John,
The problem here is not really about your TP or economy system design. It’s pretty much the best I’ve seen in any game. But this is not an economy game. There was a HUGE mistake by placing the legendary and its prerequisites as TP listed objects.
We are here to play as adventurers, we are warriors, archers and wizards. We kill Ogres, Trolls and Dragons. We simply don’t care about economy and I don’t need more gold that what’s needed to get a beer barrel and sharpen my axe. Now,… how did the big end rewards for long term achievements ended up bottle neck in the TP?
This is why people complain.
Nobody complained in Wow when players reached ridiculous amount of gold, because all the big shines were at the end of a dungeon and everyone who can make it there (playing the game) would have access to it.
I can tell you from my personal experience that this is not the case for us guild warriors. I achieved almost anything the game has to offer. From Dungeon Master tittle, to world completition, WvW kills, even the whole jumping puzzle list. I have hundreds of Dragon and many other big bosses kills. I like to go exploring and solo whatever champion I find around…. I even went far on Fractals just to experience the hardest content. Don’t get me wrong, I’m not saying come here and hand me a Legendary; but why is it that I’m SO far from it? Even if I get lucky enough to get a precursor… I would still be around 400g away from it. I’ve been doing dungeons and anything at my reach on daily basis… I play every day and have over 850 hours in my Warrior. The one and only thing I don’t do is play the TP and this is why “I fail” at this and can’t have my Legendary yet. It all comes to this… economy and TP. The huge bottle neck of the game for us who play the game.
Of course, you don’t NEED a Legendary to play the game, but so far it is the only one big reward implemented and of course, us adventurers; think we deserve a better chance at getting one that the people standing inside Lions Arch the whole day.
(edited by Mesket.5728)
as a Warrior, I think they should tune some dps traits a bit…
I don’t have dps gear, all soldier and with my current support build my 100b hits for 8K average (yeah laughable for many but I think its still a balanced damage for someone with my build).
For Simin fight I respec my char from 15/0/25/30/0 to 30/30/0/0/10 (not the best dps build but I just needed to respec quick without to much thinking… needless to say I was shocked when I saw that wearing the same gear I went from 8K 100b to 16K 100b… without zerk gear…
I don’t think 100b is OP, but the traitline for DPS warrior is kind of insane.
EDIT: Okay apparently you have to melee the air when dwayna goes invisible to slow down the heal. Really ANet? Really? Is that your idea of fun dungeon? To the people with superirority complex … is this your “awareness” ? Really? Swinging in the air like brainless monkey while 1 person does the sparks. LOOOOL you must be gods to ever come up with that tactic
IMO Magg defense requires more wits than Dwayna …
Are you sure you are not looking at old youtube videos? hitting the air does nothing as she goes invul when stealth.
…
- time warp
- frenzy
- gg from 50% to 0%You should bring highest dps pots, potion of undead slaying, put sigil of undead slaying in gs, its all about preparation. U don’t need skill as much as you need preparation. Also be carefull to not bug last boss.
Precisely what we’ve been saying is needed and it shouldnt be. Skill =/= Number
This fight aint about a good group but about good invidual dps (oh yeah, and 10 minutes spark kiting training, remember W goes forward, S backwards, pro tip).
Don’t even try it… he still thinks that Simin requires skill,… look at his last reply to me. He didn’t catch what I meant with a unique mechanic a compared it with things/CC’s you regularly do ingame.
I understand what you say, my friend and I both play with our GFs so we go Warrior/Guardian more tanky support (pow/tough/vit with group buffs and defensive skils) and they go ele/ranger for range safer dps lol. It’s a pretty solid group and we could beat any boss/dungeon except Simin, go figure… can you imagine trying to make a group like this work there? Even if we PUG Balthazar priest from the meta event as our 5th we would still not be able to do it…
Point is, this boss breaks all GW2 group potential as it doesn’t need anything the game has to offer and only takes max dps and mob herding… Yeah, real skill here guys!
Yes, running sparks apparently requires skills.
well it doesnt.
The only difference between a succeed and a failed attempt at Simin in my experience was that 2 guys needed to respec to full dps builds and change our gear, utilities to maximize dps. Sparks are out of the problem even with all their bugs. Come on, you can only run that fast, almost double the spark speed so moving them is not rocket science.
Even if the sparks move by themself as fast as they go right into the circles, you still have a DPS barrier to break and THAT is what makes people complain. Its an impediment for certain groups/classes. Nothing else in this game cuts you out if you dont have enough numbers and numbers =/= skill
People need to get out of the mentality that they think they are “the best players” and simply cannot be that they need to improve if they cant clear an encounter. My party make up consisted of 3 DPS classes (full zerk), full cleric ele spamming water auto attack heals, and a guardian support. By no means is this an optimal dps party but can still clear it. Ele provided us with heals to stand in the red circles w/o having to waste dps time to dodge them.
If you feel that you are as good as you believe you are, you will clear this encounter as others have not only cleared it, but carried dead weight through it. There’s always ways to improve, its a matter of wanting to and accepting it.
make it with 2 support, 2 control and 1 dps zerk (range) player and I’ll buy what you are saying. Otherwise you are part of the big numbers = skill which is plain wrong.
Game advertised that holy trinity was over and players will have new roles to play… funny how it all turns in pure dps for this fight.
IMO, a simple fix would be to remove phase 1, and maybe extend the stealth from 1 minute to 1.1 or 1.2 minute. That way, even if you have lower dps and takes you longer you can still do the fight.
What I don’t want is yet another faceroll boss added to collection because average gamer can’t start to think once in a while.
Think what? Oh, you mean get more DPS and learn to herd the sparks properly. But you see, the sparks thing is just a mechanical thing and the DPS is based on gear and profession. The latter only translates to more time spent (wasted?) on grind to get gear some people wouldn’t normally use outside that one encounter.
The more I watch this thread the more convinced I am that Simin doesn’t work right all the time. First time we fought her (only did p4 with guild pple) we had very support-oriented builds. All our efforts to gear up for maximum DPS yielded the exact same results, both in terms of seconds to bring her to a certain % and in terms of her life total. It was EXACTLY the same, no matter if the first time we had 2 support-spec’d people and the second we were many times more DPS-y.
I would be convinced by a dev stating that ‘Simin fight works as intended, maybe some issues with the sparks’. But as it is, I am not spending any more effort (gear, grind, time) on that fight.
Don’t even try it… he still thinks that Simin requires skill,… look at his last reply to me. He didn’t catch what I meant with a unique mechanic a compared it with things/CC’s you regularly do ingame.
I understand what you say, my friend and I both play with our GFs so we go Warrior/Guardian more tanky support (pow/tough/vit with group buffs and defensive skils) and they go ele/ranger for range safer dps lol. It’s a pretty solid group and we could beat any boss/dungeon except Simin, go figure… can you imagine trying to make a group like this work there? Even if we PUG Balthazar priest from the meta event as our 5th we would still not be able to do it…
Point is, this boss breaks all GW2 group potential as it doesn’t need anything the game has to offer and only takes max dps and mob herding… Yeah, real skill here guys!
It’s the same deal with other arah bosses. Did you have to los any boss (Alphard), keep him burning (Shoggroth), use stability/invuln to avoid unavoidable attack (Lupi), use projectile reflection (Jotun), stun him so he won’t spawn adds (Kogra), there are many examples of bosses with unique mechanics which you haven’t had to utilise before.
LOS? done in several times at other encounters and regular play.
Burn to avoid adds? you can avoid this and still kill the boss.
Stability and Invul on Lupi only works for his dome and to be honest, I barely use those, you can dodge it or just let it hit you and survive if you are not glass. Boss fight won’t be lost if you dont use that and still are basic playing mechanics.
Project Reflection is also something players do regular in other bosses, Grawl fractal last boss to reflect the agony attack is just an example, Orr turrets, etc… though I understand what you mean with that on the Jotun boss. Yes, this one also has a specific mechanic, but how long and stressfull is to gather 10 crystals and face him while you alt tab and watch youtube videos?
Stuns I’ve doing this since AC, when I was low lvl close to game release I used to run this dungeon with my friends and even there, we used to stun the mobs that summons more and more critters, actually I didn’t even used any stun on Kogra and just fought all his Gorilas aournd the southern pilars using LOS to gather them and AOE. Not hard at all.
Can you ignore or work around Simin’s mechanic and still kill her? I don’t think so.
What I meant by “gratz” was rather sarcastic, that title has same prestige as Combat Healer.
Yet something you want to preserve for a minority by not being honest with this fight.
(edited by Mesket.5728)
Several posts are not opened because its hard. It’s because people think its not right.
I’m at the office atm and can’t make you a draw but try to follow me (sry, english is my second language)
I get aggro of the 3 northern sparks (cave entrance) and run toward the statue where 5 circles are located. I pass though circle 1 to let the first spark hit its spot BUT the space between one circle and the other is smaller than the Spark auto attack range so I have to move a few steps farther to compensate that distance (something you surely do as well automatically but its hard to explain). At this point sometimes the sparks move farther, like if I did 3 steps, the spark moved 5 and dodge the circle.
One weird thing that happened twice (very rare) was the spark “reseting” and going back to its original position. It was weird the whole party was “What the…!?”
I’m telling you, the challenge here is herding sparks, which results in DPS race cause you run against time.
If this is GW2 Ultima Challenge, I present you the new Legendary “The Herder” http://www.hankgallups.com/_/rsrc/1257223719208/herding-sticks/Crook%20and%20Dogs.jpg
Nice picture but it really doesn’t matter what majority thinks when majority simply sucks. We have already tens of posts about relloing, should anet change it back because people think it’s not right?
Gratz on your dungeon master, hope you’re proud as was I when I got it.
I agree that majority sucks and that posts asking for reszerg or asking for nerfs to COF 2 are a proof of that. But this fight still has something wrong…
Lets agree that the majority sucks, and people asking for a nerf to Lupicus are wrong because learning how to dodge and being endurance eficient is a basic player skill that is trained during your whole GW2 career. Lupicus being one of the hard/fun bosses where you apply what you learned. In Dwayna you have to do something else, herding mobs… you NEVER herd anything in the game before, and all of a sudden, after hours of running a dungeon, probably wipeing before and already ready to be done with it,.. you have to herd 5! sincronized with a second player and under extreme parameters, not only you have to do it during a boss fight but also you must do it in perfect time.
This is why I repeat over and over that the fight its not fun and push players to run only with certain group composition and wear only certain gear/skill. Because you can’t exceed at something you never did before, and having Dwayna as the last boss in the longest dungeon in game only makes it worst (at this point you don’t wanna stand there for hours trying and trying again). You will need the best DPS available to compensate for any second lost on sparks.
Now, I can take the elitist position since I already got my tittle and say “its fine, l2p” but honestly, I don’t think it is. And I don’t think that going through what I have to go through is playing better the game. It felt quite the opposite of learning to play, it was unlearning GW2 and going back to run in syncro and smash buttons.
10-15 minutes here too, theif,guardian,range,theif,mesmer. Both theif running sparks, we had bout 100 tears stacked up. don’t forget to let the NPC die, it is much easier afterward.
This is also true, we had to let the NPC die and die far from the fight cause our tear guy was getting the resurrect “F” option instead of tears all the time.
This is where you are wrong. The fight is extremely easy. Hard thing is trusting that the spark AI will behave good and enter on those circles in the ridiculously short time you have to do it. Put those together, you have a dps race against a wall.
Sparks do beahve better now, but still dodge the circle many times and for players like me with an average of 300+ ping its even worst. Why not make the circles a bit bigger? I mean,… its really the latest challenge of the game to herd mobs?
Funny how elitist still think this is challenge because others don’t want to endure this pain.
How do sparks dodge those circles? You aggro them and run past those circles most of the time.
This is a challenge, otherwise you wouldn’t see couple of threads about Simin on the 3 last pages of this subforum.
Several posts are not opened because its hard. It’s because people think its not right.
I’m at the office atm and can’t make you a draw but try to follow me (sry, english is my second language)
I get aggro of the 3 northern sparks (cave entrance) and run toward the statue where 5 circles are located. I pass though circle 1 to let the first spark hit its spot BUT the space between one circle and the other is smaller than the Spark auto attack range so I have to move a few steps farther to compensate that distance (something you surely do as well automatically but its hard to explain). At this point sometimes the sparks move farther, like if I did 3 steps, the spark moved 5 and dodge the circle.
One weird thing that happened twice (very rare) was the spark “reseting” and going back to its original position. It was weird the whole party was “What the…!?”
I’m telling you, the challenge here is herding sparks, which results in DPS race cause you run against time.
If this is GW2 Ultima Challenge, I present you the new Legendary “The Herder” http://www.hankgallups.com/_/rsrc/1257223719208/herding-sticks/Crook%20and%20Dogs.jpg
(edited by Mesket.5728)
Thx for the Simin fight. Thx for not making this game hilariously easy as many other titles.
This is where you are wrong. The fight is extremely easy. Hard thing is trusting that the spark AI will behave good and enter on those circles in the ridiculously short time you have to do it. Put those together, you have a dps race against a wall.
Sparks do beahve better now, but still dodge the circle many times and for players like me with an average of 300+ ping its even worst. Why not make the circles a bit bigger? I mean,… its really the latest challenge of the game to herd mobs?
Funny how elitist still think this is challenge because others don’t want to endure this pain.
(edited by Mesket.5728)
I got my Dungeon Master tittle yesterday.
Needless to say it was not fun at all and I did not enjoy what my group had to go through to complete this dungeon path. 2 Warriors, 2 Guardians, 1 Mesmer
We were having a blast until we reach Dwayna (my third attempt, the rest was also experienced). We decided who was going to do what and we start the fight after switching gear and weapons knowing we needed to do MAX DPS. Knowing we were mostly Melees all using exotic GS with TW on our back we thought we were going to destroy her in one attempt… DPS was not enough. Of course, 2 players were built for support.
I, for the first time in my GW2 history, had to respec my traits for a single fight. After that, even though 2 members of the party had to unneccesary change their builds just to complete this, we barely killed her since we were not using all berzerk gear. We finally killed her at the last second before she went invul again.
I felt like doing something horrible for my work, something that has to be done to finally had the tittle that should’ve been mine a while ago if it wasn’t for this badly designed boss.
Robert, you have to stop listening to players that come here bragging with videos because they are NOT representative of the player base and this fight goes completetly against what I thought GW2 dungeons were gonna be.
If i wanted another DPS rush game i would’ve stick with THAT other game. I came here thinking that player sinergy and skills combos where the way to go… I guess I was wrong about this game where selfish zerk playstyle is getting more and more popular as its most effective than balanced teams.
Robert, as it was said in the previous post, sparks are not the only problem.
Simin mechanic is out of this game. Regular players have no idea what to do, even when you explain to them and show them graphics… this fight is still out of this game as it is unique in everything you have to do.
No other boss in any other dungeon require you to herd anything. No other boss in the game has a dps check as this one. No other boss in this game goes uses timers in this way. No other boss requires a specific location, dance, syncronization to be done. Not even Lupicus.
This sum together makes the boss a huge pain for the vast majority of the player base since they are not used to, and don’t know how to deal with a fight like this. Also, don’t forget that to reach her, you need to run 1-3 hours depending on how good the group is since some trash pulls are very hard and there are a lot of bosses in this path. Many groups skip mobs but others preffer to kill all in their way. (different story if Simin were the second boss in the dungeon, players wouldn’t be so stressed and tired and might put more effort into it).
Like I said, all together makes this fight something else rather than what people plays at GW2.
It is doable, by certain groups, certain party composition with certain builds (lol at that group mentioning 2 necros with blue, greens… I dare them put them 2 on Simin dps and the warrior and guardian on tears/spark duty, lol) and this irritates most players.
Simin fight beats your willing to play before it beats your character, as the fight its not even hard, you can’t die at her but man you don’t want to log ever again for at least a few days after this event.
first, I do melee Lupicus.
In all phases? And how many people does that? The general consensus is that you don’t melee him in phase 1. I’ve been kicked few times already for that.
some players ARE NOT SPEC to melee or simply doesnt have a melee weapon on their inventory.
So, explain me how justified is meleeing boss in ascalon fractals who deals agony twice for those in melee and 0 or 1 agony for those that stay behind. There are so much more bosses with anti-melee mechanics you should deal with 1 boss requiring some melee.
again, if there is only one set up for players to do a boss, then the whole idea of removing the holy trinity from the game failed right there.
Again, same thing. Some bosses require melee, some ranged.
- not all phases, phase 1 I melee and take locust swarms off weaker players and melee grubs down. On phase 3 I keep Lupi bussy with me and give the other 4 an easier time.
— I melee ascalon fractal boss as well but im only fractal lvl 17 since i have connection issues some times and im not giving it that much time until they fix it.
No, some bosses are easier on melee and some are easier on range, but no other content in the whole game has a dps restriction like this one. I completed every other single dungeon path boss whatever there is and this is the only one that i have a hard time on. Simply because I refuse to kick someone from my party or foce him to respec. DPS builds are great and when people know what they are doing it helps to complete things a lot faster but this is not a matter of how fast you can do it, this is a restriction for players to complete content. I’m not even arguing this for myself since im a warrior with high dps but im arguing this for the other players out there who plays different builds and have the same right to complete content without the need of changing their game style if they already are good at what they do. I don’t care if the fight lasts 3 hours as long as it can be done.
Second, Lupicus doenst have a mechanic where if you dont do it in a certain way you will enter in an endless loop fighting the boss for hours and never kill it.
some players ARE NOT SPEC to melee or simply doesnt have a melee weapon on their inventory.
again, if there is only one set up for players to do a boss, then the whole idea of removing the holy trinity from the game failed right there.
Dwayna is partly DPS check, partly sparks running check. Too many players go easy mode full survivability in GW2 and complain later that some bosses are impossible and the rest has too much HP :o
Last time I checked DPS spec was not a sign of skill, it was just another option; and survivality its not easy mode, its another option as well. Nothing should force one spec over the other, OR lets go back to holy trinity and stop this parade.
I challenge you to do it with only 1 melee class.
nuff said.
I still havent find a video where they do it without bugs using a random party set up: lets say, pet necro, staff elem, support tanky warrior, bow ranger (choose any of those and make it x2 to complete the party). If this party can’t do it then we are back at having specific group composition to compelte content, why not bring the holy trinity back while we are it?
This game had a GREAT idea that was not requiring a specific group to do things… this boss goes against that.
Every class except engy is melee (and its toolkit is melee). So what do you say about lupicus and others bosses that are highly anti-melee? Did any of you kittened about that? Melee = more damage, that’s why you melee her.
first, I do melee Lupicus.
Second, Lupicus doenst have a mechanic where if you dont do it in a certain way you will enter in an endless loop fighting the boss for hours and never kill it.
some players ARE NOT SPEC to melee or simply doesnt have a melee weapon on their inventory.
again, if there is only one set up for players to do a boss, then the whole idea of removing the holy trinity from the game failed right there.
Let me start with saying I have beaten this even after all the buffs that were given to dwayna.(invul will invis ,x2 faster healing) although it was only because of the spark 50% glitch even with a dps team 1 guard 3 war 1 mesmer
I find the issue with the boss is1.The sparks are ranged so they get stuck and spaz around all over the place and can easily be deaggo if just walk to the other side of the pillar.
2. Since the boss is now invul during invis conditions cant slow the healing which gives you about 15 seconds before the boss is full healed
3. The boss bascially requires a full dps team composition (needs melee)
4. going with 3 due to petrification your basically only doing dps with 4 ppl while one throws the tears.
Three simple fixes tp help the boss go smoother and beatable without a specfic team composition/exploits
1.Turn the sparks to melee creature and extend the aggo radius to the whole cavern
2.Everytime the sparks gets put into the circles dwyana gets a unique buff that amplifies the damge taken / or at a certain number of stacks auto kills the boss
3..return the healing speed to what its orginal rate1. Aggro for whole cavern? You’re not jesting, right?
2. So baddies can do it after 6hrs by running 1 spark?
3. Her healing rate is the same as before “buff”.I’ve done it about 10 times before and after “buff”, there’s virtually no difference if you weren’t punching her through invi but doing it legitimately.
I challenge you to do it with only 1 melee class.
nuff said.
I still havent find a video where they do it without bugs using a random party set up: lets say, pet necro, staff elem, support tanky warrior, bow ranger (choose any of those and make it x2 to complete the party). If this party can’t do it then we are back at having specific group composition to compelte content, why not bring the holy trinity back while we are it?
This game had a GREAT idea that was not requiring a specific group to do things… this boss goes against that.
The whole fight seems to be one of those things that looked good on paper but my god how horrible it actually is
before doing Path 3, make a team check and see if all party members can deal with 3 mobs against them and keep 1 alive hiting their back for a while. If you can do that, just kill the third one at the same time and activate the torch.
so there was a small patch yesterday, did this do live with that minor fixes or do you mean we will see it in the big January patch?
Big January patch should be the time you’ll see it.
Robert I gave it another shot the other day… 8 hours in the dungeon, 5 hours dedicated just to Dwayna… I understand my group set up was not the best… we had 2 necros spec for pets which made us waste a lot of time on (Lupi due to grubs spawning on jagged horrors), support Ele, and 2 warriors with shout heals… Yeah, not the best dps combo but we got the fight right, we tried the 4-1 and almost got it once… thing is, we couldnt dps her down fast enough.
Now, one thing that you should consider; is the whole encounter only for 5 dps spec characters of specific classes? No fight, nor dungeon should require specific classes or specs or we will be back on another holy trinity. I’m sure this is not what you want but it’s what this kind of fights put the players towards.
If you can’t figure out how to profit on an Elite that grants stealth to any class’ toolbox… …I’m guesing you’ve never been to the rich Oricalcum node.
Great! so now I now my 60 skill points invested in norn elite skills are totally justified, surely this is how and why they were all designed, planned and executed!
Come on, srsly… We all understand that racial elite skills are supposed to be weaken than the class elite skills but the Norn shapeshifts are just horribly implemented.
First of all, we need our utility skills, traits and buffs to keep up while shape shifted.
Second, they need extra buffs to justify the transformations, like stability for bear, fury for wolf, swiftness for raven, etc.. hey, they have a team that can work out this better than me for sure.
Third, the duration/cooldown ratio needs to be lower…
I’m sure they have a way to take out stadistics on how many people have them sloted and break it down by level, item level average… if they have this info, then they already know those 4 skills are totally useless.
I’m happy I’m gonna be able to play with my GF and friends (I’m Fotm lvl 17 and she is 5) and we both will get reward and Fotm lvl up.
This is kind of a must for a soon to be truly dead zone…
events and stuff scaled for lots of players, nobody goes there since the only end game is fractals :S
Eve’s economy is hardcore. I love it when a game can create a virtual economy system that reflects market and human behaviour similar to real life. I think it raises the level of mature people playing it and add another “end game” as economy forms part of the game handicap.
Good job John, economy truly is here another monster to deal with and I love it the way it is.
nothing beats the idiotic face of my Norn while dancing… gave me hours of fun with my brother’s norn syncronizing our dance lol
This path is the only thing standing betweem me and the Dungeon Master achievement. If anyone is willing to give a serious shot tonight PM me (get ready for a couple of hours, no skipings, comited to finish it).-
Path 3 torch event is pretty rough, even for our QA and people know how to do it. I have plans to soften it’s edges a bit (read: nerf), because I honestly can’t get a group to run the darn thing. It can often take long enough to do the first event that you could have done a whole other path if you are in a PuG.
My current plan is to drop it down to 3 torches, so two players who choose tanky/support roles won’t be so punished by the content, and then adjusting the way the spawns behave to provide more of a challenge. (Plans subject to change based on testing feedback)
Robert I have to disagree.
I think Glass Cannons are the one who suffers this event, while Tanky Support can easily do the torch event. It’s easier for this type of char to hold 1 mob on their back at 1% and finish it after counting 1,2,3 to sync the torches.
This is how I did it with my GF and 3 pugs. We spread through the torches, kill 2 mobs, keep 1 hitting us (1 mob hitting you shouldnt be a problem unless you are full full dps build).
Rob, this event is not hard at all, actually, even full dps characters can eat a regen food for lvl 80 and the 1 mob hitting them will not even lower his HP!
(edited by Mesket.5728)
Even if the animal form was permanent effect… I would not use it. Its TOO weak compared to my character untransformed. It represents absolutly no advantage and its loaded with disadvantages… its not only not worth it, its a loss!
Banners should always be on our back
All I wanna know is this:
Who decided that Snow Leopard was the 30pt Elite Skill?!?!
My spirit animal is BEAR, kittenThe fact that Snow Leopard has Stealth is what bumped it up to 30pts. It has the advantage of making the Snow Leopard form actually useful. Highly situational mind you, but useful.
I belive it was the fact that it was the only one finished and not in beta.
To add the path 2 and 3 boss are underwater with the kitten high hp and weak ranged underwater weapon they take forever to kill.
To be fair they are also very, very easy.
Plunderer has his one-shot charge thingy, but other than that he sucks.
Zealot has very weak attacks on his own, and his suicide jellyfish are a stupid mechanic – because they die when they attack, you get insta-rallied if they bring you down!
Yes, you get insta rallied if you go down but with a downed penalty, do it 3 times and you go insta gray.
Thank you Robert! glad you answered fast. I’ll try to hook up with some pugs tonight to do it
Is this still happening? id like to do this dungeon but im affraid of getting locked with this bug
What do you mean no mouse?
Seriously you are playing without a mouse? Dude! plug a mouse right there! its nearly impossible to play properly and at a competent level for dungeons without a mouse!
Anyway, have anyone experienced the bug Dwayna not falling down below 50% of HP bar? Because we just have and to be honest, we noticed that it was actually a bug after 5h trying. No matter how fast we were (DPS-wise) and how fast we deal with sparks (7-8 seconds for sparks) Dwayna wouldn’t drop below 50% of HP.
It’s not a bug, it just means that you’re not running the sparks quickly enough. You have to put the sparks in before she hits around 60% HP (maybe less), otherwise you’ll be stuck in an endless loop of having her always hiding at 50%. See more detailed description in my guide http://mygw2.wordpress.com/2012/12/31/simin-high-priestess-of-dwayna/
Its bugged, its not entering a timer, its going stealth at 50%. I don’t care if the battle worked fine for you, its not working for many other groups that tried. Please don’t be THAT guy on the forums “I did it so it must be working ok”.
First stealth occurr at 50%, for some reason; every other stealth is also happening at 50%, if you read my example you will see that sparks where not enterily the issue. Even when we managed to get perfect timing with sparks (which was very rare but still) the only result was Simin going into stealth faster.- If we stop DPS on her, she won’t stealth until she reaches 50% again.- That’s the endless loop.
We brought her down to 35%, she healed to 50-55% and then BOOM! banish again at 50% in seconds! Obviusly the mechanic is bugged there,… not entering phases/timers as she should.
Simin’s phase 1 is not timer based. At phase 1 she will always hide at 50%. This is how it has always been, as far as I know, and I don’t think it’s a bug.
To take Simin out of phase 1, you have to make a blazing fast sparks run after she hides at 50%. I don’t know exactly how fast the sparks must go in, but it’s definitely before she regenerates to 60% and possibly even before 55%. To be honest, I’ve just relied on the 4-1 trick to take her out of phase 1, and never even tried the legit way.
Trust me, at this point I read the fight mechanic and how it goes in every single site there is online
So you saying that Simin is always hiding at 50%, that doesn’t sound like a bug to me. That is the way phase 1 works. But if you’re saying that you’ve put the sparks before she gets to 55% and still got stuck on phase 1, then yes that sounds like a bug.
My point exactly.-
I fail to see why melee would somehow change the issue where most bosses (and non bosses too by the way) have too much health.
Many npcs in this game just take too long.
I agree on bosses taking to long, I’m saying that playing melee usually makes it faster because you deal more damage and at the same time, most bosses in that particular dungeon are more fun at melee cause they have at least one or two mechanics to dodge which kind of awakes you from time to time
Racial elite skills are, universally, worse than class elite skills.
This is deliberate and will not be changed. A person shouldn’t choose their race on overpowered elites; it should be mostly a cosmetic choice.
People keep answering this on the many many posts already opened for this topic. You don’t seem to get what the problem is: most transformation skills are weaker than a geared character, not weaker than another similar skill. (this also aplies to the warrior elite skill Juggernaut or something.
For example: My Axe autoattack does normally 800-1K damage… while in any animal form my auto attack goes from 300 to 450. All attack skills are REALLY weak and if you sum this to the fact that we are stripped from all our utility skills, we are pretty much left with a gimped giant furry form unable to kill anything.
I myself like to play as tank warrior, axe shield with full pow/tough/vit. In bear form I die so much faster because i have no healing, regens, shouts, shield stance,… basically bear form is a suicide button for me, specially since I usually get all the aggro due to high toughness. Even though I have a bigger health pool, damage recieve is much greater and I have nothign to mitigate it. Conditions destroy me while in Bear because it completely lack of any cleanse method.
Overall animal forms are horribly implemented and very bad designed. They are not fierce, strong and cause fear;… they are weak, clumsy and very likely to get killed.
Only people that find something usefull on transformations are low level players or glass classes that uses wolf or leopard stealth as an oh kitten button… the rest of us are left with 60 wasted skill points.
I opened this post few after the game was launched and the issue still the same:
https://forum-en.gw2archive.eu/forum/races/norn/Norn-Bear-Form/first#post159690
(edited by Mesket.5728)
Oglaf, that never happened to me. Adds appear, I tank them, we kill them, move again to dps the boss
I still don’t see why people have so much troubles with this event…
Sure its not easy but its not hard either if you play it properly. Just kill the adds and don’t suck, a little teamplay helps, full zerk “OMGICANHAZBIGNUMBERS” usually gets you killed.
guild run reward is a good idea.
regarding bringin a pug and kicking him later wouldnt be a problem is the reward is only granted when the dungeon is completed by 5 (not 4, not 4; but 5) members of the same guild.
Speaking of it, anyone found a reliable way to kill Aldus Stormbringer since they “fixed” his adds?
did it yesterday, it didnt add much to the fight… its pretty much the same thing, though you move from the boss to adds, kill them and continue on boss. Actually it kind of adds a bit of change to such a long boring fight… that one in particular needed those adds to avoid random headbutt to the keyboard
Even though I agree with you,… most bosses in this game has to much HP making fights boring; you also have to consider that melee damage is so much higher that range damage that i can build myself full tanky and do much more damage than you at range, meaning I can melee all fights (including that first boss you found so boring) and have more fun, and do it quicker.
A lot of full zerk players get bored at fights cause they range while they could’ve built with more toughness and vitality and survivality traits and do more damage at melee.
I find that boss and the wolf boss in path 3 very fun to melee the whole fight
(edited by Mesket.5728)
Anyway, have anyone experienced the bug Dwayna not falling down below 50% of HP bar? Because we just have and to be honest, we noticed that it was actually a bug after 5h trying. No matter how fast we were (DPS-wise) and how fast we deal with sparks (7-8 seconds for sparks) Dwayna wouldn’t drop below 50% of HP.
It’s not a bug, it just means that you’re not running the sparks quickly enough. You have to put the sparks in before she hits around 60% HP (maybe less), otherwise you’ll be stuck in an endless loop of having her always hiding at 50%. See more detailed description in my guide http://mygw2.wordpress.com/2012/12/31/simin-high-priestess-of-dwayna/
Its bugged, its not entering a timer, its going stealth at 50%. I don’t care if the battle worked fine for you, its not working for many other groups that tried. Please don’t be THAT guy on the forums “I did it so it must be working ok”.
First stealth occurr at 50%, for some reason; every other stealth is also happening at 50%, if you read my example you will see that sparks where not enterily the issue. Even when we managed to get perfect timing with sparks (which was very rare but still) the only result was Simin going into stealth faster.- If we stop DPS on her, she won’t stealth until she reaches 50% again.- That’s the endless loop.
We brought her down to 35%, she healed to 50-55% and then BOOM! banish again at 50% in seconds! Obviusly the mechanic is bugged there,… not entering phases/timers as she should.
(edited by Mesket.5728)
Hey folks, here’s an update on the situation that you will soon see in an upcoming content patch:
I made it so that the sparks will better follow players. They will try to get closer to the player before using their skill, and their skill recharges faster, so they will spend less time standing around after using a skill. I also made them prefer player targets so that they won’t just attack a minion/pet/npc if a player is nearby.
While her healing is a factor, I felt the main problem was the spark behavior. The changes I described above make them better follow the player, which is in line with the mechanic of the fight.
I’ll be keeping an eye on it though.
No no no Robert! Problem is not the sparks! We fought it yesterday for over 2.30 hs! by the T: 2:15 we were Master Spark Herders,… and its funny cause someone posted exactly how we herded the sparks:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/34164/Dwayna_Alter_Battle.png
the problem is the boss going invis, invul and healing at 50% no matter how long has it been since she last appeared… let me give you this example:
(This actually happened last night during our 2.30 hrs of constant fight against her)
Engage, she is at 100%, downed to 50% invis, heal to (lets say) 75%.
Engage, she is at 75%, downed to 50% invis, heal to 70% again… (we getting better at spakrs)
Engage, she is at 70%, downed to 50% invis, BUG OUT! Sparks explode almost instantly, she is at 52%-55% because she had no time to heal
Engage, she is at 52-55%, downed to 50% in few seconds, invis… again, in like no time.
So we tried something.. we started it all over again, let her enter the 70%-50%-70% loop but this time, when she came out of invis we let her live looong enough before downing her again to 50%… she NEVER went invis again until she hits the 50% wall…
So basically, you glitch it, bug it, align the stars, sacrifice a goat for the blood god, make a pact with satan or you will never kill her.
The event needs design review cause there is definitly something wrong/broken in it. The only groups able to do it currently are groups using the 4-1 trick because the way it is designed is currently impossible.
thanks Robert anyway for listening to your player base and work for our fun.
1% closer to a viable skill!
only 99% to go now…
they should follow with letting us use our utility skills and stick with our buffs…. and for all that is good please let us fight while moving!
Sword animation on my Norn is what pushed me away from using one many many times. Its like I’m stabbing ants on my feet all the time.
Hammer
1. cc
2. cc
3. Looks
AXE OR DIE
GS is for the average joe