TP is the end game here…
Want to be the “True Master of Tyria”? all you need is gold.
There is none end game or prestige that can’t be bought, except for Fractal weapons and ascended jewels.
Why would you ever want to “improve” defensive trait with DPS traits????
please good sir get out of my trait and leave as it is /madface
re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???
Oh it hurts my eyes!!! IT HURT MY EYES!!!
There are plenty of +Toughness Traits already, the problem with Shields is the main hand does way less damage due to the investments in critical you have to give up.
No no no! dont take those +90 toughness away! hybrid yourself if you find with lack of damage but don’t touch this tree for more dps… we already have to struggle to have a viable tank build.
Critical + toughness you have knight gear
Lets see, your getting +9% Damage Reduction, 400 toughness when your crippled… The weapon traits improve precision and critical chance because honestly that is what those weapons need, critical chance in this game, like it or not, because of the way stuff works, is a defensive stat. The +Critical Chance with a shield makes a lot more sense then toughness, because it also allows for hybrid sword/condition builds to be a little stronger without having to dump all the stats into precision, turning toughness into precision as well.
Target the Weak has always been an offensive stat, this is mostly for Maces…. the weakness duration allows more up-time of weakness and doing 10% more damage (combining traits.) would make maces deal significant damage, which they deserve to do to be more on-par with the other weapons.
This is what i’m saying, before you see what I took way, see what all I added first.
Most people avoid the precision tree since it doesn’t really add much damage to any weapon besides “Great Sword and Sword.”
And you are trying to get back your lack of crit (because you don’t like precision trait line) here in the defense line?
I play defense,… i don’t crit much,… and I’m fine with it! It’s my choice to survive and not to crit. I can’t exceed at both. Sorry for the Omnom Ghost, but if you go full D, no %crit. Besides, crit healing will mostly be nerfed to the ground… I wouldn’t build myself around that.
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Karma is considered another currency.
If you can buy greens with gold, you might as well buy them with Karma. You pay a fair price for a green that you end up investing in a chance to get something better.
No exploit as there is no guaranteed success and you are not buying an undervalued item.
Precision (and condition damage) trait line favors sword, riffle and (correct me if I’m wrong) harpoon as well….
GS has nothing to do there… it should be moved to another trait line.
300 wasted stats comes nothing close to what anyone might call a good build for anything.
i love the stag shoulder on male but sadly my female chars can’t have it i was looking to have a set
I wear vigil shoulders instead of the stag ones and look great with T3. You should try it, maybe it suits you as well.
Also i replaced T3 gloves and boots with T1 since I like them better… less power rangerish
Ogor, without traits or soldier runes all those stats falls through conditions.
How do you deal with them?
I don’t think your stats can compare with a build dedicated to survive.
I still never seen a really cleaver DPS build for warriors… one that does not waste 300 stat points on condition damage coming from traits and then use a GS or axes (weapons that doesn’t apply damage conditions). Many people don’t realize they are just wasting 300 stat points right there. 300 stat points ITS A LOT of stats to throw to the garbage. That’s 300 points in which your character is weaker.
(a free T Shirt to the first that pops saying, 33% crit chance to apply bleed lol that doesn’t even start to compensate the amount of stat lost)
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Why would you ever want to “improve” defensive trait with DPS traits????
please good sir get out of my trait and leave as it is /madface
re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???
Oh it hurts my eyes!!! IT HURT MY EYES!!!
There are plenty of +Toughness Traits already, the problem with Shields is the main hand does way less damage due to the investments in critical you have to give up.
No no no! dont take those +90 toughness away! hybrid yourself if you find with lack of damage but don’t touch this tree for more dps… we already have to struggle to have a viable tank build.
Critical + toughness you have knight gear
I’m sorry…
I hope ANet stop being such a mobile phone support kind of guys and assist you with your issue
I understand people like to look unique and stand out in a crowd but people here saying they hate CoF gear because ‘everyone’ wears it? Come on now that’s a bit harsh. I wear the full set and some statements here make it seem like I run into 50 people a day wearing the set which is very far from the truth. Just because people like an armour doesn’t mean you have to hate it/them, it’s ok to be mainstream.
No, we hate it cause its makes you look like you are on fire all the time… its not a smart way to make you look “devilish” and “evil” it makes you look silly.
aaaaaaaaand besides that, everyone and their dog has one… so it kind of lower the GW2 art score a few points.
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
Bold key word.
I have to agree with Oglaf. FGJ is probably one of the best skills ingame taking into account effect, spread and cooldown.
I’m just suggesting a way why you wouldn’t use it. There are plenty of builds where you do use it…
Oh I’m not denying what you said, I’m just stating my agreement and putting emphasis on what Oglaf said
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
Bold key word.
I have to agree with Oglaf. FGJ is probably one of the best skills ingame taking into account effect, spread and cooldown.
Ty for your answers
So it seems that exotic chances are extremely low, kind of pointless to spend laurels on this.
I already got my amulet (and both ascended rings and back) and was wondering what else to do with it.
going 30 on precision trait line is a HUGE waste of stats if you drop the 1h sword… nothing else but the bow or riffle applies condition damage to get benefit of the 300 wasted stat points there… you’d be better with something you will take full benefit of.
Did they ever hint at planning to do any more races, or is all of that just speculation?
nah, mere speculation for the lulz
No please… if anything the MMOs as a general don’t need is more glowing armors like WOW. Everytime I see someone full full COF it makes me wanna throw a water bucket at them.
power rangers stay out of my game!
Don’t try any build until you’re 80. Full traits are vital for most of them
In every single game, players skip as much as they can to get the content done quicker. The only way to force people to not do it is to make the end boss immune to damage unless all trash has been slain.
In other games players skip by finding paths were you wont pull aggro…
in this game people skip mobs while gently patting the mobs head on their way. Just like that… running through them… its a joke.
Mobs need more CC and pulling skills. At least force players skipping to actually play the skipping/escaping by using stability and speed buffs, being prepared for a dangerous run.
Dungeons need more traps
People need to not be spoiled by how easily they got those 60 tokens now and realize that the initial idea was it to be a challenge.
Elementalist full Clerics hands down, combine runes of monk/dwayna I believe 3/3 gives you both +90?
Anyway, Elementalist water spec is the best healer out there… not really sure if d/d or staff but both can pop a lot of heals.
It is the big one cliche and most common armor in GW2… since the first couple of weeks where dungeons had no DR and people farmed and farmed for hours CoF 2. It is a big sign for farming dudes (in most cases). Lol I remember one of my friends stood up 15 hours in that place getting 3 full sets of armor in one day.
Ever since that day, it is the most farmed and common place.
“Colin: Modifications to the commander book are coming, with more features. Will remain character bound #foodwars”
Clearly not listening to the population again. How about you read some a suggestion topics aimed at this. Make it a guild perk only achievable in wvw, remove the 100g from it so pve players cannot buy it
If they remove it and make it impossible for PvE people to buy, they’ll need to implement something like larger groups for events outside of WvW. My guild uses our commander for large guild events in the open world, not just WvW stuff. Otherwise, people get lost.
Easy,…
Make PVE Commander for big events blue.
Make PVP Commander for WvW red.
Future updates, add small golden ^ details on top of the arrow to represent rank on the commanders as more and more players add them as followers.
I dislike how Tengus were redesigned in GW2, they were done much better in GW1.
They were all more polished, royal-looking and realistic.
Same goes with the “new” UW creatures like Aatxe etc, they used to be scary now they are semi-transparent and purplish.
Agreed on Aataxe… used to be afraid of those huge minotaurs, the new ones look like summoned by low level WOW Warlock
Well, Merciless Hammer is a DPS Trait… in theory.
It just doesn’t work in practice.
yeah i know, I was joking about removing defensive bonuses in an attempt to improve defensive tree.
Why would you ever want to “improve” defensive trait with DPS traits????
please good sir get out of my trait and leave as it is /madface
re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???
Oh it hurts my eyes!!! IT HURT MY EYES!!!
I move toward Kodan…
at the begining Kodan costume was just like any other tonic you drink… walk/run animation at thats it.
A few months ago if you drink a Kodan Tonic you can now run (like a player anim) and jump. Same animations as a Norn… first step for a future update? One can just wish as they are one of the best looking races
I was afraid it was on their tweets… can’t read tweeter from the office ¬¬
Thank you though for linking the interview.
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Just the other day, Colin Johanson, a development lead for GW2, said that the scavenger hunt was a priority. You can read the DragonSeason interview (it’s posted on reddit) for more of what he said, too.
I just read the whole interview at DragonSeason and found nothing regarding precursors, nor legendaries…. maybe i missed it?
/sad panda again
thanks for collecting the information and posting them, wouldn’t have known those facts.
Colin: There will be other legendaries in the future. Priority is resolving ways to get precursors, including the scavenger hunt 1/2
Does that mean the first part of scavenger hunt will come with this update?
I highly doubt it. Colin already stated a month or two ago that they only started planning the scavenger hunt, not building it. I wouldn’t expect it until after June.
I didnt read any of this in the interview, where is it?
(I read it fast at the office, maybe i miss it?)
Dual shield builds ftw >3< if ever implemented.
You know… off topic… It was suggested that warriors could main hand shield and off hand weapon…
now that would be interesting and hell of a challenge for game design
@Mesket:
That’s 1 blast finisher I didn’t factor in since you didn’t mention the hammer, the other finishers aren’t of much use. I don’t know how effective your build is in terms of damage. Looking at the stats alone makes me think you do less than half of what I do in terms of damage and I’m not even running the standard zerker build which can do a bit more. I’m not facetanking mobs all the time. I stay mobile and that’s pretty much the key to my success. I’m curious… how does your build compare to something like Strife’s AH guardian build?.
Of course you are not face tanking mobs, you can’t. You must be mobile to survive and that is not the key of success, that’s the key why those builds loose effectiveness. While dodging/kiting/chasing you do 0 dps. Let’s suppose than on a 10 second fight you applied damage 6-7 seconds while I apply damage the whole time; your damage being superior probably put us on par or maybe you can do 10%-20% more damage! that’s fine because the role that I choose to use is far more than just lowering mobs HP. I’m also removing conditions, holding mobs still so the rest doesn’t have to loose those seconds dodging/kitting/chasing, I’m also healing 3,6K every 20-25 seconds to the whole party, I’m giving buffs; I mean, this is the whole point of this thread, enough GS Zerk warriors and we are giving other totally viable options, arguably better suited for certain play style and friend group set up.- after all, it all depends on who you are running with instead of what you are running with. Always (+) with other players instead of (vs).
How does my build compare? I can’t say for sure… On raw paper I like mine better. We are really close on regen/heal and damage mitigation but he states that he uses staff 95% of the time which I kind of don’t like (on a personal level obviously, I’m not the guru of GW2 and just casting out my opinion). The one thing that would make me like my build better is that I have near twice his HP and that is a LOT to not take into account. Another thing, he favors precision, I favor power. I like it my way better… specially for events that require breaking objects or mobs designed as objects where you can’t crit… or dredge that applies weakness constantly and all your crit goes to trash.but, like I said; i can’t tell for sure since I didn’t see him playing (can’t watch videos at work).
No, I definitely agree. I’d personally like to see some more skill-driven rewards, particularly in the vein of legendary equipment. My point is that if you want a legendary item now before ANet either adds new legendaries acquired in different ways or adds new means to get current legendary components, you need to accept what the legendary is at face value and work toward it as that. The ‘now’ part is important. If you’re patient, you can just wait it out and get the new changes when they go live. Colin said recently that the legendary precursor scavenger hunt is a priority for them, so that should be reassuring for you and Mesket and others. Note that in my above post I specified that it might not be a good idea for Mesket to pursue a legendary in its current form if he’s unwilling to pay the base costs required for legendary components. He most certainly can wait for improvements, and those improvements can and will certainly be made in time. My only point above was made for those seeking a legendary now.
I also don’t appreciate the assertion you made that I will twist your words. I’m really just trying to discuss things in this topic to help others understand the situation. If all this discussion is achieving is inspiring users like Svarty to try and troll me and everyone else to distrust the fairness of my arguments, then I’ve nothing more to say. Sorry for all that.
Rising, my concern relies on the last official answer I saw about scavenger hunt (can’t look for it now, I’m at the office) but it was somewhere between mid-end Dec where they said that they are not working on the scavenging hunt and we won’t see any of it in Jan-Feb.
Well we kind of are ending that window so I wouldn’t be surprised to see a different answer on the matter coming from them recently but when this discussions started (not on this particular thread but on many other that were opened during the last 2 months) that was the official answer.
I said on another thread that the Scavenging Hunt might be a solution or at least diminish “the harm” done, I just hope it has an adventuring approach and not another grind fest for mats and ridiculously low chances for things.
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fixing mobs following distance to at least 2x distance of next pull would be nice. That way if you want to skill you will have at least 2 pulls + the upcoming third one on you. This will make skipping requiring at least both hands and make dungeons a little bit more dangerous. Right now its a joke that you can enter the very deep of the most dangerous place on Tyria and just run through mobs for 10 seconds and be safe…
There are no incentives in place to give players a reason to actually clear all the trash packs. Regardless if it takes you 5 minutes, 45 minutes, or 2 hours the end rewards is always 60 badges so people naturally seek out the fastest and easiest way to get it.
Some of the dungeons like Arah have way too much trash and most of them can easily wipe your group.
It’s nothing about skill.
Incentive? The incentive is what lies behind those mobs (yeah those 60 tokens and 26 silvers), they shouldn’t be avoided in the first place!
My incentive is to finish the run successfully and put all my skills into action. I like to see how pugging different classes brings different runs as everyone offers a different thing… now its always the same… everyone with the same dps builds… I made a drinking game, every time someone uses a support skill or a CC I drink… been sober ever since.
You should get a low lvl back item with your personal story quest
Only an elementalist specced for such can keep burning up all the time. In every other case it’s not wasted. Burning has a low duration.
I do take advantage of all fields, including mine. You won’t always have a staff ele spamming lava font in every party nor any of those barely existing torch rangers and such. What makes a LB good is Arcing Arrow which not only does a large amount of AOE damage but it’s a blast finisher. So, I have 1 blast finsiher, you have none unless you use banners, and it’s pretty much the best finisher there is. Since you mentioned a mesmer: they have exactly 1 blast finisher: on a torch that nobody ever uses.
On a side note: why do play a role an offensive guardian can do far better? Your build sounds just as “good” as a “healer” thief spamming area stealth for regeneration.
I’ve never seen a guardian outlast me, never. As I never seen a defensive guardian deal as damage as I deal. I don’t play heal, go to the Near Invincible Warrior thread where I attached a screenshot of my stats. I already got 7 PMs asking me for my build (and I’m happy to provide other options than the usual dps warrior to other players) so it seems it appeals more people than you make think.
I go Axe/Shield and Hammer (bow for WvW). I have 2 twirl combo, 2 leap combo and 2 blast combo (Battle Banner and Hammer burst) plus 4 CC skills to remove defiant and cause CC my self and even if more CC is needed I can switch to mace instead of axe and have even more but that would put me in a heavily tank position and I don’t think thats neccesary (with certain exceptions).
Like I said, I don’t need to chase mobs, nor I need to use ranged weapons. I stay melee and dps the whole thing where other GS warriors can’t, specially when they have to be constantly dodging and I just stand, face tank, receive and regen HP back up.
You can get exotics anywhere you want, for karma, for tokens, for gold. With those exotics you can do any of the endgame content as well.
You want that legendary skin- thats the cosmetic grind that you either take willingly or don’t. I don’t have any disadvantages without a legendary or any real advantages with one.
I don’t have a legendary and don’t care to have one- if I did I would know from the beginning what the requirements of a legendary are and make the decision to either do the grind or not do it.
This was already discussed and pretty much both sides agreed that is purely cosmetic but the only remaining goal for “veteran” players. Not a real necessity until you make it one. Many, many would’ve already quit if they weren’t chasing this goal. It’s the last carrot on a stick for most players. You are going back a few pages in the discussion.
People complain about the gold grind- if they’d remove the gold grind and put other requirements into it like: “complete 5000 dungeons and kill 20k world invaders”, people would still complain- though they’d gotten what they want now, a fixed goal they can work on in time.
We complain that such reward promoted to be exclusive for players that did everything turns out to be quite the opposite, where players who really do everything are un-rewarded (and may never get one) and players who only repeat A and B for farming get the reward sooner making the whole concept of a Legendary weapon “to stand out as a truly master of Tyria” (quoting Anet) a joke. Even though it sounds ridiculous, having 50 points in Dungeon Hobby achievement sounds more likely for an adventurer than farm x amount of gold.
We are not discussing time, we are not discussing prices of the exotic required; we are discussing the way of getting one, how you achieve said goal it what bring concerns to most players.
What about the hits you eat, that don’t bring you down instantly ? I’d say, that toughness or vitality to sustain one ore two more hits before you have to roll out of combat, allows you to hit the enemy one ore two times more, and with that, provide additional damage.
In other words, a player can go full GC, but he will have to dodge more often, and spend more time withdrawing, dealing zero damage.
Maybe there is a middle ground for maximum damage in the maths ?
I found that (for me at least, of course this is subject to play stile, class and traits chosen) on PVT gear using Axe (dps weapon). Highest power you can get, easy to self buff fury, high survivability due to build stats and play style as well. This is my in-between slightly biased towards defense.
Hi,
Did anyone run a data gathering on this things? are those worthy? any chance of something good? any precursor on this boxes yet?
Lets consolidate some info on this
Regards!
Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.
Wasting a few minutes for 10-15 silver.. That’s good for making money IMO. And his chest gave me 2 exotics. Eir’s Longbow and a random Lv.78 GS.
Well, more nerf! Yay! Easier money runs!
Agreed with Canine, Kholer is probably the only reason I keep doing AC.
Fun fight, good money and a same chance of precursor than a Dragon.
Also the 2 champion scavengers on the right side, 5 silver each and can easily be done. One is a leaper champ so its kind of hard for newbies but easily handled if you have good CC. 10 silver in another few minutes, profit!
I want to dual weild thiefs! One thief on each hand!
I’m a Norn, I could easily dual weild 2 Asuras
@Mesket Why Charr or Norn?
cause they look awesome with axes lol
Poor support guild members out rewarded by DPS by passers tagging faster and killing more than them.
Will this ever be addressed?
Anet please give me warrior protection buff in the defensive or vitality trait line, take those buffs to rez faster away, they only add +1 healing to each revive tick ¬¬
/T-T
Does the mob has the usual – Knockback – under his name? Can’t remember… if he has it, then its basically your fault for not having enough awareness. If it doesn’t then your party are forgiven for having one party member fall once. Second time its shame on them.
Block anyone that kicks you as a Guardian,… that way you are manually filtering baddies.
Lol Leapers are a female dog, thought i’ll miss their bugged jumps when they are gone… right now they pose the only real thread in AC
fixing mobs following distance to at least 2x distance of next pull would be nice. That way if you want to skill you will have at least 2 pulls + the upcoming third one on you. This will make skipping requiring at least both hands and make dungeons a little bit more dangerous. Right now its a joke that you can enter the very deep of the most dangerous place on Tyria and just run through mobs for 10 seconds and be safe…
Make it Charr or Norn, go Axe instead. Sword is pretty bad for warriors unless you want that fun fun charge or you really like how it looks and have fun wielding one.
@Mesket:
Hence my structured argument why the original post by Blood Red Arachnid apparently disregards Toughness and Vitality, and ostensibly postulates that these may be entirely replaced by play skill.
Agreed, I was just theorycrafting.
Nevertheless, tanking builds + skill can bring more challenge up to the task. Pull half the map if you want to.
Same… not even one exotic drop in about 2-3 months…
before anyone says anything about characters being in constant DR, I’ll put on my tinfoil hat
