master tittle. Specially since I had no more friends playing the game and wasn’t very much online to be active with my guild…. but I man up, used gw2lfg; improved my strats and got it. Point is, some things can be achieved by playing the game while others can’t. It’s a negative feeling that can’t be mitigated unless the game rules change.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Do Legendary User Impress You?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

No,

it only means the player:

a) RNG blessed with one or two (i even know the case of 3) precursor drop.
b) Farmer like no other spending hours doing the same thing just to maximize gold
c) Sold gems to get gold
d) Exploited something somewhere before it got fixed.

You don’t need to succeed at this game to have one.

No scenario describes a “True Hero” or an “Adventurer”. Even more, it doesn’t even say that player is good at what he does or successful at the game.

On me, it actually cause a negative effect since it is (generalizing) the kind of players that I think killed the game I was expecting to play when I read the podcasts before release.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

World Bosses- Y they bad [Videos]

in Dynamic Events

Posted by: Mesket.5728

Mesket.5728

Dodging at the right time its not a proper mechanic for zerg fights. Not everyone can afford a 30 ping connection and not everyone lives in the same zone close to the servers. I can never go lower than 450-500 ping and on average I play with 900 ping. I prefer mechanics like Jornag’s Claw (withouth the safe spots) where you have to move, soak damage, heal, attack the pillars to protect the bots,… something else than pure autoattack that does not resolve in a devastating dodge-or-die attack.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

I currently have no plans to limit players interaction with the world of Tyria in anyway. I believe it would be damaging to the economy, to the game experience and to the players overall..

We are already limited in the other interactions you mentioned. Some simple examples:

  • one jumping puzzle reward per day per character
  • one world boss chest reward per day per account
  • diminishing returns on dungeon tokens after the first run on each path per day
  • diminishing returns on farming mobs (mystery algorithm used here for security)

I’m not disagreeing with you on your response — just highlighting that we are already subject to restriction in the game to limit wealth that enters the economy.

The TP really doesn’t inject wealth, rather it removes it. So lack of restriction makes complete sense.

This ^

This is one of the most limited games to play… after an hour or an hour and a half you already have nothing else to do online cause most of the activities have already been hit by one diminishing return or the other.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

You can easily limit it with an accelerating tax rate increasing transaction after transaction with a daily reset. Doesn’t have to be that harsh. Something like a 0,1% or 0,5% increment every transaction.

Would this force players to speculate on what to post first and what later or how many posts they can do on a daily basis? Yes, but it will also force TP Players to slow down a bit while it would be rather harmless for regular players and casuals.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Double the precursor drop rate

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

Actually, I find the “Support Reminders” or whatever the bags that are dropping out on the landscape are called to be a clear move towards promoting wealth for typical players. They drop off mobs not infrequently and have around 2 silver in them per bag. I’ve EASILY amassed a gold in the background while puttering in low-to-mid level zones leveling up alts.

Is it as fast as dungeon running? Hell no. But it is slightly closing the gap for lower level characters just “playing the game” vs. repeating one shoddily designed activity over and over…

Lets cross fingers this support bags keeps droping after next week when the vote is over.

Doesnt shound like a planned solution thouhg

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Double the precursor drop rate

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

I took a break from the game 5 months ago because I got tired of waiting for the scavenger hunt… came back now to see that this game keeps having the same problems…

farm farm farm gold to have the cosmetic end game reward.

This game economy is horrible and its game breaking for many many casual gamers (which are the vast majority even though this seems to bother some hardcore players).

Difficult =/= expensive. LEARN THE DIFFERENCE! Is it difficult to get a Ferrari? No, what’s difficult is to get the money for it. Is the point of this game making money or having adventures? answer that and you will have the answer for what’s so troubling to many players that this kind of posts keeps appearing month after month.

Something in the relationship between a smart/virtual economy system and a fun/playable economy system went wrong. People should be rewarded by playing the game and not by repeated farming.

Make it difficult, not tedious.

Hope this idea ever get to the devs head. It looks like they are blind to this and everyone I knew that played this game since launch already quit because of this, boredom and the needed farming for everything that might be considered end game when ANET on the other hand does everything they can to stop farming (dimishing return in drops and rewards).

PS: Like someone said before, you are not helping John. You keep posting like if you have to make an excuse of why you don’t make tweaks to improve what’s bothering many players. Your posts are really not helping.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Braham's Warhelm Removes Goatbeard

in Norn

Posted by: Mesket.5728

Mesket.5728

They remove all beards. Lot of helms do this…

Un-norning my Norn warrior with a Norn helm… Don’t think its thaaat hard to fix but it surely is low on their priorities since its been like this since launch.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Warriors need Sustain...

in Warrior

Posted by: Mesket.5728

Mesket.5728

healing only yourself makes a good point to make it into toughness… seeing it that way it could be there.

They would still need to merge shield traits into one for people playing defensive. Cause there is not much room on Toughness trait line to start changing things

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Warriors need Sustain...

in Warrior

Posted by: Mesket.5728

Mesket.5728

Getting healed ON HIT does make much more sense than when YOU HIT for a defensive trait

and it would be better placed on vitality trait line rather than toughness :S

The Vitality line HAS plenty of stuff already, The Toughness tree has HP/Toughness and NOTHING that benefits it.

Vitality Tree = Support
Defense Tree = Sustain (except it doesn’t do anything to add sustain.)

No it has not… +10% faster rez? Rez grant might? Something that heals yourself has to be on vitality because it is the trait line that dedicate to health pool and healings.

http://wiki.guildwars2.com/wiki/Vigorous_Shouts
http://wiki.guildwars2.com/wiki/Inspiring_Battle_Standard

I really don’t need to say anything else.

Exactly, thanks for supporting my argument. As you can see, Vitality trait line deals with this kind of traits (heals) while Toughness deals with damage mitigation traits.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

PvE Shield Warrior build ideas

in Warrior

Posted by: Mesket.5728

Mesket.5728

I use Axe/Shield and Hammer.-

Seems to be a very good combo to tank in PVE.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Nerf Guesting Please

in Suggestions

Posted by: Mesket.5728

Mesket.5728

Guesting is being abused for World events…

wonder how ANet will deal with it

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Fun Ideas for Bursts: Share em.

in Warrior

Posted by: Mesket.5728

Mesket.5728

GS new burst:

Stab the GS on the ground, pick the planet from the GS grip, hit the enemy with the planet.

I made a little paint draw so you can get a pic of it

Attachments:

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Warriors need Sustain...

in Warrior

Posted by: Mesket.5728

Mesket.5728

Getting healed ON HIT does make much more sense than when YOU HIT for a defensive trait

and it would be better placed on vitality trait line rather than toughness :S

The Vitality line HAS plenty of stuff already, The Toughness tree has HP/Toughness and NOTHING that benefits it.

Vitality Tree = Support
Defense Tree = Sustain (except it doesn’t do anything to add sustain.)

No it has not… +10% faster rez? Rez grant might? Something that heals yourself has to be on vitality because it is the trait line that dedicate to health pool and healings.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Post-Patch Shout Warrior Users

in Warrior

Posted by: Mesket.5728

Mesket.5728

Shouts without HPwr have a “burst” ~3600hp. It’s around 1/6 warrior’s hp pool, for a price 30/70 trait points. Also we can invest more: lets say 1500 HPwr. 7200hp – around 1/3rd. Maybe now we have “burst” heal. Without HPwr it’s “twitch” heal.
Am I wrong, or HPwr is a worst stat for a warrior? Also, range 600 isn’t that big. I leave healing (both: burst and regen) to others.

Each shout is the same amount of healing as Guardian’s “Hammer 3.” Lol.

If you are only shouting to heal, you are doing it wrong.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Warriors need Sustain...

in Warrior

Posted by: Mesket.5728

Mesket.5728

Getting healed ON HIT does make much more sense than when YOU HIT for a defensive trait

and it would be better placed on vitality trait line rather than toughness :S

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

New Trait Idea: Evasive Leaps

in Warrior

Posted by: Mesket.5728

Mesket.5728

whirlwind belongs to only 1 weapon.

I like this idea… all movement skills granting evade sounds very nice. Though it would make no sense on GS #5 or bull charge.

Its pretty annoying when I get knocked in the middle of the air while doing my hammer burst skill or eviscerate.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

All you Berserker Warriors

in Warrior

Posted by: Mesket.5728

Mesket.5728

Toughness aggro magnet works perfectly for players that are actually looking for it.

If I have to choose who is gonna have the aggro,… the warrior, the ele or the thief. I’d rather have it hands down.

Makes life easier for good players
Makes life possible for bad players

everyone wins

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Rifle Warrior (The New Dungeon Build.)

in Warrior

Posted by: Mesket.5728

Mesket.5728

I understand complains in s/tPvP but complaining about dungeons…. some players are worst at their class than I thought.- guess they will finally learn how to endure PVE with their warriors the hard way

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Why not give tokens in story mode ?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Some story modes are harder, longer and much more tedious than explorable modes.

It doesn’t make much sense that they are at the same time less rewarding.

In my opinion, they should give tokens just to be more consistent with dungeons as a whole.

It doesnt really matter if X story its a bit easier than their explorable… it goes the same way with dungeons like COF, where Story Mode is actually fun and, not really hard but has its challenges and then you do Path 1 or 2 and its simply a joke. Why would explorables there provide tokens and story mode wouldn’t is inconsistent.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

AC Path 1 the only viable path right now?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

In a universe where viable means farmeable repeatedly, then judging by those parameters, maybe you are right.

I find all paths viable.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dear anet, please don't revert the onom ghost

in Warrior

Posted by: Mesket.5728

Mesket.5728

They wont.

The food was indeed broken as hell giving maxed out dps chars, max healing capacity.

I agree,… they need to learn to play without it and they will… give the forums a few weeks for the river of tears to dry.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Rifle Warrior (The New Dungeon Build.)

in Warrior

Posted by: Mesket.5728

Mesket.5728

All berzeker, full ruby and you will still do less damage than a PVT warrior with an Axe…

some people really are stuck in one build…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Noob level 80 armor question for Warrior

in Warrior

Posted by: Mesket.5728

Mesket.5728

Oh okay.Forgive me but what does PVT stand for ? and where can I find it ? sorry for the question but I’m still a noob lol.

PVT stands for Power Toughness Vitality.

You will find Karma vendors with this set, also dungeons like Ascalonian Catacombs and Honor of the Waves have the same set.

This will help you a lot with survivability. IMO is the best for warrior tanking

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Noob level 80 armor question for Warrior

in Warrior

Posted by: Mesket.5728

Mesket.5728

Healing scale bad… don’t go for it.

My suggestion is to go PVT. Great survivality and you won’t gimp your damage to the ground since you will always have the highest power possible attainable. (PVT primary stat is power).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

What does melee do in a dungeon?

in Warrior

Posted by: Mesket.5728

Mesket.5728

:3 Just tried dungeons today. Easier than I remember.

Was using axe/shield/hammer pretty much CC enemies. Heal buddies and tank.

This ^

Axe/Shield and Hammer and king for dungeons.

Doubt any warrior (with very few encounter exceptions) that you see using range weapons on boss fights cause they die.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

How Warriors work in this game

in Warrior

Posted by: Mesket.5728

Mesket.5728

. . .

Let’s move away from your warrior. Tell me Mesket. Are you truly happy with the current state of warriors and changes they have made since launch?

Read Arenanet’s description of warrior and apply it to average warrior in game. Does it match? I’m happy that you don’t have problems, but many of us do. So are we delusional?

I didn’t summon the delusional word here…

Yes, I’m happy with my warrior. Of course there is room for improvement but I think warriors are a very successful at DPS and Tanking.

The site describes us very well, I rely on armor and health +regens (no, not banners lol) and have my set of utilities to back that up.

If I have to cast my opinion on where do warriors have more room for improvement, I’ll say stances… they are weak and have long cooldowns for short durations. Frenzy for example… why do we have to receive double damage to get the same buff others get freely? This is the kind of things I would say warriors can do better. Balanced Stance? I know is very popular, but why use it while you have Dolyak Signet? its almost the same stability duration with almost the same cooldown but the signet provides me a constant +100 toughness while unused. That sounds like a rushed skill without second look.

Overall I think the warrior are in a very good shape. Many were hit by the omnom nerf but other classes were hit as well. Do you think thiefs are not crying over this?

You’re wrong.

I would explain why but you would just report my post again.

Enlighten us with your wisdom, without being personal or insulting and you won’t be reported. Though your complains doesn’t make you look like a very successful warrior to begin with (you might prove us wrong) and probably will not really take into account. But go ahead, the internet is willing to learn from you.

I’d rather not get reported by you again so I’m just going to say you’re wrong, again, and leave it at that.

Good day.

Ok, seems that you have the power to set right and wrong over the internet but not to play a warrior without the feeling the come here and complain or give valid arguments rich on evidence. Fair enough.


Back to topic

I still think Warriors are fine and if any, what makes warrior complain at the end is that other classes have OP mechanics. Thousands of Warriors are out there completing the game content without problem. If tPVP bugs you, make sure you address the issue properly instead of saying we are “broken” cause honestly we are not.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Unlisted Staff? (Pillar of Ulgoth)

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

My GF being using it for months

she got it at really low lvl and kept the skin (cause it matched her Sylvari colors).

Never saw it again as a high lvl item.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

How Warriors work in this game

in Warrior

Posted by: Mesket.5728

Mesket.5728

. . .

Let’s move away from your warrior. Tell me Mesket. Are you truly happy with the current state of warriors and changes they have made since launch?

Read Arenanet’s description of warrior and apply it to average warrior in game. Does it match? I’m happy that you don’t have problems, but many of us do. So are we delusional?

I didn’t summon the delusional word here…

Yes, I’m happy with my warrior. Of course there is room for improvement but I think warriors are a very successful at DPS and Tanking.

The site describes us very well, I rely on armor and health +regens (no, not banners lol) and have my set of utilities to back that up.

If I have to cast my opinion on where do warriors have more room for improvement, I’ll say stances… they are weak and have long cooldowns for short durations. Frenzy for example… why do we have to receive double damage to get the same buff others get freely? This is the kind of things I would say warriors can do better. Balanced Stance? I know is very popular, but why use it while you have Dolyak Signet? its almost the same stability duration with almost the same cooldown but the signet provides me a constant +100 toughness while unused. That sounds like a rushed skill without second look.

Overall I think the warrior are in a very good shape. Many were hit by the omnom nerf but other classes were hit as well. Do you think thiefs are not crying over this?

You’re wrong.

I would explain why but you would just report my post again.

Enlighten us with your wisdom, without being personal or insulting and you won’t be reported. Though your complains doesn’t make you look like a very successful warrior to begin with (you might prove us wrong) and probably will not really take into account. But go ahead, the internet is willing to learn from you.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dolyak signet

in Warrior

Posted by: Mesket.5728

Mesket.5728

The dolyak signet seems kinda weak. It only add 90 toughness at level 80 which isn’t very much. It then gives stability when activated when we already have balanced stance and a passive trait skill that gives it. Maybe some protection for 9 1/2 seconds would he more useful instead

I would say otherwise.

Balanced Stance is weak. I alrady have Dolyak Signet which adds me toughness AND use for stability buff.

Toughness is pretty bleh.

Balanced Stance breaks stuns and has 20 seconds shorter cooldown. You can improve the duration of the Stability via a Trait.

Dolyak Signet is probably the worst Signet in the game.

I was just making a point.

Dolyak Signet adds 2 utilities. Balanced stance also adds 2 utilities.

You can use balanced to break stance and have stability if don’t have it cover somewhere else.-

I use Dolyak to increase toughness (which works for me), and Shake it off to break stun (which has lower cooldown actually and also cleanse conditions and heal me a bit, making it 3 utilities for that shout). I don’t need balanced and in my particular case, Dolyak Signet fits perfectly.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.