(edited by Mightybird.6034)
Stacking is PLAYER driven NOT game/mechanic driven believe it or not you can melee something WITHOUT stacking PERIOD FACT end of discussion.
Not precisely. When stacking becomes a big giant easy mode button, it’s not easy to encourage people to intentionally make it harder on themselves, even if the easy method is also boring.
What I mean is… yes, it is a player driven issue. But it discounts the facts that humans are like water: they tend to flow down the path of least resistance. Even if, to mix metaphors here, the path least traveled may end up in the end being more entertaining.
Most people tend to be so goal-driven that they decide not to smell the roses, but trample over them. And furthermore, these bosses are, for the most part I suspect, intended to be more challenging, but the stacking has trivialized them. And almost no one wants to run the risk of failing at a dungeon if they can stack and finish it quickly.
I’ve seen other people complain about stacking, even as they did it themselves! Player driven? I suppose. But if the fights were made more challenging, it would become a non-issue.
The thing is, stacking isn’t the issue. For boss fights it doesn’t matter where you stand, it’s not anymore difficult if you don’t stack.
Alpha for example, in CoE. He doesn’t need to be stacked into a corner, that doesn’t do anything. People think it’s easier, it’s the same exact thing as out in the open. The problem is that bosses are so easy that you can beat them with 2 dodges no matter where you are.
Stacking is pointless, it clears trash mobs just fine, but for bosses it’s entirely useless and doesn’t speed up the encounter or make it any easier. It’s just an illusion that new players got into the habit of doing because of FGS, where you’d rush into a wall to do incredible damage and 1 shot bosses, and now think people still do it because it’s more defensive.
Play with any knowledgeable player and you won’t have to worry about stacking or silly pointless stuff.
I agree with the exception of stacking for a pre fight stack of might. And stacking for stealth for skips. But most players who stack rarely do might and often mess up the stealth skips or don’t even do those either so..
Not precisely. When stacking becomes a big giant easy mode button, it’s not easy to encourage people to intentionally make it harder on themselves, even if the easy method is also boring.
Except there are already fights that punish stacking. Either forcing you to move, die, pull a certain way, etc. Again AC2 ghost boss, if you pull directly to stack, he throws a pulsing aoe down on you.
The newest content, silverwastes is fairly anti stack, except the point in VW champs where you stack for a sec to avoid damage. But the mobs themselves are pretty anti stack.
That was kinda the point I was trying to get at. Only some fights does it even make it easier…some fights its dangerous. Some you need to move and either not stack or re-stack somewhere else (in which case stacking isn’t even necessary often.)
One of the boss fights in arah requires you to stand in different spots and kite mobs around….
Mai-trin, jade maw, molten duo are anti stack (not as much leading up to em though.)
So how can you call stacking an easy mode button?
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Try fractals, they do not allow much stacking on Bosses.
What.
Probably means most of the end fights. I call them boss fights too as in end of level (last one you do). You don’t really stack on mai trin, jade maw, etc.
Stacking is PLAYER driven NOT game/mechanic driven believe it or not you can melee something WITHOUT stacking PERIOD FACT end of discussion.
Seriously though, just did CM with an odd group. We did no skips, no skips! in CM! (no stealth) and we plowed through the content just as fast. Because we didn’t pause once. Everyone was crazy good, we had 0 deaths, 0 waiting etc.
Point is players try to imitate the speed runners and actually end up taking MORE time.
A memory that will always stick in my mind was a run on AC p2. They REFUSED to use two traps for boss. Even though they failed over and over (seriously like 4 times before I just quit the group.)
Players are kittening idiots. Find people you prefer to play with. Problem solved.
Other than that though I wouldn’t mind seeing some encounters that discourage grouping up just for a difference. Or rather, encourage splittiing the group into a few different places.
Funnily enough if you remember a lot of the story fights a lot of them are actually more fun mechanically. Like… wanna say AC lover’s fight, been so long though… where you have to keep them split up to deal damage. There’s more but I digress…
Well lets see the last content patches (as I see them)
May 19th LA rebuild
April 28th beta drops, turret nerf
March 16 camera settings, tons of changes, etc
Feb 10 lunar new year, dragon ball arena etc
So about once a month. If I was to guess, I’d say between the 19-28th of this month.
yeah after playing around with it more….pistols are just terrible. Maybe for a full condi build. idk
why the p/s hate?
what should a cele build use? p/p p/s or rifle? (mostly wvw)
can cele engi go p/s instead of rifle? I mean, cele gives equal amounts of condi damage no….?
http://metabattle.com/wiki/Build:Engineer_-_Celestial_Rifle
(that build to be clear)
for instance I notice a lot of wvw builds use p/s but most pvp builds use rifle…how come?
wtf do i keep getting all these +1 agony resistance drops for then ><
also confused, does your armor/and weapon end up giving agony resistance or is it all from trinkets/access/back ?
so lvl 10+ fractals require agony resistance
To put agony resistance in my ascended rings I need to infuse them?
but the stuff (some of it) doesn’t drop till fractal levels 20+
https://wiki.guildwars2.com/wiki/Ring_of_Red_Death_
Confused.
Ele is good, the best (in terms of numbers) class in fact, if you play perfect. High difficulty. And I mean high. Incredibly low passive defensive and annoying stacking of might required for optimal damage.
Engi is great all rounder, not really best at anything but good at everything.
Guardian is probably best support.
All classes can do good damage but thief and ele are top.
Don’t pick a class based on leveling tho, leveling is quick and easy.
All that said I’d rather have an ele, mesmer, and guard in my party rather than play one….
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this is my problem as well. I was/am willing to spend some cash, however, nothing is reasonable. Not spending a 1000 gems per gathering tool. Not paying for the extra bag slot PER character when I have 6. etc
edit and personally I hate LS so there’s not even that for me
Don’t think I’ve heard a thief complain about lack of weapons before lol. I mean you want another way to backstab or something? Thieves get a ton of utility through their steal mechanic (and they can trait it up the wazoo) as well as all the utility/teleport/ease of (repeateable) blast finisher they can have access to.
Thieves have a lot more utility built in (more quality per weapon), warriors have more quantity/passive defense. Anet actually did a really good job in making things fairly balanced that way while making all classes feel unique.
so what is the stat change doing for cele?
in Guild Wars 2: Heart of Thorns
Posted by: Mightybird.6034
well they get more base stats but the cele ammy from what i gather , even after the reshuffle of stats, is going to be nerfed slightly (10%??). With the removal of stats from traitlines its a huge change for cele. means no more free 30% boon duration, 3k hp or 300 healing power. Their survivability will decrease greatly due to less protection and lower sustain from healing. As it stands the cele should be weaker over all but its yet to be seen if somehow working tempest in there with the sword skills will make for a replacement.
huh?
so what is the stat change doing for cele?
in Guild Wars 2: Heart of Thorns
Posted by: Mightybird.6034
So glass cannon builds will be glassier right? And defensive more defensive. What happens to cele?
(someone mentioned they’ll be indirectly nerfed. wanted to ask before I make any)
why are we even discussing exo vs ascended? I am only interested in stat types…I shouldnt have mentioned ascended at all aparently lol
First let me preface I am really looking for experienced opinion, not second hand hearsay as I already know what the general consensus is.
I am about to start making ascended armor. I have ascended weapons and trinkets (full zerk.) I am thinking of making it half celestial half zerk and want to know if its a good idea. OR mix in soldier with zerk, maybe cleric.
I do EVERYTHING. I am too lazy to have multiple gear sets.
I want experiences that are realistic, like for dungeons the consensus is run full zerk except unless you’re in a premade dungeon group with a dungeon running guild (like what 10% of the population?) with really experienced players and/or a tanky class like war/guard you’re going to die a lot in pugs and you really really DON’T want to go full zerk. And then there’s the fact that I do teq everyday and zerk is bad for that fight.
So the majority of my play time I need it for (wvw, teq, open world) is not zerk ideal.
Again, been playing since the beginning off and on and I want gear I’m happy with. I like playing a celestial ele in PvP the most. Hence was thinking that. But I hear some people say you get better stats by mixing gear? If so which gear is good to mix? For all around general purpose?
Thanks
Been playin MMORPGs since 1999. A mob that dodges is the same as having your skills have a miss % (which they did use to in EQ.) You randomly missing 1/10th of the time isn’t fun.
PvP can be fun because you KNOW its a person. Its simply NOT fun when its AI.
Further, games HAVE tried this sort of thing in the past. The old elder scrolls alphas/betas had it (not elder scrolls online, I’m talking single player morrowind and such) people HATED it (mobs kited you, took cover, etc.)
The fact is actual gaming companies have tried it in several forms already and its failed.
So super well said from the other thread I had to quote it.
Personally I consider Lupi a great fight and he doesn’t act like a player. I want more fight’s like lupi. If one boss mob; multi stages and patterns of attack. if multiple mobs; synergystic abilities between them that makes a pattern but not player like kiting or snaring or dodging
*ahh had quoted NikeEU but it was too long.
For a budget rune? I never see it mentioned but it seems nearly as good if you can’t afford scholar/strength yet.
the condi stat isnt optimal but the +10% should have a full uptime or near full right?
I know its been done before. So just asking for a link to the forum post about damage numbers and theory craft concerning weapon sigils (air, force, accuracy, fire, strength, battle, frailty, etc). The ones I googled were old numbers and the forum search isn’t turning anything up for some reason. Anyone have it bookmarked?
Thanks
So now paying for non-essential items is considered a grind? Have I read the post right?
I already paid 50 bucks plus tax for the game. Why am I still paying/grinding every time I want some decent/new/change. they are using a f2p model and still charging people.
And don’t give me non-esesential bullcrap. The whole thiing is non essential. Its a game you don’t need any of it.
However, I paid for it and I want that model of an experience out of it. That’s what people expect if they pay for a game.
and by that I mean the nickle and diming grindy feel whenever you want to change your character’s appearance or have more than character 5 slots or more bank slots or….etc. Like I paid 50+ USD $ for it when it originally came out. Played since day 1. I’ve got like two, TWO pieces of cosmetics I’ve unlocked (like the special ones you can apply for free) . Seriously? There are f2p games with more cosmetic options for less time spent.
Sure there are random loot crap unlocks. I’m talking about looks you’d actually want on your character. I know the token thingys arent too hard to grind but they’re still a grind. for a paid model I should be able to change my appearance on a whim.
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what the title says. confused when this is supposed to hit.
that roleplay crap, just wow. Is that roleplay or just troll? befuddlement.
You realize if you get access to stability (i.e more defense) then your offense will need serious nerfing?
Necro is easily the scariest class in the game, and it doesn’t even require serious work to put out that damage.
Often times there’s nothing I can do but run from a necro. If supported a necro can wipe out a team.
First off, 25 laurels 15g really?! I have over 30+ rewards there. That’s 750+ laurels and 450+ gold. I’d never be able to get it all.
Anyways, what are the most valuable ones? What should I go for first? The gift ofs? So I can get sprockets and candy corn in my home node?
Can we make WvW more like SPvP and control all these silly buffs?
You can play whatever build you want. Go look at any streamer that is well ranked/part of a top team. They always play lol/troll builds on their off time for fun. Like d-d zerk ele or w/e. Guess what? They still do great. Has little to do with builds at unranked. And EVERYTHING to do with simply getting better lol.
I’ve PvP’d 5-10 times a day for the last week or so and have only had ONE truly bad game where it went ~500-0. Overall I’d say MM is working fairly well.
Implement tiers. 1-3 month seasons. Rewards by tiers. Fairly simple.
Highest tier should get a temporary reward (custom weapon skin) that says they are the kings (or queens) of pvp last season. I think WvW has something similar?
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Cele might be a bit too strong but likely at this point its BARELY too strong. Like actually probably not really humanely noticeable. Its the perception of strength that is high currently which is responsible for the meta. Small tweaks are needed not large ones at this point. Game is far more balanced than it ever was.
Also there is the question of what is strong at low unorganized levels vs higher organized levels. I see and do better with zerk builds when I solo queue unranked for instance. Anet can’t balance solely around the top 5%.
I’ve played since early access… balance is a lot better overall.
‘internal cool down,’ That was the term I was looking for. Probably much better/easier than limiting the number of stab stacks you can lose.
Also please listen to Kodiak. He has put it better than I.
PS lol I main ele
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I like wvw and all that but the change was needed and is for the better. They just need to tweak a few things (another nerf to arrow carts.)
play a warrior or guardian if first if you don’t know much about gw2. Thief if you really really want. DON’T play a mesmer lol.
How about just revert the stab change?
because overall it WAS needed, especially in sPvP. For instance on a ~20sec cd a thief could steal a 20s stab boon. Or a mesmer could shatter it off w/e when someone used a 180sec elite skill. It was BS. It only really worked well in WvW zergs. Any smaller scale and it was really poor (including wvw roaming) the way it worked.
We just need a slight tweak now for large scale.
EDIT ‘internal cool down,’ or max number of times a cc ability can CC, on CC abilities, That was the term I was looking for. Probably much better/easier than limiting the number of stab stacks you can lose.
Being able to strip 25 stacks of stab in half a sec shouldn’t be possible. Give even 1/2 to 1/4th a sec of immunity or something to were you hold on to your stability after losing 1 (so you could still lose 2-4 stab a sec, but at least you’d be immune to cc for a bit rather than having none at all currently in zerg). Shouldn’t affect PvP much at all but make melee in WvW viable again.
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This is more roaming wvw but could apply to pvp. I’m seeing some good rangers take even 2v1s…
Crazy ranged damage with LB then the ones that know how to melee….
Trying to decide if I want to join up/server transfer to t1-2 servers and join a good guild. So was perusing the gw2wvw site and seeing some 1. odd jargon 2. odd expectations. The jargon is expected of course being semi new and all. But some of the expectations, what? They want me to record my play WITH them? Not as a ‘try out’ mind you, but they require recording time to be whilst raiding with them…. uh what?
Curious about, well what the general populace thinks of some of these top guilds and their practices? Is it poisonous un-fun atmosphere? Or more fun than I am thinking? I’m sure a lot of x-team mates are lurking around.
Compared to other less than 80 dungeons? It plays almost as difficult as Arah. Or maybe I’ve just gotten bad groups?
Kind of ironic though isn’t it that 90% of people following the glass cannon dungeon meta DON’T know the fight or when to dodge… so in actuality the situations are far more similar than most want to think :P
(at least my experience when PUGing)
Just pondering , why builds that will involve player v player basically tend to go more for sustain/boons/condi/condi removal (the last two not in current meta so much but were at one point.) And builds that involve fighting mob AI tend to go pure glass cannon?
Both use utility type abilities (not utilities, but utilities like stealth, swiftness, teleport, etc) (in PvE mostly for skips)
So the main difference is players seem to want PvP to be more drawn out and PvE to be over quickly? Or am I missing something? Couldn’t all PvP builds be just as offensive?
Pretty sure most professions follow this trend but most of my experience is with ele. For instance the standard PvE would be 6/6/x/x/x, general PvP/WvW would be x/x/x/6/6 (sustain/boons.)
Just wondering WHY?
“melee only” (my mesmer got kicked…with s/s equiped hmmm)
“engi only speedrun”
“FULL ascended/LEGENDARY!!! ONLY PING GEAR” (lol? I guess someone might have a legendary with no ascended but..)
For PvE, WvW, Dungeons, World Bosses, Fractals?
Probably staff?
That was my go to, however been trying scepter-dagger and its a lot of fun and not bad at all for multi purpose.
hmmm. I run zerk gear in WvW bc I am mostly PvE and don’t do it that much. So should I run staff then or D/F? Or still D/D?
For roaming/small scale. Seems like DF offers SO much more defense. Whereas DD only offers a bit more mobility and slightly more burst that rarely lands.
I’m still kinda new to it all though.
like staff earth 1 and 5 (physical projectile)
thanks
1. Whenever I try to cast Comet (ice) on my fire field it always casts away from me. When i see people stacking might in vids I see it cast on top of them. Same with sceptor skill (2 I think dragons tooth or w.e)
2. For that matter how do I get the ranged projectile finishers to interact with fields? I cast them but nothing ever happens. They seem to be random when it goes off in a fight. Can you even cast them ooc?