All this arguing falls when you have to face more than one,two,three? mobs at the same time.
If it wasn’t for the vast majority of players following this reasoning and constantly dying in Orr, it would’ve never been nerfed the way it was. “Tank/support” builds never had issues playing in overpopulated Orr.
Rings are on Fractals… so in order not to be that unfair with people that got them running a dungeon, they put it just a bit more expensive to avoid a FoTM exodus.
RL,… I tried to start a naked dance party at the town hall once…
nobody joined
I have 2200+ toughness and I can tell I have the aggro almost all the time… BUT if someone else started the fight and the mob is already at 50% its hard to steal aggro.
Toughness > Damage for aggro
So my guess is that you run with other dps players most of the time.
In fractals I swap GS/LB all the time …. bla bla bla.
Stopped reading there lol, there goes your typical GS warrior… Can we start counting how much DPS you did in the whole run instead ermahgerd biggest number? switching weapons to range because you can’t handle melee properly puts way back in the list of usefull dps in the group.
full P/T/V will put u at 27k+ health and 3300+ armor, tbh i dont see any skill that can two-shot u.
i run p/t/v with soldier rune, some knight gear but will turn into p/t/v soon, shout heal traits, 26k health 3200+ armor, not as tanky as expected but feel very sturdy(maybe cuz i m a fat charr
)
You can do so much better than 27K and 3300 armor, besides you will arguably have the highest amount of unbuffed power attack.
Check the thread Near Invincible Warrior, I replied with a screenshot there to see how high your stats can scale when fully equiped exotics and ascended PVT with Soldier Runes.
Ok, i see 3 ways of thinking when you say buy the end game :
- Any morron with enought gold got in any way can get a legendary. Well, even if the legendary wasn’t sellable you could buy it but the gift of exploration which can be done under a week for half casual(4h a day). And if you complain about the fact that you can buy the precursor, it’s like complaining why work when you can play lottery. You want it as a reward of a very hard solo quest ? how about my support necro ? I make most dungeons way easier, play as a team even if they are just pick up, I try to dispell, buff and heal allies, tank, debuff and put max stack of vulnerability to the boss. But if you ask me to solo anything, just no, i like to play with other people, that’s what MMO are for. Elite mission ? why not, rewarding precursor ? absolutly not. I could just pay a group to rush me, no honor, diminishing even more the value of it.
- Only gold farming/flipping/gold buying can make you a lengendary. Well, I don’t farm but i get a nice 10g a day by playing the game, some dungeon for fun like arah, Cof Coe Ta, not all path just some i like, arah 1 cof 2&3 coe all ta 1 (not all in one day, I play only around 4h or less a day). I do some fractal either to help or to try my luck on a fractal weapon once or twice every now and then, a bit of WvW for fun, PvP to get some glory to move to rank 80 nice and slow. I can buy it in a year, so what ? I play to play. You don’t need to farm or else, just play and you will have some money no matter how few it’s a step closer.
- Legendary weapons are the unique end game content. I am actually trying to get to fractal 80, getting rank 80 in PvP and having all the acheivement which make me do 15 rerolls to do most of all the story quest line, train my PvP skill in all classes, do WvW, play a lot of fun content that i woulnd’t have found out otherwise, still nice and slow, at my pace. It can take me years, so be it. I also need legendaries to get the achievement, and i’m quite happy that you can buy it without using luck. End game is not really defined, may be after that i would want to get every single skin of every thing, know all the dynamic event, get to solo and kill a mini bus of at least 15 people with every class… This os my end game, define your own.
You complains about gold based items because you see them as items that you want asap, Anet see them as item you get when you can, by playing without any farm like I do. Some days i just take one of my character and wonder around just to take time to see the beauty of the world. No rush.
No, I don’t want it ASAP; besides… ASAP passed time ago. 6 months of playing is not ASAP. Don’t assume everyone that complains started last week, is full of greens and just saw how expensive it was. Give some credit before assuming.
Your support Necro can do much better solo than any berseker char any day. I play a support character myself and I’d love to have some SOLO challenges… I would remove precursors or hurry that scavenging hunt instead of saying "We are not working so you won’t see any update during Jan or Feb*.
End Game? When you look at ANY corner of the game and you’ve been there at least twice if not more…
If you don’t see the lack of end game content/challenge but farm gold, I’m sorry; not much I can do for you.
Sorry, I’m trying to understand something here. You’re OK with something being so rare that only 1% should get it, but not OK if you aren’t a part of than 1%?
No. I’d like to have a chance to play, struggle to be that 1%, not farm gold to falsely belong there.
And Legendary weapons only cost 100 Gold. The rest of the components can be farmed or earned from the Forge. So it’s not as heavily influenced by how much Gold you can produce.
No. You can’t farm a precursor. Please read previous posts before quoting out of context.
No, you can’t farm 250 of each in any reasonable time (though I don’t care about this ones that much, they are part of the gift of fortune for something, you can also transmute them, etc so this is not that bad).
mesket, your complaint seems to be that legendaries are out of reach. You must have missed the podcast where they first revealed legendaries, because in it, they stated that they expected only 5% of thee playerbase to own a legendary. so it is perfectly reasonable to say that they should be rare, because that is what ANET expected them to be.
I agree 100% with you. Not even 5%; in my personal opinion only 1% should be able to get them… sadly is that this “rare” is less rare than you think since anyone can get one playing one handed.
My point is that those items (unfortunatly the only goal left for many people); are heavily attached to how much gold you can produce. This is what I find unfair, or not quite right. Scavenging hunt might as well be a solution or at least diminish “the harm” done. I just hope they don’t take too much to implement it.
I guess the only thing left to do is to jump the fence and tell you how right you are.
You’re right. I take back everything I’ve ever said and nullify all of my previous statements. Your logic is infallible.
Dear ArenaNet,
Please add more ways to get precursors as I want to get a Legendary, but don’t want to pay another player to get one and the RNG to get one is FAR too high. An “easy button” would be greatly appreciated.
Thank you,
Charismatic Harm.9683
You can remove your personal touch from the request but the other part is quite accurate. Besides there is absolutely no challenge to get a Legendary. Gold != Challenge or Hard.
Thanks.
(edited by Mesket.5728)
(this is why the other guy failed to see the game as a whole, some people forget we are under heavy DR when we already have extremely low drop rates, killer mechanic for people who likes to get things their own).
You keep saying that I fail to see the game as a whole, when if you’re talking about DR, then I think it’s you that fails to see the game as a whole.
The only way DR can impact you is if you continually farm the same thing over and over again. You’re CHOOSING to do that and being hamstrung by the DR. If you only did an event once, or ran a dungeon path once, you would have literally 100’s of different things you could do every single day without be impacted by DR at all. Also, to not use the Trading Post, you’re also limiting you’re options and not using the WHOLE game to your benefit.
Being there, but didn’t got the T-Shirt. My luck didn’t cut through.
Sometimes I forget this is the internet and some people need special explaining….
I do use the TP, I don’t want to rely all what is left in the game for me there. How hard is that to understand?
And stop thinking its just me. Open your eyes, there are many posts opened every day because of this.
You expected a game where you didn’t have to use currency to buy items from other players? I’m totally surprised that you bought a game without knowing what you were getting into, because I would personally never do that.
Ok,… it seems I have to explain everything in slow-mo for you. I-DID-BUY-ITEMS-FOR-OTHER-MEANS-BUT-LEGENDARIES-SHOULD-BE-BEYOND-THAT-SINCE-THEY-ARE-RARE-AND-SPECIAL-AND-NOT-MARKET-MATERIAL. THIS-IS-NOT-MY-IDEA-WAS-SAID-BY-DEVS-IN-POSTS,-PODCASTS,-AND-BLOGS. Clear?
Furthermore, exploring and horizontal progression are all there already either way; you seem to be assuming that the legendary is the only thing you can work towards,.. bla bla bla.
Yes, its the only thing left in the game for me. Everything else is already completed.
My best advice is to move on; judging from your posts, a legendary really doesn’t seem like a good fit for you.
This would mean just quit the game.
(edited by Mesket.5728)
I have one real question here:
TP should be there just to fasten things up when you have little left to get… Not to buy the majority if not all of it.
Why not?
Because then all their podcast and blog about Legendary crafting will be pure marketing lies and a lot of players that feel they already completed the game may as well just quit cause all there is left is farming/grinding/gold digging (unless they really like that).
A lot of us came here to avoid another grind fest and were seduced by the idea of a new MMO whith horizontal progression, exploring, etc… we end up having no real sense of progression and stacking gold as an endgame mechanic.
That is why TP shouldn’t play such a big role in the make of Legendaries. “End Game” placed on the TP… and we are back at the OP post
I’d like to point out that it is illogical to never use the TP. Why in the world would you insist on personally handicapping yourself? I’m not telling you to flip or to sit in LA for hours making marginal profits, but buying/selling items to other players is an integral part of the game.
I casually farm SSC every night before bed because it’s fun and relaxing, and I get anywhere from 5-9 Powerful Blood per run. I can then sell those T6 mats on the market and use them to help with other parts of the legendary, or keep them and stash them for my own legendary. If I can get 5-9 of the most valuable T6 material in one night, I can translate that to a few months of work, all the while making progress toward my legendary. With clovers you also make progress, as you do with the gift of mastery, and same with the gift of the weapon. Once you have all of those, you can play the game normally and casually make money, and eventually you’ll be able to get your legendary. If you’re not in a rush to get it tomorrow, then there’s no problem. Eventually you’ll be able to afford it. That’s how I did it, and that’s how you can do it too.
Heck, I WvW more than anything else in this game, and even I can get a legendary despite the abysmal rewards in WvW. It’s a matter of dedication and anyone can do it.
Again, not using the TP was hypothetical; pointing out that times to get the things needed are not within reason. TP should be there just to fasten things up when you have little left to get… Not to buy the majority if not all of it.
Rising, of course I didn’t beat the game; I’m not being literal here… it’s a way of saying that are no set of goals to get this shiny reward but ways of repeating the same grinding fest for gold.
I don’t care how long the process is (played MMOs since 1997 and played many for years, that is my intention with this one) as far as its not related to gold farming which is the “anti-heroic, anti-adventuring” way of playing (Unless you tell me that the best way to get gold is by entering this very very hard zone full of veterans 84 and overcome the odds but its not).
You just listed our complains:
“This will either take a tremendous amount of farming (money) or a tremendous amount of luck (0,00001%? or money) or a tremendous amount of RL money (money)”
This is what people like me complain about.
“The components are rare, but attainable within reason.”
No, they are not. Try crafting a Legendary without steping into the TP once. Just calculate the ammount of time and grinding with all the DR mechanics in game.
(this is why the other guy failed to see the game as a whole, some people forget we are under heavy DR when we already have extremely low drop rates, killer mechanic for people who likes to get things their own).
(edited by Mesket.5728)
Well.. he is right about something, noone deserves credit for getting a precursor… not even buying it deservers “respect”, for what? running AC and COF a thousend times?
Remember Bear Form?
It’s now Teddy Bear Form
and it only last a sneeze…
They should remove the safe zones completely.
I don’t understand what you’re saying. They’re a part of acquiring end-game content because ANet said they’re a part of acquiring end-game content. If it had been anything else, then that would have been a part of acquiring end-game content, and we’d be right where we started. The point is that anything that is used to create prestige cosmetic items like legendaries will always be, itself, coveted exactly because it is used for those items.
It’s not poor design at all; having an expensive and rare item use components which are themselves expensive and rare is totally acceptable, and is part of what gives legendaries their value and prestige at all.
No offense, but you should probably stop beating your head against this wall as I have. No matter how well you explain it, they still won’t get it because they’re blinded by their own “wants”. Rarely have I seen an argument about the Trading Post price of a Legendary or precursor that can’t be boiled down to….
“Poor me. Poor me. I want a Legendary, but it costs too much.”
Players rarely think beyond themselves. Players rarely think about the game as a whole. Players rarely think about the true difference between casuals and hard core gamers.
I’m sure someone will comment that I’m “just a fanboi” or that “of course you don’t care about the price you already have one / manipulate the TP / bought it with real money / scammed someone / used gold sellers / etc.”.
Many of the complaints I see are just players trying to blame someone else using wild speculation and statements they claim are “fact” so that they can get their shiny faster. Very rarely do I come across a well reasoned argument that makes me sit up and take notice.
no matter how many times we try to explain it to you, you just dont get it cause you fail to understand the game as a whole. All you can see is that farm farm farm farm farm,… farm some more and get profit. That’s what a legendary is to you.
Get out of the grinding/farming bubble and realize that many players want an end game reward for reaching the end of the game, not the same repetitive thing over and over again.
Don’t place yourself above others when you are exactly at the same level of opinion but on the other shore. You accept how it is right now and will grind your bones out till you get one, good for you. I want to get a reward because I play the game and completed all content, not just economic race which is already included as handicap on a legendary on the icy runes. The rest should come with playing and not with buying (of course im talking about time frames compatible with life, not 0,00001% drop rate for things you need in the hundreds).
Can you understand now?
That said, I think it waters down the economical task of a legendary item. Hear me out. I think a lot of what gives the components of a legendary value on the market is that they get used in a legendary in the first place. Taking that away would have changed the economy a lot, and rendered a lot of items relatively useless.
Yes, this is exactly what we are trying to do…
Items being useless is an accident of a bad designed game, it shouldnt be our problem and they shouldnt be enforced as end game content when they are not.
Conclusion for this thread:
60 Skill Points – Gain Stealth a few secs.
I’m sure that’s what all of you imagine when you read about shapeshifting norns… gaining stealth for a few secs to run away. Impressive…
Ahah pretty much!
In my opinion ANet did a very bad job on our elites, not because of the fact that they aren’t strong enough (was clearly stated that racial skills would have been subpar) but because they aren’t fun at all. How can you enjoy such a flavour transformation if it only last 30 secs every 4 minutes??? I really cannot get the reason of such a long cooldown on skills that has no impact on game balance.
forget the cooldown… give it to me 24/7 and I wouldn’t use it either… I’m half my character while transformed.
I Will Avenge You
PLEASE!
It shouldnt be removed from beta
- enemy stats can be increased
- enemies can gain new abilities
- new enemy types may appear, including veterans or even champion versions
- enemy count can be increased
- objective requirements may increase
.
Rewards will be the same.
Epic events for 1 blue shield and a gray sword.
With the ridiculous cooldown as it is, it should charge knocking EVERYTHING on its path for at least 4 seconds.
Yup, and also create a volcano at the end that erupts with 5 meteor showers that knockdown people for 8 minutes each.
Also, on the path you leave a line of fire that burns and pulses for 10k dmg per second, while creating lava elementals that immobilize and daze foes in an area.
If traited, during the skill you ride a bear that shoots lasers from his eyes that stack 25 vulnerability for 10 minutes in a 180 degrees cone.Anything else?
You don’t think that 40 seconds CD for an utility that does exactly the same as similar weapon skills is ok? For something you will use once every 2 or 3 fights I would do something more usefull…. not much of an Bull’s Charge utility if I’ll get stopped by a rabbit.
It should’ve been one of the first prerequisites.
I personally would’ve changed Gift of Mastery to have Gift of Dungeons instead of Gift of Jumping.
You mean replace the T6 junk in Gifts of Might and Magic by the 8 dungeon gifts? That’s a nice idea imho. As far as the Gift of Jumping goes, badges should only drop from players, should drop more often and should be added to inventory automatically.
That, please…
fighting for hours just to get a few, then jumping 10 minutes and get dozens… doesnt make much sense.
With the ridiculous cooldown as it is, it should charge knocking EVERYTHING on its path for at least 4 seconds.
Age … cant check it now, probably over 1000 hrs. 3700 achievement points, while some of my friends have 5k, but no precursor neither want any. There is dungeons i have never been in. In the same time there is dungeons i’ve been more than i need – i have like 500 arah tokens in the bank (and i spent 1.5k more for the gift, daggers and equipment). I havent killed simin still, but i’m always up for path 4.
Did i mentioned i’m not using my Bifrost? It have kittening stats and knowing what it cost me i dont want to transmute it.
This is what I mean, not trying to point a finger at you; besides your particular case is not that bad, but some players sports legendaries only doing COF and AC (less than 3K achievement points as well).- How can that player be a “Truly Master of Tyria!”?
It’s either re-do the whole legendary way of getting them (lol, dreaming is free right?) or cut the lies and just say they represent gold mining players and not players who completed the game content.
BTW, I think you can transmute it now and keep Legendary status of the item,
(edited by Mesket.5728)
OP I understand your concern but getting SPs is really easy. I was worried at first cause I wanted those 200SP for the Bloodstone Shard and needed more for Clovers, I thought I would be impossible! but after a while of playing I checked on my char (thinking I had like 100ish SP) and had over 250… they just accrues
Actually since this game doesn’t have a monthly sub, they can infuriate whoever they want since they got your cash for the game already. Now as for future gem purchases from said infuriated person/people, that’s a different story.
And this is how people gain/loose trust in a company.
To be honest, I expected more and I truly am disappointed. I followed this game development since it was announced and being playing it since beta (I’m GW1 player) but I expected more than basic mobile app merchandising…
Mesket.5728
Can u send me the build too plz? I want to make a similar one too?
Sorry, I missed it. Sent.
Well, I wouldn’t consider it really a crafting since you don’t really craft it.
The only thing you craft is the gift and is not even a real crafting challenge.
Conclusion for this thread:
60 Skill Points – Gain Stealth a few secs.
I’m sure that’s what all of you imagine when you read about shapeshifting norns… gaining stealth for a few secs to run away. Impressive…
I made the Bifrost 3 weeks ago. It cost me like 1.5k gold. For the precursor itself i paid 300g long time ago. In the beginning i thought i will not go for legendary. 2 months later i had 3 different sets of exotic equipment – berserker with divinity runes, condition with afflicted and MF with pirate/traveler + weapons. I had 3 crafting professions maxed. 2 additional slots in the bank, all the additional bag slots unlocked for 2 characters and still had 400 gold … I found it needless, so i bought the precursor.
I have never did any market manipulations, neither i flipped items on TP. Every day before log out i crafted every rare/exotic i can and put it on TP. Never got exotic drop more expensive than 5g. I have never bought gems with cash. Most of this money i farmed while there was thousands of rangers and bears running around. The gems was so cheap that i was salvaging rares with black lion kits and everything else with mystic kits. 1 ecto was 12-13s, crystalline dust was less than silver. Still … i paid for my precursor over 2.5k ectos.
So … dont tell me precursors are overpriced. I’m sick of all this whining. Their price is FINE. As long as 1 vial of powerful blood is 30s and single ecto is 40s.
/Age + achievement points in game?
You are (probably, maybe you are dungeon master, completed all jumps and stuff to do out there) the clear example of why we think Legendaries are horribly implemented.
Farm farm farm farm farm, gold gold gold gold gold gold gold, ERMAHGERD IMA LEGEND!
Dungeon master isn’t a requirement for a legendary, nor do I think it should be.
I’m curious as to why you think so, my good man.
It should’ve been one of the first prerequisites. People that fails at dungeons tend to say it shouldn’t, but hey! most of them sports those Legendaries… This whole thing is a big joke.
Nothing matters… farm gold to be a “True Master of Tyria!”
1K+ hours played. DM tittle, World explored, tokens to throw to the roof, I have my T3 armor and sweet looking weapons… still 1/5th of the legendary just because I don’t play the market, I play the game and have horrible horrible luck (don’t really buy that DR stuck theory but they are really trying to convince me though)…
I already spent 5K+ AC tokens in exotics to the Mystic Toilet, killed hundreds of Dragons, did all the JPz… I can spent another 1K+ hours playing with the same luck.
System based of Luck is stupidly wrong for games already… Maybe 10 years ago, but everything threw up on luck is plain stupid and lazy.
NOTHING in this game guarantee your progress towards a Legendary without having extremely low chances of getting it. THAT is why you see hundreds of posts on the same subject… and as long as more and more people accumulate the same ammount of hours played and realized they are not being rewarded in gold or in drops you will see more and more posts of this. There is a small % who got one by doing the same thing I (and many else) are doing but doesn’t mean the current system is OK. Its just not.
But but but…you described many things that would progress you towards a precursor.
You obviously had to earn gold for your cultural. How did you do it? Keep on doing the same, eventually you’ll have enough money to buy it off the TP.
If you ran enough AC to have 5K tokens, you have to have a bunch of money from drops, loot, completion, etc. Save that money and eventually you’ll have enough money to buy it off the TP. (Btw, 5k tokens is like what….16 exotics of 300 tokens each? That’s not much dude.)To say “nothing” in this game guarantees progress is false. You can earn gold, save, and work towards buying it off the TP if you don’t like the randomness of the MF.
So we go back to the begining of all… Its all a matter of gold. Find the fastest way to produce gold and exploit it. Forget about whatever is out there… make gold and you are set.
Sry… GW2 really dissapointed me.
But wait. You just proved a major argument point here. You made the CHOICE to divert all your resources into getting T3 gear, weapons, etc., instead of saving up the money to purchase a Precursor from the TP.
There were two paths to take:
1) Low risk and quick reward – steady price, but good looking T3 gear
2) High risk and high reward – requires saving up Gold. Precursor pricing volatile, with the risk that you’d waste a lot of money should prices crash with future Scavenger Hunt.Both seemed to be desirable to you, but with time constraints, you can only pick one. So you picked the path with the lowest risk, yet yielding good rewards (T3 gear). In hindsight, you now regret this decision, and really want a Precursor instead.
T3 Helm, Chest and Legs – Corrupted Weaps and dungeon shield.
that’s how I designed my look (thought I changed weapon for faction ones now)
Thats a total of what? 100g? all of it?
I have an extra 120g on my account. And that’s it. That would’ve never bought me a precursor.
Besides, we already accepted Cultural armors as a gold stand out reward.- We now have to accept precursors and legendaries as well? the whole game based on how much gold you can grind? Impressive system…
1K+ hours played. DM tittle, World explored, tokens to throw to the roof, I have my T3 armor and sweet looking weapons… still 1/5th of the legendary just because I don’t play the market, I play the game and have horrible horrible luck (don’t really buy that DR stuck theory but they are really trying to convince me though)…
I already spent 5K+ AC tokens in exotics to the Mystic Toilet, killed hundreds of Dragons, did all the JPz… I can spent another 1K+ hours playing with the same luck.
System based of Luck is stupidly wrong for games already… Maybe 10 years ago, but everything threw up on luck is plain stupid and lazy.
NOTHING in this game guarantee your progress towards a Legendary without having extremely low chances of getting it. THAT is why you see hundreds of posts on the same subject… and as long as more and more people accumulate the same ammount of hours played and realized they are not being rewarded in gold or in drops you will see more and more posts of this. There is a small % who got one by doing the same thing I (and many else) are doing but doesn’t mean the current system is OK. Its just not.
But but but…you described many things that would progress you towards a precursor.
You obviously had to earn gold for your cultural. How did you do it? Keep on doing the same, eventually you’ll have enough money to buy it off the TP.
If you ran enough AC to have 5K tokens, you have to have a bunch of money from drops, loot, completion, etc. Save that money and eventually you’ll have enough money to buy it off the TP. (Btw, 5k tokens is like what….16 exotics of 300 tokens each? That’s not much dude.)To say “nothing” in this game guarantees progress is false. You can earn gold, save, and work towards buying it off the TP if you don’t like the randomness of the MF.
So we go back to the begining of all… Its all a matter of gold. Find the fastest way to produce gold and exploit it. Forget about whatever is out there… make gold and you are set.
Sry… GW2 really dissapointed me.
Uh?
What in that blog post is a lie? That is pretty much the legendary process currently.
They just didn’t mention that it could be sold/traded. Does that make the entire blog post a lie? (It doesn’t.)
Big Lie 1:
“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”Big Lie 2:
“Legendary Weapons are an impressive meld of art and effects. They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”The rest its of course a matter of interpretating whats written and the current RNG and while put into practice it falls into another “lie” since the current drop rate makes near impossible to acquire all the goods by yourself. POSSIBLE: Yes,… but its just as possible as becoming millonaire in real life selling 1 cent candies at a rate of 2 per day.
Just because YOU can’t achieve it doesn’t mean everyone else can’t. If you put some effort into your quest for a Legendary, you’ll be sure to get one in time. No need for the jealousy.
I’ve heard empty answers before…. you just won an award.
1K+ hours played. DM tittle, World explored, tokens to throw to the roof, I have my T3 armor and sweet looking weapons… still 1/5th of the legendary just because I don’t play the market, I play the game and have horrible horrible luck (don’t really buy that DR stuck theory but they are really trying to convince me though)…
I already spent 5K+ AC tokens in exotics to the Mystic Toilet, killed hundreds of Dragons, did all the JPz… I can spent another 1K+ hours playing with the same luck.
System based of Luck is stupidly wrong for games already… Maybe 10 years ago, but everything threw up on luck is plain stupid and lazy.
NOTHING in this game guarantee your progress towards a Legendary without having extremely low chances of getting it. THAT is why you see hundreds of posts on the same subject… and as long as more and more people accumulate the same ammount of hours played and realized they are not being rewarded in gold or in drops you will see more and more posts of this. There is a small % who got one by doing the same thing I (and many else) are doing but doesn’t mean the current system is OK. Its just not.
Many people tend to underestimate PVT builds. Warriors has many traits to increase raw stats and with nourishments and FGJ my stats are pumped really high. Having twice as HP as most glass classes is a huge advantage, high power also gives lots of damage even when I dont have that much crit (29% with Fury, shield sigil of accuracy dont display on char sheet). High armor is also another nice thing to have as warrior.
I dont believe you need that much crit to kill someone with Axe… its base damage +eviscerate are enough and with my build (look at my stats) plus shield I can survive most glass spike damage.
I have 15 in Strengh, for Endurance I just use my Burst skill and I can dodge again. Also, Auto-Shake it off, Shake it off, FGJ with 6/6 soldier runes means 5 conditions removed from me and my mates.
What if I tell you… you could have gotten that armor rating while still having 70% crit rate and 90% crit damage? It’s possible.
So we’re down to health… is that 10k extra health really worth the price of dealing no damage?
Having those extra 10K health is what I like about my build. 10K is a lot to waste, Its almost a full HP for a full zerk thief or ele. Its like them starting at 0.
OP said he only lowered his HP some %. Well… many zerk players must have thought the same about me, unleashing everything, doing 20K damage and I’m still over 1/3 HP and ready to counter.
And its not even all around tonz of HP, 5 condition removal in 3 different casts is very frustrating for many enemies who start the fight aplying lots of conditions, shield reflecting projectiles makes enemy warriors using kill shot a gift from heaven (or Mesmer’s giving me free copys of my warrior on them lol), increased long bow range for sieges, adrenal regen, plus regen signet, plus regen food, plus the eventual regen from team mate etc… Like I said, PVT favours power so even though it yields great survivality it also increase damage and with axe+FGJ I don’t need more damage to outlast my enemies. And yes, I do damage… remember I’m melee using a dps weapon. Not everything is hur dur 100b
You are only close in armor but when it comes to survival you are not even close to my performance.
What ever works for you is good for you, this works for me.
Lol I didnt even had to click to realize it was another DPS build… Average Joe Warrior is Average.
(edited by Mesket.5728)
Uh?
What in that blog post is a lie? That is pretty much the legendary process currently.
They just didn’t mention that it could be sold/traded. Does that make the entire blog post a lie? (It doesn’t.)
Big Lie 1:
“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”
Big Lie 2:
“Legendary Weapons are an impressive meld of art and effects. They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”
The rest its of course a matter of interpretating whats written and the current RNG and while put into practice it falls into another “lie” since the current drop rate makes near impossible to acquire all the goods by yourself. POSSIBLE: Yes,… but its just as possible as becoming millonaire in real life selling 1 cent candies at a rate of 2 per day.
(edited by Mesket.5728)
Well… It’s not a matter of agreement or disagreement with your statement Rising Dusk but with how many lies are included in this oficial blog:
https://www.guildwars2.com/en/news/my-legend-grows-forging-your-first-legendary-weapon/
As I post this I’m alt-tab killing my 5th Dragon of the day and its only 3pm (Holiday in Argentina
)… there it goes, Hard accomplishments right there!
Getting a precursor (or two, so you sell one and forge with the money) its not “HARD TO GET” its just nother lottery ticket.
You can either work towards a functional build suited for you or copy/paste the average Joe Warrior.
So you can assume that the complains are not really caused by the price, but because you cannot really work towards acquiring a precursor. It is just luck or gold, nothing else.
^
This…
We already have a Gift of Fortune and a money sink requirement (Icy Runes)… Precursors are implenented in a stupidly redundant way.
Still people fail to understand that Legendaries were promoted as end game achievement reward, to be displayed on characters that completed most if not all the content.
I pugged a Arah once with a player wearing 2 legendaries… when asked if he knew the dungeon his answer was “I only did AC for money runs and thats all i know”
(Legendaries were a GS and the shield)
Hard != Expensive…
Why is people having such a hard time to understand this kindergarden level logic?
Something between the original idea of what Legendaries originally meant and how they were implemented in the game went terribly wrong. They are far from being what they represent and just an asset for wealthy TP players, not adventurers.
you can build your warrior balanced to absorb a lot of damage and still deal a lot DPS
on my warrior i got following stats . ( i regen 360 hp /second cause healing signet /adrenal heal) and i restroe 352 hp/crit/target food 450 from sigil (2 sec CD).
Critical chance also go over 48 % with food/ 68 % with furry.
I can pull hb over 20k damage on low defence on wvwvw.
but since you sayed he used axe +axe is very posible that you got hit by an eviscerate by 12k damage or even more since your gear is not full exoticwhat armor is this?
please don’t say human cultural or my colrabi will cry…
Yes he is wearing Human T3 armor…
I think Daoshi answered for my armor, and that is Norn T3, Gloves and Boots T1 (like them better) and Vigil Shoulders as he said
Asgard, I sent you my build by PM
People who won the lottery (got precursors) will say one thing… players who have been playing since release, done everything and never got one will answer another…
I’ve never seen that many posts on the same subject and so many biased answers.
It’s been a while since i dont have real fun… the 0,0000001% for drops kind of kills the illusion of reward and once you did it all it becomes kind of meh
)