The dolyak signet seems kinda weak. It only add 90 toughness at level 80 which isn’t very much. It then gives stability when activated when we already have balanced stance and a passive trait skill that gives it. Maybe some protection for 9 1/2 seconds would he more useful instead
I would say otherwise.
Balanced Stance is weak. I alrady have Dolyak Signet which adds me toughness AND use for stability buff.
I still am an Axe and Shield warrior.
Last night patch brought no negatives to me, since I never relied on a consumable to be viable, and quite a lot of fun with the new features.
Which featues? Do you mean the new longbow bleed and 5 second cooldown reduction on offhand sword?
No, the rest of the patch that was not listed as warrior changes.
. . .
Let’s move away from your warrior. Tell me Mesket. Are you truly happy with the current state of warriors and changes they have made since launch?
Read Arenanet’s description of warrior and apply it to average warrior in game. Does it match? I’m happy that you don’t have problems, but many of us do. So are we delusional?
I didn’t summon the delusional word here…
Yes, I’m happy with my warrior. Of course there is room for improvement but I think warriors are a very successful at DPS and Tanking.
The site describes us very well, I rely on armor and health +regens (no, not banners lol) and have my set of utilities to back that up.
If I have to cast my opinion on where do warriors have more room for improvement, I’ll say stances… they are weak and have long cooldowns for short durations. Frenzy for example… why do we have to receive double damage to get the same buff others get freely? This is the kind of things I would say warriors can do better. Balanced Stance? I know is very popular, but why use it while you have Dolyak Signet? its almost the same stability duration with almost the same cooldown but the signet provides me a constant +100 toughness while unused. That sounds like a rushed skill without second look.
Overall I think the warrior are in a very good shape. Many were hit by the omnom nerf but other classes were hit as well. Do you think thiefs are not crying over this?
I still am an Axe and Shield warrior.
Last night patch brought no negatives to me, since I never relied on a consumable to be viable, and quite a lot of fun with the new features.
I have around 1.2-1.4k hours on my warr, so stop being delusional we know our stuff. Warr lacks proper regen (lol banners)/protection and defensive boons, has badly scaling heals and high CD damage mitigation, Adrenal health without signet is useless. If you want to stand a chance in bunkering, you need to invest heavily in condition removal, which is warriors weakest side. Shoutheals? No. You’ll lose utility slots for either stability, stamina signet or banners. A fully sustainfocused warrior doesn’t even come close to the sustain guardian has. Vitality is totally useless for bunkering, a 13-14k guard will last longer than a warr without proper selfsustain and 30k hp. AH, new buffs to staff, vigor, readily available perma prot/multiple regen sources, aegis, invuln/blocks, hell even book if you want, all of that blows warrior out of the water so hard. Even engys/eles bunker better than warrior.
@ravenmoon: the difference is your warrior will fall in a matter of seconds since your condiremoval sucks, if you have stability you’re gimped from other sources for sustain and that your one stability can be broken into a long lasting fearcombo. A good guardian should never die in a 1v1 (maybe except when moad unexpectedly before using a CD), not even against a condinecro.
I’m sorry you wasted so many hours on your warrior and still feel gimped.
Don’t call delusional to players just because they don’t have the problems you have. Try to work around your issues. I did it with mines and have no problems with my character to face any dungeon out there. I have a very successful dungeon group though I pug most of the time, and don’t need your criticism to the class to realize something it’s not true.
If your problem is with tPvP then perhaps your complain is about other classes having OP mechanics but you can’t call out warriors bad just because you got beat.
I suggest Axe.
You loose one CC and one Block but you get A LOT of more dps. It’s pretty boring to try to kill things with Mace.
Maybe its because they build their guardians around healing power which is fail but still is the common tactic. I gurantee a well built guardian could at least 2x outlast your warrior, since your warrior is well built, you cannot compare it to badly built guardians. You must compare it to an equally well built guardian, and id love to tank the same monster with you to see who can last longer as a little fun contest
I tried it before a couple of times, thing is when a warrior and a guardian are together I usually take aggro over guardian since warrior tank (with Axe like I do) grabs more aggro cause it has equal toughness, equal proximity but more damage. Either way, its hard to tell in party cause I buff you, you buff me. But still sounds like fun.
A Tank Warrior, Is the same as a “Glass Cannon” guardian, pointless. Or how about them necro well support healers? just stupid…
Your opinion. Try not to make it a statement when you don’t have real proof to back that up.
Warriors are equal if not superior than Guardians for tanking, pity most of them (specially on this forums) were seduced by crit and dps.
He is telling the truth.
Facepalm yourself for facepalming to him. You seem to suffer from a severe case of L2P issue if you still think guardians can tank better than warriors.
Warriors are the best tanks out there, though not very good at DPS while tanking. They can still dish out acceptable damage with Axe as main hand.
I NEVER used omnom pie and still never had issues to tank any fight.
This is not just o-pie threat. And guardians outpreform warriors in “tanking”, a fact. Warrios are able to create a tanky build, but is it worth it? No.
Why do you say a fact just like that when its not? You have almost twice as HP than a guardian, you can have adrenal regen and shouts (yes guardians get other goodies) but you are still as good as them. Are you going to complain about protection? You really need that that bad? stop running with all zerk characters, many classes can provide you that. I don’t think it is necessary at all (I wont complain having it either lol)
Seriously, I’ve never seen a guardian outlast my warrior. They always need to back up when out of endurance or tricks… I can take that extra hit and still have 30% more HP than his full bar and never leave melee.
People here confused having high crit + overpowered food with tankiness. Yes is it totally worthit to build tank warrior. Another completely different thing is that YOU don’t like to play one.
You guys do realize that tanky warrior is actually more tanky than a guardian right?
Hahahahahahahahaha
He is telling the truth.
Facepalm yourself for facepalming to him. You seem to suffer from a severe case of L2P issue if you still think guardians can tank better than warriors.
Warriors are the best tanks out there, though not very good at DPS while tanking. They can still dish out acceptable damage with Axe as main hand.
I NEVER used omnom pie and still never had issues to tank any fight.
(edited by Mesket.5728)
Okay I realize you guys wanted to change it up but now you pretty much limited the daily to people or kids that have nothing to do with their time all day.
I’m a father of 2 with a pregnant wife my time during the week is limited as I look forward too the weekends to play with some friends online.
The newly daily just totally screwed me over now, as it was I used to wake up do my daily and pretty much get ready for work and head out. This is impossible now quite frankly entirely unfair. You’re going to punish a person that can’t devote more than a couple hours a day.
The mystic forge is pretty dumb too although I guess I’ll just use blues for now on on that one lol
Keg brawler? I just don’t have time for this stuff till weekend.Thanks Anet to be sympathetic to the working class people that play your game they’re also the ones that buy the most gems and in game store content looks like I’ll stop buying them too. By the way statistics show that 57% of today’s gamer’s are 30 years or older with an average of 12 years playing games. Good marketing there lol.
OP I understand your concern… im nowhere close to your situation but I work 45 hours a week and live with my GF. I don’t have more than 1 or 2 hours a day max to play. Nevertheless, some of the achievement don’t require that much time once you are at the task.
For example, kill 50 in a zone is really easy if you go to the starter areas… crowdy events help a lot (secially now that you get easier contribution, meaning you get the kill). 20 gatherings are always easy so there you have 2 (or 3 if you move zones). Events will auto complete while you wonder through lvl 1-15 zones with haste. Jumping Puzzle is cake! go to LA and do the Ogres hideout, top right of the map. That is extremely easy and can be done in like 2 minutes. You can find one more task that you like and think its fast.
Point is, you can now choose 5 you preffer and just work for it. It took me like 25 minutes to do mine today and I was playing with half my brain while assisting my GF with her studies with the other.
Hopefully we will get more options in the future like crafting or veteran kills
Forget about it, leach food was nerfed.
The reason why we’re so squishy is that we aint got no avoidance abilities. Stealth, clones and stuff like Ride The Lightning makes almost all classes be a lot tankier in PvP because they don’t get hit.
Warriors aint got nothing like that, except maybe Defy Pain, but that is still just facetanking damage for 5 seconds.
How many people complaining about warriors being squishy play with shield? Nothing better than reflecting Mesmer skills and creating my own illusions, that’s an already won battle most of the time lol
Anyway, we still have double HP and healing surge is probably one of the biggest heal in game when adrenaline is full…
I repeat that going full berserk with DPS traits wont help any warrior survive other classes that are better suited to do the same. Better learn to use what we have at hand if what we want to do is survive rather than pretend to have “magical” skills to survive.
Again, our Health and heavy Armour means nothing (the difference between heavy and light armour is less than 15%!) when we are forced to facetank all the damage thrown at us.
I agree, health and armor alone means nothing and I also said it in other posts here BUT, that health, armor summed with a shield and traits+utilities to back that up can be quite OP and that doesn’t mean you won’t kill them… you won’t one shot them but for sure you will outlast them.
The reason why we’re so squishy is that we aint got no avoidance abilities. Stealth, clones and stuff like Ride The Lightning makes almost all classes be a lot tankier in PvP because they don’t get hit.
Warriors aint got nothing like that, except maybe Defy Pain, but that is still just facetanking damage for 5 seconds.
How many people complaining about warriors being squishy play with shield? Nothing better than reflecting Mesmer skills and creating my own illusions, that’s an already won battle most of the time lol
Anyway, we still have double HP and healing surge is probably one of the biggest heal in game when adrenaline is full…
I repeat that going full berserk with DPS traits wont help any warrior survive other classes that are better suited to do the same. Better learn to use what we have at hand if what we want to do is survive rather than pretend to have “magical” skills to survive.
Stealth? Don’t even get me started..
Main idea was that thieves have spammable eviscerates which is somewhat unfair.
Exactly, each class is different and exceed at different roles. Building and gearing to fill a role where the other is better will only bring pointless comparisons.
back on topic
burst (and adrenaline) have lots of traits to get bonus from it… of course they are usefull. Try to find one that suits your build and play style. If none convince you, I’m sorry.
I let me clarify: Thief > Warrior overall.
I don’t think there’s an argument here. There are plenty of threads to support this statement that I won’t bother mentioning them.
Now back on topic. Do bursts need a buff? Yes.
Does the +burst% in the crit trait tree need a buff? Yes. Because +3% dmg at 30 invested in it is hardly anything. And as I pointed out. You may think eviscerate is useful. But consider that thieves can spam eviscerate. And their stealth offers far more utility for teams.Change your strat… you wannabe a thief like char able to burst thousends of damage without a single survivality trick of your own you are gonna loose big time. That is their realm and its fine if you loose playing by their rules. Who kills faster? good balance if they do.
With near 35K hp in WvW, 3.5K armor, survivability traits and utilities; axe and shield and hammer; thief charge me, unload all their cooldowns and initiative and I’m still above half HP which is more than their total, when lag is on my side i just need to shield charge as soon as they stealth and voila! dead thief… if not, they will only try to keep escaping cause they have no business with a tough warrior (a real tough warrior, not a dps traits with knight gear and a GS).
Tank? Actually warriors are the squishiest class in the game and any decent pvpers know this. Even if they set for 100% tank, they cannot outtank necro, guard, ele, ranger, engineers, and yes, even thieves.
Sorry, I can’t keep arguing with you… please go and post another COF 1 guide, serious business right there… people need more face-smasher warrior builds and then complain why we are all so squishy. rolleyes
RNG is lazy design.
plain and simple.
Good for games like Ragnarok Online or other games alike. Bad for first class games that promotes to be something else.
anything not demon theme, we already have WOW to play power ranger armors :P
Elite Templar and elite Full Plate are nice options
@Mesket in reality you’re saying that only defensive stated warriors are viable. Yet we’re talking about burst skills, and they’re only offensive.
Another thing, people don’t complain about warriors in Wv3/PvE. But in TPVP they’re a joke. A sad one.
Actually James that’s my point. I think that people can make very viable dps warriors but in the end they will lack of one thing or the other compared to other classes that can do as much dps but also have other tricks and I think that is mainly because warriors are not designed to be the very best dps juggernauts out there.
Defensive builds are indeed very viables because that is our terrain, we represent after all 50% of the heavy classes in game. I must confess I’m not an expert in TPvP, just played a few sPvP on low ranks with my warrior.
The fact that burst skills don’t bring much defensive utility doesn’t mean they bring offensive ones, actually they are quite the opposite:
Burst Skills have more utility than offensive purpose. Follow this breakdown:
Pure Damage:
Riffle
Harpoon
Utility + Damage:
Axe (Leap finisher, very good damage)
Hammer (Nice AOE + Stun + blast finisher)
GS (damage sucks but grants Fury for a long time)
Spear (Good AOE damage + Stun)
Mace (nice insta stun for long time)
Sword (very nice root +bleed stack)
Bow (low AOE damage + huge long fire Combo Field)
As you can see, they are not necessarily offensive and far from useless. Though some of them are very situational
(edited by Mesket.5728)
Oh, lol; I’m sorry I thought it was an attempt to make a tankish+dps character instead.
Well if the idea is to be a full berserk with only 14% more damage reduction then I think this is one of those things that won’t translate from paper to the game. Meaning that you won’t survive 14% more because surviving its not only about better “tank” stats but also about having utilities to back that up.
It may work granting you one every several times a chance to dodge back and run at 1% instead of just dying.
I’m sorry, I fail to see the tank side of this build…
High toughness doesn’t make you tankish. It’s all about having a strategy to survive and I’m not seeing yours here. Is having high crit and steal health where your survivability relies? good luck while CC, blinded or far from targets shooting you.
Tank and full dps don’t get along. Accept that and you will have a very good one or the other. Trying to be both is like trying to make heavy tanks fly.
The problem with Burst skills is that all it takes is 20 Trait points to make saving your Adrenaline being the more attractive option. 9% Critical Hit Chance and a whooping 12% damage boost for being at full Adrenaline?
Yes please!
Not to mention Healing Surge: blowing your Adrenaline on a Burst is potentially dangerous because your healing becomes a lot weaker afterwards.
You can solve this w/ traits that grant adrenaline w/ weapon, change, crit hit, certain weapon, etc.
But yea…It’s not really solving it though, it’s just patching up the wound a bit. Using burst skills still lowers your dps (and technically survivability via Adrenal Health and Healing Surge) for little over half of all our weapon options.
The current adrenaline system is just plain not good, irrespective of the fact that most Burst skills are lackluster.
You’re talking about GS right?
I love my burst skill on Axe, on Hammer, on Mace, on Bow, on Riffle, on Sword…
Burst skills are awesome, if you complain about burst in GS then the topic should be completely different.
i hate that burst skill of sword :\…all you get is that bleeds which get removed so fast and do close to no damage..at the same time you will get hit like a sandbag because you are so close to the enemy you at attacking. if you move it cancel the burst :\then because you have no adrenaline you can’t heal much so get take down real quick
Its nice for skirmishing, if you are playing with voice com you can call a target, use skill 2 to charge, shield charge to stun 1 sec and then apply burst to root it in place while your group finish it off easily.
Stealth? Don’t even get me started..
Main idea was that thieves have spammable eviscerates which is somewhat unfair.
Exactly, each class is different and exceed at different roles. Building and gearing to fill a role where the other is better will only bring pointless comparisons.
back on topic
burst (and adrenaline) have lots of traits to get bonus from it… of course they are usefull. Try to find one that suits your build and play style. If none convince you, I’m sorry.
I let me clarify: Thief > Warrior overall.
I don’t think there’s an argument here. There are plenty of threads to support this statement that I won’t bother mentioning them.
Now back on topic. Do bursts need a buff? Yes.
Does the +burst% in the crit trait tree need a buff? Yes. Because +3% dmg at 30 invested in it is hardly anything. And as I pointed out. You may think eviscerate is useful. But consider that thieves can spam eviscerate. And their stealth offers far more utility for teams.
Change your strat… you wannabe a thief like char able to burst thousends of damage without a single survivality trick of your own you are gonna loose big time. That is their realm and its fine if you loose playing by their rules. Who kills faster? good balance if they do.
With near 35K hp in WvW, 3.5K armor, survivability traits and utilities; axe and shield and hammer; thief charge me, unload all their cooldowns and initiative and I’m still above half HP which is more than their total, when lag is on my side i just need to shield charge as soon as they stealth and voila! dead thief… if not, they will only try to keep escaping cause they have no business with a tough warrior (a real tough warrior, not a dps traits with knight gear and a GS).
(edited by Mesket.5728)
Well, I think it’s fine that something that is a part of a LEGENDARY should be hard to obtain.
Obtaining any part of a Legendary isn’t hard. A 13 year old with ADD could do it. If you meant long, tedious and boring to the point where I would poke my own eyes out then yes, I would agree.
If bots could do it…. people still defending the current designed must be afraid of a) loosing a potential precursor sell, b)not up to real challenge.
I just wanted a “Juggernaut” Style tree, and more options, I just hate seeing “greatsword greatsword greatsword.” I would like more Hammer Warriors/Mace Warriors. Ect Ect.
I agree… throw a rock eyes closed and it will land on a GS warrior.
The problem with Burst skills is that all it takes is 20 Trait points to make saving your Adrenaline being the more attractive option. 9% Critical Hit Chance and a whooping 12% damage boost for being at full Adrenaline?
Yes please!
Not to mention Healing Surge: blowing your Adrenaline on a Burst is potentially dangerous because your healing becomes a lot weaker afterwards.
You can solve this w/ traits that grant adrenaline w/ weapon, change, crit hit, certain weapon, etc.
But yea…It’s not really solving it though, it’s just patching up the wound a bit. Using burst skills still lowers your dps (and technically survivability via Adrenal Health and Healing Surge) for little over half of all our weapon options.
The current adrenaline system is just plain not good, irrespective of the fact that most Burst skills are lackluster.
You’re talking about GS right?
I love my burst skill on Axe, on Hammer, on Mace, on Bow, on Riffle, on Sword…
Burst skills are awesome, if you complain about burst in GS then the topic should be completely different.
@Mesket I see your point. I will be running omnom berry pies for life steal on crit which should help a bit. But I could see taking out of tactics and going into defense to pick up adrenal health. Also, the point of the hammer is more or less control to buy time in between healing surges.
Try it out and let me know. IMO you will notice a flaw on your build while fighting large crowds, like Arah silver mob pats (sometimes 5 mobs together). Your control will not last longer than healing surge cooldown and once focused, you will fall quickly.
but again, try it out and let me know!
Stealth? Don’t even get me started..
Main idea was that thieves have spammable eviscerates which is somewhat unfair.
Exactly, each class is different and exceed at different roles. Building and gearing to fill a role where the other is better will only bring pointless comparisons.
back on topic
burst (and adrenaline) have lots of traits to get bonus from it… of course they are usefull. Try to find one that suits your build and play style. If none convince you, I’m sorry.
(edited by Mesket.5728)
Unfortunately thieves have a spammable eviscerate (Heart Seeker) that’ll make any Warrior jealous.
And we can have 3 times their HP and double their armor plus wear a shield with block, reflect and interrupt, that would make any thief jealous but most warriors play like thief wannabe so…
you are probably missing the trait tab, above the weapons. I can see them perfectly.
Guildhead is pretty bad for builds. Don’t let you see gear (only pvp options, which is very limited)
The build looks good but seems to be just a dps build with some toughness on. Toughness alone won’t increase your survivability. If you really want to endure more than others you need other things.
You don’t have any regen… nor adrenal regen, nor healing shouts, so you would basically be at the mercy of not getting hit at all (where toughness becomes obsolete). You don’t have shield to block hits and your effective health is rather low. In terms of DPS/Control (since you have a hammer) you are ok, but in terms of survivability I don’t see much difference with a full dps GS glass cannon.
I can’t check right now, but I do know this: Hammer disables do not last as long as the tooltip implies. No way it is the full 2 seconds on Hammer 5.
EDIT: Wiki says 5 seconds of three stacks of Confusion.
If it is anything like that, I’m redoing my whole char for mace/hammer right now lol.
Would Mace/Shiled/Hammer apply like 5-6 interrupts making it 15-18 stacks of confussion??? It would be insane with condition duration
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)That’s not how it works. Whenever you interrupt a foe with any weapon/skill, they get three stacks of Confusion. So if you time your Bull’s Charge+Hammer 4+5 you can get nine stacks of Confusion on someone, which is more than enough to make them think twice about using skills.
Alternatively you can use F1+4 on a large group of enemies to not only stun/knockback them, but again make them think twice about using skills.
If they are disabled, they are not using skills. You are missing the point. regardless of the stun, its still a stun. So part of confusion uptime is useless because they weren’t using a skill anyway.
I don’t really see what your point is…?
He is saying that if you apply confussion for 2 secs on interrupt… and your interrupt (lets say on hammer since it was the original idea) last 2 seconds; the confussion applied will last while the mob or player is interrupted as well so it won’t be able to use any skill.
that I cannot discuss since i never used this trait… how long does the confussion applied last? if it is only 1-2 secs then he might have a valid point… if it last longer, like 5 secs; then it would be VERY good for WvW
interrupt annoying skills > kill 10% faster.
from AC Scavengers leaping skill to breaders to fractal harpys knockback shoot to removing defiant of bosses,… I’ll always prefer a good hammer buddy than a full dps with no other use. Specially for dungeons.
Problem is that situations where CC is “nice to have” are far rarer than situations where just bulldozing through with as much damage as possible is preferable. Mobs like AC Scavengers are in the minority, sadly. It would make for a more diverse and interesting gameplay if there were more like them.
Having good AOE CC makes things not only easier but more fun. One of the best (apply fun criteria) fights in this game IMO is final bosses of AC path 1 and 3… get in there and just charge the whole room. Pull every single breeder and have lots of fun making little scavengers fly around the room all the time while you fight the boss. Lol many pugs tears but my friend and me have so much fun doing it that way (both hammering things down).
But yes… more fights where CC and team strategy is needed would improve this game so much.
(edited by Mesket.5728)
LF2M TP Path 2, fast run
Heard today we get a patch,.. activity on TP will be fun to watch.
2 simple changes that I think would improve your build:
a) Switch runes to Soldiers (6/6 all shouts clean conditions, Shake it off will remove 2; party wide). Warriors weak point are conditions. You are going for shouts heals so I assume that at least you will have 2 shouts in your bar. This will increase your survivability by a lot. Also, and this is personal not mathematical, I preffer auto-shake it off on the vit trait line rather than shouts recharges 20% faster. It seems that triggers more often that you would cast another shout within 20 secs.
b) Don’t put 10 in Strengh and 30 in Defense. Use 15 in Strengh and 25 in Defense. Why? Because retaliation won’t help you that much but having your endurance refill every time you use a burst skill will (Building Momentum Burst skills restore endurance). People underestimate this trait but you have a trait better than permanent vigor right there. Besides you are already choosing Knight gear so loosing 50 toughness won’t hurt.
IMO the build looks good if that is what you are looking for. I wouldn’t stack that much crit in exchange of vit but it in the end that is personal opinion again.
(edited by Mesket.5728)
Simple… it was hard to design and animate armored mushrooms
Mesket nice look! Very different from what I have seen!
Thanks! being working on my colors a lot lol, its all about the look!
^ Ur sure? For me its fits better tactic – healing shouts, regen from banners while toughness using boons (stability at least for now).
Vitality makes healing power less effective, as Vit scales amazingly yet all heals are weak and most have scaling too poor to give a huge boost to the amount healed. A modest increase in healing done combined with less damage taken is the best defensive synergy.
It doesnt even matter… +vit = +HP and that is just fine.
I don’t need to top my HP all the time. I can handle large group of mobs at 2/3 HP (around 25K more than many at full, 35K total HP with WvW bonus) and not need to heal, even when I know a big boss can toss a big skill on me. Let heals do their job on their time while I have a bigger health pool to endure longer.
I’d love to use swords… but im tired of watching him stab his own feet.
My Norn Warrior:
T3 Helm, Chest and Legs
T1 Gloves and Boots (better looking IMO than T3)
Vigil Shoulders and Priory Weapons just for the lore (lol)
interrupt annoying skills > kill 10% faster.
from AC Scavengers leaping skill to breaders to fractal harpys knockback shoot to removing defiant of bosses,… I’ll always prefer a good hammer buddy than a full dps with no other use. Specially for dungeons.
Just checking… anyway, going back to topic… I’m not going to say if Axe of GS deals more damage or what… Topic started stating Zerk GS Warriors are pretty much the average Joe of the game… which is quite correct. Some of us defended other weapons as viable builds as well.
I don’t know yet why people make such an effort to do the max amount of damage, like if this game was only about that. There are many things to be considered in a succesful character not just how much damage he deals. If I have someone who can play excelent in my group, I’d rather have him using an hybrid build with either support or CC instead of pure numbers. I prefer a good player who can save someone from being downed rather than someone who can kill 10% faster. At the end, boss fights are always long. I prefer a group that has enough synergy to do it easily than a group that is competing who has the biggest damage and can’t help a mate in troubles.
That’s what I think too.
Your overall efficiency is a combination of your damage, damage reduction, health, healing, and other tools to survive.
Because let’s remember that a dead Warrior deals zero DPS, and leaves the team in a sticky situation where they lost their main source of DPS and they need to risk their life to rez you.My build’s focus is on getting more healing in order to not die/stay in the fight, while not giving up big DPS.
As I see it, builds that go “full” out damage with zero defense and builds that go full tank with zero attack are both equally risky and inefficient, a build that does both is better.Honestly if I’m about to run Frac 46 I’m taking a balanced Warrior over a full zerker with 13% damage reduction that does nothing else than spam HB+WA and retreat to use LB.
exactly, staying alive is also important. Also, I’d rather have a good hammer warrior rather than a third GS player… someone who knows how to handdle Defiant and time CC skill… With him, you can have a whole group constantly hitting instead of the usual synchronized dancing you see everytime a mob is going to cast something. Though is kind of funny to see zerk warriors panic every mob skill.
I dont mind ressing someone if they deal 20k-30k 100b vs a ele who lives forever doing 2k dps
Used argument, not very valid since nobody can tell how that warrior can play… at the third time I have to pick’im up, Id rather take the ele who is at the same time cleaning my blind, cripple and weakness not to mention he is also healing the whole team.
One day they will implement dungeons hard mode and that will be the end of 5 zerk players in dungeon… but for now we can only dream on that.
…100b only landing 7 hits (not the final one)…
You do know that all hits do the same damage and what you see is the SUM of all of them and not each hit?
just wanted to make sure since its a common mistake (not saying your mistake but one can never know).
Lol. As you may have realized i was taking the average time of how to kill a heavy golem in PvP with Steady Weapons. 100b is 7 hits with equal damage, and a last one (with longer “activation time” that deals about twice as much damage as previous ones. That the end of 100b is showing the sum of all hits is pretty obvious, otherwise that skill (and most channeling skills) would be so kitten OP.
Just checking… anyway, going back to topic… I’m not going to say if Axe of GS deals more damage or what… Topic started stating Zerk GS Warriors are pretty much the average Joe of the game… which is quite correct. Some of us defended other weapons as viable builds as well.
I don’t know yet why people make such an effort to do the max amount of damage, like if this game was only about that. There are many things to be considered in a succesful character not just how much damage he deals. If I have someone who can play excelent in my group, I’d rather have him using an hybrid build with either support or CC instead of pure numbers. I prefer a good player who can save someone from being downed rather than someone who can kill 10% faster. At the end, boss fights are always long. I prefer a group that has enough synergy to do it easily than a group that is competing who has the biggest damage and can’t help a mate in troubles.
Buy all the Common colors from the TP (few copper each).
Paint yourself in a million ways… have different color set up for each map aesthetic. Works every time.
…100b only landing 7 hits (not the final one)…
You do know that all hits do the same damage and what you see is the SUM of all of them and not each hit?
just wanted to make sure since its a common mistake (not saying your mistake but one can never know).
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Forgot about that trait!
well there is a start…
Remember to take advantage of all the panic sellers, TP hard to win the game!
You will never have enough toughness for WvW.
If you think the 300 precision points are wasted in a gs build, then you are doing it wrong. Critical damage is your best friend. It is the reason you build up furry. It is the reason you wear berzerker gear. It is the reason you go discipline line.
Dealing double damage is double damage no matter how you look at it.
No, you must have read it wrong… I said 300 condition damage is wasted; thus making a build using that trait line and using a GS not the best build. Maybe a reaaaaally good one but will never be “the best” wasting 300 stat points.
Oh please. The 300 Condition Damage is pretty much wasted regardless of what weapon you use. It is not wasted more on a Greatsword build than on a Sword build in the long run.
Agreed, still wasted 300 stat points; better used in a sword IMHO but still as bad.
Smart building warriors better thing of what to do with that.
Too bad warriors only have bleed on weapons and burning on bows… we need more conditions! Confusion for Hammer 1 third chain? that would be nice.